Difference between revisions of "Force limit"
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* A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance. | * A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance. | ||
* The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit. | * The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit. | ||
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== Footnotes == | == Footnotes == |
Revision as of 22:29, 10 December 2016
A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price.
If a country goes past its force limit the maintenance cost per unit will increase by as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive.
There are two independent force limits, one for naval units and one for land units, but both operate largely the same.
Contents
Computing force limit
Province modifiers
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Please help with verifying or updating this section. It was last verified for version 1.18. |
Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit.
Condition | Tech Level | Land Force Limit | Naval Force Limit |
---|---|---|---|
Per development | +0.1 | +0.1 | |
Regimental Camp | Mil 8 | +1 | 0 |
Conscription Center | Mil 22 | +2 | 0 |
Shipyard | Dip 6 | 0 | +2 |
Grand Shipyard | Dip 19 | 0 | +4 |
Important center of trade | 0 | +2 | |
Being in trade company | 0 | +0.5 | |
Local autonomy (per 1%) | -1% | -1% |
Country modifiers
Condition | Force Limit multiplier | |
---|---|---|
Land | Naval | |
Independent nation | +6 | +12 |
Subject nation | +3 | +6 |
March nation | +3 / +30% | +6 / +30% |
Trade good bonus: Grain | +10% | 0 |
Trade good bonus: Naval supplies | 0 | +10% |
Being the revolution target | +40% | +40% |
Being an invading nation | +100 | +100 |
Updating force limits
Force limits are normally recalculated by the game on the first day of each month. To force an update in the middle of a month, you can activate a privateer mission and wait one day for the force limits to refresh. This may be necessary if one changes local autonomy levels in the middle of the month for example.
More sources of force limit
Ideas and policies
Ideas and policies that increase force limits:
Land force limit
Naval force limit
Government
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Please help with verifying or updating this section. It was last verified for version 1.18. |
Land force limit
Type | Modifier |
---|---|
Steppe nomads | +10%/+20%/+30% |
Tribal Federation | +10% |
Dutch Republic | +25% if the Orangists are in power |
Revolutionary republic | +20% if the Girondists are in power |
Additionally, the Holy Roman Emperor gets +0.5 land force limit per member state.
Naval force limit
Type | Modifier |
---|---|
Dutch Republic | +10% if the Statists are in power |
Subjects
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Please help with verifying or updating this section. It was last verified for version 1.18. |
- Vassals and client states give
+1 land force limit to their master.
- Marches give
+2 land force limit to their master.
- Large (more than 10 provinces) colonial nations give
+5 land force limit and
+10 naval force limit to their master.
- Junior partners in a personal union and protectorates don't increase the land force limit of their masters.
- Following ideas and policies that increase force limits increased by subjects
Effect on maintenance
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Please help with verifying or updating this section. It was last verified for version 1.18. |
If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit. For example, being at twice the force limit will double the maintenance for each unit.
Light Ships suffer increased cost as well, which squares the effect on their maintenance.
Strategy
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Please help with verifying or updating this section. It was last verified for version 1.18. |
For purposes of this section, assume the average base maintenance per unit—that is, the maintenance cost of a unit before force limit modifiers—is constant. Units over the force limit count double[1], thus the force limit ratio is defined as
Total maintenance cost
The total maintenance cost of an army or navy is
In this case, when above the force limit:
- A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance.
- The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit.
Footnotes
- ↑ See in /Europa Universalis IV/common/defines.lua
Land warfare | Army • Land units • Discipline • Manpower |
Naval warfare | Navy • Naval units • Sailors |
Other concepts | Casus belli • War exhaustion • Military tradition • Leaders • Alliance |