Europa Universalis 4 Wiki

Exploration idea group events[1] are the part of the idea group events which require to have unlocked the exploration idea group.

Five years pulse eventsEdit

id

 Colonist Rush


Rumors of our Quest for the New World have led to more people readying themselves for a new life as a colonial settler.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • has the idea ‘Quest for the New World’.
  • has at least 1 colony.
  • does not have the modifier: “Colonial Enthusiasm”.
Is triggered only by

the five year pulse I.

Base weight: 100

 
They might be useful

The country gets the modifier “Colonial Enthusiasm” for 10 years with the following effects:

  •   +5% settler chance,
  •   +25 global settler increase.
id

 People Flee to the Colonies


Our Quest for the New World has opened up opportunities for people in our colonies. The continuing war has convinced many of the best and brightest that the time to take these opportunities is now.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • is at   war.
  • has at least 1 colony.
Is triggered only by

the five year pulse I.

Base weight: 100

 
Let them go

The country:

  • loses   25 diplomatic power.

A random owned colony:

  • gains  300 settlers.
 
They must be stopped

The country:

  • gains  +5 prestige.
id

 Colonial Company goes bankrupt


One of colonial ventures has run into serious financial trouble, if no action is taken the colonists could suffer.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • has at least 1 colony.
Is triggered only by

the five year pulse I.

Base weight: 100

 
They knew the risks, it's not my problem

A random owned colony:

  • loses  50% of its current settlers.
 
Time for us to step in

The country:

  • loses  50 ducats.
id

 Excellent Viceroys


Every so often a country is blessed with honest men working hard for the state. A number of good viceroys across our overseas territories are giving us a real boost.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • does not have the modifier “Excellent Administration”
  • does not have the modifier “Corrupt Viceroys”.
  • is the overlord of a   colonial nation.
Is triggered only by

the five year pulse I.

Base weight: 100

 
We are pleased to hear this

The country gets the modifier “Excellent Administration” for 10 years with the following effect:

  •   +20% global tariffs.


id

 Corrupt Viceroys


Overseas territories are notoriously too hard to police and good viceroys are essential. Sometimes though things don't work according to the plan, and corrupt and venal men end up in charge.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • does not have the modifier “Excellent Administration”
  • does not have the modifier “Corrupt Viceroys”.
  • is the overlord of a   colonial nation.
Is triggered only by

the five year pulse I.

Base weight: 100

 
Take action.

The country:

  • gains  2 inflation.
 
Just turn a blind eye.

The country gets the modifier “Corrupt Viceroys” for 10 years with the following effects:

  •   −10% global tariffs,
  •   +0.1 yearly corruption.
id

 Friendship with the Natives


Our Colonists have managed to reach out to the Natives and arrive at an understanding with them. This understanding has allowed our colony greater scope for growth without the natives getting upset.


 
Trigger conditions

The country:

Is triggered only by

the five year pulse I.

Base weight: 100

 
It is worth a thanksgiving!

The natives of a random owned colony which has at least 100 natives:

  • lose  1 ferocity.
  • lose  1 aggressiveness.
id

 Bringing In Marriageable Women


A pioneer colony is very much a man's place, but as a colony develops we look to switch growth from emigration to new births. The colonial company responsible for one of our colonies has arranged a number of marriageable women, mostly widows, to travel to the colony to see that families are started.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • has a colony with:
  • at least 200 settlers.
  • an active   colonist.
Is triggered only by

the five year pulse I.

Base weight: 100

 
Excellent!

A random owned colony which:

  • at least 200 settlers,
  • an active   colonist

gains:

  •  200 settlers.
  •  1 base manpower.
id

 Encourage the Encomienda System


The matter of the native population is of a key concern to us. We need to ensure that natives under our care are protected from hostile neighbors, properly civilized and practice the true faith. Our plan is to give our colonists this duty, each will be given a number of natives to tutor and protect. This is obviously not something people will do for free so in return the natives will provide a number of days of labor to our colonists.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • has a colony that:
    • has at least 100 natives.
    • has a trade good assigned.
    • does not have the modifier “Encomienda System”.
Is triggered only by

the five year pulse I.

Base weight: 100

 
It is an excellent development!

A random owned colony which:

  • has at least 100 natives.
  • has a trade good assigned.

gets the modifier “Encomienda System” for 10 years with the following effect:

  •   +1 local goods produced.

The natives of that colony:

  • lose  5 aggressiveness.
id

 Evangelical Mission


Hoping to do good works, men of faith have been going amongst the population of our colonies spreading the true faith. This gives us a good foothold for a more formal missionary effort.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • has at least 5% of its provinces overseas.
  • is Christian.
  • owns a province that:
Is triggered only by

the five year pulse I.

Base weight: 100

 
Spread the Good News

A random owned overseas province that has a Pagan religion gets the modifier “Evangelical Mission” for 10 years with the following effect:

  •   +5% local missionary strength.
id

 Colony in Trouble!


Our colonial efforts are spread thin. One of our colonies has run into trouble, food has become difficult to find, many have died and yet more have left the colony and returned home.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • owns a colony without an active   colonist.
Is triggered only by

the five year pulse I.

Base weight: 100

 
Damn!

A random owned colony without an active   colonist:

  • loses  1000 settlers.
 
We must help!

The country:

  • loses  50 diplomatic power.
id

 Poor Harvest


One of our colonies has suffered a run of poor harvests. This has led to food shortages and the colony is looking less attractive to new immigrants, while others are leaving to return home. This is harming the colony's prospects.


 
Trigger conditions

The country:

  • has enabled the   exploration ideas.
  • owns a colony without an active   colonist.
Is triggered only by

the five year pulse I.

Base weight: 100

 
We cannot abandon them

The country:

  • loses  50 diplomatic power.

FootnotesEdit

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.