Difference between revisions of "Estates events"

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m (Burghers events: corrected base weights)
m (Fixing minor typos)
 
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{{version|1.22}}{{computer generated}}
+
{{version|1.30}}
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
+
This is a list of all events associated with [[estates]].<ref>In files  
 +
*<code>events/estate_burghers.txt</code>
 +
*<code>events/estate_church.txt</code>
 +
*<code>events/estate_cossacks.txt</code>
 +
*<code>events/estate_dhimmi.txt</code>
 +
*<code>events/estate_nobles.txt</code>
 +
*<code>events/estate_tribes.txt</code>
 +
*<code>events/estate_marathas.txt</code>
 +
*<code>events/estate_rajput.txt</code>
 +
*<code>events/estate_vaisyas.txt</code>
 +
*<code>events/estate_brahmins.txt</code>
 +
*<code>events/estate_jains.txt</code>
 +
</ref>
  
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers}} Burghers events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.1
 
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
Line 13: Line 25:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or ''“Decline of the Merchant Classes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 24: Line 36:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.2
 
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
Line 30: Line 42:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Robber Barons”'' ''or'' ''“Robber Barons Chastised”''.
+
* does ''not'' have the influence modifiers ''“Robber Barons”'' or ''“Robber Barons Chastised”''.
* has the {{icon|nobility|24px}}Nobility estate that:
+
The {{icon|nobility}} Nobility estate exists and:
** has at least 25 influence.
+
* has at least {{icon|estate influence}} '''25''' influence.
** controlls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
 +
The country:
 +
* has at least 1 [[city]] that's not the [[capital]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
* gains {{icon|base tax|24px}}{{green|1}} base tax.
+
* gains {{icon|base tax}} {{green|1}} base tax.
 
{{influence modifier|burghers|Robber Barons|−10|−15}}
 
{{influence modifier|burghers|Robber Barons|−10|−15}}
 
{{influence modifier|nobility|Robber Barons|+10|+15}}
 
{{influence modifier|nobility|Robber Barons|+10|+15}}
Line 46: Line 60:
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
* gains {{icon|production|24px}}{{green|1}} base production.
+
* gains {{icon|production}} {{green|1}} base production.
{{influence modifier|burghers|Robber Barons|+10|+15}}
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
{{influence modifier|nobility|Robber Barons|−10|−15}}
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.3
 
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
Line 60: Line 74:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or ''“Decline of the Merchant Classes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 71: Line 85:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.4
 
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
Line 83: Line 97:
 
** is ''not'' [[overseas]],
 
** is ''not'' [[overseas]],
 
** does ''not'' have a seat in [[parliament]],
 
** does ''not'' have a seat in [[parliament]],
** does ''not'' have an estate,
 
 
** is ''not'' the [[capital]],
 
** is ''not'' the [[capital]],
 
** is part of a [[state]],
 
** is part of a [[state]],
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
+
** has at least 10 [[development]] ''or'' a [[center of trade]],
 
** is an [[estuary]]
 
** is an [[estuary]]
 
: : '''×1.2'''
 
: : '''×1.2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
+
* does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 +
The country:
 
* owns a province that:
 
* owns a province that:
 +
** is a [[city]].
 
** is ''not'' [[overseas]].
 
** is ''not'' [[overseas]].
 
** does ''not'' have a seat in [[parliament]].
 
** does ''not'' have a seat in [[parliament]].
** does ''not'' have an estate.
 
 
** is ''not'' the [[capital]].
 
** is ''not'' the [[capital]].
 
** is part of a [[state]].
 
** is part of a [[state]].
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
+
** has at least 10 [[development]] ''or'' a [[center of trade]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
A random province of the country that:
+
* gains control over {{green|2%}} additional land.
* does ''not'' have a seat in [[parliament]],
+
A random province of the country that follow the trigger conditions:
* does ''not'' have an estate,
+
* gains {{icon|base_tax}} {{green|2}} base tax.
* is ''not'' the [[capital]],
 
* is part of a [[state]],
 
* has at least 10 [[development]],
 
will come under the control of the {{icon|burghers|24px}}Burghers estate and gains {{icon|base_tax|24px}}{{green|2}} base tax.
 
 
}}
 
}}
 
{{Option
 
{{Option
Line 119: Line 129:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.5
 
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
Line 126: Line 136:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
The country has:
+
The country:
* at least 5% [[inflation]]: '''×2'''
+
* has at least 5% [[inflation]]: '''×2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
+
* does ''not'' have the influence modifiers ''“No Price Meddling”'' or ''“Price Meddling”''.
 +
The country:
 +
* owns a non-colony province (except capital) that:
 +
** has at least 10 development, has at least 5 trade power ''or'' the owner is a [[Republic]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 140: Line 153:
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
 
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
 
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
{{icon|peasants|20px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
+
{{icon|peasants}} Peasants (size {{red|1}}) rise up in revolt in a random province of the country,
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 3rd random province if the country has at least 18 cities,
 
: in a 3rd random province if the country has at least 18 cities,
Line 150: Line 163:
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
+
* loses {{icon|d}}{{red|15%}} of a yearly income.
 
{{influence modifier|burghers|No Price Meddling|+10|+15}}
 
{{influence modifier|burghers|No Price Meddling|+10|+15}}
 
}}
 
}}
Line 156: Line 169:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.6
 
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
Line 162: Line 175:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** has at least 25 influence.
+
* has at least {{icon|estate influence}} '''25''' influence.
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
+
* does ''not'' have the influence modifiers ''“Burgher Authority Asserted”'' or ''“Burgher Authority Questioned”''.
The {{icon|clergy|24px}}Clergy estate has at least 25 influence.
+
The {{icon|clergy}} Clergy estate exists and:
 +
* has at least {{icon|estate influence}} '''25''' influence.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 181: Line 195:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.7
 
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
Line 187: Line 201:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** has at least 70 influence.
+
* has at least {{icon|estate influence}} '''70''' influence.
** controls at least 1 province.
+
* does ''not'' have the influence modifiers ''“Rights Extended”'' or ''“Refused to Extend Rights”''.
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
+
The country:
 +
* owns a non-colony province (except capital):
 +
** at least one of the following conditions:
 +
*** has at least 15 developments
 +
*** has at least 8 {{icon|trade power}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
 
| effect = {{influence modifier|burghers|Rights Extended|+10}}
 
| effect = {{influence modifier|burghers|Rights Extended|+10}}
Every province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate:
+
Every provinces that match the trigger conditions:
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
 
}}
 
}}
 
{{Option
 
{{Option
Line 206: Line 224:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.8
 
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
Line 212: Line 230:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =  
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}}Burghers estate exists and:
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
+
* does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* is [[embargo]]ing at least 1 other country.
+
The country:
 +
* is [[embargo]]ing at least one other country.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 221: Line 240:
 
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
 
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
 
The country:
 
The country:
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
+
* gains the modifier ''“Merchants Favored”'' for 10 years, giving the following effects:
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
+
** {{icon|trade efficiency}} {{green|+10%}} trade efficiency.
 
}}
 
}}
 
{{Option
 
{{Option
Line 228: Line 247:
 
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
 
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
 
The country:
 
The country:
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years, giving the following effects:
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
+
** {{icon|trade efficiency}} {{red|−10%}} trade efficiency.
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.9
 
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
Line 240: Line 259:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =  
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}}Burghers estate exists and:
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
+
* does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* has a [[diplomatic technology]] of at least 5.
+
The country:
 +
* has a {{icon|dip}} [[diplomatic technology]] of at least 5.
 
* owns at least 8 [[cities]].
 
* owns at least 8 [[cities]].
* does ''not'' own a province that:
+
* owns any province (except capital) with:
** has the modifier ''“Guild Privileges Defended”''.
+
** at least one of the following conditions:
** has the modifier ''“Conflict within City”''.
+
*** Government is a [[Republic]]
| immediate = Mark a province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
+
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power}} trade power
 +
* does ''not'' own any province that:
 +
** has the modifier ''“Guild Privileges Defended”'' or ''“Conflict within City”''.
 +
| immediate = Mark provinces of the country that follow the trigger conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers}} Burghers estate and further provinces that are controlled by the {{icon|burghers}} Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* loses {{icon|loyalty}}{{red|-15}} loyalty.
 
All provinces of the country that are marked:
 
All provinces of the country that are marked:
* gain {{icon|production|24px}}{{green|1}} base production.
+
* gain {{icon|production}} {{green|1}} base production.
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
+
* get the province modifier ''“Conflict within City”'' for 10 years, giving the following effects:
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
+
** {{icon|local unrest}} {{red|+8}} local unrest.
 
}}
 
}}
 
{{Option
 
{{Option
Line 264: Line 293:
 
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
 
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
 
All provinces of the country that are marked:
 
All provinces of the country that are marked:
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years, giving the following effects:
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
+
** {{icon|local unrest}} {{green|−2}} local unrest,
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
+
** {{icon|local tax modifier}} {{green|+15%}} local tax modifier.
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.10
 
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
Line 277: Line 306:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 400</div>
 
<div>'''Base weight:''' 400</div>
| trigger = The country:
+
| trigger =  
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}}Burghers estate exists and:
** has at least 70 influence.
+
* has at least {{icon|estate influence}} '''70''' influence.
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''“"Barred from State Careers”''.
+
* does ''not'' have the influence modifiers ''“Homines Novi”'' or ''“"Barred from State Careers”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 286: Line 315:
 
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
 
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
 
The country:
 
The country:
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
+
* gets the modifier ''“New Men”'' for 10 years, giving the following effects:
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
+
** {{icon|advisor cost}} {{green|−15%}} advisor cost.
If the country has the {{icon|nobility|24px}}Nobility estate then
+
If the country has the {{icon|nobility}} Nobility estate then
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
+
* the {{icon|nobility}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty.
If the country has the {{icon|clergy|24px}}Clergy estate then
+
If the country has the {{icon|clergy}} Clergy estate then
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
+
* the {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
Line 297: Line 327:
 
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
 
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
 
The country:
 
The country:
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
+
* gets the modifier ''“Disloyal New Men”'' for 15 years, giving the following effects:
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
+
** {{icon|global trade power}} {{red|−5%}} global trade power.
If the country has the {{icon|nobility|24px}}Nobility estate then
+
If the country has the {{icon|nobility}} Nobility estate then
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* the {{icon|nobility}} Nobility estate gains {{icon|loyalty}}{{green|15}} loyalty.
 
* the country:
 
* the country:
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
+
** loses {{icon|army tradition}} {{red|15}} army tradition.
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
+
** loses {{icon|navy tradition}} {{red|15}} navy tradition.
If the country has the {{icon|clergy|24px}}Clergy estate then
+
If the country has the {{icon|clergy}} Clergy estate then
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* the {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty.
 
* the country:
 
* the country:
** loses {{icon|adm|24px}}{{red|75}} administrative power.
+
** loses {{icon|adm}} {{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.11
 
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
Line 318: Line 349:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
** has at least 60 influence.
+
* has at least {{icon|estate influence}} '''60''' influence.
** has at least 60 loyalty.
+
* has at least {{icon|loyalty}} '''60''' loyalty.
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
+
* does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
 +
The country:
 +
* owns any non-colony province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 329: Line 366:
 
| effect = One of the following happens:
 
| effect = One of the following happens:
 
* 65% chance: <br />The country:
 
* 65% chance: <br />The country:
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power}} {{green|15}} trade power.
* 35% chance: <br />A random province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
** gains {{icon|production|24px}}{{green|1}} base production.
+
** gains {{icon|production}} {{green|1}} base production.
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.12
 
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
Line 342: Line 379:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
+
* does ''not'' have the influence modifiers ''“Compensated Losses”'' or ''“Bad Fortunes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
+
* loses {{icon|ducats}} ducats equal to {{red|0.5}} years of income
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
+
* gains {{icon|mercantilism}} {{green|1%}} mercantilism
 
{{influence modifier|burghers|Compensated Losses|10|15}}
 
{{influence modifier|burghers|Compensated Losses|10|15}}
 
}}
 
}}
Line 360: Line 397:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.13
 
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
Line 366: Line 403:
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
+
* does ''not'' have the influence modifiers ''“Unhygienic Cities”'' or ''“Supported Urbanization”''.
| immediate = Mark a province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 8/14/18/22 (75% chance)/28 (75% chance) cities.
+
The country:
 +
* owns any non-colony province with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power}} province trade power
 +
| immediate = Mark province of the country that follows the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 8 provinces
 +
* a third province if owns at least 14 provinces
 +
* a fourth province if owns at least 18 provinces
 +
* a fifth province (75% chance) if owns at least 22 provinces
 +
* a sixth province (75% chance) if owns at least 28 provinces
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to improve conditions.
 
| option_text = Attempt to improve conditions.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
+
* loses {{icon|ducats}} ducats equal to {{red|0.25}} years of income.
 
All provinces of the country that are marked:
 
All provinces of the country that are marked:
** gain {{icon|base tax|24px}}{{green|1}} base tax.
+
* gain {{icon|base tax}} {{green|1}} base tax.
 
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
 
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
 
}}
 
}}
Line 383: Line 432:
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| effect = All provinces of the country that are marked:
 
| effect = All provinces of the country that are marked:
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
+
* get the province modifier ''“Unsanitary Suburbs”'' for 20 years, giving the following effects:
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
+
** {{icon|local development cost}} {{red|+15%}} local development cost,
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
+
** {{icon|local unrest}} {{red|+5}} local unrest.
 
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
 
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
 
}}
 
}}
Line 391: Line 440:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.14
 
| event_id = burghers_estate_events.14
 
| event_name = Economic Policy
 
| event_name = Economic Policy
Line 398: Line 447:
 
<div>'''Base weight:''' 400</div>
 
<div>'''Base weight:''' 400</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
The country has a [[diplomatic technology]]of at least 20: '''×2'''
+
The country has a [[diplomatic technology]] of at least 20: '''×2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** has at least 70 influence.
+
* has at least {{icon|estate influence}} '''70''' influence.
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
+
* does ''not'' have the influence modifiers ''“Refused to Change Trade Policy”'' or ''“Changed Trade Policy”''.
* has a [[mercantilism]]of at least 15%.
+
The country:
 +
* has a [[mercantilism]] of at least 15%.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Reduce Mercantilism.
 
| option_text = Reduce Mercantilism.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
+
* loses {{icon|mercantilism|4px}} {{red|3%}} mercantilism.
 
{{influence modifier|burghers|Changed Trade Policy|10}}
 
{{influence modifier|burghers|Changed Trade Policy|10}}
 
}}
 
}}
Line 418: Line 468:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.15
 
| event_id = burghers_estate_events.15
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
Line 425: Line 475:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
+
The {{icon|burghers}} Burghers estate has less than {{icon|loyalty}} '''15''' loyalty: '''×2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** has less than 30 loyalty.
+
* has less than {{icon|loyalty}} '''30''' loyalty.
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''10%''' of the land.
| immediate = Mark 5 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.<br />
+
The country:
If the {{icon|clergy|24px}}Clergy estate of the country:
+
* owns any non-colony province (except capital) with:
* controls at least 15 provinces than mark another 2 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.
+
** at least one of the following conditons:
* controls at least 20 provinces than mark another 3 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.
+
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every marked province of the country.
+
| effect = {{icon|particularists}} Particularist rebels (size {{red|1}}) rise up in every provinces of the country that follows the trigger conditions.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
| effect = Every marked province of the country:
+
| effect = Every provinces of the country that follows the trigger conditions:
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
The {{icon|burghers|24px}}Burghers estate of the country:
+
The {{icon|burghers}} Burghers estate of the country:
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
 
}}
 
}}
 
}}
 
}}
  
 
{{Province event
 
{{Province event
| version = 1.29
+
| version = 1.30
 
| id = burghers_estate_events.16
 
| id = burghers_estate_events.16
 
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
+
| triggered only = revoking land from the {{icon|burghers}} Burghers estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 462: Line 514:
  
 
{{end box wrapper}}
 
{{end box wrapper}}
 
+
== Base estate: {{icon|clergy}} Clergy events ==
== {{icon|clergy}}Clergy events ==
 
 
{{Box wrapper}}
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Libertas Ecclesiae
+
| event_id = church_estate_events.1
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Libertas Ecclesiae ''- Christian''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* Religion is in Christian group
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
* Is '''Christian'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
* None of:
+
** Is in [[Bankruptcy]]
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
+
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|patriarch authority}} {{red|10%}} Patriarch authority
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
+
* Lose {{icon|papal influence}} {{red|10}} Papal influence
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* Move '''10''' towards {{icon|legalism}} legalism<ref>Make no sense</ref>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.101
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = Temple Lands ''- Hindu''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Is {{icon|hinduism}} '''Hindu'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
 +
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect = The country:
 +
* Gain {{icon|prestige}} {{green|5}} prestige
 +
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.102
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Is '''Pagan'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{red|5}} doom
}}
+
* Lose {{red|10}} authority
| collapse = yes
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
}}
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 
{{Event
 
| version = 1.22
 
| event_name = Anticlericalism
 
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
** Has estate {{icon|burghers|28px}} Burghers
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Then we must force them to pay!
 
| effect =
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|burghers|28px}} Burghers
 
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.103
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
| immediate =
+
The country:
* Hidden effect:
+
* Is '''Muslim'''
** One random owned province:
+
* at least one of the following conditions:
*** Limited to:
+
** Is at war with a {{icon|war score}} warscore below '''25'''
**** Has estate {{icon|clergy|28px}} Clergy
+
** Is in [[Bankruptcy]]
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Has at least '''5''' loans
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Move '''10''' towards {{icon|Mysticism}} Mysticism
* If:
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
** Limited to:
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Any owned province:
+
}}
**** Has estate {{icon|clergy|28px}} Clergy
+
{{Option
** Every owned province:
+
| option_text = We will find the money elsewhere.
*** Limited to:
+
| effect = The country:
**** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* Gain {{icon|prestige}} {{green|5}} prestige
*** Clear province flag <tt>peasant_clergy_revolt</tt>
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.104
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* None of:
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
+
The country:
* None of:
+
* is '''not''' Muslim, Christian or Pagan
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
+
* is ''not'' {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
 +
* at least one of the following conditions:
 +
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.105
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
| immediate =
+
The country:
* Hidden effect:
+
* is {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
** If:
+
* at least one of the following conditions:
*** Limited to:
+
** Is at war with a {{icon|war score}} warscore below '''25'''
**** None of:
+
** Is in [[Bankruptcy]]
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
+
** Has at least '''5''' loans
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* The first of the following that is true:
+
* Lose {{icon|high karma}} {{red|10}} Karma
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
+
}}
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
+
{{Option
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
+
| option_text = We will find the money elsewhere.
**** Gain {{green|15}} authority
+
| effect = The country:
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
+
* Gain {{icon|prestige}} {{green|5}} prestige
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
+
* Gain {{icon|high karma}} {{green|10}} Karma
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.2
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Advancement of the $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* One random owned province:
 
** Limited to:
 
*** Is ''not'' overseas
 
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|clergy|28px}} Clergy estate
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
 
| option_text = Side with the $ESTATE_NOBLES$.
+
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Is ''not'' overseas
 
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 +
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.3
 +
| event_name = $ESTATE_CHURCH$ losing Power
 +
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|clergy}} Clergy estate exists and:
 +
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
 +
| options =
 
{{Option
 
{{Option
| option_text = Favor neither party.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_id = church_estate_events.4
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_name = Anticlericalism
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifier ''"Tithes Defended"''
* {{icon|nobles|28px}} Nobility estate exists
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
* None of:
 
** Religion is {{icon|confucianism|28px}} Confucian
 
* Any owned province:
 
** Has a different religion from its owner
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Then we must force them to pay!
| effect =
+
| effect = The country:
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.2}} years of income
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{Influence modifier|Clergy|Tithes Defended|+10|+15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
If the {{icon|burghers}} Burghers estate exists:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** {{icon|Development}} Development is at least '''10'''
 +
**** {{icon|trade power}} Trade poweris at least '''5'''
 +
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** {{icon|Development}} Development is at least '''7'''
 +
**** {{icon|trade power}} Trade poweris at least '''5'''
 +
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Better let this run its course.
+
| option_text = A mild reprimand will be enough.
| effect =
+
| effect = {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_id = church_estate_events.5
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* None of:
+
* controls at least {{icon|territory}} '''10%''' of the land
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifiers ''"Tithes Defended"''
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
+
* Owns any city (except capital) that follow country's religion
| options =
 
{{Option
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Support the younger candidate.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
* Lose {{icon|prestige|28px}} {{red|10}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 
{{Event
 
| version = 1.22
 
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = The country:
(Nothing)
+
* Lose {{icon|stability}} {{red|1}} stability
 +
Random owned provinces that follow the trigger conditions:
 +
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
 +
{{small|Number of impacted provinces may vary}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_id = church_estate_events.6
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
| triggered only = (please describe trigger here)
+
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* Religion is {{icon|hinduism|28px}} Hindu
+
* does ''not'' have the influence modifiers ''"Accepted Holy Law"'' or ''"Rejected Holy Law"''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving the following effects:
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
** {{icon|stability cost modifier}} {{red|+15%}} stability cost modifier
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|Clergy|Accepted Holy Law|+10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Reject their authority.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|stability}} {{red|1}} stability
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
{{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.7
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Strong $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* Religion is in Pagan group
+
* has at least {{icon|loyalty}} '''70''' loyalty
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Great.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* 65% chance (100% if {{icon|stability}} stability is {{green|3}}) :
* Gain {{red|5}} doom
+
** Gain {{icon|legitimacy}} {{green|15}} legitimacy
* Lose {{red|10}} authority
+
** Gain {{icon|horde unity}} {{green|15}} horde unity
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
** Gain {{icon|republican tradition}} {{green|7}} republican tradition
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
** Gain {{icon|devotion}} {{green|7}} devotion
 +
** Gain {{green|15}} authority
 +
** Move '''15''' towards {{icon|legalism}} legalism
 +
** Gain {{icon|papal influence}} {{green|10}} papal influence
 +
** Gain {{icon|patriarch authority}} {{green|10%}} Patriarch authority
 +
* 35% chance (0% if {{icon|stability}} stability is {{green|3}}):
 +
** {{add_stability_or_adm_power}}
 
}}
 
}}
{{Option
+
 
| option_text = We will find the money elsewhere.
+
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
}}
 
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.8
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Land Theft
| triggered only = (please describe trigger here)
+
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Property Defended"'' or ''"Land Theft Tolerated"''
* Religion is in Muslim group
+
{{icon|crown land}} Crown landshare is at least '''10%'''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Side with the $ESTATE_CHURCH$.
 +
| effect =
 +
* <pre>scaled_estate_church_land_share_effect = yes</pre>
 +
{{Influence modifier|Clergy|Property Defended|+10|+15}}
 +
{{Influence modifier|nobles|Property Defended|-10|-15}}
 +
}}
 +
{{Option
 +
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
{{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
{{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.9
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Popular Religion
| triggered only = (please describe trigger here)
+
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Fought Syncretism"'' or ''"Syncretism"''
* None of:
+
The country:
** Religion is in Muslim group
+
* is ''not'' {{icon|confucianism}} Confucian
* None of:
+
* owns any owned province with a different religion from its owner
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Attempt to root out this syncretism.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
** {{icon|Tolerance of the true faith}} {{green|+1}} Tolerance of the true faith
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
{{add_estate_dhimmi_loyalty_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Better let this run its course.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
** {{icon|missionary strength}} {{green|+1%}} Missionary strength
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
{{reduce_estate_dhimmi_loyalty_effect}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.10
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ Political Struggle
| triggered only = (please describe trigger here)
+
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Independent Clergy"'' or ''"Political Meddling"''
* At least one of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
| effect =
+
| effect = {{Influence modifier|Clergy|Independent Clergy|-10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* Lose {{icon|high karma|28px}} {{red|10}} karma
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Support the younger candidate.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
* Gain {{icon|high karma|28px}} {{green|10}} karma
+
* Lose {{icon|prestige}} {{red|10}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
{{Influence modifier|Clergy|Political Meddling|+10|+10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.105/>
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
{{end box wrapper}}
+
{{Province event
 
+
| version = 1.30
== {{icon|cossacks}}Cossacks events ==
+
| id = church_estate_events.11
{{Box wrapper}}
+
| title = Revolt of the [Root.GetName] $ESTATE_CHURCH$
<section begin=cossack_estate_events.1/>
+
| desc = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
{{Event
+
| triggered only = revoking land from the {{icon|clergy}} Clergy estate if it has less than {{icon|loyalty}} '''40''' loyalty.
| version = 1.22
 
| event_name = Colonization of the Steppes
 
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* {{icon|nobles|28px}} Nobility has at least 50 influence
 
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
 
* Any owned province:
 
** {{icon|base production|28px}} Base production is at least 2
 
** At least one of:
 
*** Has Steppes terrain
 
*** Any neighbouring province:
 
**** Province is owned by (Our country)
 
**** Has Steppes terrain
 
| immediate =
 
* Hidden effect:
 
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 
** One random owned province:
 
*** Limited to:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Any neighbouring province:
 
****** Province is owned by (Our country)
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_arriving</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Ok.
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>serfs_are_fleeing</tt> is set
 
** Gain {{icon|production|28px}} {{green|1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_arriving</tt> is set
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
}}
 
{{Option
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>serfs_are_arriving</tt> is set
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
<section begin=nobles_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Noble Birth
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| trigger =
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* DLC {{icon|cos|28px}} The Cossacks is active
+
<div>'''Base weight:''' 100</div>
* Owns at least 6 non-colony provinces
+
| trigger =
* Any owned province:
+
The {{icon|Nobility}} Nobility estate exists and:
** {{icon|base tax|28px}} Base tax is at least 2
+
* has at least {{icon|estate influence}} '''70''' influence
** None of:
+
* does ''not'' have the influence modifiers ''"Exclusively Noble Officers"'' or ''"Denied Exclusively Noble Officers"''
*** Province is in Scandinavia region
 
** None of:
 
*** Province is in Baltic region
 
** None of:
 
*** Province is in East Siberia region
 
** None of:
 
*** Province is in West Siberia region
 
** Any neighbouring province:
 
*** None of:
 
**** Province is owned by (Our country)
 
*** Province owner:
 
**** None of:
 
***** Is at war with (Our country)
 
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
| mtth =  
 
400 months| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|base tax|28px}} Base tax is at least 2
 
**** None of:
 
***** Province is in Scandinavia region
 
**** None of:
 
***** Province is in Baltic region
 
**** None of:
 
***** Province is in East Siberia region
 
**** None of:
 
***** Province is in West Siberia region
 
**** Any neighbouring province:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
*** One random neighbouring province:
 
**** Limited to:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* One random neighbouring country:
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty<br>
** Limited to:
+
{{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}<br>
*** Country flag <tt>cossack_raids_started_here</tt> is set
+
The country:
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving the following effects:
 +
** {{icon|army tradition}} {{green|+1}} yearly army tradition
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* If:
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate gains {{icon|loyalty}} {{green|+15}} loyalty<br>
** Limited to:
+
{{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
*** {{icon|burghers|28px}} Burghers estate exists
 
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|tribes|28px}} Tribes estate exists
 
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province owner:
 
***** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Advancement of the $ESTATE_NOBLES$
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
+
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = This matter is beyond our control.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* FROM:
 
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
{{Option
 
| option_text = Bring them to justice!
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* FROM:
 
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
 
}}
 
}}
| collapse = yes
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
}}
 
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<div>'''Modifiers'''</div>
 +
{{icon|Nobility}} Nobility estate has at least '''80''' influence and less than '''80''' loyalty :'''×2'''
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists<br>
 +
The country:
 +
* Owns at least 15 cities
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the {{icon|capital}} country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = Let it slide.
 +
| effect = One random owned province with flag <tt>noble_encroachment</tt>:
 +
* gains {{icon|local autonomy}} {{red|+25%}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 +
}}
 +
{{Option
 +
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
One random owned province with flag <tt>noble_encroachment</tt>:
* One random owned province:
+
* 50% chance: {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
** Limited to:
+
* 50% chance: nothing
*** {{icon|base tax|28px}} Base tax is at least 2
+
The {{icon|Nobility}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
*** Any neighbouring province:
 
**** Province is owned by FROM
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* Gain Border Friction casus belli against FROM for 120 months
 
* FROM:
 
** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Tyrannical Nobles
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least '''80''' influence: '''×1.1'''
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* controls at least {{icon|territory}} '''1%''' of the land
 +
Any owned province:
 +
* has at least {{icon|base tax}} '''2''' Base tax
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Turn a blind eye.
| effect =
+
| effect = One random owned province with at least {{icon|base tax}} 2 Base tax
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|base tax}} {{red|1}} Base tax
* FROM:
+
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|+15}} loyalty
** Clear country flag <tt>cossack_raids_started_here</tt>
+
}}
 +
{{Option
 +
| option_text = Chastise the landowner.
 +
| effect = The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of $ESTATE_COSSACKS$ Power
+
| event_name = Declining Power of the $ESTATE_NOBLES$
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has at least {{icon|estate influence}} '''15''' influence
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Nobility|Decline of the Nobility|-10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Sumptuary Restrictions"'' or ''"Denied Sumptuary Restrictions"''
** Has Steppes terrain
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estates exist
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect = The country:
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving the following effects:
 +
** {{icon|trade efficiency}} {{red|-10%}} trade efficiency
 +
{{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
{{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
{{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 +
}}
 +
{{Option
 +
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
 +
{{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 +
{{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Petition for Privileges
+
| event_name = The Levee
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* does ''not'' have the influence modifiers ''"Nobles expected to be in Capital"'' or ''"Alienated Nobles"''
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = Let's keep it at a modest level.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let them tend to their Steppes.
+
| option_text = An elaborate and lengthy ceremony for the most influential.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving the following effects:
 +
** {{green|+1}} {{icon|advisor}} Advisor possible
 +
** {{green|+0.5}} {{icon|prestige}} yearly prestige
 +
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
{{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We have no need of such things.
 +
| effect = The country:
 +
* Lose {{icon|prestige}} {{red|5}} prestige
 +
{{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* Any owned province:
+
* controls at least {{icon|territory}} '''10%''' of the land
** Has Steppes terrain
+
* does ''not'' have the influence modifiers ''"Extorted Further Rights"'' or ''"Asserted Authority over rural Nobles"''
* None of:
+
Any owned province (tagged as <tt>noble_estate_revolt</tt>):
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
+
* Is ''not'' the {{icon|capital}} country's capital
* None of:
+
* Is ''not'' a territory
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Send them what they need.
+
| option_text = Leave them be.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Extorted Further Rights|10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They'll have to make do themselves.
+
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
 +
{{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Grain Trade Disturbances
+
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* {{icon|burghers|28px}} Burghers estate exists
+
* does ''not'' have the influence modifiers ''"Burgher Commanders"'', ''"Dhimmi Commanders"'' or ''"Brahmin Commanders"''
* Any owned province:
+
The country:
** Has Steppes terrain
+
* Is at war
* None of:
+
* does ''not'' have the country modifier ''"Disloyal Officers"''
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
+
| option conditions = yes
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = Unfortunate.
 +
| effect = The country:
 +
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving the following effects:
 +
** {{icon|army tradition}} {{red|-1}} yearly army tradition
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
{{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 +
{{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
{{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
{{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
{{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_BURGHERS$.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
{{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Settlers
+
| event_name = Growth of the Administration
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* does ''not'' have the influence modifiers ''"Nobles in Administration"'', ''"Merchants in Administration"'', ''"Clergy in Administration"'' or ''"Dhimmi in Administration"''
* Any owned province:
+
| option conditions = yes
** Has Steppes terrain
 
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
** At least one of:
 
*** Province is in Central Asia region
 
*** Province is in West Siberia region
 
*** Province is in East Siberia region
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = With a great pedigree come great abilities.
| effect =
+
| effect = The country:
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years, giving the following effects:
* One random owned province:
+
** {{icon|diplomatic upkeep}} {{green|+1}} diplomatic relationship
** Limited to:
+
{{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty, else lose {{icon|mercantilism}} {{red|-1}} mercantilism
*** Has Steppes terrain
+
{{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
*** None of:
+
| trigger = Always
**** Has estate {{icon|yes|28px}} yes
 
*** At least one of:
 
**** Province is in West Siberia region
 
**** Province is in East Siberia region
 
**** Province is in Central Asia region
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot trust the $ESTATE_COSSACKS$.
+
| option_text = Self-made men are what we need to run this country.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years, giving the following effects:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** {{icon|global trade power}} {{green|+10%}} global trade power
 +
{{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 +
{{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 +
| effect = The country:
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
 +
** {{icon|global autonomy}} {{green|-3%}} global autonomy
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
| version = 1.22
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
* Every owned province:
+
** {{icon|global autonomy}} {{green|-3%}} global autonomy
** Limited to:
+
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
*** Has estate {{icon|cossacks|28px}} Cossacks
+
{{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
}}
+
}}
 
{{Option
 
{{Option
| option_text = Crush the dissenters.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years, giving the following effects:
* Every owned province:
+
** {{icon|Tolerance of heathens}} {{green|+1}} Tolerance of heathens
** Limited to:
+
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty<br>
*** Has estate {{icon|cossacks|28px}} Cossacks
+
{{icon|clergy}} Clergy loses {{icon|loyalty}} {{red|20}} loyalty
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
+
{{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Expansion
+
| event_name = Tradition of Service
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has at least {{icon|loyalty}} '''80''' loyalty
* Any owned province:
+
* has at least {{icon|estate influence}} '''60''' influence
** Has Steppes terrain
+
* controls at least {{icon|territory}} '''1%''' of the land
** Is ''not'' the country's capital
 
** Is ''not'' overseas
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = Great!
 
| effect =
 
| effect =
* One random owned province:
+
{{add_meritocracy_effect}}
** Limited to:
+
* 25% chance (33% chance if no port):
*** Province flag <tt>growing_cossack_communities</tt> is set
+
** Gain {{icon|general}} general with '''50''' army tradition
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
+
* 25% chance:
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
+
** Gain {{icon|admiral}} admiral with '''50''' navy tradition
** Clear province flag <tt>growing_cossack_communities</tt>
+
* 25% chance (33% chance if no port):
 +
** Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
** Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 
}}
 
}}
{{Option
+
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
+
 
 +
}}
 +
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = revoking land from the {{icon|Nobility}} Nobility estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
+
{{end box wrapper}}
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Demands for Extended Privileges
+
| event_id = cossack_estate_events.1
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_name = Colonization of the Steppes
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|cossacks|28px}} Cossacks estate exists
+
The {{icon|cossacks}} Cossacks estate exists and:
* Any owned province:
+
* has at least {{icon|estate influence}} '''25''' influence
** Has Steppes terrain
+
* does ''not'' have the influence modifiers ''"Hunted Serfs"'' or ''"Defecting Serfs"''
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
+
The {{icon|Nobility}} Nobility estate exists and:
* None of:
+
* has at least {{icon|estate influence}} '''50''' influence
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
+
The country:
* None of:
+
* Any owned province has Steppes terrain
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
+
* Any owned province, tagged as <tt>serfs_are_fleeing</tt>:
 +
** {{icon|base production}} Base production is at least '''2'''
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any owned neighbouring province has Steppes terrain
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
+
{{influence modifier|cossacks|Hunted Serfs|-10|-15|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
{{influence modifier|nobles|Hunted Serfs|10|years=10}}
 +
One random owned province with flag <tt>serfs_are_fleeing</tt>:
 +
* Gain {{icon|production}} {{green|1}} base production
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
{{influence modifier|cossacks|Defecting Serfs|10|years=10}}
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
+
{{influence modifier|nobles|Defecting Serfs|-10|-15|years=10}}
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
+
One random owned province with Steppes terrain:
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
+
* Gain {{icon|manpower}} {{green|1}} base manpower
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = [Root.GetName] Cossacks Revolt
+
| event_id = cossack_estate_events.2
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_name = Cossack Aggression
| triggered only = (please describe trigger here)
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 +
|dlc=cos
 +
| trigger =
 +
Either:
 +
* The {{icon|Tribes}} Tribes estate exists
 +
* The {{icon|nobles}} Nobility and {{icon|Burghers}} Burghers estates exist
 +
The country:
 +
* Owns at least 6 cities
 +
* Does ''not'' have governmental reform ''"Sich Rada"''
 +
* Any owned province:
 +
** {{icon|base tax}} Base tax is at least '''2'''
 +
** Is ''not'' in Scandinavia, Baltic, East or West Siberia regions
 +
** Any neighbouring province, tagged as <tt>cossack_raids_started_here</tt>:
 +
*** Is owned by a different country
 +
*** Province owner:
 +
**** Is ''not'' at war with us
 +
**** Is either our rival or have {{icon|Disloyal attitude}} Disloyal, {{icon|Outraged attitude}} Outraged, {{icon|Rebellious attitude}} Rebellious or {{icon|Hostile attitude}} Hostile attitude
 +
**** The {{icon|cossacks}} Cossacks exists and
 +
***** has at least {{icon|estate influence}} '''15''' influence
 +
****  does ''not'' have influence modifiers ''"Protected Raiders"'' or ''"Interfered with Raiding"''
 +
| mtth = 500 months
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Demand that these Cossacks be brought to Justice!
 +
| effect = One random neighbouring country following the trigger conditions:
 +
* Trigger country {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]]
 +
}}
 +
{{Option
 +
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
(Nothing)
+
If the {{icon|burghers}} Burghers estate exists
 +
* The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|10}} loyalty
 +
If the {{icon|nobles}} Nobility estate exists
 +
* The {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
 +
If the {{icon|tribes}} Tribes estate exists
 +
* The {{icon|tribes}} Tribes loses {{icon|loyalty}} {{red|10}} loyalty
 +
One random owned province with flag <tt>cossack_raids_started_here</tt>:
 +
* Lose {{icon|base tax}} {{red|1}} base tax
 +
* If does not have above estates, gains {{icon|unrest}} {{red|5}} unrest
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.15/>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Overzealous Qadi
+
| event_id = cossack_estate_events.3
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
+
| event_name = Cossack Aggression
| triggered only = (please describe trigger here)
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.2|Cossack Aggression]] - option ''"Demand that these Cossacks be brought to Justice!"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** None of:
 
*** Religion group is same as owner
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
{{influence modifier|cossacks|Protected Raiders|10|15}}
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.4|The [From.GetAdjective] Response]] <br>
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
The country:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
{{influence modifier|cossacks|Interfered with Raiding|-10|-15}}
* Hidden effect:
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.5|The [From.GetAdjective] Response]]
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Demands to lessen Taxes on Heathens
+
| event_id = cossack_estate_events.4
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_name = The [From.GetAdjective] Response
| triggered only = (please describe trigger here)
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"This matter is beyond our control"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Trample the dissenters!
+
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
The country:
* Every owned province:
+
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
** Limited to:
+
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
*** Province flag <tt>demanding_dhimmi</tt> is set
+
One random owned province:
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
+
* {{icon|base tax}} Base tax is at least 2
** Clear province flag <tt>demanding_dhimmi</tt>
+
** Any neighbouring province is owned by a originator country:
}}
+
*** Lose {{icon|base tax}} {{red|1}} base tax
{{Option
+
*** Gain "Border Friction" [[casus belli]] against originator country for 120 months
| option_text = Revoke some of the Taxes!
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Religious Pragmatism
+
| event_id = cossack_estate_events.5
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_name = The [From.GetAdjective] Response
| triggered only = (please describe trigger here)
+
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"Bring them to justice!"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = If we could only believe that.
| effect =
+
| effect = The country:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|prestige}} {{green|5}} prestige
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Marginalization of the Dhimmi
+
| event_id = cossack_estate_events.6
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| triggered only = (please describe trigger here)
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province has Steppes terrain
*** Religion is in Muslim group
 
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Growth of Cossack Influence|10}}
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.7
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| triggered only = (please describe trigger here)
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* {{icon|nobles|28px}} Nobility estate exists
+
The country:
* {{icon|clergy|28px}} Clergy estate exists
+
* Any owned province has Steppes terrain
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
 
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Decline of Cossack Influence|-10}}
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
 
| option_text = Stand by the $ESTATE_DHIMMI$.
+
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
}}
 
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_id = cossack_estate_events.8
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_name = Petition for Privileges
| triggered only = (please describe trigger here)
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Cossack Privileges"'' or ''"Denied Privileges"''
** None of:
+
The country:
*** Religion is in Muslim group
+
* Any owned province has Steppes terrain
 +
* {{icon|manpower}} Manpower reserves are less than 95% of maximum
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = We need more registered Cossacks!
| effect =
+
| effect = The country:
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
+
* Gain {{icon|manpower}} {{green|1}} year's worth of manpower
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|cossacks|Cossack Privileges|10|15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot risk their assimilative capabilities.
+
| option_text = Let them tend to their Steppes.
| effect =
+
| effect = {{influence modifier|cossacks|Denied Privileges|-10|-15}}
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Infidel Brigands
+
| event_id = cossack_estate_events.9
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| triggered only = (please describe trigger here)
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Supplied Cossacks with Food and Arms"'' or ''"Left to fend for themselves"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province has Steppes terrain
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = Send them what they need.
| effect =
+
| effect = The country:
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
+
{{influence modifier|cossacks|Supplied Cossacks with Food and Arms|10|15}}
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Make concessions to alleviate the situation.
+
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
{{influence modifier|cossacks|Left to fend for themselves|-10|-15}}
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_id = cossack_estate_events.10
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_name = Grain Trade Disturbances
| triggered only = (please describe trigger here)
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Supported Cossacks"'' or ''"Supported Burghers"''
* Any owned province:
+
The {{icon|burghers}} Burghers estate exists<br>
** None of:
+
The country:
*** Religion is in Muslim group
+
* Any owned province has Steppes terrain
* At least one of:
 
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 
** Has at least 2 loans
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
{{influence modifier|cossacks|Supported Cossacks|10|15}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
{{influence modifier|burghers|Supported Cossacks|-10|-15}}
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must not make ourselves dependent on infidels.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{influence modifier|cossacks|Supported Burghers|-10|-15}}
 +
{{influence modifier|burghers|Supported Burghers|10|15}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] Dhimmi
+
| event_id = cossack_estate_events.11
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
+
| event_name = Cossack Settlers
| triggered only = (please describe trigger here)
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|cossacks}} Cossacks estate exists and:
 +
* does ''not'' have the influence modifiers ''"Cossack Settlers"'' or ''"No Cossack Settlers"''
 +
The country:
 +
* Any owned province has Steppes terrain
 +
* Has at least {{icon|colonists}} '''1''' colonist
 +
* Any owned province with Steppes terrain in Central Asia, West or East Siberia regions
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 +
| effect = The country:
 +
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 15 years, giving the following effects:
 +
** {{icon|Global settler increase}} {{green|+10}} Global settler increase
 +
** {{icon|settler chance}} {{green|+5%}} Settler chance
 +
{{influence modifier|cossacks|Cossack Settlers|10|15}}
 +
}}
 +
{{Option
 +
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
(Nothing)
+
{{influence modifier|cossacks|No Cossack Settlers|-10|-15}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.9/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
{{end box wrapper}}
 
 
 
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Noble Birth
+
| event_id = cossack_estate_events.12
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| triggered only = (please describe trigger here)
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* controls at least {{icon|territory}} '''1%''' of the land<ref>1% or 10%?</ref>
* None of:
+
* does ''not'' have the influence modifiers ''"Cossack Independence"'' or ''"Cossack Uprising"''
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
The country:
* None of:
+
* Any owned province has Steppes terrain
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
Every owned province with Steppes terrain:
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* {{icon|cossacks}} Cossacks controls less than '''10%''' of the land : Gain {{icon|local autonomy}} {{red|10%}} local autonomy
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
+
* {{icon|cossacks}} Cossacks controls between '''10''' and '''19.99%''' of the land : Gain {{icon|local autonomy}} {{red|20%}} local autonomy
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks}} Cossacks controls more than '''20%''' of the land : Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises.
+
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
{{influence modifier|cossacks|Cossack Uprising|-15|years=20}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
Random owned provinces:
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
 +
{{small|Number of impacted provinces may vary}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.13
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_name = Cossack Expansion
| triggered only = (please describe trigger here)
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
The country:
* None of:
+
* Any owned province, tagged as <tt>growing_cossack_communities</tt>:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** Has Steppes terrain
* None of:
+
** Is ''not'' the {{icon|capital}} country's capital
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
** Is ''not'' overseas
* None of:
+
** Is ''not'' a colony
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Accept the new Status Quo.
 +
| effect = One random owned province with flag <tt>growing_cossack_communities</tt>:
 +
* Gain {{icon|manpower}} {{green|1}} base manpower
 +
* <pre>give_estate_land_share_small = { estate = estate_cossacks }</pre>
 +
}}
 +
{{Option
 +
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* The {{icon|cossacks}} Cossacks estate loses {{icon|loyalty}} {{red|15}} loyalty
 +
* One random owned province with flag <tt>growing_cossack_communities</tt>:
 +
** 75% chance: nothing
 +
** 25% chance: {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Encroachment of the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.14
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_name = Demands for Extended Privileges
| triggered only = (please describe trigger here)
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<br/>'''Modifiers'''
+
<div>'''Base weight:''' 100</div>
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* Owns at least 15 non-colony provinces
+
* does ''not'' have the influence modifiers ''"Refused to Extend Cossack Privileges"'' or ''"Extend Cossack Privileges"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province has Steppes terrain
*** Has estate {{icon|yes|28px}} yes
 
** Is ''not'' overseas
 
** Is ''not'' the country's capital
 
** Is ''not'' a colony
 
** Does ''not'' have a seat in Parliament
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = Preposterous.
| effect =
+
| effect = The country:
* One random owned province:
+
* Lose {{icon|stability}} {{red|1}} stability
** Limited to:
+
{{influence modifier|cossacks|Refused to Extend Cossack Privileges|-10|-25|years=10}}
*** Province flag <tt>noble_encroachment</tt> is set
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
** Clear province flag <tt>noble_encroachment</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* One random owned province:
+
{{influence modifier|cossacks|Extend Cossack Privileges|10|years=20}}
** Limited to:
+
The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
*** Province flag <tt>noble_encroachment</tt> is set
+
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
** One of the following at random:
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Tyrannical Nobles
+
| event_id = cossack_estate_events.15
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_name = [Root.GetName] Cossacks Revolt
| triggered only = (please describe trigger here)
+
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
1 day
+
| triggered only = revoking land from the {{icon|cossacks}} Cossacks estate if it has less than {{icon|loyalty}} '''40''' loyalty.
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
** {{icon|base tax|28px}} Base tax is at least 2
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Ok.
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
}}
 
{{Option
 
| option_text = Chastise the landowner.
 
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
+
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
<section begin=dhimmi_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| event_id = dhimmi_estate_events.1
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_name = Overzealous Qadi
| triggered only = (please describe trigger here)
+
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|nobles|28px}} Nobility estate exists
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility has at least 15 influence
+
* controls at least {{icon|territory}} '''1%''' of the land
* None of:
+
* does ''not'' have the influence modifiers ''"Unchecked Discrimination"'' or ''"Protected Dhimmi"''
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
The {{icon|Clergy}} Clergy estate exists and:
* None of:
+
* has at least {{icon|estate influence}} '''25''' influence
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
The country:
* None of:
+
* Any owned province is ''not'' in Muslim group
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Stand by the Qadi.
| effect =
+
| effect = The country:
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 10 years, giving the following effects:
 +
** {{icon|missionary strength}} {{red|-2%}} global missionary strength
 +
{{influence modifier|dhimmi|Unchecked Discrimination|-10|−15}}
 +
{{influence modifier|clergy|Stood by Qadi|10|15}}
 +
}}
 +
{{Option
 +
| option_text = Replace the Qadi and try to make amends.
 +
| effect = The country:
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.1}} years of income
 +
{{influence modifier|dhimmi|Protected Dhimmi|10|15}}
 +
{{influence modifier|clergy|Protected Dhimmi|-10|-15}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
+
| event_id = dhimmi_estate_events.2
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
+
| event_name = Demands to lessen Taxes on Heathens
| triggered only = (please describe trigger here)
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has at least {{icon|estate influence}} '''70'' influence
* {{icon|burghers|28px}} Burghers estate exists
+
The country:
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* Any owned province is ''not'' in Muslim group
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
+
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
+
The {{icon|dhimmi}} Dhimmi estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
Up to three random owned provinces ''not'' in Muslim group:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|religious zealots}} Religious zealots (size {{red|1}}) rise in revolt
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
{{small|  
 +
* 1 province if less than 9 provinces
 +
* 2 provinces if between 9 and 15 provinces
 +
* 3 provinces if more than 15 provinces
 +
}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to obey the $ESTATE_NOBLES$.
+
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
The {{icon|dhimmi}} Dhimmi estate gains {{icon|loyalty}} {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|clergy|Dhimmi Tax Exemptions|-10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
The country:
 +
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 15 years, giving the following effects:
 +
** {{icon|national tax modifier}} {{red|-25%}} global tax modifier
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Levee
+
| event_id = dhimmi_estate_events.3
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_name = Religious Pragmatism
| triggered only = (please describe trigger here)
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
* At least one of:
+
The country:
** None of:
+
* Any owned province is ''not'' in Muslim group
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's keep it at a modest level.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|dhimmi|Rise of Dhimmi Influence|10}}
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
 
}}
 
}}
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
 
}}
 
}}
{{Option
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
| option_text = We have no need of such things.
+
{{Event
| effect =
+
| version = 1.30
* Lose {{icon|prestige|28px}} {{red|5}} prestige
+
| event_id = dhimmi_estate_events.4
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
| event_name = Marginalization of the Dhimmi
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|dhimmi}} Dhimmi estate exists and:
 +
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
 +
The country:
 +
* Any owned province is ''not'' in Muslim group
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect = {{influence modifier|dhimmi|Decline of Dhimmi Influence|-10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
+
| event_id = dhimmi_estate_events.5
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| triggered only = (please describe trigger here)
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* as at least {{icon|estate influence}} '''40''' influence
* None of:
+
* controls at least {{icon|territory}} '''1%''' of the land
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
+
* does ''not'' have the influence modifiers ''"Dhimmi Holy Places Destroyed"'' or ''"Dhimmi Holy Places Protected"''
* Any owned province:
+
The {{icon|nobles}} Nobility and {{icon|clergy}} Clergy estates exist
** Has estate {{icon|nobles|28px}} Nobility
+
The country:
* None of:
+
* Any owned province is ''not'' in Muslim group
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them be.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* <pre>scaled_estate_dhimmi_negative_land_share_effect = yes</pre>
* Every owned province:
+
One random owned province ''not'' in Muslim group:
** Limited to:
+
* Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 10 years, giving the following effects:
*** Has estate {{icon|nobles|28px}} Nobility
+
* {{icon|local unrest}} {{red|+8}} local unrest
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
* {{icon|local tax modifier}} {{red|-25%}} local tax modifier
* Hidden effect:
+
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
** Every owned province:
+
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
*** Limited to:
+
{{influence modifier|dhimmi|Dhimmi Holy Places Destroyed|-15|-20}}
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Force them to accept state authority.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Every owned province:
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
** Limited to:
+
{{influence modifier|dhimmi|Dhimmi Holy Places Protected|10|+15}}
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Insubordinate $ESTATE_NOBLES$
+
| event_id = dhimmi_estate_events.6
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
+
| event_name = Administrators from the $ESTATE_DHIMMI$
| triggered only = (please describe trigger here)
+
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists<br>
* {{icon|nobles|28px}} Nobility estate exists
+
The country:
* Is at war
+
* Any owned province is ''not'' in Muslim group
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Unfortunate.
+
| option_text = Let's put these learned men to good use.
| effect =
+
| effect = The country:
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 15 years, giving the following effects:
| trigger = Always enabled:
+
** {{icon|advisor cost}} {{green|-15%}} advisor cost
 +
** {{icon|possible advisors}} {{green|+1}} possible advisor
 +
{{influence modifier|dhimmi|Dhimmi Administrators|10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = It is high time we replaced them with men of true ability.
+
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
{{influence modifier|dhimmi|Heathens Denied Higher Offices|-10}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
}}
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
 
}}
 
}}
 +
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.7
 +
| event_name = Infidel Brigands
 +
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|dhimmi}} Dhimmi estate exists and:
 +
* as less than {{icon|loyalty}} '''30''' loyalty
 +
* controls at least {{icon|territory}} '''1%''' of the land
 +
* does ''not'' have influence modifier ''"Concessions"''
 +
The country:
 +
* Any owned province (except capital) is ''not'' in Muslim group
 +
| options =
 
{{Option
 
{{Option
| option_text = It is high time we replaced them with men we can trust.
+
| option_text = Untrustworthy Infidels!
| effect =
+
| effect = The country:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* Lose {{icon|legitimacy}} {{red|15}} legitimacy
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* Lose {{icon|horde unity}} {{red|15}} horde unity
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* Lose {{icon|republican tradition}} {{red|7}} republican tradition
| trigger = Enabled if:
+
* Lose {{icon|devotion}} {{red|7}} devotion
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
One random owned province ''not'' in Muslim group nor capital:
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
+
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
+
| option_text = Make concessions to alleviate the situation.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* Lose {{icon|stability}} {{red|1}} stability
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
{{influence modifier|dhimmi|Concessions|10|15}}}}
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of the Administration
+
| event_id = dhimmi_estate_events.8
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
+
| event_name = Riches of the $ESTATE_DHIMMI$
| triggered only = (please describe trigger here)
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* does ''not'' have influence modifier ''"Dhimmi Investments"''
* None of:
+
The country:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
+
* Any owned province is ''not'' in Muslim group
* None of:
+
* At least one of:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
+
** {{icon|war exhaustion}} War exhaustion is at least {{red|4}}
* None of:
+
** Has at least '''2''' loans
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = With a great pedigree come great abilities.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
| effect =
+
| effect = The country:
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.25}} years of income
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
{{influence modifier|dhimmi|Dhimmi Investments|15|years=25}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Self-made men are what we need to run this country.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
+
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
 
}}
 
}}
 +
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.9
 +
| event_name = Revolt of the [Root.GetName] Dhimmi
 +
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 +
| triggered only = revoking land from the {{icon|dhimmi}} Dhimmi estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 +
| options =
 
{{Option
 
{{Option
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
 
}}
 
}}
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
 
}}
 
}}
| collapse = yes
+
<section end=dhimmi_estate_events.9/>
}}
+
{{end box wrapper}}
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
 +
{{Box wrapper}}
 +
<section begin=tribal_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Tradition of Service
+
| event_id = tribal_estate_events.1
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
+
| event_name = Tensions between Nomads and Sedentary Population
| triggered only = (please describe trigger here)
+
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land
* {{icon|nobles|28px}} Nobility has at least 80 loyalty
+
The country:
* {{icon|nobles|28px}} Nobility has at least 60 influence
+
* Owns at least 5 cities
| immediate =
+
* Any owned province (not in capital's area):
* Hidden effect:
+
** Province's most likely rebel type is {{icon|separatists}} Nationalist rebels
** If:
 
*** Limited to:
 
**** Has at least 1 port
 
*** One of the following at random:
 
**** Province Gotland:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Has at least 1 port
 
*** One of the following at random:
 
**** Province Neva:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great!
+
| option_text = Reprimand the Chiefs.
| effect =
+
| effect = {{influence modifier|tribes|Tribes Reprimanded|-10|-15}}
* <pre>add_meritocracy_effect = yes</pre>
 
* The first of the following that is true:
 
** If Country flag <tt>noble_general</tt> is set:
 
**** Gain {{icon|general|28px}} general with 50 army tradition
 
**** Clear country flag <tt>noble_general</tt>
 
** If Country flag <tt>noble_admiral</tt> is set:
 
**** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
 
**** Clear country flag <tt>noble_admiral</tt>
 
** If Country flag <tt>noble_statesman</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Statesman advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Statesman advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_statesman</tt>
 
** If Country flag <tt>noble_army_reformer</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Army Reformer advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Army Reformer advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_army_reformer</tt>
 
 
}}
 
}}
| collapse = yes
 
}}
 
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
{{Event
 
| version = 1.22
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Support the Chiefs.
| effect =
+
| effect = {{influence modifier|tribes|Tribes Allowed Free Reign|10|15}}
(Nothing)
+
Up to three random owned provinces:
 +
* {{icon|separatists}} Nationalist rebels (size {{red|1}}) rise in revolt
 +
{{small|
 +
* 1 province if less than 9 provinces
 +
* 2 provinces if between 9 and 15 provinces
 +
* 3 provinces if more than 15 provinces
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.12/>
+
}}
 
+
<section end=tribal_estate_events.1/><section begin=tribal_estate_events.2/>
{{end box wrapper}}
 
 
 
== {{icon|tribes}}Tribes events ==
 
{{Box wrapper}}
 
 
 
<section begin=tribal_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Tensions between Nomads and Sedentary Population
+
| event_id = tribal_estate_events.2
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
+
| event_name = Growth of Tribal Influence
| triggered only = (please describe trigger here)
+
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|tribes|28px}} Tribes estate exists
+
* does ''not'' have the influence modifiers ''"Rising Tribal Influence"'' or ''"Decline of Tribal Influence"''
* Owns at least 5 non-colony provinces
 
* Any owned province:
 
** Has estate {{icon|tribes|28px}} Tribes
 
** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|tribes|28px}} Tribes
 
**** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 
*** Area containing this province:
 
**** Limited to:
 
***** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 
***** Province is owned by (Our country)
 
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Reprimand the Chiefs.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|tribes|Rising Tribal Influence|10}}
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
+
}}
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Reprimanded: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 +
<section end=tribal_estate_events.2/><section begin=tribal_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = tribal_estate_events.3
 +
| event_name = Decline of Tribal Influence
 +
| event_text = Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|tribes}} Tribes estate exists and:
 +
* does ''not'' have the influence modifiers ''"Rising Tribal Influence"'' or ''"Decline of Tribal Influence"''
 +
| options =
 
{{Option
 
{{Option
| option_text = Support the Chiefs.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|tribes|Decline of Tribal Influence|-10}}
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
**** Owns at least 10 non-colony provinces
 
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
**** Owns at least 15 non-colony provinces
 
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* Every owned province:
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
 
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Allowed Free Reign: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.1/><section begin=tribal_estate_events.2/>
+
<section end=tribal_estate_events.3/><section begin=tribal_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of Tribal Influence
+
| event_id = tribal_estate_events.4
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
+
| event_name = Local Chiefs Complain
| triggered only = (please describe trigger here)
+
| event_text = Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The {{icon|tribes}} Tribes estate exists
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Send the young men home.
| effect =
+
| effect = The country:
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|army tradition}} {{red|10}} army tradition
 +
The {{icon|tribes}} Tribes estate gains {{icon|loyalty}} {{green|15}} loyalty
 +
}}
 +
{{Option
 +
| option_text = Keep them in the army.
 +
| effect  = The country:
 +
* Gain {{icon|army tradition}} {{green|10}} army tradition
 +
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|15}} loyalty
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.2/><section begin=tribal_estate_events.3/>
+
<section end=tribal_estate_events.4/><section begin=tribal_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Decline of Tribal Influence
+
| event_id = tribal_estate_events.5
| event_text = Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
+
| event_name = Chiefs are withholding Taxes
| triggered only = (please describe trigger here)
+
| event_text = One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The {{icon|tribes}} Tribes estate exists
* {{icon|tribes|28px}} Tribes estate exists
 
* {{icon|tribes|28px}} Tribes has at least 15 influence
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Their land, their rules!
| effect =
+
| effect = The country:
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|prestige}} {{red|10}} prestige
 +
The {{icon|tribes}} Tribes estate gains {{icon|loyalty}} {{green|15}} loyalty
 +
}}
 +
{{Option
 +
| option_text = They bend knee to ME!
 +
| effect = The country:
 +
* Gain {{icon|ducats}} ducats equal to {{green|0.25}} years of income
 +
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|15}} loyalty
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.3/><section begin=tribal_estate_events.4/>
+
<section end=tribal_estate_events.5/><section begin=tribal_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Local Chiefs Complain
+
| event_id = tribal_estate_events.6
| event_text = Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?
+
| event_name = Our Horde is in disarray!
| triggered only = (please describe trigger here)
+
| event_text = Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|tribes|28px}} Tribes estate exists
+
* does ''not'' have the influence modifier ''"Stabilized the Horde"''
 +
The country:
 +
* {{icon|stability}} Stability is less than '''0'''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Send the young men home.
+
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| effect =
 
| effect =
* Lose {{icon|army tradition|28px}} {{red|10}} army tradition
+
{{add_stability_or_adm_power}}
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
+
{{influence modifier|tribes|Stabilized the Horde|10|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Keep them in the army.
+
| option_text = We do not need their help.
 
| effect =
 
| effect =
* Gain {{icon|army tradition|28px}} {{green|10}} army tradition
+
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.4/><section begin=tribal_estate_events.5/>
+
<section end=tribal_estate_events.6/><section begin=tribal_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Chiefs are withholding Taxes
+
| event_id = tribal_estate_events.7
| event_text = One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.
+
| event_name = Our Tribes view the Horde as weak!
| triggered only = (please describe trigger here)
+
| event_text = Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|tribes|28px}} Tribes estate exists
+
* does ''not'' have the influence modifier ''"Army Strengthened"''
 +
The country:
 +
* {{icon|army tradition}} Army tradition is less than '''30'''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Their land, their rules!
+
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
| effect =
+
| effect = The country:
* Lose {{icon|prestige|28px}} {{red|10}} prestige
+
* Gain {{icon|army tradition}} {{green|10}} army tradition
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
+
{{influence modifier|tribes|Army Strengthened|10|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They bend knee to ME!
+
| option_text = We do not need their help.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.5/><section begin=tribal_estate_events.6/>
+
<section end=tribal_estate_events.7/><section begin=tribal_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Our Horde is in disarray!
+
| event_id = tribal_estate_events.8
| event_text = Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.
+
| event_name = The Horde is not unified!
| triggered only = (please describe trigger here)
+
| event_text = Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|tribes|28px}} Tribes estate exists
+
* does ''not'' have the influence modifier ''"Horde Unified"''
* None of:
+
The country:
** {{icon|stability|28px}} Stability is at least '''0'''
+
* {{icon|horde unity}} Horde unity is less than '''70'''
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Stabilized the Horde: §Y$VAL$%§!"''
 
* At least one of:
 
** None of:
 
*** Country flag <tt>refused_tribal_stability_aid</tt> is set
 
** Has had country flag <tt><tt>refused_tribal_stability_aid</tt></tt> for at least 7&#8239;300 days
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
| effect =
+
| effect = The country:
* <pre>add_stability_or_adm_power = yes</pre>
+
* Gain {{icon|horde unity}} {{green|20}} horde unity
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Stabilized the Horde: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
{{influence modifier|tribes|Horde Unified|10|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We do not need their help.
 
| option_text = We do not need their help.
 
| effect =
 
| effect =
* Set country flag <tt>refused_tribal_stability_aid</tt>
+
The {{icon|tribes}} Tribes estate loses {{icon|loyalty}} {{red|10}} loyalty
* {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=tribal_estate_events.6/><section begin=tribal_estate_events.7/>
+
<section end=tribal_estate_events.8/><section begin=tribal_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Our Tribes view the Horde as weak!
+
| event_id = tribal_estate_events.9
| event_text = Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
+
| event_name = Return to the Old Ways!
| triggered only = (please describe trigger here)
+
| event_text = One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|tribes}} Tribes estate exists and:
* {{icon|tribes|28px}} Tribes estate exists
+
* has at least {{icon|estate influence}} '''50''' influence
* None of:
+
The country:
** {{icon|army tradition|28px}} Army tradition is at least 30
+
* Does ''not'' have country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways -->
* None of:
 
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Army Strengthened: §Y$VAL$%§!"''
 
* At least one of:
 
** None of:
 
*** Country flag <tt>refused_tribal_armies</tt> is set
 
** Has had country flag <tt><tt>refused_tribal_armies</tt></tt> for at least 7&#8239;300 days
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
+
| option_text = That is what is good in life.
| effect =
+
| effect =  
* Gain {{icon|army tradition|28px}} {{green|10}} army tradition
+
The country:
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Army Strengthened: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* Gain country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways --> for 10 years, giving the following effects:
 +
** {{icon|razing power gain}} {{green|+20%}} razing power gain
 +
** {{icon|land morale}} {{green|+10%}} land morale
 +
** {{icon|goods produced}} {{red|-25%}} goods produced
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We do not need their help.
+
| option_text = That is in the past.
| effect =
+
| effect = The {{icon|tribes}} Tribes