Exploration idea group events
Exploration idea group events[1] are the part of the idea group events which require to have unlocked the exploration idea group.
Five years pulse events[edit | edit source]
Colonist Rush
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Rumors of our Quest for the New World have led to more people readying themselves for a new life as a colonial settler.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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They might be useful The country gets the modifier “Colonial Enthusiasm” for 10 years with the following effects: |
People Flee to the Colonies
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our Quest for the New World has opened up opportunities for people in our colonies. The continuing war has convinced many of the best and brightest that the time to take these opportunities is now.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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Let them go The country: A random owned colony: They must be stopped The country: |
Colonial Company goes bankrupt
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
One of colonial ventures has run into serious financial trouble, if no action is taken the colonists could suffer.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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They knew the risks, it's not my problem A random owned colony: Time for us to step in The country: |
Excellent Viceroys
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Every so often a country is blessed with honest men working hard for the state. A number of good viceroys across our overseas territories are giving us a real boost.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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We are pleased to hear this The country gets the modifier “Excellent Administration” for 10 years with the following effect: |
Corrupt Viceroys
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Overseas territories are notoriously too hard to police and good viceroys are essential. Sometimes though things don't work according to the plan, and corrupt and venal men end up in charge.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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Take action. The country: Just turn a blind eye. The country gets the modifier “Corrupt Viceroys” for 10 years with the following effects: |
Friendship with the Natives
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our Colonists have managed to reach out to the Natives and arrive at an understanding with them. This understanding has allowed our colony greater scope for growth without the natives getting upset.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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It is worth a thanksgiving! The natives of a random owned colony which has at least 100 natives: |
Bringing In Marriageable Women
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
A pioneer colony is very much a man's place, but as a colony develops we look to switch growth from emigration to new births. The colonial company responsible for one of our colonies has arranged a number of marriageable women, mostly widows, to travel to the colony to see that families are started.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Excellent! A random owned colony which: gains: |
Encourage the Encomienda System
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The matter of the native population is of a key concern to us. We need to ensure that natives under our care are protected from hostile neighbors, properly civilized and practice the true faith. Our plan is to give our colonists this duty, each will be given a number of natives to tutor and protect. This is obviously not something people will do for free so in return the natives will provide a number of days of labor to our colonists.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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It is an excellent development! A random owned colony which:
gets the modifier “Encomienda System” for 10 years with the following effect: The natives of that colony: |
Evangelical Mission
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Hoping to do good works, men of faith have been going amongst the population of our colonies spreading the true faith. This gives us a good foothold for a more formal missionary effort.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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Spread the Good News A random owned overseas province that has a Pagan religion gets the modifier “Evangelical Mission” for 10 years with the following effect: |
Colony in Trouble!
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our colonial efforts are spread thin. One of our colonies has run into trouble, food has become difficult to find, many have died and yet more have left the colony and returned home.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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Damn! A random owned colony without an active We must help! The country: |
Poor Harvest
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Please help with verifying or updating this infobox. It was last verified for version 1.32. |
One of our colonies has suffered a run of poor harvests. This has led to food shortages and the colony is looking less attractive to new immigrants, while others are leaving to return home. This is harming the colony's prospects.
Trigger conditions
The country:
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Is triggered only by
the five year pulse I. Base weight: 100
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We cannot abandon them The country: |
Footnotes[edit | edit source]
- ↑ These events can be found in /Europa Universalis IV/events/ideagroups.txt.