Europa Universalis 4 Wiki:Style/Country

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Below is a template for country pages. The "Version" tag should state "compilation" in an actual country page instead of "timeless" as shown here. Follow any instructions in comments (<!-- They look like this on the editing page -->).

Duchy rankStyle/Country
Sweden.png
Primary culture
Culture (group)

Capital province
Province name (prov ID)

Government

State religion
Religion

Technology group
Tech group
Swedish ideas
Traditions.png Traditions:
−15% Mercenary maintenance
+20% Infantry combat ability

Legitimacy.png Kung och Riksdag

+1 Yearly legitimacy
+1 Possible policies

Discipline.png Swedish Steel

+5% Discipline

Cavalry cost.png The 'Hakkapeliitta'

−10% Cavalry cost

Manpower recovery speed.png Indelningsverket

+20% Manpower recovery speed

Stability cost modifier.png Swedish Absolutism

−10% Stability cost modifier
+1.0 Yearly absolutism

Goods produced modifier.png Produktplakatet

+10% Goods produced modifier

National manpower modifier.png Union and Security Act

+20% National manpower modifier

Idea bonus.png Ambition:

+1 Land leader shock

Country name is a SIZE country in REGION. Short (at most two paragraphs) description of situation in 1444. If the country has a unique startup intro it can be added before the player's written intro using the {{startup}} template.

Any on-page content as as formation, events, decisions, and etc. should be added using the wiki's transclusion ability.

Formation

If the country is a formable country, their formation requirements go here. Otherwise, leave out the section. Almost all country formation decision are transcluded from the formation decisions page. Example:

id

Execute decision.pngForm Spanish Nation Militarily


Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new lands and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state Treasury.


 
Potential requirements Allow
  • Flag of Spain Spain does not exist.
  • Administrative tech.png Has an administrative technology of at least level 10.
  • is not a subject nation other than a tributary state.
  • Is not a nomad nation.
  • Is not at war.
  • A Muslim nation does not own a province in Iberia region.
  • Province icon.png Owns the core provinces:
    • Barcelona (213)
    • Zaragoza (214)
    • Valladolid (215)
    • Salamanca (216)
    • Toledo (219)
    • València (220)
    • Granada (223)
    • Sevilla (224)

Provinces map
Formspain.png
  • All orange provinces must be owned and cored.
  • Formation grants permanent claims on shaded area.

Effects
  • Change country to Flag of Spain Spain.
  • Gain new Mission.png missions.[1]
  • If Duchy rank duchy, set government rank to Kingdom rank Kingdom.
  • If a member of the Imperial authority.png HRE and not an elector / emperor, all own provinces are removed from the HRE.
  • Gain a permanent claim on all not owned provinces of Iberia region, except the areas of: Alentejo, Beira, Macaronesia.
  • Gain Prestige.png25 prestige
  • Set country flag formed_spain_flag
  • Gain “Increased Centralization” modifier for 20 years:
    • −0.05 Autonomy.png Monthly autonomy change
    • +1 National unrest.png National unrest

Events

Main article: Spanish events

If the country has no events, leave out this section. If they've got 5 or more, put the events on a separate page named "country adjective events" and link it using {{main|Country adjective events}} and write a short description of what the events are about. If there are less than 5 events add them to Unique national events page in the country's section. Major events can be shown here using transclusion. Example event:

id

Msg event.pngIsabella of Castile

While not the primary candidate for the throne few can deny the talents and virtues of the young princess Isabella. As a daughter of the powerful Trastamara family she has managed to secure powerful allies through marriage who support her claim to our throne. Few can tell what the future has in store for our country but even for those who are unhappy with the rule of [Root.Monarch.GetName] Isabella is held to be a given candidate to be [Root.Monarch.GetHerHis] successor.
 
This event happens only once during a campaign.
Trigger conditions

The year is between 1450 and 1504.

Mean time to happen

1000 months


Event button 547.png
The throne is hers.

Get a new, 23 years old, female ruler Isabella of de Trastámara dynasty with:

  • 95 Legitimacy.png claims strength,
  • 5 Administrative power.png administrative skill,
  • 6 Diplomatic power.png diplomatic skill,
  • 3 Military power.png military skill.
  • has Castillian culture.
  • has Global settler increase.png ‘Expansionist’ personality.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.
Event button 547.png
Her political power can be used elsewhere.
  • Gain 100 Administrative power.png administrative power.
  • Gain 100 Diplomatic power.png diplomatic power.
  • Gain 100 Military power.png military power.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Gain access to a female discounted Advisor Statesman female.PNG statesman advisor with skill 2 named Isabel de Trastámara.

Missions

Main article: European missions

Write a short description of what the missions are about and link the article using the {{main}} template at the top of the section. If the country has no unique missions, link the appropriate generic mission tree (list can be found here).

For example: XYZ has no unique mission tree and as such uses the European set of missions.

Decisions

Main article: List of decision lists

The "Decisions" section follows the same instructions as the "Events" section. Example decision:

Execute decision.pngConstruct the Kiel Canal

Cutting a canal across the Jutland Peninsula to connect the Baltic Sea to the North Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 20,000 ducats in the treasury
    • Holstein and Dithmarschen are owned by the country or a vassal
  • Has discovered Holstein (1775) and Dithmarschen (4141)
  • Holstein and Dithmarschen:
    • Are within our country's colonial range
    • Does not already have the Kiel canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Holstein and Dithmarschen are owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 10,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 10,000 ducats
  • Add the Kiel Canal great project in Holstein

Execute decision.pngConstruct the Suez Canal

Cutting a canal to separate Africa from the Sinai Peninsula in order to connect the Mediterranean Sea to the Red Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 40,000 ducats in the treasury
    • Sharqiya is owned by the country or a vassal
  • Has discovered Sharqiya (4316)
  • Sharqiya:
    • Is within our country's colonial range
    • Does not already have the Suez canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Sharqiya is owned by the country or a vassal
  • Suez (2315) is owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 20,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 20,000 ducats
  • Add the Suez Canal great project in Sharqiya

Execute decision.pngConstruct the Panama Canal

Cutting a canal across the isthmus of Panama to connect the Atlantic Ocean to the Pacific Ocean is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...
 
Potential requirements
  • Random New World is disabled
  • If not a player, all of the following must be true:
    • Has at least Gold Icon.png 60000 ducats in the treasury
    • Panama is owned by the country or a vassal
  • Has discovered Panama (835)
  • Panama:
    • Is within our country's colonial range
    • Does not already have the Panama canal great project
    • Is not already constructing a canal
  • Administrative tech.png Administrative technology is at least 20
Allow
  • Panama is owned by the country or a vassal
  • Is not a subject country
  • Administrative tech.png Administrative technology is at least 26
  • Has at least Gold Icon.png 30,000 ducats in the treasury

Effects
  • Lose Gold Icon.png 30,000 ducats
  • Add the Panama Canal great project in Panama

Strategy

Strategy The below is one of many player suggested strategies for Style. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

If you don't have a strategy for the country, simply put {{add|strategy}}. If a strategy guide exists add {{add/strategy}} instead.

Though a strict adherence to the style guidelines is not enforced, please try to follow it as much as possible -- use 3rd person language (the player/England) rather than 1st (I/we) or 2nd (you) person language, don't use too much icons to keep section readable, and be sure to apply some general common sense. If a guide is bad (offensive or too incomprehensible) it will still be removed.

Other than above, write anything you feel might be useful in the guide.

Finally, leave the following at the end of the page, replacing "Europe" with the continent the country is on (your strategy will only be added to this box if it is at least B-ranked):

Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

  1. Having Catalan or Aragonese culture gives Aragonese missions while any other culture gives Spanish missions