Difference between revisions of "Formation decisions"

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
m (Greater Asia)
(Moved Asian nation tags from 1.31 into the Greater Asia section. Created section for Oceania and deleted the computer generated 1.31 section.)
 
(6 intermediate revisions by 4 users not shown)
Line 263: Line 263:
 
<section begin=irish_nation />
 
<section begin=irish_nation />
 
{{Decision
 
{{Decision
| version = 1.29
+
| version = 1.31
 
| decision_id = irish_nation
 
| decision_id = irish_nation
 
| decision_name = Form Irish Nation
 
| decision_name = Form Irish Nation
Line 283: Line 283:
 
* is ''not'' a [[nomad nation]].
 
* is ''not'' a [[nomad nation]].
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
* owns all provinces in the areas Munster, Connacht, Leinster and Ulster.
+
* owns all provinces in the areas [[European_regions#Munster|Munster]], [[European_regions#Connacht|Connacht]], [[European_regions#Leinster|Leinster]] and [[European_regions#Ulster|Ulster]].
 
| effect = The country:
 
| effect = The country:
 
*changes to {{flag|Ireland}}.
 
*changes to {{flag|Ireland}}.
 +
*Gets new {{icon|mission|21px}} [[Irish missions|missions]].
 
*gets {{icon|kingdom|24px}} kingdom rank if the country is duchy rank.
 
*gets {{icon|kingdom|24px}} kingdom rank if the country is duchy rank.
 
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 
*gains {{icon|prestige|24px}}{{green|10}} prestige.
Line 2,070: Line 2,071:
 
}}<section end=bukharan_nation />
 
}}<section end=bukharan_nation />
  
<section begin=unite_japan />
+
<section begin=restore_dai_viet/>{{Decision
{{Decision
+
| version = 1.31
| version = 1.30
+
| decision_id = restore_dai_viet
| decision_id = unite_japan
+
| decision_name = Restore Dai Viet
| decision_name = Unite Japan!
+
| decision_text = Dai Viet has been torn apart by feuding noble houses. We must unite the Vietnamese people and restore our kingdom.
| decision_text = The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
+
| potential =  
| potential = The country:
+
* Playing with normal or historical nations
* was never an [[end-game tag]].<!--
+
* None of:
* is ''not'' {{flag|Japan}}.-->
+
** Country flag <tt>formed_dai_viet_flag</tt> is set
* has enacted the ‘[[Shogunate]]’ government reform.
+
* The country was never an [[end-game tag]]
* has at least 1 subject [[daimyo]].
+
* At least one of:
| allow =
+
** Is player-controlled
{{flag|Japan}} does ''not'' exist.
+
** Is ''not'' playing a custom nation
 
+
* None of:
The country:
+
** Is {{flag|Dai Viet}}
* {{is_free_or_tributary_trigger}}
+
* At least one of:
* is ''not'' a [[nomad nation]].
+
** Is player-controlled
* is ''not'' at [[war]].
+
** All of:
* owns at least 25 [[cities]].
+
*** None of:
* owns Kyoto (1020) and Musashi (1028).
+
**** {{flag|Dai Viet}} exists
| effect = The country:
+
*** Owns at least 3 non-colony provinces
* abolishes the ‘[[Shogunate]]’ government reform.
+
* None of:
{{flag|Japan}}
+
** Is {{flag|Holy Roman Empire}}
* loses its [[core]]s on every province owned by the subject daimyos of the country.
+
* None of:
All subject daimyos of the country:
+
** Is {{flag|The Papal State}}
* become independent.
+
* Primary culture is Vietnamese
* abolish the ‘[[Daimyo]]’ government reform.
+
* Is ''not'' a colonial nation
The country:
+
* At least one of:
* changes to {{flag|Japan}}.
+
** Is ''not'' a former colonial nation
* becomes an {{icon|empire|24px}} empire.
+
** All of:
* obtains new missions (which are [[Japanese missions]]).
+
*** Is a former colonial nation
If {{flag|Japan}}:
+
*** Is player-controlled
* does ''not'' have custom ideas
+
| allow =  
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
+
* None of:
<small>The AI will ''not'' take this decision with less than 30 cities.</small>
+
** {{flag|Dai Viet}} exists
}}<section end=unite_japan />
+
* Is ''not'' at war
 
+
* Is independent or a tributary
<section begin=united_japan />
+
* Is ''not'' a steppe horde
{{Decision
+
* All provinces in the Annam area:
| version = 1.30
+
** Province is owned by Our country
| decision_id = united_japan
+
** Is a core of Our country
| decision_name = Japan is united
+
* All provinces in the Sông Hông area:
| decision_text = The warring factions of Japan have finally been united under a strong emperor.
+
** Province is owned by Our country
| potential = The country:
+
** Is a core of Our country
* has enacted the ‘[[Shogunate]]’ government reform.
+
* At least one of:
* was never an [[end-game tag]]
+
** Is {{flag|Tonkin}}
| allow = {{flag|Japan}} does ''not'' exist.
+
** None of:
 +
*** {{flag|Tonkin}} exists
 +
* At least one of:
 +
** Is {{flag|Annam}}
 +
** None of:
 +
*** {{flag|Annam}} exists
 +
| effect =
 +
* Country becomes {{flag|Dai Viet}}
 +
* Gets new {{icon|mission|21px}} missions
 +
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
 +
* If:
 +
** Limited to:
 +
*** None of:
 +
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 +
** Set government rank to {{icon|kingdom}} Kingdom
 +
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 +
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 +
* If:
 +
** Limited to:
 +
*** The country does ''not'' have [[custom ideas]]
 +
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 +
* Set country flag <tt>formed_dai_viet_flag</tt>
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=restore_dai_viet/>
  
The country:
+
<section begin=restore_ilkhanate_decision />
 +
{{Decision
 +
| version = 1.28
 +
| decision_id = restore_ilkhanate_decision
 +
| decision_name = Re-form the Ilkhanate
 +
| decision_text = The Ilkhanate, successors to the Mongol Empire in Persia, once ruled over a great empire. It is time to restore this legacy and rule Persia as a new dynasty of Ilkhans.
 +
| potential = The country:
 +
* was never an [[end-game tag]].
 +
* is ''not'' {{flag|Timurids}} ''or'' {{flag|Persia}}.<!-- end game tag: PAP, HLR, ROM, MUG, ARB-->
 +
* is ''not'' ruled by the ‘Timurid’ [[dynasty]].
 +
* is in the Altaic ''or'' Tatar [[culture group]].
 +
* has its capital in [[Persia (region)]].
 +
* has ''not'' yet enacted this decision.
 +
* has enacted [[Steppe Nomads]].
 +
If the country is AI-controlled, then it can ''not'' be a [[custom nation]].
 +
| allow = {{flag|Ilkhanate}} does ''not'' exist.<br />
 +
The country:
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* owns Kyoto (1020) and Musashi (1028).
+
* is ''not'' at war.
* is ''not'' at [[war]].
+
* owns all provinces of Persia (region).
There is no country that:
 
* has enacted the ‘[[Daimyo]]’ ''or'' ‘[[Independent Daimyo]]’ government reform.
 
 
| effect = The country:
 
| effect = The country:
* changes to {{flag|Japan}}.
+
* becomes {{flag|Ilkhanate}}.
* abolishes the ‘[[Shogunate]]’ government reform.
+
* gains {{icon|prestige|24px}}{{green|25}} prestige.
* becomes an {{icon|empire|24px}} empire.
+
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
* gains {{icon|legitimacy|24px}}{{green|100}} legitimacy.
+
**{{icon|autonomy|24px}}{{green|−0.05}} monthly autonomy change,
* gains {{icon|adm|24px}}{{green|100}} administrative power.
+
**{{icon|national unrest|24px}}{{red|+1}} national unrest.
* gains {{icon|dip|24px}}{{green|100}} diplomatic power.
+
If {{flag|Ilkhanate}} does ''not'' have custom ideas:
* gains {{icon|mil|24px}}{{green|100}} military power.
+
* then it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
* obtains new missions (which are [[Japanese missions]]).
+
}}<section end=restore_ilkhanate_decision />
If {{flag|Japan}}:
 
* does ''not'' have custom ideas
 
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
 
<small>The AI will always take this decision.</small>
 
}}<section end=united_japan />
 
  
<section begin=united_japan_daimyo />
+
<section begin=unite_japan />
 
{{Decision
 
{{Decision
 
| version = 1.30
 
| version = 1.30
| decision_id = united_japan_daimyo
+
| decision_id = unite_japan
| decision_name = Japan is united
+
| decision_name = Unite Japan!
| decision_text = The warring factions of Japan have finally been united under a strong emperor.
+
| decision_text = The time has come to unite Japan by force! The time for diplomacy is over and all these warring daimyo lords must be conquered.
 
| potential = The country:
 
| potential = The country:
 
* was never an [[end-game tag]].<!--
 
* was never an [[end-game tag]].<!--
 
* is ''not'' {{flag|Japan}}.-->
 
* is ''not'' {{flag|Japan}}.-->
* has ''not'' enacted the ‘[[Shogunate]]’ government reform.
+
* has enacted the ‘[[Shogunate]]’ government reform.
* has ''not'' enacted the ‘[[Celestial Empire]]’ government reform.
+
* has at least 1 subject [[daimyo]].
* has a Japanese [[culture]].
+
| allow =  
| allow = {{flag|Japan}} does ''not'' exist.
+
{{flag|Japan}} does ''not'' exist.
  
 
The country:
 
The country:
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' a [[nomad nation]].
 +
* is ''not'' at [[war]].
 +
* owns at least 25 [[cities]].
 
* owns Kyoto (1020) and Musashi (1028).
 
* owns Kyoto (1020) and Musashi (1028).
* is ''not'' at [[war]].
 
There is no ''other'' country that:
 
* has enacted the ‘[[Daimyo]]’, ‘[[Independent Daimyo]]’ ''or'' ‘[[Shogunate]]’ government reform.
 
 
| effect = The country:
 
| effect = The country:
 +
* abolishes the ‘[[Shogunate]]’ government reform.
 +
{{flag|Japan}}
 +
* loses its [[core]]s on every province owned by the subject daimyos of the country.
 +
All subject daimyos of the country:
 +
* become independent.
 +
* abolish the ‘[[Daimyo]]’ government reform.
 +
The country:
 
* changes to {{flag|Japan}}.
 
* changes to {{flag|Japan}}.
* abolishes the ‘[[Daimyo]]’ or ‘[[Independent Daimyo]]’ government reform.
 
 
* becomes an {{icon|empire|24px}} empire.
 
* becomes an {{icon|empire|24px}} empire.
* gains {{icon|legitimacy|24px}}{{green|100}} legitimacy.
 
* gains {{icon|adm|24px}}{{green|100}} administrative power.
 
* gains {{icon|dip|24px}}{{green|100}} diplomatic power.
 
* gains {{icon|mil|24px}}{{green|100}} military power.
 
 
* obtains new missions (which are [[Japanese missions]]).
 
* obtains new missions (which are [[Japanese missions]]).
 
If {{flag|Japan}}:
 
If {{flag|Japan}}:
* is a member of the [[Holy Roman Empire]], but ''not'' the emperor or an elector
 
**then all its provinces are removed from the HRE.
 
 
* does ''not'' have custom ideas
 
* does ''not'' have custom ideas
 
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
 
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
<small>The AI will always take this decision.</small>
+
<small>The AI will ''not'' take this decision with less than 30 cities.</small>
}}<section end=united_japan_daimyo />
+
}}<section end=unite_japan />
  
<section begin=malayan_nation />
+
<section begin=united_japan />
 
{{Decision
 
{{Decision
| version = 1.31
+
| version = 1.30
| decision_id = malayan_nation
+
| decision_id = united_japan
| decision_name = Form Malaya
+
| decision_name = Japan is united
| decision_text = Unify all Malayan provinces in the region under one strong ruler.
+
| decision_text = The warring factions of Japan have finally been united under a strong emperor.
| potential = {{flag|Malaya}} does ''not'' exist.
+
| potential = The country:
 +
* has enacted the ‘[[Shogunate]]’ government reform.
 +
* was never an [[end-game tag]]
 +
| allow = {{flag|Japan}} does ''not'' exist.
 +
 
 
The country:
 
The country:
* was never an [[end-game tag]].
 
* has a [[culture]] of the Malay culture group.
 
* has ''not'' enacted the ‘[[Steppe Nomads]]’ [[government reform]].
 
* is ''not'' a [[colonial nation]].
 
* has ''not'' enacted this decision before.
 
If the country is AI-controlled, then it:
 
* can ''not'' be a [[custom nation]].
 
* can ''not'' be a former colonial nation.
 
* must have at least 12 [[cities]].
 
| allow = The country:
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 +
* owns Kyoto (1020) and Musashi (1028).
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
* is ''not'' a [[nomad nation]].
+
There is no country that:
*If religion group is Muslim, then owns provinces
+
* has enacted the [[Daimyo]]’ ''or'' ‘[[Independent Daimyo]]’ government reform.
** Kutaraja (627), Melaka (596), Brunei (636), Makassar (641) Demak (629).
 
*If religion group is NOT Muslim, then owns provinces
 
** Palembang (622), Pakuan (2687), Surabaya (628), Kutai (638) and Chaiya (2390).
 
* owns 40 total provinces in the following regions:
 
**[[East_Indian_regions#Malaya_2|Malaya]]  
 
**[[East_Indian_regions#Malacca|Indonesia]]
 
 
| effect = The country:
 
| effect = The country:
* changes to {{flag|Malaya}}.
+
* changes to {{flag|Japan}}.
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
* abolishes the ‘[[Shogunate]]’ government reform.
* gets a [[permanent claim]] on the regions:
+
* becomes an {{icon|empire|24px}} empire.
**[[East_Indian_regions#Malaya_2|Malaya]]
+
* gains {{icon|legitimacy|24px}}{{green|100}} legitimacy.
**[[East_Indian_regions#Malacca|Indonesia]]
+
* gains {{icon|adm|24px}}{{green|100}} administrative power.
* gets the modifier ''“Increased Centralization”'' for 10 years with the following effects:
+
* gains {{icon|dip|24px}}{{green|100}} diplomatic power.
**{{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change,
+
* gains {{icon|mil|24px}}{{green|100}} military power.
**{{icon|national unrest|24px}} {{red|+1}} National unrest.
+
* obtains new missions (which are [[Japanese missions]]).
*The {{icon|event|20px}} event ''[[Malaccan events#flavor_mlc.9|A Maritime State]]'' happens.
+
If {{flag|Japan}}:
If {{flag|Malaya}}:
+
* does ''not'' have custom ideas
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
+
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
** then all its provinces are removed from the HRE.
+
<small>The AI will always take this decision.</small>
* is a duchy
+
}}<section end=united_japan />
** then it becomes a {{icon|kingdom|24px}} kingdom.
 
}}<section end=malayan_nation />
 
  
<section begin=manchu_nation_1 />
+
<section begin=united_japan_daimyo />
 
{{Decision
 
{{Decision
| version = 1.29
+
| version = 1.30
| decision_id = manchu_nation_1
+
| decision_id = united_japan_daimyo
| decision_name = Adopt Manchu Identity
+
| decision_name = Japan is united
| decision_text = With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
+
| decision_text = The warring factions of Japan have finally been united under a strong emperor.
| potential = {{flag|Manchu}} does ''not'' exist.<br>
+
| potential = The country:
 +
* was never an [[end-game tag]].<!--
 +
* is ''not'' {{flag|Japan}}.-->
 +
* has ''not'' enacted the ‘[[Shogunate]]’ government reform.
 +
* has ''not'' enacted the ‘[[Celestial Empire]]’ government reform.
 +
* has a Japanese [[culture]].
 +
| allow = {{flag|Japan}} does ''not'' exist.
 +
 
 
The country:
 
The country:
* has Jurchen as [[primary culture]].
 
* was never an [[end-game tag]].
 
* has ''not'' enacted this decision before.
 
If the country is AI-controlled, then it:
 
* can ''not'' be a custom nation.
 
| allow = The country:
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 +
* owns Kyoto (1020) and Musashi (1028).
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
*owns its [[core province]]s:
+
There is no ''other'' country that:
**Girin (730) ''and'' Huncun (2108).
+
* has enacted the ‘[[Daimyo]]’, ‘[[Independent Daimyo]]''or'' ‘[[Shogunate]]’ government reform.
* owns 20 core provinces with Jurchen or Manchu culture.
+
| effect = The country:
| effect = {{move_capital_effect|Girin (730)}}
+
* changes to {{flag|Japan}}.
The country:
+
* abolishes the ‘[[Daimyo]]’ or ‘[[Independent Daimyo]]’ government reform.
*changes primary culture to Manchu.
+
* becomes an {{icon|empire|24px}} empire.
*changes ruler culture to Manchu.
+
* gains {{icon|legitimacy|24px}}{{green|100}} legitimacy.
*if the country has an heir:
+
* gains {{icon|adm|24px}}{{green|100}} administrative power.
**changes heir culture to Manchu.
+
* gains {{icon|dip|24px}}{{green|100}} diplomatic power.
*if the country has a consort of Jurchen culture:
+
* gains {{icon|mil|24px}}{{green|100}} military power.
**changes consort culture to Manchu.
+
* obtains new missions (which are [[Japanese missions]]).
*all Jurchen provinces adopt Manchu culture.
+
If {{flag|Japan}}:
*all Jurchen countries adopt Manchu as their primary culture
+
* is a member of the [[Holy Roman Empire]], but ''not'' the emperor or an elector
*changes to {{flag|Manchu}}.
+
**then all its provinces are removed from the HRE.
*moves its {{icon|capital|24px}} capital to Girin (730).
+
* does ''not'' have custom ideas
*gains [[core]]s on all ''not'' cored provinces in the [[Manchuria]] region.
+
** then Japan gets the {{icon|event|22px}}event ‘[[New Traditions & Ambitions]]’.
*gains {{icon|prestige|24px}}{{green|25}} prestige.
+
<small>The AI will always take this decision.</small>
*gets new [[missions]].
+
}}<section end=united_japan_daimyo />
If Manchu:
 
* is a duchy
 
** then it becomes a {{icon|kingdom|24px}}kingdom.
 
* does ''not'' have [[custom ideas]]
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=manchu_nation_1 />
 
  
<section begin=form_manchu_dynasty />
+
<section begin=lanfang_decision_formation/>{{Decision
{{Decision
+
| version = 1.31
| version = 1.29
+
| decision_id = lanfang_decision_formation
| decision_id = form_manchu_dynasty
+
| decision_name = Invite Kongsi Federations
| decision_name = Qing Dynasty
+
| potential =  
| decision_text = We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!
+
* Is {{flag|Sambas}}
| potential = {{flag|Qing}} does ''not'' exist.<br>
+
* Owns province Pontianak
The country:
+
* Playing with normal or historical nations
* is {{flag|Manchu}}.
+
* The country was never an [[end-game tag]]
* was never an [[end-game tag]].
+
* None of:
* has ''not'' yet enacted this decision.
+
** Country flag <tt>formed_lanfang_flag</tt> is set
If this country is AI-controlled, then it:
+
* At least one of:
* can ''not'' be a custom nation.
+
** Is player-controlled
* must have at least 5 [[cities]].
+
** Is ''not'' playing a custom nation
| allow = The country:
+
| allow =  
* owns Ningyuan (704), Xilin Gol (723), Shenyang (726) ''and'' Beijing (1816).
+
* None of:
* is ''not'' at war.
+
** {{flag|Lanfang}} exists
* {{is_free_or_tributary_trigger}}
+
* Province Waichow:
* does ''not'' have the modifier ''“Tribal Succession Crisis”''.
+
** Culture is Hakka
If {{icon|MoH|24px}} [[Mandate of Heaven]] DLC is active and there is an [[Emperor of China]]:
+
** None of:
*then the country must be [[Emperor of China]].
+
*** Province is owned by {{flag|Ming}}
*else the country must be an {{icon|empire|24px}} empire.
+
* Owns province Pontianak
| effect = {{move_capital_effect|Beijing (1816)}}
+
* Province Pontianak:
* becomes a core province of the country.
+
** Is in a state
* changes its culture to the [[primary culture]] of the country.
+
* Is independent or a tributary
The country:
+
* Is ''not'' at war
* becomes {{flag|Qing}}.
+
* None of:
* changes its government rank to {{icon|empire|24px}} empire.
+
** Owns at least 10 non-colony provinces
* gets a [[permanent claim]] on every province of [[China (sub-continent)|China]] that it does not own.
+
| effect =
* gains {{icon|prestige|24px}}{{green|10}} prestige.
+
* Country becomes {{flag|Lanfang}}
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
+
* Change culture to Hakka
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
+
* Change religion to {{icon|confucianism|28px}} Confucian
**{{icon|national unrest|24px}} {{red|+1}} national unrest.
+
* If:
* gets new [[missions]].
+
** Limited to:
If the country:
+
*** None of:
* has Nomadic [[technology group]]
+
**** Government is republic
**then it changes to {{icon|Chinese|24px}} Chinese technology group and unit type.
+
** Change government to republic
* is ''not'' Confucian
+
* Enact government reform Kongsi Federation
**then it becomes {{icon|confucian|24px}} Confucian and harmonizes with Tengri.
+
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
* has enacted the [[Steppe Nomads]] [[government reform]]
+
* Province Pontianak:
**then it becomes a {{icon|monarchy|24px}} monarchy.
+
** Province becomes the new {{icon|capital}} capital. If it was in the empire and the country isn't, it is removed from the empire.
}}<section end=form_manchu_dynasty />
+
** Change culture to Hakka
 +
** Change religion to {{icon|confucianism|28px}} Confucian
 +
** Gain {{icon|production|28px}} {{green|3}} base production
 +
* Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=lanfang_decision_formation/>
  
<section begin=restore_mongol_empire />
+
<section begin=restore_lan_xang/>{{Decision
{{Decision
+
| version = 1.31
| version = 1.27
+
| decision_id = restore_lan_xang
| decision_id = restore_mongol_empire
+
| decision_name = Restore Lan Xang
| decision_name = Restore the Mongol Empire
+
| decision_text = The great Lao nation has been shattered into pieces. It is up to us to reunite the nation by controlling the most important cities and eliminating contenders to the throne.
| decision_text = The empire of Genghis Khan has fallen, broken into many parts. We must restore his legacy by replicating the Great Khan's conquests. We will reconquer the Mongol Empire!
+
| potential =  
| potential = The country:
+
* Playing with normal or historical nations
* is {{flag|Yuan}}, {{flag|Golden Horde}} or {{flag|Ilkhanate}};
+
* None of:
* is in the Altaic or Tatar [[culture group]];
+
** Country flag <tt>formed_lan_xang_flag</tt> is set
* {{flag|Mongol Empire}} does ''not'' exist;
+
* The country was never an [[end-game tag]]
* is not {{flag|The Papal State}}, {{flag|Holy Roman Empire}}, {{flag|Roman Empire}}.
+
* At least one of:
 +
** Is player-controlled
 +
** Is ''not'' playing a custom nation
 +
* None of:
 +
** Is {{flag|Lan Xang}}
 +
* At least one of:
 +
** Is player-controlled
 +
** All of:
 +
*** None of:
 +
**** {{flag|Lan Xang}} exists
 +
*** Owns at least 3 non-colony provinces
 +
* None of:
 +
** Is {{flag|Holy Roman Empire}}
 +
* None of:
 +
** Is {{flag|The Papal State}}
 +
* Primary culture is Lao
 +
* Is ''not'' a colonial nation
 +
* At least one of:
 +
** Is ''not'' a former colonial nation
 +
** All of:
 +
*** Is a former colonial nation
 +
*** Is player-controlled
 
| allow =  
 
| allow =  
The country:
+
* Is ''not'' at war
* {{is_free_or_tributary_trigger}}
+
* Is independent or a tributary
* is at peace;
+
* Is ''not'' a steppe horde
* owns directly Beijing (1816), Nanjing (1821) and Canton (667);
+
* Province Vientiane:
* owns directly all colonized provinces in the following regions: Mongolia, Central Asia, Pontic Steppe;
+
** Province is owned by Our country
* owns directly or through a non-tributary subject the following regions: Khorasan, Persia;
+
** Is a core of Our country
* owns directly or through a non-tributary subject: Moskva (295) and Kiev (280).
+
* Province Luang Prabang:
AI will always enact this decision.
+
** Province is owned by Our country
 +
** Is a core of Our country
 +
* Province Champasak:
 +
** Province is owned by Our country
 +
** Is a core of Our country
 +
* None of:
 +
** {{flag|Lan Xang}} exists
 +
* At least one of:
 +
** Is {{flag|Luang Prabang}}
 +
** None of:
 +
*** {{flag|Luang Prabang}} exists
 +
* At least one of:
 +
** Is {{flag|Vientiane}}
 +
** None of:
 +
*** {{flag|Vientiane}} exists
 +
* At least one of:
 +
** Is {{flag|Champasak}}
 +
** None of:
 +
*** {{flag|Champasak}} exists
 
| effect =  
 
| effect =  
Qaraqorum (2190):
+
* Country becomes {{flag|Lan Xang}}
* becomes the [[capital]] of the country.
+
* Gets new {{icon|mission|21px}} missions
The country:
+
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
* becomes {{flag|Mongol Empire}}.
+
* If:
* gets {{icon|empire|24px}} empire rank.
+
** Limited to:
* changes government type to ''tribal''
+
*** None of:
* adds government reform ''Great Mongol State''
+
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
+
** Set government rank to {{icon|kingdom}} Kingdom
**{{icon|autonomy}}{{green|−0.05}} monthly autonomy change,
+
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
**{{icon|national unrest}}{{red|+1}} national unrest.
+
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
Empire of China:
+
** {{icon|national unrest|28px}} {{red|+1}} National unrest
* is dismantled if the [[Emperor of China]] exist.
+
* Gain {{icon|prestige|28px}} {{green|25}} prestige
}}<section end=restore_mongol_empire />
+
* If:
 +
** Limited to:
 +
*** The country does ''not'' have [[custom ideas]]
 +
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 +
* Set country flag <tt>formed_lan_xang_flag</tt>
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=restore_lan_xang/>
  
<section begin=restore_ilkhanate_decision />
+
<section begin=malayan_nation />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.31
| decision_id = restore_ilkhanate_decision
+
| decision_id = malayan_nation
| decision_name = Re-form the Ilkhanate
+
| decision_name = Form Malaya
| decision_text = The Ilkhanate, successors to the Mongol Empire in Persia, once ruled over a great empire. It is time to restore this legacy and rule Persia as a new dynasty of Ilkhans.
+
| decision_text = Unify all Malayan provinces in the region under one strong ruler.
| potential = The country:
+
| potential = {{flag|Malaya}} does ''not'' exist.
 +
The country:
 
* was never an [[end-game tag]].
 
* was never an [[end-game tag]].
* is ''not'' {{flag|Timurids}} ''or'' {{flag|Persia}}.<!-- end game tag: PAP, HLR, ROM, MUG, ARB-->
+
* has a [[culture]] of the Malay culture group.
* is ''not'' ruled by the ‘Timurid’ [[dynasty]].
+
* has ''not'' enacted the ‘[[Steppe Nomads]]’ [[government reform]].
* is in the Altaic ''or'' Tatar [[culture group]].
+
* is ''not'' a [[colonial nation]].
* has its capital in [[Persia (region)]].
 
* has ''not'' yet enacted this decision.
 
* has enacted [[Steppe Nomads]].
 
If the country is AI-controlled, then it can ''not'' be a [[custom nation]].
 
| allow = {{flag|Ilkhanate}} does ''not'' exist.<br />
 
The country:
 
* {{is_free_or_tributary_trigger}}
 
* is ''not'' at war.
 
* owns all provinces of Persia (region).
 
| effect = The country:
 
* becomes {{flag|Ilkhanate}}.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 
**{{icon|autonomy|24px}}{{green|−0.05}} monthly autonomy change,
 
**{{icon|national unrest|24px}}{{red|+1}} national unrest.
 
If {{flag|Ilkhanate}} does ''not'' have custom ideas:
 
* then it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=restore_ilkhanate_decision />
 
 
 
<section begin=shan_nation />
 
{{Decision
 
| version = 1.28
 
| decision_id = shan_nation
 
| decision_name = Confederate the Shan States
 
| decision_text = Alone, the various disparate Shan states are weak and vulnerable. Together, they could be a serious power in South-East Asia.
 
| potential = The country:
 
* was never an [[end-game tag]].
 
* has Shan as [[primary culture]].
 
* is ''not'' a [[colonial nation]].
 
 
* has ''not'' enacted this decision before.
 
* has ''not'' enacted this decision before.
If the country is AI-controlled then it:
+
If the country is AI-controlled, then it:
 +
* can ''not'' be a [[custom nation]].
 
* can ''not'' be a former colonial nation.
 
* can ''not'' be a former colonial nation.
* can ''not'' be a [[custom nation]].
+
* must have at least 12 [[cities]].
* must own at least 6 [[cities]].
 
{{flag|Shan}} does ''not'' exist.
 
 
| allow = The country:
 
| allow = The country:
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' at [[war]].
 
* is ''not'' a [[nomad nation]].
 
* is ''not'' a [[nomad nation]].
* is ''not'' at [[war]].
+
*If religion group is Muslim, then owns provinces
* owns its [[core province]]s Kale (580), Mong Yang (582), Hsenwi (583), Ava (584), Mong Kawng (2396), Pagan (2399) and Hsipaw (2400).
+
** Kutaraja (627), Melaka (596), Brunei (636), Makassar (641) Demak (629).
| effect = The country:
+
*If religion group is NOT Muslim, then owns provinces
* changes to {{flag|Shan}}.
+
** Palembang (622), Pakuan (2687), Surabaya (628), Kutai (638) and Chaiya (2390).
* gains {{icon|prestige|24px}}{{green|20}} prestige.
+
* owns 40 total provinces in the following regions:
* gets [[permanent claim]]s on all provinces with Shan culture that are ''not'' a [[core]] of {{flag|Shan}}.
+
**[[East_Indian_regions#Malaya_2|Malaya]]
If {{flag|Shan}}:
+
**[[East_Indian_regions#Malacca|Indonesia]]
* is a member of the [[HRE]] but ''not'' an elector or the emperor
+
| effect = The country:
 +
* changes to {{flag|Malaya}}.
 +
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 +
* gets a [[permanent claim]] on the regions:
 +
**[[East_Indian_regions#Malaya_2|Malaya]]
 +
**[[East_Indian_regions#Malacca|Indonesia]]
 +
* gets the modifier ''“Increased Centralization”'' for 10 years with the following effects:
 +
**{{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change,
 +
**{{icon|national unrest|24px}} {{red|+1}} National unrest.
 +
*The {{icon|event|20px}} event ''[[Malaccan events#flavor_mlc.9|A Maritime State]]'' happens.
 +
If {{flag|Malaya}}:
 +
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
 
** then all its provinces are removed from the HRE.
 
** then all its provinces are removed from the HRE.
 
* is a duchy
 
* is a duchy
 
** then it becomes a {{icon|kingdom|24px}} kingdom.
 
** then it becomes a {{icon|kingdom|24px}} kingdom.
 
* does ''not'' have custom ideas
 
* does ''not'' have custom ideas
** then it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
+
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
}}<section end=shan_nation />
+
}}<section end=malayan_nation />
  
<section begin=tibetan_nation />
+
<section begin=manchu_nation_1 />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.29
| decision_id = tibetan_nation
+
| decision_id = manchu_nation_1
| decision_name = Form Tibetan Nation
+
| decision_name = Adopt Manchu Identity
| decision_text = The Tibetan Plateau was once united under an empire sprawling beyond it. By bringing together the Tibetan people once again, we can revive this legacy.
+
| decision_text = With the three capitals of the ancient Jurchen tribes firmly in our hands, it is now time to proclaim our people's unification through the adoption of a new identity: Manchu.
| potential = {{flag|Tibet}} does ''not'' exist.<br>
+
| potential = {{flag|Manchu}} does ''not'' exist.<br>
 
The country:
 
The country:
* has Tibetan [[primary culture]].
+
* has Jurchen as [[primary culture]].
 
* was never an [[end-game tag]].
 
* was never an [[end-game tag]].
 
* has ''not'' enacted this decision before.
 
* has ''not'' enacted this decision before.
* is ''not'' a [[colonial nation]].
+
If the country is AI-controlled, then it:
If the country is AI-controlled, then it
+
* can ''not'' be a custom nation.
* must have at least 5 [[cities]].
 
* can ''not'' be a former colonial nation.
 
* can ''not'' be a custom nation.
 
 
| allow = The country:
 
| allow = The country:
 +
* {{is_free_or_tributary_trigger}}
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
* is {{icon|vajrayana|24px}}Vajrayana.
+
*owns its [[core province]]s:
* {{is_free_or_tributary_trigger}}
+
**Girin (730) ''and'' Huncun (2108).
* is ''not'' a [[nomad nation]].
+
* owns 20 core provinces with Jurchen or Manchu culture.
* owns its [[core province]]s:
+
| effect = {{move_capital_effect|Girin (730)}}
** Lhasa (677), Garze (2135) and Tachienlu (678).
 
| effect = {{move_capital_effect|Lhasa (677)}}
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
 
The country:
 
The country:
* changes to {{flag|Tibet}}.
+
*changes primary culture to Manchu.
* receives new [[mission]]s.
+
*changes ruler culture to Manchu.
* gets a [[permanent claim]] on every provinces of [[Tibet (region)]] (except Central Altishahr area) and Ladakh (2074) that it does ''not'' own.
+
*if the country has an heir:
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
**changes heir culture to Manchu.
If Tibet:
+
*if the country has a consort of Jurchen culture:
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
+
**changes consort culture to Manchu.
** then all its provinces are removed from the HRE.
+
*all Jurchen provinces adopt Manchu culture.
 +
*all Jurchen countries adopt Manchu as their primary culture
 +
*changes to {{flag|Manchu}}.
 +
*moves its {{icon|capital|24px}} capital to Girin (730).
 +
*gains [[core]]s on all ''not'' cored provinces in the [[Manchuria]] region.
 +
*gains {{icon|prestige|24px}}{{green|25}} prestige.
 +
*gets new [[missions]].
 +
If Manchu:
 
* is a duchy
 
* is a duchy
** then it becomes a {{icon|kingdom|24px}} kingdom.
+
** then it becomes a {{icon|kingdom|24px}}kingdom.
* does ''not'' have custom ideas
+
* does ''not'' have [[custom ideas]]
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
}}<section end=tibetan_nation />
+
}}<section end=manchu_nation_1 />
  
<section begin=from_great_yuan />
+
<section begin=form_manchu_dynasty />
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.29
| decision_id = from_great_yuan
+
| decision_id = form_manchu_dynasty
| decision_name = Reform Great Yuan
+
| decision_name = Qing Dynasty
| decision_text = The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
+
| decision_text = We have taken the Northern Capital and defeated the false emperors. The Middle Kingdom must be united under a Manchu banner. Our dynasty shall reign for a thousand years!
| potential = {{flag|Yuan}} does ''not'' exist.<br />
+
| potential = {{flag|Qing}} does ''not'' exist.<br>
 
The country:
 
The country:
* is in the Altaic [[culture group]].
+
* is {{flag|Manchu}}.
* was never an [[end-game tag]]
+
* was never an [[end-game tag]].
* is ''not'' {{flag|Mughals}}, {{flag|Qing}}, {{flag|Ming}} or {{flag|Manchu}}.
 
* is ''not'' a [[colonial nation]].
 
 
* has ''not'' yet enacted this decision.
 
* has ''not'' yet enacted this decision.
If the country is AI-controlled, then:
+
If this country is AI-controlled, then it:
* it can ''not'' be a [[custom nation]].
+
* can ''not'' be a custom nation.
* it can ''not'' be a former colonial nation.
+
* must have at least 5 [[cities]].
* it must own at least 8 [[cities]].
 
 
| allow = The country:
 
| allow = The country:
 +
* owns Ningyuan (704), Xilin Gol (723), Shenyang (726) ''and'' Beijing (1816).
 
* is ''not'' at war.
 
* is ''not'' at war.
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* has a [[stability]] of at least 2.
+
* does ''not'' have the modifier ''“Tribal Succession Crisis”''.
* owns its [[core provinces]] Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
 
* owns or has a non-tributary subject own all provinces of Mongol, Korchin, Khalkha, and Oirat culture.
 
 
If {{icon|MoH|24px}} [[Mandate of Heaven]] DLC is active and there is an [[Emperor of China]]:
 
If {{icon|MoH|24px}} [[Mandate of Heaven]] DLC is active and there is an [[Emperor of China]]:
 
*then the country must be [[Emperor of China]].
 
*then the country must be [[Emperor of China]].
else if {{icon|cs|24px}} [[Common Sense]] DLC is active:
+
*else the country must be an {{icon|empire|24px}} empire.
* the country must be an {{icon|empire|24px}} empire.
+
| effect = {{move_capital_effect|Beijing (1816)}}
else:
+
* becomes a core province of the country.
* the country must have 1000 development
+
* changes its culture to the [[primary culture]] of the country.
| effect = If Beijing (1816):
+
The country:
* is a part of the [[Holy Roman Empire]] but the country is ''not'' a member of the HRE
+
* becomes {{flag|Qing}}.
then
+
* changes its government rank to {{icon|empire|24px}} empire.
* Beijing (1816) leaves the HRE.
+
* gets a [[permanent claim]] on every province of [[China (sub-continent)|China]] that it does not own.
* the emperor of the HRE:
+
* gains {{icon|prestige|24px}}{{green|10}} prestige.
** loses {{icon|imperial authority|24px}}{{red|1}} imperial authority.
+
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
** gets the opinion modifier ''“Removed provinces from the Empire”'' towards the country, worth {{icon|opinion|24px}}{{red|−50}} opinion with a yearly decay of {{green|1}}.
+
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
Beijing (1816):
+
**{{icon|national unrest|24px}} {{red|+1}} national unrest.
* becomes the [[capital]] of the country.
+
* gets new [[missions]].
* gains {{icon|base tax|24px}}{{green|1}} base tax, {{icon|production|24px}}{{green|1}} production, and {{icon|manpower|24px}}{{green|1}} manpower.
+
If the country:
* is renamed to Khanbaliq.
+
* has Nomadic [[technology group]]
* has its capital renamed to Khanbaliq.
+
**then it changes to {{icon|Chinese|24px}} Chinese technology group and unit type.
 +
* is ''not'' Confucian
 +
**then it becomes {{icon|confucian|24px}} Confucian and harmonizes with Tengri.
 +
* has enacted the [[Steppe Nomads]] [[government reform]]
 +
**then it becomes a {{icon|monarchy|24px}} monarchy.
 +
}}<section end=form_manchu_dynasty />
 +
 
 +
<section begin=restore_mongol_empire />
 +
{{Decision
 +
| version = 1.27
 +
| decision_id = restore_mongol_empire
 +
| decision_name = Restore the Mongol Empire
 +
| decision_text = The empire of Genghis Khan has fallen, broken into many parts. We must restore his legacy by replicating the Great Khan's conquests. We will reconquer the Mongol Empire!
 +
| potential = The country:
 +
* is {{flag|Yuan}}, {{flag|Golden Horde}} or {{flag|Ilkhanate}};
 +
* is in the Altaic or Tatar [[culture group]];
 +
* {{flag|Mongol Empire}} does ''not'' exist;
 +
* is not {{flag|The Papal State}}, {{flag|Holy Roman Empire}}, {{flag|Roman Empire}}.
 +
| allow =
 
The country:
 
The country:
* becomes {{flag|Yuan}}.
+
* {{is_free_or_tributary_trigger}}
* gets a [[permanent claim]] on every province of [[China super-region|China]], [[Manchuria]], [[Mongolia (region)|Mongolia]], and [[Tibet (region)|Tibet]] that it does ''not'' own.
+
* is at peace;
* gains {{icon|prestige|24px}}{{green|20}} prestige.
+
* owns directly Beijing (1816), Nanjing (1821) and Canton (667);
If {{flag|Yuan}}:
+
* owns directly all colonized provinces in the following regions: Mongolia, Central Asia, Pontic Steppe;
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
+
* owns directly or through a non-tributary subject the following regions: Khorasan, Persia;
** then all its provinces are removed from the HRE.
+
* owns directly or through a non-tributary subject: Moskva (295) and Kiev (280).
* is ''not'' using custom ideas
+
AI will always enact this decision.
** then it gets the event ‘[[New Traditions & Ambitions]]’.
+
| effect =
Xilin Gol (723):
+
Qaraqorum (2190):
* is renamed to Xanadu.
+
* becomes the [[capital]] of the country.
* has its capital renamed to Xanadu.
+
The country:
Xuanhua (2136):
+
* becomes {{flag|Mongol Empire}}.
* is renamed to Zhongdu.
+
* gets {{icon|empire|24px}} empire rank.
* has its capital renamed to Zhongdu.
+
* changes government type to ''tribal''
}}<section end=from_great_yuan />
+
* adds government reform ''Great Mongol State''
 +
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 +
**{{icon|autonomy}}{{green|−0.05}} monthly autonomy change,
 +
**{{icon|national unrest}}{{red|+1}} national unrest.
 +
Empire of China:
 +
* is dismantled if the [[Emperor of China]] exist.
 +
}}<section end=restore_mongol_empire />
  
{{end box wrapper}}
+
<section begin=shan_nation />
 
 
== India ==
 
{{box wrapper}}
 
 
 
<section begin=bharat_nation_1 />
 
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.28
| decision_id = bharat_nation_1
+
| decision_id = shan_nation
| decision_name = Form Bharat (Dravidian, Hindustani, Western Aryan)
+
| decision_name = Confederate the Shan States
| decision_text = Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
+
| decision_text = Alone, the various disparate Shan states are weak and vulnerable. Together, they could be a serious power in South-East Asia.
 +
| potential = The country:
 +
* was never an [[end-game tag]].
 +
* has Shan as [[primary culture]].
 +
* is ''not'' a [[colonial nation]].
 +
* has ''not'' enacted this decision before.
 +
If the country is AI-controlled then it:
 +
* can ''not'' be a former colonial nation.
 +
* can ''not'' be a [[custom nation]].
 +
* must own at least 6 [[cities]].
 +
{{flag|Shan}} does ''not'' exist.
 +
| allow = The country:
 +
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' a [[nomad nation]].
 +
* is ''not'' at [[war]].
 +
* owns its [[core province]]s Kale (580), Mong Yang (582), Hsenwi (583), Ava (584), Mong Kawng (2396), Pagan (2399) and Hsipaw (2400).
 +
| effect = The country:
 +
* changes to {{flag|Shan}}.
 +
* gains {{icon|prestige|24px}}{{green|20}} prestige.
 +
* gets [[permanent claim]]s on all provinces with Shan culture that are ''not'' a [[core]] of {{flag|Shan}}.
 +
If {{flag|Shan}}:
 +
* is a member of the [[HRE]] but ''not'' an elector or the emperor
 +
** then all its provinces are removed from the HRE.
 +
* is a duchy
 +
** then it becomes a {{icon|kingdom|24px}} kingdom.
 +
* does ''not'' have custom ideas
 +
** then it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
 +
}}<section end=shan_nation />
 +
 
 +
<section begin=siamese_nation/>{{Decision
 +
| version = 1.31
 +
| decision_id = siamese_nation
 +
| decision_name = Form Siamese Nation
 +
| decision_text = The Thai peoples must be united under a single state, forging an empire that will dominate South-East Asia.
 
| potential =  
 
| potential =  
 
* Playing with normal or historical nations
 
* Playing with normal or historical nations
* Was never an [[end-game tag]]
+
* The country was never an [[end-game tag]]
* {{flag|Bharat}} does ''not'' exist.
+
* None of:
The country:
+
** Country flag <tt>formed_siam_flag</tt> is set
* does ''not'' have country flag ''formed_india_flag''
+
* None of:
* is ''not'' the {{flag|Mughals}}
+
** Is {{flag|Siam}}
* is part of the [[Dharmic]] ''or'' [[Buddhist]] religion group
+
* At least one of:
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
+
** Is player-controlled
* is ''not'' colonial nation.
+
** Is ''not'' playing a custom nation
* has a culture in ''either'' [[culture group]]:
+
* At least one of:
** Dravidian
+
** None of:
** Hindustani
+
*** {{flag|Siam}} exists
** Western Aryan
+
** Is player-controlled
If the country is AI-controlled,
+
* Culture is in Tai group
* it must have at least 15 [[cities]].
+
* At least one of:
* is ''not'' former colonial nation.
+
** Is player-controlled
* is ''not'' custom nation
+
** All of:
 +
*** Is AI-controlled
 +
*** Owns at least 5 non-colony provinces
 +
* Is ''not'' a colonial nation
 +
* At least one of:
 +
** Is ''not'' a former colonial nation
 +
** All of:
 +
*** Is a former colonial nation
 +
*** Is player-controlled
 +
* At least one of:
 +
** None of:
 +
*** Is {{flag|Ayutthaya}}
 +
** None of:
 +
*** DLC {{icon|lev|28px}} Leviathan is active
 
| allow =  
 
| allow =  
The country:
+
* None of:
*{{is_free_or_tributary_trigger}}
+
** {{flag|Siam}} exists
*is ''not'' a [[nomad nation]].
+
* If:
*is ''not'' at [[war]].
+
** Limited to:
*has a {{icon|stability|24px}}stability of 3.
+
*** Is {{flag|Ayutthaya}}
*has embraced {{icon|feudalism|24px}} Feudalism
+
** {{icon|adm tech|28px}} Administrative technology is at least 20
*owns its [[core provinces]]:
+
* Is ''not'' at war
** Multan (506)
+
* Is independent or a tributary
** Surat (517)
+
* Owns core province Ayutthaya
** Central Doab (524)
+
* Owns core province Sukhothai
** Madurai (536)
+
* Owns core province Chiang Mai
** Daulatabad (545)
+
* At least 20 owned provinces with:
** Cuttack (552)
+
** Is a core of Our country
** Pataliputra (558)
+
** Province is in Indochina region
** Bidar (1948)
+
| effect =
** Halar (2052)
+
* Country becomes {{flag|Siam}}
** Kumari (4410)
+
* Gets new {{icon|mission|21px}} missions
** Mansura (4503)
+
* All provinces in the Indochina region:
** Tondainadu (539)
+
** Limited to:
** Kandy (2099)
+
*** None of:
** Ujjain (4461)
+
**** Province is owned by Our country
* owns core provinces if primary culture is Dravidian:
+
** Our country gains a permanent claim on this province
** Vijayanagar (541)
+
* Gain {{icon|prestige|28px}} {{green|25}} prestige
** Seringapatam (4421)
+
* If:
* owns core provinces if primary culture is Hindustani:
+
** Limited to:
** Lahore (507)
+
*** The country does ''not'' have [[custom ideas]]
** Delhi (522)
+
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
* owns core provinces if primary culture is Western Aryan:
+
* Set country flag <tt>formed_siam_flag</tt>
** Chittor (518)
+
| comment = AI decision factors:
** Mahakoshal (550)
+
* Base weight: 1
|map= [[File:Formindia.png|right|330px]]
+
}}<section end=siamese_nation/>
* All orange provinces must be owned and cored.
 
* Additional provinces are required based on primary culture:
 
** Dravidian green
 
** Hindustani blue
 
** Western Aryan red
 
** Central Indian yellow
 
** Eastern Aryan pink
 
* Formation grants permanent claims on shaded area.
 
| effect =
 
The country:
 
*changes to {{flag|Bharat}}.
 
*gets {{icon|empire|24px}} Empire government rank.
 
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
 
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
 
* gains new {{icon|mission|21px}} missions.
 
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
 
*set country flag ''formed_india_flag''
 
}}<section end=bharat_nation_1 />
 
  
<section begin=bharat_nation_2 />
+
<section begin=tibetan_nation />
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.28
| decision_id = bharat_nation_2
+
| decision_id = tibetan_nation
| decision_name = Form Bharat (Central Indian, Eastern Aryan)
+
| decision_name = Form Tibetan Nation
| decision_text = Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
+
| decision_text = The Tibetan Plateau was once united under an empire sprawling beyond it. By bringing together the Tibetan people once again, we can revive this legacy.
| potential =  
+
| potential = {{flag|Tibet}} does ''not'' exist.<br>
* Playing with normal or historical nations
 
* Was never an [[end-game tag]]
 
* {{flag|Bharat}} does ''not'' exist.
 
 
The country:
 
The country:
* does ''not'' have country flag ''formed_india_flag''
+
* has Tibetan [[primary culture]].
* is ''not'' the {{flag|Mughals}}
+
* was never an [[end-game tag]].
* is part of the [[Dharmic]] ''or'' [[Buddhist]] religion group
+
* has ''not'' enacted this decision before.
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
+
* is ''not'' a [[colonial nation]].
* is ''not'' colonial nation.
+
If the country is AI-controlled, then it
* has a culture in ''either'' [[culture group]]:
+
* must have at least 5 [[cities]].
** Central Indian
+
* can ''not'' be a former colonial nation.
** Eastern Aryan
+
* can ''not'' be a custom nation.
If the country is AI-controlled,  
+
| allow = The country:
* it must have at least 15 [[cities]].
+
* is ''not'' at [[war]].
* is ''not'' former colonial nation.
+
* is {{icon|vajrayana|24px}}Vajrayana.
* is ''not'' custom nation
+
* {{is_free_or_tributary_trigger}}
| allow =  
+
* is ''not'' a [[nomad nation]].
 +
* owns its [[core province]]s:
 +
** Lhasa (677), Garze (2135) and Tachienlu (678).
 +
| effect = {{move_capital_effect|Lhasa (677)}}
 +
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
The country:
 
The country:
*{{is_free_or_tributary_trigger}}
+
* changes to {{flag|Tibet}}.
*is ''not'' a [[nomad nation]].
+
* receives new [[mission]]s.
*is ''not'' at [[war]].
+
* gets a [[permanent claim]] on every provinces of [[Tibet (region)]] (except Central Altishahr area) and Ladakh (2074) that it does ''not'' own.
*has a {{icon|stability|24px}}stability of 3.
+
* gains {{icon|prestige|24px}}{{green|25}} prestige.
*has embraced {{icon|feudalism|24px}} Feudalism
+
If Tibet:
*owns its [[core provinces]]:
+
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
** Multan (506)
+
** then all its provinces are removed from the HRE.
** Surat (517)
+
* is a duchy
** Central Doab (524)
+
** then it becomes a {{icon|kingdom|24px}} kingdom.
** Madurai (536)
+
* does ''not'' have custom ideas
** Daulatabad (545)
+
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
** Cuttack (552)
+
}}<section end=tibetan_nation />
** Pataliputra (558)
 
** Bidar (1948)
 
** Halar (2052)
 
** Kumari (4410)
 
** Mansura (4503)
 
** Delhi (522)
 
** Gauda (563)
 
** Assam (566)
 
* owns core provinces if primary culture is Central Indian:
 
** Burhanpur (527)
 
** Sambalpur (553)
 
* owns core provinces if primary culture is Eastern Aryan:
 
** Lahore (507)
 
** Tondainadu (539)
 
| effect =
 
The country:
 
*changes to {{flag|Bharat}}.
 
*gets {{icon|empire|24px}} Empire government rank.
 
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
 
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
 
* gains new {{icon|mission|21px}} missions.
 
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
 
*set country flag ''formed_india_flag''
 
}}<section end=bharat_nation_2 />
 
  
<section begin=deccan_nation />
+
<section begin=from_great_yuan />
 
{{Decision
 
{{Decision
| version = 1.26
+
| version = 1.30
| decision_id = deccan_nation
+
| decision_id = from_great_yuan
| decision_name = Sultan of the Deccan
+
| decision_name = Reform Great Yuan
| decision_text = This land was once foreign to our ancestors but we have made it our own. Here we have built a new society where Persianate influences have met local ancient Indian traditions. We have our own language, our own administrative traditions and our own myths and legends. It is time we show the world that the south has overcome its differences and is united as one.
+
| decision_text = The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
| potential = The country:
+
| potential = {{flag|Yuan}} does ''not'' exist.<br />
* is ''not'' End game tag.
 
* is in the Dravidian [[culture group]] ''or'' Marathi
 
* is ''not'' a colonial nation.
 
* is a historical nation.
 
* is [[Muslim]].
 
* has not yet enacted this decision.
 
* If the country is AI-controlled, then:
 
** it can ''not'' be a [[custom nation]].
 
** it can ''not'' be a former [[colonial nation]].
 
** it must own at least 10 [[cities]].
 
| allow = {{flag|Deccan}} does ''not'' exist<br />
 
 
The country:
 
The country:
* is ''not'' at war
+
* is in the Altaic [[culture group]].
* has an administrative technology of at least 20.
+
* was never an [[end-game tag]]
 +
* is ''not'' {{flag|Mughals}}, {{flag|Qing}}, {{flag|Ming}} or {{flag|Manchu}}.
 +
* is ''not'' a [[colonial nation]].
 +
* has ''not'' yet enacted this decision.
 +
If the country is AI-controlled, then:
 +
* it can ''not'' be a [[custom nation]].
 +
* it can ''not'' be a former colonial nation.
 +
* it must own at least 8 [[cities]].
 +
| allow = The country:
 +
* is ''not'' at war.
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
*owns its [[core provinces]]:
+
* has a [[stability]] of at least 2.
** Bidar (1948), Golconda (542), Bijapur (569), Ahmednagar (544), Illichpur (548), Vijayanagar (541), Chaul (2089), Velanadu (543), Arcot (2027), Seringapatam (4421), North Kanara (531) and Tondainadu (539).
+
* owns its [[core provinces]] Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
| effect =
+
* owns or has a non-tributary subject own all provinces of Mongol, Korchin, Khalkha, and Oirat culture.
* Change country to {{flag|Deccan}}.
+
If {{icon|MoH|24px}} [[Mandate of Heaven]] DLC is active and there is an [[Emperor of China]]:
* If a member of the {{icon|imperial authority}} HRE and ''not'' the emperor or an elector, all own provinces are removed from the HRE.
+
*then the country must be [[Emperor of China]].
* Become an {{icon|empire}} empire.
+
else if {{icon|cs|24px}} [[Common Sense]] DLC is active:
* Gain a [[permanent claim]] on all ''not'' owned provinces in the Coromandel region and Deccan region.
+
* the country must be an {{icon|empire|24px}} empire.
* Gain {{icon|prestige}}{{green|25}} prestige
+
else:
* If ''not'' using custom ideas, get the event ‘[[New Traditions & Ambitions]]’.
+
* the country must have 1000 development
}}<section end=deccan_nation />
+
| effect = If Beijing (1816):
 +
* is a part of the [[Holy Roman Empire]] but the country is ''not'' a member of the HRE
 +
then
 +
* Beijing (1816) leaves the HRE.
 +
* the emperor of the HRE:
 +
** loses {{icon|imperial authority|24px}}{{red|1}} imperial authority.
 +
** gets the opinion modifier ''“Removed provinces from the Empire”'' towards the country, worth {{icon|opinion|24px}}{{red|−50}} opinion with a yearly decay of {{green|1}}.
 +
Beijing (1816):
 +
* becomes the [[capital]] of the country.
 +
* gains {{icon|base tax|24px}}{{green|1}} base tax, {{icon|production|24px}}{{green|1}} production, and {{icon|manpower|24px}}{{green|1}} manpower.
 +
* is renamed to Khanbaliq.
 +
* has its capital renamed to Khanbaliq.
 +
The country:
 +
* becomes {{flag|Yuan}}.
 +
* gets a [[permanent claim]] on every province of [[China super-region|China]], [[Manchuria]], [[Mongolia (region)|Mongolia]], and [[Tibet (region)|Tibet]] that it does ''not'' own.
 +
* gains {{icon|prestige|24px}}{{green|20}} prestige.
 +
If {{flag|Yuan}}:
 +
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
 +
** then all its provinces are removed from the HRE.
 +
* is ''not'' using custom ideas
 +
** then it gets the event ‘[[New Traditions & Ambitions]]’.
 +
Xilin Gol (723):
 +
* is renamed to Xanadu.
 +
* has its capital renamed to Xanadu.
 +
Xuanhua (2136):
 +
* is renamed to Zhongdu.
 +
* has its capital renamed to Zhongdu.
 +
}}<section end=from_great_yuan />
 +
 
 +
{{end box wrapper}}
 +
 
 +
== India ==
 +
{{box wrapper}}
  
<section begin=sultan_of_delhi />
+
<section begin=bharat_nation_1 />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.30
| decision_id = sultan_of_delhi
+
| decision_id = bharat_nation_1
| decision_name = Sultan of Delhi
+
| decision_name = Form Bharat (Dravidian, Hindustani, Western Aryan)
| decision_text = Delhi was once the capital of the entire Indian subcontinent and our own state is in many ways a continuation of their traditions.<br />Let us reclaim the heritage of the sultans of Delhi, and rule the subcontinent from their ancient capital in the Doab.
+
| decision_text = Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
| potential = The country:
+
| potential =  
* is ''not'' [[Delhi]].
+
* Playing with normal or historical nations
* was never an [[end-game tag]].
+
* Was never an [[end-game tag]]
* has a culture of the ''Hindustani'', ''Eastern Aryan'', or ''Western Aryan'' [[culture group]].
+
* {{flag|Bharat}} does ''not'' exist.
* is [[Muslim]].
+
The country:
* is a [[monarchy]].
+
* does ''not'' have country flag ''formed_india_flag''
* has ''not'' yet enacted this decision.
+
* is ''not'' the {{flag|Mughals}}
| allow = {{flag|Delhi}} does ''not'' exist.<br>
+
* is part of the [[Dharmic]] ''or'' [[Buddhist]] religion group
 +
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
 +
* is ''not'' colonial nation.
 +
* has a culture in ''either'' [[culture group]]:
 +
** Dravidian
 +
** Hindustani
 +
** Western Aryan
 +
If the country is AI-controlled,
 +
* it must have at least 15 [[cities]].
 +
* is ''not'' former colonial nation.
 +
* is ''not'' custom nation
 +
| allow =
 
The country:
 
The country:
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
 
*is ''not'' a [[nomad nation]].
 
*is ''not'' a [[nomad nation]].
 
*is ''not'' at [[war]].
 
*is ''not'' at [[war]].
*does ''not'' have a tribal government.
+
*has a {{icon|stability|24px}}stability of 3.
*owns its [[core provinces]] Delhi (522).
+
*has embraced {{icon|feudalism|24px}} Feudalism
*owns and cores either Sirhind (510) ''or'' Central Doab (524).
+
*owns its [[core provinces]]:
*owns and cores either Lahore (507) ''or'' Jaunpur (555).
+
** Multan (506)
| effect = {{move_capital_effect|Delhi (522)}}
+
** Surat (517)
 +
** Central Doab (524)
 +
** Madurai (536)
 +
** Daulatabad (545)
 +
** Cuttack (552)
 +
** Pataliputra (558)
 +
** Bidar (1948)
 +
** Halar (2052)
 +
** Kumari (4410)
 +
** Mansura (4503)
 +
** Tondainadu (539)
 +
** Kandy (2099)
 +
** Ujjain (4461)
 +
* owns core provinces if primary culture is Dravidian:
 +
** Vijayanagar (541)
 +
** Seringapatam (4421)
 +
* owns core provinces if primary culture is Hindustani:
 +
** Lahore (507)
 +
** Delhi (522)
 +
* owns core provinces if primary culture is Western Aryan:
 +
** Chittor (518)
 +
** Mahakoshal (550)
 +
|map= [[File:Formindia.png|right|330px]]
 +
* All orange provinces must be owned and cored.
 +
* Additional provinces are required based on primary culture:
 +
** Dravidian green
 +
** Hindustani blue
 +
** Western Aryan red
 +
** Central Indian yellow
 +
** Eastern Aryan pink
 +
* Formation grants permanent claims on shaded area.
 +
| effect =  
 
The country:
 
The country:
*changes to {{flag|Delhi}}.
+
*changes to {{flag|Bharat}}.
*gains [[permanent claim]]s on all provinces of the areas [[Upper Doab]], [[Lower Doab]], [[Indian_regions#Oudh|Oudh]], [[Katehar]], [[Indian_regions#Sirhind|Sirhind]], [[Lahore]] and [[Sind Sagar]] that it does not own.
+
*gets {{icon|empire|24px}} Empire government rank.
*receives new [[mission]]s.
+
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
*changes [[primary culture]] to Hindavi.
+
*gains {{icon|prestige|24px}}{{green|10}} prestige.
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
+
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
+
* gains new {{icon|mission|21px}} missions.
**{{icon|national unrest|24px}} {{red|+1}} national unrest.
+
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
If Delhi:
+
*set country flag ''formed_india_flag''
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
+
}}<section end=bharat_nation_1 />
** then all its provinces are removed from the HRE.
 
* is a duchy
 
** then it becomes a {{icon|kingdom|24px}}kingdom.
 
* does ''not'' have [[custom ideas]]
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=sultan_of_delhi />
 
  
<section begin=gond_nation />
+
<section begin=bharat_nation_2 />
 
{{Decision
 
{{Decision
| version = 1.26
+
| version = 1.30
| decision_id = gond_nation
+
| decision_id = bharat_nation_2
| decision_name = Kingdom of Nagpur
+
| decision_name = Form Bharat (Central Indian, Eastern Aryan)
| decision_text = Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.
+
| decision_text = Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
| potential = {{flag|Nagpur}} does ''not'' exist.<br>
+
| potential =  
 +
* Playing with normal or historical nations
 +
* Was never an [[end-game tag]]
 +
* {{flag|Bharat}} does ''not'' exist.
 
The country:
 
The country:
* is in the Central Indian [[culture group]].
+
* does ''not'' have country flag ''formed_india_flag''
* has ''not'' yet enacted this decision.
+
* is ''not'' the {{flag|Mughals}}
* is ''not'' a [[colonial nation]]
+
* is part of the [[Dharmic]] ''or'' [[Buddhist]] religion group
 +
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
 +
* is ''not'' colonial nation.
 +
* has a culture in ''either'' [[culture group]]:
 +
** Central Indian
 +
** Eastern Aryan
 
If the country is AI-controlled,  
 
If the country is AI-controlled,  
*it can ''not'' be a former colonial nation.
+
* it must have at least 15 [[cities]].
*it must have at least 10 [[cities]].
+
* is ''not'' former colonial nation.
| allow = The country:
+
* is ''not'' custom nation
* has an administrative technology of at least 10.
+
| allow =  
 +
The country:
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
 +
*is ''not'' a [[nomad nation]].
 
*is ''not'' at [[war]].
 
*is ''not'' at [[war]].
 +
*has a {{icon|stability|24px}}stability of 3.
 +
*has embraced {{icon|feudalism|24px}} Feudalism
 
*owns its [[core provinces]]:
 
*owns its [[core provinces]]:
**East Berar (546), Bastar (547), Mandla (551), Jharkand (560), Chanda (2050) ''and'' Raipur (2082).
+
** Multan (506)
**Illichpur (548) ''or'' Cuttack (552)
+
** Surat (517)
| effect = The country:
+
** Central Doab (524)
*changes to {{flag|Nagpur}}.
+
** Madurai (536)
*Province East Berar (546):
+
** Daulatabad (545)
**becomes the [[capital]] of this country
+
** Cuttack (552)
**changes its name to Nagpur
+
** Pataliputra (558)
**gains {{icon|base tax|24px}} {{green|1}} base tax
+
** Bidar (1948)
**gains {{icon|production|24px}} {{green|1}} base production
+
** Halar (2052)
**gains {{icon|manpower|24px}} {{green|1}} base tax
+
** Kumari (4410)
*gains [[permanent claim]]s on Upper Mahanadi, Berar, Garjat, Orissa, Baghelkhand, Gondwana, Jharkhand, and Andhra Areas.
+
** Mansura (4503)
*gains {{icon|prestige|24px}}{{green|25}} prestige.
+
** Delhi (522)
*Obtains new missions
+
** Gauda (563)
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
+
** Assam (566)
}}<section end=gond_nation />
+
* owns core provinces if primary culture is Central Indian:
 
+
** Burhanpur (527)
<section begin=hindustan_nation_1 />
+
** Sambalpur (553)
 +
* owns core provinces if primary culture is Eastern Aryan:
 +
** Lahore (507)
 +
** Tondainadu (539)
 +
| effect =
 +
The country:
 +
*changes to {{flag|Bharat}}.
 +
*gets {{icon|empire|24px}} Empire government rank.
 +
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
 +
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 +
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
 +
* gains new {{icon|mission|21px}} missions.
 +
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
 +
*set country flag ''formed_india_flag''
 +
}}<section end=bharat_nation_2 />
 +
 
 +
<section begin=deccan_nation />
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.26
| decision_id = hindustan_nation_1
+
| decision_id = deccan_nation
| decision_name = Form Hindustan (Dravidian, Hindustani, Western Aryan)
+
| decision_name = Sultan of the Deccan
| decision_text = Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
+
| decision_text = This land was once foreign to our ancestors but we have made it our own. Here we have built a new society where Persianate influences have met local ancient Indian traditions. We have our own language, our own administrative traditions and our own myths and legends. It is time we show the world that the south has overcome its differences and is united as one.
| potential =  
+
| potential = The country:
* Playing with normal or historical nations
+
* is ''not'' End game tag.
* Was never an [[end-game tag]]
+
* is in the Dravidian [[culture group]] ''or'' Marathi
* {{flag|Hindustan}} does ''not'' exist.
+
* is ''not'' a colonial nation.
 +
* is a historical nation.
 +
* is [[Muslim]].
 +
* has not yet enacted this decision.
 +
* If the country is AI-controlled, then:
 +
** it can ''not'' be a [[custom nation]].
 +
** it can ''not'' be a former [[colonial nation]].
 +
** it must own at least 10 [[cities]].
 +
| allow = {{flag|Deccan}} does ''not'' exist<br />
 
The country:
 
The country:
* does ''not'' have country flag ''formed_india_flag''
+
* is ''not'' at war
* is ''not'' the {{flag|Mughals}}
+
* has an administrative technology of at least 20.
* is part of the [[Muslim]] religion group
+
* {{is_free_or_tributary_trigger}}
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
+
*owns its [[core provinces]]:
* is ''not'' colonial nation.
+
** Bidar (1948), Golconda (542), Bijapur (569), Ahmednagar (544), Illichpur (548), Vijayanagar (541), Chaul (2089), Velanadu (543), Arcot (2027), Seringapatam (4421), North Kanara (531) and Tondainadu (539).
* has a culture in ''either'' [[culture group]]:
+
| effect =
** Dravidian
+
* Change country to {{flag|Deccan}}.
** Hindustani
+
* If a member of the {{icon|imperial authority}} HRE and ''not'' the emperor or an elector, all own provinces are removed from the HRE.
** Western Aryan
+
* Become an {{icon|empire}} empire.
If the country is AI-controlled,
+
* Gain a [[permanent claim]] on all ''not'' owned provinces in the Coromandel region and Deccan region.
* it must have at least 15 [[cities]].
+
* Gain {{icon|prestige}}{{green|25}} prestige
* is ''not'' former colonial nation.
+
* If ''not'' using custom ideas, get the event ‘[[New Traditions & Ambitions]]’.
* is ''not'' custom nation
+
}}<section end=deccan_nation />
| allow =
+
 
 +
<section begin=sultan_of_delhi />
 +
{{Decision
 +
| version = 1.28
 +
| decision_id = sultan_of_delhi
 +
| decision_name = Sultan of Delhi
 +
| decision_text = Delhi was once the capital of the entire Indian subcontinent and our own state is in many ways a continuation of their traditions.<br />Let us reclaim the heritage of the sultans of Delhi, and rule the subcontinent from their ancient capital in the Doab.
 +
| potential = The country:
 +
* is ''not'' [[Delhi]].
 +
* was never an [[end-game tag]].
 +
* has a culture of the ''Hindustani'', ''Eastern Aryan'', or ''Western Aryan'' [[culture group]].
 +
* is [[Muslim]].
 +
* is a [[monarchy]].
 +
* has ''not'' yet enacted this decision.
 +
| allow = {{flag|Delhi}} does ''not'' exist.<br>
 
The country:
 
The country:
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
 
*is ''not'' a [[nomad nation]].
 
*is ''not'' a [[nomad nation]].
 
*is ''not'' at [[war]].
 
*is ''not'' at [[war]].
*has a {{icon|stability|24px}}stability of 3.
+
*does ''not'' have a tribal government.
*has embraced {{icon|feudalism|24px}} Feudalism
+
*owns its [[core provinces]] Delhi (522).
*owns its [[core provinces]]:
+
*owns and cores either Sirhind (510) ''or'' Central Doab (524).
** Multan (506)
+
*owns and cores either Lahore (507) ''or'' Jaunpur (555).
** Surat (517)
+
| effect = {{move_capital_effect|Delhi (522)}}
** Central Doab (524)
 
** Madurai (536)
 
** Daulatabad (545)
 
** Cuttack (552)
 
** Pataliputra (558)
 
** Bidar (1948)
 
** Halar (2052)
 
** Kumari (4410)
 
** Mansura (4503)
 
** Tondainadu (539)
 
** Kandy (2099)
 
** Ujjain (4461)
 
* owns core provinces if primary culture is Dravidian:
 
** Vijayanagar (541)
 
** Seringapatam (4421)
 
* owns core provinces if primary culture is Hindustani:
 
** Lahore (507)
 
** Delhi (522)
 
* owns core provinces if primary culture is Western Aryan:
 
** Chittor (518)
 
** Mahakoshal (550)
 
| effect =  
 
 
The country:
 
The country:
*changes to {{flag|Hindustan}}.
+
*changes to {{flag|Delhi}}.
*gets {{icon|empire|24px}} Empire government rank.
+
*gains [[permanent claim]]s on all provinces of the areas [[Upper Doab]], [[Lower Doab]], [[Indian_regions#Oudh|Oudh]], [[Katehar]], [[Indian_regions#Sirhind|Sirhind]], [[Lahore]] and [[Sind Sagar]] that it does not own.
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
+
*receives new [[mission]]s.
*gains {{icon|prestige|24px}}{{green|10}} prestige.
+
*changes [[primary culture]] to Hindavi.
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
+
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
* gains new {{icon|mission|21px}} missions.
+
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
+
**{{icon|national unrest|24px}} {{red|+1}} national unrest.
*set country flag ''formed_india_flag''
+
If Delhi:
}}<section end=hindustan_nation_1 />
+
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
 +
** then all its provinces are removed from the HRE.
 +
* is a duchy
 +
** then it becomes a {{icon|kingdom|24px}}kingdom.
 +
* does ''not'' have [[custom ideas]]
 +
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 +
}}<section end=sultan_of_delhi />
  
<section begin=hindustan_nation_2 />
+
<section begin=gond_nation />
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.26
| decision_id = hindustan_nation_2
+
| decision_id = gond_nation
| decision_name = Form Hindustan (Central Indian, Eastern Aryan)
+
| decision_name = Kingdom of Nagpur
| decision_text = Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
+
| decision_text = Let us dream of a new and modern kingdom that transcends tribal loyalties. A modern kingdom with a new capital ready to meet a new age.
| potential =  
+
| potential = {{flag|Nagpur}} does ''not'' exist.<br>
* Playing with normal or historical nations
 
* Was never an [[end-game tag]]
 
* {{flag|Hindustan}} does ''not'' exist.
 
 
The country:
 
The country:
* does ''not'' have country flag ''formed_india_flag''
+
* is in the Central Indian [[culture group]].
* is ''not'' the {{flag|Mughals}}
+
* has ''not'' yet enacted this decision.
* is part of the [[Muslim]] religion group
+
* is ''not'' a [[colonial nation]]
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
 
* is ''not'' colonial nation.
 
* has a culture in ''either'' [[culture group]]:
 
** Central Indian
 
** Eastern Aryan
 
 
If the country is AI-controlled,  
 
If the country is AI-controlled,  
* it must have at least 15 [[cities]].
+
*it can ''not'' be a former colonial nation.
* is ''not'' former colonial nation.
+
*it must have at least 10 [[cities]].
* is ''not'' custom nation
+
| allow = The country:
| allow =  
+
* has an administrative technology of at least 10.
The country:
 
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
*is ''not'' a [[nomad nation]].
 
 
*is ''not'' at [[war]].
 
*is ''not'' at [[war]].
*has a {{icon|stability|24px}}stability of 3.
 
*has embraced {{icon|feudalism|24px}} Feudalism
 
 
*owns its [[core provinces]]:
 
*owns its [[core provinces]]:
** Multan (506)
+
**East Berar (546), Bastar (547), Mandla (551), Jharkand (560), Chanda (2050) ''and'' Raipur (2082).
** Surat (517)
+
**Illichpur (548) ''or'' Cuttack (552)
** Central Doab (524)
+
| effect = The country:
** Madurai (536)
+
*changes to {{flag|Nagpur}}.
** Daulatabad (545)
+
*Province East Berar (546):
** Cuttack (552)
+
**becomes the [[capital]] of this country
** Pataliputra (558)
+
**changes its name to Nagpur
** Bidar (1948)
+
**gains {{icon|base tax|24px}} {{green|1}} base tax
** Halar (2052)
+
**gains {{icon|production|24px}} {{green|1}} base production
** Kumari (4410)
+
**gains {{icon|manpower|24px}} {{green|1}} base tax
** Mansura (4503)
+
*gains [[permanent claim]]s on Upper Mahanadi, Berar, Garjat, Orissa, Baghelkhand, Gondwana, Jharkhand, and Andhra Areas.
** Delhi (522)
+
*gains {{icon|prestige|24px}}{{green|25}} prestige.
** Gauda (563)
+
*Obtains new missions
** Assam (566)
+
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
* owns core provinces if primary culture is Central Indian:
+
}}<section end=gond_nation />
** Burhanpur (527)
+
 
** Sambalpur (553)
+
<section begin=hindustan_nation_1 />
* owns core provinces if primary culture is Eastern Aryan:
+
{{Decision
** Lahore (507)
+
| version = 1.30
** Tondainadu (539)
+
| decision_id = hindustan_nation_1
| effect =
+
| decision_name = Form Hindustan (Dravidian, Hindustani, Western Aryan)
The country:
+
| decision_text = Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
*changes to {{flag|Hindustan}}.
 
*gets {{icon|empire|24px}} Empire government rank.
 
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
 
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
 
* gains new {{icon|mission|21px}} missions.
 
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
 
*set country flag ''formed_india_flag''
 
}}<section end=hindustan_nation_2 />
 
 
 
<section begin=maratha_nation />
 
{{Decision
 
| version = 1.29
 
| decision_id = maratha_nation
 
| decision_name = Maratha Confederation
 
| decision_text = The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!
 
 
| potential =  
 
| potential =  
 +
* Playing with normal or historical nations
 +
* Was never an [[end-game tag]]
 +
* {{flag|Hindustan}} does ''not'' exist.
 
The country:
 
The country:
* was never an [[end-game tag]].
+
* does ''not'' have country flag ''formed_india_flag''
* has ''Marathi'' as [[primary culture]].
+
* is ''not'' the {{flag|Mughals}}
* has ''not'' yet enacted this decision.
+
* is part of the [[Muslim]] religion group
 +
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
 +
* is ''not'' colonial nation.
 +
* has a culture in ''either'' [[culture group]]:
 +
** Dravidian
 +
** Hindustani
 +
** Western Aryan
 
If the country is AI-controlled,  
 
If the country is AI-controlled,  
* it must have at least 10 cities
+
* it must have at least 15 [[cities]].
* it can ''not'' be a former colonial nation.
+
* is ''not'' former colonial nation.
* it is ''not'' a custom nation
+
* is ''not'' custom nation
* {{flag|Marathas}} does ''not'' exist.
+
| allow =  
| allow = The country:
+
The country:
* {{flag|Marathas}} does ''not'' exist.
 
* has an administrative technology of at least 20.
 
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
 +
*is ''not'' a [[nomad nation]].
 
*is ''not'' at [[war]].
 
*is ''not'' at [[war]].
 +
*has a {{icon|stability|24px}}stability of 3.
 +
*has embraced {{icon|feudalism|24px}} Feudalism
 
*owns its [[core provinces]]:
 
*owns its [[core provinces]]:
** East Berar (546), Satara (1946), Savanur (2033), Pune (2034), Rajapur (4429) and Kolhapur (4431).
+
** Multan (506)
** Tanjore (2026) ''or'' Baroda (516).
+
** Surat (517)
 
+
** Central Doab (524)
| effect = The country:
+
** Madurai (536)
* changes to {{flag|Marathas}}.
+
** Daulatabad (545)
* gains [[permanent claim]]s on Deccan region and West India region.
+
** Cuttack (552)
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
** Pataliputra (558)
* Change technology group to {{icon|indian}} Indian.
+
** Bidar (1948)
* Change unit type to {{icon|indian}} Indian.
+
** Halar (2052)
* if it does ''not'' have custom ideas
+
** Kumari (4410)
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
+
** Mansura (4503)
}}<section end=maratha_nation />
+
** Tondainadu (539)
 
+
** Kandy (2099)
<section begin=mughal_nation />
+
** Ujjain (4461)
{{Decision
+
* owns core provinces if primary culture is Dravidian:
| version = 1.27
+
** Vijayanagar (541)
| decision_id = mughal_nation
+
** Seringapatam (4421)
| decision_name = Form Mughal Empire
+
* owns core provinces if primary culture is Hindustani:
| decision_text = $MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
+
** Lahore (507)
| potential = The country:
+
** Delhi (522)
* is ''not'' {{flag|Persia}}, {{flag|Mughals}}, {{flag|Ottomans}}, or {{flag|Holy Roman Empire}}.
+
* owns core provinces if primary culture is Western Aryan:
* does ''not'' have Government reform [[Monarchy#Celestial_Empire|Celestial Empire]].
+
** Chittor (518)
* has ''not'' been an [[end-game_tag|end game nation]].
+
** Mahakoshal (550)
* is in the Iranian [[culture group]] ''or'' is Turkmeni, Uzbek ''or'' Kyrgyz.
+
| effect =  
* is ''not'' a colonial nation.
 
* has not yet enacted this decision.
 
* If the country is AI-controlled, then:
 
** it can ''not'' be a [[custom nation]].
 
** {{flag|Mughals}} must ''not'' exist
 
** it can ''not'' be a former [[colonial nation]].
 
** it must own at least 5 [[cities]].
 
| allow = {{flag|Mughals}} does ''not'' exist<br />
 
 
The country:
 
The country:
* is [[Muslim]]
+
*changes to {{flag|Hindustan}}.
* is ''not'' at war
+
*gets {{icon|empire|24px}} Empire government rank.
* {{is_free_or_tributary_trigger}}
+
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
* Owns one of [[core provinces]] Doaba, Lahore (507), Central Doab (524),
+
*gains {{icon|prestige|24px}}{{green|10}} prestige.
* Owns [[core province]] Delhi (522).
+
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
| effect =
+
* gains new {{icon|mission|21px}} missions.
* Change country to {{flag|Mughals}}.
+
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
* Move [[Capital]] to Delhi (522).
+
*set country flag ''formed_india_flag''
* Adds 1 base tax, 1 base production, 1 base manpower {{icon|development}} to Delhi (522).
+
}}<section end=hindustan_nation_1 />
* Become an {{icon|empire}} empire.
+
 
* Gain a [[permanent claim]] on all ''not'' owned provinces in the [[Indian subcontinent]].
+
<section begin=hindustan_nation_2 />
* Remove all ''not'' owned [[core|cores]] and [[permanent claim|permanent claims]] in the following regions: [[Asian regions#Persia|Persia]], [[Asian regions#Khorasan|Khorasan]], [[Asian regions#Central Asia|Central Asia]] and [[Asian regions#Caucasus|Caucasus]].
 
* Gain {{icon|prestige}}{{green|25}} prestige
 
* Change technology group to {{icon|indian}} Indian.
 
* Change unit type to {{icon|indian}} Indian.
 
* Change primary culture to Hindavi.
 
* If ''not'' a [[Monarchy]], change government type to {{icon|change government}} [[Monarchy]]
 
* Add Government Reform [[Monarchy#Indian_Sultanate|Indian Sultanate]].
 
* If {{icon|dh}} [[Dharma]] is enabled, then:
 
** adds Government Reform [[Monarchy#Mughal_Diwan|Mughal Diwan]],
 
** adds Government Reform [[Monarchy#Mansabdari_System|Mansabdari System]] if government reform tier 3 was previously enacted,
 
** adds Government Reform [[Monarchy#Zabt_System|Zabt System]] if government reform tier 4 was previously enacted,
 
** removes Government Reform [[Monarchy#States_General|States General]] if previously enacted,
 
** update Mission tree to Mughal missions.
 
* If ''not'' using custom ideas, get the event ‘[[New Traditions & Ambitions]]’.
 
<!--* If a member of the {{icon|imperial authority}} HRE and ''not'' an [[elector]] or the [[emperor]], all own provinces are removed from the HRE.-->
 
}}<section end=mughal_nation />
 
 
 
<section begin=nepal_nation />
 
 
{{Decision
 
{{Decision
| version = 1.26
+
| version = 1.30
| decision_id = nepal_nation
+
| decision_id = hindustan_nation_2
| decision_name = Unification of Nepal
+
| decision_name = Form Hindustan (Central Indian, Eastern Aryan)
| decision_text = While many of them have proud and ancient histories the Himalayan kingdoms are weak and divided. We must unite the entire mountain region under the rule of one kingdom. Together we will be an unstoppable force to the kings of Hindusthan. Content to live of their wealth they have squandered their riches for generations, and will be no match for our hardened armies.
+
| decision_text = Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
| potential = {{flag|Nepal}} does ''not'' exist.<br>
+
| potential =  
 +
* Playing with normal or historical nations
 +
* Was never an [[end-game tag]]
 +
* {{flag|Hindustan}} does ''not'' exist.
 +
The country:
 +
* does ''not'' have country flag ''formed_india_flag''
 +
* is ''not'' the {{flag|Mughals}}
 +
* is part of the [[Muslim]] religion group
 +
* does ''not'' have {{icon|Steppe nomads|24px}} Steppe Horde government reform
 +
* is ''not'' colonial nation.
 +
* has a culture in ''either'' [[culture group]]:
 +
** Central Indian
 +
** Eastern Aryan
 +
If the country is AI-controlled,
 +
* it must have at least 15 [[cities]].
 +
* is ''not'' former colonial nation.
 +
* is ''not'' custom nation
 +
| allow =
 
The country:
 
The country:
* is ''not'' {{flag|the Papal State}} ''or'' the {{flag|Holy Roman Empire}}
 
* {{flag|Nepal}} does not exist
 
* has Nepali ''or'' Pahari as [[primary culture]]
 
* is ''not'' a [[colonial nation]]
 
* has ''not'' yet enacted this decision
 
If the country is AI-controlled,
 
*it can ''not'' be a former colonial nation
 
*it must either
 
**have at least 5 [[cities]]
 
**or the year must be after 1700
 
| allow = The country:
 
 
*{{is_free_or_tributary_trigger}}
 
*{{is_free_or_tributary_trigger}}
*is ''not'' a [[nomad nation]]
+
*is ''not'' a [[nomad nation]].
*is ''not'' at [[war]]
+
*is ''not'' at [[war]].
 +
*has a {{icon|stability|24px}}stability of 3.
 +
*has embraced {{icon|feudalism|24px}} Feudalism
 
*owns its [[core provinces]]:
 
*owns its [[core provinces]]:
**Katmandu (557), Chaubisi Rajya (2070), Morang (4483), Makwanpur (4484), and Palpa (4485)
+
** Multan (506)
| effect = The country:
+
** Surat (517)
*changes to {{flag|Nepal}}
+
** Central Doab (524)
*gains [[permanent claim]]s on Nepal, Baisi Rayja, Himalayan Hills, and Mithila Areas that are ''not'' a core of {{flag|Nepal}}
+
** Madurai (536)
*gains {{icon|prestige|24px}}{{green|25}} prestige
+
** Daulatabad (545)
*gains new missions<ref>Nepal has no unique missions, so this only has an effect if the country is now eligible for missions which it doesn't already have, e.g. [[North Indian missions]]</ref>
+
** Cuttack (552)
If the country:
+
** Pataliputra (558)
* is a member of the HRE and ''not'' an elector or the emperor
+
** Bidar (1948)
**then all its provinces are removed from the HRE
+
** Halar (2052)
* is a duchy
+
** Kumari (4410)
**then it becomes a {{icon|kingdom|24px}} kingdom
+
** Mansura (4503)
* does ''not'' have its [[capital]] in Nepal, Baisi Rayja, Himalayan Hills, or Mithila:
+
** Delhi (522)
** Province Katmandu (557):
+
** Gauda (563)
*** becomes the capital of this country
+
** Assam (566)
*** gains {{icon|base tax|24px}} {{green|1}} base tax
+
* owns core provinces if primary culture is Central Indian:
* does ''not'' have custom ideas
+
** Burhanpur (527)
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’
+
** Sambalpur (553)
}}<section end=nepal_nation />
+
* owns core provinces if primary culture is Eastern Aryan:
 +
** Lahore (507)
 +
** Tondainadu (539)
 +
| effect =  
 +
The country:
 +
*changes to {{flag|Hindustan}}.
 +
*gets {{icon|empire|24px}} Empire government rank.
 +
*gains [[permanent claim]]s on all provinces of the [[India]]n subcontinent if ''not'' owned by the country.<!-- In decision file there is Bengal, Hindusthan, West India, Deccan and Coromandel. -->
 +
*gains {{icon|prestige|24px}}{{green|10}} prestige.
 +
* If a member of the {{icon|imperial authority}} HRE and ''not'' an elector / emperor, all owned provinces are removed from the HRE.
 +
* gains new {{icon|mission|21px}} missions.
 +
*gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ if it does not have custom ideas.
 +
*set country flag ''formed_india_flag''
 +
}}<section end=hindustan_nation_2 />
  
<section begin=orissa_nation />
+
<section begin=maratha_nation />
 
{{Decision
 
{{Decision
 
| version = 1.29
 
| version = 1.29
| decision_id = orissa_nation
+
| decision_id = maratha_nation
| decision_name = Unite Orissa
+
| decision_name = Maratha Confederation
| decision_text = With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!
+
| decision_text = The Maratha warriors all over Deccan will gather to our banners if we show clear leadership and acquire all the great forts of the Desh. Let us unite the clans and go forth to rule India!
| potential = {{flag|Orissa}} does ''not'' exist.<br />
+
| potential =  
 
The country:
 
The country:
 
* was never an [[end-game tag]].
 
* was never an [[end-game tag]].
* has Garjati, Jharkhandi ''or'' Oriya as [[primary culture]].
+
* has ''Marathi'' as [[primary culture]].
* is ''not'' a [[colonial nation]].
 
 
* has ''not'' yet enacted this decision.
 
* has ''not'' yet enacted this decision.
If the country is AI-controlled then it:
+
If the country is AI-controlled,
* can ''not'' be a [[custom nation]].
+
* it must have at least 10 cities
* can ''not'' be a former colonial nation.
+
* it can ''not'' be a former colonial nation.
* must have at least 5 [[cities]].
+
* it is ''not'' a custom nation
| allow = {{flag|Orissa}} does ''not'' exist.<br />
+
* {{flag|Marathas}} does ''not'' exist.
The country:
+
| allow = The country:
* is ''not'' at [[war]].
+
* {{flag|Marathas}} does ''not'' exist.
* {{is_free_or_tributary_trigger}}
+
* has an administrative technology of at least 20.
* owns its [[core province]]s Kalingandhra (549), Cuttack (552), Sambalpur (553), Balasore (2043), Khurda (2049) and Ganjam (4441).
+
*{{is_free_or_tributary_trigger}}
| effect = The country:  
+
*is ''not'' at [[war]].
* becomes {{flag|Orissa}}.
+
*owns its [[core provinces]]:
* gets new {{icon|mission|20px}} missions.
+
** East Berar (546), Satara (1946), Savanur (2033), Pune (2034), Rajapur (4429) and Kolhapur (4431).
* gets a [[permanent claim]] on every province in the areas [[Indian_regions#Orissa|Orissa]], [[Indian_regions#Jharkhand|Jharkhand]], [[Indian_regions#Garjat|Garjat]], [[Indian_regions#Upper Mahanadi|Upper Mahanadi]], and [[Indian_regions#Andhra|Andhra]] that it does ''not'' already own.
+
** Tanjore (2026) ''or'' Baroda (516).
 +
 
 +
| effect = The country:
 +
* changes to {{flag|Marathas}}.
 +
* gains [[permanent claim]]s on Deccan region and West India region.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
If the country:
+
* Change technology group to {{icon|indian}} Indian.
*does ''not'' have custom ideas
+
* Change unit type to {{icon|indian}} Indian.
** then it gets the {{icon|event|20px}} event ‘[[New Traditions & Ambitions]]’.
+
* if it does ''not'' have custom ideas
}}<section end=orissa_nation />
+
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 +
}}<section end=maratha_nation />
  
<section begin=punjab_nation />
+
<section begin=mughal_nation />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.27
| decision_id = punjab_nation
+
| decision_id = mughal_nation
| decision_name = Kingdom of Punjab
+
| decision_name = Form Mughal Empire
| decision_text = We must unite the Punjabi people if we are ever to be able to stand against foreign invaders. Together we will build a modern state with armies capable of taking on the many enemies who would attack us for our lands, and who would do anything to extinguish our faith!
+
| decision_text = $MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
| potential =  
+
| potential = The country:
* Playing with normal or historical nations
+
* is ''not'' {{flag|Persia}}, {{flag|Mughals}}, {{flag|Ottomans}}, or {{flag|Holy Roman Empire}}.
* Was never an [[end-game tag]]
+
* does ''not'' have Government reform [[Monarchy#Celestial_Empire|Celestial Empire]].
* {{flag|Punjab}} does ''not'' exist.<br>
+
* has ''not'' been an [[end-game_tag|end game nation]].
 +
* is in the Iranian [[culture group]] ''or'' is Turkmeni, Uzbek ''or'' Kyrgyz.
 +
* is ''not'' a colonial nation.
 +
* has not yet enacted this decision.
 +
* If the country is AI-controlled, then:
 +
** it can ''not'' be a [[custom nation]].
 +
** {{flag|Mughals}} must ''not'' exist
 +
** it can ''not'' be a former [[colonial nation]].
 +
** it must own at least 5 [[cities]].
 +
| allow = {{flag|Mughals}} does ''not'' exist<br />
 
The country:
 
The country:
* has a culture of the ''Panjabi''
+
* is [[Muslim]]
* is [[Sikh]]
+
* is ''not'' at war
* does ''not'' have <tt>formed_punjab_flag</tt>
 
* is ''not'' colonial nation
 
If the country is AI-controlled,
 
* it can ''not'' be a former colonial nation.
 
* owns at least 5 [[cities]]
 
| allow =
 
* {{flag|Punjab}} does ''not'' exist.
 
The country:
 
* has an administrative technology of at least 10
 
* is ''not'' at [[war]]
 
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* is [[Sikh]]
+
* Owns one of [[core provinces]] Doaba, Lahore (507), Central Doab (524),
* owns its [[core provinces]]:
+
* Owns [[core province]] Delhi (522).
** Lahore (507), Doaba (2075) and Sirhind (510)
 
 
| effect =  
 
| effect =  
The country:
+
* Change country to {{flag|Mughals}}.
* changes to {{flag|Punjab}}.
+
* Move [[Capital]] to Delhi (522).
* gains [[permanent claim]]s on every non-owned province in Lahore Area.
+
* Adds 1 base tax, 1 base production, 1 base manpower {{icon|development}} to Delhi (522).
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
* Become an {{icon|empire}} empire.
* obtains new missions
+
* Gain a [[permanent claim]] on all ''not'' owned provinces in the [[Indian subcontinent]].
* set <tt>formed_punjab_flag</tt>
+
* Remove all ''not'' owned [[core|cores]] and [[permanent claim|permanent claims]] in the following regions: [[Asian regions#Persia|Persia]], [[Asian regions#Khorasan|Khorasan]], [[Asian regions#Central Asia|Central Asia]] and [[Asian regions#Caucasus|Caucasus]].
* The event 'New Traditions & Ambitions' happens.
+
* Gain {{icon|prestige}}{{green|25}} prestige
}}<section end=punjab_nation />
+
* Change technology group to {{icon|indian}} Indian.
 +
* Change unit type to {{icon|indian}} Indian.
 +
* Change primary culture to Hindavi.
 +
* If ''not'' a [[Monarchy]], change government type to {{icon|change government}} [[Monarchy]]
 +
* Add Government Reform [[Monarchy#Indian_Sultanate|Indian Sultanate]].
 +
* If {{icon|dh}} [[Dharma]] is enabled, then:
 +
** adds Government Reform [[Monarchy#Mughal_Diwan|Mughal Diwan]],
 +
** adds Government Reform [[Monarchy#Mansabdari_System|Mansabdari System]] if government reform tier 3 was previously enacted,
 +
** adds Government Reform [[Monarchy#Zabt_System|Zabt System]] if government reform tier 4 was previously enacted,
 +
** removes Government Reform [[Monarchy#States_General|States General]] if previously enacted,
 +
** update Mission tree to Mughal missions.
 +
* If ''not'' using custom ideas, get the event ‘[[New Traditions & Ambitions]]’.
 +
<!--* If a member of the {{icon|imperial authority}} HRE and ''not'' an [[elector]] or the [[emperor]], all own provinces are removed from the HRE.-->
 +
}}<section end=mughal_nation />
  
<section begin=rajput_nation />
+
<section begin=nepal_nation />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.26
| decision_id = rajput_nation
+
| decision_id = nepal_nation
| decision_name = Unite the Rajputs
+
| decision_name = Unification of Nepal
| decision_text = The lands of Rajputana have been shattered and weak ever since the Muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!
+
| decision_text = While many of them have proud and ancient histories the Himalayan kingdoms are weak and divided. We must unite the entire mountain region under the rule of one kingdom. Together we will be an unstoppable force to the kings of Hindusthan. Content to live of their wealth they have squandered their riches for generations, and will be no match for our hardened armies.
| potential = The country:
+
| potential = {{flag|Nepal}} does ''not'' exist.<br>
* was never an [[end-game tag]].
 
* has ''not'' yet enacted this decision.
 
* has Rajasthani as [[primary culture]].
 
* is ''not'' a [[colonial nation]].
 
If the country is AI-controlled, then:
 
* it can ''not'' be a former colonial nation.
 
* it must own at least 10 [[cities]].
 
| allow = {{flag|Rajputana}} does ''not'' exist.<br>
 
 
The country:
 
The country:
* has an [[administrative technology]] of at least 10.
+
* is ''not'' {{flag|the Papal State}} ''or'' the {{flag|Holy Roman Empire}}
* is ''not'' at war.
+
* {{flag|Nepal}} does not exist
* {{is_free_or_tributary_trigger}}
+
* has Nepali ''or'' Pahari as [[primary culture]]
* owns its [[core provinces]]:
+
* is ''not'' a [[colonial nation]]
**Multan (506), Marwar (514), Girnar (515), Chittor (518), Dhundar (519), Gird (525), Patan (2053), Nagaur (2066), Gorwar (2067), Doaba (2075), Varanasi (2095), Ujjain (4461), Ranthambore (4465), and Kannauj (4497).
+
* has ''not'' yet enacted this decision
 +
If the country is AI-controlled,
 +
*it can ''not'' be a former colonial nation
 +
*it must either
 +
**have at least 5 [[cities]]
 +
**or the year must be after 1700
 +
| allow = The country:
 +
*{{is_free_or_tributary_trigger}}
 +
*is ''not'' a [[nomad nation]]
 +
*is ''not'' at [[war]]
 +
*owns its [[core provinces]]:
 +
**Katmandu (557), Chaubisi Rajya (2070), Morang (4483), Makwanpur (4484), and Palpa (4485)
 
| effect = The country:
 
| effect = The country:
* changes to {{flag|Rajputana}}.
+
*changes to {{flag|Nepal}}
* receives new [[mission]]s.
+
*gains [[permanent claim]]s on Nepal, Baisi Rayja, Himalayan Hills, and Mithila Areas that are ''not'' a core of {{flag|Nepal}}
* becomes an {{icon|empire|24px}} empire.
+
*gains {{icon|prestige|24px}}{{green|25}} prestige
* moves its [[capital]] to Kannauj (4497), which gains:
+
*gains new missions<ref>Nepal has no unique missions, so this only has an effect if the country is now eligible for missions which it doesn't already have, e.g. [[North Indian missions]]</ref>
** {{icon|base tax|24px}} {{green|1}} base tax,
+
If the country:
** {{icon|production|24px}} {{green|1}} base production,
+
* is a member of the HRE and ''not'' an elector or the emperor
** {{icon|manpower|24px}} {{green|1}} base manpower.
+
**then all its provinces are removed from the HRE
* gets [[permanent claims]] on all provinces of [[Western India]] that it does ''not'' own.
+
* is a duchy
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
**then it becomes a {{icon|kingdom|24px}} kingdom
If Rajputana:
+
* does ''not'' have its [[capital]] in Nepal, Baisi Rayja, Himalayan Hills, or Mithila:
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
+
** Province Katmandu (557):
** then all its provinces are removed from the HRE.
+
*** becomes the capital of this country
* is ''not'' in the Indian [[technology group]]
+
*** gains {{icon|base tax|24px}} {{green|1}} base tax
** then change its technology group to {{icon|indian|24px}} Indian.
+
* does ''not'' have custom ideas
* does ''not'' have [[custom ideas]]
+
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
+
}}<section end=nepal_nation />
}}<section end=rajput_nation />
 
  
{{end box wrapper}}
+
<section begin=orissa_nation />
 
 
== Middle East ==
 
{{box wrapper}}
 
 
 
<section begin=arab_nation />
 
 
{{Decision
 
{{Decision
| version = 1.27
+
| version = 1.29
| decision_id = arab_nation
+
| decision_id = orissa_nation
| decision_name = Form Arabian Nation
+
| decision_name = Unite Orissa
| decision_text = For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
+
| decision_text = With the heartlands of Orissa under our control it is time we claim our legacy as servitors of Jagannath and proclaim ourselves kings over the entire region!
| potential = {{flag|Arabia}} does ''not'' exist.
+
| potential = {{flag|Orissa}} does ''not'' exist.<br />
 
 
 
The country:
 
The country:
 
* was never an [[end-game tag]].
 
* was never an [[end-game tag]].
* has a [[culture]] of the Levantine culture group, but ''not'' Turkish.
+
* has Garjati, Jharkhandi ''or'' Oriya as [[primary culture]].
 
* is ''not'' a [[colonial nation]].
 
* is ''not'' a [[colonial nation]].
* is ''not'' [[the Papal State]] ''or'' the [[Holy Roman Empire]].
+
* has ''not'' yet enacted this decision.
* has ''not'' enacted this decision before.
+
If the country is AI-controlled then it:
If the country is AI-controlled, it can ''not'' be a [[custom nation]] ''or'' a former colonial nation.
+
* can ''not'' be a [[custom nation]].
| allow = The country:
+
* can ''not'' be a former colonial nation.
* has an [[administrative technology]] of at least level 10.
+
* must have at least 5 [[cities]].
* {{is_free_or_tributary_trigger}}
+
| allow = {{flag|Orissa}} does ''not'' exist.<br />
 +
The country:
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
* owns its [[core provinces]]:
+
* {{is_free_or_tributary_trigger}}
**Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385), Aden (388), Sana'a (390), Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).
+
* owns its [[core province]]s Kalingandhra (549), Cuttack (552), Sambalpur (553), Balasore (2043), Khurda (2049) and Ganjam (4441).
| effect = This country:
+
| effect = The country:  
* changes to {{flag|Arabia}}.
+
* becomes {{flag|Orissa}}.
* gets {{icon|empire|24px}} empire government rank.
+
* gets new {{icon|mission|20px}} missions.
* gains [[permanent claim]]s on all provinces of the regions: [[Mashriq]], [[Arabia (region)‎|Arabia]], and [[African_regions#Egypt|Egypt]] except [[Lower Nubia]] that it does ''not'' own.
+
* gets a [[permanent claim]] on every province in the areas [[Indian_regions#Orissa|Orissa]], [[Indian_regions#Jharkhand|Jharkhand]], [[Indian_regions#Garjat|Garjat]], [[Indian_regions#Upper Mahanadi|Upper Mahanadi]], and [[Indian_regions#Andhra|Andhra]] that it does ''not'' already own.
* gains {{icon|prestige|24px}} {{green|25}} prestige.
+
* gains {{icon|prestige|24px}}{{green|25}} prestige.
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change
 
**{{icon|national unrest|24px}} {{red|+1}} national unrest
 
 
If the country:
 
If the country:
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
+
*does ''not'' have custom ideas
**then all its provinces are removed from the HRE.
+
** then it gets the {{icon|event|20px}} event ‘[[New Traditions & Ambitions]]’.
}}<section end=arab_nation />
+
}}<section end=orissa_nation />
  
<section begin=armenia_nation/>
+
<section begin=punjab_nation />
 
{{Decision
 
{{Decision
| version = 1.29
+
| version = 1.28
| decision_id = armenia_nation
+
| decision_id = punjab_nation
| decision_name = Kingdom of Armenia
+
| decision_name = Kingdom of Punjab
| decision_text = The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.
+
| decision_text = We must unite the Punjabi people if we are ever to be able to stand against foreign invaders. Together we will build a modern state with armies capable of taking on the many enemies who would attack us for our lands, and who would do anything to extinguish our faith!
| potential = The country:
+
| potential =  
<!--* is ''not'' the {{flag|Holy Roman Empire}} ''or'' {{flag|The Papal State}}.
+
* Playing with normal or historical nations
-->* was never an [[end-game tag]].
+
* Was never an [[end-game tag]]
* is ''not'' {{flag|Armenia}}.
+
* {{flag|Punjab}} does ''not'' exist.<br>
* has Armenian as [[primary culture]].
+
The country:
* is ''not'' a [[colonial nation]]
+
* has a culture of the ''Panjabi''
* has ''not'' yet enacted this decision.
+
* is [[Sikh]]
If the country is AI-controlled, then:
+
* does ''not'' have <tt>formed_punjab_flag</tt>
** it can ''not'' be a [[custom nation]].
+
* is ''not'' colonial nation
** it must have at least 3 [[cities]].
+
If the country is AI-controlled,  
** it can ''not'' be a former colonial nation.
+
* it can ''not'' be a former colonial nation.
| allow = {{flag|Armenia}} does ''not'' exist.<br />
+
* owns at least 5 [[cities]]
 +
| allow =  
 +
* {{flag|Punjab}} does ''not'' exist.
 
The country:
 
The country:
* is ''not'' at war.
+
* has an administrative technology of at least 10
 +
* is ''not'' at [[war]]
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* is {{icon|coptic|24px}}Coptic.
+
* is [[Sikh]]
* is ''not'' a [[nomad nation]].
 
 
* owns its [[core provinces]]:
 
* owns its [[core provinces]]:
** Adana (327)
+
** Lahore (507), Doaba (2075) and Sirhind (510)
** Yerevan (419)
+
| effect =  
** Melikates (2202)
+
The country:
** Kars (2204)
+
* changes to {{flag|Punjab}}.
** Bayazid (4302)
+
* gains [[permanent claim]]s on every non-owned province in Lahore Area.
** Mush (2306) ''or'' Van (2307)
 
| effect = The country:
 
* becomes {{flag|Armenia}}
 
* gain [[permanent claim]]s on all non-owned, non-core provinces in the areas [[Asian regions#Armenia|Armenia (area)]], [[European_regions#Samtskhe|Samstkhe (area)]], [[Erzurum]], [[Kurdistan]], and [[Çukurova]] (except Cyprus).
 
* gets the country modifier ''“Increased Centralization”'' for 20 years with the following effects:
 
** {{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
 
** {{icon|national unrest|24px}} {{red|+1}} national unrest.
 
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
If Armenia:
+
* obtains new missions
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
+
* set <tt>formed_punjab_flag</tt>
** then all its provinces are removed from the HRE.
+
* The event 'New Traditions & Ambitions' happens.
* is a duchy
+
}}<section end=punjab_nation />
** then it becomes a {{icon|kingdom|24px}}kingdom.
 
* does ''not'' have custom ideas ''or'' already Armenian ideas
 
** then it gets the {{icon|event|20px}} event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=armenia_nation />
 
  
<section begin=egyptian_nation />
+
<section begin=rajput_nation />
 
{{Decision
 
{{Decision
| version = 1.27
+
| version = 1.28
| decision_id = egyptian_nation
+
| decision_id = rajput_nation
| decision_name = Form Egypt
+
| decision_name = Unite the Rajputs
| decision_text = Found the Egyptian nation, drawing on the rich history of the Nile Delta to establish a modern state in the region.
+
| decision_text = The lands of Rajputana have been shattered and weak ever since the Muslim invasion centuries ago. We must reclaim the great cities of the great dynasties that came before us and unite the princes of Rajputana!
| potential = {{flag|Egypt}} does ''not'' exist.
+
| potential = The country:
 
 
The country:
 
* has Egyptian as [[primary culture]].
 
 
* was never an [[end-game tag]].
 
* was never an [[end-game tag]].
* is ''not'' the {{flag|Holy Roman Empire}}, the {{flag|Papal States}}, the {{flag|Ottomans}} or {{flag|Arabia}}.
 
* has ''not'' [[Celestial Empire]] government.
 
 
* has ''not'' yet enacted this decision.
 
* has ''not'' yet enacted this decision.
If the country is AI controlled,
+
* has Rajasthani as [[primary culture]].
* it must have at least 3 [[cities]].
+
* is ''not'' a [[colonial nation]].
* it cannot be a [[custom nation]].
+
If the country is AI-controlled, then:
| allow = The country:
+
* it can ''not'' be a former colonial nation.
 +
* it must own at least 10 [[cities]].
 +
| allow = {{flag|Rajputana}} does ''not'' exist.<br>
 +
The country:
 +
* has an [[administrative technology]] of at least 10.
 +
* is ''not'' at war.
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* is ''not'' a [[nomad nation]].
+
* owns its [[core provinces]]:
* is ''not'' at [[war]].
+
**Multan (506), Marwar (514), Girnar (515), Chittor (518), Dhundar (519), Gird (525), Patan (2053), Nagaur (2066), Gorwar (2067), Doaba (2075), Varanasi (2095), Ujjain (4461), Ranthambore (4465), and Kannauj (4497).
* has an [[administrative technology]] of at least 20.
 
* has Cairo (361) as [[capital]].
 
* owns the following [[core|core provinces]]:
 
**Cairo (361), Rosetta (362), Damietta (363), Alexandria (358) ''and'' Faiyum (359).
 
 
| effect = The country:
 
| effect = The country:
* changes to {{flag|Egypt}}.
+
* changes to {{flag|Rajputana}}.
* gains {{icon|prestige}}{{green|25}} prestige.
+
* receives new [[mission]]s.
* gets [[permanent claim]]s on all provinces of [[Egypt (region)]] that it does ''not'' own.
+
* becomes an {{icon|empire|24px}} empire.
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
+
* moves its [[capital]] to Kannauj (4497), which gains:
**{{icon|autonomy}} {{green|−0.05}} monthly autonomy change,
+
** {{icon|base tax|24px}} {{green|1}} base tax,
**{{icon|national unrest}} {{red|+1}} national unrest.
+
** {{icon|production|24px}} {{green|1}} base production,
If the country:
+
** {{icon|manpower|24px}} {{green|1}} base manpower.
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
+
* gets [[permanent claims]] on all provinces of [[Western India]] that it does ''not'' own.
**then all its provinces are removed from the HRE.
+
* gains {{icon|prestige|24px}}{{green|25}} prestige.
* is a [[duchy]]
+
If Rajputana:
** then it gets {{icon|kingdom|24px}} kingdom government rank.
+
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
* has [[Mamluk Government]] government
+
** then all its provinces are removed from the HRE.
** then it loses {{icon|stability|24px}} {{red|1}} stability.
+
* is ''not'' in the Indian [[technology group]]
** then the government is changed to [[administrative monarchy]].
+
** then change its technology group to {{icon|indian|24px}} Indian.
Cairo (361) and a random province of the country with Egyptian culture:
+
* does ''not'' have [[custom ideas]]
*gain {{icon|base tax}}{{green|1}} base tax,
+
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]].
*gain {{icon|base production}}{{green|1}} base production.
+
}}<section end=rajput_nation />
}}<section end=egyptian_nation />
 
  
<section begin=adopt_mamluk_government />
+
{{end box wrapper}}
{{Decision
+
 
|version = 1.25
+
== Middle East ==
| decision_id = adopt_mamluk_government // EgyptianNation
+
{{box wrapper}}
|decision_name=Adopt Mamluk Government
 
|decision_text=The Mamluks are still a strong factor in this region. We could gain their support by inviting these seasoned soldier slaves to participate in our government.
 
|potential=The country:
 
* has ''not'' yet enacted this decision.
 
* has [[Iqta]] government.
 
* is ''not'' [[the Papal State]], the [[Holy Roman Empire]], [[Ottomans]], [[Arabia]] ''or'' [[Egypt]].
 
|allow=Target Country:
 
* {{flag|Mamluks}} do ''not'' exist.
 
* is ''not'' at [[war]].
 
* {{is_free_or_tributary_trigger}}
 
* is ''not'' a [[nomad nation]].
 
* owns core province Qahirah (361).
 
|effect= Target Country:
 
* moves its capital to Qahirah (361)
 
* change government to {{icon|change government}} [[Mamluk government]]
 
* becomes {{flag|Mamluks}}.
 
* If not in a regency, current ruler will die; heir will die.
 
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 
**{{icon|national unrest}} {{red|+1}} national unrest.
 
**{{icon|autonomy}} {{green|−0.05}} monthly autonomy change,
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 
* the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’ happens.
 
* gains [[permanent claim]] on the Egypt region.
 
}}<section end=adopt_mamluk_government />
 
  
<section begin=georgia_nation  />
+
<section begin=arab_nation />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.27
| decision_id = georgia_nation
+
| decision_id = arab_nation
| decision_name = Unite Georgia
+
| decision_name = Form Arabian Nation
| decision_text = Ever since the abdication of Alexander I, Georgia has been divided and devastated by in-fighting. This has allow ed other countries to control the internal politics of the region and oppress our people. The time has come to once again unite the Georgian people and reforge the kingdom that was once lost!
+
| decision_text = For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia
| potential = The country:
+
| potential = {{flag|Arabia}} does ''not'' exist.
* has ''not'' yet enacted this decision.
+
 
* has Georgian as primary culture.
+
The country:
 +
* was never an [[end-game tag]].
 +
* has a [[culture]] of the Levantine culture group, but ''not'' Turkish.
 +
* is ''not'' a [[colonial nation]].
 
* is ''not'' [[the Papal State]] ''or'' the [[Holy Roman Empire]].
 
* is ''not'' [[the Papal State]] ''or'' the [[Holy Roman Empire]].
* was never an [[end-game tag]]
+
* has ''not'' enacted this decision before.
* is ''not'' a [[colonial nation]].
+
If the country is AI-controlled, it can ''not'' be a [[custom nation]] ''or'' a former colonial nation.
If the country is AI-controlled,
+
| allow = The country:
* it can ''not'' be a former colonial nation.
+
* has an [[administrative technology]] of at least level 10.
* it can ''not'' be a custom nation.
+
* {{is_free_or_tributary_trigger}}
| allow = {{flag|Georgia}} does ''not'' exist.<br>
 
The country:
 
 
* is ''not'' at [[war]].
 
* is ''not'' at [[war]].
* {{is_free_or_tributary_trigger}}
 
* is ''not'' a [[nomad nation]].
 
 
* owns its [[core provinces]]:
 
* owns its [[core provinces]]:
** Imereti (422), Tbilisi (423), Kakheti (2203), Kars (2204) and Kartli (4301).
+
**Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385), Aden (388), Sana'a (390), Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).
** Odishi (462), Guria (2196) ''or'' Oltu (4303).
+
| effect = This country:
| effect = The country:
+
* changes to {{flag|Arabia}}.
* changes to {{flag|Georgia}}.
+
* gets {{icon|empire|24px}} empire government rank.
* gets [[permanent claims]] on [[Kartli-Kakheti]], [[European_regions#Samtskhe|Samstkhe (area)]] and [[European_regions#Imereti|Imereti (area)]] that it does ''not'' own.
+
* gains [[permanent claim]]s on all provinces of the regions: [[Mashriq]], [[Arabia (region)‎|Arabia]], and [[African_regions#Egypt|Egypt]] except [[Lower Nubia]] that it does ''not'' own.
 +
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
** {{icon|autonomy}} {{green|−0.05}} monthly autonomy change,
+
**{{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change
** {{icon|national unrest}} {{red|+1}} national unrest.
+
**{{icon|national unrest|24px}} {{red|+1}} national unrest
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
If the country:
If {{flag|Georgia}}:
+
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector then
+
**then all its provinces are removed from the HRE.
** all its provinces are removed from the HRE.
+
}}<section end=arab_nation />
* it is a duchy then
 
** becomes a {{icon|kingdom|24px}} kingdom.
 
* does ''not'' have [[custom ideas]] then
 
** it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=georgia_nation  />
 
  
<section begin=kingdom_of_jerusalem />
+
<section begin=armenia_nation/>
 
{{Decision
 
{{Decision
| version = 1.30
+
| version = 1.29
| decision_id = kingdom_of_jerusalem
+
| decision_id = armenia_nation
| decision_name = Reestablish The Kingdom of Jerusalem
+
| decision_name = Kingdom of Armenia
| decision_text = Rejoice! Holy Jerusalem is again in Christian hands - our Christian hands. The Pope has informed us that if we were to reestablish The Kingdom of Jerusalem, our salvation would be assured.
+
| decision_text = The Kingdom of Armenia once dominated the Caucasus. Time was not kind to our ancestors, however, and neighboring empires saw weakness in our internal divisions and used it to conquer our people. Let us drive out these invaders and re-establish the Kingdom and Church of Armenia.
| potential = {{flag|Jerusalem}} does not exist.<br/><br/>
+
| potential = The country:
It is either the {{icon|age of discovery|24px}} ‘Age of Discovery’ ''or'' the {{icon|age of reformation|24px}} ‘Age of Reformation’.<br/><br/>
+
<!--* is ''not'' the {{flag|Holy Roman Empire}} ''or'' {{flag|The Papal State}}.
 +
-->* was never an [[end-game tag]].
 +
* is ''not'' {{flag|Armenia}}.
 +
* has Armenian as [[primary culture]].
 +
* is ''not'' a [[colonial nation]]
 +
* has ''not'' yet enacted this decision.
 +
If the country is AI-controlled, then:
 +
** it can ''not'' be a [[custom nation]].
 +
** it must have at least 3 [[cities]].
 +
** it can ''not'' be a former colonial nation.
 +
| allow = {{flag|Armenia}} does ''not'' exist.<br />
 
The country:
 
The country:
* is {{icon|Catholic|24px}} Catholic.
 
* is ''not'' a [[republic]].
 
* is ''not'' a [[celestial empire]].
 
* owns Jerusalem (379) ''or'' is player-controlled and is either {{flag|Provence}}, {{flag|Cyprus}} ''or'' {{flag|The Knights}}.
 
* has ''not'' enacted this decision before.
 
* is ''not'' a [[custom nation]].
 
| allow = The country:
 
 
* is ''not'' at war.
 
* is ''not'' at war.
 +
* {{is_free_or_tributary_trigger}}
 +
* is {{icon|coptic|24px}}Coptic.
 +
* is ''not'' a [[nomad nation]].
 
* owns its [[core provinces]]:
 
* owns its [[core provinces]]:
** Jerusalem (379)
+
** Adana (327)
** Jaffa (1854)
+
** Yerevan (419)
** Gaza (364)
+
** Melikates (2202)
* Jerusalem is within state.
+
** Kars (2204)
| effect =  
+
** Bayazid (4302)
The country gains {{icon|prestige|24px}}{{green|25}} prestige.<br/><br/>
+
** Mush (2306) ''or'' Van (2307)
Every province of [[Palestine]] and [[Transjordan]] areas, as well as Tarabulus (378), Sidon (1855) and Aqabah (4268) becomes [[core provinces]] of {{flag|Jerusalem}}.<br/><br/>
+
| effect = The country:
If the country is ''not'' {{flag|Provence}}, {{flag|Cyprus}}, {{flag|The Knights}}, has it's capital in [[Asian regions#Arabia|Arabia]] or [[African regions#Egypt|Egypt]] or, when {{icon|emp}} [[Emperor_(DLC)|Emperor]] is enabled, is one of the other former crusader states ({{flag|Athens}}, {{flag|Naxos}} and {{flag|Epirus}}):
+
* becomes {{flag|Armenia}}
* releases {{flag|Jerusalem}} as an independent nation with the same [[primary culture]].
+
* gain [[permanent claim]]s on all non-owned, non-core provinces in the areas [[Asian regions#Armenia|Armenia (area)]], [[European_regions#Samtskhe|Samstkhe (area)]], [[Erzurum]], [[Kurdistan]], and [[Çukurova]] (except Cyprus).
If the country is {{flag|Provence}}, {{flag|Cyprus}}, {{flag|The Knights}}, has it's capital in [[Asian regions#Arabia|Arabia]] or [[African regions#Egypt|Egypt]] or, when {{icon|emp}} [[Emperor_(DLC)|Emperor]] is enabled, is one of the other former crusader states ({{flag|Athens}}, {{flag|Naxos}} and {{flag|Epirus}}):
+
* gets the country modifier ''“Increased Centralization”'' for 20 years with the following effects:
* changes to {{flag|Jerusalem}}
+
** {{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
** if Jerusalem does ''not'' have [[custom ideas]]
+
** {{icon|national unrest|24px}} {{red|+1}} national unrest.
*** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
+
* gains {{icon|prestige|24px}}{{green|25}} prestige.
** if Jerusalem is in the [[Holy Roman Empire]]
+
If Armenia:
*** then it leaves the [[Holy Roman Empire]].
+
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
Jerusalem:
+
** then all its provinces are removed from the HRE.
* moves its {{icon|capital|24px}} capital to Jerusalem (379).
 
* becomes {{icon|catholic}} Catholic.
 
* get's new {{icon|mission|21px}} [[Crusader_missions|Missions]].
 
If Jerusalem:
 
* is ''not'' a [[theocracy]]
 
** then it changes its government to monarchy and enacts the Government Reform [[Monarchy#Crusader_State|Crusader State]].
 
* is a theocracy
 
** then it enacts the Government Reform [[Theocracy#Crusader_State|Crusader State]].
 
 
* is a duchy
 
* is a duchy
** then it becomes a {{icon|kingdom|24px}} kingdom.
+
** then it becomes a {{icon|kingdom|24px}}kingdom.
|comment = The AI will never enact this decision.
+
* does ''not'' have custom ideas ''or'' already Armenian ideas
}}<section end=kingdom_of_jerusalem />
+
** then it gets the {{icon|event|20px}} event ‘[[New Traditions & Ambitions]]’.
 +
}}<section end=armenia_nation />
  
<section begin=persian_nation />
+
<section begin=egyptian_nation />
 
{{Decision
 
{{Decision
| version = 1.29
+
| version = 1.31
| decision_id = persian_nation
+
| decision_id = egyptian_nation
| decision_name = Form Persian Nation
+
| decision_name = Form Egypt
| decision_text = At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
+
| decision_text = Found the Egyptian nation, drawing on the rich history of the Nile Delta to establish a modern state in the region.
| potential =  
+
| potential = {{flag|Egypt}} does ''not'' exist.
* Playing with normal or historical nations
+
 
* Was never an [[end-game tag]]
+
The country:
* Has ''not'' yet enacted this decision
+
* has Egyptian as [[primary culture]].
* Is ''not'' the {{flag|Mughals}}, the {{flag|Timurids}}, {{flag|Persia}}, the {{flag|Holy Roman Empire}}, the {{flag|Roman Empire}}, {{flag|the Papal State}} the {{flag|Ottomans}}, {{flag|Byzantium}}, or {{flag|Arabia}}
+
* was never an [[end-game tag]].
*[[Primary culture]] is <!-- redundant: Azerbaijani or --> in the Iranian culture group, or country is {{flag|Aq Qoyunlu}}
+
* is ''not'' the {{flag|Holy Roman Empire}}, the {{flag|Papal States}}, the {{flag|Ottomans}} or {{flag|Arabia}}.
* Is ''not'' a [[colonial nation]]
+
* has ''not'' [[Celestial Empire]] government.
* If the country is AI-controlled:
+
* has ''not'' yet enacted this decision.
** Is ''not'' a former colonial nation
+
If the country is AI controlled,
** Is ''not'' a [[custom nation]]
+
* it must have at least 3 [[cities]].
| allow =  
+
* it cannot be a [[custom nation]].
 +
| allow = The country:
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
* Is ''not'' a [[nomad nation]]
+
* is ''not'' a [[nomad nation]].
* Is at peace
+
* is ''not'' at [[war]].
* Does ''not'' have a [[tribal government]]
+
* has an [[administrative technology]] of at least 20.
* {{flag|Persia}} does ''not'' exist
+
* has Cairo (361) as [[capital]].
* Owns the following [[core province]]s:
+
* owns the following [[core|core provinces]]:
** Hamadan (414), Isfahan (429), Yazd (433), Qom (2213) ''and'' Qazvin (2215)
+
**Cairo (361), Rosetta (362), Damietta (363), Alexandria (358) ''and'' Faiyum (359).
** either Amol (426) ''or'' Shiraz (2218)
+
| effect = The country:
** either Tabriz (416), Kerman (432), ''or'' Mashhad (2221)
+
* changes to {{flag|Egypt}}.
| effect =
+
* gains {{icon|prestige}}{{green|25}} prestige.
* Change country to {{flag|Persia}}
+
* gets [[permanent claim]]s on all provinces of [[Egypt (region)]] that it does ''not'' own.
* Gain new [[missions]]
+
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
* Leaves the [[Holy Roman Empire]], unless an elector or the emperor
+
**{{icon|autonomy}} {{green|−0.05}} monthly autonomy change,
* Change government to {{icon|monarchy}} [[Feudal Theocracy]] and rank to {{icon|empire}} Empire
+
**{{icon|national unrest}} {{red|+1}} national unrest.
* Gain a [[permanent claim]] on every non-core province of the [[Persia (region)|Persia region]] that it does ''not'' own
+
If the country:
* Gain country modifier ''“Increased Centralization”'' for 20 years, with the following effects:
+
* is a member of the [[Holy Roman Empire]] but ''not'' an elector or the emperor
** {{icon|autonomy}}{{green|−0.05}} Monthly autonomy change
+
**then all its provinces are removed from the HRE.
** {{icon|national unrest}}{{red|+1}} National unrest
+
* is a [[duchy]]
* Gain {{icon|prestige|24px}}{{green|25}} prestige
+
** then it gets {{icon|kingdom|24px}} kingdom government rank.
* Change [[primary culture]] to Persian
+
* has [[Mamluk Government]] government
* Trigger event {{icon|event|20px}}event ''“[[New Traditions & Ambitions]]”''
+
** then it loses {{icon|stability|24px}} {{red|1}} stability.
* Set country flag <tt>formed_persia_flag</tt>
+
** then it loses the [[Mamluk Government]] government reform
}}<section end=persian_nation />
+
Cairo (361) and a random province of the country with Egyptian culture:
 +
*gain {{icon|base tax}}{{green|1}} base tax,
 +
*gain {{icon|base production}}{{green|1}} base production.
 +
}}<section end=egyptian_nation />
 +
 
 +
<section begin=adopt_mamluk_government />
 +
{{Decision
 +
|version = 1.31
 +
|decision_id = adopt_mamluk_government
 +
|decision_name = Adopt Mamluk Government
 +
|decision_text = The Mamluks are still a strong factor in this region. We could gain their support by inviting these seasoned soldier slaves to participate in our government.
 +
|potential = The country:
 +
* has enacted the ‘[[Iqta]]’ government reform.
 +
* was never an [[end-game tag]].
 +
* is ''not'' {{flag|Mamluks}}<!--, [[the Papal State]], the [[Holy Roman Empire]], [[Ottomans]], [[Arabia]] ''or'' [[Egypt]]-->.
 +
* owns a province in [[Egypt (region)|Egypt]],  [[Arabia (region)|Arabia]], [[Mashriq]], [[Maghreb]] ''or'' [[Horn of Africa]].
 +
* has ''not'' yet enacted this decision.
 +
|allow = {{flag|Mamluks}} do ''not'' exist.
 +
 
 +
The country:
 +
* owns its [[core province]] Cairo (361).
 +
|effect = {{move_capital_effect|Cairo (361)}}
 +
The current [[ruler]] and [[heir]] of the country die.
 +
If the country is ''not'' a {{icon|monarchy|24px}} monarchy then
 +
* if the country is a [[republic]]:
 +
** then it becomes a monarchy and loses {{red|400}} government reform progress,
 +
** else it becomes a monarchy and loses {{red|200}} government reform progress.
 +
The country:
 +
* changes to {{flag|Mamluks}}.
 +
* obtains new [[Mamluk missions]].
 +
* becomes a {{icon|kingdom|24px}} kingdom.
 +
* enacts ‘[[Mamluk Government]]’ government reform.
 +
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 +
** {{icon|national unrest|24px}} {{red|+1}} national unrest.
 +
** {{icon|autonomy|24px}} {{green|−0.05}} monthly autonomy change,
 +
* gains [[permanent claim]]s on all provinces of Egypt (region).
 +
If {{flag|Mamluks}}:
 +
* do ''not'' have custom ideas
 +
** then they get the {{icon|event|22px}} event [[New Traditions & Ambitions]]’.
 +
}}<section end=adopt_mamluk_government />
  
<section begin=timurid_nation />
+
<section begin=georgia_nation  />
 
{{Decision
 
{{Decision
| version = 1.25
+
| version = 1.28
| decision_id = timurid_nation
+
| decision_id = georgia_nation
| decision_name = Claim Timur's Legacy
+
| decision_name = Unite Georgia
| decision_text = As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.
+
| decision_text = Ever since the abdication of Alexander I, Georgia has been divided and devastated by in-fighting. This has allow ed other countries to control the internal politics of the region and oppress our people. The time has come to once again unite the Georgian people and reforge the kingdom that was once lost!
| potential =
+
| potential = The country:
* Playing with normal or historical nations.
 
* This decision was not enacted before.
 
* The country:
 
** is ''not'' {{flag|The Papal State}}, {{flag|Holy Roman Empire}}, {{flag|Roman Empire}}, {{flag|Mughals}}, {{flag|Persia}}, {{flag|Timurids}}, or {{flag|Arabia}}.
 
** is ''not'' a colonial nation.
 
** has its {{icon|culture}} primary culture in the Iranian group, or it is Uzbek or Turkmeni.
 
** is Muslim.
 
** has a ruler of the Timurid dynasty.
 
* If the country is AI-controlled, then:
 
** it is ''not'' a custom nation.
 
** it is ''not'' a former colonial nation
 
| allow =
 
* {{flag|Timurids}} do ''not'' exist.
 
* The country:
 
** {{is_free_or_tributary_trigger}}
 
** is ''not'' at war.
 
** owns and cores the provinces Samarkand and Herat.
 
** owns and cores all of either one of the following sets of provinces:
 
*** Isfahan, Qom, and Shiraz.
 
*** Kabul, Merv, and Teheran.
 
| effect =
 
* The country:
 
** moves its capital to Samarkand.
 
** becomes {{flag|Timurids}}.
 
** gets new [[missions]].
 
** leaves the Holy Roman Empire, unless it is an elector or the Emperor.
 
** changes government rank to {{icon|empire}} Empire.
 
** gains {{icon|prestige|28px}} {{green|25}} prestige
 
** gets country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 10 years, giving the following effects:
 
*** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
*** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
** changes its primary culture to Uzbek.
 
** gains a permanent claim on all unowned, non-core provinces in the Persia and Khorasan regions.
 
** gains a permanent claim on all unowned, non-core provinces in the following areas: Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Khuttalan, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum.
 
** gets country event ''“New Traditions & Ambitions”'', <!-- ideagroups.1 --> unless it has custom ideas.
 
}}<section end=timurid_nation />
 
 
 
<section begin=turkish_nation />
 
{{decision
 
| version = 1.30
 
| decision_id = turkish_nation
 
| decision_name = Restore the Sultanate of Rûm
 
| decision_text = Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
 
| potential = {{flag|Rûm}} does ''not'' exist.
 
 
 
The country:
 
* was never an [[end-game tag]].
 
* is ''not'' <!--{{flag|Ottomans}}, the {{flag|Holy Roman Empire}}, {{flag|the Papal State}}, {{flag|Byzantium}}, {{flag|Russia}}, -->{{flag|Prussia}} ''or'' {{flag|England}}.
 
* is ''not'' the [[Emperor of China]].
 
* has Turkish as primary culture.
 
* is ''not'' a [[colonial nation]].
 
 
* has ''not'' yet enacted this decision.
 
* has ''not'' yet enacted this decision.
If the country is AI-controlled then it
+
* has Georgian as primary culture.
* can ''not'' be a [[custom nation]].
+
* is ''not'' [[the Papal State]] ''or'' the [[Holy Roman Empire]].
* can ''not'' be a former colonial nation.
+
* was never an [[end-game tag]]
| allow = <!--{{flag|Rûm}}, -->The {{flag|Ottomans}} and {{flag|Byzantium}} do ''not'' exist.
+
* is ''not'' a [[colonial nation]].
 
+
If the country is AI-controlled,
 +
* it can ''not'' be a former colonial nation.
 +
* it can ''not'' be a custom nation.
 +
| allow = {{flag|Georgia}} does ''not'' exist.<br>
 
The country:
 
The country:
* is [[Muslim]].
+
* is ''not'' at [[war]].
* is ''not'' a [[subject nation]].<ref>The country cannot even be a [[tributary]] like in most other formation decisions.</ref>
+
* {{is_free_or_tributary_trigger}}
 
* is ''not'' a [[nomad nation]].
 
* is ''not'' a [[nomad nation]].
* is ''not'' at [[war]].
 
 
* owns its [[core provinces]]:
 
* owns its [[core provinces]]:
** Constantinople (151), Kocaeli (316), Konya (323), Ankara (326), Sivas (329), Erzurum (331), Kayseri (2301) and Sultanönü (4312).
+
** Imereti (422), Tbilisi (423), Kakheti (2203), Kars (2204) and Kartli (4301).
 +
** Odishi (462), Guria (2196) ''or'' Oltu (4303).
 
| effect = The country:
 
| effect = The country:
* changes to {{Flag|Rûm}}.
+
* changes to {{flag|Georgia}}.
 +
* gets [[permanent claims]] on [[Kartli-Kakheti]], [[European_regions#Samtskhe|Samstkhe (area)]] and [[European_regions#Imereti|Imereti (area)]] that it does ''not'' own.
 +
* gets the modifier ''“Increased Centralization”'' for 20 years with the following effects:
 +
** {{icon|autonomy}} {{green|−0.05}} monthly autonomy change,
 +
** {{icon|national unrest}} {{red|+1}} national unrest.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 
* gains {{icon|prestige|24px}}{{green|25}} prestige.
* gets [[permanent claim]]s on all provinces of [[Anatolia]] that it does ''not'' already own.
+
If {{flag|Georgia}}:
* gets the modifier ''‘Increased Centralization’'' for 20 years with the following effects:
+
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector then
** {{icon|autonomy|24px}}{{green|−0.05}} monthly autonomy change,
+
** all its provinces are removed from the HRE.
** {{icon|national unrest|24px}}{{red|+1}} national unrest.
+
* it is a duchy then
If {{flag|Rûm}}:
+
** becomes a {{icon|kingdom|24px}} kingdom.
* is ''not'' a [[monarchy]] and ''not'' revolutionary
+
* does ''not'' have [[custom ideas]] then
** then it becomes a {{icon|monarchy|24px}} monarchy and enacts the ‘[[Ottoman Government]]’ government reform.
+
** it gets the {{icon|event|20px}}event ‘[[New Traditions & Ambitions]]’.
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor or an elector,
+
}}<section end=georgia_nation  />
** then all its provinces are removed from the HRE.
+
 
* is a duchy,
+
<section begin=kingdom_of_jerusalem />
** then it becomes a {{icon|kingdom|24px}}kingdom.
 
* does ''not'' have [[custom ideas]],
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 
}}<section end=turkish_nation />
 
 
 
<section begin=yemen_nation />
 
 
{{Decision
 
{{Decision
| version = 1.25
+
| version = 1.31
| decision_id = yemen_nation
+
| decision_id = kingdom_of_jerusalem
| decision_name = Unite Yemen
+
| decision_name = Reestablish The Kingdom of Jerusalem
| decision_text = For too long the fertile lands of Yemen have suffered in the hands of incompetent dynasties intent only on plundering her treasures. We must unite these lands so that they can once again prosper under an able ruler.
+
| decision_text = Rejoice! Holy Jerusalem is again in Christian hands - our Christian hands. The Pope has informed us that if we were to reestablish The Kingdom of Jerusalem, our salvation would be assured.
| potential =  
+
| potential = {{flag|Jerusalem}} does not exist.<br/><br/>
* Playing with normal or historical nations.
+
It is either the {{icon|age of discovery|24px}} ‘Age of Discovery’ ''or'' the {{icon|age of reformation|24px}} ‘Age of Reformation’.<br/><br/>
* Did ''not'' enact this decision before
+
The country:
* Is ''not'' {{flag|Yemen}}, the {{flag|Holy Roman Empire}}, {{flag|The Papal State}}, or {{flag|Arabia}}
+
* is {{icon|Catholic|24px}} Catholic.
* Primary culture is Yemeni
+
* is ''not'' a [[republic]].
* Is ''not'' a colonial nation
+
* is ''not'' a [[celestial empire]].
* If the country is AI-controlled:
+
* owns Jerusalem (379) ''or'' is player-controlled and is either {{flag|Provence}}, {{flag|Cyprus}} ''or'' {{flag|The Knights}}.
** Is ''not'' a custom nation
+
* has ''not'' enacted this decision before.
** Is ''not'' a former colonial nation
+
If the country is AI-controlled then it:
** Owns at least 3 non-colony provinces
+
* is ''not'' a [[custom nation]].
** {{flag|Yemen}} does ''not'' exist
+
| allow = The country:
| allow =
+
* is ''not'' at war.
* {{flag|Yemen}} does ''not'' exist
+
* owns its [[core provinces]]:
* Is ''not'' at war
+
** Jerusalem (379)
* {{is_free_or_tributary_trigger}}
+
** Jaffa (1854)
* Is ''not'' a steppe horde
+
** Gaza (364)
* Owns core provinces Mokha (387), Aden (388), Sana'a (390) and Taiz (4280)
+
* Jerusalem is within a state.
* Owns core province Mukalla (389), Najran (391), ''or'' Abu Arish (2346)
+
* If the country was never an [[end-game tag]] ''and'' is {{flag|Provence}}, {{flag|Cyprus}}, {{flag|The Knights}} or has the mission [[Crusader_missions#Restore_the_Hospitallers|Restore the Hospitallers]]<ref name=crusader_missions />:
 +
** is ''not'' the emperor of the [[HRE]].
 
| effect =  
 
| effect =  
* Country becomes {{flag|Yemen}}
+
The country gains {{icon|prestige|24px}}{{green|25}} prestige.<br/><br/>
* The country gets new missions
+
Every province of [[Palestine]] and [[Transjordan]] areas, as well as Tarabulus (378), Sidon (1855) and Aqabah (4268) becomes [[core provinces]] of {{flag|Jerusalem}}.<br/><br/>
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
+
If the country was never an [[end-game tag]] ''and'' one of the following is true:
* Set government rank to {{icon|kingdom}} Kingdom, if it was Duchy
+
* is {{flag|Provence}}
* {{flag|Yemen}} gains a permanent claim on all unowned, non-core provinces in the following areas: Lower Yemen, Upper Yemen, Tihama al-Yemen, and Hadramut
+
* is {{flag|Cyprus}}
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
+
* is {{flag|The Knights}}
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
+
* has its capital in [[Asian regions#Arabia|Arabia]]
** {{icon|national unrest|28px}} {{red|+1}} National unrest
+
* has its capital in [[African regions#Egypt|Egypt]]
* Gain {{icon|prestige|28px}} {{green|25}} prestige
+
* has the mission [[Crusader_missions#Restore_the_Hospitallers|Restore the Hospitallers]]<ref name=crusader_missions>The mission [[Crusader_missions#Restore_the_Hospitallers|Restore the Hospitallers]] is available to the other former crusader states ({{flag|Athens}}, {{flag|Naxos}}, {{flag|Epirus}}, {{flag|Cyprus}} and {{flag|The Knights}}) when {{icon|emp}} [[Emperor_(DLC)|Emperor]] is enabled</ref>
* Trigger country event ''“New Traditions & Ambitions”'', <!-- ideagroups.1 --> unless the country has custom or Yemeni ideas
+
then:
}}<section end=yemen_nation />
+
* changes to {{flag|Jerusalem}}
 +
* if Jerusalem does ''not'' have [[custom ideas]]
 +
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 +
* if Jerusalem is in the [[Holy Roman Empire]]
 +
** then it leaves the [[Holy Roman Empire]].
 +
else:
 +
* releases {{flag|Jerusalem}} as an independent nation with the same [[primary culture]].
 +
Jerusalem:
 +
* moves its {{icon|capital|24px}} capital to Jerusalem (379).
 +
* becomes {{icon|catholic}} Catholic.
 +
* get's new {{icon|mission|21px}} [[Crusader_missions|Missions]].
 +
If Jerusalem:
 +
* is ''not'' a [[theocracy]]
 +
** then it changes its government to monarchy and enacts the Government Reform [[Monarchy#Crusader_State|Crusader State]].
 +
* is a theocracy
 +
** then it enacts the Government Reform [[Theocracy#Crusader_State|Crusader State]].
 +
* is a duchy
 +
** then it becomes a {{icon|kingdom|24px}} kingdom.
 +
|comment = The AI will never enact this decision.
 +
}}<section end=kingdom_of_jerusalem />
  
{{end box wrapper}}
+
<section begin=persian_nation />
 +
{{Decision
 +
| version = 1.29
 +
| decision_id = persian_nation
 +
| decision_name = Form Persian Nation
 +
| decision_text = At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
 +
| potential =
 +
* Playing with normal or historical nations
 +
* Was never an [[end-game tag]]
 +
* Has ''not'' yet enacted this decision
 +
* Is ''not'' the {{flag|Mughals}}, the {{flag|Timurids}}, {{flag|Persia}}, the {{flag|Holy Roman Empire}}, the {{flag|Roman Empire}}, {{flag|the Papal State}} the {{flag|Ottomans}}, {{flag|Byzantium}}, or {{flag|Arabia}}
 +
*[[Primary culture]] is <!-- redundant: Azerbaijani or --> in the Iranian culture group, or country is {{flag|Aq Qoyunlu}}
 +
* Is ''not'' a [[colonial nation]]
 +
* If the country is AI-controlled:
 +
** Is ''not'' a former colonial nation
 +
** Is ''not'' a [[custom nation]]
 +
| allow =
 +
* {{is_free_or_tributary_trigger}}
 +
* Is ''not'' a [[nomad nation]]
 +
* Is at peace
 +
* Does ''not'' have a [[tribal government]]
 +
* {{flag|Persia}} does ''not'' exist
 +
* Owns the following [[core province]]s:
 +
** Hamadan (414), Isfahan (429), Yazd (433), Qom (2213) ''and'' Qazvin (2215)
 +
** either Amol (426) ''or'' Shiraz (2218)
 +
** either Tabriz (416), Kerman (432), ''or'' Mashhad (2221)
 +
| effect =
 +
* Change country to {{flag|Persia}}
 +
* Gain new [[missions]]
 +
* Leaves the [[Holy Roman Empire]], unless an elector or the emperor
 +
* Change government to {{icon|monarchy}} [[Feudal Theocracy]] and rank to {{icon|empire}} Empire
 +
* Gain a [[permanent claim]] on every non-core province of the [[Persia (region)|Persia region]] that it does ''not'' own
 +
* Gain country modifier ''“Increased Centralization”'' for 20 years, with the following effects:
 +
** {{icon|autonomy}}{{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest}}{{red|+1}} National unrest
 +
* Gain {{icon|prestige|24px}}{{green|25}} prestige
 +
* Change [[primary culture]] to Persian
 +
* Trigger event {{icon|event|20px}}event ''“[[New Traditions & Ambitions]]”''
 +
* Set country flag <tt>formed_persia_flag</tt>
 +
}}<section end=persian_nation />
  
== Africa ==
+
<section begin=timurid_nation />
{{box wrapper}}
 
 
 
<section begin=moroccan_nation />
 
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.25
| decision_id = moroccan_nation // MaghrebiCountryFormations
+
| decision_id = timurid_nation
| decision_name = Form Moroccan Kingdom
+
| decision_name = Claim Timur's Legacy
| decision_text = While she has often been divided Morocco is considered by many to be the strongest nation in the Maghreb spiritually, economically and militarily. Once we control all of the constituent principalities of the kingdom we can reunite the area and rule the western Maghreb from Marrakesh as so many dynasties have done before us.
+
| decision_text = As the descendant of Timur Lenk, the great conqueror of Iran, Transoxiana and Khorasan, it is our duty to reclaim his legacy. With the traditional Timurid Strongholds under our control we can at last proclaim ourselves the head of Timur's dynasty, and the leader of all of the Ghurkani princes.
| potential = The country:
+
| potential =  
*is ''not'' [[Morocco]], [[Tunis]], [[the Papal State]] ''or'' the [[Holy Roman Empire]].
+
* Playing with normal or historical nations.
*was never an [[end-game tag]].
+
* This decision was not enacted before.
*has Moroccan ''or'' Berber as [[primary culture]].
+
* The country:
*is ''not'' a [[colonial nation]].
+
** is ''not'' {{flag|The Papal State}}, {{flag|Holy Roman Empire}}, {{flag|Roman Empire}}, {{flag|Mughals}}, {{flag|Persia}}, {{flag|Timurids}}, or {{flag|Arabia}}.
*has ''not'' yet enacted this decision.
+
** is ''not'' a colonial nation.
If the country is AI-controlled, then it:
+
** has its {{icon|culture}} primary culture in the Iranian group, or it is Uzbek or Turkmeni.
*is ''not'' a former colonial nation.
+
** is Muslim.
*has at least 5 [[cities]].
+
** has a ruler of the Timurid dynasty.
| allow = {{flag|Morocco}} does ''not'' exist.<br>
+
* If the country is AI-controlled, then:
The country:
+
** it is ''not'' a custom nation.
*is ''not'' at [[war]].
+
** it is ''not'' a former colonial nation
*{{is_free_or_tributary_trigger}}
+
| allow =  
*is ''not'' a [[nomad nation]].
+
* {{flag|Timurids}} do ''not'' exist.
*owns its [[core provinces]]:
+
* The country:
**Fez (343)
+
** {{is_free_or_tributary_trigger}}
**Marrakech (344)
+
** is ''not'' at war.
**either Sus (348) ''or'' Tafilalt (346)
+
** owns and cores the provinces Samarkand and Herat.
| effect = {{move_capital_effect|Marrakech (344)}}
+
** owns and cores all of either one of the following sets of provinces:
 +
*** Isfahan, Qom, and Shiraz.
 +
*** Kabul, Merv, and Teheran.
 +
| effect =
 +
* The country:
 +
** moves its capital to Samarkand.
 +
** becomes {{flag|Timurids}}.
 +
** gets new [[missions]].
 +
** leaves the Holy Roman Empire, unless it is an elector or the Emperor.
 +
** changes government rank to {{icon|empire}} Empire.
 +
** gains {{icon|prestige|28px}} {{green|25}} prestige
 +
** gets country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 10 years, giving the following effects:
 +
*** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
*** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
** changes its primary culture to Uzbek.
 +
** gains a permanent claim on all unowned, non-core provinces in the Persia and Khorasan regions.
 +
** gains a permanent claim on all unowned, non-core provinces in the following areas: Transoxiana, Arys, Transcaspia, Khiva, Ferghana, Khuttalan, Basra, Iraq Arabi, Al Jazira, Armenia, Kurdistan, and Erzurum.
 +
** gets country event ''“New Traditions & Ambitions”'', <!-- ideagroups.1 --> unless it has custom ideas.
 +
}}<section end=timurid_nation />
 +
 
 +
<section begin=turkish_nation />
 +
{{decision
 +
| version = 1.30
 +
| decision_id = turkish_nation
 +
| decision_name = Restore the Sultanate of Rûm
 +
| decision_text = Once, the Sultanate of Rûm united all the Turkish Beys and Emirs of Anatolia, but it was brought down by jealous and deceitful enemies from afar. By tearing down the empires that defile the memory of the Seljuk dynasty we can restore the Sultanate that once was. Let us unite the Beys under our banner and bring destruction upon those that would dream themselves our overlords!
 +
| potential = {{flag|Rûm}} does ''not'' exist.
 +
 
 
The country:
 
The country:
* changes to {{flag|Morocco}}.
+
* was never an [[end-game tag]].
* receives new [[mission]]s.
+
* is ''not'' <!--{{flag|Ottomans}}, the {{flag|Holy Roman Empire}}, {{flag|the Papal State}}, {{flag|Byzantium}}, {{flag|Russia}}, -->{{flag|Prussia}} ''or'' {{flag|England}}.
* changes primary culture to Moroccan.
+
* is ''not'' the [[Emperor of China]].
* gains [[permanent claims]] on all provinces of the areas [[North Morocco]], [[Gharb]], [[Southern Morocco]], [[Central Morocco]], [[African_regions#Sus|Sus]], ''and'' [[African_regions#Tafilalt|Tafilalt]] that are not owned by Morocco.
+
* has Turkish as primary culture.
* gains {{icon|prestige|24px}}{{green|25}} prestige.
+
* is ''not'' a [[colonial nation]].
If Morocco:
+
* has ''not'' yet enacted this decision.
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
+
If the country is AI-controlled then it
** then all its provinces are removed from the HRE.
+
* can ''not'' be a [[custom nation]].
* is a duchy
+
* can ''not'' be a former colonial nation.
** then it becomes a {{icon|kingdom|24px}} kingdom.
+
| allow = <!--{{flag|Rûm}}, -->The {{flag|Ottomans}} and {{flag|Byzantium}} do ''not'' exist.
* is ''not'' the [[celestial empire]]
+
 
** then it becomes a [[monarchy]].
+
The country:
* does ''not'' have [[custom ideas]]
+
* is [[Muslim]].
 +
* is ''not'' a [[subject nation]].<ref>The country cannot even be a [[tributary]] like in most other formation decisions.</ref>
 +
* is ''not'' a [[nomad nation]].
 +
* is ''not'' at [[war]].
 +
* owns its [[core provinces]]:
 +
** Constantinople (151), Kocaeli (316), Konya (323), Ankara (326), Sivas (329), Erzurum (331), Kayseri (2301) and Sultanönü (4312).
 +
| effect = The country:
 +
* changes to {{Flag|Rûm}}.
 +
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 +
* gets [[permanent claim]]s on all provinces of [[Anatolia]] that it does ''not'' already own.
 +
* gets the modifier ''‘Increased Centralization’'' for 20 years with the following effects:
 +
** {{icon|autonomy|24px}}{{green|−0.05}} monthly autonomy change,
 +
** {{icon|national unrest|24px}}{{red|+1}} national unrest.
 +
If {{flag|Rûm}}:
 +
* is ''not'' a [[monarchy]] and ''not'' revolutionary
 +
** then it becomes a {{icon|monarchy|24px}} monarchy and enacts the ‘[[Ottoman Government]]’ government reform.
 +
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor or an elector,
 +
** then all its provinces are removed from the HRE.
 +
* is a duchy,
 +
** then it becomes a {{icon|kingdom|24px}}kingdom.
 +
* does ''not'' have [[custom ideas]],
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
}}<section end=moroccan_nation />
+
}}<section end=turkish_nation />
  
<section begin=algiers_nation />
+
<section begin=yemen_nation />
 
{{Decision
 
{{Decision
| version = 1.28
+
| version = 1.25
| decision_id = algiers_nation // MaghrebiCountryFormations
+
| decision_id = yemen_nation
| decision_name = Form Algerian Nation
+
| decision_name = Unite Yemen
| decision_text = The central part of the Maghreb has always been subjected to the whims of more powerful states based in the east or west. We must not allow history to repeat itself. By seizing the great port of Al-Djazair as well as some of the other important coastal cities in the region we can lay the foundation of a strong united state with a maritime focus which will allow us to surpass our historical enemies in the east and west.
+
| decision_text = For too long the fertile lands of Yemen have suffered in the hands of incompetent dynasties intent only on plundering her treasures. We must unite these lands so that they can once again prosper under an able ruler.
 +
| potential =
 +
* Playing with normal or historical nations.
 +
* Did ''not'' enact this decision before
 +
* Is ''not'' {{flag|Yemen}}, the {{flag|Holy Roman Empire}}, {{flag|The Papal State}}, or {{flag|Arabia}}
 +
* Primary culture is Yemeni
 +
* Is ''not'' a colonial nation
 +
* If the country is AI-controlled:
 +
** Is ''not'' a custom nation
 +
** Is ''not'' a former colonial nation
 +
** Owns at least 3 non-colony provinces
 +
** {{flag|Yemen}} does ''not'' exist
 +
| allow =
 +
* {{flag|Yemen}} does ''not'' exist
 +
* Is ''not'' at war
 +
* {{is_free_or_tributary_trigger}}
 +
* Is ''not'' a steppe horde
 +
* Owns core provinces Mokha (387), Aden (388), Sana'a (390) and Taiz (4280)
 +
* Owns core province Mukalla (389), Najran (391), ''or'' Abu Arish (2346)
 +
| effect =
 +
* Country becomes {{flag|Yemen}}
 +
* The country gets new missions
 +
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
 +
* Set government rank to {{icon|kingdom}} Kingdom, if it was Duchy
 +
* {{flag|Yemen}} gains a permanent claim on all unowned, non-core provinces in the following areas: Lower Yemen, Upper Yemen, Tihama al-Yemen, and Hadramut
 +
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 +
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 +
* Trigger country event ''“New Traditions & Ambitions”'', <!-- ideagroups.1 --> unless the country has custom or Yemeni ideas
 +
}}<section end=yemen_nation />
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Africa ==
 +
{{box wrapper}}
 +
 
 +
<section begin=moroccan_nation />
 +
{{Decision
 +
| version = 1.28
 +
| decision_id = moroccan_nation // MaghrebiCountryFormations
 +
| decision_name = Form Moroccan Kingdom
 +
| decision_text = While she has often been divided Morocco is considered by many to be the strongest nation in the Maghreb spiritually, economically and militarily. Once we control all of the constituent principalities of the kingdom we can reunite the area and rule the western Maghreb from Marrakesh as so many dynasties have done before us.
 +
| potential = The country:
 +
*is ''not'' [[Morocco]], [[Tunis]], [[the Papal State]] ''or'' the [[Holy Roman Empire]].
 +
*was never an [[end-game tag]].
 +
*has Moroccan ''or'' Berber as [[primary culture]].
 +
*is ''not'' a [[colonial nation]].
 +
*has ''not'' yet enacted this decision.
 +
If the country is AI-controlled, then it:
 +
*is ''not'' a former colonial nation.
 +
*has at least 5 [[cities]].
 +
| allow = {{flag|Morocco}} does ''not'' exist.<br>
 +
The country:
 +
*is ''not'' at [[war]].
 +
*{{is_free_or_tributary_trigger}}
 +
*is ''not'' a [[nomad nation]].
 +
*owns its [[core provinces]]:
 +
**Fez (343)
 +
**Marrakech (344)
 +
**either Sus (348) ''or'' Tafilalt (346)
 +
| effect = {{move_capital_effect|Marrakech (344)}}
 +
The country:
 +
* changes to {{flag|Morocco}}.
 +
* receives new [[mission]]s.
 +
* changes primary culture to Moroccan.
 +
* gains [[permanent claims]] on all provinces of the areas [[North Morocco]], [[Gharb]], [[Southern Morocco]], [[Central Morocco]], [[African_regions#Sus|Sus]], ''and'' [[African_regions#Tafilalt|Tafilalt]] that are not owned by Morocco.
 +
* gains {{icon|prestige|24px}}{{green|25}} prestige.
 +
If Morocco:
 +
* is a member of the [[Holy Roman Empire]] but ''not'' the emperor ''or'' an elector
 +
** then all its provinces are removed from the HRE.
 +
* is a duchy
 +
** then it becomes a {{icon|kingdom|24px}} kingdom.
 +
* is ''not'' the [[celestial empire]]
 +
** then it becomes a [[monarchy]].
 +
* does ''not'' have [[custom ideas]]
 +
** then it gets the {{icon|event|22px}} event ‘[[New Traditions & Ambitions]]’.
 +
}}<section end=moroccan_nation />
 +
 
 +
<section begin=algiers_nation />
 +
{{Decision
 +
| version = 1.28
 +
| decision_id = algiers_nation // MaghrebiCountryFormations
 +
| decision_name = Form Algerian Nation
 +
| decision_text = The central part of the Maghreb has always been subjected to the whims of more powerful states based in the east or west. We must not allow history to repeat itself. By seizing the great port of Al-Djazair as well as some of the other important coastal cities in the region we can lay the foundation of a strong united state with a maritime focus which will allow us to surpass our historical enemies in the east and west.
 
| potential = The country:
 
| potential = The country:
 
*is ''not'' [[Algiers]], [[Morocco]], [[Tunis]] ''or'' [[Tlemcen]].
 
*is ''not'' [[Algiers]], [[Morocco]], [[Tunis]] ''or'' [[Tlemcen]].
Line 3,846: Line 4,139:
  
 
{{end box wrapper}}
 
{{end box wrapper}}
== CN formation decisions ==
+
== Oceania ==
 
{{box wrapper}}
 
{{box wrapper}}
  
<section begin=alaska_nation />
+
<section begin=aotearoa_nation/>{{Decision
{{Former CN decision
+
| version = 1.31
| id= alaska_nation
+
| decision_id = aotearoa_nation
| formation= Alaska
+
| decision_name = Form Aotearoa
| title= Form Alaska
+
| decision_text = We have emerged as the Iwi that will unite them all under the same banner. The rise of Aotearoa starts today!
| desc = Although our home is cold and harsh, we have mastered its terrain and called it home. Countless empires have attempted to build and buy us, but now we stand alone and independent, ready to carve out a name for ourselves.
+
| potential =  
| colonial_region= Colonial Cascadia
+
* None of:
| prov_num= 5
+
** Is {{flag|Holy Roman Empire}}
| provinces= Western Alaska and Alaska Panhandle areas
+
* None of:
| extra=
+
** Is {{flag|The Papal State}}
* {{Effect/culture|British|American|yes}}
+
* Primary culture is Maori
* {{Effect/culture|Iberian|Mexican|yes}}
+
* Capital
* {{Effect/ideas}}
+
** Is in colonial region Colonial Australia
}}<section end=alaska_nation />
+
** Is a core of Our country
 
+
* Any province in the Colonial Australia region:
<section begin=australia_nation />
+
** Province is owned by Our country
{{Decision
+
* At least one of:
| version = 1.30
+
** Is player-controlled
| decision_id = australia_nation
+
** All of:
| decision_name=  Form Australian Nation
+
*** Is AI-controlled
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
+
*** Owns at least 3 non-colony provinces
| potential=
+
| allow =  
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
+
* Is independent or a tributary
* is ''not'' an [[end-game tag]].
+
* Is ''not'' at war
* ''Either'':
+
* Capital
** is a [[colonial nation]].
+
** Is in colonial region Colonial Australia
** is a former colonial nation.
+
** Is a core of Our country
** {{icon|capital|24px}} Capital is in the Colonial Australia region.
+
* At least 7 owned provinces with:
*** is ''not'' in a [[Technology#Groups|native American technology group]].
+
** At least one of:
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial Australia]] region.
+
*** Is in Te Ika a Maui Hauauru area
|allow=
+
*** Is in Te Ika a Maui Waho area
* {{flag|Australia}} does ''not'' exist.
+
*** Is in Te Waipounamu area
* {{icon|adm tech|24px}} Administrative technology is at least 10.
+
** Is a city
* {{is_free_or_tributary_trigger}}
+
* None of:
* is ''not'' at war.
+
** {{flag|Aotearoa}} exists
* {{icon|capital|24px}} Capital is in the Colonial Australia region.
+
| effect =  
* {{icon|province|24px}} owns at least '''10''' cities in the Australia region.
+
* Country becomes {{flag|Aotearoa}}
|effect= The country:
+
* If:
* changes to {{flag|Australia}}.
+
** Limited to:
* gains a [[permanent claim]] on every non-owned province of:
+
*** None of:
** Colonial Australia region.
+
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
* gains {{icon|prestige|24px}} {{green|25}} prestige.
+
** Set government rank to {{icon|kingdom}} Kingdom
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
+
* All provinces in the Te Ika a Maui Hauauru area:
** {{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change
+
** Limited to:
** {{icon|national unrest|24px}} {{red|+1}} National unrest
+
*** None of:
If the country:
+
**** Province is owned by Our country
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
+
** {{flag|Aotearoa}} gains a permanent claim on this province
**then all its provinces are removed from the HRE.
+
* All provinces in the Te Ika a Maui Waho area:
* is a duchy
+
** Limited to:
**then it becomes a {{icon|kingdom|24px}} kingdom.
+
*** None of:
{{Effect/ideas}}
+
**** Province is owned by Our country
}}<section end=australia_nation />
+
** {{flag|Aotearoa}} gains a permanent claim on this province
 +
* All provinces in the Te Waipounamu area:
 +
** Limited to:
 +
*** None of:
 +
**** Province is owned by Our country
 +
** {{flag|Aotearoa}} gains a permanent claim on this province
 +
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 +
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 +
* If:
 +
** Limited to:
 +
*** The country does ''not'' have [[custom ideas]]
 +
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=aotearoa_nation/>
  
<section begin=brazil_nation />
+
<section begin=unite_fiji/>{{Decision
{{Former CN decision
+
| version = 1.31
| id = brazil_nation // BrazilNation
+
| decision_id = unite_fiji
| formation = Brazil
+
| decision_name = Unite Fiji
| title = Form Brazilian Nation
+
| decision_text = The clans are one once more and we can claim the title of ruler of Fiji.
| desc = The colonial masters who wished to enslave us are gone. It is time to form a truly independent country of our own. From this day forth the watchword of Brazil will be 'Independence or Death!'
+
| potential =  
| colonial_region = Colonial Brazil
+
* None of:
| provinces= Brazil region
+
** Is {{flag|Holy Roman Empire}}
| extra=
+
* None of:
* {{Effect/culture|Iberian|Brazilian|yes}}
+
** Is {{flag|The Papal State}}
* {{Effect/ideas}}
+
* None of:
}}<section end=brazil_nation />
+
** Is {{flag|Viti}}
 
+
* Primary culture is Melanesian
<section begin=por_flee_to_brazil />
+
* Capital
{{Decision
+
** Is in Fiji area
|version = 1.30
+
** Is a core of Our country
|decision_id = por_flee_to_brazil // BrazilNation
+
* Any province in the Fiji area:
|decision_name = Flee to Brazil
+
** Province is owned by Our country
|decision_text = Portugal is in ruins! The monarch and the court must make haste across the sea before our enemies descend upon us once more. Though it will be painful to leave Portugal behind, we shall surely create a glorious new Empire in Brazil.
+
* At least one of:
|potential=
+
** Is player-controlled
* is ''not'' playing with [[random New World]].
+
** All of:
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
+
*** Is AI-controlled
* has not taken this decision before.
+
*** Owns at least 2 non-colony provinces
* is playing with normal ''or'' historical nations.
+
| allow =  
* is {{flag|Portugal}}:
+
* Is independent or a tributary
** {{icon|monarchy|24px}} is a monarchy.
+
* Is ''not'' at war
** {{icon|province|24px}} has fewer than 5 provinces in [[Europe]].
+
* Capital
** {{icon|capital|24px}} has a [[colonial]] subject nation with its capital in the Colonial Brazil region.
+
** Is in Fiji area
|allow=
+
** Is a core of Our country
* {{icon|adm tech|24px}} Administrative technology is at least 10.
+
* At least 3 owned provinces with:
* {{is_free_or_tributary_trigger}}
+
** Is in Fiji area
* is ''not'' at war.
+
** Is a city
* has a colonial subject nation
+
* None of:
** {{icon|capital}} with its capital in the Colonial Brazil region
+
** {{flag|Viti}} exists
** {{icon|province}} owns at least '''20''' cities
+
| effect =
|effect = The country:
+
* Country becomes {{flag|Viti}}
* changes to {{flag|Brazil}}.
+
* If:
* inherits all provinces belonging to owned colonial subject nation in the Brazil colonial region.
+
** Limited to:
* gets new {{icon|mission|21px}} missions.
+
*** None of:
* loses {{icon|stability|24px}}{{red|2}} stability.
+
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
* loses {{icon|prestige|24px}}{{red|25}} prestige.
+
** Set government rank to {{icon|kingdom}} Kingdom
* if in the christian religious group then
+
* If:
** {{flag|Portugal}} will be released as a [[junior partner]] in a [[Personal Union]] under Brazil.
+
** Limited to:
*** It gains cores on all owned provinces in Europe instead of {{flag|Brazil}}'s cores.
+
*** The country does ''not'' have [[custom ideas]]
*** It will have {{icon|monarchy}} with the [[File:Gov_crown.png|21px]] Autocracy government reform.
+
*** None of:
{{move_capital_effect|Rio de Janeiro (763) (or, if not owned, a random province in the Brazil colonial region) }}
+
**** Has activated 'Fijian Ideas'
If the country:
+
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
+
* All provinces in the Fiji area:
**then all its provinces are removed from the HRE.
+
** Limited to:
* {{Effect/ideas}}
+
*** None of:
}}<section end=por_flee_to_brazil />
+
**** Province is owned by Our country
 +
** {{flag|Viti}} gains a permanent claim on this province
 +
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 +
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=unite_fiji/>
  
<section begin=california_nation />
+
<section begin=unite_hawaii/>{{Decision
{{Former CN decision
+
| version = 1.31
| id = california_nation
+
| decision_id = unite_hawaii
| formation = California
+
| decision_name = Unite Hawaii
| title = Form Californian Nation
+
| decision_text = The islands are finally united under a unique ruler. A new time of prosperity is in front of us.
| desc = We have made a home in this rugged land. It is time for us to muster our strength and cast off the oppression of our colonial overlords, so that we may build a paradise in the West.
+
| potential =  
| colonial_region = Colonial California
+
* None of:
| provinces= California region
+
** Is {{flag|Holy Roman Empire}}
| extra=
+
* None of:
* {{Effect/culture|British|American|yes}}
+
** Is {{flag|The Papal State}}
* {{Effect/culture|Iberian|Mexican|yes}}
+
* None of:
}}<section end=california_nation />
+
** Is {{flag|Hawai'i}}
 
+
* Primary culture is Polynesian
<section begin=canada_nation />
+
* Capital
{{Former CN decision
+
** Is in Northern Polynesia area
| id = canada_nation
+
** Is a core of Our country
| formation = Canada
+
* Any province in the Northern Polynesia area:
| title = Form Canadian Nation
+
** Province is owned by Our country
| colonial_region = Colonial Canada
+
* At least one of:
| extra= {{Effect/ideas}}
+
** Is player-controlled
}}<section end=canada_nation />
+
** All of:
 
+
*** Is AI-controlled
<section begin=cascadia_nation />
+
*** Owns at least 2 non-colony provinces
{{Former CN decision
+
| allow =  
| id = cascadia_nation
+
* Is independent or a tributary
| formation = Cascadia
+
* Is ''not'' at war
| title = Form Cascadia
+
* Capital
| desc = All along the Columbia river and on the Pacific coast of America, our colonies stand united and independent and it is time we decided a name for our new nation, free from the labels of our colonial overlords. As Cascadia, we will lay claim to all lands north of the Columbia river and create a new nation of trade, freedom, and beauty!
+
** Is in Northern Polynesia area
| colonial_region = Colonial Cascadia
+
** Is a core of Our country
| extra=
+
* At least 4 owned provinces with:
* {{Effect/culture|Iberian|Mexican|yes}}
+
** Is in Northern Polynesia area
* {{Effect/ideas}}
+
** Is a city
}}<section end=cascadia_nation />
+
* None of:
 
+
** {{flag|Hawai'i}} exists
<section begin=chile_nation />
+
| effect =  
{{Former CN decision
+
* Country becomes {{flag|Hawai'i}}
| id = chile_nation
+
* If:
| formation = Chile
+
** Limited to:
| title = Form Chilean Nation
+
*** None of:
| colonial_region = Colonial La Plata
+
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
| prov_num= 5
+
** Set government rank to {{icon|kingdom}} Kingdom
| provinces = Central Chile, Southern Chile, and Northern Chile areas
+
* All provinces in the Northern Polynesia area:
}}<section end=chile_nation />
+
** Limited to:
 +
*** None of:
 +
**** Province is owned by Our country
 +
** {{flag|Hawai'i}} gains a permanent claim on this province
 +
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 +
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 +
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 +
| comment = AI decision factors:
 +
* Base weight: 1
 +
}}<section end=unite_hawaii/>
  
<section begin=colombia_nation />
+
{{end box wrapper}}
{{Former CN decision
+
== CN formation decisions ==
| id = colombia_nation
+
{{box wrapper}}
| formation = Colombia
 
| title = Form Colombian Nation
 
| colonial_region = Colonial Colombia
 
}}<section end=colombia_nation />
 
  
<section begin=cuba_nation />
+
<section begin=alaska_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = cuba_nation
+
| id= alaska_nation
| formation = Cuba
+
| formation= Alaska
| title = Form Cuban Nation
+
| title= Form Alaska
| desc = Our island has finally been freed from colonial oppressors, but this is not enough. We must unite our people behind a new identity free from the burden of the Old World if we are to maintain our independence.
+
| desc = Although our home is cold and harsh, we have mastered its terrain and called it home. Countless empires have attempted to build and buy us, but now we stand alone and independent, ready to carve out a name for ourselves.
| colonial_region = Colonial Caribbean
+
| colonial_region= Colonial Cascadia
| prov_num= 3
+
| prov_num= 5
| provinces= West Cuba and East Cuba areas
+
| provinces= Western Alaska and Alaska Panhandle areas
| core= yes
+
| extra=  
| claim= West Cuba and East Cuba areas
+
* {{Effect/culture|British|American|yes}}
}}<section end=cuba_nation />
+
* {{Effect/culture|Iberian|Mexican|yes}}
 +
* {{Effect/ideas}}
 +
}}<section end=alaska_nation />
  
<section begin=florida_nation />
+
<section begin=australia_nation />
{{Former CN decision
+
{{Decision
| id = florida_nation
+
| version = 1.30
| formation = Florida
+
| decision_id = australia_nation
| title = Form Floridian Nation
+
| decision_name= Form Australian Nation
| desc = Here in this rugged land of swamps, alligators, and sunny beaches we have managed to make a home. It is in these lands that we shall make a home, and the great exploits of the Florida Men will become known throughout America and the world!
+
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
| colonial_region = Colonial Eastern America ''or'' Colonial Louisiana
+
| potential=
| prov_num= 3
+
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
| provinces= Florida, East Florida, and West Florida areas
+
* is ''not'' an [[end-game tag]].
| claim= Florida area
+
* ''Either'':
** East Florida area
+
** is a [[colonial nation]].
** West Florida area
+
** is a former colonial nation.
** Lucayan Archipelago area
+
** {{icon|capital|24px}} Capital is in the Colonial Australia region.
| core= yes
+
*** is ''not'' in a [[Technology#Groups|native American technology group]].
| extra= {{Effect/culture|British|American|yes}}
+
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial Australia]] region.
}}<section end=florida_nation />
+
|allow=
 +
* {{flag|Australia}} does ''not'' exist.
 +
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 +
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' at war.
 +
* {{icon|capital|24px}} Capital is in the Colonial Australia region.
 +
* {{icon|province|24px}} owns at least '''10''' cities in the Australia region.
 +
|effect= The country:
 +
* changes to {{flag|Australia}}.
 +
* gains a [[permanent claim]] on every non-owned province of:
 +
** Colonial Australia region.
 +
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 +
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
 +
** {{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|24px}} {{red|+1}} National unrest
 +
If the country:
 +
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
 +
**then all its provinces are removed from the HRE.
 +
* is a duchy
 +
**then it becomes a {{icon|kingdom|24px}} kingdom.
 +
{{Effect/ideas}}
 +
}}<section end=australia_nation />
  
<section begin=haiti_nation />
+
<section begin=brazil_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = haiti_nation
+
| id = brazil_nation // BrazilNation
| formation = Haiti
+
| formation = Brazil
| title = Form Haitian Nation
+
| title = Form Brazilian Nation
| desc = It is not enough to have expelled the barbarians who have bloodied our land. We must forever assure liberty in the country of our birth and take any hope of re-enslaving us away from the inhuman government that for so long kept us oppressed. In the end we must live independent or die.
+
| desc = The colonial masters who wished to enslave us are gone. It is time to form a truly independent country of our own. From this day forth the watchword of Brazil will be 'Independence or Death!'
| colonial_region = Colonial Caribbean
+
| colonial_region = Colonial Brazil
| prov_num= 2
+
| provinces= Brazil region
| provinces= Haiti area
+
| extra=  
}}<section end=haiti_nation />
+
* {{Effect/culture|Iberian|Brazilian|yes}}
 +
* {{Effect/ideas}}
 +
}}<section end=brazil_nation />
  
<section begin=illinois_nation />
+
<section begin=por_flee_to_brazil />
 +
{{Decision
 +
|version = 1.30
 +
|decision_id = por_flee_to_brazil // BrazilNation
 +
|decision_name = Flee to Brazil
 +
|decision_text = Portugal is in ruins! The monarch and the court must make haste across the sea before our enemies descend upon us once more. Though it will be painful to leave Portugal behind, we shall surely create a glorious new Empire in Brazil.
 +
|potential=
 +
* is ''not'' playing with [[random New World]].
 +
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
 +
* has not taken this decision before.
 +
* is playing with normal ''or'' historical nations.
 +
* is {{flag|Portugal}}:
 +
** {{icon|monarchy|24px}} is a monarchy.
 +
** {{icon|province|24px}} has fewer than 5 provinces in [[Europe]].
 +
** {{icon|capital|24px}} has a [[colonial]] subject nation with its capital in the Colonial Brazil region.
 +
|allow=
 +
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 +
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' at war.
 +
* has a colonial subject nation
 +
** {{icon|capital}} with its capital in the Colonial Brazil region
 +
** {{icon|province}} owns at least '''20''' cities
 +
|effect = The country:
 +
* changes to {{flag|Brazil}}.
 +
* inherits all provinces belonging to owned colonial subject nation in the Brazil colonial region.
 +
* gets new {{icon|mission|21px}} missions.
 +
* loses {{icon|stability|24px}}{{red|2}} stability.
 +
* loses {{icon|prestige|24px}}{{red|25}} prestige.
 +
* if in the christian religious group then
 +
** {{flag|Portugal}} will be released as a [[junior partner]] in a [[Personal Union]] under Brazil.
 +
*** It gains cores on all owned provinces in Europe instead of {{flag|Brazil}}'s cores.
 +
*** It will have {{icon|monarchy}} with the [[File:Gov_crown.png|21px]] Autocracy government reform.
 +
{{move_capital_effect|Rio de Janeiro (763) (or, if not owned, a random province in the Brazil colonial region) }}
 +
If the country:
 +
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
 +
**then all its provinces are removed from the HRE.
 +
* {{Effect/ideas}}
 +
}}<section end=por_flee_to_brazil />
 +
 
 +
<section begin=california_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = illinois_nation
+
| id = california_nation
| formation = Illinois
+
| formation = California
| title = Form Illinoisan Nation
+
| title = Form Californian Nation
| desc = The Illinois Country has long been an administrative branch of the colony of Louisiana, but now that we are free we may begin to turn our attention away from the immeasurable length of the Mississippi and towards the Great Lakes.
+
| desc = We have made a home in this rugged land. It is time for us to muster our strength and cast off the oppression of our colonial overlords, so that we may build a paradise in the West.
| colonial_region = Colonial Louisiana
+
| colonial_region = Colonial California
| prov_num= 5
+
| provinces= California region
| provinces= Great Lakes region
+
| extra=  
| core= yes
+
* {{Effect/culture|British|American|yes}}
| claim = Great Lakes region
+
* {{Effect/culture|Iberian|Mexican|yes}}
| extra= {{Effect/culture|British|American|yes}}
+
}}<section end=california_nation />
}}<section end=illinois_nation />
 
  
<section begin=la_plata_nation />
+
<section begin=canada_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = la_plata_nation
+
| id = canada_nation
| formation = La Plata
+
| formation = Canada
| title = Form La Platan Nation
+
| title = Form Canadian Nation
| colonial_region = Colonial La Plata
+
| colonial_region = Colonial Canada
| extra= {{Effect/culture|Portugese|Brazilian|yes}}
+
| extra= {{Effect/ideas}}
}}<section end=la_plata_nation />
+
}}<section end=canada_nation />
  
<section begin=louisiana_nation />
+
<section begin=cascadia_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = louisiana_nation
+
| id = cascadia_nation
| formation = Louisiana
+
| formation = Cascadia
| title = Form Louisianan Nation
+
| title = Form Cascadia
| desc = Our people have had to adopt a hardened frontier lifestyle in this great wilderness. We are now simply a different people than Europeans: a coarser, tougher breed of men, wilder, intermarrying with the Indian. Let us build on the trade and soil of these rich riverlands, and amaze the world with our rugged prowess.
+
| desc = All along the Columbia river and on the Pacific coast of America, our colonies stand united and independent and it is time we decided a name for our new nation, free from the labels of our colonial overlords. As Cascadia, we will lay claim to all lands north of the Columbia river and create a new nation of trade, freedom, and beauty!
| colonial_region = Colonial Louisiana
+
| colonial_region = Colonial Cascadia
}}<section end=louisiana_nation />
 
 
 
<section begin=mexico_nation />
 
{{Former CN decision
 
| id = mexico_nation
 
| formation = Mexico
 
| title = Form Mexican Nation
 
| desc = We must leave the last of our colonial heritage behind and reform into a proper independent state. The nation of Mexico will become the protector of all of Mesoamerica!
 
| colonial_region = Colonial Mexico
 
 
| extra=
 
| extra=
 
* {{Effect/culture|Iberian|Mexican|yes}}
 
* {{Effect/culture|Iberian|Mexican|yes}}
 
* {{Effect/ideas}}
 
* {{Effect/ideas}}
}}<section end=mexico_nation />
+
}}<section end=cascadia_nation />
 +
 
 +
<section begin=chile_nation />
 +
{{Former CN decision
 +
| id = chile_nation
 +
| formation = Chile
 +
| title = Form Chilean Nation
 +
| colonial_region = Colonial La Plata
 +
| prov_num= 5
 +
| provinces = Central Chile, Southern Chile, and Northern Chile areas
 +
}}<section end=chile_nation />
  
<section begin=paraguay_nation />
+
<section begin=colombia_nation />
{{Decision
+
{{Former CN decision
| version = 1.30
+
| id = colombia_nation
| decision_id = paraguay_nation
+
| formation = Colombia
| decision_name= Form Paraguayan Nation
+
| title = Form Colombian Nation
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
+
| colonial_region = Colonial Colombia
| potential=
+
}}<section end=colombia_nation />
* is ''not'' playing with [[random New World]].
 
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
 
* is ''not'' an [[end-game tag]].
 
* {{icon|Steppe horde|24px}} is ''not'' a nomad nation.
 
* ''Either'':
 
** is a [[colonial nation]].
 
** is a former colonial nation.
 
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial La Plata]] region.
 
|allow=
 
* {{flag|Paraguay}} does ''not'' exist.
 
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 
* is a former colonial nation.
 
* {{is_free_or_tributary_trigger}}
 
* is ''not'' at war.
 
* {{icon|province|24px}} owns at least '''3''' cities in the Paraguay area.
 
|effect= The country:
 
* changes to {{flag|Paraguay}}.
 
* gains a [[permanent claim]] on every non-owned province of:
 
** Colonial La Plata region.
 
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
 
** {{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|24px}} {{red|+1}} National unrest
 
If the country:
 
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
 
**then all its provinces are removed from the HRE.
 
* is a duchy
 
**then it becomes a {{icon|kingdom|24px}} kingdom.
 
}}<section end=paraguay_nation />
 
  
<section begin=peru_nation />
+
<section begin=cuba_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = peru_nation
+
| id = cuba_nation
| formation = Peru
+
| formation = Cuba
| title = Form Peruvian Nation
+
| title = Form Cuban Nation
| colonial_region = Colonial Peru
+
| desc = Our island has finally been freed from colonial oppressors, but this is not enough. We must unite our people behind a new identity free from the burden of the Old World if we are to maintain our independence.
}}<section end=peru_nation />
+
| colonial_region = Colonial Caribbean
 +
| prov_num= 3
 +
| provinces= West Cuba and East Cuba areas
 +
| core= yes
 +
| claim= West Cuba and East Cuba areas
 +
}}<section end=cuba_nation />
  
<section begin=quebec_nation />
+
<section begin=florida_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = quebec_nation
+
| id = florida_nation
| formation = Quebec
+
| formation = Florida
| title = Form Quebecian Nation
+
| title = Form Floridian Nation
| colonial_region = Colonial Canada
+
| desc = Here in this rugged land of swamps, alligators, and sunny beaches we have managed to make a home. It is in these lands that we shall make a home, and the great exploits of the Florida Men will become known throughout America and the world!
| extra= {{Effect/ideas}}
+
| colonial_region = Colonial Eastern America ''or'' Colonial Louisiana
}}<section end=quebec_nation />
 
 
 
<section begin=sonora_nation />
 
{{Former CN decision
 
| id = sonora_nation
 
| formation = Sonora
 
| title = Form Sonora Nation
 
| desc = Here in the lush fertile lands of the American Northwest and free from the colonial powers of the Old World, we find ourselves capable of cutting all ties with our old identity and drafting a constitution that promises to protect the rights of citizens and landowners. We will form a new nation on the principles of freedom and unity.
 
| colonial_region = Colonial California
 
 
| prov_num= 3
 
| prov_num= 3
| provinces= Baja California and Sonora areas
+
| provinces= Florida, East Florida, and West Florida areas
| claim= [[Baja California]] area
+
| claim= Florida area
** [[North_American_regions#Sonora|Sonora]] area
+
** East Florida area
** [[Apacheria]] area
+
** West Florida area
** [[Arizona]] area
+
** Lucayan Archipelago area
** [[Chihuahua]] area
 
** [[Durango]] area
 
** [[Nayarit]] area
 
** Kumeyaay (2476)
 
 
| core= yes
 
| core= yes
| extra=  
+
| extra= {{Effect/culture|British|American|yes}}
* {{Effect/culture|British|American|yes}}
+
}}<section end=florida_nation />
* {{Effect/culture|Iberian|Mexican|yes}}
 
* {{Effect/ideas}}
 
}}<section end=sonora_nation />
 
  
<section begin=texas_nation />
+
<section begin=haiti_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = texas_nation
+
| id = haiti_nation
| formation = Texas
+
| formation = Haiti
| title = Form Texan Nation
+
| title = Form Haitian Nation
| desc = When a government has ceased to protect the lives, liberty and property of the people, from whom its legitimate powers are derived, and for the advancement of whose happiness it was instituted, and so far from being a guarantee for the enjoyment of those inestimable and inalienable rights, becomes an instrument in the hands of evil rulers for their oppression.
+
| desc = It is not enough to have expelled the barbarians who have bloodied our land. We must forever assure liberty in the country of our birth and take any hope of re-enslaving us away from the inhuman government that for so long kept us oppressed. In the end we must live independent or die.
| colonial_region = Rio Grande
+
| colonial_region = Colonial Caribbean
| prov_num= 4
+
| prov_num= 2
| extra=  
+
| provinces= Haiti area
* {{Effect/culture|British|American|yes}}
+
}}<section end=haiti_nation />
* {{Effect/culture|Iberian|Mexican|yes}}
 
* {{Effect/ideas}}
 
}}<section end=texas_nation />
 
  
<section begin=upca_nation />
+
<section begin=illinois_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = upca_nation
+
| id = illinois_nation
| formation = United Central America
+
| formation = Illinois
| title = Form Central American Nation
+
| title = Form Illinoisan Nation
| desc = Our people have endured years of foreign meddling, subjugation, incursions, and our lands divided... Enough! The time has come to liberate and unite our people under one banner, and write our own destiny. We will form a liberal nation enriched by the trade passing between the Atlantic and the Pacific oceans.
+
| desc = The Illinois Country has long been an administrative branch of the colony of Louisiana, but now that we are free we may begin to turn our attention away from the immeasurable length of the Mississippi and towards the Great Lakes.
| colonial_region = Central America
+
| colonial_region = Colonial Louisiana
 
| prov_num= 5
 
| prov_num= 5
| provinces = Colonial Mexico region
+
| provinces= Great Lakes region
| extra= {{Effect/culture|Iberian|Mexican|yes}}
+
| core= yes
}}<section end=upca_nation />
+
| claim = Great Lakes region
 +
| extra= {{Effect/culture|British|American|yes}}
 +
}}<section end=illinois_nation />
  
<section begin=usa_nation />
+
<section begin=la_plata_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = usa_nation
+
| id = la_plata_nation
| formation = United States
+
| formation = La Plata
| title = Form American Nation
+
| title = Form La Platan Nation
| desc = Long have these proud colonies been subject to the greed and oppression of the European powers, but no more! The surge of liberty in the colonies has granted us an opportunity of forming a proud federation of independent states free from tyranny. The United States of America!
+
| colonial_region = Colonial La Plata
| colonial_region = Colonial Eastern America
+
| extra= {{Effect/culture|Portugese|Brazilian|yes}}
| extra=
+
}}<section end=la_plata_nation />
* {{Effect/culture|British|American|yes}}
 
* {{Effect/ideas}}
 
* gets new {{icon|mission|20px}} [[American missions|missions]].
 
}}<section end=usa_nation />
 
  
<section begin=venezuela_nation />
+
<section begin=louisiana_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = venezuela_nation
+
| id = louisiana_nation
| formation = Venezuela
+
| formation = Louisiana
| title = Form Venezuelan Nation
+
| title = Form Louisianan Nation
| colonial_region = Colonial Colombia
+
| desc = Our people have had to adopt a hardened frontier lifestyle in this great wilderness. We are now simply a different people than Europeans: a coarser, tougher breed of men, wilder, intermarrying with the Indian. Let us build on the trade and soil of these rich riverlands, and amaze the world with our rugged prowess.
| prov_num= 5
+
| colonial_region = Colonial Louisiana
| provinces = Central Llanos, Eastern Llanos, Maracaibo, and Venezuela areas
+
}}<section end=louisiana_nation />
}}<section end=venezuela_nation />
 
  
<section begin=vermont_nation />
+
<section begin=mexico_nation />
 
{{Former CN decision
 
{{Former CN decision
| id = vermont_nation
+
| id = mexico_nation
| formation = Vermont
+
| formation = Mexico
| title = Form Vermonter Nation
+
| title = Form Mexican Nation
| desc = Here in the lush fertile lands of the American Northwest and free from the colonial powers of the Old World, we find ourselves capable of cutting all ties with our old identity and drafting a constitution that promises to protect the rights of citizens and landowners. We will form a new nation on the principles of freedom and unity.
+
| desc = We must leave the last of our colonial heritage behind and reform into a proper independent state. The nation of Mexico will become the protector of all of Mesoamerica!
| colonial_region = Colonial Eastern America
+
| colonial_region = Colonial Mexico
| prov_num= 5
+
| extra=
| provinces = Pennsylvania region and Missisquoi (2563)
+
* {{Effect/culture|Iberian|Mexican|yes}}
| claim = Pennsylvania region
 
** Lower Acadia area
 
** Upper Acadia area
 
| core= yes
 
| extra=
 
* {{Effect/culture|British|American|yes}}
 
 
* {{Effect/ideas}}
 
* {{Effect/ideas}}
}}<section end=vermont_nation />
+
}}<section end=mexico_nation />
  
<section begin=west_indies_nation />
+
<section begin=paraguay_nation />
{{Former CN decision
 
| id = west_indies_nation
 
| formation = West Indies
 
| title = Form Caribbean Nation
 
| desc = Now that our islands have been cut from the corrupt and weak powers of the Old World, we must federalise ourselves into a nation capable of uniting our disporate islands and their countless cultures and languages. We will never be one people, but in the West Indies Federation, we will dwell together in unity.
 
| colonial_region = Colonial Caribbean
 
| core= yes
 
| extra= {{Effect/ideas}}
 
}}<section end=west_indies_nation />
 
 
 
<section begin=zealandia_nation />
 
 
{{Decision
 
{{Decision
 
| version = 1.30
 
| version = 1.30
| decision_id = zealandia_nation
+
| decision_id = paraguay_nation
| decision_name= Form Zealandia
+
| decision_name= Form Paraguayan Nation
 
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
 
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
 
| potential=
 
| potential=
 +
* is ''not'' playing with [[random New World]].
 
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
 
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
 
* is ''not'' an [[end-game tag]].
 
* is ''not'' an [[end-game tag]].
 +
* {{icon|Steppe horde|24px}} is ''not'' a nomad nation.
 
* ''Either'':
 
* ''Either'':
 
** is a [[colonial nation]].
 
** is a [[colonial nation]].
 
** is a former colonial nation.
 
** is a former colonial nation.
** {{icon|capital|24px}} Capital is in the Colonial Australia region.
+
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial La Plata]] region.
*** is ''not'' in a [[Technology#Groups|native American technology group]].
 
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial Australia]] region.
 
 
|allow=
 
|allow=
* {{flag|Zealandia}} does ''not'' exist.
+
* {{flag|Paraguay}} does ''not'' exist.
 
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 +
* is a former colonial nation.
 
* {{is_free_or_tributary_trigger}}
 
* {{is_free_or_tributary_trigger}}
 
* is ''not'' at war.
 
* is ''not'' at war.
* {{icon|capital|24px}} Capital is in the Colonial Australia region.
+
* {{icon|province|24px}} owns at least '''3''' cities in the Paraguay area.
* {{icon|province|24px}} owns at least '''4''' cities in the Te Ika a Maui and Te Waipounamu areas.
 
 
|effect= The country:
 
|effect= The country:
* changes to {{flag|Zealandia}}.
+
* changes to {{flag|Paraguay}}.
 
* gains a [[permanent claim]] on every non-owned province of:
 
* gains a [[permanent claim]] on every non-owned province of:
** Te Ika a Maui and Te Waipounamu areas.
+
** Colonial La Plata region.
 
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
 
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
Line 4,282: Line 4,606:
 
* is a duchy
 
* is a duchy
 
**then it becomes a {{icon|kingdom|24px}} kingdom.
 
**then it becomes a {{icon|kingdom|24px}} kingdom.
{{Effect/ideas}}
+
}}<section end=paraguay_nation />
}}<section end=zealandia_nation />
+
 
 +
<section begin=peru_nation />
 +
{{Former CN decision
 +
| id = peru_nation
 +
| formation = Peru
 +
| title = Form Peruvian Nation
 +
| colonial_region = Colonial Peru
 +
}}<section end=peru_nation />
  
{{end box wrapper}}
+
<section begin=quebec_nation />
 +
{{Former CN decision
 +
| id = quebec_nation
 +
| formation = Quebec
 +
| title = Form Quebecian Nation
 +
| colonial_region = Colonial Canada
 +
| extra= {{Effect/ideas}}
 +
}}<section end=quebec_nation />
 +
 
 +
<section begin=sonora_nation />
 +
{{Former CN decision
 +
| id = sonora_nation
 +
| formation = Sonora
 +
| title = Form Sonora Nation
 +
| desc = Here in the lush fertile lands of the American Northwest and free from the colonial powers of the Old World, we find ourselves capable of cutting all ties with our old identity and drafting a constitution that promises to protect the rights of citizens and landowners. We will form a new nation on the principles of freedom and unity.
 +
| colonial_region = Colonial California
 +
| prov_num= 3
 +
| provinces= Baja California and Sonora areas
 +
| claim= [[Baja California]] area
 +
** [[North_American_regions#Sonora|Sonora]] area
 +
** [[Apacheria]] area
 +
** [[Arizona]] area
 +
** [[Chihuahua]] area
 +
** [[Durango]] area
 +
** [[Nayarit]] area
 +
** Kumeyaay (2476)
 +
| core= yes
 +
| extra=
 +
* {{Effect/culture|British|American|yes}}
 +
* {{Effect/culture|Iberian|Mexican|yes}}
 +
* {{Effect/ideas}}
 +
}}<section end=sonora_nation />
 +
 
 +
<section begin=texas_nation />
 +
{{Former CN decision
 +
| id = texas_nation
 +
| formation = Texas
 +
| title = Form Texan Nation
 +
| desc = When a government has ceased to protect the lives, liberty and property of the people, from whom its legitimate powers are derived, and for the advancement of whose happiness it was instituted, and so far from being a guarantee for the enjoyment of those inestimable and inalienable rights, becomes an instrument in the hands of evil rulers for their oppression.
 +
| colonial_region = Rio Grande
 +
| prov_num= 4
 +
| extra=
 +
* {{Effect/culture|British|American|yes}}
 +
* {{Effect/culture|Iberian|Mexican|yes}}
 +
* {{Effect/ideas}}
 +
}}<section end=texas_nation />
 +
 
 +
<section begin=upca_nation />
 +
{{Former CN decision
 +
| id = upca_nation
 +
| formation = United Central America
 +
| title = Form Central American Nation
 +
| desc = Our people have endured years of foreign meddling, subjugation, incursions, and our lands divided... Enough! The time has come to liberate and unite our people under one banner, and write our own destiny. We will form a liberal nation enriched by the trade passing between the Atlantic and the Pacific oceans.
 +
| colonial_region = Central America
 +
| prov_num= 5
 +
| provinces = Colonial Mexico region
 +
| extra= {{Effect/culture|Iberian|Mexican|yes}}
 +
}}<section end=upca_nation />
 +
 
 +
<section begin=usa_nation />
 +
{{Former CN decision
 +
| id = usa_nation
 +
| formation = United States
 +
| title = Form American Nation
 +
| desc = Long have these proud colonies been subject to the greed and oppression of the European powers, but no more! The surge of liberty in the colonies has granted us an opportunity of forming a proud federation of independent states free from tyranny. The United States of America!
 +
| colonial_region = Colonial Eastern America
 +
| extra=
 +
* {{Effect/culture|British|American|yes}}
 +
* {{Effect/ideas}}
 +
* gets new {{icon|mission|20px}} [[American missions|missions]].
 +
}}<section end=usa_nation />
 +
 
 +
<section begin=venezuela_nation />
 +
{{Former CN decision
 +
| id = venezuela_nation
 +
| formation = Venezuela
 +
| title = Form Venezuelan Nation
 +
| colonial_region = Colonial Colombia
 +
| prov_num= 5
 +
| provinces = Central Llanos, Eastern Llanos, Maracaibo, and Venezuela areas
 +
}}<section end=venezuela_nation />
 +
 
 +
<section begin=vermont_nation />
 +
{{Former CN decision
 +
| id = vermont_nation
 +
| formation = Vermont
 +
| title = Form Vermonter Nation
 +
| desc = Here in the lush fertile lands of the American Northwest and free from the colonial powers of the Old World, we find ourselves capable of cutting all ties with our old identity and drafting a constitution that promises to protect the rights of citizens and landowners. We will form a new nation on the principles of freedom and unity.
 +
| colonial_region = Colonial Eastern America
 +
| prov_num= 5
 +
| provinces = Pennsylvania region and Missisquoi (2563)
 +
| claim = Pennsylvania region
 +
** Lower Acadia area
 +
** Upper Acadia area
 +
| core= yes
 +
| extra=
 +
* {{Effect/culture|British|American|yes}}
 +
* {{Effect/ideas}}
 +
}}<section end=vermont_nation />
 +
 
 +
<section begin=west_indies_nation />
 +
{{Former CN decision
 +
| id = west_indies_nation
 +
| formation = West Indies
 +
| title = Form Caribbean Nation
 +
| desc = Now that our islands have been cut from the corrupt and weak powers of the Old World, we must federalise ourselves into a nation capable of uniting our disporate islands and their countless cultures and languages. We will never be one people, but in the West Indies Federation, we will dwell together in unity.
 +
| colonial_region = Colonial Caribbean
 +
| core= yes
 +
| extra= {{Effect/ideas}}
 +
}}<section end=west_indies_nation />
 +
 
 +
<section begin=zealandia_nation />
 +
{{Decision
 +
| version = 1.30
 +
| decision_id = zealandia_nation
 +
| decision_name=  Form Zealandia
 +
| decision_text= The time has come to shake off the last remains of our colonial past. We must form a proper nation and solidify our claims to this region.
 +
| potential=
 +
* has not enacted a [[Formable_countries#Former_colonial_nations|colonial nation formation decision]] before.
 +
* is ''not'' an [[end-game tag]].
 +
* ''Either'':
 +
** is a [[colonial nation]].
 +
** is a former colonial nation.
 +
** {{icon|capital|24px}} Capital is in the Colonial Australia region.
 +
*** is ''not'' in a [[Technology#Groups|native American technology group]].
 +
* {{icon|province|24px}} owns a province in the [[colonial region|Colonial Australia]] region.
 +
|allow=
 +
* {{flag|Zealandia}} does ''not'' exist.
 +
* {{icon|adm tech|24px}} Administrative technology is at least 10.
 +
* {{is_free_or_tributary_trigger}}
 +
* is ''not'' at war.
 +
* {{icon|capital|24px}} Capital is in the Colonial Australia region.
 +
* {{icon|province|24px}} owns at least '''4''' cities in the Te Ika a Maui and Te Waipounamu areas.
 +
|effect= The country:
 +
* changes to {{flag|Zealandia}}.
 +
* gains a [[permanent claim]] on every non-owned province of:
 +
** Te Ika a Maui and Te Waipounamu areas.
 +
* gains {{icon|prestige|24px}} {{green|25}} prestige.
 +
* gets the modifier ''“Increased Centralization”'' for {{icon|time|24px}} 20 years:
 +
** {{icon|autonomy|24px}} {{green|−0.05}} Monthly autonomy change
 +
** {{icon|national unrest|24px}} {{red|+1}} National unrest
 +
If the country:
 +
* is a member of the [[Holy Roman Empire]] and ''not'' an elector or the emperor
 +
**then all its provinces are removed from the HRE.
 +
* is a duchy
 +
**then it becomes a {{icon|kingdom|24px}} kingdom.
 +
{{Effect/ideas}}
 +
}}<section end=zealandia_nation />
  
==New 1.31 formation decisions==
 
{{Computer generated}}
 
{{Expand|with=improve formatting and move the decision to the correct section}}
 
{{box wrapper}}
 
<section begin=aotearoa_nation/>{{Decision
 
| version = 1.31
 
| decision_id = aotearoa_nation
 
| decision_name = Form Aotearoa
 
| decision_text = We have emerged as the Iwi that will unite them all under the same banner. The rise of Aotearoa starts today!
 
| potential =
 
* None of:
 
** Is {{flag|Holy Roman Empire}}
 
* None of:
 
** Is {{flag|The Papal State}}
 
* Primary culture is Maori
 
* Capital
 
** Is in colonial region Colonial Australia
 
** Is a core of Our country
 
* Any province in the Colonial Australia region:
 
** Province is owned by Our country
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** Is AI-controlled
 
*** Owns at least 3 non-colony provinces
 
| allow =
 
* Is independent or a tributary
 
* Is ''not'' at war
 
* Capital
 
** Is in colonial region Colonial Australia
 
** Is a core of Our country
 
* At least 7 owned provinces with:
 
** At least one of:
 
*** Is in Te Ika a Maui Hauauru area
 
*** Is in Te Ika a Maui Waho area
 
*** Is in Te Waipounamu area
 
** Is a city
 
* None of:
 
** {{flag|Aotearoa}} exists
 
| effect =
 
* Country becomes {{flag|Aotearoa}}
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 
** Set government rank to {{icon|kingdom}} Kingdom
 
* All provinces in the Te Ika a Maui Hauauru area:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** {{flag|Aotearoa}} gains a permanent claim on this province
 
* All provinces in the Te Ika a Maui Waho area:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** {{flag|Aotearoa}} gains a permanent claim on this province
 
* All provinces in the Te Waipounamu area:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** {{flag|Aotearoa}} gains a permanent claim on this province
 
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
* If:
 
** Limited to:
 
*** The country does ''not'' have [[custom ideas]]
 
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=aotearoa_nation/>
 
<section begin=restore_dai_viet/>{{Decision
 
| version = 1.31
 
| decision_id = restore_dai_viet
 
| decision_name = Restore Dai Viet
 
| decision_text = Dai Viet has been torn apart by feuding noble houses. We must unite the Vietnamese people and restore our kingdom.
 
| potential =
 
* Playing with normal or historical nations
 
* None of:
 
** Country flag <tt>formed_dai_viet_flag</tt> is set
 
* The country was never an [[end-game tag]]
 
* At least one of:
 
** Is player-controlled
 
** Is ''not'' playing a custom nation
 
* None of:
 
** Is {{flag|Dai Viet}}
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** None of:
 
**** {{flag|Dai Viet}} exists
 
*** Owns at least 3 non-colony provinces
 
* None of:
 
** Is {{flag|Holy Roman Empire}}
 
* None of:
 
** Is {{flag|The Papal State}}
 
* Primary culture is Vietnamese
 
* Is ''not'' a colonial nation
 
* At least one of:
 
** Is ''not'' a former colonial nation
 
** All of:
 
*** Is a former colonial nation
 
*** Is player-controlled
 
| allow =
 
* None of:
 
** {{flag|Dai Viet}} exists
 
* Is ''not'' at war
 
* Is independent or a tributary
 
* Is ''not'' a steppe horde
 
* All provinces in the Annam area:
 
** Province is owned by Our country
 
** Is a core of Our country
 
* All provinces in the Sông Hông area:
 
** Province is owned by Our country
 
** Is a core of Our country
 
* At least one of:
 
** Is {{flag|Tonkin}}
 
** None of:
 
*** {{flag|Tonkin}} exists
 
* At least one of:
 
** Is {{flag|Annam}}
 
** None of:
 
*** {{flag|Annam}} exists
 
| effect =
 
* Country becomes {{flag|Dai Viet}}
 
* Gets new {{icon|mission|21px}} missions
 
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 
** Set government rank to {{icon|kingdom}} Kingdom
 
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
* If:
 
** Limited to:
 
*** The country does ''not'' have [[custom ideas]]
 
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
* Set country flag <tt>formed_dai_viet_flag</tt>
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=restore_dai_viet/>
 
<section begin=unite_fiji/>{{Decision
 
| version = 1.31
 
| decision_id = unite_fiji
 
| decision_name = Unite Fiji
 
| decision_text = The clans are one once more and we can claim the title of ruler of Fiji.
 
| potential =
 
* None of:
 
** Is {{flag|Holy Roman Empire}}
 
* None of:
 
** Is {{flag|The Papal State}}
 
* None of:
 
** Is {{flag|Viti}}
 
* Primary culture is Melanesian
 
* Capital
 
** Is in Fiji area
 
** Is a core of Our country
 
* Any province in the Fiji area:
 
** Province is owned by Our country
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** Is AI-controlled
 
*** Owns at least 2 non-colony provinces
 
| allow =
 
* Is independent or a tributary
 
* Is ''not'' at war
 
* Capital
 
** Is in Fiji area
 
** Is a core of Our country
 
* At least 3 owned provinces with:
 
** Is in Fiji area
 
** Is a city
 
* None of:
 
** {{flag|Viti}} exists
 
| effect =
 
* Country becomes {{flag|Viti}}
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 
** Set government rank to {{icon|kingdom}} Kingdom
 
* If:
 
** Limited to:
 
*** The country does ''not'' have [[custom ideas]]
 
*** None of:
 
**** Has activated 'Fijian Ideas'
 
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
* All provinces in the Fiji area:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** {{flag|Viti}} gains a permanent claim on this province
 
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=unite_fiji/>
 
<section begin=unite_hawaii/>{{Decision
 
| version = 1.31
 
| decision_id = unite_hawaii
 
| decision_name = Unite Hawaii
 
| decision_text = The islands are finally united under a unique ruler. A new time of prosperity is in front of us.
 
| potential =
 
* None of:
 
** Is {{flag|Holy Roman Empire}}
 
* None of:
 
** Is {{flag|The Papal State}}
 
* None of:
 
** Is {{flag|Hawai'i}}
 
* Primary culture is Polynesian
 
* Capital
 
** Is in Northern Polynesia area
 
** Is a core of Our country
 
* Any province in the Northern Polynesia area:
 
** Province is owned by Our country
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** Is AI-controlled
 
*** Owns at least 2 non-colony provinces
 
| allow =
 
* Is independent or a tributary
 
* Is ''not'' at war
 
* Capital
 
** Is in Northern Polynesia area
 
** Is a core of Our country
 
* At least 4 owned provinces with:
 
** Is in Northern Polynesia area
 
** Is a city
 
* None of:
 
** {{flag|Hawai'i}} exists
 
| effect =
 
* Country becomes {{flag|Hawai'i}}
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 
** Set government rank to {{icon|kingdom}} Kingdom
 
* All provinces in the Northern Polynesia area:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** {{flag|Hawai'i}} gains a permanent claim on this province
 
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=unite_hawaii/>
 
<section begin=lanfang_decision_formation/>{{Decision
 
| version = 1.31
 
| decision_id = lanfang_decision_formation
 
| decision_name = Invite Kongsi Federations
 
| potential =
 
* Is {{flag|Sambas}}
 
* Owns province Pontianak
 
* Playing with normal or historical nations
 
* The country was never an [[end-game tag]]
 
* None of:
 
** Country flag <tt>formed_lanfang_flag</tt> is set
 
* At least one of:
 
** Is player-controlled
 
** Is ''not'' playing a custom nation
 
| allow =
 
* None of:
 
** {{flag|Lanfang}} exists
 
* Province Waichow:
 
** Culture is Hakka
 
** None of:
 
*** Province is owned by {{flag|Ming}}
 
* Owns province Pontianak
 
* Province Pontianak:
 
** Is in a state
 
* Is independent or a tributary
 
* Is ''not'' at war
 
* None of:
 
** Owns at least 10 non-colony provinces
 
| effect =
 
* Country becomes {{flag|Lanfang}}
 
* Change culture to Hakka
 
* Change religion to {{icon|confucianism|28px}} Confucian
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government is republic
 
** Change government to republic
 
* Enact government reform Kongsi Federation
 
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
 
* Province Pontianak:
 
** Province becomes the new {{icon|capital}} capital. If it was in the empire and the country isn't, it is removed from the empire.
 
** Change culture to Hakka
 
** Change religion to {{icon|confucianism|28px}} Confucian
 
** Gain {{icon|production|28px}} {{green|3}} base production
 
* Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=lanfang_decision_formation/>
 
<section begin=restore_lan_xang/>{{Decision
 
| version = 1.31
 
| decision_id = restore_lan_xang
 
| decision_name = Restore Lan Xang
 
| decision_text = The great Lao nation has been shattered into pieces. It is up to us to reunite the nation by controlling the most important cities and eliminating contenders to the throne.
 
| potential =
 
* Playing with normal or historical nations
 
* None of:
 
** Country flag <tt>formed_lan_xang_flag</tt> is set
 
* The country was never an [[end-game tag]]
 
* At least one of:
 
** Is player-controlled
 
** Is ''not'' playing a custom nation
 
* None of:
 
** Is {{flag|Lan Xang}}
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** None of:
 
**** {{flag|Lan Xang}} exists
 
*** Owns at least 3 non-colony provinces
 
* None of:
 
** Is {{flag|Holy Roman Empire}}
 
* None of:
 
** Is {{flag|The Papal State}}
 
* Primary culture is Lao
 
* Is ''not'' a colonial nation
 
* At least one of:
 
** Is ''not'' a former colonial nation
 
** All of:
 
*** Is a former colonial nation
 
*** Is player-controlled
 
| allow =
 
* Is ''not'' at war
 
* Is independent or a tributary
 
* Is ''not'' a steppe horde
 
* Province Vientiane:
 
** Province is owned by Our country
 
** Is a core of Our country
 
* Province Luang Prabang:
 
** Province is owned by Our country
 
** Is a core of Our country
 
* Province Champasak:
 
** Province is owned by Our country
 
** Is a core of Our country
 
* None of:
 
** {{flag|Lan Xang}} exists
 
* At least one of:
 
** Is {{flag|Luang Prabang}}
 
** None of:
 
*** {{flag|Luang Prabang}} exists
 
* At least one of:
 
** Is {{flag|Vientiane}}
 
** None of:
 
*** {{flag|Vientiane}} exists
 
* At least one of:
 
** Is {{flag|Champasak}}
 
** None of:
 
*** {{flag|Champasak}} exists
 
| effect =
 
* Country becomes {{flag|Lan Xang}}
 
* Gets new {{icon|mission|21px}} missions
 
* Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
 
* If:
 
** Limited to:
 
*** None of:
 
**** Government rank is {{icon|kingdom}}Kingdom or {{icon|empire}} Empire<!-- not {{icon|duchy}} Duchy -->
 
** Set government rank to {{icon|kingdom}} Kingdom
 
* Gain country modifier ''“Increased Centralization”'' <!-- centralization_modifier --> for 20 years, giving the following effects:
 
** {{icon|global autonomy|28px}} {{green|−0.05}} Monthly autonomy change
 
** {{icon|national unrest|28px}} {{red|+1}} National unrest
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
* If:
 
** Limited to:
 
*** The country does ''not'' have [[custom ideas]]
 
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
* Set country flag <tt>formed_lan_xang_flag</tt>
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=restore_lan_xang/>
 
<section begin=siamese_nation/>{{Decision
 
| version = 1.31
 
| decision_id = siamese_nation
 
| decision_name = Form Siamese Nation
 
| decision_text = The Thai peoples must be united under a single state, forging an empire that will dominate South-East Asia.
 
| potential =
 
* Playing with normal or historical nations
 
* The country was never an [[end-game tag]]
 
* None of:
 
** Country flag <tt>formed_siam_flag</tt> is set
 
* None of:
 
** Is {{flag|Siam}}
 
* At least one of:
 
** Is player-controlled
 
** Is ''not'' playing a custom nation
 
* At least one of:
 
** None of:
 
*** {{flag|Siam}} exists
 
** Is player-controlled
 
* Culture is in Tai group
 
* At least one of:
 
** Is player-controlled
 
** All of:
 
*** Is AI-controlled
 
*** Owns at least 5 non-colony provinces
 
* Is ''not'' a colonial nation
 
* At least one of:
 
** Is ''not'' a former colonial nation
 
** All of:
 
*** Is a former colonial nation
 
*** Is player-controlled
 
* At least one of:
 
** None of:
 
*** Is {{flag|Ayutthaya}}
 
** None of:
 
*** DLC {{icon|lev|28px}} Leviathan is active
 
| allow =
 
* None of:
 
** {{flag|Siam}} exists
 
* If:
 
** Limited to:
 
*** Is {{flag|Ayutthaya}}
 
** {{icon|adm tech|28px}} Administrative technology is at least 20
 
* Is ''not'' at war
 
* Is independent or a tributary
 
* Owns core province Ayutthaya
 
* Owns core province Sukhothai
 
* Owns core province Chiang Mai
 
* At least 20 owned provinces with:
 
** Is a core of Our country
 
** Province is in Indochina region
 
| effect =
 
* Country becomes {{flag|Siam}}
 
* Gets new {{icon|mission|21px}} missions
 
* All provinces in the Indochina region:
 
** Limited to:
 
*** None of:
 
**** Province is owned by Our country
 
** Our country gains a permanent claim on this province
 
* Gain {{icon|prestige|28px}} {{green|25}} prestige
 
* If:
 
** Limited to:
 
*** The country does ''not'' have [[custom ideas]]
 
** Trigger country event ''“New Traditions & Ambitions”'' <!-- ideagroups.1 -->
 
* Set country flag <tt>formed_siam_flag</tt>
 
| comment = AI decision factors:
 
* Base weight: 1
 
}}<section end=siamese_nation/>
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  

Latest revision as of 13:59, 13 June 2021

See also: Formable countries

This a list of all formation decision within the game. All country pages transclude their formation decisions from this central page. For file sources please check end of page.

Contents

Western Europe


id

Execute decision.pngRestore Al-Andalus


Once all of Iberia was ruled by the glorious Muslim rulers of Andalusia. Let us undo the shameful Christian Reconquista and retake the lands of our ancestors.


 
Potential requirements

The country:

If the country is AI-controlled then:

Allow

Flag of Andalusia Andalusia does not exist.
The country:

  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • has not a tribal government.
  • owns its core provinces:
    • Murcia (221)
    • Granada (223)
    • Sevilla (224)
    • Córdoba (225)
    • Gibraltar (226)
    • Jaén (1748)
    • Cadiz (1749)
    • Almería (222)
    • Albacete (4547)
    • Huelva (4548)
  • owns either its core provinces:
    • Beja (229) and Algarve (230)
    • Alicante (1750) and Xàtiva (4549)

Effects

If Córdoba (225) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Córdoba (225):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of Andalusia Andalusia.
  • gets new Mission.png missions.
  • gains Yearly prestige.png25 prestige.
  • gets the country modifier “Increased Centralization” for 10 years with the following effects:
    • Autonomy.png −0.05 monthly autonomy change
    • National unrest.png +1 national unrest
  • Gets a permanent claim on:
    • every not-owned province in Toledo, Upper and Lower Andalucia areas.
    • Badajoz (218), València (220), Alicante (1750) and Caceres (1747)

If Flag of Andalusia Andalusia:

  • is a member of the Holy Roman Empire but not the emperor or an elector:
    • then all its provinces are removed from the HRE.
  • is a duchy:
    • then it becomes a Kingdom rank kingdom.
  • does not have Andalusian as primary culture
    • then Andalusian becomes primary culture.
  • has tribal government
    • then it becomes Monarchy
  • does not have custom ideas

If the Golden Century.png 'Golden Century' DLC is active:


id

Execute decision.pngForm British Nation


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:


Effects

If London (236) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

London (236):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of Great Britain Great Britain.
  • gets new Mission.png missions.
  • (hidden) completes the mission War of the Roses without rewards.
  • gains Yearly prestige.png25 prestige.
  • gets a permanent claim on every province of Britain that it does not own.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

If Great Britain:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
  • does not have custom ideas
  • (hidden) was formed by Flag of Scotland Scotland
  • (hidden) was formed by Flag of Ireland Ireland
  • has completed the mission Conquer Scotland and the Rule Britannia.png ‘Rule Britannia’ DLC is enabled
    • then:
      • it gets permanent claims on Orkney (369), Shetland (1978) and Färöarna (1979)
      • it gets claims on all provinces of the Iceland area which it does not own and which are not its core provinces.
  • has completed the mission Colonize Spice Islands and the Rule Britannia.png ‘Rule Britannia’ DLC is enabled
    • then it gets claims on all provinces of West Bengal which it does not own and which are not its core provinces.


id

Execute decision.pngForm British Nation Diplomatically


By uniting our political development domestically and extending our influence beyond our borders we will be able to reinforce our position in world affairs and transform into one of the foremost European powers, the British Empire.


 
Potential requirements

Flag of Great Britain Great Britain does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

If the country is Flag of England England then Flag of Scotland Scotland: