Difference between revisions of "Force limit"
Hairy Dude (talk | contribs) (→Country modifiers: despite the march_subject block in 00_static_modifiers.txt, marches don't actually get a flat bonus to force limits) |
(→Province modifiers) |
||
(22 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | {{version|1. | + | {{version|1.29}} |
A '''force limit''' is a soft limit on how many [[ships]] or [[regiments]] a [[country]] can possess. It can be exceeded at a monetary price. | A '''force limit''' is a soft limit on how many [[ships]] or [[regiments]] a [[country]] can possess. It can be exceeded at a monetary price. | ||
− | If a country goes past its force limit the maintenance cost per unit will increase by as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive. | + | If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive. |
There are two independent force limits, one for naval units and one for land units, but both operate largely the same. | There are two independent force limits, one for naval units and one for land units, but both operate largely the same. | ||
== Computing force limit == | == Computing force limit == | ||
− | {{SVersion|1. | + | {{SVersion|1.29}} |
===Province modifiers=== | ===Province modifiers=== | ||
Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit. | Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit. | ||
− | {|class=" | + | {|class="mildtable sortable" |
! Condition | ! Condition | ||
− | ! Land | + | ! Land force limit |
− | ! Naval | + | ! Naval force limit |
|- | |- | ||
| Per development || {{green|+0.1}} || {{green|+0.1}} | | Per development || {{green|+0.1}} || {{green|+0.1}} | ||
|- | |- | ||
− | | Trade good bonus: [[Trade_goods|Grain]] <br> (only with {{icon|rom}} [[Rights of Man]]) || {{green|+0.5}} || | + | | Trade good bonus: [[Trade_goods|Grain]] <br> <small>(only with {{icon|rom|24px}} [[Rights of Man]])</small> || {{green|+0.5}} || 0 |
|- | |- | ||
− | | Trade good bonus: [[Trade_goods|Naval supplies]] <br> (only with {{icon|rom}} [[Rights of Man]]) || || {{green|+0.5}} | + | | Trade good bonus: [[Trade_goods|Naval supplies]] <br> <small>(only with {{icon|rom|24px}} [[Rights of Man]])</small> || 0 || {{green|+0.5}} |
|- | |- | ||
| [[Regimental Camp]] || {{green|+1}} || 0 | | [[Regimental Camp]] || {{green|+1}} || 0 | ||
Line 37: | Line 37: | ||
| [[Local autonomy]] (per 1%) || {{red|-1%}} || {{red|-1%}}* | | [[Local autonomy]] (per 1%) || {{red|-1%}} || {{red|-1%}}* | ||
|} | |} | ||
− | |||
===Country modifiers=== | ===Country modifiers=== | ||
− | {|class=" | + | {|class="mildtable" |
! rowspan = "2" | Condition | ! rowspan = "2" | Condition | ||
− | ! colspan = "2" | Force | + | ! colspan = "2" | Force limit modifier |
|- | |- | ||
! Land !! Naval | ! Land !! Naval | ||
|- | |- | ||
− | | | + | | Base for every nation || {{green|+6}} || {{green|+12}} |
|- | |- | ||
− | | Army Organizer [[advisor]] || {{green|+ | + | | Army Organizer [[advisor]] || {{green|+10%}} || 0 |
|- | |- | ||
| Subject nation || {{red|-3}} || {{red|-6}} | | Subject nation || {{red|-3}} || {{red|-6}} | ||
Line 61: | Line 60: | ||
|- | |- | ||
| Being an [[Jan Mayen|invading nation]] || {{green|+100}} || {{green|+100}} | | Being an [[Jan Mayen|invading nation]] || {{green|+100}} || {{green|+100}} | ||
+ | |- | ||
+ | | Fortified House [[Native council#Unique native buildings|unique native building]] || {{green|+10}} || 0 | ||
+ | |- | ||
+ | | Per large [[colonial nation]] || {{green|+5}} || {{green|+10}} | ||
+ | |- | ||
+ | | Per state of the [[Holy Roman Empire]]<br><small>(Emperor only)</small> || {{green|+0.5}} || 0 | ||
+ | |- | ||
+ | | Per Officer's Mess (trade company investment) || {{green|+5}} || 0 | ||
+ | |- | ||
+ | | Per Admiralty (trade company investment) || 0 || {{green|+5}} | ||
|} | |} | ||
== More sources of force limit == | == More sources of force limit == | ||
− | {{SVersion|1. | + | {{SVersion|1.29}} |
===Ideas and policies=== | ===Ideas and policies=== | ||
{{SVersion|Timeless}} | {{SVersion|Timeless}} | ||
Line 76: | Line 85: | ||
=== Government === | === Government === | ||
− | + | ====Land force limit==== | |
− | {| class=" | + | {| class="mildtable sortable" |
|- | |- | ||
! Type !! Modifier | ! Type !! Modifier | ||
Line 89: | Line 98: | ||
| [[Revolutionary republic]] || {{green|+20%}} if the [[factions#revolutionary_republic|Girondists]] are in power | | [[Revolutionary republic]] || {{green|+20%}} if the [[factions#revolutionary_republic|Girondists]] are in power | ||
|- | |- | ||
− | | [[Japan#Daimyo_.26_Shogunate|Shogunate]] || {{green|+0.5}} land force limit per subject daimyo if Sword Hunt decision has been taken (only with {{icon|moh}} [[Mandate of Heaven]]). | + | | [[Japan#Daimyo_.26_Shogunate|Shogunate]] || {{green|+0.5}} land force limit per subject daimyo if Sword Hunt decision has been taken (only with {{icon|moh}} [[Mandate of Heaven]]) |
+ | |- | ||
+ | | [[Japan#Daimyo_.26_Shogunate|Daimyo]] || {{red|−2}} if subject to the Shogun who has taken the Sword Hunt decision (only with {{icon|moh}} [[Mandate of Heaven]]) | ||
|} | |} | ||
− | + | ====Naval force limit==== | |
− | + | {| class="mildtable sortable" | |
− | |||
− | |||
− | {| class=" | ||
|- | |- | ||
! Type !! Modifier | ! Type !! Modifier | ||
|- | |- | ||
| [[Dutch Republic]] || {{green|+10%}} if the Statists are in power | | [[Dutch Republic]] || {{green|+10%}} if the Statists are in power | ||
+ | |- | ||
+ | | [[Pirate Republic]] || {{green|+50%}} | ||
|} | |} | ||
− | === Subjects === | + | === Subjects === |
− | * [[Vassal]]s and [[client state]]s give {{icon|land force limit}}{{green|+1}} land force limit to their master. | + | |
− | * [[March]]es give {{icon|land force limit}}{{green|+ | + | * [[Vassal]]s and [[client state]]s give {{icon|land force limit}}{{green|+1}} + {{green|10%}} of their land force limit to their master. |
− | * Large (more | + | * [[March]]es give {{icon|land force limit}}{{green|+1}} + {{green|20%}} of their land force limit to their master. |
− | * Junior partners in a [[personal union]] | + | * Large (10 or more provinces) [[colonial nation]]s give {{icon|land force limit}}{{green|+5}} land force limit and {{icon|naval force limit}}{{green|+10}} naval force limit to their master. |
+ | * Junior partners in a [[personal union]] don't increase the land force limit of their masters. | ||
− | Following ideas and policies | + | Following ideas and policies increase land force limits increased by subjects. |
+ | |||
+ | For example, an increase of {{green|100%}} would mean that all above mentioned bonuses would be doubled (2 + 40% instead of 1 + 20% land force limit from marches or 10 instead of 5 from colonial nations). | ||
{{bonus table|vassal forcelimit bonus}} | {{bonus table|vassal forcelimit bonus}} | ||
== Effect on maintenance == | == Effect on maintenance == | ||
− | {{SVersion|1. | + | {{SVersion|1.29}} |
If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice<ref name=defines> See in {{path|defines}} </ref>. | If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice<ref name=defines> See in {{path|defines}} </ref>. | ||
<math>\text{Maintenance increase} = \frac{\text{Force limit}+\text{Number of units over the force limit}\cdot 2}{\text{Force limit}}</math> <br> | <math>\text{Maintenance increase} = \frac{\text{Force limit}+\text{Number of units over the force limit}\cdot 2}{\text{Force limit}}</math> <br> | ||
Line 138: | Line 151: | ||
== Footnotes == | == Footnotes == | ||
<references/> | <references/> | ||
+ | |||
+ | {{mechanics navbox|War}} | ||
[[Category:Military]] | [[Category:Military]] | ||
− |
Latest revision as of 00:24, 21 June 2020
A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price.
If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive.
There are two independent force limits, one for naval units and one for land units, but both operate largely the same.
Contents
Computing force limit[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
Province modifiers[edit]
Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit.
Condition | Land force limit | Naval force limit |
---|---|---|
Per development | +0.1 | +0.1 |
Trade good bonus: Grain (only with ![]() |
+0.5 | 0 |
Trade good bonus: Naval supplies (only with ![]() |
0 | +0.5 |
Regimental Camp | +1 | 0 |
Conscription Center | +2 | 0 |
Shipyard | 0 | +2 |
Grand Shipyard | 0 | +4 |
Important center of trade | 0 | +2 |
Being in trade company | 0 | +0.5 |
Local autonomy (per 1%) | -1% | -1%* |
Country modifiers[edit]
Condition | Force limit modifier | |
---|---|---|
Land | Naval | |
Base for every nation | +6 | +12 |
Army Organizer advisor | +10% | 0 |
Subject nation | -3 | -6 |
March nation | +30% | +30% |
Trading in bonus: Grain | +20% | 0 |
Trading in bonus: Naval supplies | 0 | +20% |
Being the revolution target | +40% | +40% |
Being an invading nation | +100 | +100 |
Fortified House unique native building | +10 | 0 |
Per large colonial nation | +5 | +10 |
Per state of the Holy Roman Empire (Emperor only) |
+0.5 | 0 |
Per Officer's Mess (trade company investment) | +5 | 0 |
Per Admiralty (trade company investment) | 0 | +5 |
More sources of force limit[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
Ideas and policies[edit]
Ideas and policies that increase force limits:
Land force limit
Naval force limit
Government[edit]
Land force limit[edit]
Type | Modifier |
---|---|
Steppe nomads | +10%/+20%/+30% depending on government level |
Tribal Federation | +10% |
Dutch Republic | +25% if the Orangists are in power |
Revolutionary republic | +20% if the Girondists are in power |
Shogunate | +0.5 land force limit per subject daimyo if Sword Hunt decision has been taken (only with ![]() |
Daimyo | −2 if subject to the Shogun who has taken the Sword Hunt decision (only with ![]() |
[edit]
Type | Modifier |
---|---|
Dutch Republic | +10% if the Statists are in power |
Pirate Republic | +50% |
Subjects[edit]
- Vassals and client states give
+1 + 10% of their land force limit to their master.
- Marches give
+1 + 20% of their land force limit to their master.
- Large (10 or more provinces) colonial nations give
+5 land force limit and
+10 naval force limit to their master.
- Junior partners in a personal union don't increase the land force limit of their masters.
Following ideas and policies increase land force limits increased by subjects.
For example, an increase of 100% would mean that all above mentioned bonuses would be doubled (2 + 40% instead of 1 + 20% land force limit from marches or 10 instead of 5 from colonial nations).
Effect on maintenance[edit]
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice[1].
For example, having 12 regiments of infantry while at a force limit of 10 will increase maintenance for all regiments by 40%, independent of the type of unit.
As can be seen, going over the force limit will very quickly increase the maintenance costs and should only be done when absolutely necessary. Going over the land force limit will not increase the costs for naval units and vice versa.
Total maintenance cost[edit]
The total maintenance cost of an army or navy is:
Or, when above force limit:
In this case, when above the force limit:
- A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance.
- The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit.
Footnotes[edit]
- ↑ See in /Europa Universalis IV/common/defines.lua
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |