Friendship events
Friendship events[1] may be triggered by a battle between historical friends.
Events[edit | edit source]
Growing Animosity (loser)
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For as long as anyone remembers we have considered ourselves to be friends with the [From.GetAdjective]. However with the recent humiliating defeat at the hands of our former friends all talk of the historical friendship between our two must be regarded as mere words. Back home mothers are learning of the death of their sons at the hands of the armies of [From.GetName], friendship or even peace seems like a distant dream.
Trigger conditions
The country:
|
Is triggered only by
a lost battle with a chance of 10%. |
Immediate effects
The winner of the battle gets the event ‘Growing Animosity’. | |
Rotten Traitors! The country does not regard the winner of the battle as a historical friend anymore. |
Growing Animosity (winner)
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
One of the casualties of our current war seems to have been our long history of friendship between the [From.GetAdjective] and us. After the crushing defeat we recently imparted on the [From.GetAdjective] armies we fear they may never forgive us.
Trigger conditions
The country:
|
Is triggered only by
the event ‘Growing Animosity’. |
Good Riddance The country does not regard the loser of the battle as a historical friend anymore. |
References[edit | edit source]
- ↑ The script code of these events can be found in /Europa Universalis IV/events/friendship_events.txt.