Estates events

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This is a list of all events associated with estates.[1]

The five-year pulse that triggers estates events is different from the one that triggers idea group events.

Contents

Base estate: Burghers.png Burghers events[edit]

id

Msg event.pngAdvancement of the Merchant Classes

The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • does not have the influence modifiers “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Advancement of the Merchant Classes” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRobber Barons

The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.
Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.

 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • does not have the influence modifiers “Robber Barons” or “Robber Barons Chastised”.

The Nobility.png Nobility estate exists and:

  • has at least Estate influence 25 influence.
  • controls at least Estate territory 1% of the land.

The country:

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
They only take what is their right.

A random city of the country (except capital):

  • gains Tax Base Icon.png 1 base tax.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
We must curb such excesses!

A random city of the country (except capital):

  • gains Production.png 1 base production.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngDecline of the Merchant Classes

Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • does not have the influence modifiers “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Decline of the Merchant Classes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngGrowing City Request Privileges

The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • does not have the influence modifier “Advancement of the Merchant Classes”.

The country:

Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:

 : ×1.2

Event button 547.png
Accept the Petition.

The Burghers.png Burghers estate of the country:

  • gains Estate loyalty 15 loyalty.
  • gains control over 2% additional land.

A random province of the country that follow the trigger conditions:

  • gains Tax Base Icon.png 2 base tax.
Event button 547.png
Reject the Petition.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied City Privileges” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngImmoral Prices

Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • controls at least Estate territory 1% of the land.
  • does not have the influence modifiers “No Price Meddling” or “Price Meddling”.

The country:

  • owns a non-colony province (except capital) that:
    • has at least 10 development, has at least 5 trade power or the owner is a Republic.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:


Event button 547.png
Force the Merchants to lower their prices.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Price Meddling” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
We should not meddle in these things.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.

Anti tax rebels.png Peasants (size 1) rise up in revolt in a random province of the country,

in a 2nd random province if the country has at least 12 cities,
in a 3rd random province if the country has at least 18 cities,
in a 4th random province if the country has at least 24 cities,
in a 5th random province if the country has at least 28 cities (75% chance),
in a 6th random province if the country has at least 32 cities (75% chance).
Event button 547.png
We must pay for and distribute what bread there is.

The country:

  • loses Gold Icon.png15% of a yearly income.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngParallel Authority

The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.
Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.

 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • has at least Estate influence 25 influence.
  • does not have the influence modifiers “Burgher Authority Asserted” or “Burgher Authority Questioned”.

The Clergy.png Clergy estate exists and:

  • has at least Estate influence 25 influence.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
Side with the $ESTATE_CHURCH$.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence−10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngExtended Privileges for the $ESTATE_BURGHERS$

The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • has at least Estate influence 70 influence.
  • does not have the influence modifiers “Rights Extended” or “Refused to Extend Rights”.

The country:

  • owns a non-colony province (except capital):
    • at least one of the following conditions:
      • has at least 15 developments
      • has at least 8 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let us remove these obstacles!

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Rights Extended” for 15 years, which grants Estate influence+10 influence.

Every provinces that match the trigger conditions:

  • gains Local autonomy.png 33% local autonomy.
Event button 547.png
The $ESTATE_BURGHERS$ need to know their place!

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Extend Rights” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngHurtful Trade Policies

The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
Trigger conditions

The Burghers.pngBurghers estate exists and:

  • does not have the influence modifier “Right to Bypass Trade Restrictions” or “Denied Right to Bypass Trade Restrictions”.

The country:

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must support the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence+10 influence.

The country:

  • gains the modifier “Merchants Favored” for 10 years, giving the following effects:
    • Trade efficiency.png +10% trade efficiency.
Event button 547.png
We cannot let our trade policy be decided by these peddlers.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence−10 influence.

The country:

  • gains the modifier “Unfavorable Trade Policies” for 10 years, giving the following effects:
    • Trade efficiency.png −10% trade efficiency.
id

Msg event.pngCottage Industry

Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
Trigger conditions

The Burghers.pngBurghers estate exists and:

  • controls at least Estate territory 1% of the land.
  • does not have the influence modifier “Growth of the Putting-Out System”.

The country:

  • has a Diplomatic power.png diplomatic technology of at least 5.
  • owns at least 8 cities.
  • owns any province (except capital) with:
    • at least one of the following conditions:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png trade power
  • does not own any province that:
    • has the modifier “Guild Privileges Defended” or “Conflict within City”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark provinces of the country that follow the trigger conditions:

  • at least 1 province
  • a second province if owns at least 12 provinces
  • a third province (75% chance) if owns at least 18 provinces
  • a fourth province (55% chance) if owns at least 24 provinces

Burghers.png Burghers estate and further provinces that are controlled by the Burghers.png Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.


Event button 547.png
We cannot stand in the way of progress.

The Burghers.png Burghers estate of the country:

  • loses Estate loyalty-15 loyalty.

All provinces of the country that are marked:

  • gain Production.png 1 base production.
  • get the province modifier “Conflict within City” for 10 years, giving the following effects:
    • Local unrest.png +8 local unrest.
Event button 547.png
We must safeguard the guild privileges.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Growth of the Putting-Out System” for 10 years, which grants Estate influence+10 influence.

All provinces of the country that are marked:

  • get the modifier “Guild Privileges Defended” for 10 years, giving the following effects:
    • Local unrest.png −2 local unrest,
    • Local tax modifier.png +15% local tax modifier.
id

Msg event.pngSocial Mobility

The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.
Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.

 
Trigger conditions

The Burghers.pngBurghers estate exists and:

  • has at least Estate influence 70 influence.
  • does not have the influence modifiers “Homines Novi” or “"Barred from State Careers”.
Is triggered only by

a 5 year pulse.

Base weight: 400

Event button 547.png
We must not stand in the way of these new men.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Homines Novi” for 20 years, which grants Estate influence10 influence.

The country:

  • gets the modifier “New Men” for 10 years, giving the following effects:
    • Advisor cost.png −15% advisor cost.

If the country has the Nobility.png Nobility estate then

  • the Nobility.png Nobility estate loses Estate loyalty 20 loyalty.

If the country has the Clergy.png Clergy estate then

  • the Clergy.png Clergy estate loses Estate loyalty 20 loyalty.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
We must protect the ancient rights of the other Estates.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Barred from State Careers” for 20 years, which grants Estate influence−10 influence.

The country:

  • gets the modifier “Disloyal New Men” for 15 years, giving the following effects:
    • Trade power.png −5% global trade power.

If the country has the Nobility.png Nobility estate then

  • the Nobility.png Nobility estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Army tradition.png 15 army tradition.
    • loses Navy tradition.png 15 navy tradition.

If the country has the Clergy.png Clergy estate then

  • the Clergy.png Clergy estate gains Estate loyalty 15 loyalty.
  • the country:
    • loses Administrative power.png 75 administrative power.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngGrowth of the Economy

Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • controls at least Estate territory 1% of the land.
  • has at least Estate influence 60 influence.
  • has at least Estate loyalty 60 loyalty.
  • does not have the trade modifier “Close ties with Merchant Community” in a trade node with an active merchant of the country.

The country:

  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.

One of the following happens:

  • 65% chance:
    The country:
    • gets the trade modifier “Close ties with Merchant Community” in the trade node of a random province of the country that follow the triggering conditions for 15 years worth Trade power.png 15 trade power.
  • 35% chance:
    A random province of the country that follow the triggering conditions:
    • gains Production.png 1 base production.
id

Msg event.pngThe risks of Trade

Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • does not have the influence modifiers “Compensated Losses” or “Bad Fortunes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Compensate the Traders.

The country:

  • loses Gold Icon.png ducats equal to 0.5 years of income
  • gains Mercantilism.png 1% mercantilism

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Compensated Losses” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They knew what they were getting into.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Bad Fortunes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngUrbanization

While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.
The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.

 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • controls at least Estate territory 1% of the land.
  • does not have the influence modifiers “Unhygienic Cities” or “Supported Urbanization”.

The country:

  • owns any non-colony province with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark province of the country that follows the triggering conditions:

  • at least 1 province
  • a second province if owns at least 8 provinces
  • a third province if owns at least 14 provinces
  • a fourth province if owns at least 18 provinces
  • a fifth province (75% chance) if owns at least 22 provinces
  • a sixth province (75% chance) if owns at least 28 provinces

Event button 547.png
Attempt to improve conditions.

The country:

  • loses Gold Icon.png ducats equal to 0.25 years of income.

All provinces of the country that are marked:

  • gain Tax Base Icon.png 1 base tax.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Supported Urbanization” for 20 years, which grants Estate influence10 influence.
Event button 547.png
This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.

All provinces of the country that are marked:

  • get the province modifier “Unsanitary Suburbs” for 20 years, giving the following effects:
    • Local development cost +15% local development cost,
    • Local unrest.png +5 local unrest.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unhygienic Cities” for 20 years, which grants Estate influence−10 influence.
id

Msg event.pngEconomic Policy

As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • has at least Estate influence 70 influence.
  • does not have the influence modifiers “Refused to Change Trade Policy” or “Changed Trade Policy”.

The country:

Is triggered only by

a 5 year pulse.

Base weight: 400
Modifiers

The country has a diplomatic technology of at least 20: ×2


Event button 547.png
Reduce Mercantilism.

The country:

  • loses Mercantilism.png 3% mercantilism.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Changed Trade Policy” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Refuse to change the Trade Policy.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Change Trade Policy” for 15 years, which grants Estate influence−5 influence.
id

Msg event.pngProtests among the $ESTATE_BURGHERS$

The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.
It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.

 
Trigger conditions

The Burghers.png Burghers estate exists and:

  • has less than Estate loyalty 30 loyalty.
  • controls at least Estate territory 10% of the land.

The country:

  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The Burghers.png Burghers estate has less than Estate loyalty 15 loyalty: ×2


Event button 547.png
They must be joking!

Particularist rebels.png Particularist rebels (size 1) rise up in every provinces of the country that follows the trigger conditions.

Event button 547.png
Give in to their demands.

Every provinces of the country that follows the trigger conditions:

  • gains Local autonomy.png 33% local autonomy.

The Burghers.png Burghers estate of the country:

  • gains Estate loyalty 15 loyalty.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_BURGHERS$

Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 
Trigger conditions

None

Is triggered only by

revoking land from the Burghers.png Burghers estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.

Base estate: Clergy.png Clergy events[edit]

id

Msg event.pngLibertas Ecclesiae - Christian

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.
Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • Is Christian
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Lose Patriarch authority.png 10% Patriarch authority
  • Lose Papal influence.png 10 Papal influence
  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige
  • Move 10 towards Legalism legalism[2]

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngTemple Lands - Hindu

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • Is Hinduism Hindu
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Pagan

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • Is Pagan
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Gain 5 doom
  • Lose 10 authority
  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Muslim

The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • Is Muslim
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Move 10 towards Mysticism Mysticism
  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Other denominations

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • is not Muslim, Christian or Pagan
  • is not Hinduism Hindu, Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Buddhist

The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has between Estate influence 25 and 75 influence.
  • does not have the influence modifier “Demanded Money” or "Independence Preserved".

The country:

  • is Hinduism Hindu, Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • at least one of the following conditions:
    • Is at war with a War score.png warscore below 25
    • Is in Bankruptcy
    • Has at least 5 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make it clear that they need to contribute.

The country:

  • Lose High karma 10 Karma
  • Gain Gold Icon.png ducats equal to 0.35 years of income

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.

The country:

  • Gain Prestige.png 5 prestige
  • Gain High karma 10 Karma

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngAdvancement of the $ESTATE_CHURCH$

The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • does not have the influence modifiers "Advancement of the Clergy" or "Decline of the Clergy"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Advancement of the Clergy” for 15 years, which grants Estate influence+10 influence.
id

Msg event.png$ESTATE_CHURCH$ losing Power

More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • does not have the influence modifiers "Advancement of the Clergy" or "Decline of the Clergy"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Decline of the Clergy” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngAnticlericalism

The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.
The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • does not have the influence modifier "Tithes Defended"

The Burghers.png Burghers or Vaishyas.png Vaishyas estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Then we must force them to pay!

The country:

  • Gain Gold Icon.png ducats equal to 0.2 years of income

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence+10 influence.

If the Burghers.png Burghers estate exists:

  • The Burghers.pngBurghers estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development.png Development is at least 10
        • Trade power.png Trade poweris at least 5
    • Lose Local autonomy.png 25% local autonomy

If has estate Vaishyas.png Vaishyas:

  • The Vaishyas.pngVaishyas estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development.png Development is at least 7
        • Trade power.png Trade poweris at least 5
    • Lose Local autonomy.png 25% local autonomy
Event button 547.png
A mild reprimand will be enough.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Undermined” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngDeteriorating Relations with the $ESTATE_CHURCH$

Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.
With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 10% of the land
  • does not have the influence modifiers "Tithes Defended"

The country:

  • Owns any city (except capital) that follow country's religion
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The country:

  • Lose Icon stability.png 1 stability

Random owned provinces that follow the trigger conditions:

  • Anti tax rebels.png Peasant rebels (size 1) rise in revolt

Number of impacted provinces may vary

id

Msg event.pngTriumph of the $ESTATE_CHURCH$?

While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.
It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.

 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifiers "Accepted Holy Law" or "Rejected Holy Law"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Follow the recommendations of the $ESTATE_CHURCH$.

The country:

  • Gain country modifier "Clerical Dominance" for 15 years, giving the following effects:
    • Stability cost modifier.png +15% stability cost modifier

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Accepted Holy Law” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Reject their authority.

The country:

  • Lose Icon stability.png 1 stability

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Rejected Holy Law” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngStrong $ESTATE_CHURCH$

While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • has at least Estate influence 70 influence
  • has at least Estate loyalty 70 loyalty
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.
  • 65% chance (100% if Icon stability.png stability is 3) :
    • Gain Legitimacy.png 15 legitimacy
    • Gain Horde unity 15 horde unity
    • Gain Republican tradition.png 7 republican tradition
    • Gain Devotion.png 7 devotion
    • Gain 15 authority
    • Move 15 towards Legalism legalism
    • Gain Papal influence.png 10 papal influence
    • Gain Patriarch authority.png 10% Patriarch authority
  • 35% chance (0% if Icon stability.png stability is 3):
    • If the country has a stability of less than +3,
      • then it gains Icon stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
id

Msg event.pngLand Theft

Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.
Whoever we decide to side with will become the majority land holder in the area.

 
Trigger conditions

The Clergy.png Clergy and Nobility.png Nobility estates exist and:

  • does not have the influence modifiers "Property Defended" or "Land Theft Tolerated"

Crownland.png Crown landshare is at least 10%

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_CHURCH$.
  • scaled_estate_church_land_share_effect = yes

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobles estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Side with the $ESTATE_NOBLES$.
  • scaled_estate_nobles_land_share_effect = yes

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.

The Nobility.pngNobles estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Favor neither party.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.

The Nobility.pngNobles estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngPopular Religion

There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.
It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.

 
Trigger conditions

The Clergy.png Clergy and Nobility.png Nobility estates exist and:

  • does not have the influence modifiers "Fought Syncretism" or "Syncretism"

The country:

  • is not Confucianism Confucian
  • owns any owned province with a different religion from its owner
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Attempt to root out this syncretism.

The country:

  • Gain country modifier "Campaign against Syncretism" for 15 years, giving:
    • Tolerance own.png +1 Tolerance of the true faith

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Fought Syncretism” for 15 years, which grants Estate influence+10 influence.

If the country has the Dhimmi.png dhimmi estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is Muslim and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.
Event button 547.png
Better let this run its course.

The country:

  • Gain country modifier "Missionary Syncretism" for 15 years, giving:
    • Missionary strength.png +1% Missionary strength

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Syncretism” for 15 years, which grants Estate influence-10 influence.

Template:Reduce estate dhimmi loyalty effect

id

Msg event.png$ESTATE_CHURCH$ Political Struggle

The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
Trigger conditions

The Clergy.png Clergy estate exists and:

  • does not have the influence modifiers "Independent Clergy" or "Political Meddling"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Do not meddle in the affairs of the $ESTATE_CHURCH$.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Independent Clergy” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Support the younger candidate.

The country:

  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Prestige.png 10 prestige

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Political Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_CHURCH$

In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
Trigger conditions

None

Is triggered only by

revoking land from the Clergy.png Clergy estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.

Base estate: Nobility.png Nobility events[edit]

Msg event.pngNoble Birth

Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifiers "Exclusively Noble Officers" or "Denied Exclusively Noble Officers"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Guarantee their right to command our armies.

The Burghers.png Burghers or Vaishyas.png Vaishyas estate loses Estate loyalty -20 loyalty
The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Exclusively Noble Officers” for 20 years, which grants Estate influence+10 influence.

The country:

  • Gain country modifier "Officers of Noble Birth" for 20 years, giving the following effects:
    • Army tradition.png +1 yearly army tradition
Event button 547.png
We cannot commit to such promises.

The Burghers.png Burghers or Vaishyas.png Vaishyas estate gains Estate loyalty +15 loyalty
The Nobility.pngNobility estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Exclusively Noble Officers” for 20 years, which grants Estate influence-10 influence.

Msg event.pngAdvancement of the $ESTATE_NOBLES$

The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.
Contacts and privileges can be powerful things, especially combined with ambition.

 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • does not have the influence modifiers "Advancement of the Nobility" or "Decline of the Nobility"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Nobility.pngNobility estate of the country:

  • gets the influence modifier “Advancement of the Nobility” for 15 years, which grants Estate influence+10 influence.

Msg event.pngEncroachment of the $ESTATE_NOBLES$

It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
Trigger conditions

The Nobility.png Nobility estate exists
The country:

  • Owns at least 15 cities
  • Any owned province (tagged as noble_encroachment):
    • Is not overseas
    • Is not the Capital.png country's capital
    • Is not a colony
    • Does not have a seat in Parliament
    • Is not a territory
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

Nobility.png Nobility estate has at least 80 influence and less than 80 loyalty :×2


Event button 547.png
Let it slide.

One random owned province with flag noble_encroachment:

  • gains Local autonomy.png +25% local autonomy
  • give_estate_land_share_small = { estate = estate_nobles }
Event button 547.png
Demand that the land be returned.

One random owned province with flag noble_encroachment:

  • 50% chance: Noble rebels.png Noble rebels (size 1) rise in revolt
  • 50% chance: nothing

The Nobility.png Nobility estate loses Estate loyalty -15 loyalty

Msg event.pngTyrannical Nobles

A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • controls at least Estate territory 1% of the land

Any owned province:

  • has at least Tax Base Icon.png 2 Base tax
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence: ×1.1

Event button 547.png
Turn a blind eye.

One random owned province with at least Tax Base Icon.png 2 Base tax

  • Lose Tax Base Icon.png 1 Base tax

The Nobility.png Nobility estate gains Estate loyalty +15 loyalty

Event button 547.png
Chastise the landowner.

The Nobility.png Nobility estate loses Estate loyalty -15 loyalty

Msg event.pngDeclining Power of the $ESTATE_NOBLES$

As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has at least Estate influence 15 influence
  • does not have the influence modifiers "Advancement of the Nobility" or "Decline of the Nobility"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Nobility.pngNobility estate of the country:

  • gets the influence modifier “Decline of the Nobility” for 15 years, which grants Estate influence-10 influence.

Msg event.png$ESTATE_NOBLES$ demand Stricter Sumptuary Laws

Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifiers "Sumptuary Restrictions" or "Denied Sumptuary Restrictions"

The Burghers.png Burghers or Vaishyas.png Vaishyas estates exist

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Bend to the wishes of the $ESTATE_NOBLES$.

The country:

  • Gain country modifier "Harsh Sumptuary Restrictions" for 15 years, giving the following effects:
    • Trade efficiency.png -10% trade efficiency

The Nobility.pngNobility estate of the country:

  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.

The Vaishyas.pngVaishyas estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Refuse to obey the $ESTATE_NOBLES$.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.

Msg event.pngThe Levee

In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • does not have the influence modifiers "Nobles expected to be in Capital" or "Alienated Nobles"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let's keep it at a modest level.

Nobility.png Nobility loses Estate loyalty 10 loyalty

Event button 547.png
An elaborate and lengthy ceremony for the most influential.

The country:

  • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Gain country modifier "Elaborate Court Life" for 25 years, giving the following effects:
    • +1 Advisor.png Advisor possible
    • +0.5 Prestige.png yearly prestige
    • +0.5 National tax modifier.png global tax modifier

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Nobles expected to be in Capital” for 25 years, which grants Estate influence-15 influence.
Event button 547.png
We have no need of such things.

The country:

  • Lose Prestige.png 5 prestige

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Alienated Nobles” for 25 years, which grants Estate influence-10 influence.

Msg event.pngDeteriorating Relations with the $ESTATE_NOBLES$

Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 10% of the land
  • does not have the influence modifiers "Extorted Further Rights" or "Asserted Authority over rural Nobles"

Any owned province (tagged as noble_estate_revolt):

  • Is not the Capital.png country's capital
  • Is not a territory
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Leave them be.

One random owned province with flag noble_estate_revolt:

  • Gain Local autonomy.png 33% local autonomy

The Nobility.pngNobility estate of the country:

  • gets the influence modifier “Extorted Further Rights” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Force them to accept state authority.

One random owned province with flag noble_estate_revolt:

  • Noble rebels.png Noble rebels (size 1) rise in revolt

The Nobility.pngNobility estate of the country:

  • gets the influence modifier “Asserted Authority over rural Nobles” for 15 years, which grants Estate influence-10 influence.

Msg event.pngInsubordinate $ESTATE_NOBLES$

None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.
The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.

 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has less than Estate loyalty 30 loyalty
  • does not have the influence modifiers "Burgher Commanders", "Dhimmi Commanders" or "Brahmin Commanders"

The country:

  • Is at war
  • does not have the country modifier "Disloyal Officers"
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
Unfortunate.

The country:

  • Gain country modifier "Disloyal Officers" for 10 years giving the following effects:
    • Army tradition.png -1 yearly army tradition

Event trigger.pngEnabled if:

  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men of true ability.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Dhimmi.png Dhimmi or Brahmins.png Brahmins estate exists
  • Dhimmi.png Dhimmi or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men we can trust.

The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Clergy.png Clergy or Brahmins.png Brahmins estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
Let us consult the Brahmins, some of these learned men are clearly fit to lead.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence-10 influence.

Msg event.pngGrowth of the Administration

As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.
The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.

 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • does not have the influence modifiers "Nobles in Administration", "Merchants in Administration", "Clergy in Administration" or "Dhimmi in Administration"
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
With a great pedigree come great abilities.

The country:

  • Gain country modifier "Noble Councilor" for 10 years, giving the following effects:
    • Diplomatic relations.png +1 diplomatic relationship

Burghers.png Burghers or Vaishyas.png Vaishyas estate loses Estate loyalty -20 loyalty, else lose Mercantilism.png -1 mercantilism The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Nobles in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Burghers.png Burghers or Vaishyas.png Vaishyas estate exists

Event button 547.png
Self-made men are what we need to run this country.

The country:

  • Gain country modifier "Merchant Councilor" for 10 years, giving the following effects:
    • Trade power.png +10% global trade power

Nobility.png Nobility estate loses Estate loyalty 20 loyalty The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Merchants in Administration” for 10 years, which grants Estate influence+15 influence.

The Vaishyas.pngVaishyas estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Merchants in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if:

  • Clergy.png Clergy estate exists
  • NOT: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists
Event button 547.png
Let us turn to the $ESTATE_CHURCH$ instead.

The country:

  • Gain country modifier "Councilor of the Clergy" for 10 years, giving the following effects:
    • Autonomy.png -3% global autonomy

Nobility.png Nobility loses Estate loyalty 20 loyalty The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Clergy in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists

Event button 547.png
Let us turn to the $ESTATE_BRAHMIN$ instead.

The country:

  • Gain country modifier "Councilor of the Clergy" for 10 years, giving the following effects:
    • Autonomy.png -3% global autonomy

Nobility.png Nobility loses Estate loyalty 20 loyalty The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Clergy in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Religion is Muslim and Dhimmi.png Dhimmi estate exists

Event button 547.png
Let us turn to the $ESTATE_DHIMMI$ instead.

The country:

  • Gain country modifier "Dhimmi Councilor" for 10 years, giving the following effects:
    • Tolerance heathen.png +1 Tolerance of heathens

Nobility.png Nobility loses Estate loyalty 20 loyalty
Clergy.png Clergy loses Estate loyalty 20 loyalty The Dhimmi.pngDhimmi estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi in Administration” for 10 years, which grants Estate influence+15 influence.

Msg event.pngTradition of Service

The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
Trigger conditions

The Nobility.png Nobility estate exists and:

  • has at least Estate loyalty 80 loyalty
  • has at least Estate influence 60 influence
  • controls at least Estate territory 1% of the land
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great!

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
  • 25% chance (33% chance if no port):
    • Gain General.png general with 50 army tradition
  • 25% chance:
    • Gain Admiral.png admiral with 50 navy tradition
  • 25% chance (33% chance if no port):
    • Gain a Advisor Statesman.png Statesman (50% cheaper to employ) with
      • skill 3 if Monthly income is at least Gold Icon.png 25 ducats
      • skill 2 if Monthly income is less than Gold Icon.png 25 ducats
  • 25% chance (33% chance if no port):
    • Gain a Advisor Army Reformer.png Army Reformer (50% cheaper to employ) with
      • skill 3 if Monthly income is at least Gold Icon.png 25 ducats
      • skill 2 if Monthly income is less than Gold Icon.png 25 ducats

Msg event.pngRise of the [Root.GetName] $ESTATE_NOBLES$

The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Nobility.png Nobility estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.

Cossacks estate: CossacksCossacks events[edit]

id

Msg event.pngColonization of the Steppes

The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.
Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.

 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • has at least Estate influence 25 influence
  • does not have the influence modifiers "Hunted Serfs" or "Defecting Serfs"

The Nobility.png Nobility estate exists and:

  • has at least Estate influence 50 influence

The country:

  • Any owned province has Steppes terrain
  • Any owned province, tagged as serfs_are_fleeing:
    • Production.png Base production is at least 2
    • At least one of:
      • Has Steppes terrain
      • Any owned neighbouring province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
These Serfs must be brought back.

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Hunted Serfs” for 10 years, which grants Estate influence-10 influence.

The Nobility.pngNobles estate of the country:

  • gets the influence modifier “Hunted Serfs” for 10 years, which grants Estate influence10 influence.

One random owned province with flag serfs_are_fleeing:

  • Gain Production.png 1 base production
Event button 547.png
We cannot afford to anger the $ESTATE_COSSACKS$.

The CossacksCossacks estate of the country:

  • gets the influence modifier “Defecting Serfs” for 10 years, which grants Estate influence10 influence.

The Nobility.pngNobles estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Defecting Serfs” for 10 years, which grants Estate influence-10 influence.

One random owned province with Steppes terrain:

  • Gain Manpower.png 1 base manpower
id

Msg event.pngCossack Aggression

Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.

 
Trigger conditions

Either:

  • The Tribes Tribes estate exists
  • The Nobility.png Nobility and Burghers.png Burghers estates exist

The country:

  • Owns at least 6 cities
  • Does not have governmental reform "Sich Rada"
  • Any owned province:
    • Tax Base Icon.png Base tax is at least 2
    • Is not in Scandinavia, Baltic, East or West Siberia regions
    • Any neighbouring province, tagged as cossack_raids_started_here:
      • Is owned by a different country
      • Province owner:
        • Is not at war with us
        • Is either our rival or have Disloyal attitude Disloyal, Outraged attitude Outraged, Rebellious attitude Rebellious or Hostile attitude Hostile attitude
        • The Cossacks Cossacks exists and
          • has at least Estate influence 15 influence
        • does not have influence modifiers "Protected Raiders" or "Interfered with Raiding"
Mean time to happen

500 months


Event button 547.png
Demand that these Cossacks be brought to Justice!

One random neighbouring country following the trigger conditions:

Event button 547.png
We will just have to let this slide.

If the Burghers.png Burghers estate exists

  • The Burghers.png Burghers estate loses Estate loyalty 10 loyalty

If the Nobility.png Nobility estate exists

  • The Nobility.png Nobility loses Estate loyalty 10 loyalty

If the Tribes Tribes estate exists

  • The Tribes Tribes loses Estate loyalty 10 loyalty

One random owned province with flag cossack_raids_started_here:

  • Lose Tax Base Icon.png 1 base tax
  • If does not have above estates, gains National unrest.png 5 unrest
id

Msg event.pngCossack Aggression

Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.
As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.

 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Cossack Aggression - option "Demand that these Cossacks be brought to Justice!"


Event button 547.png
This matter is beyond our control.

The CossacksCossacks estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Protected Raiders” for 15 years, which grants Estate influence10 influence.

Originator country gets country Msg event.png event The [From.GetAdjective] Response
The country:

  • Gain opinion modifier "Cossack Raids" towards originator country, worth:
    • Opinion.png −50 opinion with a yearly decay of 1
Event button 547.png
Bring them to justice!

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Interfered with Raiding” for 15 years, which grants Estate influence-10 influence.

Originator country gets country Msg event.png event The [From.GetAdjective] Response

id

Msg event.pngThe [From.GetAdjective] Response

The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Cossack Aggression - option "This matter is beyond our control"


Event button 547.png
We care little for such excuses.

The country:

  • Gain opinion modifier "Cossack Raids" towards originator country, worth:
    • Opinion.png −50 opinion with a yearly decay of 1

One random owned province:

  • Tax Base Icon.png Base tax is at least 2
    • Any neighbouring province is owned by a originator country:
      • Lose Tax Base Icon.png 1 base tax
      • Gain "Border Friction" casus belli against originator country for 120 months
id

Msg event.pngThe [From.GetAdjective] Response

The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
Trigger conditions
  • None
Is triggered only by

From Msg event.png event Cossack Aggression - option "Bring them to justice!"


Event button 547.png
If we could only believe that.

The country:

  • Gain Prestige.png 5 prestige
id

Msg event.pngGrowth of $ESTATE_COSSACKS$ Power

While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].
Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.

 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • does not have the influence modifiers "Growth of Cossack Influence" or "Decline of Cossack Influence"

The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The CossacksCossacks estate of the country:

  • gets the influence modifier “Growth of Cossack Influence” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDecline of $ESTATE_COSSACKS$ Power

The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • does not have the influence modifiers "Growth of Cossack Influence" or "Decline of Cossack Influence"

The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The CossacksCossacks estate of the country:

  • gets the influence modifier “Decline of Cossack Influence” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngPetition for Privileges

Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • controls at least Estate territory 1% of the land
  • does not have the influence modifiers "Cossack Privileges" or "Denied Privileges"

The country:

  • Any owned province has Steppes terrain
  • Manpower.png Manpower reserves are less than 95% of maximum
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We need more registered Cossacks!

The country:

  • Gain Manpower.png 1 year's worth of manpower

The CossacksCossacks estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Cossack Privileges” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Let them tend to their Steppes.

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Privileges” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngSupplies for the $ESTATE_COSSACKS$

Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • does not have the influence modifiers "Supplied Cossacks with Food and Arms" or "Left to fend for themselves"

The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Send them what they need.

The country:

  • Lose Gold Icon.png ducats equal to 0.25 years of income

The CossacksCossacks estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Supplied Cossacks with Food and Arms” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They'll have to make do themselves.

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Left to fend for themselves” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngGrain Trade Disturbances

There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • does not have the influence modifiers "Supported Cossacks" or "Supported Burghers"

The Burghers.png Burghers estate exists
The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Support the $ESTATE_COSSACKS$.

The CossacksCossacks estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Supported Cossacks” for 15 years, which grants Estate influence10 influence.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Supported Cossacks” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Support the $ESTATE_BURGHERS$.

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Supported Burghers” for 15 years, which grants Estate influence-10 influence.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Supported Burghers” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngCossack Settlers

The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.
As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.

 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • does not have the influence modifiers "Cossack Settlers" or "No Cossack Settlers"

The country:

  • Any owned province has Steppes terrain
  • Has at least Colonists.png 1 colonist
  • Any owned province with Steppes terrain in Central Asia, West or East Siberia regions
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Enlist $ESTATE_COSSACKS$ Settlers.

The country:

  • Gain country modifier "Cossack Settlers" for 15 years, giving the following effects:
    • Global settler increase.png +10 Global settler increase
    • Settler chance.png +5% Settler chance

The CossacksCossacks estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Cossack Settlers” for 15 years, which grants Estate influence10 influence.
Event button 547.png
We cannot trust the $ESTATE_COSSACKS$.

The CossacksCossacks estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “No Cossack Settlers” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngUnrest among the $ESTATE_COSSACKS$

The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 1% of the land[3]
  • does not have the influence modifiers "Cossack Independence" or "Cossack Uprising"

The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Leave them alone, relations will improve in due time.

Every owned province with Steppes terrain:

  • Cossacks Cossacks controls less than 10% of the land : Gain Local autonomy.png 10% local autonomy
  • Cossacks Cossacks controls between 10 and 19.99% of the land : Gain Local autonomy.png 20% local autonomy
  • Cossacks Cossacks controls more than 20% of the land : Gain Local autonomy.png 33% local autonomy
Event button 547.png
Crush the dissenters.

The CossacksCossacks estate of the country:

  • gets the influence modifier “Cossack Uprising” for 20 years, which grants Estate influence-15 influence.

Random owned provinces:

  • Anti tax rebels.png Peasant rebels (size 1) rise in revolt

Number of impacted provinces may vary

id

Msg event.pngCossack Expansion

Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
Trigger conditions

The Cossacks Cossacks estate exists The country:

  • Any owned province, tagged as growing_cossack_communities:
    • Has Steppes terrain
    • Is not the Capital.png country's capital
    • Is not overseas
    • Is not a colony
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Accept the new Status Quo.

One random owned province with flag growing_cossack_communities:

  • Gain Manpower.png 1 base manpower
  • give_estate_land_share_small = { estate = estate_cossacks }
Event button 547.png
Reclaim the land from the $ESTATE_COSSACKS$.
  • The Cossacks Cossacks estate loses Estate loyalty 15 loyalty
  • One random owned province with flag growing_cossack_communities:
    • 75% chance: nothing
    • 25% chance: Anti tax rebels.png Peasant rebels (size 1) rise in revolt
id

Msg event.pngDemands for Extended Privileges

The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.
Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.

 
Trigger conditions

The Cossacks Cossacks estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifiers "Refused to Extend Cossack Privileges" or "Extend Cossack Privileges"

The country:

  • Any owned province has Steppes terrain
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Preposterous.

The country:

  • Lose Icon stability.png 1 stability

The CossacksCossacks estate of the country:

  • loses Estate loyalty25 loyalty.
  • gets the influence modifier “Refused to Extend Cossack Privileges” for 10 years, which grants Estate influence-10 influence.
Event button 547.png
Give in to their demands.

The CossacksCossacks estate of the country:

  • gets the influence modifier “Extend Cossack Privileges” for 20 years, which grants Estate influence10 influence.

The Burghers.png Burghers estate loses Estate loyalty 20 loyalty
The Nobility.png Nobility estate loses Estate loyalty 20 loyalty
The Clergy.png Clergy estate loses Estate loyalty 20 loyalty

id

Msg event.png[Root.GetName] Cossacks Revolt

Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Cossacks Cossacks estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.

Cossacks estate: Dhimmi.pngDhimmi events[edit]

id

Msg event.pngOverzealous Qadi

The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.
After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.

 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • controls at least Estate territory 1% of the land
  • does not have the influence modifiers "Unchecked Discrimination" or "Protected Dhimmi"

The Clergy.png Clergy estate exists and:

  • has at least Estate influence 25 influence

The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Stand by the Qadi.

The country:

  • Gain country modifier "Stood by Religious Fanatic" for 10 years, giving the following effects:
    • Missionary strength.png -2% global missionary strength

The Dhimmi.pngDhimmi estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unchecked Discrimination” for 15 years, which grants Estate influence-10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Stood by Qadi” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Replace the Qadi and try to make amends.

The country:

  • Lose Gold Icon.png ducats equal to 0.1 years of income

The Dhimmi.pngDhimmi estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Protected Dhimmi” for 15 years, which grants Estate influence10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Protected Dhimmi” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngDemands to lessen Taxes on Heathens

As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • has at least Estate influence '70 influence

The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Trample the dissenters!

The Dhimmi.png Dhimmi estate loses Estate loyalty 15 loyalty
Up to three random owned provinces not in Muslim group:

  • Religious rebels.png Religious zealots (size 1) rise in revolt

  • 1 province if less than 9 provinces
  • 2 provinces if between 9 and 15 provinces
  • 3 provinces if more than 15 provinces

Event button 547.png
Revoke some of the Taxes!

The Dhimmi.png Dhimmi estate gains Estate loyalty 15 loyalty The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Dhimmi Tax Exemptions” for 15 years, which grants Estate influence-10 influence.

The country:

  • Gain country modifier "Abolished Discriminatory Taxes" for 15 years, giving the following effects:
    • National tax modifier.png -25% global tax modifier
  • Lose Gold Icon.png ducats equal to 0.35 years of income
id

Msg event.pngReligious Pragmatism

While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • does not have the influence modifiers "Rise of Dhimmi Influence" or "Decline of Dhimmi Influence"

The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Rise of Dhimmi Influence” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngMarginalization of the Dhimmi

While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • does not have the influence modifiers "Rise of Dhimmi Influence" or "Decline of Dhimmi Influence"

The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Decline of Dhimmi Influence” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngThe $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$

Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.
The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.

 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • as at least Estate influence 40 influence
  • controls at least Estate territory 1% of the land
  • does not have the influence modifiers "Dhimmi Holy Places Destroyed" or "Dhimmi Holy Places Protected"

The Nobility.png Nobility and Clergy.png Clergy estates exist The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must listen to the $ESTATE_NOBLES$.
  • scaled_estate_dhimmi_negative_land_share_effect = yes

One random owned province not in Muslim group:

  • Gain province modifier "Chastised Prominent Heathens" for 10 years, giving the following effects:
  • Local unrest.png +8 local unrest
  • Local tax modifier.png -25% local tax modifier

The Nobility.png Nobility estate gains Estate loyalty 15 loyalty
The Clergy.png Clergy estate gains Estate loyalty 15 loyalty
The Dhimmi.pngDhimmi estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Dhimmi Holy Places Destroyed” for 15 years, which grants Estate influence-15 influence.
Event button 547.png
Stand by the $ESTATE_DHIMMI$.

The Nobility.png Nobility estate loses Estate loyalty 15 loyalty
The Clergy.png Clergy estate loses Estate loyalty 15 loyalty
The Dhimmi.pngDhimmi estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi Holy Places Protected” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngAdministrators from the $ESTATE_DHIMMI$

Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
Trigger conditions

The Dhimmi.png Dhimmi estate exists
The country:

  • Any owned province is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let's put these learned men to good use.

The country:

  • Gain country modifier "Dhimmi Administrators" for 15 years, giving the following effects:
    • Advisor cost.png -15% advisor cost
    • Possible advisors.png +1 possible advisor

The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Dhimmi Administrators” for 15 years, which grants Estate influence10 influence.
Event button 547.png
We cannot risk their assimilative capabilities.

The Clergy.png Clergy estate loses Estate loyalty 15 loyalty
The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Heathens Denied Higher Offices” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngInfidel Brigands

The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • as less than Estate loyalty 30 loyalty
  • controls at least Estate territory 1% of the land
  • does not have influence modifier "Concessions"

The country:

  • Any owned province (except capital) is not in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Untrustworthy Infidels!

The country:

  • Lose Legitimacy.png 15 legitimacy
  • Lose Horde unity 15 horde unity
  • Lose Republican tradition.png 7 republican tradition
  • Lose Devotion.png 7 devotion

One random owned province not in Muslim group nor capital:

  • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Make concessions to alleviate the situation.

The country:

  • Lose Icon stability.png 1 stability

The Clergy.png Clergy estate loses Estate loyalty 15 loyalty
The Dhimmi.pngDhimmi estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Concessions” for 15 years, which grants Estate influence10 influence.

}}

id

Msg event.pngRiches of the $ESTATE_DHIMMI$

Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.
While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.

 
Trigger conditions

The Dhimmi.png Dhimmi estate exists and:

  • does not have influence modifier "Dhimmi Investments"

The country:

  • Any owned province is not in Muslim group
  • At least one of:
    • Icon war exhaustion.png War exhaustion is at least 4
    • Has at least 2 loans
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Convince the $ESTATE_DHIMMI$ to invest in economic recovery.

The country:

  • Gain Gold Icon.png ducats equal to 0.25 years of income

The Clergy.png Clergy estate loses Estate loyalty 15 loyalty
The Dhimmi.pngDhimmi estate of the country:

  • gets the influence modifier “Dhimmi Investments” for 25 years, which grants Estate influence15 influence.
Event button 547.png
We must not make ourselves dependent on infidels.

The Clergy.png Clergy estate gains Estate loyalty 15 loyalty

id

Msg event.pngRevolt of the [Root.GetName] Dhimmi

Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Dhimmi.png Dhimmi estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.

Cossacks estate: TribesTribes events[edit]

id

Msg event.pngTensions between Nomads and Sedentary Population

The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.
Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.

 
Trigger conditions

The Tribes Tribes estate exists and:

  • controls at least Estate territory 1% of the land

The country:

  • Owns at least 5 cities
  • Any owned province (not in capital's area):
    • Province's most likely rebel type is Separatist rebels.png Nationalist rebels
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Reprimand the Chiefs.

The TribesTribes estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tribes Reprimanded” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Support the Chiefs.

The TribesTribes estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Tribes Allowed Free Reign” for 15 years, which grants Estate influence10 influence.

Up to three random owned provinces:

  • Separatist rebels.png Nationalist rebels (size 1) rise in revolt

  • 1 province if less than 9 provinces
  • 2 provinces if between 9 and 15 provinces
  • 3 provinces if more than 15 provinces

id

Msg event.pngGrowth of Tribal Influence

A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • does not have the influence modifiers "Rising Tribal Influence" or "Decline of Tribal Influence"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The TribesTribes estate of the country:

  • gets the influence modifier “Rising Tribal Influence” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDecline of Tribal Influence

Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • does not have the influence modifiers "Rising Tribal Influence" or "Decline of Tribal Influence"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The TribesTribes estate of the country:

  • gets the influence modifier “Decline of Tribal Influence” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngLocal Chiefs Complain

Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?
 
Trigger conditions

The Tribes Tribes estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Send the young men home.

The country:

  • Lose Army tradition.png 10 army tradition

The Tribes Tribes estate gains Estate loyalty 15 loyalty

Event button 547.png
Keep them in the army.

The country:

  • Gain Army tradition.png 10 army tradition

The Tribes Tribes estate loses Estate loyalty 15 loyalty

id

Msg event.pngChiefs are withholding Taxes

One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.
 
Trigger conditions

The Tribes Tribes estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Their land, their rules!

The country:

  • Lose Prestige.png 10 prestige

The Tribes Tribes estate gains Estate loyalty 15 loyalty

Event button 547.png
They bend knee to ME!

The country:

  • Gain Gold Icon.png ducats equal to 0.25 years of income

The Tribes Tribes estate loses Estate loyalty 15 loyalty

id

Msg event.pngOur Horde is in disarray!

Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • does not have the influence modifier "Stabilized the Horde"

The country:

  • Icon stability.png Stability is less than 0
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

The TribesTribes estate of the country:

  • gets the influence modifier “Stabilized the Horde” for 20 years, which grants Estate influence10 influence.
Event button 547.png
We do not need their help.

The Tribes Tribes estate loses Estate loyalty 10 loyalty

id

Msg event.pngOur Tribes view the Horde as weak!

Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • does not have the influence modifier "Army Strengthened"

The country:

  • Army tradition.png Army tradition is less than 30
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!

The country:

  • Gain Army tradition.png 10 army tradition

The TribesTribes estate of the country:

  • gets the influence modifier “Army Strengthened” for 20 years, which grants Estate influence10 influence.
Event button 547.png
We do not need their help.

The Tribes Tribes estate loses Estate loyalty 10 loyalty

id

Msg event.pngThe Horde is not unified!

Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • does not have the influence modifier "Horde Unified"

The country:

  • Horde unity Horde unity is less than 70
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!

The country:

  • Gain Horde unity 20 horde unity

The TribesTribes estate of the country:

  • gets the influence modifier “Horde Unified” for 20 years, which grants Estate influence10 influence.
Event button 547.png
We do not need their help.

The Tribes Tribes estate loses Estate loyalty 10 loyalty

id

Msg event.pngReturn to the Old Ways!

One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'
 
Trigger conditions

The Tribes Tribes estate exists and:

  • has at least Estate influence 50 influence

The country:

  • Does not have country modifier "The Proper Old Ways"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
That is what is good in life.

The country:

  • Gain country modifier "The Proper Old Ways" for 10 years, giving the following effects:
    • Razing power gain +20% razing power gain
    • Morale of armies.png +10% land morale
    • Goods produced.png -25% goods produced
Event button 547.png
That is in the past.

The Tribes Tribes estate loses Estate loyalty 15 loyalty

id

Msg event.pngRevolt of the [Root.GetName] $ESTATE_NOMADIC_TRIBES$

Not content to sit idly by while we take control over their lands the Tribes of [Root.GetName] have taken up arms against us.
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Tribes Tribes estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.png[Root.Monarch.GetTitle] after the [Root.Monarch.GetTitle]

A distant cousin of [Root.Monarch.GetName] has managed to gain the gratitude of the tribes. Many strong tribal leaders are now demanding that we change the future plans of succession to ensure that this cousin is guaranteed his rightful place as [Root.Monarch.GetTitle]. Whether they are motivated by true loyalty to our kinsman or feel he could easily be controlled is hard to tell but they would certainly not take refusal to follow their advice very well.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifier "Kingmakers" or "Refused to alter succession"

The country:

  • Is not in a regency
  • Can have heir
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
A new heir it is!

The country:

  • If has an heir, heir dies
  • Gain a new 45 year old heir of the ruling dynasty with weak claim strength 15

The TribesTribes estate of the country:

  • gets the influence modifier “Kingmakers” for 10 years, which grants Estate influence10 influence.
Event button 547.png
These tribes must know their place!

The TribesTribes estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to alter succession” for 10 years, which grants Estate influence-10 influence.
id

Msg event.pngTribes demand more men

Prominent Tribal leaders have approached us demanding that we let them make use of the state resources to defend their lands. They claim that neighboring states are making incursions and raids into the land they control and that the only efficient way to defend them is to put some of our troops directly under their command.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifier "Tribes using state Manpower" or "Refused to supply men to Tribes"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Of course they shall have our men!

The country:

  • Lose Manpower.png 1 years' worth of manpower

The TribesTribes estate of the country:

  • gets the influence modifier “Tribes using state Manpower” for 10 years, which grants Estate influence10 influence.
Event button 547.png
This is an excuse to weaken us!

The TribesTribes estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to supply men to Tribes” for 10 years, which grants Estate influence-10 influence.
id

Msg event.pngIndependent $ESTATE_NOMADIC_TRIBES$

Several leaders of the powerful $ESTATE_NOMADIC_TRIBES$ in our country have approached the [Root.Monarch.GetTitle] to complain about the unfair interference of [Root.Monarch.GetHerHis] representatives. The $ESTATE_NOMADIC_TRIBES$ feel they should be left alone in accordance with their ancient rights.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifier "Tribal Self-Rule" or "Refused Tribes Autonomy"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must leave them alone then.

A random owned province (except capital):

  • Gain Local autonomy.png 35% local autonomy

The TribesTribes estate of the country:

  • gets the influence modifier “Tribal Self-Rule” for 10 years, which grants Estate influence10 influence.
Event button 547.png
We can tolerate no states within our state!

The TribesTribes estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused Tribes Autonomy” for 10 years, which grants Estate influence-10 influence.
id

Msg event.pngDemands of the $ESTATE_NOMADIC_TRIBES$

The $ESTATE_NOMADIC_TRIBES$ feel that the talents of their generals are wasted on our armies and have demanded that their leaders be sent home to marshal their own troops. As we rely on them for most military matters this will result in quite a strain on our remaining leadership.
 
Trigger conditions

The Tribes Tribes estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifier "Tribal Leaders free of Service" or "Refused Tribal Leaders Freedom of Service"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Agree.

The country:

  • Gain country modifier "Reduced Number of Generals" for 5 years, giving the following effects:
    • Leader(s) without upkeep.png -1 leader pool

The TribesTribes estate of the country:

  • gets the influence modifier “Tribal Leaders free of Service” for 5 years, which grants Estate influence10 influence.
Event button 547.png
They will do no such thing!

The TribesTribes estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused Tribal Leaders Freedom of Service” for 5 years, which grants Estate influence-10 influence.

Dharma estate: Brahmins.pngBrahmins events[edit]

id

Msg event.pngRevolt of the [Root.GetName] Brahmins

In response to the reduction of property of the Brahmins, the faithful Hindus of the province have risen up to protect the Brahmins from our soldiers.
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Brahmins.png Brahmins estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.pngBrahmins Demand Formalized Court Positions

Brahmins often aspire to worldly power as well as mere spiritual authority. They have become highly influential of late in [Root.Country.GetName], and many important positions in the administration are now held by Brahmins. Having become comfortable in their grand appointments, these Brahmins have approached the [Root.Monarch.GetTitle] with a series of demands. They require that certain administrative posts be entrusted to the Brahmins by law, that Brahmin customs become mandatory at court, and even that several of the highest ministerial offices be held by Brahmin families in heredity. Outrageous as these demands are, the influence of the Brahmins is such that refusing could seriously hinder our ability to govern.
 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • has at least Estate influence 70 influence
  • does not have the influence modifier "Brahmins Entrenched at Court" or "Rejected Brahmin Authority"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Accept their authority.

The country:

  • Gain country modifier "Religious court life" for 15 years, giving the following effects:
    • Stability cost modifier.png +15% stability cost

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Brahmins Entrenched at Court” for 15 years, which grants Estate influence10 influence.
Event button 547.png
The Brahmins should return to their prayers

The country:

  • Loses Icon stability.png 1 stability

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Rejected Brahmin Authority” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngBrahminism

Public sentiment among the Hindus of [Root.Country.GetName] has shifted toward Brahminism, the view that the Brahmin caste must be respected and revered as both spiritual and temporal authorities. The Brahmins jealously guard their monopoly on Sanskrit education, keeping as their exclusive domain the ability to preach the Vedas. Their social and religious authority makes them powerful, and [Root.Monarch.GetName]’s excellent relations with the priestly caste help to keep a stable social order throughout [Root.Country.GetName].
 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • has at least Estate influence 70 influence
  • has at least Estate loyalty 70 loyalty
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Excellent.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngAdvancement of the Brahmin Caste

The Brahmins of [Root.Country.GetName] are a rising power. They have rallied the popular support of the Hindu population through their position as the divinely-ordained priestly caste, and occupy several key positions within the [Root.GetAdjective] administration.
 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • does not have the influence modifier "Advancement of the Brahmins" or "Decline of the Brahmins"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Advancement of the Brahmins” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDeclining Power of the Brahmins

More than any other caste the influence of the Brahmins is dependent on their standing with the Hindu faithful. It has been hard to determine a precise cause but they have come to be seen less as the custodians of Vedic doctrine and more as rich and corrupted intrigue-makers. Combined with poor political maneuvering and lack of favor in the eyes of the [Root.Monarch.GetTitle] the Brahmins have been losing both power and influence.
 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • does not have the influence modifier "Advancement of the Brahmins" or "Decline of the Brahmins"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Decline of the Brahmins” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngBrahmins Incite Popular Rebellion

The state’s relations with the Brahmin caste have reached breaking point. Pujaris openly condemn [Root.Monarch.GetName] during ceremonies and Brahmin families refuse to cooperate in the rule of our Hindu subjects. A recent religious faux-pas on the part of the [Root.Monarch.GetTitle] has tipped mere outrage into outright rebellion. The Brahmins have incited the people to rise against our rule!
 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • controls at least Estate territory 10% of the land

The country:

  • Owns any Hinduism Hindu province (except capital)
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The country:

  • Loses Icon stability.png 1 stability
  • Anti tax rebels.png Peasant rebels (size 1) rise in revolt in random Hinduism Hindu province (except capital)

Number of impacted provinces depends of the number of owned provinces and Brahmins.png Brahmins control

id

Msg event.pngBrahmins Alienating Merchants in [brahmin_trade_province.GetName]

The city of [brahmin_trade_province.GetCapitalName] is an important regional trade hub for [Root.Country.GetName]. It is visited often by Muslim traders from Gujarat, Arabia, and Persia, and [brahmin_trade_province.GetName] has profited from strong commercial connections with these merchants.

[brahmin_trade_province.GetName] has come to be administered by a group of Brahmin clerics whose influence has been felt at every level of society. They have enacted a series of policies and created a social atmosphere that is far from friendly from the perspective of visiting Muslim traders. As a result, many of these alienated traders have decided to take their business elsewhere. [brahmin_trade_province.GetName] at risk of losing its status as a trade hub if something is not done to attract commerce back to the city.

 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • has at least Estate influence 55 influence
  • does not have the influence modifier "Control over Trade Hubs"

The Vaishyas.png Vaishyas estate exists and:

  • does not have the influence modifier "Control over Trade Hubs"

The country:

  • Any owned province:
    • Has at least Development.png 10 development
    • Trade power.png provincial trade power is at least 3
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
The troubles of low-caste merchants are not our concern.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Control over Trade Hubs” for 15 years, which grants Estate influence10 influence.

The Vaishyas.png Vaishyas estate loses Estate loyalty 10 loyalty

  • scaled_estate_brahmins_land_share_effect = yes

A random province following the trigger conditions:

  • Get province modifier "Brahmins alienating merchants" for 15 years, giving the following effects:
    • Local trade power.png -33% provincial trade power
    • Local development cost +10% local development cost
Event button 547.png
Hand the city to leaders more concerned with trade relations.

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Control over Trade Hubs” for 15 years, which grants Estate influence10 influence.
  • scaled_estate_vaisyas_land_share_effect = yes

The Brahmins.png Brahmins loses Estate loyalty 10 loyalty A random province following the trigger conditions:

  • Get province modifier "Brahmins stopped alienating merchants" for 15 years, giving the following effects:
    • Local trade power.png +33% provincial trade power
    • Local development cost -10% local development cost
id

Msg event.pngA Brahmin Peshwa?

One Brahmin has proven a highly capable administrator and has gained the ear of the [Root.Monarch.GetTitle]. While Brahmins have long been entrenched into [Root.Country.GetName]’s bureaucracy, it is rare for Brahmins to have an explicitly political role even in the courts of Hindu nations.
The appointment of this Brahmin as Peshwa, the highest appointed ministerial office, is an appealing prospect. Though Brahmins throughout [Root.Country.GetName] would take the opportunity to increase their influence, it would assure our Hindu subjects that we have their best interests at heart.

 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • has at least Estate influence 40 influence

The country:

  • Does not have country modifier "Jain Peshwa"
  • does not have the influence modifier "Brahmin Peshwa", "Noble Peshwa" or "Vaishya Peshwa"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event trigger.pngAlways enabled:

Event button 547.png
Appoint the Brahmin.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Brahmin Peshwa” for 20 years, which grants Estate influence15 influence.

If religion is Hinduism Hindu:

  • Get country modifier "Brahmin Peshwa" for 20 years or until religion changes, giving the following effects:
    • Missionary strength.png +1% missionary strength
    • Stability cost modifier.png -5% stability cost modifier
    • Tolerance own.png +1 Tolerance of the true faith
    • Tolerance heretic.png -1 Tolerance of heretics
    • Tolerance heathen.png -1 Tolerance of heathens

Else,

  • Get country modifier "Brahmin Peshwa" for 20 years or until religion changes, giving the following effects:
    • Religious unity.png +20% religious unity
    • Stability cost modifier.png -5% stability cost modifier
    • Tolerance own.png -1 Tolerance of the true faith
    • Tolerance heathen.png +1 Tolerance of heathens
  • The Nobility.png Nobility estate loses Estate loyalty 10 loyalty
  • The Clergy.png Clergy estate loses Estate loyalty 10 loyalty

Event trigger.pngEnabled if: The Nobility.png Nobility estate exists

Event button 547.png
Appoint a noble instead.

The country:

  • Gain Prestige.png 10 prestige
  • Gain Legitimacy.png 10 legitimacy

The Nobility.pngNobles estate of the country:

  • gets the influence modifier “Noble Peshwa” for 20 years, which grants Estate influence15 influence.

Event trigger.pngEnabled if: The Vaishyas.png Vaishyas estate exists

Event button 547.png
Appoint a promising trader of Vaishya caste.

The country:

  • Gain Mercantilism.png 2 mercantilism

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Vaishya Peshwa” for 20 years, which grants Estate influence15 influence.

id

Msg event.pngNon-Brahmin Religious Movements

The Brahmins have traditionally had a monopoly on Hindu religious authority, but occasionally religious movements emerge that challenge Brahminism. Such movements are becoming popular throughout [Root.Country.GetName] in spite of Brahmin efforts to suppress them. Exponents of popular religion argue that the Brahmins have wiped off the sacred marks from their foreheads and eschewed their spiritual responsibilities in order to occupy seats of temporal power and mete out injustice to the poor. They declare that selfless devotion is the only path to salvation, a virtue that can be attained by any sufficiently fervent Hindu.

A group of influential Brahmins have approached the [Root.Monarch.GetTitle] pleading for [Root.Monarch.GetHerHis] aid in restoring public confidence in Brahmin authority and suppressing non-Brahmin Hindu movements.

 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • controls at least Estate territory 1% of the land
  • does not have the influence modifier "Brahmin Orthodoxy" or "Non-Brahmin Religious Movements"

The country:

  • Owns any Hinduism Hindu province
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Allow Brahmins to enforce orthodoxy.

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Brahmin Orthodoxy” for 15 years, which grants Estate influence10 influence.

Hidden effects:

  • All Hinduism Hindu provinces
    • Get province modifier "Brahmin orthodoxy enforced" for 15 years, giving the following effects:
      • Local unrest.png +5 local unrest
      • Local autonomy.png -5% local autonomy
Event button 547.png
Encourage popular religious movements.

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Non-Brahmin Religious Movements” for 15 years, which grants Estate influence-10 influence.

Hidden effects:

  • All Hinduism Hindu provinces
    • Get province modifier "Non-Brahmin movements" for 15 years, giving the following effects:
      • Local unrest.png -5 local unrest
      • Local autonomy.png +5% local autonomy
id

Msg event.pngTrouble at the Fort in [brahmin_fort_province.GetName]

The court of [Root.Country.GetName] has become embroiled in a conflict between the [Root.Monarch.GetTitle] and the military castes. In the wake of these rising tensions, the matter of fort stewardship has risen to our attention. The fort of [brahmin_fort_province.GetName], currently held by a particularly contentious general, lies in a province where the Brahmins are gaining influence of their own.

Foreseeing the potential for tensions to break out into hostilities, it may be wise to transfer control of this important fort from the contentious general to the Brahmins. Though less adept than military men at siegecraft, the Brahmins are at least loyal to the [Root.Monarch.GetTitle]. Alternatively, the general could be persuaded to change his attitude in exchange for the retention of his privileges in [brahmin_fort_province.GetName].

 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • has at least Estate loyalty 30 loyalty

The country:

  • One of the following:
    • Has Rajputs.png Rajput estate with less than Estate loyalty 30 loyalty and at least Estate territory 5% land control
      • Tag a random Hinduism Hindu province with a Latin fort01.png fort with brahmin_fort_flag
    • Has Marathas Maratha estate with less than Estate loyalty 30 loyalty and at least Estate territory 5% land control
      • Tag a random Hinduism Hindu province with a Latin fort01.png fort with brahmin_fort_flag
    • Has Nobility.png Nobility estate with less than Estate loyalty 30 loyalty and at least Estate territory 5% land control
      • Tag a random Hinduism Hindu province with a Latin fort01.png fort with brahmin_fort_flag
  • Did not have this Msg event.png event the last 20 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Hand over the fort to the Brahmins.

If the Rajputs.png Rajput estate exists:

  • {{scaled_estate_rajput_negative_land_share_effect = yes}}

If the Marathas Maratha estate exists:

  • {{scaled_estate_maratha_negative_land_share_effect = yes}}

If the Nobility.png Nobility estate exists:

  • {{scaled_estate_nobles_negative_land_share_effect = yes}}

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Brahmin Fort” for 20 years, which grants Estate influence10 influence.
  • scaled_estate_brahmins_land_share_effect = yes

All provinces with flag brahmin_fort_flag:

  • Get province modifier "Brahmin fort" for 20 years, giving the following effects:
    • Local defensiveness.png -20% local defensiveness
    • Local unrest.png -3 local unrest
Event button 547.png
Let the nobles keep the fort, so long as they remain loyal.

If Rajputs.png Rajput estate controls at least Estate territory 5% land control

  • If Nobility.png Nobility estate controls less than Estate territory 5% land control
    • Rajputs.png Rajput estate gains Estate loyalty 10 loyalty
  • Else, Rajputs.png Rajput estate gains Estate loyalty 5 loyalty

If Marathas Maratha estate controls at least Estate territory 5% land control:

  • If Nobility.png Nobility estate controls less than Estate territory 5% land control
    • Marathas Maratha estate gains Estate loyalty 10 loyalty
  • Else, Marathas Maratha estate gains Estate loyalty 5 loyalty

If Nobility.png Nobility estate controls at least Estate territory 5% land control:

  • If Rajputs.png Rajput and Marathas Maratha estates control less than Estate territory 5% land control
    • Nobility.png Nobility estate gains Estate loyalty 10 loyalty
  • Else, Nobility.png Nobility estate gains Estate loyalty 5 loyalty

All provinces with flag brahmin_fort_flag:

  • Get province modifier "Nobles retain fort" for 20 years, giving the following effects:
    • Local defensiveness.png +20% local defensiveness
    • Local unrest.png +3 local unrest
id

Msg event.pngThe Status of the Brahmins in [Root.Country.GetName]

As a Muslim nation, the $ESTATE_CHURCH$ expects that our government be in accordance with [Root.Religion.GetName] doctrine. Heathens should be stripped of their social influence, should pay the jizya tax, and most certainly should not be allowed to occupy positions of power in the administration.

It has been difficult to comply with their demands for strict piety however given that so many of our subjects follow the Hindu faith and venerate the priestly Brahmin caste. Even among Muslim nations in India the Brahmins commonly hold positions in the state bureaucracy and aid the [Root.Monarch.GetTitle] with local rulership. To many at court, to discount the advantages of Brahmin loyalty would be a great folly.

[Root.Country.GetName] must consider wisely the path it wishes to tread with regards to its treatment of the Brahmins, and indeed of the Hindu population as a whole.

 
Trigger conditions

The Brahmins.png Brahmins estate exists and:

  • does not have the influence modifier "Brahmin Bureaucracy" or "Accommodation with the Brahmins"

The Clergy.png Clergy estate exists
The country:

  • is Muslim
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Allow the Brahmins to serve as bureaucrats.

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Brahmin Bureaucracy” for 20 years, which grants Estate influence15 influence.

The Clergy.png Clergy estate loses Estate loyalty 20 loyalty

Event button 547.png
Keep the Brahmins out of government.

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Accommodation with the Brahmins” for 20 years, which grants Estate influence-10 influence.

The Clergy.png Clergy estate gains Estate loyalty 10 loyalty

Event button 547.png
Break the power of the Brahmins in society.

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Accommodation with the Brahmins” for 20 years, which grants Estate influence15 influence.

The Clergy.png Clergy estate gains Estate loyalty 20 loyalty
Every Hinduism Hindu provinces:

  • If the Brahmins.png Brahmins estate controls:
    • less than Estate territory 5% of the land: gains National unrest.png 2 unrest
    • between Estate territory 5% and 25% of the land: gains National unrest.png 4 unrest
    • more than Estate territory 25% of the land: gains National unrest.png 5 unrest

Dharma estate: Jains.pngJains events[edit]

id

Msg event.pngRevolt of the [Root.GetName] Jains

Despite their pacifist principles, the local Jain population of the [Root.GetName] province have taken up arms against us due to the revocation of their privileges!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Jains.png Jains estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.pngJain Influence Expands

Many influential Jains have found a home in the court of [Root.Country.GetName]. Jain ascetics, bankers, and merchants alike have the ear of the [Root.Monarch.GetTitle]. There are even rumors that [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] has joined in Jain rituals. Though a small religious minority, the Jains are gaining power in politics and society.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • does not have the influence modifiers "Advancement of the Jain Community" or "Decline of the Jain Community"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Jains.pngJains estate of the country:

  • gets the influence modifier “Advancement of the Jain Community” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngJain Influence Declines

The Jains once again find themselves lacking in social capital. Prominent ascetics have managed to get themselves exiled from court following a series of religious and political disagreements, and Jain merchants find their fortunes are waning. Jain influence is on the decline.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • does not have the influence modifiers "Advancement of the Jain Community" or "Decline of the Jain Community"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Jains.pngJains estate of the country:

  • gets the influence modifier “Decline of the Jain Community” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngJains Resist Persecution

The Jain community of [Root.Country.GetName] have become utterly disloyal following many acts of disrespect and persecution by the state. The situation has become great exacerbated by an outrageous act of sacrilege. One of our [Root.Religion.GetName] governors marched into a Jain temple, slaughtered a cow, and desecrated the noses of all the icons inside. Unwilling to accept further persecution, the Jain community has resolved to oppose our government. Their methods of resistance are unorthodox yet effective; rather than rising up in violent rebellion they boycott institutions of state, deny loans, and refuse all participation in government. Our reliance on the Jain community has become a damning vulnerability.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 1% of the land

The country:

  • does not have the country modifier "Jain Resistance"
  • owns any province (except capital) that:
    • does not have province modifier "Passive resistance"
    • is either in Dharmic religion group or Buddhism.png Buddhist ,Vajrayana.png Vajrayana or Mahayana.png Mahayana
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
At least they are pacifists.

The country:

  • Gains country modifier "Jain Resistance" for 15 years, giving the following effects:
    • Interest per annum.png +2 interest
    • Corruption.png +2% yearly corruption

Every provinces that follow the trigger conditions:

  • Gain province modifier "Passive resistance" for 15 years, giving the following effects:
    • Local tax modifier.png -33% local tax modifier
    • Local production efficiency.png -33% local production efficiency
    • Province trade power modifier.png -33% province trade power modifier
id

Msg event.pngJain Moneylenders Call in Debts

Several prominent Vaishya guilds have accumulated substantial debts to Jain banking families. Unwilling to pay up, representatives of these guilds have petitioned the [Root.Monarch.GetTitle] for forgiveness of their debt. They argue that their finances will be ruined if they are forced to continue making payments, though the Jain moneylenders retort that their inability to pay is due to their own mismanagement. How shall we handle this dispute?
 
Trigger conditions

The Jains.png Jains estate exists and:

  • does not have the influence modifiers "Jain Debts Repaid" or "Jain Debts Forgiven"

The Vaishyas.png Vaishyas estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
The guilds must pay their debt.

The country:

  • Gains country modifier "Vaishya merchant debt" for 15 years, giving the following effects:
    • Production efficiency.png -10% production efficiency

The Jains.pngJains estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Jain Debts Repaid” for 15 years, which grants Estate influence15 influence.

The Vaishyas.pngVaishyas estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Jain Debts Repaid” for 15 years, which grants Estate influence-15 influence.
Event button 547.png
The Jains must forgive the debt.

The country:

  • Gains country modifier "Jain debt forgiven" for 15 years, giving the following effects:
    • Interest per annum.png +1 interest

The Jains.pngJains estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Jain Debts Forgiven” for 15 years, which grants Estate influence-15 influence.

The Vaishyas.pngVaishyas estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Jain Debts Forgiven” for 15 years, which grants Estate influence15 influence.
Event button 547.png
We shall settle the debt ourselves.

The country:

  • Loses Gold Icon.png 1 year of income.

The Jains.pngJains estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Jain Debts Repaid” for 15 years, which grants Estate influence15 influence.

The Vaishyas.png Vaishyas estate gains Estate loyalty 15 loyalty.

id

Msg event.pngJain and Brahmin Bankers

While [Root.Country.GetName] typically relies on Jain banking families to finance state loans, the Jains are far from the only financiers in the realm. Several Brahmin families also engage in banking. Representatives of these Brahmins argue the case for favoring their services over the Jains. While they cannot offer the same low interest rates, they stress that the confidence of the Hindu people in Brahmin leadership will correspond to increased faith in the [Root.GetAdjective] economy.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • does not have the influence modifiers "Preferred Jain bankers" or "Preferred Brahmin bankers"

The Brahmins.png Brahmins estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Jain bankers have served us perfectly well.

The country:

  • Gains country modifier "Preferred Jain bankers" for 15 years, giving the following effects:
    • Interest per annum.png -0.5 interest

The Jains.pngJains estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Preferred Jain bankers” for 15 years, which grants Estate influence15 influence.

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Preferred Jain bankers” for 15 years, which grants Estate influence-15 influence.
Event button 547.png
Let us favor the Brahmins instead.

The country:

  • Gains country modifier "Preferred Brahmin bankers" for 15 years, giving the following effects:
    • Stability cost modifier.png -10% stability cost modifier

The Jains.pngJains estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Preferred Brahmin bankers” for 15 years, which grants Estate influence-15 influence.

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Preferred Brahmin bankers” for 15 years, which grants Estate influence15 influence.
id

Msg event.pngA Generous Donation from the Jains

The [Root.GetAdjective] state has allied with a number of wealthy Jain families. They have been granted positions in the administration, control over Jain pilgrimage sites, and preferential treatment in the taxation system. Our heavy patronage has at last paid off; they have offered us the service of a number of skilled financiers to aid our administration, and donated a large sum to our coffers. The workings of the state now run as smoothly as they ever have.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • has at least Estate loyalty 60 loyalty
  • has at least Estate influence 60 influence
  • does not have influence modifier "Jains in Administration"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
How very generous.

The country:

  • Gains Administrative power.png 50 administrative power
  • Gains Gold Icon.png 50% of yearly income.
  • Gains country modifier "Jains in Administration" for 20 years, giving the following effects:
    • Interest per annum.png -0.5 interest
    • Corruption.png -0.02 yearly corruption

The Jains.pngJains estate of the country:

  • gets the influence modifier “Jains in Administration” for 20 years, which grants Estate influence10 influence.
id

Msg event.pngParyushana

Paryushana marks the holiest period of the Jain religious calendar. It is a time of fasting, austerity, and absolution. Members of the Jain community use this time for prayer, meditation, and asking forgiveness from their fellows.
Jain ministers employed in the [Root.GetAdjective] administration have petitioned the state to ask that the slaughter of animals be prohibited for the duration of Paryushana. While a costly proposal for our butchers, it has been suggested that the state could make up for the loss of profit.

 
Trigger conditions

The Jains.png Jains estate exists and:

  • controls at least Estate territory 1% of the land

Any owned province (except capital):

  • Does not have province modifiers "Paryushana" or "Suppressed Jain festivals"
  • Is either in Dharmic religion group or Buddhism.png Buddhist ,Vajrayana.png Vajrayana or Mahayana.png Mahayana
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Prohibit animal slaughter for Paryushana.

The country:

  • Loses Gold Icon.png 50% of yearly income.

Every owned provinces following the trigger conditions:

  • Gains province modifier "Paryushana" for 15 years, giving the following effects:
    • Local unrest.png -3 local unrest
    • State maintenance.png -20% local state maintenance modifier

The Jains.png Jains estate gains Estate loyalty 15 loyalty.
If has the Clergy.png Clergy estate:

  • The Clergy.png Clergy estate loses Estate loyalty 10 loyalty.
Event button 547.png
We will not make concessions to heathen faiths.

Every owned provinces following the trigger conditions:

  • Gains province modifier "Suppressed Jain festivals" for 15 years, giving the following effects:
    • Local unrest.png +3 local unrest

The Jains.png Jains estate loses Estate loyalty 15 loyalty.
If has the Clergy.png Clergy estate:

  • Clergy.png Clergy estate gains Estate loyalty 10 loyalty.
id

Msg event.pngJainism on Trial

While heathen religions can be tolerated, there is no place in [Root.Country.GetName] for kafirs who believe in no God at all. The $ESTATE_CHURCH$ has charged the Jains with being kafirs, non-believers in God, and have held a debate before the [Root.Monarch.GetTitle] to settle the matter.

The $ESTATE_CHURCH$ argue that the Jains hold no belief in one who is pure, without physical form, changeless, sinless, emancipated from rebirth, passionless, independent, a slayer of sins, and the architect of all joy. This conception of God, they argue, is shared between Muslims and Hindus but absent among Jains.

The Jain monks present at the debate fervently repudiate this view. Opting for flexibility, they put forth a multitude of Jain doctrines to demonstrate their theism from the worship of Jina to the very concept of Dharma.

Ultimately, it falls upon the [Root.Monarch.GetTitle] to decide the fate of Jainism in [Root.Country.GetName]. We must consider which argument we find most compelling.

 
Trigger conditions

The Jains.png Jains estate exists and:

  • does not have influence modifiers "Jains Recognized as Theists" or "Jains Denounced as Kafirs"

The Clergy.png Clergy estate exists The country:

  • Is in Muslim religion group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
The Jains are theists, as we are.

The country:

  • Move 15 towards Mysticism Mysticism
  • Gains country modifier "Jains Recognized as Theists" for 20 years, giving the following effects:
    • Tolerance heathen.png +1 Tolerance of heathens

The Jains.pngJains estate of the country:

  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Jains Recognized as Theists” for 20 years, which grants Estate influence10 influence.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Jains Recognized as Theists” for 20 years, which grants Estate influence-10 influence.

If the Brahmins.png Brahmins estate exists:

  • the Brahmins.png Brahmins estate loses Estate loyalty 10 loyalty.
Event button 547.png
The Jains are kafirs, they believe in no God.

The country:

  • Move 15 towards Legalism legalism
  • Gains country modifier "Jains Denounced as Kafirs" for 20 years, giving the following effects:
    • Tolerance own.png +1 Tolerance of the true faith

The Jains.pngJains estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Jains Denounced as Kafirs” for 20 years, which grants Estate influence-10 influence.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Jains Denounced as Kafirs” for 20 years, which grants Estate influence10 influence.

If the Brahmins.png Brahmins estate exists:

  • the Brahmins.png Brahmins estate gains Estate loyalty 10 loyalty.
id

Msg event.pngJains Demand Religious Concessions

Representatives of the [Root.GetAdjective] Jain community appear before the [Root.Monarch.GetTitle] with a proposal; cement the status of Jainism in both state and society in exchange for the undying loyalty of the community. They mean to achieve this status through the enactment of policies granting religious concessions. These would include the prohibition of animal slaughter, ending the confiscation of the property of the deceased, abolishing religious taxes, and the release of political prisoners with ties to prominent Jain families.

These proposals have been met with outrage from the [Root.Religion.GetName] clergy, and are likely to be unpopular throughout the realm. It may be time to sever our close alliance with the Jains.

 
Trigger conditions

The Jains.png Jains estate exists and:

  • has at least Estate influence 70 influence
  • does not have influence modifiers "Major Religious Concessions" or "Religious Concessions Denied"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Agree to the concessions.

The country:

  • Gains country modifier "Major Religious Concessions" for 20 years, giving the following effects:
    • Tolerance heathen.png -1 Tolerance of heathens
    • Tolerance own.png -1 Tolerance of the true faith

The Jains.pngJains estate of the country:

  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Major Religious Concessions” for 20 years, which grants Estate influence20 influence.

If the Brahmins.png Brahmins estate exists:

    • the Brahmins.png Brahmins estate loses Estate loyalty 20 loyalty.

If the Clergy.png Clergy estate exists:

  • the Clergy.png Clergy estate loses Estate loyalty 20 loyalty.
Event button 547.png
They have gone too far. Time to cut ties.

The Jains.pngJains estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Religious Concessions Denied” for 20 years, which grants Estate influence-20 influence.

If the Brahmins.png Brahmins estate exists:

  • the Brahmins.png Brahmins estate gains Estate loyalty 20 loyalty.

If the Clergy.png Clergy estate exists:

  • the Clergy.png Clergy estate gains Estate loyalty 20 loyalty.
id

Msg event.pngThe Service of [Root.jain_advisor.GetName]

[Root.jain_advisor.GetName], a wealthy statesman of the Jain faith, has long been a close ally and confidant to [Root.Monarch.GetName]. Through years of service to the [Root.GetAdjective] nation, [Root.jain_advisor.GetName] has proven not only that he is loyal beyond reproach, but also that he is a skilled administrator and military strategist. [Root.jain_advisor.GetName] would be best able to continue serving the state if we were to formally grant him the title of Peshwa, the office of prime minister.
 
Trigger conditions

The Jains.png Jains estate exists and:

  • has at least Estate influence 70 influence
  • does not have influence modifiers "Jain Peshwa" or "Jain Advisor Denied Office"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Make [Root.jain_advisor.GetName] Prime Minister.

The country:

  • Gains country modifier "Jain Peshwa" for 20 years, giving the following effects:
    • Land maintenance modifier.png -10% land maintenance modifier
    • National tax modifier.png +10% global tax modifier
    • Development cost.png -5% development cost

The Jains.pngJains estate of the country:

  • gets the influence modifier “Jain Peshwa” for 20 years, which grants Estate influence20 influence.
Event button 547.png
Appoint [Root.jain_advisor.GetName] with a lesser title instead.

The Jains.pngJains estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Jain Advisor Denied Office” for 20 years, which grants Estate influence-10 influence.

Dharma estate: MarathasMarathas events[edit]

id

Msg event.pngRevolt of the [Root.GetName] Marathas

The Marathas are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Marathas Marathas estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.pngMarathi Poet Questions Brahmin Authority

A great poet has emerged from among the Marathi people. Hailed as a living saint, the poet preaches equality before the gods and defiance of caste restrictions. He writes of the Brahmins:

'Vishnu’s servants have no caste,
The Veda’s science so decrees.
Which of your books have saved the fallen?
I know of none.'

Arguing that a man is only as chaste as his own faith and emphasizing personal salvation over ritual observances, his teachings have angered the Brahmins of [Root.Country.GetName]. They demand that the poet must drown his works in the river and make a formal apology for his unorthodoxy.

 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence

The Brahmins.png Brahmins estate exists and:

  • has at least Estate influence 10 influence
  • does not have influence modifiers "Anti-Brahmin Poetry" or "Poetic Apology"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Encourage the poet.

The country:

  • Gains a new Advisor Philosopher.png philosopher advisor (skill 2) (50% cheaper to employ)

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Anti-Brahmin Poetry” for 25 years, which grants Estate influence-10 influence.

The Marathas Marathas estate gains Estate loyalty 15 loyalty.

Event button 547.png
Force the poet to apologize.

The Brahmins.pngBrahmins estate of the country:

  • gets the influence modifier “Poetic Apology” for 25 years, which grants Estate influence10 influence.

The Marathas Marathas estate loses Estate loyalty 10 loyalty.

id

Msg event.pngBargir Tactics

Facing an enemy that fields powerful artillery, our Maratha advisors propose the adoption of a tactic that has served them well in the past. Named ‘bargi-giri’ by northern invaders after the Marathi term for horsemen, it is a form of guerrilla warfare that favors highly mobile cavalry flanking maneuvers. The smaller, lighter horses favored by Deccanis are ideal for such missions, able to outmaneuver cumbersome artillery, elephants, and heavy cavalry.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate loyalty 60 loyalty

The country:

  • Cavalry.png cavalry represents at least 10% of land force
  • Does not have country modifier "Enlisted Bargirs"

Any rival or enemy country:

  • Has at least Artillery.png 10 artillery
  • Has more Artillery.png artillery than us
  • Has at least Military tech.png military technology level 10
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
A sound strategy.

The country:

  • Gains country modifier "Enlisted Bargirs" for 20 years, giving the following effects:
    • Cavalry combat ability.png +15% cavalry power
    • Movement speed.png +15% movement speed

The MarathasMarathas estate of the country:

  • gets the influence modifier “Enlisted Bargirs” for 20 years, which grants Estate influence10 influence.
id

Msg event.pngHorses for the Bargirs

The Bargirs, Maratha cavalrymen in [Root.Country.GetName]’s employ, traditionally have their horses provided for them by their patron. In recent months a decline in available mounts and a consequent rise in prices has made this a financially daunting prospect. The state could procure the necessary horses at an increased cost, but if the price proves unacceptable we may have to ask that the Bargirs meet the cost themselves.
 
Trigger conditions

The Marathas Marathas estate exists
The country:

  • Cavalry.png cavalry represents at least 10% of land force
  • Does not have country modifier "Marathi expensive horses"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
The state shall provide the horses.

The country:

  • Loses Gold Icon.png 25% of yearly income.
  • Gains country modifier "Marathi expensive horses" for 20 years, giving the following effects:
    • Cavalry cost.png +25% cavalry cost

Marathas Marathas estate gains Estate loyalty 10 loyalty.

Event button 547.png
It is too expensive, they must buy their own steeds.

Marathas Marathas estate loses Estate loyalty 15 loyalty.

id

Msg event.pngMilitarization of Maratha Society

The Marathas bring with them a hardened martial culture to the lands they rule. They maintain close ties with the peasantry and lower castes, favoring an egalitarian outlook over a belief in the inherent worth of nobility. Unlike many Indian armies, which typically draw their manpower from the ranks of the nobility, the Marathas raise legions of peasant-soldiers skilled in guerrilla warfare. Though not endowed with the excellence of noble and illustrious birth, their martial experience makes them superior to the easy and effeminate troops of our enemies.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 30 influence
  • has at least Estate loyalty 60 loyalty
  • controls at least Estate territory 1% of the land

The country:

  • Owns any Hinduism Hindu province (except capital) without province flag marathi_militarized_province
  • Does not have influence modifier "Militarized Society"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
More men for the army.

Set country flag marathi_militarization_flag
The country:

  • Gains Manpower.png 25% of yearly manpower.

A random province that follow the trigger conditions:

  • Set province flag marathi_militarized_province
  • Add Manpower.png +1 base manpower

The MarathasMarathas estate of the country:

  • gets the influence modifier “Militarized Society” for 20 years, which grants Estate influence15 influence.
id

Msg event.pngMilitarization Creating Crop Shortages

The increasing militarization of Maratha society has ecological drawbacks. Where the peasantry once tended the fields, they now stand to gain easy riches by serving half the year as soldiers. Labor shortages plus an increasing demand for warhorses are making traditional agriculture difficult and unprofitable, making the land more vulnerable to famines. Many are turning towards pastoralism; cattle can be herded with a smaller labor force, can be driven into forests during a drought, or hidden in ravines in times of war. It may be necessary to scale back militarization in [maratha_farming_province.GetName], though the peasantry is unlikely to receive this news well.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence
  • does not have influence modifiers "Militarized Society" or "Demilitarizing the Farmlands"

Any owned province:

  • Has either Hinduism Hindu religion or Marathi culture
  • Has province flag marathi_militarized_province
  • Has at least Tax Base Icon.png 2 base tax
  • Has at least Production.png 2 base production
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We have to accept this.

The country:

  • Gains Army tradition.png 10 army tradition

A random province that follow the trigger conditions and produces either Grain.png grain or Cotton.png cotton:

  • lose Production.png 1 base production
  • change good produced to Livestock.png livestock
Event button 547.png
Tell the peasants to return to their fields.

A random province that follow the trigger conditions:

    • Gains province modifier "Demilitarizing the Farmlands" for 25 years, giving the following effects:
      • Local manpower modifier.png -33% local manpower modifier
      • Local unrest.png +5 local unrest

The MarathasMarathas estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Demilitarizing the Farmlands” for 25 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if: Ruler has at least Administrative power.png 4 administrative skill

Event button 547.png
Bring in landless peasants to grow the crops.

The country:

  • Gains Army tradition.png 5 army tradition

id

Msg event.pngMarathas Develop Expensive Tastes

[Root.Country.GetName]’s campaigns in India have brought glory to the Marathas that we entrust to lead our military. Many of these soldiers are returning home with a newfound taste for the luxuries of Persianate culture; Bengali silks, Persian-style paintings, elaborate works of brass and silver are now in high demand. As the Marathas wield great influence in [Root.Country.GetName], the Maratha nobility have approached the [Root.Monarch.GetTitle] asking for state patronage of these arts and procurement of exotic goods.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 70 influence
  • does not have influence modifiers "Expensive Tastes" or "Denied Luxuries"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
A little culture never hurt anyone.

The country:

  • Loses Gold Icon.png 50% of yearly income.

The MarathasMarathas estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Expensive Tastes” for 20 years, which grants Estate influence10 influence.
Event button 547.png
We will not bankroll Persian decadence.

The country:

  • Loses Prestige.png 5 prestige

The MarathasMarathas estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Expensive Tastes” for 20 years, which grants Estate influence-15 influence.
id

Msg event.pngPalkhis and the Cult of Vithoba

A tradition of pilgrimage centered around the Cult of Vithoba has become popular among the Marathas. These processions are known as palkhis, occurring simultaneously across many Marathi settlements in India and culminating at the temple of Vithoba in Pandharpur. Palkhis form part of the Marathi egalitarian tradition; all Marathas regardless of caste walk side by side, taking with them the simple sandals of a venerated Poet-Saint.

Some among the Brahmins see these non-hierarchical spiritual movements as a threat to their religious authority. They seek to gain a measure of control over the palkhis so that they can be integrated into orthodox Hindu worship in accordance with their interpretation of Vedic ritual.

 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence
  • does not have influence modifier "Brahmin-led Palkhis"

Any owned province with Hinduism Hindu religion or Marathi culture

  • Does not own any province with province modifier "Popular Palkhis"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Palkhis shall remain in the hands of the people.

Hidden effects: All owned provinces (except capital) with Hinduism Hindu religion:

  • Is not Marathi culture and does not have province modifier "Popular Palkhis"
  • Gains province modifier "Popular Palkhis" for 20 years, giving the following effects:
    • Local unrest.png -3 local unrest
    • Devastation icon.png -0.03 local monthly devastation
    • Local development cost -5% local development cost

The Marathas Marathas estate gains Estate loyalty 15 loyalty.

Event button 547.png
Formalize the event with Brahmin guidance.

The country:

  • If religion is Hinduism Hindu:
    • Gains country modifier "organized_palkhis" for 20 years, giving the following effects:
    • Tolerance own.png +1 Tolerance of the true faith
  • Else,
    • Gains country modifier "organized_palkhis_nonhindu" for 20 years, giving the following effects:
    • Tolerance heathen.png +1 Tolerance of heathens
    • Tolerance heretic.png +1 Tolerance of heretics

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Brahmin-led Palkhis” for 20 years, which grants Estate influence10 influence.
id

Msg event.pngDeclining Power of the Marathas

The influence of the Marathas in [Root.Country.GetName] has waned of late. Dynastic infighting and disorganization have distracted many Maratha leaders from their duties to the [Root.Monarch.GetTitle], and as such they wield lesser power at court.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence
  • does not have influence modifiers "Advancement of the Marathas" or "Decline of the Marathas"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The MarathasMarathas estate of the country:

  • gets the influence modifier “Decline of the Marathas” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngRising Influence of the Marathas

The Maratha military caste have risen from strength to strength in recent times. Their martial service and guidance has earned them a place of privilege in [Root.Country.GetName].
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence
  • does not have influence modifiers "Advancement of the Marathas" or "Decline of the Marathas"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The MarathasMarathas estate of the country:

  • gets the influence modifier “Advancement of the Marathas” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDisloyalty of the Marathas

[Root.Country.GetName]'s relations with the Marathas have deteriorated to a dangerous level. Outraged by a slew of unfavorable policies and military decisions, their leaders have demanded much greater local control of the provinces we have entrusted to them and a relaxation of their duties to the state. Should we refuse, they have threatened to raise an army to enforce their demands.
 
Trigger conditions

The Marathas Marathas estate exists and:

  • has at least Estate influence 10 influence
  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 1% of the land
  • does not have influence modifiers "Free Rein for the Marathas" or "Refused Maratha Demands"

The country:

  • Owns any province (except capital) with Hinduism Hindu religion
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We cannot risk angering them further.

Random owned provinces that follow the trigger conditions:

  • Gains Local autonomy.png +33% local autonomy

Number of impacted provinces may vary
The MarathasMarathas estate of the country:

  • gets the influence modifier “Free Rein for the Marathas” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They cannot be allowed to abandon their duties.

Random owned provinces that follow the trigger conditions:

  • Noble rebels.png Noble rebels (size 1) rise up in revolt

Number of impacted provinces may vary
The MarathasMarathas estate of the country:

  • gets the influence modifier “Refused Maratha Demands” for 15 years, which grants Estate influence-10 influence.

Dharma estate: Rajputs.png Rajputs events[edit]

id

Msg event.pngRise of the [Root.GetName] Rajputs

The Rajputs are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Rajputs.png Rajputs estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.pngAdvancing Power of the Rajputs

The Rajputs have seen their influence increase in [Root.Country.GetName]. The machinations of a well-connected aristocracy, a strong sense of kin identity, and a growing reputation as indomitable warriors have all contributed to their rising power. We can expect the Rajputs to play a greater role in [Root.GetAdjective] affairs in the immediate future.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • does not have influence modifiers "Advancement of the Rajputs" or "Decline of the Rajputs"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Advancement of the Rajputs” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDeclining Power of the Rajputs

A series of internecine struggles brought about by feuding kin groups has weakened Rajput influence in [Root.Country.GetName]. Unable or unwilling to devote their full attention to [Root.GetAdjective] political or military affairs, their influence at court has very much suffered.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • does not have influence modifiers "Advancement of the Rajputs" or "Decline of the Rajputs"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Decline of the Rajputs” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngMarriage Alliances with the Rajputs

Kinship is of paramount importance to the Rajput clans, and as such there is no better way to cement their loyalty than by forging marriage alliances. Several of the most powerful Rajput thakurs have offered to wed their daughters into our line in exchange for a guarantee that they will continue to hold their ancestral lands and titles. Though some among the Rajput leaders consider this an unacceptable act of sublimation, those that have offered marriage ties do so with plans to advance their position at court.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • does not have influence modifiers "Rajput Marriage Alliances" or "Refused to Marry into Rajput Families"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let them consider us kin.

The country:

  • Gain country modifier "Rajput Marriage Alliances" for 20 years, giving the following effects:
    • Diplomatic relations.png -1 diplomatic relation

The Rajputs.pngRajputs estate of the country:

  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Rajput Marriage Alliances” for 20 years, which grants Estate influence15 influence.
Event button 547.png
We don't need their friendship.

The Rajputs.pngRajputs estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Rajput Marriage Alliances” for 20 years, which grants Estate influence-10 influence.
id

Msg event.pngRajput Scion Seeks New Territory

Rajput power in India is predicated on centuries of conquest, colonization, and settlement of lands beyond their power base in Rajasthan. A particularly bold and ambitious scion of a notable clan has appeared at court on a quest to enhance the prestige of his kin. Approaching the [Root.Monarch.GetTitle], he asks permission to settle [rajput_scion_province.GetName], where he shall found a new town. He promises in exchange to accept the rule of the [Root.Country.GetAdjective] state and to raise an army in our support whenever it is needed.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • does not have influence modifiers "Rajput Scion Granted Land" or "Rajput Scion Denied Land"

Any owned province (except capital):

  • has Hinduism Hindu religion
  • is part of a state
  • has less than Development.png 10 development
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Allow him to take over the province and found a new settlement.

A random province that follows the trigger conditions:

  • Gains Manpower.png 1 base manpower
  • Gains province modifier "Rajput Scion Granted Land" for 15 years, giving the following effects:
    • Local development cost -15% local development cost
give_estate_land_share_small = { estate = estate_rajput }

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Rajput Scion Granted Land” for 15 years, which grants Estate influence10 influence.
Event button 547.png
We can administer these lands perfectly well ourselves.

The Rajputs.pngRajputs estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Rajput Scion Denied Land” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngThe Rajputs Make Demands

Rajput nobles have come to both outnumber and outrank all other nobility at the [Root.GetAdjective] court. They know well the power they wield over our armies and our administration, and have leveraged this power to demand extreme concessions to Rajput nobles and their territories. Our attempts to curb their power through subtle means have had little effect, and so we must consider taking drastic action; either we must accept that the Rajputs are a law unto themselves, or we must strip them of their noble ranks to restore balance to the court.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • has at least Estate influence 70 influence
  • does not have influence modifiers "Concessions Granted to Rajput Nobles" or "Rajputs Curtailed at Court"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We will allow them to govern themselves, for now.

Every Hinduism Hindu provinces:

  • Gains Local autonomy.png +33% local autonomy

The Rajputs.pngRajputs estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Concessions Granted to Rajput Nobles” for 15 years, which grants Estate influence15 influence.
Event button 547.png
Curb their power, strip the leaders of rank and title!

The country:

  • Loses Icon stability.png 1 stability
  • Gains country modifier "Rajputs Curtailed at Court" for 15 years, giving the following effects:
    • Morale of armies.png -10% land morale

The Rajputs.pngRajputs estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Rajputs Curtailed at Court” for 15 years, which grants Estate influence-15 influence.
id

Msg event.pngIntegration of Rajput Nobility

Rajput nobles are a common sight at the court of [Root.Country.GetName], though it is becoming increasingly difficult to distinguish between them and the other courtiers that make their home in [Root.Capital.GetName]. The Rajputs at court have been thoroughly integrating into [Root.GetAdjective] aristocratic society, going so far as to learn the Persian language, observe [Root.GetAdjective] courtly etiquette, and personally accompany the [Root.Monarch.GetName] wherever [Root.Monarch.GetSheHe] goes. This is leading to the loss of a distinctly Rajput voice at court, as these nobles have become more concerned with their personal advancement than in the interests of the Rajput community.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • has at least Estate influence 70 influence
  • does not have influence modifiers "Integration of Rajput Nobility" or "Integration of Rajput Nobility Discouraged"

The country:

  • Primary culture is not Rajput
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Encourage integration.

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Integration of Rajput Nobility” for 15 years, which grants Estate influence-15 influence.

If the Nobility.png Nobility estate exists:
The Nobility.pngNobles estate of the country:

  • gets the influence modifier “Integration of Rajput Nobility” for 15 years, which grants Estate influence15 influence.
Event button 547.png
Discourage integration.

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Integration of Rajput Nobility Discouraged” for 15 years, which grants Estate influence15 influence.

If the Nobility.png Nobility estate exists:
The Nobility.pngNobles estate of the country:

  • gets the influence modifier “Integration of Rajput Nobility Discouraged” for 15 years, which grants Estate influence-15 influence.
id

Msg event.pngThe Rajput Rebellion

Relations between [Root.Country.GetName] and the Rajput clans could hardly be worse. The marginalization of Rajput nobles and the neglect of Rajput soldiers has created an atmosphere of resentment and distrust that now threatens to erupt into violent conflict. Though it has become traditional for the [Root.Monarch.GetTitle] to formally appoint Rajput clan leaders, in the current state of crisis our preferred candidate has been unanimously rejected by his would-be subjects. The Rajputs of [Root.Country.GetName] now demand the right to appoint their own leadership, and to be left to govern their own affairs in provinces they control. They are prepared to install their chosen leader by force if we insist on maintaining our chokehold on dynastic politics.
 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • has less than Estate loyalty 30 loyalty
  • controls at least Estate territory 10% of the land
  • does not have influence modifiers "Autonomous Clan Succession" or "Rajput Chief Appointed by Decree"

The country:

  • Owns any Hinduism Hindu province (except capital)
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must avoid conflict. Grant them autonomy.

Hidden effects:

  • Random Hinduism Hindu provinces gain Local autonomy.png +33% local autonomy

number of impacted provinces may vary
The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Autonomous Clan Succession” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Force them to accept our rule.

Random Hinduism Hindu provinces:

  • Noble rebels.png Noble rebels (size 1) rise up in revolt

number of impacted provinces may vary
The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Rajput Chief Appointed by Decree” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngRajput Dharma

The cornerstone of Rajput identity is their Dharma, which they derive from the moral guidance in their bardic writings. Every Rajput leader must put kinship above all else, surrounding himself with a brotherhood of warriors and advisors all sharing descent from a patrilineal ancestor. Rajput soldiers must fight and die in service to their masters; nothing but absolute loyalty is acceptable.

Rather than attempting to suppress these traditional Rajput values and power structures, [Root.Country.GetName] has encouraged them, harmonizing them with service to the state and the [Root.Monarch.GetName]. The Rajputs see no contradiction between their Dharma and their duty to us.

 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • has at least Estate loyalty 70 loyalty
  • has at least Estate influence 60 influence

The country:

  • Does not have country modifier "Rajput Dharma"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Excellent.

The country:

  • Gains country modifier "Rajput Dharma" for 20 years, giving the following effects:
    • Reinforce cost.png -25% reinforce cost
    • Morale of armies.png +5% land morale
id

Msg event.pngThe $ESTATE_CHURCH$ Demand Rajput Conversions

Rajput service to the [Root.GetAdjective] state is founded on the unspoken understanding that the Rajputs should be allowed to practice their traditional Hindu religion and face no penalties for failing to convert to Islam.
Leaders of the $ESTATE_CHURCH$ have recently become particularly insistent on our adherence to Sharia, demanding that we pressure Rajput leaders to convert and penalize Hindu nobles by restricting their ranks and privileges.
Though a small number of Rajput nobles have converted, the overwhelming majority are outraged by the $ESTATE_CHURCH$’s actions. They have petitioned the [Root.Monarch.GetTitle] for an immediate guarantee of religious tolerance, demanding that their traditions and customs be respected by law.

 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • controls at least Estate territory 1% of the land
  • does not have influence modifiers "Respected Rajput Hinduism" or "Encouraged Rajput Converts"

The Clergy.png Clergy estate exists
The country:

  • Religion is in Muslim group
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Guarantee religious tolerance and scold the $ESTATE_CHURCH$.

The country:

  • Move 15 towards Mysticism mysticism

The Rajputs.png Rajputs estate gains Estate loyalty 20 loyalty.
If the Brahmins.png Brahmins estate exists:

  • Brahmins.png Brahmins estate gains Estate loyalty 10 loyalty.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Respected Rajput Hinduism” for 15 years, which grants Estate influence-20 influence.
Event button 547.png
Pressure Rajput nobles to convert to [Root.Religion.GetName].

The country:

  • Move 15 towards Legalism legalism

The Rajputs.png Rajputs estate loses Estate loyalty 20 loyalty.
If the country has the Clergy.png clergy estate,

  • then the estate gains Estate loyalty 10 loyalty,
  • else if the country is HinduismHindu and has the Brahmins.png brahmins estate,
    • then the estate gains Estate loyalty 10 loyalty.

If the country has the Dhimmi.png Dhimmi estate,

  • then the estate loses Estate loyalty 10 loyalty,
  • else if the country is Hinduism Hindu and has the Jains.png Jains estate,
    • then the estate loses Estate loyalty 10 loyalty

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Encouraged Rajput Converts” for 15 years, which grants Estate influence20 influence.
id

Msg event.pngThe Rajput Aristocratic Diaspora

Rajput nobility has spread far and wide throughout the centuries, but a strong sense of kinship identity creates a common aristocratic culture. Rajput chiefs know their status and history in relation to other Rajputs going back many generations.

Our advisors, among them many Rajputs, suggest that these bonds could be exploited to the benefit of [Root.Country.GetName]. Most obviously, the Rajput chiefs loyal to us could act as ambassadors to the Rajputs of nearby nations, enhancing our reputation in foreign courts. A more cunning option would be to exploit ancient grudges among the Rajputs as a means to claim foreign territory.

 
Trigger conditions

The Rajputs.png Rajputs estate exists and:

  • controls at least Estate territory 1% of the land
  • does not have influence modifier "Rajput Diplomatic Networking"

The country:

  • Is not a vassal country
  • Any neighboring country
    • Is not our vassal
    • Their Rajputs.png Rajputs estate controls at least Estate territory 1% of the land
    • Owns any Hinduism Hindu province
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Establish diplomatic ties.

A random neighboring country that follow the trigger conditions:

  • Gain opinion modifier opinion_rajput_connections" towards us, worth:
    • Opinion.png +50 opinion with a yearly decay of 1

The country:

  • Gains country modifier "rajput_connections" for 15 years, giving the following effects:
    • Diplomatic reputation.png +1 diplomatic reputation

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Rajput Diplomatic Networking” for 15 years, which grants Estate influence15 influence.
Event button 547.png
Exploit ancestral feuds.

A random neighboring country that follow the trigger conditions:

  • Gain opinion modifier "opinion_rajput_claims" towards us, worth:
    • Opinion.png -50 opinion with a yearly decay of 1

The country:

  • Gains country modifier "rajput_claims_modifier" for 15 years, giving the following effects:
    • Cost to fabricate claims.png -25% fabricate claims cost

The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Rajput Diplomatic Networking” for 15 years, which grants Estate influence15 influence.
Event button 547.png
Ignore these suggestions.

The Rajputs.pngRajputs estate of the country:

  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Rajput Diplomatic Networking” for 15 years, which grants Estate influence-10 influence.

Dharma estate: Vaishyas.pngVaishyas events[edit]

id

Msg event.pngRevolt of the [Root.GetName] Vaishyas

Appalled at the loss of their privileges the Vaishyas of the [Root.GetName] province have taken up arms against us!
 
Trigger conditions
  • None
Is triggered only by

revoking land from the Vaishyas.png Vaishyas estate if it has less than Estate loyalty 40 loyalty.


Event button 547.png
Ok.
id

Msg event.pngSocial Banditry

A host of social and economic problems in [Root.Country.GetName] have led to an eruption of highway banditry throughout the realm. Banditry has become so prolific that some cities have not received a single trade caravan in months.

Several bandit leaders are seen as folk heroes by the local populace, bravely resisting the rule of the parasitic state of [Root.Country.GetName], founding new frontier towns, and recruiting local labor. Drawing into their ranks Hindus and Muslims, toddy-tappers and smiths, the bandits have attracted widespread support.

A direct military confrontation with the bandits would solve the immediate problem if we could root them out from their makeshift forts. However, the problem is only likely to resurface if we do not address the social and economic factors that make the bandits powerful and popular.

 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate loyalty 30 loyalty

Any owned province (except capital) that either:

  • Government is Government republic.png Republic
  • Has at least Development.png 7 developments
  • Has at least Local trade power.png 5 provincial trade power

No province has province modifiers "addressing_social_banditry" or "social_banditry_modiifer"

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Kill them all!

Random provinces that follow the trigger conditions:

  • Particularist rebels.png Particularist rebels (size 1) rise up in revolt
  • Gain province modifier "social_banditry_modiifer" for 15 years, giving the following effects:
    • Province trade power modifier.png -33% province trade power modifier

number of impacted provinces may vary

Event button 547.png
Address the social causes of banditry.

Random provinces that follow the trigger conditions:

  • Gain province modifier "addressing_social_banditry" for 15 years, giving the following effects:
    • Local autonomy.png +50% local autonomy
    • Tax income.png -33% local tax
    • Local production efficiency.png -33% local production efficiency

number of impacted provinces may vary
The Vaishyas.png Vaishyas estate gains Estate loyalty 15 loyalty.

id

Msg event.pngVaishyas Thriving in [Root.Country.GetName]

The Vaishya caste occupies a privileged and favored position in [Root.Country.GetName]. As the backbone of our economy, the Vaishyas expertise in all matters mercantile and industrious are a great boon to our nation. Thanks to our patronage and their rising fortune, the Vaishyas have expanded local industry in [thriving_vaisyas_province.GetName].
 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 60 influence
  • has at least Estate loyalty 60 loyalty
  • controls at least Estate territory 1% of the land

Any owned province that either:

  • Government is Government republic.png Republic
  • Has at least Development.png 7 developments
  • Has at least Local trade power.png 5 provincial trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Excellent.

One random province that follow the trigger conditions:

  • Gains Production.png 1 base production
id

Msg event.pngDevelopments in Textile Production

The textile industry of the Indian subcontinent is unrivaled. Vast plantations grow silk and cotton, feeding mighty manufactories that produce countless millions of yards of textile cloth. Planters, weavers, dyers, merchants and even noble princes create an intricate and organized network of labor, production, and trade. Such a thriving commercial market is naturally an ideal breeding ground for innovation. Through our wise delegation of the industry to the Vaishya caste, [Root.Country.GetName] finds itself at the forefront of new developments in textile production.
 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 60 influence
  • has at least Estate loyalty 60 loyalty
  • controls at least Estate territory 1% of the land
  • does not have influence modifier "Advancements in Textile Production"

Any owned province:

  • one fo the following:
    • Government is Government republic.png Republic
    • Has at least Development.png 7 developments
    • Has at least Local trade power.png 5 provincial trade power
  • one fo the following:
    • produces Cotton.png cotton and has Plantation.png plantation building
    • has Textile manufactory.png textile manufactory building
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Excellent

One random province that follow the trigger conditions:

  • Gain province modifier "vaisya_manufactories" for 20 years, giving the following effects:
    • Local production efficiency.png +25% local production efficiency
    • Local development cost -15% local development cost

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Advancements in Textile Production” for 20 years, which grants Estate influence15 influence.
id

Msg event.pngAdvancement of the Vaishya Caste

The Vaishyas are of relatively low caste according to Vedic scriptures, but this theoretical rank does not always reflect their true influence. Throughout [Root.Country.GetName] the Vaishyas have seen their fortunes increase, and their status improved in practice if not in theory.
 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • does not have influence modifiers "Advancement of the Vaishya Caste" or "Decline of the Vaishya Caste"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Advancement of the Vaishya Caste” for 15 years, which grants Estate influence10 influence.
id

Msg event.pngDecline of the Vaishya Caste

The Vaishyas, the caste of tradesmen and farmers, have always struggled to exert political and social influence in India’s often rigidly hierarchical society. In recent years their struggle has been in vain, and their influence throughout [Root.Country.GetName] is reduced.
 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • does not have influence modifiers "Advancement of the Vaishya Caste" or "Decline of the Vaishya Caste"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Okay.

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Decline of the Vaishya Caste” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngThe Status of the Vaishya Caste

The bounds of caste are felt and seen most explicitly during ritual occasions. With the Brahmins taking center stage for ceremonies, their status as leaders of the spiritual hierarchy is made clear to all in attendance. The Kshatriyas, warriors and princes, make their own displays of power and status.

Often overlooked are the Vaishyas, our traders and craftsmen. Seeking to advance their station, the representatives of the Vaishya guilds have requested that sufficiently esteemed members of their caste be allowed the right to ride palanquins and blow conch shells during certain ceremonies. Granting their request would upset the rigid Brahmins, but would earn the favor of the Vaishyas.

 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • does not have influence modifiers "Caste restrictions relaxed" or "Caste restrictions enforced"

The Brahmins.png Brahmins estate exists

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Promote social advancement for the Vaishyas

The country:

  • Gains Administrative power.png 50 diplomatic power

The Vaishyas.pngVaishyas estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Caste restrictions relaxed” for 20 years, which grants Estate influence15 influence.

The Brahmins.pngBrahmins estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Caste restrictions relaxed” for 20 years, which grants Estate influence-15 influence.
Event button 547.png
The lower castes should know their place.

The country:

  • Gains country modifier "vaisya_caste_system_enforced" for 20 years, giving the following effects:
    • Stability cost modifier.png -10% stability cost

The Vaishyas.pngVaishyas estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Caste restrictions enforced” for 20 years, which grants Estate influence-15 influence.

The Brahmins.pngBrahmins estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Caste restrictions enforced” for 20 years, which grants Estate influence15 influence.
id

Msg event.pngDealing in Luxury Goods

[Root.Country.GetName] has become renowned for its trade in high value commodities such as spices, precious gemstones, and fine silks. Merchants come from far off lands to purchase goods that we produce in abundance, but which to them are exotic luxuries.

The key to our success in these industries has been our patronage of various guilds who draw their membership from the Vaishya caste. Our investments have thus far proven profitable, and it stands to reason that further investment will only continue to yield greater riches. We should determine which of our luxury goods industries is most important to [Root.Country.GetName] and focus our efforts on the advancement of the guilds involved.

 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 40 influence
  • has at least Estate loyalty 40 loyalty
  • controls at least Estate territory 5% of the land

The country

  • Owns at least 5 provinces:
    • one of the following:
      • Government is Government republic.png Republic
      • Has at least Development.png 7 developments
      • Has at least Local trade power.png 5 provincial trade power
    • Produces Silk.png silk, Spices.png spices or Gems.png gems
  • No province has province modifiers "vaisya_gem_production", "vaisya_spices_trade" or "vaisya_silk_goods"
Is triggered only by

a 5 year pulse.

Base weight: 100

Event trigger.pngEnabled if: This province produces Gems.png gems

Event button 547.png
Diamonds are forever.

The country:

  • Loses Gold Icon.png 25% of yearly income

Every provinces producing Gems.png gems taht follow the trigger conditions:

  • Gains province modifier "vaisya_gem_production" for 20 years, giving the following effects:
    • Local production efficiency.png +20% local production efficiency

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Promoting Guilds” for 20 years, which grants Estate influence10 influence.

Event trigger.pngEnabled if: This province produces Spices.png spices

Event button 547.png
Spice is the lifeblood of our nation.

The country:

  • Loses Gold Icon.png 25% of yearly income

Every provinces producing Spices.png spices taht follow the trigger conditions:

  • Gains province modifier "vaisya_spices_trade" for 20 years, giving the following effects:
    • Province trade power modifier.png +20% provincial tradepower

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Promoting Guilds” for 20 years, which grants Estate influence10 influence.

Event trigger.pngEnabled if: This province produces Silk.png silk

Event button 547.png
Silks have always been profitable.

The country:

  • Loses Gold Icon.png 25% of yearly income

Every provinces producing Silk.png silk taht follow the trigger conditions:

  • Gains province modifier "vaisya_silk_goods" for 20 years, giving the following effects:
    • Goods produced.png +20% trade goods size

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Promoting Guilds” for 20 years, which grants Estate influence10 influence.

id

Msg event.pngGuilds Make Policy Demands

[Root.Monarch.GetName] has granted many privileges and concessions to the Vaishya merchant guilds. Wielding almost unchecked power over the nation’s economy, they have become a force to be reckoned with in [Root.GetAdjective] politics.

Sensing an opportunity to accumulate even greater power, the most powerful of these guilds have sent an embassy to [Root.Capital.GetName] with a series of polite but emphatic policy recommendations. Our financial advisors see some commercial merit to these policies, but note that they entail granting an outrageous degree of autonomy to the provinces where the guilds are most powerful, essentially making them into merchant-princes. Refusing these demands would anger the guilds greatly, though it would go a long way towards curtailing their power.

 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 70 influence
  • controls at least Estate territory 1% of the land
  • does not have influence modifiers "Guild Privileges" or "Guild Privileges Denied"

Any owned province (except capital):

  • one of the following:
    • Government is Government republic.png Republic
    • Has at least Development.png 7 developments
    • Has at least Local trade power.png 5 provincial trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event trigger.pngEnabled if: This province produces Gems.png gems

Event button 547.png
Grant privileges.

The country

  • Gains Mercantilism.png 1 mercantilism

Every provinces that follow the trigger conditions:

  • Gains Local autonomy.png +25% local autonomy

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Guild Privileges” for 15 years, which grants Estate influence15 influence.

Event trigger.pngEnabled if: This province produces Spices.png spices

Event button 547.png
Deny privileges.

The Vaishyas.pngVaishyas estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Guild Privileges Denied” for 15 years, which grants Estate influence-15 influence.

id

Msg event.pngStagnation and Drought in [drylands_province.GetName]

The Deccan Plateau is a dry and rugged land, requiring regular investment in its frontier settlements to be profitable to the state. Decades of neglect and a series of unexpected droughts in [drylands_province.GetName] have led to poor harvests, a steady decline in land revenue, and a trend towards migration away from the drylands and towards the wealthy cities of the coast.

The situation in [drylands_province.GetName] could however be reversed through the construction of canals and water tanks, ensuring enough water to allow the population to grow and for agriculture to expand. While this would end the stagnation in [drylands_province.GetName], it would draw our focus away from our coastal trading settlements. We must consider which is more valuable to us at the present time.

 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 70 influence
  • controls at least Estate territory 1% of the land

Any owned province (except capital):

  • Has Drylands, Hills or Highlands terrain
  • Is in Coromandel or Deccan regions
  • Has at least Tax Base Icon.png 2 base tax
  • tagged as drylands_province

Any owned costal province:

  • one of the following:
    • Government is Government republic.png Republic
    • Has at least Development.png 7 developments
    • Has at least Local trade power.png 5 provincial trade power
  • Tagged as costal_province

No province has province modifiers "drylands_frontier_development" or "drylands_stagnation"

Is triggered only by

a 5 year pulse.

Base weight: 100

Event trigger.pngEnabled if: This province produces Gems.png gems

Event button 547.png
Build water tanks and canals to restore [drylands_province.GetName]

The country:

  • Loses Gold Icon.png 50% of yearly income

A random provinces with flag drylands_province:

  • Gains Tax Base Icon.png 1 base tax
  • Gains province modifier "drylands_frontier_development" for 15 years, giving the following effects:
    • Local development cost -20% local development cost
    • Tax income.png -15% local tax

The Vaishyas.png Vaishyas estate loses Estate loyalty 10 loyalty.


Event trigger.pngEnabled if: This province produces Spices.png spices

Event button 547.png
Our coastal cities are much more profitable.

A random provinces with flag costal_province:

  • Gains Tax Base Icon.png 1 base tax

A random provinces with flag drylands_province:

  • Gains province modifier "drylands_stagnation" for 15 years, giving the following effects:
    • Tax income.png -20% local tax
    • Local production efficiency.png -20% local production efficiency
    • Local manpower modifier.png -20% local manpower
    • Local trade power.png -20% local trade power

The Vaishyas.png Vaishyas estate gains Estate loyalty 10 loyalty.


id

Msg event.pngMercantile Society

[Root.GetAdjective] society is increasingly becoming more concerned with trade, industry, and profit than on martial endeavors. Many nobles, especially from the ranks of the Kshatriya warrior castes, are concerned that our nation is becoming soft and ill-prepared for war as Princes prefer to devote themselves to commerce rather than military studies. Representatives of the Vaishya caste argue not only that war is bad for business, but that a nation without full coffers cannot wage war effectively. We must decide whether to promote a mercantile or a martial society.
 
Trigger conditions

The Vaishyas.png Vaishyas estate exists and:

  • has at least Estate influence 40 influence
  • does not have influence modifiers "Mercantile Society" or "Martial Society"

The Marathas Marathas or Rajputs.png Rajputs estates exist

Is triggered only by

a 5 year pulse.

Base weight: 100

Event trigger.pngEnabled if: This province produces Gems.png gems

Event button 547.png
Strive towards a more mercantile society.

The country:

  • Loses Army tradition.png -15 army tradition
  • Gains Mercantilism.png 1 mercantilism

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence15 influence.

If the Marathas Marathas estate exists:
The MarathasMarathas estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence-15 influence.

If the Rajputs.png Rajputs estate exists:
The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence-15 influence.

Event trigger.pngEnabled if: This province produces Spices.png spices

Event button 547.png
Promote a warrior society.

The country:

  • Gains Army tradition.png 15 army tradition
  • Loses Mercantilism.png 1 mercantilism

The Vaishyas.pngVaishyas estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence-15 influence.

If the Marathas Marathas estate exists:
The MarathasMarathas estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence15 influence.

If the Rajputs.png Rajputs estate exists:
The Rajputs.pngRajputs estate of the country:

  • gets the influence modifier “Mercantile Society” for 20 years, which grants Estate influence15 influence.

References[edit]

  1. In files
    • events/estate_burghers.txt
    • events/estate_church.txt
    • events/estate_cossacks.txt
    • events/estate_dhimmi.txt
    • events/estate_nobles.txt
    • events/estate_tribes.txt
    • events/estate_marathas.txt
    • events/estate_rajput.txt
    • events/estate_vaisyas.txt
    • events/estate_brahmins.txt
    • events/estate_jains.txt
  2. Make no sense
  3. 1% or 10%?