Difference between revisions of "Estates events"

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{{version|1.14}}{{computer generated}}
+
{{version|1.30}}
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
+
This is a list of all events associated with [[estates]].<ref>In files  
 +
*<code>events/estate_burghers.txt</code>
 +
*<code>events/estate_church.txt</code>
 +
*<code>events/estate_cossacks.txt</code>
 +
*<code>events/estate_dhimmi.txt</code>
 +
*<code>events/estate_nobles.txt</code>
 +
*<code>events/estate_tribes.txt</code>
 +
*<code>events/estate_marathas.txt</code>
 +
*<code>events/estate_rajput.txt</code>
 +
*<code>events/estate_vaisyas.txt</code>
 +
*<code>events/estate_brahmins.txt</code>
 +
*<code>events/estate_jains.txt</code>
 +
</ref>
  
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== {{icon|burghers}}Burghers events ==
+
== Base estate: {{icon|burghers}} Burghers events ==
{{Box wrapper|
+
{{Box wrapper}}
 
+
{{Event
{{Event<!-- burghers_estate_events.1 -->
+
| version = 1.30
| version = 1.14
+
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
+
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* None of:
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or  ''“Decline of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_burghers_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_burghers_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* If Has country flag <tt>growing_influence_burghers_10</tt>:
+
}}
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_burghers_10</tt>
 
* If Has country flag <tt>growing_influence_burghers_20</tt>:
 
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_burghers_20</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.2 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are however willing to give the state a part of the share of what they take.
+
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* does ''not'' have the influence modifiers ''“Robber Barons”'' or ''“Robber Barons Chastised”''.
* Nobility estate has at least '''25''' influence
+
The {{icon|nobility}} Nobility estate exists and:
* Any owned province:
+
* has at least {{icon|estate influence}} '''25''' influence.
** Has estate {{icon|nobles}} Nobility
+
* controls at least {{icon|territory}} '''1%''' of the land.
* None of:
+
The country:
** {{icon|burghers}} Burghers estate has influence modifier "Robber Barons: §Y$VAL$%§!"
+
* has at least 1 [[city]] that's not the [[capital]].
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Robber Barons Chastised: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|base tax}} {{green|1}} base tax.
** Limited to:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
*** Has estate {{icon|nobles}} Nobility
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
** Gain {{icon|base tax}} {{green|+1}} base tax
 
* Nobility estate gains {{green|+10}} loyalty
 
* Burghers estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|production}} {{green|1}} base production.
** Limited to:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
*** Has estate {{icon|nobles}} Nobility
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
** Gain {{icon|production}} {{green|+1}} base production
+
}}
* Nobility estate loses {{red|-10}} loyalty
 
* Burghers estate gains {{green|+10}} loyalty
 
* Nobility estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.3 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* None of:
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or ''“Decline of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* Burghers estate gains influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.4 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The country:
* Any owned province:
+
* is ''not'' [[Christian]]: '''×0.5'''
** Is NOT overseas
+
* owns a province that:
** Does NOT have a seat in Parliament
+
** is ''not'' [[overseas]],
** At least one of:
+
** does ''not'' have a seat in [[parliament]],
*** Has at least 10 development
+
** is ''not'' the [[capital]],
*** Has province modifier "Important Natural Harbor"
+
** is part of a [[state]],
*** Has province modifier "Coastal Center of Trade"
+
** has at least 10 [[development]] ''or'' a [[center of trade]],
*** Has province modifier "Inland Center of Trade"
+
** is an [[estuary]]
** None of:
+
: : '''×1.2'''
*** Has estate {{icon|yes}} yes
+
| trigger =
** Is NOT capital
+
The {{icon|burghers}} Burghers estate exists and:
* None of:
+
* does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
The country:
| mean_time_to_happen =
+
* owns a province that:
*1 day(s)
+
** is a [[city]].
''Modifiers''
+
** is ''not'' [[overseas]].
*'''×0.5''':
+
** does ''not'' have a seat in [[parliament]].
** None of:
+
** is ''not'' the [[capital]].
*** Religion group is Christian
+
** is part of a [[state]].
*'''×1.2''':
+
** has at least 10 [[development]] ''or'' a [[center of trade]].
** Any owned province:
 
*** Is NOT overseas
 
*** Is NOT capital
 
*** None of:
 
**** Has estate {{icon|yes}} yes
 
*** Does NOT have a seat in Parliament
 
*** At least one of:
 
**** Has at least 10 development
 
**** Has province modifier "Important Natural Harbor"
 
**** Has province modifier "Coastal Center of Trade"
 
**** Has province modifier "Inland Center of Trade"
 
*** At least one of:
 
**** Has province modifier "River Estuary"
 
**** Has province modifier "Neva Estuary"
 
**** Has province modifier "Daugava Estuary"
 
**** Has province modifier "Neman Estuary"
 
**** Has province modifier "Vistula Estuary"
 
**** Has province modifier "Oder Estuary"
 
**** Has province modifier "Elbe Estuary"
 
**** Has province modifier "Weser Estuary"
 
**** Has province modifier "Ems Estuary"
 
**** Has province modifier "Rhine Estuary"
 
**** Has province modifier "Thames Estuary"
 
**** Has province modifier "Rhône Estuary"
 
**** Has province modifier "Gironde Estuary"
 
**** Has province modifier "Loire Estuary"
 
**** Has province modifier "Seine Estuary"
 
**** Has province modifier "Ebro Estuary"
 
**** Has province modifier "Douro Estuary"
 
**** Has province modifier "Tagus Estuary"
 
**** Has province modifier "Guadiana Estuary"
 
**** Has province modifier "Po Estuary"
 
**** Has province modifier "Danube Estuary"
 
**** Has province modifier "Dnestr Estuary"
 
**** Has province modifier "Dnieper Estuary"
 
**** Has province modifier "Volga Estuary"
 
**** Has province modifier "Don Estuary"
 
**** Has province modifier "Yangtze Estuary"
 
**** Has province modifier "Huang He Estuary"
 
**** Has province modifier "Ganges Estuary"
 
**** Has province modifier "Indus Estuary"
 
**** Has province modifier "Euphrates Estuary"
 
**** Has province modifier "The Nile Estuary"
 
**** Has province modifier "Gambia Estuary"
 
**** Has province modifier "Pearl Estuary"
 
**** Has province modifier "Parana Estuary"
 
**** Has province modifier "Mekong Estuary"
 
**** Has province modifier "Mississippi Estuary"
 
**** Has province modifier "Rio Grande Estuary"
 
**** Has province modifier "Niger Estuary"
 
**** Has province modifier "Saint Lawrence Estuary"
 
**** Has province modifier "Hudson Estuary"
 
**** Has province modifier "Nelson Estuary"
 
**** Has province modifier "Godavari Estuary"
 
**** Has province modifier "Krishna Estuary"
 
**** Has province modifier "Kura Estuary"
 
**** Has province modifier "Taz Estuary"
 
**** Has province modifier "Columbia Estuary"
 
**** Has province modifier "Delaware Estuary"
 
**** Has province modifier "James Estuary"
 
**** Has province modifier "Santee Estuary"
 
**** Has province modifier "Guayas Estuary"
 
**** Has province modifier "Senegal Estuary"
 
**** Has province modifier "Zambezi Estuary"
 
**** Has province modifier "Red River Estuary"
 
**** Has province modifier "Irrawaddy Estuary"
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect =
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
* One random owned province:
+
* gains control over {{green|2%}} additional land.
** Limited to:
+
A random province of the country that follow the trigger conditions:
*** Has at least 10 development
+
* gains {{icon|base_tax}} {{green|2}} base tax.
*** None of:
 
**** Has estate {{icon|yes}} yes
 
*** Is NOT capital
 
*** Does NOT have a seat in Parliament
 
** Give to estate {{icon|burghers}} Burghers
 
** Gain {{icon|base tax}} {{green|+2}} base tax
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect =
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Burghers estate gains influence modifier "Denied City Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.5 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The Merchant's themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
+
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The country:
* None of:
+
* has at least 5% [[inflation]]: '''×2'''
** {{icon|burghers}} Burghers estate has influence modifier "No Price Meddling: §Y$VAL$%§!"
+
| trigger =
* None of:
+
The {{icon|burghers}} Burghers estate exists and:
** {{icon|burghers}} Burghers estate has influence modifier "Price Meddling: §Y$VAL$%§!"
+
* controls at least {{icon|territory}} '''1%''' of the land.
| mean_time_to_happen =
+
* does ''not'' have the influence modifiers ''“No Price Meddling”'' or ''“Price Meddling”''.
*1 day(s)
+
The country:
''Modifiers''
+
* owns a non-colony province (except capital) that:
*'''×2''':
+
** has at least 10 development, has at least 5 trade power ''or'' the owner is a [[Republic]].
** Has at least 5% inflation
 
| immediate =  
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 12 cities
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 18 cities
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 24 cities
 
*** At random:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 28 cities
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 32 cities
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Force the Merchants to lower their prices.
 
| option_text = Force the Merchants to lower their prices.
| effect =
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
* Burghers estate loses {{red|-15}} loyalty
 
* Burghers estate gains influence modifier "Price Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
| effect =
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{icon|peasants}} Peasants (size {{red|1}}) rise up in revolt in a random province of the country,
* Every owned province:
+
: in a 2nd random province if the country has at least 12 [[cities]],
** Limited to:
+
: in a 3rd random province if the country has at least 18 cities,
*** Has province flag <tt>bread_revolt_vs_burghers</tt>
+
: in a 4th random province if the country has at least 24 cities,
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
+
: in a 5th random province if the country has at least 28 cities (75% chance),
** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
+
: in a 6th random province if the country has at least 32 cities (75% chance).
* Burghers estate gains {{green|+10}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.15 years of income
+
* loses {{icon|d}}{{red|15%}} of a yearly income.
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
* Burghers estate gains {{green|+10}} loyalty
+
}}
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.6 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* Burghers estate has at least '''25''' influence
+
* has at least {{icon|estate influence}} '''25''' influence.
* Clergy estate has at least '''25''' influence
+
* does ''not'' have the influence modifiers ''“Burgher Authority Asserted”'' or ''“Burgher Authority Questioned”''.
* None of:
+
The {{icon|clergy}} Clergy estate exists and:
** {{icon|burghers}} Burghers estate has influence modifier "Burgher Authority Asserted: §Y$VAL$%§!"
+
* has at least {{icon|estate influence}} '''25''' influence.
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Burgher Authority Questioned: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| option_text = Side with the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* Burghers estate gains {{green|+10}} loyalty
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
* Clergy estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* Clergy estate gains {{green|+10}} loyalty
+
}}
* Burghers estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.7 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tarriffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* Burghers estate has at least '''70''' influence
+
* has at least {{icon|estate influence}} '''70''' influence.
* Any owned province:
+
* does ''not'' have the influence modifiers ''“Rights Extended”'' or ''“Refused to Extend Rights”''.
** Has estate {{icon|burghers}} Burghers
+
The country:
* None of:
+
* owns a non-colony province (except capital):
** {{icon|burghers}} Burghers estate has influence modifier "Rights Extended: §Y$VAL$%§!"
+
** at least one of the following conditions:
* None of:
+
*** has at least 15 developments
** {{icon|burghers}} Burghers estate has influence modifier "Refused to Extend Rights: §Y$VAL$%§!"
+
*** has at least 8 {{icon|trade power}} province trade power
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* Burghers estate gains influence modifier "Rights Extended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
Every provinces that match the trigger conditions:
* Every owned province:
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
** Limited to:
 
*** Has estate {{icon|burghers}} Burghers
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* Burghers estate loses {{red|-15}} loyalty
+
}}
* Burghers estate gains influence modifier "Refused to Extend Rights: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.8 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* Has estate {{icon|burghers}} Burghers
+
* does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* Is embargoing at least 1 other nation(s)
+
The country:
* None of:
+
* is [[embargo]]ing at least one other country.
** {{icon|burghers}} Burghers estate has influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* Add country modifier "Merchants Favored" for 3650 days
+
The country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains the modifier ''“Merchants Favored”'' for 10 years, giving the following effects:
* Burghers estate gains influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
** {{icon|trade efficiency}} {{green|+10%}} trade efficiency.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* Add country modifier "Unfavorable Trade Policies" for 3650 days
+
The country:
* Burghers estate loses {{red|-10}} loyalty
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years, giving the following effects:
* Burghers estate gains influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
** {{icon|trade efficiency}} {{red|−10%}} trade efficiency.
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.9 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* Has estate {{icon|burghers}} Burghers
+
* controls at least {{icon|territory}} '''1%''' of the land.
* Has at least {{icon|diplomatic technology}} 5 diplomatic technology
+
* does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* None of:
+
The country:
** {{icon|burghers}} Burghers estate has influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!"
+
* has a {{icon|dip}} [[diplomatic technology]] of at least 5.
* None of:
+
* owns at least 8 [[cities]].
** Any owned province:
+
* owns any province (except capital) with:
*** Has province modifier "Guild Privileges Defended"
+
** at least one of the following conditions:
* None of:
+
*** Government is a [[Republic]]
** Any owned province:
+
*** has at least 10 developments
*** Has province modifier "Conflict within City"
+
*** has at least 5 {{icon|trade power}} trade power
| mean_time_to_happen =
+
* does ''not'' own any province that:
*1 day(s)
+
** has the modifier ''“Guild Privileges Defended”'' or ''“Conflict within City”''.
| immediate =
+
| immediate = Mark provinces of the country that follow the trigger conditions:
* Hidden effect:
+
* at least 1 province
** One random owned province:
+
* a second province if owns at least 12 provinces
*** Limited to:
+
* a third province (75% chance) if owns at least 18 provinces
**** Has estate {{icon|burghers}} Burghers
+
* a fourth province (55% chance) if owns at least 24 provinces
*** Set province flag <tt>putting_out_system</tt>
+
{{icon|burghers}} Burghers estate and further provinces that are controlled by the {{icon|burghers}} Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 12 cities
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 18 cities
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 24 cities
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 28 cities
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 32 cities
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 40 cities
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 48 cities
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
| effect =
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* Burghers estate loses {{red|-10}} loyalty
+
* loses {{icon|loyalty}}{{red|-15}} loyalty.
* Burghers estate gains influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
All provinces of the country that are marked:
* Every owned province:
+
* gain {{icon|production}} {{green|1}} base production.
** Limited to:
+
* get the province modifier ''“Conflict within City”'' for 10 years, giving the following effects:
*** Has province flag <tt>putting_out_system</tt>
+
** {{icon|local unrest}} {{red|+8}} local unrest.
** Gain {{icon|production}} {{green|+2}} base production
 
** Add province modifier "Conflict within City" for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must safeguard the guild privileges.
 
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* Burghers estate gains {{green|+10}} loyalty
+
All provinces of the country that are marked:
* Every owned province:
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years, giving the following effects:
** Limited to:
+
** {{icon|local unrest}} {{green|−2}} local unrest,
*** Has province flag <tt>putting_out_system</tt>
+
** {{icon|local tax modifier}} {{green|+15%}} local tax modifier.
** Add province modifier "Guild Privileges Defended" for 3650 days
+
}}
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.10 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
| event_text = The growing power of the $ESTATE_BURGHERS$ has lead to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary even of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 400</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* Has estate {{icon|burghers}} Burghers
+
* has at least {{icon|estate influence}} '''70''' influence.
* Burghers estate has at least '''70''' influence
+
* does ''not'' have the influence modifiers ''“Homines Novi”'' or ''“"Barred from State Careers”''.
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Homines Novi: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Barred from State Careers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must not stand in the way of these new men.
 
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* Burghers estate gains influence modifier "Homines Novi: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
The country:
* Add country modifier "New Men" for 3650 days
+
* gets the modifier ''“New Men”'' for 10 years, giving the following effects:
* If:
+
** {{icon|advisor cost}} {{green|−15%}} advisor cost.
** Limited to:
+
If the country has the {{icon|nobility}} Nobility estate then
*** Has estate {{icon|nobles}} Nobility
+
* the {{icon|nobility}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty.
** Nobility estate loses {{red|-15}} loyalty
+
If the country has the {{icon|clergy}} Clergy estate then
* If:
+
* the {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty.
** Limited to:
+
{{add_meritocracy_effect}}
*** Has estate {{icon|clergy}} Clergy
 
** Clergy estate loses {{red|-15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must protect the ancient rights of the other Estates.
 
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* Burghers estate gains influence modifier "Barred from State Careers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
+
The country:
* Add country modifier "Disloyal New Men" for 5475 days
+
* gets the modifier ''“Disloyal New Men”'' for 15 years, giving the following effects:
* Burghers estate loses {{red|-15}} loyalty
+
** {{icon|global trade power}} {{red|−5%}} global trade power.
* If:
+
If the country has the {{icon|nobility}} Nobility estate then
** Limited to:
+
* the {{icon|nobility}} Nobility estate gains {{icon|loyalty}}{{green|15}} loyalty.
*** Has estate {{icon|nobles}} Nobility
+
* the country:
** Nobility estate gains {{green|+10}} loyalty
+
** loses {{icon|army tradition}} {{red|15}} army tradition.
** Lose {{icon|army tradition}} {{red|-15}} army tradition
+
** loses {{icon|navy tradition}} {{red|15}} navy tradition.
** Lose {{icon|navy tradition}} {{red|-15}} navy tradition
+
If the country has the {{icon|clergy}} Clergy estate then
* If:
+
* the {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty.
** Limited to:
+
* the country:
*** Has estate {{icon|clergy}} Clergy
+
** loses {{icon|adm}} {{red|75}} administrative power.
** Clergy estate gains {{green|+10}} loyalty
+
{{reduce_meritocracy_effect}}
** Lose {{icon|adm}} {{red|-75}} administrative power
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.11 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and influence in international trade is growing rapidly.
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* Any owned province:
+
* controls at least {{icon|territory}} '''1%''' of the land.
** Has estate {{icon|burghers}} Burghers
+
* has at least {{icon|estate influence}} '''60''' influence.
* Burghers estate has at least '''60''' influence
+
* has at least {{icon|loyalty}} '''60''' loyalty.
* Burghers estate has at least '''60''' loyalty
+
* does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
* None of:
+
The country:
** Any trade node with a merchant present:
+
* owns any non-colony province (except capital) with:
*** Our country has trade modifier "Close ties with Merchant Community"
+
** at least one of the following conditons:
| mean_time_to_happen =
+
*** Government is a [[Republic]]
*1 day(s)
+
*** has at least 10 developments
| immediate =
+
*** has at least 5 {{icon|trade power}} province trade power
* Hidden effect:
 
** One of the following at random:
 
*** Province München:
 
*** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
*** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* If Has country flag <tt>growing_trade_influence</tt>:
+
* 65% chance: <br />The country:
** One random owned province:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power}} {{green|15}} trade power.
*** Limited to:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
**** Has estate {{icon|burghers}} Burghers
+
** gains {{icon|production}} {{green|1}} base production.
*** Our country gains trade modifier "Close ties with Merchant Community" ({{green|+15}} Power) for 5475 days
+
}}
** Clear country flag <tt>growing_trade_influence</tt>
 
* If Has country flag <tt>growing_cities</tt>:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
*** Gain {{icon|production}} {{green|+1}} base production
 
** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.12 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of misshaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bancruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* None of:
+
* does ''not'' have the influence modifiers ''“Compensated Losses”'' or ''“Bad Fortunes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Compensated Losses: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Bad Fortunes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* loses {{icon|ducats}} ducats equal to {{red|0.5}} years of income
* Gain {{icon|mercantilism}} {{green|+3%}} mercantilism
+
* gains {{icon|mercantilism}} {{green|1%}} mercantilism
* Burghers estate gains {{green|+10}} loyalty
+
{{influence modifier|burghers|Compensated Losses|10|15}}
* Burghers estate gains influence modifier "Compensated Losses: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They knew what they were getting into.
 
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Burghers estate gains influence modifier "Bad Fortunes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.13 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanisation actually lead to something good.
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists and:
* Any owned province:
+
* controls at least {{icon|territory}} '''1%''' of the land.
** Has estate {{icon|burghers}} Burghers
+
* does ''not'' have the influence modifiers ''“Unhygienic Cities”'' or ''“Supported Urbanization”''.
* None of:
+
The country:
** {{icon|burghers}} Burghers estate has influence modifier "Unhygenic Cities: §Y$VAL$%§!"
+
* owns any non-colony province with:
* None of:
+
** at least one of the following conditons:
** {{icon|burghers}} Burghers estate has influence modifier "Supported Urbanization: §Y$VAL$%§!"
+
*** Government is a [[Republic]]
| mean_time_to_happen =
+
*** has at least 10 developments
*1 day(s)
+
*** has at least 5 {{icon|trade power}} province trade power
| immediate =
+
| immediate = Mark province of the country that follows the triggering conditions:
* Hidden effect:
+
* at least 1 province
** One random owned province:
+
* a second province if owns at least 8 provinces
*** Limited to:
+
* a third province if owns at least 14 provinces
**** Has estate {{icon|burghers}} Burghers
+
* a fourth province if owns at least 18 provinces
*** Set province flag <tt>urbanisation</tt>
+
* a fifth province (75% chance) if owns at least 22 provinces
** One random owned province:
+
* a sixth province (75% chance) if owns at least 28 provinces
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 8 cities
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 14 cities
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 18 cities
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 22 cities
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 28 cities
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to improve conditions.
 
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* loses {{icon|ducats}} ducats equal to {{red|0.25}} years of income.
* Every owned province:
+
All provinces of the country that are marked:
** Limited to:
+
* gain {{icon|base tax}} {{green|1}} base tax.
*** Has province flag <tt>urbanisation</tt>
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
** Gain {{icon|base tax}} {{green|+1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* Burghers estate gains influence modifier "Supported Urbanization: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* Every owned province:
+
* get the province modifier ''“Unsanitary Suburbs”'' for 20 years, giving the following effects:
** Limited to:
+
** {{icon|local development cost}} {{red|+15%}} local development cost,
*** Has province flag <tt>urbanisation</tt>
+
** {{icon|local unrest}} {{red|+5}} local unrest.
** Add province modifier "Unsanitary Suburbs" for 7300 days
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
** Clear province flag <tt>urbanisation</tt>
+
}}
* Burghers estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Unhygenic Cities: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.14 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.14
 
| event_name = Economic Policy
 
| event_name = Economic Policy
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The country has a [[diplomatic technology]] of at least 20: '''×2'''
* Burghers estate has at least '''70''' influence
+
| trigger =
* None of:
+
The {{icon|burghers}} Burghers estate exists and:
** {{icon|burghers}} Burghers estate has influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!"
+
* has at least {{icon|estate influence}} '''70''' influence.
* None of:
+
* does ''not'' have the influence modifiers ''“Refused to Change Trade Policy”'' or ''“Changed Trade Policy”''.
** {{icon|burghers}} Burghers estate has influence modifier "Changed Trade Policy: §Y$VAL$%§!"
+
The country:
* Mercantilism is at least 15%
+
* has a [[mercantilism]] of at least 15%.
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×2''':
 
** Has at least {{icon|diplomatic technology}} 20 diplomatic technology
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Reduce Mercantilism.
 
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* Lose {{icon|mercantilism}} {{red|-3%}} mercantilism
+
* loses {{icon|mercantilism|4px}} {{red|3%}} mercantilism.
* Burghers estate gains influence modifier "Changed Trade Policy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{influence modifier|burghers|Changed Trade Policy|10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Refuse to change the Trade Policy.
 
| option_text = Refuse to change the Trade Policy.
| effect =
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
* Burghers estate loses {{red|-15}} loyalty
+
}}
* Burghers estate gains influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!" ('''-5''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.15 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.15
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate has less than {{icon|loyalty}} '''15''' loyalty: '''×2'''
* None of:
+
| trigger =
** Burghers estate has at least '''30''' loyalty
+
The {{icon|burghers}} Burghers estate exists and:
* Any owned province:
+
* has less than {{icon|loyalty}} '''30''' loyalty.
** Has estate {{icon|burghers}} Burghers
+
* controls at least {{icon|territory}} '''10%''' of the land.
| mean_time_to_happen =
+
The country:
*1 day(s)
+
* owns any non-colony province (except capital) with:
''Modifiers''
+
** at least one of the following conditons:
*'''×2''':
+
*** Government is a [[Republic]]
** None of:
+
*** has at least 10 developments
*** Burghers estate has at least '''15''' loyalty
+
*** has at least 5 {{icon|trade power}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists}} Particularist rebels (size {{red|1}}) rise up in every provinces of the country that follows the trigger conditions.
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|burghers}} Burghers
 
** {{icon|particularists}} Particularist rebels (size 2) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
| effect =
+
| effect = Every provinces of the country that follows the trigger conditions:
* Every owned province:
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
** Limited to:
+
The {{icon|burghers}} Burghers estate of the country:
*** Has estate {{icon|burghers}} Burghers
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
* Burghers estate gains {{green|+10}} loyalty
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.16 -->
 
| version = 1.14
 
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 
| triggered only = When removing a province from {{icon|burghers}} Burghers when they have loyalty less than 30
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect = When this event is triggered, {{icon|particularists}} Particularist rebels (size 1) rise in revolt in the province.
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.17 -->
+
 
| version = 1.14
+
{{Province event
| event_name = Wavering Loyalty of the $ESTATE_BURGHERS$
+
| version = 1.30
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_BURGHERS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
| id = burghers_estate_events.16
| triggered only = Five year event pulse
+
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
| trigger =
+
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = revoking land from the {{icon|burghers}} Burghers estate if it has less than {{icon|loyalty}} '''40''' loyalty.
* Has estate {{icon|burghers}} Burghers
 
* Burghers estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
 
}}
 
 
}}
 
}}
 
}}
 
}}
  
== {{icon|clergy}}Clergy events ==
+
{{end box wrapper}}
{{Box wrapper|
+
== Base estate: {{icon|clergy}} Clergy events ==
 
+
{{Box wrapper}}
{{Event<!-- church_estate_events.1 -->
+
<section begin=church_estate_events.1/>
| version = 1.14
+
{{Event
| event_name = Libertas Ecclesiae
+
| version = 1.30
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_id = church_estate_events.1
| triggered only = Five year event pulse
+
| event_name = Libertas Ecclesiae ''- Christian''
| trigger =  
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Has estate {{icon|clergy}} Clergy
+
<div>'''Base weight:''' 100</div>
* Religion group is Christian
+
| trigger =
* Clergy estate has at least '''25''' influence
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** Clergy estate has at least '''75''' influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
+
* Is '''Christian'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in [[Bankruptcy]]
*1 day(s)
+
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Lose {{icon|patriarch authority}} {{red|10%}} Patriarch authority
* Lose {{icon|patriarch authority}} {{red|-10}} patriarch authority
+
* Lose {{icon|papal influence}} {{red|10}} Papal influence
* Lose {{icon|papal influence}} {{red|-10}} papal influence
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Lose {{icon|pious}} {{red|-10}} piety
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* Move '''10''' towards {{icon|legalism}} legalism<ref>Make no sense</ref>
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 +
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.101 -->
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
| version = 1.14
+
{{Event
| event_name = Temple Lands
+
| version = 1.30
 +
| event_id = church_estate_events.101
 +
| event_name = Temple Lands ''- Hindu''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|clergy}} Clergy
+
The {{icon|clergy}} Clergy estate exists and:
* Religion is {{icon|hinduism}} Hindu
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* Clergy estate has at least '''25''' influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** Clergy estate has at least '''75''' influence
+
* Is {{icon|hinduism}} '''Hindu'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score}} warscore below '''25'''
* None of:
+
** Is in [[Bankruptcy]]
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Has at least '''5''' loans
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.102 -->
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
 +
| event_id = church_estate_events.102
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|clergy}} Clergy
+
The {{icon|clergy}} Clergy estate exists and:
* Religion group is Pagan
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* Clergy estate has at least '''25''' influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** Clergy estate has at least '''75''' influence
+
* Is '''Pagan'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score}} warscore below '''25'''
* None of:
+
** Is in [[Bankruptcy]]
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Has at least '''5''' loans
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{red|5}} doom
* Gain {{red|+5}} doom
+
* Lose {{red|10}} authority
* Lose {{red|-10}} authority
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.103 -->
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
 +
| event_id = church_estate_events.103
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|clergy}} Clergy
+
The {{icon|clergy}} Clergy estate exists and:
* Religion group is Muslim
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* Clergy estate has at least '''25''' influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** Clergy estate has at least '''75''' influence
+
* Is '''Muslim'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score}} warscore below '''25'''
* None of:
+
** Is in [[Bankruptcy]]
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Has at least '''5''' loans
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Move '''10''' towards {{icon|Mysticism}} Mysticism
* Lose {{icon|pious}} {{red|-10}} piety
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.104 -->
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
 +
| event_id = church_estate_events.104
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|clergy}} Clergy
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** Religion group is Muslim
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** Religion group is Christian
+
* is '''not''' Muslim, Christian or Pagan
* None of:
+
* is ''not'' {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
** Religion group is Pagan
+
* at least one of the following conditions:
* None of:
+
** Is at war with a {{icon|war score}} warscore below '''25'''
** Religion is {{icon|hinduism}} Hindu
+
** Is in [[Bankruptcy]]
* None of:
+
** Has at least '''5''' loans
** Religion is {{icon|buddhism}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana}} Vajrayana
 
* Clergy estate has at least '''25''' influence
 
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.105 -->
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
 +
| event_id = church_estate_events.105
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|clergy}} Clergy
+
The {{icon|clergy}} Clergy estate exists and:
* At least one of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** Religion is {{icon|buddhism}} Theravada
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
** Religion is {{icon|mahayana}} Mahayana
+
The country:
** Religion is {{icon|vajrayana}} Vajrayana
+
* is {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
* Clergy estate has at least '''25''' influence
+
* at least one of the following conditions:
* None of:
+
** Is at war with a {{icon|war score}} warscore below '''25'''
** Clergy estate has at least '''75''' influence
+
** Is in [[Bankruptcy]]
* None of:
+
** Has at least '''5''' loans
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Clergy estate loses {{red|-15}} loyalty
+
* Lose {{icon|high karma}} {{red|10}} Karma
* Lose {{icon|low karma}} {{red|-10}} karma
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Gain {{icon|high karma}} {{green|+10}} karma
+
* Gain {{icon|high karma}} {{green|10}} Karma
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.2 -->
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.2
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_church_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_church_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* If Has country flag <tt>growing_influence_church_10</tt>:
+
}}
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
 
** Clear country flag <tt>growing_influence_church_10</tt>
+
 
* If Has country flag <tt>growing_influence_church_20</tt>:
 
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_church_20</tt>
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.3 -->
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.3
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* Clergy estate gains influence modifier "Decline of the Clergy: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.4 -->
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.4
 
| event_name = Anticlericalism
 
| event_name = Anticlericalism
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of missuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifier ''"Tithes Defended"''
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
* Any owned province:
 
** Has estate {{icon|burghers}} Burghers
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Tithes Defended: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Tithes Undermined: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Then we must force them to pay!
 
| option_text = Then we must force them to pay!
| effect =
+
| effect = The country:
* Gain {{icon|ducats}} ducats equal to 0.2 years of income
+
* Gain {{icon|ducats}} ducats equal to {{green|0.2}} years of income
 +
{{Influence modifier|Clergy|Tithes Defended|+10|+15}}
 +
If the {{icon|burghers}} Burghers estate exists:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** {{icon|Development}} Development is at least '''10'''
 +
**** {{icon|trade power}} Trade poweris at least '''5'''
 +
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|burghers}} Burghers
+
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
*** Has at least 25% local autonomy
+
*** At least one of the following conditions:
** Lose {{icon|local autonomy}} {{green|-25%}} local autonomy
+
**** Government is a [[Republic]]
* Clergy estate gains {{green|+10}} loyalty
+
**** {{icon|Development}} Development is at least '''7'''
* Burghers estate loses {{red|-10}} loyalty
+
**** {{icon|trade power}} Trade poweris at least '''5'''
* Clergy estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
* Burghers estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = A mild reprimand will be enough.
 
| option_text = A mild reprimand will be enough.
| effect =
+
| effect = {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* Clergy estate loses {{red|-10}} loyalty
+
}}
* Clergy estate gains influence modifier "Tithes Undermined: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.5 -->
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.5
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centres of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* has less than {{icon|loyalty}} '''30''' loyalty
* None of:
+
* controls at least {{icon|territory}} '''10%''' of the land
** Clergy estate has at least '''30''' loyalty
+
* does ''not'' have the influence modifiers ''"Tithes Defended"''
| mean_time_to_happen =
+
The country:
*1 day(s)
+
* Owns any city (except capital) that follow country's religion
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = The country:
* Lose {{icon|stability}} {{red|-2}} stability
+
* Lose {{icon|stability}} {{red|1}} stability
* Every owned province:
+
Random owned provinces that follow the trigger conditions:
** Limited to:
+
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
*** Has estate {{icon|clergy}} Clergy
+
{{small|Number of impacted provinces may vary}}
** {{icon|peasants}} Peasant rebels (size 2) rise in revolt
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.6 -->
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.6
 
| event_name = Triumph of the $ESTATE_CHURCH$?
 
| event_name = Triumph of the $ESTATE_CHURCH$?
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depend on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* has at least {{icon|estate influence}} '''70''' influence
* Clergy estate has at least '''70''' influence
+
* does ''not'' have the influence modifiers ''"Accepted Holy Law"'' or ''"Rejected Holy Law"''
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Accepted Holy Law: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Rejected Holy Law: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
| effect =
+
| effect = The country:
* Add country modifier "Clerical Dominance" for 5475 days
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving the following effects:
* Clergy estate gains influence modifier "Accepted Holy Law: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** {{icon|stability cost modifier}} {{red|+15%}} stability cost modifier
 +
{{Influence modifier|Clergy|Accepted Holy Law|+10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject their authority.
 
| option_text = Reject their authority.
| effect =
+
| effect = The country:
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability}} {{red|1}} stability
* Clergy estate loses {{red|-15}} loyalty
+
{{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* Clergy estate gains influence modifier "Rejected Holy Law: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.7 -->
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.7
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* has at least {{icon|estate influence}} '''70''' influence
* Clergy estate has at least '''70''' loyalty
+
* has at least {{icon|loyalty}} '''70''' loyalty
* Clergy estate has at least '''70''' influence
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Stability is at least +3
 
*** One of the following at random:
 
**** Province München:
 
**** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
**** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** Stability is at least +3
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
 
| effect =
 
| effect =
* If Has country flag <tt>loyalty_to_the_crown</tt>:
+
* 65% chance (100% if {{icon|stability}} stability is {{green|3}}) :
** Gain {{icon|legitimacy}} {{green|+15}} legitimacy
+
** Gain {{icon|legitimacy}} {{green|15}} legitimacy
** Gain {{icon|horde unity}} {{green|+15}} horde unity
+
** Gain {{icon|horde unity}} {{green|15}} horde unity
** Gain {{icon|republican tradition}} {{green|+7}} republican tradition
+
** Gain {{icon|republican tradition}} {{green|7}} republican tradition
** Gain {{icon|devotion}} {{green|+7}} devotion
+
** Gain {{icon|devotion}} {{green|7}} devotion
** Gain {{green|+15}} authority
+
** Gain {{green|15}} authority
** Gain {{icon|pious}} {{green|+1&#8239;500}} piety
+
** Move '''15''' towards {{icon|legalism}} legalism
** Gain {{icon|papal influence}} {{green|+10}} papal influence
+
** Gain {{icon|papal influence}} {{green|10}} papal influence
** Gain {{icon|patriarch authority}} {{green|+10}} patriarch authority
+
** Gain {{icon|patriarch authority}} {{green|10%}} Patriarch authority
** Clear country flag <tt>loyalty_to_the_crown</tt>
+
* 35% chance (0% if {{icon|stability}} stability is {{green|3}}):
* If Has country flag <tt>efficient_administration</tt>:
+
** {{add_stability_or_adm_power}}
** Gain {{icon|stability}} {{green|+1}} stability
 
** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.8 -->
+
 
| version = 1.14
+
 
 +
}}
 +
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.8
 
| event_name = Land Theft
 
| event_name = Land Theft
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Property Defended"'' or ''"Land Theft Tolerated"''
* Has estate {{icon|nobles}} Nobility
+
{{icon|crown land}} Crown landshare is at least '''10%'''
* Any owned province:
 
** Is NOT overseas
 
** Is NOT capital
 
** None of:
 
*** Has estate {{icon|yes}} yes
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Property Defended: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* One random owned province:
+
* <pre>scaled_estate_church_land_share_effect = yes</pre>
** Limited to:
+
{{Influence modifier|Clergy|Property Defended|+10|+15}}
*** Is NOT overseas
+
{{Influence modifier|nobles|Property Defended|-10|-15}}
*** Is NOT capital
 
*** None of:
 
**** Has estate {{icon|yes}} yes
 
** Give to estate {{icon|clergy}} Clergy
 
* Clergy estate gains {{green|+10}} loyalty
 
* Nobility estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* One random owned province:
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
** Limited to:
+
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
*** Is NOT overseas
+
{{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
*** Is NOT capital
+
 
*** None of:
 
**** Has estate {{icon|yes}} yes
 
** Give to estate {{icon|nobles}} Nobility
 
* Clergy estate loses {{red|-10}} loyalty
 
* Nobility estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Favor neither party.
 
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Nobility estate loses {{red|-10}} loyalty
+
{{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.9 -->
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.9
 
| event_name = Popular Religion
 
| event_name = Popular Religion
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Fought Syncretism"'' or ''"Syncretism"''
* Has estate {{icon|nobles}} Nobility
+
The country:
* Any owned province:
+
* is ''not'' {{icon|confucianism}} Confucian
** Does NOT have its owner's religion
+
* owns any owned province with a different religion from its owner
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Fought Syncretism: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Syncretism: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to root out this syncretism.
 
| option_text = Attempt to root out this syncretism.
| effect =
+
| effect = The country:
* Add country modifier "Campaign against Syncretism" for 5475 days
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* Clergy estate gains {{green|+10}} loyalty
+
** {{icon|Tolerance of the true faith}} {{green|+1}} Tolerance of the true faith
* Clergy estate gains influence modifier "Fought Syncretism: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
{{add_estate_dhimmi_loyalty_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Better let this run its course.
 
| option_text = Better let this run its course.
| effect =
+
| effect = The country:
* Add country modifier "Missionary Syncretism" for 5475 days
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* Clergy estate loses {{red|-10}} loyalty
+
** {{icon|missionary strength}} {{green|+1%}} Missionary strength
* Clergy estate gains influence modifier "Syncretism: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
{{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
{{reduce_estate_dhimmi_loyalty_effect}}
 +
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.10 -->
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.10
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Independent Clergy"'' or ''"Political Meddling"''
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independent Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Political Meddling: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 +
| effect = {{Influence modifier|Clergy|Independent Clergy|-10}}
 +
}}
 +
{{Option
 +
| option_text = Support the younger candidate.
 +
| effect = The country:
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
 +
* Lose {{icon|prestige}} {{red|10}} prestige
 +
{{Influence modifier|Clergy|Political Meddling|+10|+10}}
 +
}}
 +
 +
 +
}}
 +
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 +
{{Province event
 +
| version = 1.30
 +
| id = church_estate_events.11
 +
| title = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| desc = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 +
| triggered only = revoking land from the {{icon|clergy}} Clergy estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Independent Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 +
}}
 +
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
<section begin=nobles_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Noble Birth
 +
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* does ''not'' have the influence modifiers ''"Exclusively Noble Officers"'' or ''"Denied Exclusively Noble Officers"''
 +
| options =
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Guarantee their right to command our armies.
 +
| effect =
 +
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty<br>
 +
{{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}<br>
 +
The country:
 +
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving the following effects:
 +
** {{icon|army tradition}} {{green|+1}} yearly army tradition
 +
}}
 +
{{Option
 +
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate gains {{icon|loyalty}} {{green|+15}} loyalty<br>
* Lose {{icon|prestige}} {{red|-10}} prestige
+
{{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
* Clergy estate gains {{green|+5}} loyalty
 
* Clergy estate gains influence modifier "Political Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.11 -->
+
}}
| version = 1.14
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
{{Event
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province has risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| version = 1.30
| triggered only = When removing a province from {{icon|clergy}} Clergy when they have loyalty less than 30
+
| event_name = Advancement of the $ESTATE_NOBLES$
 +
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = When this event is triggered, rebels (size 1) rise in revolt in the province. They are religious rebels if the province has the state religion, or {{icon|particularists}} particularists otherwise.
+
| effect = {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
 +
}}
 +
}}
 +
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Encroachment of the $ESTATE_NOBLES$
 +
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<div>'''Modifiers'''</div>
 +
{{icon|Nobility}} Nobility estate has at least '''80''' influence and less than '''80''' loyalty :'''×2'''
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists<br>
 +
The country:
 +
* Owns at least 15 cities
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the {{icon|capital}} country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 +
| options =
 +
{{Option
 +
| option_text = Let it slide.
 +
| effect = One random owned province with flag <tt>noble_encroachment</tt>:
 +
* gains {{icon|local autonomy}} {{red|+25%}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 +
}}
 +
{{Option
 +
| option_text = Demand that the land be returned.
 +
| effect =
 +
One random owned province with flag <tt>noble_encroachment</tt>:
 +
* 50% chance: {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
 +
* 50% chance: nothing
 +
The {{icon|Nobility}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
 +
}}
 +
}}
 +
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Tyrannical Nobles
 +
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least '''80''' influence: '''×1.1'''
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* controls at least {{icon|territory}} '''1%''' of the land
 +
Any owned province:
 +
* has at least {{icon|base tax}} '''2''' Base tax
 +
| options =
 +
{{Option
 +
| option_text = Turn a blind eye.
 +
| effect = One random owned province with at least {{icon|base tax}} 2 Base tax
 +
* Lose {{icon|base tax}} {{red|1}} Base tax
 +
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|+15}} loyalty
 
}}
 
}}
}}{{Event<!-- church_estate_events.12 -->
+
{{Option
| version = 1.14
+
| option_text = Chastise the landowner.
| event_name = Wavering Loyalty of the $ESTATE_CHURCH$
+
| effect = The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
| event_text = Good relations need to be maintained. As their numbers grow and some of the leaders of the $ESTATE_CHURCH$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
}}
| triggered only = Five year event pulse
+
}}
 +
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Declining Power of the $ESTATE_NOBLES$
 +
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* has at least {{icon|estate influence}} '''15''' influence
* Clergy estate has at least '''50''' loyalty
+
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 +
| effect = {{Influence modifier|Nobility|Decline of the Nobility|-10}}
 +
}}
 +
}}
 +
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 +
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* does ''not'' have the influence modifiers ''"Sumptuary Restrictions"'' or ''"Denied Sumptuary Restrictions"''
 +
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estates exist
 +
| options =
 +
{{Option
 +
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect = The country:
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving the following effects:
 +
** {{icon|trade efficiency}} {{red|-10%}} trade efficiency
 +
{{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
{{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
{{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 +
}}
 +
{{Option
 +
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 +
| effect =
 +
{{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
 +
{{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 +
{{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 +
}}
 +
}}
 +
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = The Levee
 +
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* does ''not'' have the influence modifiers ''"Nobles expected to be in Capital"'' or ''"Alienated Nobles"''
 +
| options =
 +
{{Option
 +
| option_text = Let's keep it at a modest level.
 +
| effect = {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
 +
}}
 +
{{Option
 +
| option_text = An elaborate and lengthy ceremony for the most influential.
 +
| effect = The country:
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
 +
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving the following effects:
 +
** {{green|+1}} {{icon|advisor}} Advisor possible
 +
** {{green|+0.5}} {{icon|prestige}} yearly prestige
 +
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
{{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We have no need of such things.
 +
| effect = The country:
 +
* Lose {{icon|prestige}} {{red|5}} prestige
 +
{{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 +
}}
 +
}}
 +
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 +
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has less than {{icon|loyalty}} '''30''' loyalty
 +
* controls at least {{icon|territory}} '''10%''' of the land
 +
* does ''not'' have the influence modifiers ''"Extorted Further Rights"'' or ''"Asserted Authority over rural Nobles"''
 +
Any owned province (tagged as <tt>noble_estate_revolt</tt>):
 +
* Is ''not'' the {{icon|capital}} country's capital
 +
* Is ''not'' a territory
 +
| options =
 +
{{Option
 +
| option_text = Leave them be.
 +
| effect =
 +
One random owned province with flag <tt>noble_estate_revolt</tt>:
 +
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 +
{{Influence modifier|Nobility|Extorted Further Rights|10}}
 +
}}
 +
{{Option
 +
| option_text = Force them to accept state authority.
 +
| effect =
 +
One random owned province with flag <tt>noble_estate_revolt</tt>:
 +
* {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
 +
{{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
 +
}}
 +
}}
 +
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Insubordinate $ESTATE_NOBLES$
 +
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has less than {{icon|loyalty}} '''30''' loyalty
 +
* does ''not'' have the influence modifiers ''"Burgher Commanders"'', ''"Dhimmi Commanders"'' or ''"Brahmin Commanders"''
 +
The country:
 +
* Is at war
 +
* does ''not'' have the country modifier ''"Disloyal Officers"''
 +
| option conditions = yes
 +
| options =
 +
{{Option
 +
| option_text = Unfortunate.
 +
| effect = The country:
 +
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving the following effects:
 +
** {{icon|army tradition}} {{red|-1}} yearly army tradition
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
{{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 +
{{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
{{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
{{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
 +
{{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
 +
{{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 +
| effect =
 +
{{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
 +
{{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
 +
{{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 +
}}
 +
}}
 +
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Growth of the Administration
 +
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* does ''not'' have the influence modifiers ''"Nobles in Administration"'', ''"Merchants in Administration"'', ''"Clergy in Administration"'' or ''"Dhimmi in Administration"''
 +
| option conditions = yes
 +
| options =
 +
{{Option
 +
| option_text = With a great pedigree come great abilities.
 +
| effect = The country:
 +
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years, giving the following effects:
 +
** {{icon|diplomatic upkeep}} {{green|+1}} diplomatic relationship
 +
{{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty, else lose {{icon|mercantilism}} {{red|-1}} mercantilism
 +
{{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
 +
| trigger = Always
 
}}
 
}}
 +
{{Option
 +
| option_text = Self-made men are what we need to run this country.
 +
| effect = The country:
 +
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years, giving the following effects:
 +
** {{icon|global trade power}} {{green|+10%}} global trade power
 +
{{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 +
{{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 +
| effect = The country:
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
 +
** {{icon|global autonomy}} {{green|-3%}} global autonomy
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect = The country:
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
 +
** {{icon|global autonomy}} {{green|-3%}} global autonomy
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 +
| effect = The country:
 +
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years, giving the following effects:
 +
** {{icon|Tolerance of heathens}} {{green|+1}} Tolerance of heathens
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty<br>
 +
{{icon|clergy}} Clergy loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 +
}}
 +
}}
 +
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Tradition of Service
 +
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|loyalty}} '''80''' loyalty
 +
* has at least {{icon|estate influence}} '''60''' influence
 +
* controls at least {{icon|territory}} '''1%''' of the land
 +
| options =
 +
{{Option
 +
| option_text = Great!
 +
| effect =
 +
{{add_meritocracy_effect}}
 +
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general}} general with '''50''' army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral}} admiral with '''50''' navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 
}}
 
}}
  
== {{icon|cossacks}}Cossacks events ==
 
{{Box wrapper|
 
  
{{Event<!-- cossack_estate_events.1 -->
+
}}
| version = 1.14
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = revoking land from the {{icon|Nobility}} Nobility estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
}}
 +
}}
 +
{{end box wrapper}}
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.1
 
| event_name = Colonization of the Steppes
 
| event_name = Colonization of the Steppes
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundias in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|cossacks}} Cossacks
+
The {{icon|cossacks}} Cossacks estate exists and:
* Any owned province:
+
* has at least {{icon|estate influence}} '''25''' influence
** Has Steppes terrain
+
* does ''not'' have the influence modifiers ''"Hunted Serfs"'' or ''"Defecting Serfs"''
* Nobility estate has at least '''50''' influence
+
The {{icon|Nobility}} Nobility estate exists and:
* Cossacks estate has at least '''25''' influence
+
* has at least {{icon|estate influence}} '''50''' influence
* None of:
+
The country:
** {{icon|cossacks}} Cossacks estate has influence modifier "Hunted Serfs: §Y$VAL$%§!"
+
* Any owned province has Steppes terrain
* None of:
+
* Any owned province, tagged as <tt>serfs_are_fleeing</tt>:
** {{icon|cossacks}} Cossacks estate has influence modifier "Defecting Serfs: §Y$VAL$%§!"
+
** {{icon|base production}} Base production is at least '''2'''
* Any owned province:
 
** Base production is at least 2
 
 
** At least one of:
 
** At least one of:
 
*** Has Steppes terrain
 
*** Has Steppes terrain
*** Any neighboring province:
+
*** Any owned neighbouring province has Steppes terrain
**** Is owned by Our country
 
**** Has Steppes terrain
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 
** One random owned province:
 
*** Limited to:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Any neighboring province:
 
****** Is owned by Our country
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_arriving</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = These Serfs must be brought back.
 
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|Hunted Serfs|-10|-15|years=10}}
* Cossacks estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
{{influence modifier|nobles|Hunted Serfs|10|years=10}}
* Nobility estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
One random owned province with flag <tt>serfs_are_fleeing</tt>:
* One random owned province:
+
* Gain {{icon|production}} {{green|1}} base production
** Limited to:
 
*** Has province flag <tt>serfs_are_fleeing</tt>
 
** Gain {{icon|production}} {{green|+1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has province flag <tt>serfs_are_arriving</tt>
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|Defecting Serfs|10|years=10}}
* Cossacks estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
{{influence modifier|nobles|Defecting Serfs|-10|-15|years=10}}
* Nobility estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
One random owned province with Steppes terrain:
* One random owned province:
+
* Gain {{icon|manpower}} {{green|1}} base manpower
** Limited to:
+
}}
*** Has province flag <tt>serfs_are_arriving</tt>
 
** Gain {{icon|manpower}} {{green|+1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has province flag <tt>serfs_are_fleeing</tt>
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.2 -->
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
| version = 1.14
+
{{Event
| event_name = Cossack Aggression <small>(victim)</small>
+
| version = 1.30
 +
| event_id = cossack_estate_events.2
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 +
|dlc=cos
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
Either:
 +
* The {{icon|Tribes}} Tribes estate exists
 +
* The {{icon|nobles}} Nobility and {{icon|Burghers}} Burghers estates exist
 +
The country:
 
* Owns at least 6 cities
 
* Owns at least 6 cities
 +
* Does ''not'' have governmental reform ''"Sich Rada"''
 
* Any owned province:
 
* Any owned province:
** Base tax is at least 2
+
** {{icon|base tax}} Base tax is at least '''2'''
** Any neighboring province:
+
** Is ''not'' in Scandinavia, Baltic, East or West Siberia regions
*** None of:
+
** Any neighbouring province, tagged as <tt>cossack_raids_started_here</tt>:
**** Is owned by Our country
+
*** Is owned by a different country
 
*** Province owner:
 
*** Province owner:
**** Cossacks estate has at least '''15''' influence
+
**** Is ''not'' at war with us
**** None of:
+
**** Is either our rival or have {{icon|Disloyal attitude}} Disloyal, {{icon|Outraged attitude}} Outraged, {{icon|Rebellious attitude}} Rebellious or {{icon|Hostile attitude}} Hostile attitude
***** {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
+
**** The {{icon|cossacks}} Cossacks exists and
**** None of:
+
***** has at least {{icon|estate influence}} '''15''' influence
***** {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
+
**** does ''not'' have influence modifiers ''"Protected Raiders"'' or ''"Interfered with Raiding"''
| mean_time_to_happen =
+
| mtth = 500 months
*400 month(s)
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Base tax is at least 2
 
**** Any neighboring province:
 
***** None of:
 
****** Is owned by Our country
 
***** Province owner:
 
****** Cossacks estate has at least '''15''' influence
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
 
*** One random neighboring province:
 
**** Limited to:
 
***** None of:
 
****** Is owned by Our country
 
***** Province owner:
 
****** Cossacks estate has at least '''15''' influence
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Demand that these Cossacks be brought to Justice!
 
| option_text = Demand that these Cossacks be brought to Justice!
| effect =
+
| effect = One random neighbouring country following the trigger conditions:
* One random country:
+
* Trigger country {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]]
** Limited to:
 
*** Has country flag <tt>cossack_raids_started_here</tt>
 
** Trigger country event "Cossack Aggression" <!-- cossack_estate_events.3 -->
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will just have to let this slide.
 
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-5}} loyalty
+
If the {{icon|burghers}} Burghers estate exists
* Burghers estate loses {{red|-5}} loyalty
+
* The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|10}} loyalty
* One random owned province:
+
If the {{icon|nobles}} Nobility estate exists
** Limited to:
+
* The {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
*** Base tax is at least 2
+
If the {{icon|tribes}} Tribes estate exists
*** Any neighboring province:
+
* The {{icon|tribes}} Tribes loses {{icon|loyalty}} {{red|10}} loyalty
**** Province owner:
+
One random owned province with flag <tt>cossack_raids_started_here</tt>:
***** Has country flag <tt>cossack_raids_started_here</tt>
+
* Lose {{icon|base tax}} {{red|1}} base tax
** Lose {{icon|base tax}} {{red|-1}} base tax
+
* If does not have above estates, gains {{icon|unrest}} {{red|5}} unrest
** Province owner:
+
}}
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.3 -->
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
| version = 1.14
+
{{Event
| event_name = Cossack Aggression <small>(origin)</small>
+
| version = 1.30
 +
| event_id = cossack_estate_events.3
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
| triggered only = "Cossack Aggression" (victim) event option "Demand that the Cossacks be brought to Justice!"
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.2|Cossack Aggression]] - option ''"Demand that these Cossacks be brought to Justice!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = This matter is beyond our control.
 
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
{{influence modifier|cossacks|Protected Raiders|10|15}}
* Cossacks estate gains influence modifier "Protected Raiders: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.4|The [From.GetAdjective] Response]] <br>
* FROM:
+
The country:
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.4 -->
+
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
* Add opinion modifier "Cossack Raids" towards FROM
+
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Bring them to justice!
 
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|Interfered with Raiding|-10|-15}}
* Cossacks estate gains influence modifier "Interfered with Raiding: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.5|The [From.GetAdjective] Response]]
* FROM:
+
}}
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.5 -->
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.4 -->
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.4
 
| event_name = The [From.GetAdjective] Response
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
| triggered only = "Cossack Aggresssion" (origin) event option "This matter is beyond our control."
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"This matter is beyond our control"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We care little for such excuses.
 
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* One random owned province:
+
The country:
** Limited to:
+
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
*** Base tax is at least 2
+
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
*** Any neighboring province:
+
One random owned province:
**** Is owned by FROM
+
* {{icon|base tax}} Base tax is at least 2
** Lose {{icon|base tax}} {{red|-1}} base tax
+
** Any neighbouring province is owned by a originator country:
* Gain "Border Friction" casus belli against FROM for 3650 months
+
*** Lose {{icon|base tax}} {{red|1}} base tax
* Clear country flag <tt>cossack_raids_started_here</tt>
+
*** Gain "Border Friction" [[casus belli]] against originator country for 120 months
 +
}}
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.5 -->
+
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.5
 
| event_name = The [From.GetAdjective] Response
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
| triggered only = "Cossack Aggression" (origin) event option "Bring them to justice!"
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"Bring them to justice!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = If we could only believe that.
 
| option_text = If we could only believe that.
| effect =
+
| effect = The country:
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* Clear country flag <tt>cossack_raids_started_here</tt>
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.6 -->
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.6
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundias and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
| triggered only = Unknown
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_cossacks_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_cossacks_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Growth of Cossack Influence|10}}
* If Has country flag <tt>growing_influence_cossacks_10</tt>:
+
}}
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
 
** Clear country flag <tt>growing_influence_cossacks_10</tt>
+
 
* If Has country flag <tt>growing_influence_cossacks_20</tt>:
 
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_cossacks_20</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.7 -->
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.7
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
| triggered only = Unknown
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Decline of Cossack Influence|-10}}
* Cossacks estate gains influence modifier "Decline of Cossack Power: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.8 -->
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.8
 
| event_name = Petition for Privileges
 
| event_name = Petition for Privileges
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* controls at least {{icon|territory}} '''1%''' of the land
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Cossack Privileges"'' or ''"Denied Privileges"''
** Has Steppes terrain
+
The country:
* None of:
+
* Any owned province has Steppes terrain
** Manpower is at least 95% of maximum
+
* {{icon|manpower}} Manpower reserves are less than 95% of maximum
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Privileges: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
 
* Any owned province:
 
** Has estate {{icon|cossacks}} Cossacks
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We need more registered Cossacks!
 
| option_text = We need more registered Cossacks!
| effect =
+
| effect = The country:
* Gain {{icon|manpower}} {{green|+1}} years' worth of manpower
+
* Gain {{icon|manpower}} {{green|1}} year's worth of manpower
* Cossacks estate gains {{green|+10}} loyalty
+
{{influence modifier|cossacks|Cossack Privileges|10|15}}
* Cossacks estate gains influence modifier "Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let them tend to their Steppes.
 
| option_text = Let them tend to their Steppes.
| effect =
+
| effect = {{influence modifier|cossacks|Denied Privileges|-10|-15}}
* Cossacks estate loses {{red|-10}} loyalty
+
}}
* Cossacks estate gains influence modifier "Denied Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
 
 +
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.9 -->
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.9
 
| event_name = Supplies for the $ESTATE_COSSACKS$
 
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we where to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* does ''not'' have the influence modifiers ''"Supplied Cossacks with Food and Arms"'' or ''"Left to fend for themselves"''
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Left to fend for themselves: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Send them what they need.
 
| option_text = Send them what they need.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
* Cossacks estate gains {{green|+10}} loyalty
+
{{influence modifier|cossacks|Supplied Cossacks with Food and Arms|10|15}}
* Cossacks estate gains influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They'll have to make do themselves.
 
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|Left to fend for themselves|-10|-15}}
* Cossacks estate gains influence modifier "Left to fend for themselves: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
 
 +
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.10 -->
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.10
 
| event_name = Grain Trade Disturbances
 
| event_name = Grain Trade Disturbances
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* does ''not'' have the influence modifiers ''"Supported Cossacks"'' or ''"Supported Burghers"''
* Has estate {{icon|burghers}} Burghers
+
The {{icon|burghers}} Burghers estate exists<br>
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Cossacks: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
{{influence modifier|cossacks|Supported Cossacks|10|15}}
* Burghers estate loses {{red|-10}} loyalty
+
{{influence modifier|burghers|Supported Cossacks|-10|-15}}
* Cossacks estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Supports the $ESTATE_BURGHERS$.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|Supported Burghers|-10|-15}}
* Burghers estate gains {{green|+10}} loyalty
+
{{influence modifier|burghers|Supported Burghers|10|15}}
* Cossacks estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.11 -->
+
 
| version = 1.14
+
 
 +
}}
 +
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.11
 
| event_name = Cossack Settlers
 
| event_name = Cossack Settlers
| event_text = The life of the Steppes have made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* does ''not'' have the influence modifiers ''"Cossack Settlers"'' or ''"No Cossack Settlers"''
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Any owned province has Steppes terrain
* Has at least 1 colonist(s)
+
* Has at least {{icon|colonists}} '''1''' colonist
* Any owned province:
+
* Any owned province with Steppes terrain in Central Asia, West or East Siberia regions
** At least one of:
 
*** Is in region Central Asia
 
*** Is in region Siberia
 
** None of:
 
*** Has estate {{icon|yes}} yes
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Settlers: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "No Cossack Settlers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
| effect =
+
| effect = The country:
* Add country modifier "Cossack Settlers" for 5475 days
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 15 years, giving the following effects:
* One random owned province:
+
** {{icon|Global settler increase}} {{green|+10}} Global settler increase
** Limited to:
+
** {{icon|settler chance}} {{green|+5%}} Settler chance
*** Has Steppes terrain
+
{{influence modifier|cossacks|Cossack Settlers|10|15}}
*** None of:
 
**** Has estate {{icon|yes}} yes
 
*** At least one of:
 
**** Is in region Siberia
 
**** Is in region Central Asia
 
** Give to estate {{icon|cossacks}} Cossacks
 
* Cossacks estate gains {{green|+10}} loyalty
 
* Cossacks estate gains influence modifier "Cossack Settlers: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
{{influence modifier|cossacks|No Cossack Settlers|-10|-15}}
* Cossacks estate gains influence modifier "No Cossack Settlers: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.12 -->
+
}}
| version = 1.14
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.12
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* has less than {{icon|loyalty}} '''30''' loyalty
* Any owned province:
+
* controls at least {{icon|territory}} '''1%''' of the land<ref>1% or 10%?</ref>
** Has Steppes terrain
+
* does ''not'' have the influence modifiers ''"Cossack Independence"'' or ''"Cossack Uprising"''
* None of:
+
The country:
** Cossacks estate has at least '''30''' loyalty
+
* Any owned province has Steppes terrain
* Any owned province:
 
** Has estate {{icon|cossacks}} Cossacks
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Uprising: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Leave them alone, relations will improve in due time.
 
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Cossack Independence: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
Every owned province with Steppes terrain:
* Every owned province:
+
* {{icon|cossacks}} Cossacks controls less than '''10%''' of the land : Gain {{icon|local autonomy}} {{red|10%}} local autonomy
** Limited to:
+
* {{icon|cossacks}} Cossacks controls between '''10''' and '''19.99%''' of the land : Gain {{icon|local autonomy}} {{red|20%}} local autonomy
*** Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks}} Cossacks controls more than '''20%''' of the land : Gain {{icon|local autonomy}} {{red|33%}} local autonomy
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Crush the dissenters.
 
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Cossack Uprising: §Y$VAL$%§!" ('''-15''' influence) for 7300 days
+
{{influence modifier|cossacks|Cossack Uprising|-15|years=20}}
* Every owned province:
+
Random owned provinces:
** Limited to:
+
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
*** Has estate {{icon|cossacks}} Cossacks
+
{{small|Number of impacted provinces may vary}}
** If:
+
}}
*** Limited to:
 
**** Province has {{icon|separatists}} Nationalist rebels
 
*** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Province has {{icon|separatists}} Nationalist rebels
 
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.13 -->
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.13
 
| event_name = Cossack Expansion
 
| event_name = Cossack Expansion
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists
* Has estate {{icon|cossacks}} Cossacks
+
The country:
* Any owned province:
+
* Any owned province, tagged as <tt>growing_cossack_communities</tt>:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is NOT capital
+
** Is ''not'' the {{icon|capital}} country's capital
** Is NOT overseas
+
** Is ''not'' overseas
** None of:
+
** Is ''not'' a colony
*** Has estate {{icon|yes}} yes
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is NOT capital
 
**** Is NOT overseas
 
**** None of:
 
***** Has estate {{icon|yes}} yes
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the new Status Quo.
 
| option_text = Accept the new Status Quo.
| effect =
+
| effect = One random owned province with flag <tt>growing_cossack_communities</tt>:
* One random owned province:
+
* Gain {{icon|manpower}} {{green|1}} base manpower
** Limited to:
+
* <pre>give_estate_land_share_small = { estate = estate_cossacks }</pre>
*** Has province flag <tt>growing_cossack_communities</tt>
 
** Give to estate {{icon|cossacks}} Cossacks
 
** Gain {{icon|manpower}} {{green|+1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* The {{icon|cossacks}} Cossacks estate loses {{icon|loyalty}} {{red|15}} loyalty
* One random owned province:
+
* One random owned province with flag <tt>growing_cossack_communities</tt>:
** Limited to:
+
** 75% chance: nothing
*** Has province flag <tt>growing_cossack_communities</tt>
+
** 25% chance: {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
** Clear province flag <tt>growing_cossack_communities</tt>
+
}}
** One of the following at random:
 
*** Province Gotland:
 
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
*** Province Elsass:
 
 
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.14 -->
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.14
 
| event_name = Demands for Extended Privileges
 
| event_name = Demands for Extended Privileges
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* Has estate {{icon|cossacks}} Cossacks
+
* has at least {{icon|estate influence}} '''70''' influence
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Refused to Extend Cossack Privileges"'' or ''"Extend Cossack Privileges"''
** Has Steppes terrain
+
The country:
* Cossacks estate has at least '''70''' influence
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Preposterous.
 
| option_text = Preposterous.
| effect =
+
| effect = The country:
* Cossacks estate loses {{red|-15}} loyalty
+
* Lose {{icon|stability}} {{red|1}} stability
* Cossacks estate gains influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
{{influence modifier|cossacks|Refused to Extend Cossack Privileges|-10|-25|years=10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
{{influence modifier|cossacks|Extend Cossack Privileges|10|years=20}}
* Burghers estate loses {{red|-20}} loyalty
+
The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
* Nobility estate loses {{red|-20}} loyalty
+
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
* Clergy estate loses {{red|-20}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty
 +
}}
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.15 -->
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = cossack_estate_events.15
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
| triggered only = When removing a province from {{icon|cossacks}} Cossacks when they have loyalty less than 30
+
| triggered only = revoking land from the {{icon|cossacks}} Cossacks estate if it has less than {{icon|loyalty}} '''40''' loyalty.
| options =
 
{{Option
 
| option_text = Ok.
 
| effect = When this event is triggered, <!--{{icon|cossack rebels}}--> Cossack rebels (size 1) rise in revolt in the province.
 
}}
 
}}{{Event<!-- cossack_estate_events.16 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_COSSACKS$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_COSSACKS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|cossacks}} Cossacks
 
* Any owned province:
 
** Has Steppes terrain
 
* Cossacks estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
 
}}
 
 
}}
 
}}
 
}}
 
}}
 
+
<section end=cossack_estate_events.15/>
== {{icon|dhimmi}}Dhimmi events ==
+
{{end box wrapper}}
{{Box wrapper|
+
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 
+
{{Box wrapper}}
{{Event<!-- dhimmi_estate_events.1 -->
+
<section begin=dhimmi_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.1
 
| event_name = Overzealous Qadi
 
| event_name = Overzealous Qadi
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger =
* Has estate {{icon|dhimmi}} Dhimmi
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|clergy}} Clergy
+
* controls at least {{icon|territory}} '''1%''' of the land
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Unchecked Discrimination"'' or ''"Protected Dhimmi"''
** None of:
+
The {{icon|Clergy}} Clergy estate exists and:
*** Religion group is Muslim
+
* has at least {{icon|estate influence}} '''25''' influence
* None of:
+
The country:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
+
* Any owned province is ''not'' in Muslim group
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
 
* Clergy estate has at least '''25''' influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
** None of:
 
*** Religion group is same as owner
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Stand by the Qadi.
 
| option_text = Stand by the Qadi.
| effect =
+
| effect = The country:
* Add country modifier "Stood by Religious Fanatic" for 3650 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 10 years, giving the following effects:
* Clergy estate gains {{green|+10}} loyalty
+
** {{icon|missionary strength}} {{red|-2%}} global missionary strength
* Dhimmi estate loses {{red|-10}} loyalty
+
{{influence modifier|dhimmi|Unchecked Discrimination|-10|−15}}
* Dhimmi estate gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
{{influence modifier|clergy|Stood by Qadi|10|15}}
* Clergy estate gains influence modifier "Stood by Qazi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Replace the Qadi and try to make amends.
 
| option_text = Replace the Qadi and try to make amends.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.1 years of income
+
* Lose {{icon|ducats}} ducats equal to {{red|0.1}} years of income
* Hidden effect:
+
{{influence modifier|dhimmi|Protected Dhimmi|10|15}}
** One random owned province:
+
{{influence modifier|clergy|Protected Dhimmi|-10|-15}}
*** Limited to:
+
}}
**** Has province flag <tt>overzealous_qazi</tt>
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
* Clergy estate loses {{red|-10}} loyalty
 
* Dhimmi estate gains {{green|+10}} loyalty
 
* Dhimmi estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.2 -->
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.2
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* has at least {{icon|estate influence}} '''70'' influence
* Dhimmi estate has at least '''70''' influence
+
The country:
* Any owned province:
+
* Any owned province is ''not'' in Muslim group
** None of:
 
*** Religion group is Muslim
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 8 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 15 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 25 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Trample the dissenters!
 
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Dhimmi estate loses {{red|-10}} loyalty
+
The {{icon|dhimmi}} Dhimmi estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Every owned province:
+
Up to three random owned provinces ''not'' in Muslim group:
** Limited to:
+
* {{icon|religious zealots}} Religious zealots (size {{red|1}}) rise in revolt
*** Has province flag <tt>demanding_dhimmi</tt>
+
{{small|
** Religious zealots (size 1) rise in revolt
+
* 1 province if less than 9 provinces
** Clear province flag <tt>demanding_dhimmi</tt>
+
* 2 provinces if between 9 and 15 provinces
 +
* 3 provinces if more than 15 provinces
 +
}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Revoke some of the Taxes!
 
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
The {{icon|dhimmi}} Dhimmi estate gains {{icon|loyalty}} {{green|15}} loyalty
* Clergy estate gains influence modifier "Dhimmi Tax Exemptions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
{{influence modifier|clergy|Dhimmi Tax Exemptions|-10}}
* Add country modifier "Abolished Discriminatory Taxes" for 5475 days
+
The country:
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 15 years, giving the following effects:
 +
** {{icon|national tax modifier}} {{red|-25%}} global tax modifier
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.3 -->
+
}}
| version = 1.14
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.3
 
| event_name = Religious Pragmatism
 
| event_name = Religious Pragmatism
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province is ''not'' in Muslim group
*** Religion group is Muslim
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_dhimmi_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_dhimmi_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|dhimmi|Rise of Dhimmi Influence|10}}
* If Has country flag <tt>growing_influence_dhimmi_10</tt>:
+
}}
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_dhimmi_10</tt>
 
* If Has country flag <tt>growing_influence_dhimmi_20</tt>:
 
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_dhimmi_20</tt>
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.4 -->
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Marginalisation of the Dhimmi
+
| version = 1.30
 +
| event_id = dhimmi_estate_events.4
 +
| event_name = Marginalization of the Dhimmi
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province is ''not'' in Muslim group
*** Religion group is Muslim
 
* Dhimmi estate has at least '''15''' influence
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|dhimmi|Decline of Dhimmi Influence|-10}}
* Dhimmi estate gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.5 -->
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.5
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* as at least {{icon|estate influence}} '''40''' influence
* Has estate {{icon|nobles}} Nobility
+
* controls at least {{icon|territory}} '''1%''' of the land
* Has estate {{icon|clergy}} Clergy
+
* does ''not'' have the influence modifiers ''"Dhimmi Holy Places Destroyed"'' or ''"Dhimmi Holy Places Protected"''
* Any owned province:
+
The {{icon|nobles}} Nobility and {{icon|clergy}} Clergy estates exist
** None of:
+
The country:
*** Religion group is Muslim
+
* Any owned province is ''not'' in Muslim group
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
 
* Dhimmi estate has at least '''40''' influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* One random owned province:
+
* <pre>scaled_estate_dhimmi_negative_land_share_effect = yes</pre>
** Limited to:
+
One random owned province ''not'' in Muslim group:
*** Has estate {{icon|dhimmi}} Dhimmi
+
* Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 10 years, giving the following effects:
** Remove province from the Dhimmi estate
+
* {{icon|local unrest}} {{red|+8}} local unrest
** Add province modifier "Chastised Prominent Heathens" for 3650 days
+
* {{icon|local tax modifier}} {{red|-25%}} local tax modifier
* Dhimmi estate loses {{red|-15}} loyalty
+
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
* Nobility estate gains {{green|+10}} loyalty
+
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
* Clergy estate gains {{green|+10}} loyalty
+
{{influence modifier|dhimmi|Dhimmi Holy Places Destroyed|-15|-20}}
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" ('''-15''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Nobility estate loses {{red|-10}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Clergy estate loses {{red|-10}} loyalty
+
{{influence modifier|dhimmi|Dhimmi Holy Places Protected|10|+15}}
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.6 -->
+
}}
| version = 1.14
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
| event_name = Administrators from the $ESTATE_DHIMMI$.
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.6
 +
| event_name = Administrators from the $ESTATE_DHIMMI$
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists<br>
* Has estate {{icon|dhimmi}} Dhimmi
+
The country:
* Any owned province:
+
* Any owned province is ''not'' in Muslim group
** None of:
 
*** Religion group is Muslim
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let's put these learned men to good use.
 
| option_text = Let's put these learned men to good use.
| effect =
+
| effect = The country:
* Add country modifier "Dhimmi Administrators" for 5475 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 15 years, giving the following effects:
* Dhimmi estate gains influence modifier "Dhimmi Administrators: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** {{icon|advisor cost}} {{green|-15%}} advisor cost
 +
** {{icon|possible advisors}} {{green|+1}} possible advisor
 +
{{influence modifier|dhimmi|Dhimmi Administrators|10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot risk their assimilative capabilities.
 
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Dhimmi estate gains influence modifier "Heathens Denied Higher Offices: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
{{influence modifier|dhimmi|Heathens Denied Higher Offices|-10}}
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.7 -->
+
}}
| version = 1.14
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.7
 
| event_name = Infidel Brigands
 
| event_name = Infidel Brigands
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* as less than {{icon|loyalty}} '''30''' loyalty
* Any owned province:
+
* controls at least {{icon|territory}} '''1%''' of the land
** None of:
+
* does ''not'' have influence modifier ''"Concessions"''
*** Religion group is Muslim
+
The country:
* None of:
+
* Any owned province (except capital) is ''not'' in Muslim group
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
* None of:
 
** Dhimmi estate has at least '''30''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Untrustworthy Infidels!
 
| option_text = Untrustworthy Infidels!
| effect =
+
| effect = The country:
* Lose {{icon|legitimacy}} {{red|-15}} legitimacy
+
* Lose {{icon|legitimacy}} {{red|15}} legitimacy
* Lose {{icon|horde unity}} {{red|-15}} horde unity
+
* Lose {{icon|horde unity}} {{red|15}} horde unity
* Lose {{icon|republican tradition}} {{red|-7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
+
* Lose {{icon|republican tradition}} {{red|7}} republican tradition
* Lose {{icon|devotion}} {{red|-7}} devotion
+
* Lose {{icon|devotion}} {{red|7}} devotion
* One random owned province:
+
One random owned province ''not'' in Muslim group nor capital:
** Limited to:
+
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
*** Has estate {{icon|dhimmi}} Dhimmi
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Make concessions to alleviate the situation.
 
| option_text = Make concessions to alleviate the situation.
| effect =
+
| effect = The country:
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability}} {{red|1}} stability
* Dhimmi estate gains {{green|+10}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Clergy estate loses {{red|-10}} loyalty
+
{{influence modifier|dhimmi|Concessions|10|15}}}}
* Dhimmi estate gains influence modifier "Concessions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
}}
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.8 -->
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.8
 
| event_name = Riches of the $ESTATE_DHIMMI$
 
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ recieve protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* does ''not'' have influence modifier ''"Dhimmi Investments"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province is ''not'' in Muslim group
*** Religion group is Muslim
 
 
* At least one of:
 
* At least one of:
** Has at least {{icon|war exhaustion}} 4 war exhaustion
+
** {{icon|war exhaustion}} War exhaustion is at least {{red|4}}
** Has at least 2 loan(s)
+
** Has at least '''2''' loans
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Investments: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
| effect =
+
| effect = The country:
* Gain {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain {{icon|ducats}} ducats equal to {{green|0.25}} years of income
* Clergy estate loses {{red|-10}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Dhimmi estate gains influence modifier "Dhimmi Investments: §Y$VAL$%§!" ('''+15''' influence) for 9125 days
+
{{influence modifier|dhimmi|Dhimmi Investments|15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must not make ourselves dependent on infidels.
 
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty
 +
}}
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.9 -->
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.9
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
| triggered only = When removing a province from {{icon|dhimmi}} Dhimmi when they have loyalty less than 30
+
| triggered only = revoking land from the {{icon|dhimmi}} Dhimmi estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = When this event fires, religious rebels (size 1) rise in revolt in the province.
+
| effect =
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.10 -->
+
}}
| version = 1.14
+
<section end=dhimmi_estate_events.9/>
| event_name = Wavering Loyalty of the $ESTATE_DHIMMI$
+
{{end box wrapper}}
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_DHIMMI$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
| triggered only = Five year event pulse
+
{{Box wrapper}}
 +
<section begin=tribal_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.1
 +
| event_name = Tensions between Nomads and Sedentary Population
 +
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|dhimmi}} Dhimmi
+
* controls at least {{icon|territory}} '''1%''' of the land
* Dhimmi estate has at least '''50''' loyalty
+
The country:
| mean_time_to_happen =
+
* Owns at least 5 cities
*1 day(s)
+
* Any owned province (not in capital's area):
''Modifiers''
+
** Province's most likely rebel type is {{icon|separatists}} Nationalist rebels
*'''×1.5''':
+
| options =
** Total development is at least 250
+
{{Option
** None of:
+
| option_text = Reprimand the Chiefs.
*** Total development is at least 500
+
| effect = {{influence modifier|tribes|Tribes Reprimanded|-10|-15}}
*'''×2''':
+
}}
** Total development is at least 500
+
{{Option
** None of:
+
| option_text = Support the Chiefs.
*** Total development is at least 750
+
| effect = {{influence modifier|tribes|Tribes Allowed Free Reign|10|15}}
*'''×2.5''':
+
Up to three random owned provinces:
** Total development is at least 750
+
* {{icon|separatists}} Nationalist rebels (size {{red|1}}) rise in revolt
** None of:
+
{{small|
*** Total development is at least 1000
+
* 1 province if less than 9 provinces
*'''×3''':
+
* 2 provinces if between 9 and 15 provinces
** Total development is at least 1000
+
* 3 provinces if more than 15 provinces
 +
}}
 +
}}
 +
}}
 +
<section end=tribal_estate_events.1/><section begin=tribal_estate_events.2/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.2
 +
| event_name = Growth of Tribal Influence
 +
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* does ''not'' have the influence modifiers ''"Rising Tribal Influence"'' or ''"Decline of Tribal Influence"''
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect = {{influence modifier|tribes|Rising Tribal Influence|10}}
 +
}}
 +
}}
 +
<section end=tribal_estate_events.2/><section begin=tribal_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.3
 +
| event_name = Decline of Tribal Influence
 +
| event_text = Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* does ''not'' have the influence modifiers ''"Rising Tribal Influence"'' or ''"Decline of Tribal Influence"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 +
| effect = {{influence modifier|tribes|Decline of Tribal Influence|-10}}
 +
}}
 +
}}
 +
<section end=tribal_estate_events.3/><section begin=tribal_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.4
 +
| event_name = Local Chiefs Complain
 +
| event_text = Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The {{icon|tribes}} Tribes estate exists
 +
| options =
 +
{{Option
 +
| option_text = Send the young men home.
 +
| effect = The country:
 +
* Lose {{icon|army tradition}} {{red|10}} army tradition
 +
The {{icon|tribes}} Tribes estate gains {{icon|loyalty}} {{green|15}} loyalty
 +
}}
 +
{{Option
 +
| option_text = Keep them in the army.
 +
| effect  = The country:
 +
* Gain {{icon|army tradition}} {{green|10}} army tradition
 +
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|15}} loyalty
 +
}}
 +
}}
 +
<section end=tribal_estate_events.4/><section begin=tribal_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.5
 +
| event_name = Chiefs are withholding Taxes
 +
| event_text = One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The {{icon|tribes}} Tribes estate exists
 +
| options =
 +
{{Option
 +
| option_text = Their land, their rules!
 +
| effect = The country:
 +
* Lose {{icon|prestige}} {{red|10}} prestige
 +
The {{icon|tribes}} Tribes estate gains {{icon|loyalty}} {{green|15}} loyalty
 +
}}
 +
{{Option
 +
| option_text = They bend knee to ME!
 +
| effect = The country:
 +
* Gain {{icon|ducats}} ducats equal to {{green|0.25}} years of income
 +
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|15}} loyalty
 +
}}
 +
}}
 +
<section end=tribal_estate_events.5/><section begin=tribal_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.6
 +
| event_name = Our Horde is in disarray!
 +
| event_text = Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* does ''not'' have the influence modifier ''"Stabilized the Horde"''
 +
The country:
 +
* {{icon|stability}} Stability is less than '''0'''
 +
| options =
 +
{{Option
 +
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| effect =
 
| effect =
* Dhimmi estate loses {{red|-10}} loyalty
+
{{add_stability_or_adm_power}}
 +
{{influence modifier|tribes|Stabilized the Horde|10|years=20}}
 
}}
 
}}
 +
{{Option
 +
| option_text = We do not need their help.
 +
| effect =
 +
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
 
}}
 
}}
 
}}
 
}}
 
+
<section end=tribal_estate_events.6/><section begin=tribal_estate_events.7/>
== {{icon|nobles}}Nobles events ==
+
{{Event
{{Box wrapper|
+
| version = 1.30
 
+
| event_id = tribal_estate_events.7
{{Event<!-- nobles_estate_events.1 -->
+
| event_name = Our Tribes view the Horde as weak!
| version = 1.14
+
| event_text = Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
| event_name = Noble Birth
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unsual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
<div>'''Base weight:''' 100</div>
| triggered only = Five year event pulse
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* does ''not'' have the influence modifier ''"Army Strengthened"''
* Nobility estate has at least '''70''' influence
+
The country:
* None of:
+
* {{icon|army tradition}} Army tradition is less than '''30'''
** {{icon|nobles}} Nobility estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 +
| effect = The country:
 +
* Gain {{icon|army tradition}} {{green|10}} army tradition
 +
{{influence modifier|tribes|Army Strengthened|10|years=20}}
 +
}}
 +
{{Option
 +
| option_text = We do not need their help.
 
| effect =
 
| effect =
* Nobility estate gains {{green|+10}} loyalty
+
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
* Burghers estate loses {{red|-15}} loyalty
+
}}
* Add country modifier "Officers of Noble Birth" for 7300 days
+
}}
* Nobility estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
<section end=tribal_estate_events.7/><section begin=tribal_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.8
 +
| event_name = The Horde is not unified!
 +
| event_text = Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* does ''not'' have the influence modifier ''"Horde Unified"''
 +
The country:
 +
* {{icon|horde unity}} Horde unity is less than '''70'''
 +
| options =
 +
{{Option
 +
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 +
| effect = The country:
 +
* Gain {{icon|horde unity}} {{green|20}} horde unity
 +
{{influence modifier|tribes|Horde Unified|10|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises
+
| option_text = We do not need their help.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-15}} loyalty
+
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
* Burghers estate gains {{green|+10}} loyalty
 
* Nobility estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.2 -->
+
}}
| version = 1.14
+
<section end=tribal_estate_events.8/><section begin=tribal_estate_events.9/>
| event_name = Advancement of the $ESTATE_NOBLES$
+
{{Event
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| version = 1.30
| triggered only = Five year event pulse
+
| event_id = tribal_estate_events.9
 +
| event_name = Return to the Old Ways!
 +
| event_text = One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* has at least {{icon|estate influence}} '''50''' influence
* None of:
+
The country:
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobility: §Y$VAL$%§!"
+
* Does ''not'' have country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways -->
* None of:
+
| options =
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
{{Option
* None of:
+
| option_text = That is what is good in life.
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
| effect =
| mean_time_to_happen =
+
The country:
*1 day(s)
+
* Gain country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways --> for 10 years, giving the following effects:
| immediate =  
+
** {{icon|razing power gain}} {{green|+20%}} razing power gain
* Hidden effect:
+
** {{icon|land morale}} {{green|+10%}} land morale
** One of the following at random:
+
** {{icon|goods produced}} {{red|-25%}} goods produced
*** Province Trier:
+
}}
*** Set country flag <tt>growing_influence_nobles_10</tt>
+
{{Option
*** Province Trøndelag:
+
| option_text = That is in the past.
*** Set country flag <tt>growing_influence_nobles_20</tt>
+
| effect = The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|15}} loyalty
 +
}}
 +
}}
 +
<section end=tribal_estate_events.9/><section begin=tribal_estate_events.10/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.10
 +
| event_name = Revolt of the [Root.GetName] $ESTATE_NOMADIC_TRIBES$
 +
| event_text = Not content to sit idly by while we take control over their lands the Tribes of [Root.GetName] have taken up arms against us.
 +
| triggered only = revoking land from the {{icon|tribes}} Tribes estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_nobles_10</tt>:
 
** Nobility estate gains influence modifier "Advancement of the Nobility: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_10</tt>
 
* If Has country flag <tt>growing_influence_nobles_20</tt>:
 
** Nobility estate gains influence modifier "Advancement of the Nobility: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_20</tt>
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.3 -->
+
}}
| version = 1.14
+
<section end=tribal_estate_events.10/><section begin=tribal_estate_events.11/>
| event_name = $ESTATE_NOBLES$ Encroachment
+
{{Event
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| version = 1.30
| triggered only = Five year event pulse
+
| event_id = tribal_estate_events.11
 +
| event_name = [Root.Monarch.GetTitle] after the [Root.Monarch.GetTitle]
 +
| event_text = A distant cousin of [Root.Monarch.GetName] has managed to gain the gratitude of the tribes. Many strong tribal leaders are now demanding that we change the future plans of succession to ensure that this cousin is guaranteed his rightful place as [Root.Monarch.GetTitle]. Whether they are motivated by true loyalty to our kinsman or feel he could easily be controlled is hard to tell but they would certainly not take refusal to follow their advice very well.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* does ''not'' have the influence modifier ''"Kingmakers"'' or ''"Refused to alter succession"''
 +
The country:
 +
* Is ''not'' in a regency
 +
* Can have heir
 +
| options =
 +
{{Option
 +
| option_text = A new heir it is!
 +
| effect = The country:
 +
* If has an heir, heir dies
 +
* Gain a new 45 year old heir of the ruling dynasty with weak claim strength {{red|15}}
 +
{{influence modifier|tribes|Kingmakers|10|years=10}}
 +
}}
 +
{{Option
 +
| option_text = These tribes must know their place!
 +
| effect = {{influence modifier|tribes|Refused to alter succession|-10|-20|years=10}}
 +
}}
 +
}}
 +
<section end=tribal_estate_events.11/><section begin=tribal_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.12
 +
| event_name = Tribes demand more men
 +
| event_text = Prominent Tribal leaders have approached us demanding that we let them make use of the state resources to defend their lands. They claim that neighboring states are making incursions and raids into the land they control and that the only efficient way to defend them is to put some of our troops directly under their command.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* has at least {{icon|estate influence}} '''70''' influence
* Owns at least 15 cities
+
* does ''not'' have the influence modifier ''"Tribes using state Manpower"'' or ''"Refused to supply men to Tribes"''
* Any owned province:
 
** None of:
 
*** Has estate {{icon|yes}} yes
 
** Is NOT overseas
 
** Is NOT capital
 
** Does NOT have a seat in Parliament
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×2''':
 
** Nobility estate has at least '''80''' influence
 
** None of:
 
*** Nobility estate has at least '''80''' loyalty
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes}} yes
 
**** Is NOT capital
 
**** Is NOT overseas
 
**** Does NOT have a seat in Parliament
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = Of course they shall have our men!
| effect =
+
| effect = The country:
* One random owned province:
+
* Lose {{icon|manpower}} {{red|1}} years' worth of manpower
** Limited to:
+
{{influence modifier|tribes|Tribes using state Manpower|10|years=10}}
*** Has province flag <tt>noble_encroachment</tt>
 
** Give to estate {{icon|nobles}} Nobility
 
** Clear province flag <tt>noble_encroachment</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = This is an excuse to weaken us!
| effect =
+
| effect = {{influence modifier|tribes|Refused to supply men to Tribes|-10|-20|years=10}}
* One random owned province:
+
}}
** Limited to:
 
*** Has province flag <tt>noble_encroachment</tt>
 
** One of the following at random:
 
*** Province Berlin:
 
*** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
 
*** Province Berlin:
 
 
 
** Clear province flag <tt>noble_encroachment</tt>
 
* Nobility estate loses {{red|-10}} loyalty
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.4 -->
+
<section end=tribal_estate_events.12/><section begin=tribal_estate_events.13/>
| version = 1.14
+
{{Event
| event_name = Tyrannical Nobles
+
| version = 1.30
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_id = tribal_estate_events.13
| triggered only = Five year event pulse
+
| event_name = Independent $ESTATE_NOMADIC_TRIBES$
 +
| event_text = Several leaders of the powerful $ESTATE_NOMADIC_TRIBES$ in our country have approached the [Root.Monarch.GetTitle] to complain about the unfair interference of [Root.Monarch.GetHerHis] representatives. The $ESTATE_NOMADIC_TRIBES$ feel they should be left alone in accordance with their ancient rights.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* has at least {{icon|estate influence}} '''70''' influence
* Any owned province:
+
* does ''not'' have the influence modifier ''"Tribal Self-Rule"'' or ''"Refused Tribes Autonomy"''
** Has estate {{icon|nobles}} Nobility
 
** Base tax is at least 2
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.1''':
 
** Nobility estate has at least '''80''' influence
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = We must leave them alone then.
 
| effect =
 
| effect =
* One random owned province:
+
A random owned province (except capital):
** Limited to:
+
* Gain {{icon|local autonomy}} {{red|35%}} local autonomy
*** Has estate {{icon|nobles}} Nobility
+
{{influence modifier|tribes|Tribal Self-Rule|10|years=10}}
*** Base tax is at least 2
 
** Lose {{icon|base tax}} {{red|-1}} base tax
 
* Nobility estate gains {{green|+10}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = We can tolerate no states within our state!
| effect =
+
| effect = {{influence modifier|tribes|Refused Tribes Autonomy|-10|-20|years=10}}
* Nobility estate loses {{red|-10}} loyalty
+
}}
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.5 -->
+
<section end=tribal_estate_events.13/><section begin=tribal_estate_events.14/>
| version = 1.14
+
{{Event
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| version = 1.30
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_id = tribal_estate_events.14
| triggered only = Five year event pulse
+
| event_name = Demands of the $ESTATE_NOMADIC_TRIBES$
 +
| event_text = The $ESTATE_NOMADIC_TRIBES$ feel that the talents of their generals are wasted on our armies and have demanded that their leaders be sent home to marshal their own troops. As we rely on them for most military matters this will result in quite a strain on our remaining leadership.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* has at least {{icon|estate influence}} '''70''' influence
* Nobility estate has at least '''15''' influence
+
* does ''not'' have the influence modifier ''"Tribal Leaders free of Service"'' or ''"Refused Tribal Leaders Freedom of Service"''
* None of:
+
| options =
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobility: §Y$VAL$%§!"
+
{{Option
* None of:
+
| option_text = Agree.
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
| effect = The country:
* None of:
+
* Gain country modifier ''"Reduced Number of Generals"'' <!-- no_tribal_leaders --> for 5 years, giving the following effects:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
** {{icon|free leader pool}} {{red|-1}} leader pool
| mean_time_to_happen =
+
{{influence modifier|tribes|Tribal Leaders free of Service|10|years=5}}
*1 day(s)
+
}}
 +
{{Option
 +
| option_text = They will do no such thing!
 +
| effect = {{influence modifier|tribes|Refused Tribal Leaders Freedom of Service|-10|-20|years=5}}
 +
}}
 +
}}
 +
<section end=tribal_estate_events.14/>
 +
{{end box wrapper}}
 +
== Dharma estate: {{icon|brahmins}}Brahmins events ==
 +
{{Box wrapper}}
 +
<section begin=brahmins_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = brahmins_estate_events.1
 +
| event_name = Revolt of the [Root.GetName] Brahmins
 +
| event_text = In response to the reduction of property of the Brahmins, the faithful Hindus of the province have risen up to protect the Brahmins from our soldiers.
 +
| triggered only = revoking land from the {{icon|brahmins}} Brahmins estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Nobility estate gains influence modifier "Decline of the Nobility: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.6 -->
+
}}
| version = 1.14
+
<section end=brahmins_estate_events.1/><section begin=brahmins_estate_events.2/>
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
+
{{Event
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
+
| version = 1.30
| triggered only = Five year event pulse
+
| event_id = brahmins_estate_events.2
 +
| event_name = Brahmins Demand Formalized Court Positions
 +
| event_text = Brahmins often aspire to worldly power as well as mere spiritual authority. They have become highly influential of late in [Root.Country.GetName], and many important positions in the administration are now held by Brahmins. Having become comfortable in their grand appointments, these Brahmins have approached the [Root.Monarch.GetTitle] with a series of demands. They require that certain administrative posts be entrusted to the Brahmins by law, that Brahmin customs become mandatory at court, and even that several of the highest ministerial offices be held by Brahmin families in heredity. Outrageous as these demands are, the influence of the Brahmins is such that refusing could seriously hinder our ability to govern.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|brahmins}} Brahmins estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* does ''not'' have the influence modifier ''"Brahmins Entrenched at Court"'' or ''"Rejected Brahmin Authority"''
 +
| options =
 +
{{Option
 +
| option_text = Accept their authority.
 +
| effect = The country:
 +
* Gain country modifier ''"Religious court life"'' <!-- religious_court_life --> for 15 years, giving the following effects:
 +
** {{icon|stability cost}} {{red|+15%}} stability cost
 +
{{influence modifier|brahmins|Brahmins Entrenched at Court|10}}
 +
}}
 +
{{Option
 +
| option_text = The Brahmins should return to their prayers
 +
| effect = The country:
 +
* Loses {{icon|stability}} {{red|1}} stability
 +
{{influence modifier|brahmins|Rejected Brahmin Authority|-10|-20}}
 +
}}
 +
}}
 +
<section end=brahmins_estate_events.2/><section begin=brahmins_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = brahmins_estate_events.3
 +
| event_name = Brahminism
 +
| event_text = Public sentiment among the Hindus of [Root.Country.GetName] has shifted toward Brahminism, the view that the Brahmin caste must be respected and revered as both spiritual and temporal authorities. The Brahmins jealously guard their monopoly on Sanskrit education, keeping as their exclusive domain the ability to preach the Vedas. Their social and religious authority makes them powerful, and [Root.Monarch.GetName]’s excellent relations with the priestly caste help to keep a stable social order throughout [Root.Country.GetName].
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|brahmins}} Brahmins estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* has at least {{icon|loyalty}} '''70''' loyalty
 +
| options =
 +
{{Option
 +
| option_text = Excellent.
 +
| effect = {{add_stability_or_adm_power}}
 +
}}
 +
}}
 +
<section end=brahmins_estate_events.3/><section begin=brahmins_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = brahmins_estate_events.4
 +
| event_name = Advancement of the Brahmin Caste
 +
| event_text = The Brahmins of [Root.Country.GetName] are a rising power. They have rallied the popular support of the Hindu population through their position as the divinely-ordained priestly caste, and occupy several key positions within the [Root.GetAdjective] administration.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|brahmins}} Brahmins estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* does ''not'' have the influence modifier ''"Advancement of the Brahmins"'' or ''"Decline of the Brahmins"''
* Has estate {{icon|burghers}} Burghers
 
* Nobility estate has at least '''70''' influence
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$
+
| option_text = Okay.
| effect =
+
| effect = {{influence modifier|brahmins|Advancement of the Brahmins|10}}
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
+
}}
* Nobility estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate loses {{red|-15}} loyalty
 
 
}}
 
}}
 +
<section end=brahmins_estate_events.4/><section begin=brahmins_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = brahmins_estate_events.5
 +
| event_name = Declining Power of the Brahmins
 +
| event_text = More than any other caste the influence of the Brahmins is dependent on their standing with the Hindu faithful. It has been hard to determine a precise cause but they have come to be seen less as the custodians of Vedic doctrine and more as rich and corrupted intrigue-makers. Combined with poor political maneuvering and lack of favor in the eyes of the [Root.Monarch.GetTitle] the Brahmins have been losing both power and influence.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|brahmins}} Brahmins estate exists and:
 +
* does ''not'' have the influence modifier ''"Advancement of the Brahmins"'' or ''"Decline of the Brahmins"''
 +
| options =
 
{{Option
 
{{Option
| option_text = Refuse to obey the $ESTATE_NOBLES$
+
| option_text = Okay.
| effect =
+
| effect = {{influence modifier|brahmins|Decline of the Brahmins|-10}}
* Nobility estate loses {{red|-15}} loyalty
+
}}
* Nobility estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.7 -->
+
<section end=brahmins_estate_events.5/><section begin=brahmins_estate_events.6/>
| version = 1.14
+
{{Event
| event_name = The Levee
+
| version = 1.30
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and his predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as he dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_id = brahmins_estate_events.6
| triggered only = Five year event pulse
+
| event_name = Brahmins Incite Popular Rebellion
 +
| event_text = The state’s relations with the Brahmin caste have reached breaking point. Pujaris openly condemn [Root.Monarch.GetName] during ceremonies and Brahmin families refuse to cooperate in the rule of our Hindu subjects. A recent religious faux-pas on the part of the [Root.Monarch.GetTitle] has tipped mere outrage into outright rebellion. The Brahmins have incited the people to rise against our rule!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|brahmins}} Brahmins estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* controls at least {{icon|territory}} '''10%''' of the land
* At least one of:
+
The country:
** None of:
+
* Owns any {{icon|Hindu}} Hindu province (except capital)
*** Has country flag <tt>normal_court_life</tt>
 
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's keep it at a modest level.
+
| option_text = Okay.
| effect =
+
| effect = The country:
* Nobility estate loses {{red|-5}} loyalty
+
* Loses {{icon|stability}} {{red|1}} stability
* Set country flag <tt>normal_court_life</tt>
+
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt in random {{icon|Hindu}} Hindu province (except capital)
 +
{{small| Number of impacted provinces depends of the number of owned provinces and {{icon|brahmins}} Brahmins control}}
 +
}}
 
}}
 
}}
 +
<section end=brahmins_estate_events.6/><section begin=brahmins_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = brahmins_estate_events.7
 +
| event_name = Brahmins Alienating Merchants in [brahmin_trade_province.GetName]
 +
| event_text = The city of [brahmin_trade_province.GetCapitalName] is an important regional trade hub for [Root.Country.GetName]. It is visited often by Muslim traders from Gujarat, Arabia, and Persia, and [brahmin_trade_province.GetName] has profited from strong commercial connections with these merchants.<br><br>[brahmin_trade_province.GetName] has come to be administered by a group of Brahmin clerics whose influence has been felt at every level of society. They have enacted a series of policies and created a social atmosphere that is far from friendly from the perspective of visiting Muslim traders. As a result, many of these alienated traders have decided to take their business elsewhere. [brahmin_trade_province.GetName] at risk of losing its status as a trade hub if something is not done to attract commerce back to the city.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|brahmins}} Brahmins estate exists and:
 +
* has at least {{icon|estate influence}} '''55''' influence
 +
* does ''not'' have the influence modifier ''"Control over Trade Hubs"''
 +
The {{icon|Vaishyas}} Vaishyas estate exists and:
 +
* does ''not'' have the influence modifier ''"Control over Trade Hubs"''
 +
The country:
 +
* Any owned province:
 +
** Has at least {{icon|development}} '''10''' development
 +
** {{icon|trade power}} provincial trade power is at least '''3'''
 +
* Did ''not'' have this {{icon|event}} event the last 15 years
 +
| options =
 
{{Option
 
{{Option
| option_text = An elaborate and lengthy ceremony for the most influential.
+
| option_text = The troubles of low-caste merchants are not our concern.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
+
{{influence modifier|brahmins|Control over Trade Hubs|10}}
* Add country modifier "Elaborate Court Life" for 9125 days
+
The {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|10}} loyalty
* Nobility estate gains {{green|+15}} loyalty
+
* <pre>scaled_estate_brahmins_land_share_effect = yes</pre>
* Nobility estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
+
A random province following the trigger conditions:
 +
* Get province modifier ''"Brahmins alienating merchants"'' <!-- brahmins_alienating_merchants --> for 15 years, giving the following effects:
 +
** {{icon|local trade power}} {{red|-33%}} provincial trade power
 +
** {{icon|local development cost}} {{red|+10%}} local development cost
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We have no need of such things.
+
| option_text = Hand the city to leaders more concerned with trade relations.
 
| effect =
 
| effect =
* Lose {{icon|prestige}} {{red|-5}} prestige
+
{{influence modifier|Vaishyas|Control over Trade Hubs|10}}
* Nobility estate loses {{red|-10}} loyalty
+
* <pre>scaled_estate_vaisyas_land_share_effect = yes</pre>
* Nobility estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
The {{icon|brahmins}} Brahmins loses {{icon|loyalty}} {{red|10}} loyalty
 +
A random province following the trigger conditions:
 +
* Get province modifier ''"Brahmins stopped alienating merchants"'' <!-- brahmins_stopped_alienating_merchants --> for 15 years, giving the following effects:
 +
** {{icon|local trade power}} {{green|+33%}} provincial trade power
 +
** {{icon|local development cost}} {{green|-10%}} local development cost
 +
}}
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.8 -->
+
<section end=brahmins_estate_events.7/><section begin=brahmins_estate_events.8/>
| version = 1.14
+
{{Event
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
+
| version = 1.30
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
+
| event_id = brahmins_estate_events.8
| triggered only = Five year event pulse
+
| event_name = A Brahmin Peshwa?
 +
| event_text =One Brahmin has proven a highly capable administrator and has gained the ear of the [Root.Monarch.GetTitle]. While Brahmins have long been entrenched into [Root.Country.GetName]’s bureaucracy, it is rare for Brahmins to have an explicitly political role even in the courts of Hindu nations.<br>The appointment of this Brahmin as Peshwa, the highest appointed ministerial office, is an appealing prospect. Though Brahmins throughout [Root.Country.GetName] would take the opportunity to increase their influence, it would assure our Hindu subjects that we have their best interests at heart.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
The {{icon|brahmins}} Brahmins estate exists and:
* Has estate {{icon|nobles}} Nobility
+
* has at least {{icon|estate influence}} '''40''' influence
* None of:
+
The country:
** Nobility estate has at least '''30''' loyalty
+
* Does ''not'' have country modifier ''"Jain Peshwa"''
* Any owned province:
+
* does ''not'' have the influence modifier ''"Brahmin Peshwa"'', ''"Noble Peshwa"'' or ''"Vaishya Peshwa"''
** Has estate {{icon|nobles}} Nobility