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Revision as of 14:03, 16 June 2020
A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price.
If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive.
There are two independent force limits, one for naval units and one for land units, but both operate largely the same.
Contents
Computing force limit
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Please help with verifying or updating this section. It was last verified for version 1.24. |
Province modifiers
Provinces contribute to the force limit through their development level and through the following modifiers and buildings. Note that only coastal provinces may contribute to a country's naval force limit.
Condition | Land force limit | Naval force limit |
---|---|---|
Per development | +0.1 | +0.1 |
Trade good bonus: Grain (only with ![]() |
+0.5 | 0 |
Trade good bonus: Naval supplies (only with ![]() |
0 | +0.5 |
Regimental Camp | +1 | 0 |
Conscription Center | +2 | 0 |
Shipyard | 0 | +2 |
Grand Shipyard | 0 | +4 |
Important center of trade | 0 | +2 |
Being in trade company | 0 | +0.5 |
Local autonomy (per 1%) | -1% | -1%* |
- Note: Having the province under control of the
nobility,
Cossacks, or
tribes estates will remove the effect of local autonomy on land force limit, while the
burghers estate removes the effect of local autonomy on naval force limit.
Country modifiers
Condition | Force limit modifier | |
---|---|---|
Land | Naval | |
Base for every nation | +6 | +12 |
Army Organizer advisor | +10% | 0 |
Subject nation | -3 | -6 |
March nation | +30% | +30% |
Trading in bonus: Grain | +20% | 0 |
Trading in bonus: Naval supplies | 0 | +20% |
Being the revolution target | +40% | +40% |
Being an invading nation | +100 | +100 |
Fortified House unique native building | +10 | 0 |
Per large colonial nation | +5 | +10 |
Per state of the Holy Roman Empire (Emperor only) |
+0.5 | 0 |
Per Officer's Mess (trade company investment) | +5 | 0 |
Per Admiralty (trade company investment) | 0 | +5 |
More sources of force limit
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Please help with verifying or updating this section. It was last verified for version 1.24. |
Ideas and policies
Ideas and policies that increase force limits:
Land force limit
Naval force limit
Government
Land force limit
Type | Modifier |
---|---|
Steppe nomads | +10%/+20%/+30% depending on government level |
Tribal Federation | +10% |
Dutch Republic | +25% if the Orangists are in power |
Revolutionary republic | +20% if the Girondists are in power |
Shogunate | +0.5 land force limit per subject daimyo if Sword Hunt decision has been taken (only with ![]() |
Daimyo | −2 if subject to the Shogun who has taken the Sword Hunt decision (only with ![]() |
Type | Modifier |
---|---|
Dutch Republic | +10% if the Statists are in power |
Pirate Republic | +50% |
Subjects
- Vassals and client states give
+1 + 10% of their land force limit to their master.
- Marches give
+1 + 20% of their land force limit to their master.
- Large (10 or more provinces) colonial nations give
+5 land force limit and
+10 naval force limit to their master.
- Junior partners in a personal union don't increase the land force limit of their masters.
Following ideas and policies increase land force limits increased by subjects.
For example, an increase of 100% would mean that all above mentioned bonuses would be doubled (2 + 40% instead of 1 + 20% land force limit from marches or 10 instead of 5 from colonial nations).
Effect on maintenance
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Please help with verifying or updating this section. It was last verified for version 1.24. |
If a country has more land or naval units than the corresponding force limit, maintenance for those units will be multiplied by the ratio of units to the force limit, with the units over the force limit counting twice[1].
For example, having 12 regiments of infantry while at a force limit of 10 will increase maintenance for all regiments by 40%, independent of the type of unit.
As can be seen, going over the force limit will very quickly increase the maintenance costs and should only be done when absolutely necessary. Going over the land force limit will not increase the costs for naval units and vice versa.
Total maintenance cost
The total maintenance cost of an army or navy is:
Or, when above force limit:
In this case, when above the force limit:
- A multiplier to force limit has the same effect as a reciprocal multiplier to maintenance.
- The number of units that can be fielded for a fixed maintenance cost grows as the square root of the force limit.
Footnotes
- ↑ See in /Europa Universalis IV/common/defines.lua
Land warfare | Army • Land units • Discipline • Manpower |
Naval warfare | Navy • Naval units • Sailors |
Other concepts | Casus belli • War exhaustion • Military tradition • Leaders • Alliance |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |