Difference between revisions of "Estates events"

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
m (replaced: Noble → Nobility (30×))
(Updated using Hairydude's parser)
Line 1: Line 1:
{{version|1.14}}{{computer generated}}
+
{{version|1.18}}{{computer generated}}
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
  
Line 5: Line 5:
  
 
== {{icon|burghers}}Burghers events ==
 
== {{icon|burghers}}Burghers events ==
{{Box wrapper|
+
{{Box wrapper|}}
 
+
<section begin=burghers_estate_events.1/>
{{Event<!-- burghers_estate_events.1 -->
+
{{Event
| version = 1.14
+
| version = 1.18
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* One of the following at random (selected when the event fires):
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.1/><section begin=burghers_estate_events.2/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Robber Barons
 
| event_name = Robber Barons
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are however willing to give the state a part of the share of what they take.
+
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers and {{icon|nobles}} Nobility estates exist
+
* {{icon|burghers|28px}} Burghers estate exists
* Nobility estate has at least '''25''' influence
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|nobles}} Nobility have at least one province assigned to them
+
* {{icon|nobles|28px}} Nobility has at least 25 influence
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Robber Barons: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Robber Barons Chastised: §Y$VAL$%§!"
+
** Has estate {{icon|nobles|28px}} Nobility
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Robber Barons: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
 
| effect =
 
| effect =
* One random owned province assigned to the {{icon|nobles}} Nobility:
+
* One random owned province:
** Gain {{icon|base tax}} {{green|+1}} base tax
+
** Limited to:
* Nobility estate gains {{green|+10}} loyalty
+
*** Has estate {{icon|nobles|28px}} Nobility
* Burghers estate loses {{red|-10}} loyalty
+
** Gain {{icon|base tax|28px}} {{green|1}} base tax
* Burghers estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* Nobility estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Robber Barons: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Robber Barons: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
 
| effect =
 
| effect =
* One random owned province assigned to the {{icon|nobles}} Nobility:
+
* One random owned province:
** Gain {{icon|production}} {{green|+1}} base production
+
** Limited to:
* Nobility estate loses {{red|-10}} loyalty
+
*** Has estate {{icon|nobles|28px}} Nobility
* Burghers estate gains {{green|+10}} loyalty
+
** Gain {{icon|production|28px}} {{green|1}} base production
* Nobility estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.2/><section begin=burghers_estate_events.3/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.4 -->
+
<section end=burghers_estate_events.3/><section begin=burghers_estate_events.4/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
* None of:
 +
** Religion is in Christian group: '''×0.5'''
 +
* Any owned province:
 +
** Is ''not'' overseas
 +
** Is ''not'' the country's capital
 +
** None of:
 +
*** Has estate {{icon|yes|28px}} yes
 +
** Does ''not'' have a seat in Parliament
 +
** At least one of:
 +
*** {{icon|development|28px}} Development is at least 10
 +
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
 +
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
 +
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
 +
** At least one of:
 +
*** Has province modifier ''"River Estuary"'' <!-- river_estuary_modifier -->
 +
*** Has province modifier ''"Neva Estuary"'' <!-- neva_estuary_modifier -->
 +
*** Has province modifier ''"Daugava Estuary"'' <!-- daugava_estuary_modifier -->
 +
*** Has province modifier ''"Neman Estuary"'' <!-- neman_estuary_modifier -->
 +
*** Has province modifier ''"Vistula Estuary"'' <!-- vistula_estuary_modifier -->
 +
*** Has province modifier ''"Oder Estuary"'' <!-- oder_estuary_modifier -->
 +
*** Has province modifier ''"Elbe Estuary"'' <!-- elbe_estuary_modifier -->
 +
*** Has province modifier ''"Weser Estuary"'' <!-- weser_estuary_modifier -->
 +
*** Has province modifier ''"Ems Estuary"'' <!-- ems_estuary_modifier -->
 +
*** Has province modifier ''"Rhine Estuary"'' <!-- rhine_estuary_modifier -->
 +
*** Has province modifier ''"Thames Estuary"'' <!-- thames_estuary_modifier -->
 +
*** Has province modifier ''"Rhône Estuary"'' <!-- rhone_estuary_modifier -->
 +
*** Has province modifier ''"Gironde Estuary"'' <!-- gironde_estuary_modifier -->
 +
*** Has province modifier ''"Loire Estuary"'' <!-- loire_estuary_modifier -->
 +
*** Has province modifier ''"Seine Estuary"'' <!-- seine_estuary_modifier -->
 +
*** Has province modifier ''"Ebro Estuary"'' <!-- ebro_estuary_modifier -->
 +
*** Has province modifier ''"Douro Estuary"'' <!-- douro_estuary_modifier -->
 +
*** Has province modifier ''"Tagus Estuary"'' <!-- tagus_estuary_modifier -->
 +
*** Has province modifier ''"Guadiana Estuary"'' <!-- guadiana_estuary_modifier -->
 +
*** Has province modifier ''"Po Estuary"'' <!-- po_estuary_modifier -->
 +
*** Has province modifier ''"Danube Estuary"'' <!-- danube_estuary_modifier -->
 +
*** Has province modifier ''"Dnestr Estuary"'' <!-- dnestr_estuary_modifier -->
 +
*** Has province modifier ''"Dnieper Estuary"'' <!-- dnieper_estuary_modifier -->
 +
*** Has province modifier ''"Volga Estuary"'' <!-- volga_estuary_modifier -->
 +
*** Has province modifier ''"Don Estuary"'' <!-- don_estuary_modifier -->
 +
*** Has province modifier ''"Yangtze Estuary"'' <!-- yangtze_estuary_modifier -->
 +
*** Has province modifier ''"Huang He Estuary"'' <!-- huang_he_estuary_modifier -->
 +
*** Has province modifier ''"Ganges Estuary"'' <!-- ganges_estuary_modifier -->
 +
*** Has province modifier ''"Indus Estuary"'' <!-- indus_estuary_modifier -->
 +
*** Has province modifier ''"Euphrates Estuary"'' <!-- euphrates_estuary_modifier -->
 +
*** Has province modifier ''"The Nile Estuary"'' <!-- nile_estuary_modifier -->
 +
*** Has province modifier ''"Gambia Estuary"'' <!-- gambia_estuary_modifier -->
 +
*** Has province modifier ''"Pearl Estuary"'' <!-- pearl_estuary_modifier -->
 +
*** Has province modifier ''"Parana Estuary"'' <!-- parana_estuary_modifier -->
 +
*** Has province modifier ''"Mekong Estuary"'' <!-- mekong_estuary_modifier -->
 +
*** Has province modifier ''"Mississippi Estuary"'' <!-- mississippi_estuary_modifier -->
 +
*** Has province modifier ''"Rio Grande Estuary"'' <!-- rio_grande_estuary_modifier -->
 +
*** Has province modifier ''"Niger Estuary"'' <!-- niger_estuary_modifier -->
 +
*** Has province modifier ''"Saint Lawrence Estuary"'' <!-- saint_lawrence_estuary_modifier -->
 +
*** Has province modifier ''"Hudson Estuary"'' <!-- hudson_estuary_modifier -->
 +
*** Has province modifier ''"Nelson Estuary"'' <!-- nelson_eastuary_modifier -->
 +
*** Has province modifier ''"Godavari Estuary"'' <!-- godavari_estuary_modifier -->
 +
*** Has province modifier ''"Krishna Estuary"'' <!-- krishna_estuary_modifier -->
 +
*** Has province modifier ''"Kura Estuary"'' <!-- kura_estuary_modifier -->
 +
*** Has province modifier ''"Taz Estuary"'' <!-- mangaeza_estuary_modifier -->
 +
*** Has province modifier ''"Columbia Estuary"'' <!-- columbia_estuary_modifier -->
 +
*** Has province modifier ''"Delaware Estuary"'' <!-- delaware_estuary_modifier -->
 +
*** Has province modifier ''"James Estuary"'' <!-- james_estuary_modifier -->
 +
*** Has province modifier ''"Santee Estuary"'' <!-- santee_estuary_modifier -->
 +
*** Has province modifier ''"Guayas Estuary"'' <!-- guayas_estuary_modifier -->
 +
*** Has province modifier ''"Senegal Estuary"'' <!-- senegal_estuary_modifier -->
 +
*** Has province modifier ''"Zambezi Estuary"'' <!-- zambezi_estuary_modifier -->
 +
*** Has province modifier ''"Red River Estuary"'' <!-- red_river_estuary_modifier -->
 +
*** Has province modifier ''"Irrawaddy Estuary"'' <!-- irrawaddy_estuary_modifier -->: '''×1.2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* At least one owned, non-capital, non-overseas province that is not assigned to any estate and has no seat in Parliament either:
+
* Any owned province:
** Has at least 10 {{icon|development}} development
+
** Is ''not'' overseas
** Has province modifier "Important Natural Harbor"
+
** Does ''not'' have a seat in Parliament
** Has province modifier "Coastal Center of Trade"
+
** At least one of:
** Has province modifier "Inland Center of Trade"
+
*** {{icon|development|28px}} Development is at least 10
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
| mean_time_to_happen =
+
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
*1 day(s)
+
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
''Modifiers''
+
** None of:
* Religion group is ''not'' Christian: '''×0.5'''
+
*** Has estate {{icon|yes|28px}} yes
*'''×1.2''':
+
** Is ''not'' the country's capital
** Any owned non-overseas, non-capital province that is not assigned to any estate and has no seat in Parliament either:
+
** <pre>is_territory = no</pre>
*** Has at least 10 {{icon|development}} development
+
* None of:
*** Has province modifier "Important Natural Harbor"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
*** Has province modifier "Coastal Center of Trade"
 
*** Has province modifier "Inland Center of Trade"
 
*** Has an estuary
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
 
| effect =
 
| effect =
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* One random non-capital owned province with at least 10 development that is not assigned to any estate and has no seat in parliament:
+
* One random owned province:
** Assign to estate {{icon|burghers}} Burghers
+
** Limited to:
** Gain {{icon|base tax}} {{green|+2}} base tax
+
*** {{icon|development|28px}} Development is at least 10
 +
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** Is ''not'' the country's capital
 +
*** Does ''not'' have a seat in Parliament
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|burghers|28px}} Burghers estate
 +
** Gain {{icon|base tax|28px}} {{green|2}} base tax
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Denied City Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied City Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.5 -->
+
<section end=burghers_estate_events.4/><section begin=burghers_estate_events.5/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The Merchant's themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The Merchant's themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
* {{icon|inflation|28px}} Inflation is at least {{red|5%}}: '''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "No Price Meddling: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Price Meddling: §Y$VAL$%§!"
+
** Has estate {{icon|burghers|28px}} Burghers
| mean_time_to_happen =  
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"No Price Meddling: §Y$VAL$%§!"''
''Modifiers''
+
* None of:
* Has at least {{icon|inflation}} 5% inflation: '''×2''':
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Price Meddling: §Y$VAL$%§!"''
 +
| immediate =  
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
**** Province owner:
 +
***** Owns at least 12 non-colony provinces
 +
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
**** Province owner:
 +
***** Owns at least 18 non-colony provinces
 +
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
**** Province owner:
 +
***** Owns at least 24 non-colony provinces
 +
*** One of the following at random:
 +
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
**** Province owner:
 +
***** Owns at least 28 non-colony provinces
 +
*** 75% chance of:
 +
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
**** Province owner:
 +
***** Owns at least 32 non-colony provinces
 +
*** 75% chance of:
 +
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Force the Merchants to lower their prices.
 
| option_text = Force the Merchants to lower their prices.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-15}} loyalty
+
* Hidden effect:
* Burghers estate gains influence modifier "Price Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
** Every owned province:
 +
*** Limited to:
 +
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 +
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Price Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Four different random owned provinces, and a 75% chance of each of two more, that are assigned to {{icon|burghers}} Burghers (chosen when this event fires):
+
* Every owned province:
** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
+
** Limited to:
* Burghers estate gains {{green|+10}} loyalty
+
*** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 +
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.15 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.15}} years of income
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 +
* Hidden effect:
 +
** Every owned province:
 +
*** Limited to:
 +
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 +
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.5/><section begin=burghers_estate_events.6/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has at least '''25''' influence
+
* {{icon|burghers|28px}} Burghers has at least 25 influence
* Clergy estate has at least '''25''' influence
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Burgher Authority Asserted: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Burgher Authority Questioned: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Burghers estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.7 -->
+
<section end=burghers_estate_events.6/><section begin=burghers_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tarriffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has at least '''70''' influence
+
* {{icon|burghers|28px}} Burghers has at least 70 influence
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* Any owned province:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Rights Extended: §Y$VAL$%§!"
+
** Has estate {{icon|burghers|28px}} Burghers
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Refused to Extend Rights: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Rights Extended: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "Rights Extended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Rights Extended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Every owned province assigned to {{icon|burghers}} Burghers gains {{icon|local autonomy}} {{red|+33%}} local autonomy
+
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|burghers|28px}} Burghers
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| effect =
 
| effect =
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
* Burghers estate gains influence modifier "Refused to Extend Rights: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.8 -->
+
<section end=burghers_estate_events.7/><section begin=burghers_estate_events.8/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Is embargoing at least 1 other nation(s)
+
* Is embargoing at least 1 other country
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Add country modifier "Merchants Favored" for 10 years
+
* Gain country modifier ''"Merchants Favored"'' <!-- burgher_favorable_trade_laws --> for 3650 days
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Burghers estate gains influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| effect =
 
| effect =
* Add country modifier "Unfavorable Trade Policies" for 10 years
+
* Gain country modifier ''"Unfavorable Trade Policies"'' <!-- burgher_unfavorable_trade_laws --> for 3650 days
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.8/><section begin=burghers_estate_events.9/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|diplomatic technology}} Diplomatic technology is at least 5
+
* {{icon|dip tech|28px}} Diplomatic technology is at least 5
 
* Owns at least 8 non-colony provinces
 
* Owns at least 8 non-colony provinces
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!"
+
* Any owned province:
* ''No'' owned province has province modifier "Guild Privileges Defended"
+
** Has estate {{icon|burghers|28px}} Burghers
* ''No'' owned province has province modifier "Conflict within City"
+
* None of:
| mean_time_to_happen =  
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** Any owned province:
 +
*** Has province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds -->
 +
* None of:
 +
** Any owned province:
 +
*** Has province modifier ''"Conflict within City"'' <!-- conflict_within_city -->
 +
| immediate =  
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
*** Set province flag <tt>putting_out_system</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>putting_out_system</tt> is set
 +
**** Province owner:
 +
***** Owns at least 12 non-colony provinces
 +
*** Set province flag <tt>putting_out_system</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>putting_out_system</tt> is set
 +
**** Province owner:
 +
***** Owns at least 18 non-colony provinces
 +
*** 75% chance of:
 +
**** Set province flag <tt>putting_out_system</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>putting_out_system</tt> is set
 +
**** Province owner:
 +
***** Owns at least 24 non-colony provinces
 +
*** 55% chance of:
 +
**** Set province flag <tt>putting_out_system</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* Every owned province:
* One owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 12 citites, plus a 75% chance each of another at 18 cities and 55% of another at 24 cities (chosen when this event fires):
+
** Limited to:
** Gain {{icon|production}} {{green|+1}} base production
+
*** Province flag <tt>putting_out_system</tt> is set
** Add province modifier "Conflict within City" for 10 years
+
** Gain {{icon|production|28px}} {{green|1}} base production
 +
** Gain province modifier ''"Conflict within City"'' <!-- conflict_within_city --> for 3650 days
 +
** Clear province flag <tt>putting_out_system</tt>
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must safeguard the guild privileges.
 
| option_text = We must safeguard the guild privileges.
 
| effect =
 
| effect =
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* One owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 12 citites, plus a 75% chance of a third at 18 cities and 55% of a fourth at 24 cities (chosen when this event fires):
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
** Add province modifier "Guild Privileges Defended" for 10 years
+
* Every owned province:
 +
** Limited to:
 +
*** Province flag <tt>putting_out_system</tt> is set
 +
** Gain province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds --> for 3650 days
 +
** Clear province flag <tt>putting_out_system</tt>
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.10 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.9/><section begin=burghers_estate_events.10/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Social Mobility
 
| event_name = Social Mobility
| event_text = The growing power of the $ESTATE_BURGHERS$ has lead to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary even of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has at least '''70''' influence
+
* {{icon|burghers|28px}} Burghers has at least 70 influence
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Homines Novi: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Barred from State Careers: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Homines Novi: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Barred from State Careers: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must not stand in the way of these new men.
 
| option_text = We must not stand in the way of these new men.
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "Homines Novi: §Y$VAL$%§!" ('''+10''' influence) for 20 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Homines Novi: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* Add country modifier "New Men" for 10 years
+
* Gain country modifier ''"New Men"'' <!-- new_men --> for 3650 days
* Nobility estate loses {{red|-15}} loyalty (if it exists)
+
* If:
* Clergy estate loses {{red|-15}} loyalty (if it exists)
+
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|clergy|28px}} Clergy estate exists
 +
** {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must protect the ancient rights of the other Estates.
 
| option_text = We must protect the ancient rights of the other Estates.
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "Barred from State Careers: §Y$VAL$%§!" ('''-10''' influence) for 20 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Barred from State Careers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
* Add country modifier "Disloyal New Men" for 5475 days
+
* Gain country modifier ''"Disloyal New Men"'' <!-- held_back_commoners --> for 5475 days
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
* If {{icon|nobles}} Nobility estate exists:
+
* If:
** Nobility estate gains {{green|+10}} loyalty
+
** Limited to:
** Lose {{icon|army tradition}} {{red|-15}} army tradition
+
*** {{icon|nobles|28px}} Nobility estate exists
** Lose {{icon|navy tradition}} {{red|-15}} navy tradition
+
** {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* If {{icon|clergy}} Clergy estate exists:
+
** Lose {{icon|army tradition|28px}} {{red|15}} army tradition
** Clergy estate gains {{green|+10}} loyalty
+
** Lose {{icon|navy tradition|28px}} {{red|15}} navy tradition
** Lose {{icon|adm}} {{red|-75}} administrative power
+
* If:
 +
** Limited to:
 +
*** {{icon|clergy|28px}} Clergy estate exists
 +
** {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
** Lose {{icon|adm|28px}} {{red|75}} administrative power
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.11 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.10/><section begin=burghers_estate_events.11/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and influence in international trade is growing rapidly.
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* Any owned province:
* Burghers estate has at least '''60''' influence
+
** Has estate {{icon|burghers|28px}} Burghers
* Burghers estate has at least '''60''' loyalty
+
* {{icon|burghers|28px}} Burghers has at least 60 influence
* ''No'' trade node with a merchant present has trade modifier "Close ties with Merchant Community" for this country
+
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
| mean_time_to_happen =  
+
* None of:
*1 day(s)
+
** Any trade node with a merchant present:
 +
*** <pre>has_merchant = prev</pre>
 +
*** <pre>has_trade_modifier = {
 +
    who = ROOT
 +
    key = STRONG_MERCHANTS
 +
}</pre>
 +
| immediate =  
 +
* Hidden effect:
 +
** One of the following at random:
 +
*** Province München:
 +
**** Set country flag <tt>growing_trade_influence</tt>
 +
*** Province Ösel:
 +
**** Set country flag <tt>growing_cities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
 
| effect =
 
| effect =
* One of the following at random (chosen when the event fires):
+
* The first of the following that is true:
** One random owned province assigned to {{icon|burghers}} Burghers:
+
** If Country flag <tt>growing_trade_influence</tt> is set:
*** Our country gains trade modifier "Close ties with Merchant Community" ({{green|+15}} Power) for 5475 days
+
**** One random owned province:
** One random owned province assigned to {{icon|burghers}} Burghers:
+
***** Limited to:
*** Gain {{icon|production}} {{green|+1}} base production
+
****** Has estate {{icon|burghers|28px}} Burghers
 +
***** (Our country) gains trade modifier ''"Close ties with Merchant Community"'' <!-- STRONG_MERCHANTS --> ({{green|+15}} Power) for 5&#8239;475 days
 +
**** Clear country flag <tt>growing_trade_influence</tt>
 +
** If Country flag <tt>growing_cities</tt> is set:
 +
**** One random owned province:
 +
***** Limited to:
 +
****** Has estate {{icon|burghers|28px}} Burghers
 +
***** Gain {{icon|production|28px}} {{green|1}} base production
 +
**** Clear country flag <tt>growing_cities</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.12 -->
+
<section end=burghers_estate_events.11/><section begin=burghers_estate_events.12/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of misshaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bancruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Compensated Losses: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Bad Fortunes: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Compensated Losses: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Bad Fortunes: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.5}} years of income
* Gain {{icon|mercantilism}} {{green|+3%}} mercantilism
+
* Gain {{icon|mercantilism|28px}} {{green|100%}} mercantilism
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Burghers estate gains influence modifier "Compensated Losses: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Compensated Losses: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They knew what they were getting into.
 
| option_text = They knew what they were getting into.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Burghers estate gains influence modifier "Bad Fortunes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Bad Fortunes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.13 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.12/><section begin=burghers_estate_events.13/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Urbanization
 
| event_name = Urbanization
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanisation actually lead to something good.
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* Any owned province:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Unhygenic Cities: §Y$VAL$%§!"
+
** Has estate {{icon|burghers|28px}} Burghers
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Supported Urbanization: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =  
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Supported Urbanization: §Y$VAL$%§!"''
 +
| immediate =  
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
*** Set province flag <tt>urbanisation</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>urbanisation</tt> is set
 +
**** Province owner:
 +
***** Owns at least 8 non-colony provinces
 +
*** Set province flag <tt>urbanisation</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>urbanisation</tt> is set
 +
**** Province owner:
 +
***** Owns at least 14 non-colony provinces
 +
*** Set province flag <tt>urbanisation</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>urbanisation</tt> is set
 +
**** Province owner:
 +
***** Owns at least 18 non-colony provinces
 +
*** Set province flag <tt>urbanisation</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>urbanisation</tt> is set
 +
**** Province owner:
 +
***** Owns at least 22 non-colony provinces
 +
*** 75% chance of:
 +
**** Set province flag <tt>urbanisation</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>urbanisation</tt> is set
 +
**** Province owner:
 +
***** Owns at least 28 non-colony provinces
 +
*** 75% chance of:
 +
**** Set province flag <tt>urbanisation</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to improve conditions.
 
| option_text = Attempt to improve conditions.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* One random owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):
+
* Every owned province:
** Gain {{icon|base tax}} {{green|+1}} base tax
+
** Limited to:
* Burghers estate gains influence modifier "Supported Urbanization: §Y$VAL$%§!" ('''+10''' influence) for 20 years
+
*** Province flag <tt>urbanisation</tt> is set
 +
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 +
** Clear province flag <tt>urbanisation</tt>
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Urbanization: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| effect =
 
| effect =
* One random owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):
+
* Every owned province:
** Add province modifier "Unsanitary Suburbs" for 20 years
+
** Limited to:
* Burghers estate loses {{red|-10}} loyalty
+
*** Province flag <tt>urbanisation</tt> is set
* Burghers estate gains influence modifier "Unhygenic Cities: §Y$VAL$%§!" ('''-10''' influence) for 20 years
+
** Gain province modifier ''"Unsanitary Suburbs"'' <!-- unsanitary_suburbs --> for 7300 days
 +
** Clear province flag <tt>urbanisation</tt>
 +
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.14 -->
+
<section end=burghers_estate_events.13/><section begin=burghers_estate_events.14/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Economic Policy
 
| event_name = Economic Policy
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
* {{icon|dip tech|28px}} Diplomatic technology is at least 20: '''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has at least '''70''' influence
+
* {{icon|burghers|28px}} Burghers has at least 70 influence
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!"
+
* None of:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Changed Trade Policy: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"''
* Mercantilism is at least 15%
+
* None of:
| mean_time_to_happen =
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"''
*1 day(s)
+
* {{icon|mercantilism|28px}} Mercantilism is at least 1&#8239;500%
''Modifiers''
 
* {{icon|diplomatic technology}} Diplomatic technology is at least 20: '''×2'''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Reduce Mercantilism.
 
| option_text = Reduce Mercantilism.
 
| effect =
 
| effect =
* Lose {{icon|mercantilism}} {{red|-3%}} mercantilism
+
* Lose {{icon|mercantilism|28px}} {{red|300%}} mercantilism
* Burghers estate gains influence modifier "Changed Trade Policy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Refuse to change the Trade Policy.
 
| option_text = Refuse to change the Trade Policy.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
* Burghers estate gains influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!" ('''-5''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"'' ({{red|5}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.15 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=burghers_estate_events.14/><section begin=burghers_estate_events.15/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
* None of:
 +
** {{icon|burghers|28px}} Burghers has at least 15 loyalty: '''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has less than '''30''' loyalty
+
* None of:
* {{icon|burghers}} Burghers have at least one province assigned to them
+
** {{icon|burghers|28px}} Burghers has at least 30 loyalty
| mean_time_to_happen =  
+
* Any owned province:
*1 day(s)
+
** Has estate {{icon|burghers|28px}} Burghers
''Modifiers''
+
| immediate =
* Burghers estate has less than '''15''' loyalty: '''×2'''
+
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 20
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 20
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|burghers|28px}} Burghers
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 20
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>city_protests</tt> is set
 +
*** Set province flag <tt>city_protests</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
 
| effect =
 
| effect =
* Every owned province assigned to {{icon|burghers}} Burghers:
+
* Every owned province:
** {{icon|particularists}} Particularist rebels (size 2) rise in revolt
+
** Limited to:
 +
*** Province flag <tt>city_protests</tt> is set
 +
** Clear province flag <tt>city_protests</tt>
 +
** {{icon|particularists|28px}} Particularist rebels (size 1) rise in revolt
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* Every owned province assigned to {{icon|burghers}} Burghers:
+
* Every owned province:
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Limited to:
* Burghers estate gains {{green|+10}} loyalty
+
*** Province flag <tt>city_protests</tt> is set
 +
** Clear province flag <tt>city_protests</tt>
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 +
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.16 -->
+
<section end=burghers_estate_events.15/><section begin=burghers_estate_events.16/>
| version = 1.15
+
{{Event
 +
| version = 1.18
 
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
| triggered only = removing a province from {{icon|burghers}} Burghers when they have loyalty less than 40
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
 +
(Nothing)
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.17 -->
+
| collapse = yes
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_BURGHERS$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_BURGHERS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|burghers}} Burghers estate exists
 
* Burghers estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
* Total development is at least 250 and less than 500: '''×1.5'''
 
* Total development is at least 500 and less than 750: '''×2''':
 
* Total development is at least 750 and less than 1000: '''×2.5'''
 
* Total development is at least 1000: '''×3'''
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* Burghers estate loses {{red|-10}} loyalty
 
}}
 
}}
 
 
}}
 
}}
 +
<section end=burghers_estate_events.16/>
 +
 +
{{end box wrapper}}
  
 
== {{icon|clergy}}Clergy events ==
 
== {{icon|clergy}}Clergy events ==
{{Box wrapper|
+
{{Box wrapper}}
 
+
<section begin=church_estate_events.1/>
{{Event<!-- church_estate_events.1 -->
+
{{Event
| version = 1.14
+
| version = 1.18
 
| event_name = Libertas Ecclesiae
 
| event_name = Libertas Ecclesiae
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Religion group is Christian
+
* Religion is in Christian group
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* None of:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy has at least 75 influence
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
| options =
+
* None of:
{{Option
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
| option_text = Make it clear that they need to contribute.
 
| effect =
 
* Clergy estate loses {{red|-15}} loyalty
 
* Lose {{icon|patriarch authority}} {{red|-10}} patriarch authority (if appropriate)
 
* Lose {{icon|papal influence}} {{red|-10}} papal influence (if appropriate)
 
* Lose {{icon|pious}} {{red|-10}} piety (if appropriate)
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- church_estate_events.101 -->
 
| version = 1.14
 
| event_name = Temple Lands
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|clergy}} Clergy estate exists
 
* Religion is {{icon|hinduism}} Hindu
 
* Clergy estate has at least '''25''' but less than '''75''' influence
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
* Clergy estate loses {{red|-15}} loyalty
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- church_estate_events.102 -->
 
| version = 1.14
 
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(pagan)</small>
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|clergy}} Clergy estate exists
 
* Religion group is Pagan
 
* Clergy estate has at least '''25''' but less than '''75''' influence
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Gain {{red|+5}} doom
+
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
* Lose {{red|-10}} authority
+
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
}}
 
}}
}}{{Event<!-- church_estate_events.103 -->
+
| collapse = yes
| version = 1.14
 
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(Muslim)</small>
 
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|clergy}} Clergy estate exists
 
* Religion group is Muslim
 
* Clergy estate has at least '''25''' but less than '''75''' influence
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
* Clergy estate loses {{red|-15}} loyalty
 
* Lose {{icon|pious}} {{red|-10}} piety
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
{{Option
+
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
| option_text = We will find the money elsewhere.
+
{{Event
| effect =
+
| version = 1.18
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- church_estate_events.104 -->
 
| version = 1.14
 
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(other religions)</small>
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|clergy}} Clergy estate exists
 
* Religion group is ''not'' Muslim, Christian or Pagan
 
* Religion is ''not'' {{icon|hinduism}} Hindu, Theravada, Mahayana or Vajrayana
 
* Clergy estate has at least '''25''' but less than '''75''' influence
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =  
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
* Clergy estate loses {{red|-15}} loyalty
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- church_estate_events.105 -->
 
| version = 1.14
 
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(Buddhist)</small>
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|clergy}} Clergy estate exists
 
* Religion is {{icon|buddhism}} Theravada, {{icon|mahayana}} Mahayana or {{icon|vajrayana}} Vajrayana
 
* Clergy estate has at least '''25''' but less than '''75''' influence
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
* Clergy estate loses {{red|-15}} loyalty
 
* Lose {{icon|low karma}} {{red|-10}} karma
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Gain {{icon|high karma}} {{green|+10}} karma
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- church_estate_events.2 -->
 
| version = 1.14
 
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
* None of:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* One of the following at random (chosen when the event fires):
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
 +
{{Event
 +
| version = 1.18
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
* None of:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Decline of the Clergy: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.4 -->
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Anticlericalism
 
| event_name = Anticlericalism
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of missuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy and {{icon|burghers}} Burghers estates exist
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* {{icon|burghers|28px}} Burghers estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Tithes Defended: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Tithes Undermined: §Y$VAL$%§!"
+
** Has estate {{icon|burghers|28px}} Burghers
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Then we must force them to pay!
 
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.2 years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
* One random owned province assigned to {{icon|burghers}} Burghers with at least 25% local autonomy:
+
* One random owned province:
** Lose {{icon|local autonomy}} {{green|-25%}} local autonomy
+
** Limited to:
* Clergy estate gains {{green|+10}} loyalty
+
*** Has estate {{icon|burghers|28px}} Burghers
* Burghers estate loses {{red|-10}} loyalty
+
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
* Clergy estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
* Burghers estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = A mild reprimand will be enough.
 
| option_text = A mild reprimand will be enough.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Clergy estate gains influence modifier "Tithes Undermined: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- church_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centres of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Clergy estate has less than '''30''' loyalty
+
* None of:
| mean_time_to_happen =  
+
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
*1 day(s)
+
| immediate =
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 15
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 20
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
**** Province owner:
 +
***** <pre>num_of_owned_provinces_with = {
 +
    has_estate = estate_church
 +
    value = 20
 +
}</pre>
 +
**** None of:
 +
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-2}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Every owned province assigned to {{icon|clergy}} Clergy:
+
* If:
** {{icon|peasants}} Peasant rebels (size 2) rise in revolt
+
** Limited to:
 +
*** Any owned province:
 +
**** Has estate {{icon|clergy|28px}} Clergy
 +
** Every owned province:
 +
*** Limited to:
 +
**** Province flag <tt>peasant_clergy_revolt</tt> is set
 +
*** Clear province flag <tt>peasant_clergy_revolt</tt>
 +
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
}}
 
}}
}}{{Event<!-- church_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Triumph of the $ESTATE_CHURCH$?
 
| event_name = Triumph of the $ESTATE_CHURCH$?
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depend on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Clergy estate has at least '''70''' influence
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Accepted Holy Law: §Y$VAL$%§!"
+
* None of:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Rejected Holy Law: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Add country modifier "Clerical Dominance" for 5475 days
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
* Clergy estate gains influence modifier "Accepted Holy Law: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject their authority.
 
| option_text = Reject their authority.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Clergy estate loses {{red|-15}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
* Clergy estate gains influence modifier "Rejected Holy Law: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.7 -->
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Clergy estate has at least '''70''' loyalty and at least '''70''' influence
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
| mean_time_to_happen =  
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
*1 day(s)
+
| immediate =  
 +
* Hidden effect:
 +
** If:
 +
*** Limited to:
 +
**** None of:
 +
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 +
*** One of the following at random:
 +
**** Province München:
 +
***** Set country flag <tt>loyalty_to_the_crown</tt>
 +
**** Province Ösel:
 +
***** Set country flag <tt>efficient_administration</tt>
 +
** If:
 +
*** Limited to:
 +
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 +
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
 
| effect =
 
| effect =
* One of the following at random:
+
* The first of the following that is true:
** All of the following, as appropriate:
+
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
*** Gain {{icon|legitimacy}} {{green|+15}} legitimacy
+
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
*** Gain {{icon|horde unity}} {{green|+15}} horde unity
+
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
*** Gain {{icon|republican tradition}} {{green|+7}} republican tradition
+
**** Gain {{icon|republican tradition|28px}} {{green|7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
*** Gain {{icon|devotion}} {{green|+7}} devotion
+
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
*** Gain {{green|+15}} authority
+
**** Gain {{green|15}} authority
*** Gain {{icon|pious}} {{green|+1&#8239;500}} piety
+
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
*** Gain {{icon|papal influence}} {{green|+10}} papal influence
+
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
*** Gain {{icon|patriarch authority}} {{green|+10}} patriarch authority
+
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
** Or, if {{icon|stability}} stability is less than '''+3''':
+
**** Clear country flag <tt>loyalty_to_the_crown</tt>
*** Gain {{icon|stability}} {{green|+1}} stability
+
** If Country flag <tt>efficient_administration</tt> is set:
 +
**** <pre>add_stability_or_adm_power = yes</pre>
 +
**** Clear country flag <tt>efficient_administration</tt>
 
}}
 
}}
}}{{Event<!-- church_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Land Theft
 
| event_name = Land Theft
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist
+
* {{icon|clergy|28px}} Clergy estate exists
* At least one owned non-capital, non-overseas province is ''not'' assigned to an estate
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Property Defended: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
+
** Is ''not'' overseas
| mean_time_to_happen =
+
** Is ''not'' a colony
*1 day(s)
+
** Is ''not'' the country's capital
 +
** None of:
 +
*** Has estate {{icon|yes|28px}} yes
 +
** <pre>is_territory = no</pre>
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* One random owned non-capital, non-overseas province ''not'' assigned to an estate:
+
* One random owned province:
** Assign to estate {{icon|clergy}} Clergy
+
** Limited to:
* Clergy estate gains {{green|+10}} loyalty
+
*** Is ''not'' overseas
* Nobility estate loses {{red|-10}} loyalty
+
*** Is ''not'' the country's capital
* Clergy estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
*** Is ''not'' a colony
* Nobility estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|clergy|28px}} Clergy estate
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* One random owned non-capital, non-overseas province ''not'' assigned to an estate:
+
* One random owned province:
** Assign to estate {{icon|nobles}} Nobility
+
** Limited to:
* Clergy estate loses {{red|-10}} loyalty
+
*** Is ''not'' overseas
* Nobility estate gains {{green|+10}} loyalty
+
*** Is ''not'' the country's capital
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
*** Is ''not'' a colony
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|nobles|28px}} Nobility estate
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Favor neither party.
 
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- church_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Popular Religion
 
| event_name = Popular Religion
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist
+
* {{icon|clergy|28px}} Clergy estate exists
* At least one owned province does ''not'' have its owner's religion
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Fought Syncretism: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Syncretism: §Y$VAL$%§!"
+
** Has a different religion from its owner
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to root out this syncretism.
 
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* Add country modifier "Campaign against Syncretism" for 5475 days
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Clergy estate gains influence modifier "Fought Syncretism: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Better let this run its course.
 
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Add country modifier "Missionary Syncretism" for 5475 days
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Clergy estate gains influence modifier "Syncretism: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- church_estate_events.10 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 +
{{Event
 +
| version = 1.18
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independent Clergy: §Y$VAL$%§!"
+
* None of:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Political Meddling: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Independent Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Support the younger candidate.
 
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* Lose {{icon|prestige}} {{red|-10}} prestige
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
* Clergy estate gains {{green|+5}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
* Clergy estate gains influence modifier "Political Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- church_estate_events.11 -->
+
| collapse = yes
| version = 1.15
+
}}
 +
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province has risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
| triggered only = removing a province from {{icon|clergy}} Clergy when they have loyalty less than 40
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
 +
(Nothing)
 
}}
 
}}
}}{{Event<!-- church_estate_events.12 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Wavering Loyalty of the $ESTATE_CHURCH$
+
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
| event_text = Good relations need to be maintained. As their numbers grow and some of the leaders of the $ESTATE_CHURCH$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
{{Event
| triggered only = Five year event pulse
+
| version = 1.18
 +
| event_name = Temple Lands
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Clergy estate has at least '''50''' loyalty
+
* Religion is {{icon|hinduism|28px}} Hindu
| mean_time_to_happen =
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
*1 day(s)
+
* None of:
''Modifiers''
+
** {{icon|clergy|28px}} Clergy has at least 75 influence
* Total development is at least 250 but less than 500: '''×1.5'''
+
* None of:
* Total development is at least 500 but less than 750: '''×2'''
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
* Total development is at least 750 but less than 100: '''×2.5'''
+
* None of:
* Total development is at least 1000: '''×3'''
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = The Riches of the $ESTATE_CHURCH$
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Religion is in Pagan group
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy has at least 75 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* Gain {{red|5}} doom
 +
* Lose {{red|10}} authority
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = The Riches of the $ESTATE_CHURCH$
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Religion is in Muslim group
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy has at least 75 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = The Riches of the $ESTATE_CHURCH$
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* None of:
 +
** Religion is in Muslim group
 +
* None of:
 +
** Religion is in Christian group
 +
* None of:
 +
** Religion is in Pagan group
 +
* None of:
 +
** Religion is {{icon|hinduism|28px}} Hindu
 +
* None of:
 +
** Religion is {{icon|buddhism|28px}} Theravada
 +
* None of:
 +
** Religion is {{icon|mahayana|28px}} Mahayana
 +
* None of:
 +
** Religion is {{icon|vajrayana|28px}} Vajrayana
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy has at least 75 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = The Riches of the $ESTATE_CHURCH$
 +
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* At least one of:
 +
** Religion is {{icon|buddhism|28px}} Theravada
 +
** Religion is {{icon|mahayana|28px}} Mahayana
 +
** Religion is {{icon|vajrayana|28px}} Vajrayana
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy has at least 75 influence
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* Lose {{icon|high karma|28px}} {{red|10}} karma
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* Gain {{icon|high karma|28px}} {{green|10}} karma
 +
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=church_estate_events.105/>
 +
 +
{{end box wrapper}}
  
 
== {{icon|cossacks}}Cossacks events ==
 
== {{icon|cossacks}}Cossacks events ==
{{Box wrapper|
+
{{Box wrapper}}
 
+
<section begin=cossack_estate_events.1/>
{{Event<!-- cossack_estate_events.1 -->
+
{{Event
| version = 1.14
+
| version = 1.18
 
| event_name = Colonization of the Steppes
 
| event_name = Colonization of the Steppes
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundias in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* {{icon|nobles}} Nobility have at least '''50''' influence
+
** Has Steppes terrain
* {{icon|cossacks}} Cossacks have at least '''25''' influence
+
* {{icon|nobles|28px}} Nobility has at least 50 influence
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Hunted Serfs: §Y$VAL$%§!"
+
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Defecting Serfs: §Y$VAL$%§!"
+
* None of:
* Any owned province with at least {{icon|production}} 2 base production ''either'' has Steppes terrain ''or'' neighbours an owned province with Steppes terrain
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
| mean_time_to_happen =  
+
* None of:
*1 day(s)
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** {{icon|production|28px}} Base production is at least 2
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =  
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** At least one of:
 +
***** Has Steppes terrain
 +
***** Any neighbouring province:
 +
****** Province is owned by (Our country)
 +
****** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_fleeing</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_arriving</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = These Serfs must be brought back.
 
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* {{icon|cossacks}} Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* {{icon|nobles}} Nobility gain influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Random chance of either one random owned province with Steppes terrain ''or'' another that ''either'' has Steppes terrain ''or'' neighbours a province with Steppes terrain:
+
* One random owned province:
** Gain {{icon|production}} {{green|+1}} base production
+
** Limited to:
 +
*** Province flag <tt>serfs_are_fleeing</tt> is set
 +
** Gain {{icon|production|28px}} {{green|1}} base production
 +
** Clear province flag <tt>serfs_are_fleeing</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_arriving</tt> is set
 +
*** Clear province flag <tt>serfs_are_arriving</tt>
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|nobles}} Nobility lose {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* {{icon|nobles}} Nobility gain influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* Random chance of either one random owned province with Steppes terrain ''or'' another that ''either'' has Steppes terrain ''or'' neighbours a province with Steppes terrain:
+
* One random owned province:
** Gain {{icon|manpower}} {{green|+1}} base manpower
+
** Limited to:
 +
*** Province flag <tt>serfs_are_arriving</tt> is set
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Cossack Aggression <small>(victim)</small>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Owns at least 6 cities
+
* Owns at least 6 non-colony provinces
* Provinces exist that could be the source and target of Cossack raids (see immediate effects)
+
* Any owned province:
| mean_time_to_happen =
+
** {{icon|base tax|28px}} Base tax is at least 2
*400 month(s)
+
** Any neighbouring province:
| immediate =  
+
*** None of:
* Provinces are chosen to be the victim and source of the Cossack raids:
+
**** Province is owned by (Our country)
** The victim is one random province belonging to this country with at least {{icon|base tax}} 2 base tax
+
*** Province owner:
** The source is a random province neighbouring the victim province that is owned by another country in which:
+
**** None of:
*** {{icon|cossacks}} Cossacks have at least '''15''' influence
+
***** Is at war with (Our country)
*** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Protected Raiders: §Y$VAL$%§!"
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
*** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Interfered with Raiding: §Y$VAL$%§!"
+
**** None of:
 +
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
**** None of:
 +
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
| mtth =
 +
400 months| immediate =  
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** {{icon|base tax|28px}} Base tax is at least 2
 +
**** Any neighbouring province:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 +
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Demand that these Cossacks be brought to Justice!
 
| option_text = Demand that these Cossacks be brought to Justice!
 
| effect =
 
| effect =
* Trigger country event "Cossack Aggression" <!-- cossack_estate_events.3 --> for the source province's owner
+
* One random neighbouring country:
 +
** Limited to:
 +
*** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will just have to let this slide.
 
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* Nobles lose {{red|-5}} loyalty
+
* If:
* Burghers lose {{red|-5}} loyalty
+
** Limited to:
* Victim province loses {{icon|base tax}} {{red|-1}} base tax
+
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.3 -->
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
| version = 1.14
+
{{Event
| event_name = Cossack Aggression <small>(origin)</small>
+
| version = 1.18
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
| triggered only = "Cossack Aggression" (victim) event option "Demand that the Cossacks be brought to Justice!"
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = This matter is beyond our control.
 
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Cossacks gain {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Cossacks gain influence modifier "Protected Raiders: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Trigger country event "The [From.GetAdjective] Response" (refuse)<!-- cossack_estate_events.4 --> for the victim country
+
* FROM:
* Add opinion modifier "Cossack Raids" towards the victim country
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 +
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 +
* (explanatory tooltip - delete this line)
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Bring them to justice!
 
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks gain influence modifier "Interfered with Raiding: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Trigger country event "The [From.GetAdjective] Response" (accept)<!-- cossack_estate_events.5 --> for the victim country
+
* FROM:
 +
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.4 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The [From.GetAdjective] Response <small>(refuse)</small>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
| triggered only = "Cossack Aggresssion" (origin) event option "This matter is beyond our control."
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We care little for such excuses.
 
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* One random owned province with at least {{icon|base tax}} 2 base tax neighboring the other country:
+
* One random owned province:
** Lose {{icon|base tax}} {{red|-1}} base tax
+
** Limited to:
* Gain "Border Friction" casus belli against the other country for 10 years
+
*** {{icon|base tax|28px}} Base tax is at least 2
* Clear country flag <tt>cossack_raids_started_here</tt>
+
*** Any neighbouring province:
 +
**** Province is owned by FROM
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
* Gain Border Friction casus belli against FROM for 120 months
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.5 -->
+
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
| version = 1.14
+
{{Event
| event_name = The [From.GetAdjective] Response <small>(accept)</small>
+
| version = 1.18
 +
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
| triggered only = "Cossack Aggression" (origin) event option "Bring them to justice!"
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = If we could only believe that.
 
| option_text = If we could only believe that.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.6 -->
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundias and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
| triggered only = Unknown
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** Has Steppes terrain
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
* None of:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* One of the following at random (chosen when the event fires):
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Cossacks gain influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
}}
** Cossacks gain influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
+
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.7 -->
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
| triggered only = Unknown
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** Has Steppes terrain
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
* None of:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks gain influence modifier "Decline of Cossack Power: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Petition for Privileges
 
| event_name = Petition for Privileges
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* Manpower is less than 95% of maximum
+
** Has Steppes terrain
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Cossack Privileges: §Y$VAL$%§!"
+
* None of:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Denied Privileges: §Y$VAL$%§!"
+
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
* At least owned province is assigned to {{icon|cossacks}} Cossacks
+
* None of:
| mean_time_to_happen =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We need more registered Cossacks!
 
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
* Gain {{icon|manpower}} {{green|+1}} years' worth of manpower
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
* {{icon|cossacks}} Cossacks gain {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let them tend to their Steppes.
 
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
* {{icon|cossacks}} Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Denied Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Supplies for the $ESTATE_COSSACKS$
 
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we where to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
+
** Has Steppes terrain
** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Left to fend for themselves: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Send them what they need.
 
| option_text = Send them what they need.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 3 months of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* Cossacks gain {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Cossacks gain influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They'll have to make do themselves.
 
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks gain influence modifier "Left to fend for themselves: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.10 -->
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Grain Trade Disturbances
 
| event_name = Grain Trade Disturbances
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Supported Cossacks: §Y$VAL$%§!"
+
** Has Steppes terrain
** {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|cossacks}} Cossacks gain {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|burghers}} Burghers lose {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|burghers}} Burghers gain influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Supports the $ESTATE_BURGHERS$.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Burghers gain {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Cossacks gain influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Burghers gain influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.11 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Cossack Settlers
 
| event_name = Cossack Settlers
| event_text = The life of the Steppes have made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* Country has at least 1 colonist(s)
+
** Has Steppes terrain
* At least one province with Steppes terrain in Central Asia or Siberia regions is ''not'' assigned to any estate
+
* Has at least {{icon|colonists|28px}} 1 colonist
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Cossack Settlers: §Y$VAL$%§!"
+
* Any owned province:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "No Cossack Settlers: §Y$VAL$%§!"
+
** At least one of:
| mean_time_to_happen =
+
*** Province is in Central Asia region
*1 day(s)
+
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 +
** None of:
 +
*** Has estate {{icon|yes|28px}} yes
 +
** Has Steppes terrain
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
* Add country modifier "Cossack Settlers" for 5475 days
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
* One random owned province with Steppe terrain in Siberia or Central Asia regions that is ''not'' assigned to any estate:
+
* One random owned province:
** Assign to {{icon|cossacks}} Cossacks
+
** Limited to:
* Cossacks gain {{green|+10}} loyalty
+
*** Has Steppes terrain
* Cossacks gain influence modifier "Cossack Settlers: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** At least one of:
 +
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks gain influence modifier "No Cossack Settlers: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.12 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* Cossacks have less than '''30''' loyalty
+
** Has Steppes terrain
* At least one owned province is assigned to {{icon|cossacks}} Cossacks
+
* None of:
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Cossack Independence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Cossack Uprising: §Y$VAL$%§!"
+
* Any owned province:
| mean_time_to_happen =
+
** Has estate {{icon|cossacks|28px}} Cossacks
*1 day(s)
+
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Leave them alone, relations will improve in due time.
 
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* Cossacks gain influence modifier "Cossack Independence: §Y$VAL$%§!" ('''+10''' influence) for 20 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* Every owned province assigned to {{icon|cossacks}} Cossacks:
+
* Every owned province:
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Crush the dissenters.
 
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* Cossacks gain influence modifier "Cossack Uprising: §Y$VAL$%§!" ('''-15''' influence) for 20 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
* Every owned province assigned to {{icon|cossacks}} Cossacks:
+
* Every owned province:
** Rebels (size 1) rise in revolt ({{icon|separatists}} Separatists if they are present, otherwise {{icon|peasants}} Peasants)
+
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** If:
 +
*** Limited to:
 +
**** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 +
*** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 +
** If:
 +
*** Limited to:
 +
**** None of:
 +
***** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 +
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.13 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Cossack Expansion
 
| event_name = Cossack Expansion
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned non-capital, non-overseas province with Steppes terrain is ''not'' assigned to any estate
+
* Any owned province:
| mean_time_to_happen =
+
** Has Steppes terrain
*1 day(s)
+
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 +
** None of:
 +
*** Has estate {{icon|yes|28px}} yes
 +
** <pre>is_territory = no</pre>
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
** One random owned non-capital, non-overseas province with Steppes terrain that is ''not'' assigned to any estate:
+
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
**** Is ''not'' the country's capital
 +
**** Is ''not'' overseas
 +
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
Line 1,270: Line 2,086:
 
| option_text = Accept the new Status Quo.
 
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
* One random owned non-capital, non-overseas province with Steppes terrain that is ''not'' assigned to any estate:
+
* One random owned province:
** Assign to estate {{icon|cossacks}} Cossacks
+
** Limited to:
** Gain {{icon|manpower}} {{green|+1}} base manpower
+
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* One random owned non-capital, non-overseas province with Steppes terrain that is ''not'' assigned to any estate:
+
* One random owned province:
** 50% chance of:<ref>This is chosen using a <code>random</code> scope with two clauses, one of which is empty.</ref>
+
** Limited to:
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
+
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 +
** One of the following at random:
 +
*** Province Gotland:
 +
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
*** Province Elsass:
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.14 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Demands for Extended Privileges
 
| event_name = Demands for Extended Privileges
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* At least one owned province has Steppes terrain
+
* Any owned province:
* Cossacks have at least '''70''' influence
+
** Has Steppes terrain
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
* {{icon|cossacks}} Cossacks do ''not'' have influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
+
* None of:
| mean_time_to_happen =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Preposterous.
 
| option_text = Preposterous.
 
| effect =
 
| effect =
* {{icon|cossacks}} Cossacks lose {{red|-15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
* {{icon|cossacks}} Cossacks gain influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|cossacks}} Cossacks gain influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 20 years
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* {{icon|burghers}} Burghers lose {{red|-20}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
* {{icon|nobles}} Nobility lose {{red|-20}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
* {{icon|clergy}} Clergy lose {{red|-20}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.15 -->
+
| collapse = yes
| version = 1.15
+
}}
 +
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 +
{{Event
 +
| version = 1.18
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
| triggered only = removing a province from {{icon|cossacks}} Cossacks when they have loyalty less than 40
+
| triggered only = (please describe trigger here)
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
}}
 
}}{{Event<!-- cossack_estate_events.16 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_COSSACKS$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_COSSACKS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|cossacks}} Cossacks estate exists
 
* At least one owned province has Steppes terrain
 
* Cossacks have at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
* Total development is at least 250 but less than 500: '''×1.5'''
 
** Total development is at least 500 but less than 750: '''×2'''
 
** Total development is at least 750 but less than 1000: '''×2.5'''
 
** Total development is at least 1000: '''×3'''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks lose {{red|-10}} loyalty
+
(Nothing)
}}
 
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=cossack_estate_events.15/>
 +
 +
{{end box wrapper}}
  
 
== {{icon|dhimmi}}Dhimmi events ==
 
== {{icon|dhimmi}}Dhimmi events ==
{{Box wrapper|
+
{{Box wrapper}}
  
{{Event<!-- dhimmi_estate_events.1 -->
+
<section begin=dhimmi_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Overzealous Qadi
 
| event_name = Overzealous Qadi
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
* Clergy estate has at least '''25''' influence
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** None of:
 
** None of:
 
*** Religion group is same as owner
 
*** Religion group is same as owner
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Stand by the Qadi.
 
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* Add country modifier "Stood by Religious Fanatic" for 10 years
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Stood by Qazi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Replace the Qadi and try to make amends.
 
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.1 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Has province flag <tt>overzealous_qazi</tt>
+
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
*** Clear province flag <tt>overzealous_qazi</tt>
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.2 -->
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Dhimmi estate has at least '''70''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
Line 1,416: Line 2,231:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 8 cities
+
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 15 cities
+
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 25 cities
+
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
| options =  
 
| options =  
Line 1,449: Line 2,264:
 
| option_text = Trample the dissenters!
 
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>demanding_dhimmi</tt>
+
*** Province flag <tt>demanding_dhimmi</tt> is set
** Religious zealots (size 1) rise in revolt
+
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
Line 1,459: Line 2,274:
 
| option_text = Revoke some of the Taxes!
 
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Clergy estate gains influence modifier "Dhimmi Tax Exemptions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
* Add country modifier "Abolished Discriminatory Taxes" for 5475 days
+
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Religious Pragmatism
 
| event_name = Religious Pragmatism
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_dhimmi_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_dhimmi_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_dhimmi_10</tt>:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
}}
** Clear country flag <tt>growing_influence_dhimmi_10</tt>
+
| collapse = yes
* If Has country flag <tt>growing_influence_dhimmi_20</tt>:
 
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_dhimmi_20</tt>
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.4 -->
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Marginalisation of the Dhimmi
+
| version = 1.18
 +
| event_name = Marginalization of the Dhimmi
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
* Dhimmi estate has at least '''15''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Dhimmi estate gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 +
{{Event
 +
| version = 1.18
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
* Dhimmi estate has at least '''40''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 1,555: Line 2,364:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|dhimmi}} Dhimmi estate exists
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Remove province from the Dhimmi estate
+
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
** Add province modifier "Chastised Prominent Heathens" for 10 years
+
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
* Dhimmi estate loses {{red|-15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
* Nobility estate gains {{green|+10}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" ('''-15''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Administrators from the $ESTATE_DHIMMI$.
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = Administrators from the $ESTATE_DHIMMI$
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let's put these learned men to good use.
 
| option_text = Let's put these learned men to good use.
 
| effect =
 
| effect =
* Add country modifier "Dhimmi Administrators" for 5475 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
* Dhimmi estate gains influence modifier "Dhimmi Administrators: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot risk their assimilative capabilities.
 
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Heathens Denied Higher Offices: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Infidel Brigands
 
| event_name = Infidel Brigands
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
* None of:
** Dhimmi estate has at least '''30''' loyalty
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Untrustworthy Infidels!
 
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
* Lose {{icon|legitimacy}} {{red|-15}} legitimacy
+
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
* Lose {{icon|horde unity}} {{red|-15}} horde unity
+
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
* Lose {{icon|republican tradition}} {{red|-7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
+
* Lose {{icon|republican tradition|28px}} {{red|7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
* Lose {{icon|devotion}} {{red|-7}} devotion
+
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|dhimmi}} Dhimmi estate exists
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Make concessions to alleviate the situation.
 
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Concessions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.8 -->
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Riches of the $ESTATE_DHIMMI$
 
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ recieve protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* At least one of:
 
* At least one of:
** {{icon|war exhaustion}} War exhaustion is at least 4
+
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
** Has at least 2 loan(s)
+
** Has at least 2 loans
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Investments: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Investments: §Y$VAL$%§!" ('''+15''' influence) for 9125 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must not make ourselves dependent on infidels.
 
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.9 -->
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
| version = 1.15
+
{{Event
 +
| version = 1.18
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
| triggered only = removing a province from {{icon|dhimmi}} Dhimmi when they have loyalty less than 40
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
 +
(Nothing)
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.10 -->
+
| collapse = yes
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_DHIMMI$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_DHIMMI$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|dhimmi}} Dhimmi estate exists
 
* Dhimmi estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* Dhimmi estate loses {{red|-10}} loyalty
 
}}
 
}}
 
 
}}
 
}}
 +
<section end=dhimmi_estate_events.9/>
 +
 +
{{end box wrapper}}
  
 
== {{icon|nobles}}Nobility events ==
 
== {{icon|nobles}}Nobility events ==
{{Box wrapper|
+
{{Box wrapper}}
  
{{Event<!-- nobles_estate_events.1 -->
+
<section begin=nobles_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Noble Birth
 
| event_name = Noble Birth
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unsual. Members of the Nobles have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* Nobility estate has at least '''70''' influence
+
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Guarantee their right to command our armies.
 
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* Nobility estate gains {{green|+10}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
* Add country modifier "Officers of Noble Birth" for 20 years
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
* Nobility estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 20 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Nobility estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 20 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Advancement of the $ESTATE_NOBLES$
 
| event_name = Advancement of the $ESTATE_NOBLES$
 
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_nobles_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_nobles_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_nobles_10</tt>:
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Nobility estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_10</tt>
 
* If Has country flag <tt>growing_influence_nobles_20</tt>:
 
** Nobility estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_20</tt>
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = $ESTATE_NOBLES$ Encroachment
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 +
{{Event
 +
| version = 1.18
 +
| event_name = Encroachment of the $ESTATE_NOBLES$
 
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
*'''×2''':
 +
** {{icon|nobles|28px}} Nobility has at least 80 influence
 +
** None of:
 +
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* Owns at least 15 cities
+
* Owns at least 15 non-colony provinces
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** {{icon|yes}} yes estate exists
+
*** Has estate {{icon|yes|28px}} yes
** Is NOT overseas
+
** Is ''not'' overseas
** Is NOT capital
+
** Is ''not'' the country's capital
** Does NOT have a seat in Parliament
+
** Is ''not'' a colony
| mean_time_to_happen =
+
** Does ''not'' have a seat in Parliament
*1 day(s)
+
** <pre>is_territory = no</pre>
''Modifiers''
 
*'''×2''':
 
** Nobility estate has at least '''80''' influence
 
** None of:
 
*** Nobility estate has at least '''80''' loyalty
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
Line 1,808: Line 2,592:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** {{icon|yes}} yes estate exists
+
***** Has estate {{icon|yes|28px}} yes
**** Is NOT capital
+
**** Is ''not'' the country's capital
**** Is NOT overseas
+
**** Is ''not'' overseas
**** Does NOT have a seat in Parliament
+
**** Is ''not'' a colony
 +
**** Does ''not'' have a seat in Parliament
 +
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
*** Set province flag <tt>noble_encroachment</tt>
 
| options =  
 
| options =  
Line 1,819: Line 2,605:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>noble_encroachment</tt>
+
*** Province flag <tt>noble_encroachment</tt> is set
** Assign to estate {{icon|nobles}} Nobility
+
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
** Clear province flag <tt>noble_encroachment</tt>
 
** Clear province flag <tt>noble_encroachment</tt>
 
}}
 
}}
Line 1,828: Line 2,614:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>noble_encroachment</tt>
+
*** Province flag <tt>noble_encroachment</tt> is set
 
** One of the following at random:
 
** One of the following at random:
 
*** Province Berlin:
 
*** Province Berlin:
*** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
+
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
*** Province Berlin:
 
 
** Clear province flag <tt>noble_encroachment</tt>
 
** Clear province flag <tt>noble_encroachment</tt>
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.4 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Tyrannical Nobles
 
| event_name = Tyrannical Nobles
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
* Any owned province:
** {{icon|nobles}} Nobility estate exists
+
** Has estate {{icon|nobles|28px}} Nobility
** Base tax is at least 2
+
** {{icon|base tax|28px}} Base tax is at least 2
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.1''':
 
** Nobility estate has at least '''80''' influence
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 1,859: Line 2,645:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|nobles}} Nobility estate exists
+
*** Has estate {{icon|nobles|28px}} Nobility
*** Base tax is at least 2
+
*** {{icon|base tax|28px}} Base tax is at least 2
** Lose {{icon|base tax}} {{red|-1}} base tax
+
** Lose {{icon|base tax|28px}} {{red|1}} base tax
* Nobility estate gains {{green|+10}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Chastise the landowner.
 
| option_text = Chastise the landowner.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.5 -->
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* Nobility estate has at least '''15''' influence
+
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Nobility estate gains influence modifier "Decline of the Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.6 -->
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Nobility estate has at least '''70''' influence
+
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
* Nobility estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to obey the $ESTATE_NOBLES$
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* Nobility estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 +
{{Event
 +
| version = 1.18
 
| event_name = The Levee
 
| event_name = The Levee
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and his predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as he dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* At least one of:
 
* At least one of:
 
** None of:
 
** None of:
*** Has country flag <tt>normal_court_life</tt>
+
*** Country flag <tt>normal_court_life</tt> is set
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
+
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| option_text = Let's keep it at a modest level.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-5}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
* Set country flag <tt>normal_court_life</tt>
 
}}
 
}}
Line 1,952: Line 2,744:
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
* Add country modifier "Elaborate Court Life" for 9125 days
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
* Nobility estate gains {{green|+15}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
* Nobility estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We have no need of such things.
 
| option_text = We have no need of such things.
 
| effect =
 
| effect =
* Lose {{icon|prestige}} {{red|-5}} prestige
+
* Lose {{icon|prestige|28px}} {{red|5}} prestige
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Nobility estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
* None of:
** Nobility estate has at least '''30''' loyalty
+
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* Any owned province:
 
* Any owned province:
** {{icon|nobles}} Nobility estate exists
+
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Extorted Further Rights: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
+
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 8 cities
+
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
+
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 14 cities
+
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
+
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 18 cities
+
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
+
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 25 cities
+
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|nobles}} Nobility estate exists
+
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
**** None of:
***** Has province flag <tt>noble_estate_revolt</tt>
+
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 30 cities
+
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =  
 
| options =  
Line 2,032: Line 2,826:
 
| option_text = Leave them be.
 
| option_text = Leave them be.
 
| effect =
 
| effect =
* Nobility estate gains influence modifier "Extorted Further Rights: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|nobles}} Nobility estate exists
+
*** Has estate {{icon|nobles|28px}} Nobility
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
* Hidden effect:
 
** Every owned province:
 
** Every owned province:
 
*** Limited to:
 
*** Limited to:
**** Has province flag <tt>noble_estate_revolt</tt>
+
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
}}
Line 2,046: Line 2,840:
 
| option_text = Force them to accept state authority.
 
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* Nobility estate gains influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>noble_estate_revolt</tt>
+
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** Clear province flag <tt>noble_estate_revolt</tt>
** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
+
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination have become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* Is at war
 
* Is at war
 
* None of:
 
* None of:
** Nobility estate has at least '''30''' loyalty
+
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
* None of:
** Has country modifier "Disloyal Officers"
+
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Burgher Commanders: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Dhimmi Commanders: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Brahmin Commanders: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
| mean_time_to_happen =
+
| option conditions = yes
*1 day(s)
+
| options =  
| option conditions = yes| options =  
 
 
{{Option
 
{{Option
 
| option_text = Unfortunate.
 
| option_text = Unfortunate.
 
| effect =
 
| effect =
* Add country modifier "Disloyal Officers" for 10 years
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
 +
| trigger = Always enabled:
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
| effect =
* Burghers estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Nobility estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
| trigger =
+
| trigger = Enabled if:
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
* Burghers estate has at least '''60''' loyalty
+
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* Dhimmi estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Nobility estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
| trigger =
+
| trigger = Enabled if:
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Dhimmi estate has at least '''60''' loyalty
+
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let us consult the Brahmin, some of these learned men are clearly fit to lead.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''+10''' influence) for 10 years
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Nobility estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''-10''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
| trigger =
+
| trigger = Enabled if:
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
* Religion is {{icon|hinduism}} Hindu
+
* Religion is {{icon|hinduism|28px}} Hindu
* Clergy estate has at least '''60''' loyalty
+
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.10 -->
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Growth of the Administration
 
| event_name = Growth of the Administration
| event_text = As the state and its bureaucracy grow there is an ever growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Nobles in Administration: §Y$VAL$%§!"
+
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|burghers}} Burghers estate has influence modifier "Merchants in Administration: §Y$VAL$%§!"
+
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|clergy}} Clergy estate has influence modifier "Clergy in Administration: §Y$VAL$%§!"
+
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi in Administration: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: §Y$VAL$%§!"''
| mean_time_to_happen =
+
| option conditions = yes
*1 day(s)
+
| options =  
| option conditions = yes| options =  
 
 
{{Option
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* Add country modifier "Noble Councilor" for 10 years
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
* Nobility estate gains {{green|+10}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
* Nobility estate gains influence modifier "Nobles in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: §Y$VAL$%§!"'' ({{green|15}} influence) for 3&#8239;650 days
 +
| trigger = Always enabled:
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
| effect =
* Add country modifier "Merchant Councilor" for 10 years
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
* Nobility estate loses {{red|-15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Burghers estate gains influence modifier "Merchants in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: §Y$VAL$%§!"'' ({{green|15}} influence) for 3&#8239;650 days
 +
| trigger = Always enabled:
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* Add country modifier "Councilor of the Clergy" for 10 years
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
* Nobility estate loses {{red|-15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Clergy estate gains influence modifier "Clergy in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: §Y$VAL$%§!"'' ({{green|15}} influence) for 3&#8239;650 days
 +
| trigger = Always enabled:
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* Add country modifier "Dhimmi Councilor" for 10 years
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
* Dhimmi estate gains influence modifier "Dhimmi in Administration: §Y$VAL$%§!" ('''+15''' influence) for 10 years
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: §Y$VAL$%§!"'' ({{green|15}} influence) for 3&#8239;650 days
* Nobility estate loses {{red|-15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* Clergy estate loses {{red|-15}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
| trigger =
+
| trigger = Enabled if:
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.11 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Tradition of Service
 
| event_name = Tradition of Service
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* Nobility estate has at least '''80''' loyalty
+
* {{icon|nobles|28px}} Nobility has at least 80 loyalty
* Nobility estate has at least '''60''' influence
+
* {{icon|nobles|28px}} Nobility has at least 60 influence
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
 
** If:
 
** If:
 
*** Limited to:
 
*** Limited to:
**** Has at least 1 port(s)
+
**** Has at least 1 port
 
*** One of the following at random:
 
*** One of the following at random:
 
**** Province Gotland:
 
**** Province Gotland:
**** Set country flag <tt>noble_general</tt>
+
***** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
**** Province Gotland:
**** Set country flag <tt>noble_admiral</tt>
+
***** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
**** Province Gotland:
**** Set country flag <tt>noble_statesman</tt>
+
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
**** Province Gotland:
**** Set country flag <tt>noble_army_reformer</tt>
+
***** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
** If:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Has at least 1 port(s)
+
***** Has at least 1 port
 
*** One of the following at random:
 
*** One of the following at random:
 
**** Province Neva:
 
**** Province Neva:
**** Set country flag <tt>noble_general</tt>
+
***** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
**** Province Neva:
**** Set country flag <tt>noble_statesman</tt>
+
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
**** Province Neva:
**** Set country flag <tt>noble_army_reformer</tt>
+
***** Set country flag <tt>noble_army_reformer</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great!
 
| option_text = Great!
 
| effect =
 
| effect =
* If Has country flag <tt>noble_general</tt>:
+
* The first of the following that is true:
** Gain leader with 50 army tradition
+
** If Country flag <tt>noble_general</tt> is set:
** Clear country flag <tt>noble_general</tt>
+
**** Gain {{icon|general|28px}} general with 50 army tradition
* If Has country flag <tt>noble_admiral</tt>:
+
**** Clear country flag <tt>noble_general</tt>
** Gain admiral with 50 navy tradition
+
** If Country flag <tt>noble_admiral</tt> is set:
** Clear country flag <tt>noble_admiral</tt>
+
**** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
* If Has country flag <tt>noble_statesman</tt>:
+
**** Clear country flag <tt>noble_admiral</tt>
** If:
+
** If Country flag <tt>noble_statesman</tt> is set:
*** Limited to:
+
**** If:
**** Monthly income is at least {{icon|ducats}} 25 ducats
+
***** Limited to:
*** Gain skill 3 Statesman
+
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
** If:
+
***** Gain skill 3 Statesman advisor (50% cheaper to employ)
*** Limited to:
+
**** If:
**** None of:
+
***** Limited to:
***** Monthly income is at least {{icon|ducats}} 25 ducats
+
****** None of:
*** Gain skill 2 Statesman
+
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
** Clear country flag <tt>noble_statesman</tt>
+
***** Gain skill 2 Statesman advisor (50% cheaper to employ)
* If Has country flag <tt>noble_army_reformer</tt>:
+
**** Clear country flag <tt>noble_statesman</tt>
** If:
+
** If Country flag <tt>noble_army_reformer</tt> is set:
*** Limited to:
+
**** If:
**** Monthly income is at least {{icon|ducats}} 25 ducats
+
***** Limited to:
*** Gain skill 3 Army Reformer
+
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
** If:
+
***** Gain skill 3 Army Reformer advisor (50% cheaper to employ)
*** Limited to:
+
**** If:
**** None of:
+
***** Limited to:
***** Monthly income is at least {{icon|ducats}} 25 ducats
+
****** None of:
*** Gain skill 2 Army Reformer
+
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
** Clear country flag <tt>noble_army_reformer</tt>
+
***** Gain skill 2 Army Reformer advisor (50% cheaper to employ)
 +
**** Clear country flag <tt>noble_army_reformer</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.12 -->
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
| version = 1.15
+
{{Event
 +
| version = 1.18
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
| triggered only = removing a province from {{icon|nobles}} Nobility when they have loyalty less than 40
+
| triggered only = (please describe trigger here)
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
}}
 
}}{{Event<!-- nobles_estate_events.13 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_NOBLES$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_NOBLES$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobility estate exists
 
* Nobility estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-10}} loyalty
+
(Nothing)
}}
 
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=nobles_estate_events.12/>
 +
 +
{{end box wrapper}}
  
 
== {{icon|tribes}}Tribes events ==
 
== {{icon|tribes}}Tribes events ==
{{Box wrapper|
+
{{Box wrapper}}
  
{{Event<!-- tribal_estate_events.1 -->
+
<section begin=tribal_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.18
 
| event_name = Tensions between Nomads and Sedentary Population
 
| event_name = Tensions between Nomads and Sedentary Population
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well to do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
+
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Owns at least 5 cities
+
* Owns at least 5 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** {{icon|tribes}} Tribes estate exists
+
** Has estate {{icon|tribes|28px}} Tribes
** Province has {{icon|separatists}} Nationalist rebels
+
** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|tribes}} Tribes estate exists
+
**** Has estate {{icon|tribes|28px}} Tribes
**** Province has {{icon|separatists}} Nationalist rebels
+
**** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 
*** Area containing this province:
 
*** Area containing this province:
 
**** Limited to:
 
**** Limited to:
***** Province has {{icon|separatists}} Nationalist rebels
+
***** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
***** Is owned by Our country
+
***** Province is owned by (Our country)
 
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
 
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
 
| options =  
 
| options =  
Line 2,312: Line 3,094:
 
| option_text = Reprimand the Chiefs.
 
| option_text = Reprimand the Chiefs.
 
| effect =
 
| effect =
* Tribes estate loses {{red|-10}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
* Tribes estate gains influence modifier "Tribes Reprimanded: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Reprimanded: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
Line 2,320: Line 3,102:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
*** Province owner:
**** Owns at least 10 cities
+
**** Owns at least 10 non-colony provinces
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
*** Province owner:
**** Owns at least 15 cities
+
**** Owns at least 15 non-colony provinces
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* Every owned province:
 
* Every owned province:
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
* Tribes estate gains {{green|+10}} loyalty
+
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
* Tribes estate gains influence modifier "Tribes Allowed Free Reign: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Allowed Free Reign: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.1/><section begin=tribal_estate_events.2/>
 +
{{Event
 +
| version = 1.18
 
| event_name = Growth of Tribal Influence
 
| event_name = Growth of Tribal Influence
 
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
 
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"