Europa Universalis 4 Wiki:Style/Country

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Revision as of 10:01, 28 May 2017 by The dragon of bhutan (talk | contribs) (some extra info so no-one else makes the same mistake I made)
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Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).

Duchy rankStyle/Country
Primary culture
Culture (group)

Capital province
Province name (prov ID)


State religion

Technology group
Tech group
Swedish ideas
Traditions.png Traditions:
−15% Mercenary maintenance
+20% Infantry combat ability

Legitimacy.png Kung och Riksdag

+1 Yearly legitimacy
+1 Possible policies

Discipline.png Swedish Steel

+5% Discipline

Cavalry cost.png The 'Hakkapeliitta'

−10% Cavalry cost

Manpower recovery speed.png Indelningsverket

+20% Manpower recovery speed

Stability cost modifier.png Swedish Absolutism

−10% Stability cost modifier
+1.0 Yearly absolutism

Goods produced modifier.png Produktplakatet

+10% Goods produced modifier

National manpower modifier.png Union and Security Act

+20% National manpower modifier

Idea bonus.png Ambition:

+1 Land leader shock

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If the country has no events, leave out this section. If they've got 5 or more, put the events on a separate page named "country adjective events" and link it using {{main|Country adjective events}} and write a short description of what the events are about. Example event:

Msg event.pngGeorg Giese

The merchant Georg Giese, who formerly worked in London as a member of the Hanseatic League, has returned to Danzig. He is to marry Christine Krüger, daughter of a prestigious Danzig citizen, and is currently looking for a new opportunity.

Trigger conditions
  • The Hansa owns Danzig
  • Year is at least 1520 & before 1562
Mean time to happen
  • 200 Months

Event button 547.png
Hire him
  • Gain Administrative power.png10 administrative power
  • Gain Prestige.png10 prestige
  • A skill level 3 Trader named "Georg Giese" arrives in Danzig


If the country has no missions, leave out this section. If they've got 5 or more, put the missions on a separate page named "country adjective missions" and link it using {{main|Country adjective missions}} and write a short description of what the missions are about. Example mission:

Military power.png End the Sound Toll

Enough is enough. Controlling two pieces of land by sea divided should not imply control over the trade that passes between and through them. Flatter and woo them, or raze their cities and salt the earth. Either way, our trade shall flow freely from The Baltic through The Kattegat.

Mission trigger.png
Acquisition conditions
  • The Hansa:
    • Is a Merchant Republic
    • Is not a subject
    • Has not completed this mission before
  • Sjælland:
    • Has the province modifier "Sound Toll"
    • Is not owned by The Hansa
Acquisition chance
  • Base weight: 1000
Success conditions
  • The Hansa controls either Sjælland or Skåne
Failure conditions
  • Any of the following:
    • The Hansa:
      • Is a subject nation
      • Is not a Merchant Republic

Mission effect.png
  • Lübeck gains the modifier "Free Shipping Through The Sound" for the rest of the campaign:
    • Local trade power.png+15 Local trade power
    • Province trade power modifier.png+25% Local trade power
Temporary effects


Formation requirements

If the country is a formable country, their formation requirements go here. Otherwise, leave out the section. Example:

Execute decision.pngForm Arabian Nation

For hundreds of years the Arabs have been divided, but we remember when the Prophet Muhammad, peace be upon him, organized all of us into one ummah, a community of the faithful that transcended tribal affiliation. Today we have overcome disunity and regained the oneness that triumphed in the day of the Prophet and united Arabia!

Potential requirements

Flag of Arabia Arabia does not exist.
This country:

If the country is AI-controlled, it has to be not a former colonial nation.


This country:

  • has an administrative technology of at least level 10.
  • is not a subject nation.
  • is not at war.
  • owns the its core provinces:
    • Alexandria (358), Cairo (361), Aleppo (377), Jerusalem (379), Damascus (382), Medina (384), Mecca (385, Aden (388), Sana'a (390, Al-Arid (392), Al-Qatif (394), Muscat (400), Nizwa (403) and Baghdad (410).


This country:

  • changes to Flag of Arabia Arabia.
  • gets Empire rank empire government rank.
  • gains permanent claims on all not owned provinces of the regions: Mashriq, Egypt exept Lower Nubia and Arabia.
  • gains Prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • removes all its provinces from the HRE if it is a member of the HRE and not an elector or the emperor.


If the country has no decisions, leave out this section. This section simply lists the decisions a country has. Example decision:

Execute decision.pngThe Lübeck Krantor

With wealth pouring into Lübeck, the port facilities are starting to look underdimensioned. While it would cost nearly a whole year's income, a Krantor (a massive harbor crane) could greatly improve our trading potential.

Potential requirements
  • The Country is Flag of The Hansa The Hansa
  • Owns Lübeck
  • Is a Merchant Republic
  • Has not enacted this decision before
  • Has at least 4 Merchants
  • Has at least 1 Years worth of income
  • Has at least 20 Administrative power

  • Lose 1 years worth of income
  • Lose Administrative power.png20 administrative power
  • Lübeck gains the modifier "The Lübeck Krantor" for the rest of the campaign:
    • Trade efficiency.png+5% Trade efficiency
    • National trade income modifier.png+10% National trade income modifier
    • Diplomatic technology cost-1% Diplomatic technology cost


If you don't have a strategy for the country, simply put "{{add|Strategy}}<!-- If writing a guide, please use 3rd person language (the player/England) rather than 1st (I/we) or 2nd (you) person language. " in this section.

Other than following the style guidelines, write anything you feel might be useful in the guide.

Finally, leave the following at the end of the page, replacing "Europe" with the continent the country is on (your strategy will only be added to this box if it is at least B-ranked):

Country guides

Central African technology group Central African.png Kuba.png KubaMutapa.png Mutapa
East African technology group East African.png Ethiopia.png EthiopiaMogadishu.png Mogadishu
Muslim technology group Muslim.png The Mamluks.png MamluksMorocco.png MoroccoTlemcen.png TlemcenTunis.png Tunis
West African technology group West African.png Air.png AirMali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Ardabil.png Ardabil Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche