Garhwal

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Duchy rankGarhwal
Garhwal.png
Primary culture
Nepali (Eastern Aryan)

Capital province
Garhwal (511)

Government
Feudal MonarchyGovernment monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Garhwali ideas
Traditions.png Traditions:
−10% Development cost
+1 Attrition for enemies

Autonomy.png Legacy of the 52 Garhs

−0.05 Monthly autonomy change

Fort defense.png Himalayan Kingdom

+10% Fort defense
+10% Garrison size

Morale of armies.png Martial Diplomacy

+10% Morale of armies

National unrest.png Land of Serene Beauty

−1 National unrest

Devotion.png Source of the Ganges

+1 Yearly devotion
+1 Yearly legitimacy

Tolerance own.png Protecting the Land of the Gods

+2 Tolerance of the true faith

Tolerance heretic.png Crossroads of Faith

+1 Tolerance of heretics
+1 Tolerance of heathens

Idea bonus.png Ambition:

−10% Stability cost modifier

Garhwal is a one province minor in the Himalaya, south of the mountain range and north of Flag of Delhi Delhi and Flag of Jaunpur Jaunpur. A delicate situation that can prove a challenge even for experienced players. In history Garhwal remained independent but saw no expansion for almost the entire timeline, and was annexed by Nepal in the early 19th century.

Decisions

As an Eastern Aryan nation Garhwal can form Flag of Bharat Bharat.

Execute decision.pngForm Bharat (as Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements
  • Playing with normal or historical nations

Flag of Bharat Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a Icon stability.pngstability of 3.
  • has embraced Feudalism.png Feudalism
  • has a culture of the Eastern Aryan culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Gauda (563), Assam (566), Bidar (1948), Halar (2052), Kumari (4410), and Mansura (4503).

Effects

The country:

Strategy

Garhwal starts out in a difficult situation, with the mighty and often hostile Flag of Delhi Delhi to the south and the Himalayas blocking expansion to the north. The player is often faced with the decision to support either Flag of Delhi Delhi or Flag of Jaunpur Jaunpur.

Initial moves

Flag of Koch Koch and Flag of Tirhut Tirhut start out friendly and can be allied from the start in most cases, one might refrain from royal marriages though as they will likely be subject of future conquest. With initial alliances secured Garhwal can work to improve relations with either Flag of Jaunpur Jaunpur or Flag of Delhi Delhi, or any other friendly major power in India depending on the situation. One can instantly fabricate claim on Flag of Kangra Kangra and declare war as soon as they have a claim, the war should be easy as Kangra often finds itself without allies. After the war Garhwal's development will be nearly doubled, just make sure your armies outnumber the Kangra army as you will be attacking into hills. This will open up possibilities for expansion westward, into Flag of Kashmir Kashmir and Flag of Ladakh Ladakh, but make sure to keep out of the way of Flag of Timurids Timurids for now and take no province they have a claim on as they start out very powerful and will usually attempt to expand into India.

Next Garhwal can take on its eastern neighbour, Flag of Nepal Nepal. They also usually find themselves with few or no allies and together with Flag of Koch Koch and Flag of Tirhut Tirhut the player should be able to beat them. They make a useful vassal, but take one or two provinces to keep them loyal. By now you should be able to secure an alliance with a major power, dissolving the alliances with Flag of Tirhut Tirhut and Flag of Koch Koch, declaring war and giving their provinces to your new vassal Flag of Nepal Nepal might be for the best as rapid expansion is desirable.

Further expansion

Now the player has to choose between expansion into either one of Flag of Jaunpur Jaunpur, Flag of Delhi Delhi, or possibly into Flag of Bengal Bengal. They will most likely rival each other, so rivaling one will make the other friendly. Keep an eye out for a good time to strike, such as when Flag of Delhi Delhi is at war with Flag of Timurids Timurids or Flag of Jaunpur Jaunpur with Flag of Bahmanis Bahmanis, and call in your ally and take as much land as you can cope with.

Another option is to expand into Flag of Tibet Tibet, however both Tibetan states are tributaries of Flag of Ming Ming so make sure Ming is busy with other wars or become a tributary yourself. However, the Tibetan provinces are of wrong religion and rather poor, so carefully consider whether or not they are worth it.

Keep an eye on what is going on in southern India, usually either Flag of Bahmanis Bahmanis or Flag of Vijayanagar Vijayanagar will become a dominant power in time and can stop the player's expansion dead in its tracks. This should obviously be avoided so keeping them both about equally strong until you can defeat them should be a priority.

In the west Flag of Timurids Timurids will most likely fall apart, meaning expansion into Persia is possible. In the rare cases where they survive without Flag of Persia Persia and/or Flag of Afghanistan Afghanistan gaining independence they can still be defeated, as they are a horde their units will suffer penalties if fighting in rough terrain, such as hills or mountains, and conflict with the Flag of Ottomans Ottomans will mean they have less time to focus on you.

Achievements

The 52 Garhs icon
As Garhwal own and maintain 52 forts without going into debt.
Country guides

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Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
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