Difference between revisions of "Estates events"

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{{version|1.22}}{{computer generated}}
+
{{version|1.30}}
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
+
This is a list of all events associated with [[estates]].<ref>In files  
 +
*<code>events/estate_burghers.txt</code>
 +
*<code>events/estate_church.txt</code>
 +
*<code>events/estate_cossacks.txt</code>
 +
*<code>events/estate_dhimmi.txt</code>
 +
*<code>events/estate_nobles.txt</code>
 +
*<code>events/estate_tribes.txt</code>
 +
*<code>events/estate_marathas.txt</code>
 +
*<code>events/estate_rajput.txt</code>
 +
*<code>events/estate_vaisyas.txt</code>
 +
*<code>events/estate_brahmins.txt</code>
 +
*<code>events/estate_jains.txt</code>
 +
</ref>
  
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers}} Burghers events ==
{{Box wrapper|}}
+
{{Box wrapper}}
 
 
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.1
 
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or ''“Decline of the Merchant Classes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* gets the influence modifier ''“Advancement of the Merchant Classes”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.2
 
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Robber Barons”'' ''or'' ''“Robber Barons Chastised”''.
+
* does ''not'' have the influence modifiers ''“Robber Barons”'' or ''“Robber Barons Chastised”''.
* has the {{icon|nobility|24px}}Nobility estate that:
+
The {{icon|nobility}} Nobility estate exists and:
** has at least 25 influence.
+
* has at least {{icon|estate influence}} '''25''' influence.
** controlls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
 +
The country:
 +
* has at least 1 [[city]] that's not the [[capital]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
* gains {{icon|base tax|24px}}{{green|1}} base tax.
+
* gains {{icon|base tax}} {{green|1}} base tax.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
* gets the influence modifier ''“Robber Barons”''  for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
* gains {{icon|production|24px}}{{green|1}} base production.
+
* gains {{icon|production}} {{green|1}} base production.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.3
 
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
+
* does ''not'' have the influence modifiers ''“Advancement of the Merchant Classes”'' or ''“Decline of the Merchant Classes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* gets the influence modifier ''“Decline of the Merchant Classes”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.4
 
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
Line 100: Line 97:
 
** is ''not'' [[overseas]],
 
** is ''not'' [[overseas]],
 
** does ''not'' have a seat in [[parliament]],
 
** does ''not'' have a seat in [[parliament]],
** does ''not'' have an estate,
 
 
** is ''not'' the [[capital]],
 
** is ''not'' the [[capital]],
 
** is part of a [[state]],
 
** is part of a [[state]],
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
+
** has at least 10 [[development]] ''or'' a [[center of trade]],
 
** is an [[estuary]]
 
** is an [[estuary]]
 
: : '''×1.2'''
 
: : '''×1.2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
+
* does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 +
The country:
 
* owns a province that:
 
* owns a province that:
 +
** is a [[city]].
 
** is ''not'' [[overseas]].
 
** is ''not'' [[overseas]].
 
** does ''not'' have a seat in [[parliament]].
 
** does ''not'' have a seat in [[parliament]].
** does ''not'' have an estate.
 
 
** is ''not'' the [[capital]].
 
** is ''not'' the [[capital]].
 
** is part of a [[state]].
 
** is part of a [[state]].
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
+
** has at least 10 [[development]] ''or'' a [[center of trade]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
A random province of the country that:
+
* gains control over {{green|2%}} additional land.
* does ''not'' have a seat in [[parliament]],
+
A random province of the country that follow the trigger conditions:
* does ''not'' have an estate,
+
* gains {{icon|base_tax}} {{green|2}} base tax.
* is ''not'' the [[capital]],
 
* is part of a [[state]],
 
* has at least 10 [[development]],
 
will come under the control of the {{icon|burghers|24px}}Burghers estate and gains {{icon|base_tax|24px}}{{green|2}} base tax.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Denied City Privileges”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.5
 
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
The country has:
+
The country:
* at least 5% [[inflation]]: '''×2'''
+
* has at least 5% [[inflation]]: '''×2'''
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** controls at least 1 province.
+
* controls at least {{icon|territory}} '''1%''' of the land.
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
+
* does ''not'' have the influence modifiers ''“No Price Meddling”'' or ''“Price Meddling”''.
 +
The country:
 +
* owns a non-colony province (except capital) that:
 +
** has at least 10 development, has at least 5 trade power ''or'' the owner is a [[Republic]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Force the Merchants to lower their prices.
 
| option_text = Force the Merchants to lower their prices.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
* loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 
* gets the influence modifier ''“Price Meddling”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
{{icon|peasants}} Peasants (size {{red|1}}) rise up in revolt in a random province of the country,
* gets the influence modifier ''“No Price Meddling”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|10}} influence.
 
{{icon|peasants|20px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
 
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 3rd random province if the country has at least 18 cities,
 
: in a 3rd random province if the country has at least 18 cities,
Line 176: Line 163:
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
 
| effect = The country:
 
| effect = The country:
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
+
* loses {{icon|d}}{{red|15%}} of a yearly income.
The {{icon|burghers|24px}}Burghers estate of the country:
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gets the influence modifier ''“No Price Meddling”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.6
 
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
| trigger = The country:
+
| trigger =
* has the {{icon|burghers|24px}}Burghers estate that:
+
The {{icon|burghers}} Burghers estate exists and:
** has at least 25 influence.
+
* has at least {{icon|estate influence}} '''25''' influence.
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
+
* does ''not'' have the influence modifiers ''“Burgher Authority Asserted”'' or ''“Burgher Authority Questioned”''.
The {{icon|clergy|24px}}Clergy estate has at least 25 influence.
+
The {{icon|clergy}} Clergy estate exists and:
 +
* has at least {{icon|estate influence}} '''25''' influence.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| option_text = Side with the $ESTATE_BURGHERS$.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
* gets the influence modifier ''“Burgher Authority Asserted”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|10}} influence.
 
The {{icon|clergy|24px}}Clergy estate of the country:
 
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Burgher Authority Asserted”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* gets the influence modifier ''“Burgher Authority Questioned”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
The {{icon|clergy|24px}}Clergy estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gets the influence modifier ''“Burgher Authority Questioned”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|10}} influence.
 
 
}}
 
}}
 
}}
 
}}
<section begin=burghers_estate_events.7/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}} Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* has at least {{icon|estate influence}} '''70''' influence.
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
* does ''not'' have the influence modifiers ''“Rights Extended”'' or ''“Refused to Extend Rights”''.
* Any owned province:
+
The country:
** Has estate {{icon|burghers|28px}} Burghers
+
* owns a non-colony province (except capital):
* None of:
+
** at least one of the following conditions:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Rights Extended: §Y$VAL$%§!"''
+
*** has at least 15 developments
* None of:
+
*** has at least 8 {{icon|trade power}} province trade power
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Rights Extended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
Every provinces that match the trigger conditions:
* Every owned province:
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
** Limited to:
 
*** Has estate {{icon|burghers|28px}} Burghers
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.7/><section begin=burghers_estate_events.8/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
 
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* Is embargoing at least 1 other country
+
The country:
* None of:
+
* is [[embargo]]ing at least one other country.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* Gain country modifier ''"Merchants Favored"'' <!-- burgher_favorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* gains the modifier ''“Merchants Favored”'' for 10 years, giving the following effects:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
** {{icon|trade efficiency}} {{green|+10%}} trade efficiency.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* Gain country modifier ''"Unfavorable Trade Policies"'' <!-- burgher_unfavorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years, giving the following effects:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
** {{icon|trade efficiency}} {{red|−10%}} trade efficiency.
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.8/><section begin=burghers_estate_events.9/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land.
* {{icon|dip tech|28px}} Diplomatic technology is at least 5
+
* does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* Owns at least 8 non-colony provinces
+
The country:
* Any owned province:
+
* has a {{icon|dip}} [[diplomatic technology]] of at least 5.
** Has estate {{icon|burghers|28px}} Burghers
+
* owns at least 8 [[cities]].
* None of:
+
* owns any province (except capital) with:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"''
+
** at least one of the following conditions:
* None of:
+
*** Government is a [[Republic]]
** Any owned province:
+
*** has at least 10 developments
*** Has province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds -->
+
*** has at least 5 {{icon|trade power}} trade power
* None of:
+
* does ''not'' own any province that:
** Any owned province:
+
** has the modifier ''“Guild Privileges Defended”'' or ''“Conflict within City”''.
*** Has province modifier ''"Conflict within City"'' <!-- conflict_within_city -->
+
| immediate = Mark provinces of the country that follow the trigger conditions:
| immediate =
+
* at least 1 province
* Hidden effect:
+
* a second province if owns at least 12 provinces
** One random owned province:
+
* a third province (75% chance) if owns at least 18 provinces
*** Limited to:
+
* a fourth province (55% chance) if owns at least 24 provinces
**** Has estate {{icon|burghers|28px}} Burghers
+
{{icon|burghers}} Burghers estate and further provinces that are controlled by the {{icon|burghers}} Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 12 non-colony provinces
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** 55% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
| effect =
+
| effect = The {{icon|burghers}} Burghers estate of the country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* loses {{icon|loyalty}}{{red|-15}} loyalty.
* Every owned province:
+
All provinces of the country that are marked:
** Limited to:
+
* gain {{icon|production}} {{green|1}} base production.
*** Province flag <tt>putting_out_system</tt> is set
+
* get the province modifier ''“Conflict within City”'' for 10 years, giving the following effects:
** Gain {{icon|production|28px}} {{green|1}} base production
+
** {{icon|local unrest}} {{red|+8}} local unrest.
** Gain province modifier ''"Conflict within City"'' <!-- conflict_within_city --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must safeguard the guild privileges.
 
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
All provinces of the country that are marked:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years, giving the following effects:
* Every owned province:
+
** {{icon|local unrest}} {{green|−2}} local unrest,
** Limited to:
+
** {{icon|local tax modifier}} {{green|+15%}} local tax modifier.
*** Province flag <tt>putting_out_system</tt> is set
 
** Gain province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.9/><section begin=burghers_estate_events.10/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 400</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}}Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* has at least {{icon|estate influence}} '''70''' influence.
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
* does ''not'' have the influence modifiers ''“Homines Novi”'' or ''"Barred from State Careers”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Homines Novi: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Barred from State Careers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must not stand in the way of these new men.
 
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Homines Novi: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
The country:
* Gain country modifier ''"New Men"'' <!-- new_men --> for 3650 days
+
* gets the modifier ''“New Men”'' for 10 years, giving the following effects:
* If:
+
** {{icon|advisor cost}} {{green|−15%}} advisor cost.
** Limited to:
+
If the country has the {{icon|nobility}} Nobility estate then
*** {{icon|nobles|28px}} Nobility estate exists
+
* the {{icon|nobility}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty.
** {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
If the country has the {{icon|clergy}} Clergy estate then
* If:
+
* the {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty.
** Limited to:
+
{{add_meritocracy_effect}}
*** {{icon|clergy|28px}} Clergy estate exists
 
** {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must protect the ancient rights of the other Estates.
 
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Barred from State Careers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
The country:
* Gain country modifier ''"Disloyal New Men"'' <!-- held_back_commoners --> for 5475 days
+
* gets the modifier ''“Disloyal New Men”'' for 15 years, giving the following effects:
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
** {{icon|global trade power}} {{red|−5%}} global trade power.
* If:
+
If the country has the {{icon|nobility}} Nobility estate then
** Limited to:
+
* the {{icon|nobility}} Nobility estate gains {{icon|loyalty}}{{green|15}} loyalty.
*** {{icon|nobles|28px}} Nobility estate exists
+
* the country:
** {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
** loses {{icon|army tradition}} {{red|15}} army tradition.
** Lose {{icon|army tradition|28px}} {{red|15}} army tradition
+
** loses {{icon|navy tradition}} {{red|15}} navy tradition.
** Lose {{icon|navy tradition|28px}} {{red|15}} navy tradition
+
If the country has the {{icon|clergy}} Clergy estate then
* If:
+
* the {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty.
** Limited to:
+
* the country:
*** {{icon|clergy|28px}} Clergy estate exists
+
** loses {{icon|adm}} {{red|75}} administrative power.
** {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{reduce_meritocracy_effect}}
** Lose {{icon|adm|28px}} {{red|75}} administrative power
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.10/><section begin=burghers_estate_events.11/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
 
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}} Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land.
* Any owned province:
+
* has at least {{icon|estate influence}} '''60''' influence.
** Has estate {{icon|burghers|28px}} Burghers
+
* has at least {{icon|loyalty}} '''60''' loyalty.
* {{icon|burghers|28px}} Burghers has at least 60 influence
+
* does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
+
The country:
* None of:
+
* owns any non-colony province (except capital) with:
** Any trade node with a merchant present:
+
** at least one of the following conditons:
*** <pre>has_merchant = prev</pre>
+
*** Government is a [[Republic]]
*** <pre>has_trade_modifier = {
+
*** has at least 10 developments
    who = ROOT
+
*** has at least 5 {{icon|trade power}} province trade power
    key = STRONG_MERCHANTS
 
}</pre>
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province München:
 
**** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
**** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* The first of the following that is true:
+
* 65% chance: <br />The country:
** If Country flag <tt>growing_trade_influence</tt> is set:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power}} {{green|15}} trade power.
**** One random owned province:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
***** Limited to:
+
** gains {{icon|production}} {{green|1}} base production.
****** Has estate {{icon|burghers|28px}} Burghers
 
***** (Our country) gains trade modifier ''"Close ties with Merchant Community"'' <!-- STRONG_MERCHANTS --> ({{green|+15}} Power) for 5&#8239;475 days
 
**** Clear country flag <tt>growing_trade_influence</tt>
 
** If Country flag <tt>growing_cities</tt> is set:
 
**** One random owned province:
 
***** Limited to:
 
****** Has estate {{icon|burghers|28px}} Burghers
 
***** Gain {{icon|production|28px}} {{green|1}} base production
 
**** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.11/><section begin=burghers_estate_events.12/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}} Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* does ''not'' have the influence modifiers ''“Compensated Losses”'' or ''“Bad Fortunes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Compensated Losses: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Bad Fortunes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.5}} years of income
+
* loses {{icon|ducats}} ducats equal to {{red|0.5}} years of income
* Gain {{icon|mercantilism|28px}} {{green|100%}} mercantilism
+
* gains {{icon|mercantilism}} {{green|1%}} mercantilism
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{influence modifier|burghers|Compensated Losses|10|15}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Compensated Losses: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They knew what they were getting into.
 
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Bad Fortunes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.12/><section begin=burghers_estate_events.13/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
 
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
 
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}} Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land.
* Any owned province:
+
* does ''not'' have the influence modifiers ''“Unhygienic Cities”'' or ''“Supported Urbanization”''.
** Has estate {{icon|burghers|28px}} Burghers
+
The country:
* None of:
+
* owns any non-colony province with:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"''
+
** at least one of the following conditons:
* None of:
+
*** Government is a [[Republic]]
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Supported Urbanization: §Y$VAL$%§!"''
+
*** has at least 10 developments
| immediate =
+
*** has at least 5 {{icon|trade power}} province trade power
* Hidden effect:
+
| immediate = Mark province of the country that follows the triggering conditions:
** One random owned province:
+
* at least 1 province
*** Limited to:
+
* a second province if owns at least 8 provinces
**** Has estate {{icon|burghers|28px}} Burghers
+
* a third province if owns at least 14 provinces
*** Set province flag <tt>urbanisation</tt>
+
* a fourth province if owns at least 18 provinces
** One random owned province:
+
* a fifth province (75% chance) if owns at least 22 provinces
*** Limited to:
+
* a sixth province (75% chance) if owns at least 28 provinces
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 22 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 28 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to improve conditions.
 
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* loses {{icon|ducats}} ducats equal to {{red|0.25}} years of income.
* Every owned province:
+
All provinces of the country that are marked:
** Limited to:
+
* gain {{icon|base tax}} {{green|1}} base tax.
*** Province flag <tt>urbanisation</tt> is set
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Urbanization: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* Every owned province:
+
* get the province modifier ''“Unsanitary Suburbs”'' for 20 years, giving the following effects:
** Limited to:
+
** {{icon|local development cost}} {{red|+15%}} local development cost,
*** Province flag <tt>urbanisation</tt> is set
+
** {{icon|local unrest}} {{red|+5}} local unrest.
** Gain province modifier ''"Unsanitary Suburbs"'' <!-- unsanitary_suburbs --> for 7300 days
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.13/><section begin=burghers_estate_events.14/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.14
 
| event_name = Economic Policy
 
| event_name = Economic Policy
 
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 400</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* {{icon|dip tech|28px}} Diplomatic technology is at least 20: '''×2'''
+
The country has a [[diplomatic technology]] of at least 20: '''×2'''
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|burghers}} Burghers estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* has at least {{icon|estate influence}} '''70''' influence.
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
* does ''not'' have the influence modifiers ''“Refused to Change Trade Policy”'' or ''“Changed Trade Policy”''.
* None of:
+
The country:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"''
+
* has a [[mercantilism]] of at least 15%.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"''
 
* {{icon|mercantilism|28px}} Mercantilism is at least 1&#8239;500%
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Reduce Mercantilism.
 
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* Lose {{icon|mercantilism|28px}} {{red|300%}} mercantilism
+
* loses {{icon|mercantilism|4px}} {{red|3%}} mercantilism.
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|burghers|Changed Trade Policy|10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Refuse to change the Trade Policy.
 
| option_text = Refuse to change the Trade Policy.
| effect =
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"'' ({{red|5}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.14/><section begin=burghers_estate_events.15/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.15
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* None of:
+
The {{icon|burghers}} Burghers estate has less than {{icon|loyalty}} '''15''' loyalty: '''×2'''
** {{icon|burghers|28px}} Burghers has at least 15 loyalty: '''×2'''
+
| trigger =
| trigger =  
+
The {{icon|burghers}} Burghers estate exists and:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has less than {{icon|loyalty}} '''30''' loyalty.
* {{icon|burghers|28px}} Burghers estate exists
+
* controls at least {{icon|territory}} '''10%''' of the land.
* None of:
+
The country:
** {{icon|burghers|28px}} Burghers has at least 30 loyalty
+
* owns any non-colony province (except capital) with:
* Any owned province:
+
** at least one of the following conditons:
** Has estate {{icon|burghers|28px}} Burghers
+
*** Government is a [[Republic]]
| immediate =
+
*** has at least 10 developments
* Hidden effect:
+
*** has at least 5 {{icon|trade power}} province trade power
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists}} Particularist rebels (size {{red|1}}) rise up in every provinces of the country that follows the trigger conditions.
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>city_protests</tt> is set
 
** Clear province flag <tt>city_protests</tt>
 
** {{icon|particularists|28px}} Particularist rebels (size 1) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
| effect =
+
| effect = Every provinces of the country that follows the trigger conditions:
* Every owned province:
+
* gains {{icon|local autonomy}} {{red|33%}} local autonomy.
** Limited to:
+
The {{icon|burghers}} Burghers estate of the country:
*** Province flag <tt>city_protests</tt> is set
+
* gains {{icon|loyalty}} {{green|15}} loyalty.
** Clear province flag <tt>city_protests</tt>
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.15/><section begin=burghers_estate_events.16/>
+
 
{{Event
+
{{Province event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
+
| id = burghers_estate_events.16
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
+
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
| triggered only = (please describe trigger here)
+
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 +
| triggered only = revoking land from the {{icon|burghers}} Burghers estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
(Nothing)
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.16/>
+
 
 
{{end box wrapper}}
 
{{end box wrapper}}
 
+
== Base estate: {{icon|clergy}} Clergy events ==
== {{icon|clergy}}Clergy events ==
 
 
{{Box wrapper}}
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Libertas Ecclesiae
+
| event_id = church_estate_events.1
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Libertas Ecclesiae ''- Christian''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* Religion is in Christian group
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
* Is '''Christian'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
* None of:
+
** Is in [[Bankruptcy]]
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
+
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|patriarch authority}} {{red|10%}} Patriarch authority
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
+
* Lose {{icon|papal influence}} {{red|10}} Papal influence
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* Move '''10''' towards {{icon|legalism}} legalism<ref>Make no sense</ref>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.101
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = Temple Lands ''- Hindu''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Is {{icon|hinduism}} '''Hindu'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
 +
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect = The country:
 +
* Gain {{icon|prestige}} {{green|5}} prestige
 +
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
 
 +
 
 +
}}
 +
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.102
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
* None of:
+
The country:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Is '''Pagan'''
* None of:
+
* at least one of the following conditions:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{red|5}} doom
 +
* Lose {{red|10}} authority
 +
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
 +
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect = The country:
 +
* Gain {{icon|prestige}} {{green|5}} prestige
 +
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Anticlericalism
+
| event_id = church_estate_events.103
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* Any owned province:
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
** Has estate {{icon|burghers|28px}} Burghers
+
The country:
* None of:
+
* Is '''Muslim'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
+
* at least one of the following conditions:
* None of:
+
** Is at war with a {{icon|war score}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
+
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
+
* Move '''10''' towards {{icon|Mysticism}} Mysticism
* One random owned province:
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
** Limited to:
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Has estate {{icon|burghers|28px}} Burghers
 
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.104
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* None of:
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
| immediate =
+
The country:
* Hidden effect:
+
* is '''not''' Muslim, Christian or Pagan
** One random owned province:
+
* is ''not'' {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
*** Limited to:
+
* at least one of the following conditions:
**** Has estate {{icon|clergy|28px}} Clergy
+
** Is at war with a {{icon|war score}} warscore below '''25'''
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Is in [[Bankruptcy]]
** One random owned province:
+
** Has at least '''5''' loans
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
* If:
+
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** Limited to:
 
*** Any owned province:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Clear province flag <tt>peasant_clergy_revolt</tt>
 
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect = The country:
 +
* Gain {{icon|prestige}} {{green|5}} prestige
 +
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
 
 +
 
 +
}}
 +
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.105
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|clergy|28px}} Clergy estate exists
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* has between {{icon|estate influence}} '''25''' and '''75''' influence.
* None of:
+
* does ''not'' have the influence modifier ''“Demanded Money”'' or ''"Independence Preserved"''.
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
+
The country:
* None of:
+
* is {{icon|hinduism}} '''Hindu''', {{icon|buddhism}} '''Theravada''',  {{icon|mahayana}} '''Mahayana''' or {{icon|vajrayana}} '''Vajrayana'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
+
* at least one of the following conditions:
 +
** Is at war with a {{icon|war score}} warscore below '''25'''
 +
** Is in [[Bankruptcy]]
 +
** Has at least '''5''' loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Make it clear that they need to contribute.
| effect =
+
| effect = The country:
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
+
* Lose {{icon|high karma}} {{red|10}} Karma
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.35}} years of income
 +
{{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = We will find the money elsewhere.
| effect =
+
| effect = The country:
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain {{icon|prestige}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
* Gain {{icon|high karma}} {{green|10}} Karma
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
+
{{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.2
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = Advancement of the $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
 
* {{icon|clergy|28px}} Clergy has at least 70 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** None of:
 
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* The first of the following that is true:
 
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
 
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
 
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
 
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
 
**** Gain {{green|15}} authority
 
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
 
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.3
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = $ESTATE_CHURCH$ losing Power
| triggered only = (please describe trigger here)
+
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Advancement of the Clergy"'' or ''"Decline of the Clergy"''
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* One random owned province:
 
** Limited to:
 
*** Is ''not'' overseas
 
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|clergy|28px}} Clergy estate
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
 
| option_text = Side with the $ESTATE_NOBLES$.
+
 
| effect =
+
}}
 +
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.4
 +
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|clergy}} Clergy estate exists and:
 +
* does ''not'' have the influence modifier ''"Tithes Defended"''
 +
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
| options =
 +
{{Option
 +
| option_text = Then we must force them to pay!
 +
| effect = The country:
 +
* Gain {{icon|ducats}} ducats equal to {{green|0.2}} years of income
 +
{{Influence modifier|Clergy|Tithes Defended|+10|+15}}
 +
If the {{icon|burghers}} Burghers estate exists:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** {{icon|Development}} Development is at least '''10'''
 +
**** {{icon|trade power}} Trade poweris at least '''5'''
 +
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Is ''not'' overseas
+
*** {{icon|local autonomy}} Local autonomy is at least {{red|25%}}
*** Is ''not'' the country's capital
+
*** At least one of the following conditions:
*** Is ''not'' a colony
+
**** Government is a [[Republic]]
*** None of:
+
**** {{icon|Development}} Development is at least '''7'''
**** Has estate {{icon|yes|28px}} yes
+
**** {{icon|trade power}} Trade poweris at least '''5'''
*** <pre>is_territory = no</pre>
+
** Lose {{icon|local autonomy}} {{green|25%}} local autonomy
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Favor neither party.
+
| option_text = A mild reprimand will be enough.
| effect =
+
| effect = {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_id = church_estate_events.5
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* {{icon|nobles|28px}} Nobility estate exists
+
* controls at least {{icon|territory}} '''10%''' of the land
* None of:
+
* does ''not'' have the influence modifiers ''"Tithes Defended"''
** Religion is {{icon|confucianism|28px}} Confucian
+
The country:
* Any owned province:
+
* Owns any city (except capital) that follow country's religion
** Has a different religion from its owner
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Ok.
| effect =
+
| effect = The country:
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* Lose {{icon|stability}} {{red|1}} stability
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
Random owned provinces that follow the trigger conditions:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
 +
{{small|Number of impacted provinces may vary}}
 
}}
 
}}
{{Option
+
 
| option_text = Better let this run its course.
+
 
| effect =
 
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
}}
 
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_id = church_estate_events.6
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
| triggered only = (please describe trigger here)
+
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* None of:
+
* does ''not'' have the influence modifiers ''"Accepted Holy Law"'' or ''"Rejected Holy Law"''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving the following effects:
 +
** {{icon|stability cost modifier}} {{red|+15%}} stability cost modifier
 +
{{Influence modifier|Clergy|Accepted Holy Law|+10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Reject their authority.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* Lose {{icon|stability}} {{red|1}} stability
* Lose {{icon|prestige|28px}} {{red|10}} prestige
+
{{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| event_id = church_estate_events.7
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_name = Strong $ESTATE_CHURCH$
| triggered only = (please describe trigger here)
+
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|clergy}} Clergy estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* has at least {{icon|loyalty}} '''70''' loyalty
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Great.
 
| effect =
 
| effect =
(Nothing)
+
* 65% chance (100% if {{icon|stability}} stability is {{green|3}}) :
 +
** Gain {{icon|legitimacy}} {{green|15}} legitimacy
 +
** Gain {{icon|horde unity}} {{green|15}} horde unity
 +
** Gain {{icon|republican tradition}} {{green|7}} republican tradition
 +
** Gain {{icon|devotion}} {{green|7}} devotion
 +
** Gain {{green|15}} authority
 +
** Move '''15''' towards {{icon|legalism}} legalism
 +
** Gain {{icon|papal influence}} {{green|10}} papal influence
 +
** Gain {{icon|patriarch authority}} {{green|10%}} Patriarch authority
 +
* 35% chance (0% if {{icon|stability}} stability is {{green|3}}):
 +
** {{add_stability_or_adm_power}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_id = church_estate_events.8
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Land Theft
| triggered only = (please describe trigger here)
+
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Property Defended"'' or ''"Land Theft Tolerated"''
* Religion is {{icon|hinduism|28px}} Hindu
+
{{icon|crown land}} Crown landshare is at least '''10%'''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Side with the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* <pre>scaled_estate_church_land_share_effect = yes</pre>
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
{{Influence modifier|Clergy|Property Defended|+10|+15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|nobles|Property Defended|-10|-15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
 +
 
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Favor neither party.
 +
| effect =
 +
{{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
 +
{{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
 
{{Event
+
 
| version = 1.22
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
{{Event
| triggered only = (please describe trigger here)
+
| version = 1.30
1 day
+
| event_id = church_estate_events.9
 +
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy and {{icon|nobles}} Nobility estates exist and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Fought Syncretism"'' or ''"Syncretism"''
* Religion is in Pagan group
+
The country:
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* is ''not'' {{icon|confucianism}} Confucian
* None of:
+
* owns any owned province with a different religion from its owner
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Attempt to root out this syncretism.
| effect =
+
| effect = The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* Gain {{red|5}} doom
+
** {{icon|Tolerance of the true faith}} {{green|+1}} Tolerance of the true faith
* Lose {{red|10}} authority
+
{{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
{{add_estate_dhimmi_loyalty_effect}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Better let this run its course.
| effect =
+
| effect = The country:
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
** {{icon|missionary strength}} {{green|+1%}} Missionary strength
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
{{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
{{reduce_estate_dhimmi_loyalty_effect}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.10
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ Political Struggle
| triggered only = (please describe trigger here)
+
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|clergy}} Clergy estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Independent Clergy"'' or ''"Political Meddling"''
* Religion is in Muslim group
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
| effect =
+
| effect = {{Influence modifier|Clergy|Independent Clergy|-10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
}}
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
{{Option
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
| option_text = Support the younger candidate.
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
| effect = The country:
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
 +
* Lose {{icon|prestige}} {{red|10}} prestige
 +
{{Influence modifier|Clergy|Political Meddling|+10|+10}}
 +
}}
 +
 
 +
 
 
}}
 
}}
 +
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 +
{{Province event
 +
| version = 1.30
 +
| id = church_estate_events.11
 +
| title = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| desc = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 +
| triggered only = revoking land from the {{icon|clergy}} Clergy estate if it has less than {{icon|loyalty}} '''40''' loyalty.
 +
| options =
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
<section begin=nobles_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Noble Birth
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger =
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* None of:
+
* does ''not'' have the influence modifiers ''"Exclusively Noble Officers"'' or ''"Denied Exclusively Noble Officers"''
** Religion is in Muslim group
 
* None of:
 
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty<br>
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
{{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}<br>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
The country:
 +
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving the following effects:
 +
** {{icon|army tradition}} {{green|+1}} yearly army tradition
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate gains {{icon|loyalty}} {{green|+15}} loyalty<br>
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
{{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Advancement of the $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|clergy|28px}} Clergy estate exists
+
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
* At least one of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* Lose {{icon|high karma|28px}} {{red|10}} karma
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* Gain {{icon|high karma|28px}} {{green|10}} karma
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
| collapse = yes
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
}}
 
<section end=church_estate_events.105/>
 
{{end box wrapper}}
 
 
 
== {{icon|cossacks}}Cossacks events ==
 
{{Box wrapper}}
 
<section begin=cossack_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<div>'''Modifiers'''</div>
 +
{{icon|Nobility}} Nobility estate has at least '''80''' influence and less than '''80''' loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists<br>
* {{icon|cossacks|28px}} Cossacks estate exists
+
The country:
* Any owned province:
+
* Owns at least 15 cities
** Has Steppes terrain
+
* Any owned province (tagged as <tt>noble_encroachment</tt>):
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
** Is ''not'' overseas
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
+
** Is ''not'' the {{icon|capital}} country's capital
* None of:
+
** Is ''not'' a colony
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
+
** Does ''not'' have a seat in Parliament
* None of:
+
** Is ''not'' a territory
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
 
* Any owned province:
 
** {{icon|base production|28px}} Base production is at least 2
 
** At least one of:
 
*** Has Steppes terrain
 
*** Any neighbouring province:
 
**** Province is owned by (Our country)
 
**** Has Steppes terrain
 
| immediate =
 
* Hidden effect:
 
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 
** One random owned province:
 
*** Limited to:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Any neighbouring province:
 
****** Province is owned by (Our country)
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_arriving</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Let it slide.
| effect =
+
| effect = One random owned province with flag <tt>noble_encroachment</tt>:
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* gains {{icon|local autonomy}} {{red|+25%}} local autonomy
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>serfs_are_fleeing</tt> is set
 
** Gain {{icon|production|28px}} {{green|1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_arriving</tt> is set
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
+
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
One random owned province with flag <tt>noble_encroachment</tt>:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* 50% chance: {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* 50% chance: nothing
* One random owned province:
+
The {{icon|Nobility}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
** Limited to:
 
*** Province flag <tt>serfs_are_arriving</tt> is set
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Tyrannical Nobles
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| trigger =  
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* DLC {{icon|cos|28px}} The Cossacks is active
+
<div>'''Base weight:''' 100</div>
* Owns at least 6 non-colony provinces
+
<br/>'''Modifiers'''
* Any owned province:
+
* {{icon|nobles}} Nobility has at least '''80''' influence: '''×1.1'''
** {{icon|base tax|28px}} Base tax is at least 2
+
| trigger =
** None of:
+
The {{icon|Nobility}} Nobility estate exists and:
*** Province is in Scandinavia region
+
* controls at least {{icon|territory}} '''1%''' of the land
** None of:
+
Any owned province:
*** Province is in Baltic region
+
* has at least {{icon|base tax}} '''2''' Base tax
** None of:
 
*** Province is in East Siberia region
 
** None of:
 
*** Province is in West Siberia region
 
** Any neighbouring province:
 
*** None of:
 
**** Province is owned by (Our country)
 
*** Province owner:
 
**** None of:
 
***** Is at war with (Our country)
 
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
| mtth =  
 
400 months| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|base tax|28px}} Base tax is at least 2
 
**** None of:
 
***** Province is in Scandinavia region
 
**** None of:
 
***** Province is in Baltic region
 
**** None of:
 
***** Province is in East Siberia region
 
**** None of:
 
***** Province is in West Siberia region
 
**** Any neighbouring province:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
*** One random neighbouring province:
 
**** Limited to:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = Turn a blind eye.
| effect =
+
| effect = One random owned province with at least {{icon|base tax}} 2 Base tax
* One random neighbouring country:
+
* Lose {{icon|base tax}} {{red|1}} Base tax
** Limited to:
+
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|+15}} loyalty
*** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = Chastise the landowner.
| effect =
+
| effect = The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|-15}} loyalty
* If:
 
** Limited to:
 
*** {{icon|burghers|28px}} Burghers estate exists
 
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|tribes|28px}} Tribes estate exists
 
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province owner:
 
***** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Declining Power of the $ESTATE_NOBLES$
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|estate influence}} '''15''' influence
 +
* does ''not'' have the influence modifiers ''"Advancement of the Nobility"'' or ''"Decline of the Nobility"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = This matter is beyond our control.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Nobility|Decline of the Nobility|-10}}
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* FROM:
 
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
{{Option
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
| option_text = Bring them to justice!
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* FROM:
 
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|estate influence}} '''70''' influence
 +
* does ''not'' have the influence modifiers ''"Sumptuary Restrictions"'' or ''"Denied Sumptuary Restrictions"''
 +
The {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estates exist
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
| effect =
+
| effect = The country:
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving the following effects:
* One random owned province:
+
** {{icon|trade efficiency}} {{red|-10%}} trade efficiency
** Limited to:
+
{{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
*** {{icon|base tax|28px}} Base tax is at least 2
+
{{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
*** Any neighbouring province:
+
{{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
**** Province is owned by FROM
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* Gain Border Friction casus belli against FROM for 120 months
 
* FROM:
 
** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
 
}}
 
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 
{{Event
 
| version = 1.22
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
{{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
* FROM:
+
{{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
** Clear country flag <tt>cossack_raids_started_here</tt>
+
{{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of $ESTATE_COSSACKS$ Power
+
| event_name = The Levee
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* does ''not'' have the influence modifiers ''"Nobles expected to be in Capital"'' or ''"Alienated Nobles"''
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let's keep it at a modest level.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = An elaborate and lengthy ceremony for the most influential.
 +
| effect = The country:
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
 +
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving the following effects:
 +
** {{green|+1}} {{icon|advisor}} Advisor possible
 +
** {{green|+0.5}} {{icon|prestige}} yearly prestige
 +
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
{{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
 
{{Event
 
| version = 1.22
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = We have no need of such things.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|prestige}} {{red|5}} prestige
 +
{{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Petition for Privileges
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* Any owned province:
+
* controls at least {{icon|territory}} '''10%''' of the land
** Has Steppes terrain
+
* does ''not'' have the influence modifiers ''"Extorted Further Rights"'' or ''"Asserted Authority over rural Nobles"''
* None of:
+
Any owned province (tagged as <tt>noble_estate_revolt</tt>):
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
+
* Is ''not'' the {{icon|capital}} country's capital
* None of:
+
* Is ''not'' a territory
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = Leave them be.
 
| effect =
 
| effect =
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
+
One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Extorted Further Rights|10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let them tend to their Steppes.
+
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|noble rebels}} Noble rebels (size {{red|1}}) rise in revolt
 +
{{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Burgher Commanders"'', ''"Dhimmi Commanders"'' or ''"Brahmin Commanders"''
** Has Steppes terrain
+
The country:
* None of:
+
* Is at war
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
+
* does ''not'' have the country modifier ''"Disloyal Officers"''
* None of:
+
| option conditions = yes
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Send them what they need.
+
| option_text = Unfortunate.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving the following effects:
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
** {{icon|army tradition}} {{red|-1}} yearly army tradition
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
| trigger = Always
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They'll have to make do themselves.
+
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
{{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
{{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 
}}
 
}}
| collapse = yes
 
}}
 
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
| version = 1.22
 
| event_name = Grain Trade Disturbances
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
{{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
{{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_BURGHERS$.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
{{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Settlers
+
| event_name = Growth of the Administration
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* does ''not'' have the influence modifiers ''"Nobles in Administration"'', ''"Merchants in Administration"'', ''"Clergy in Administration"'' or ''"Dhimmi in Administration"''
* Any owned province:
+
| option conditions = yes
** Has Steppes terrain
+
| options =
* Has at least {{icon|colonists|28px}} 1 colonist
+
{{Option
* Any owned province:
+
| option_text = With a great pedigree come great abilities.
** At least one of:
+
| effect = The country:
*** Province is in Central Asia region
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years, giving the following effects:
*** Province is in West Siberia region
+
** {{icon|diplomatic upkeep}} {{green|+1}} diplomatic relationship
*** Province is in East Siberia region
+
{{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate loses {{icon|loyalty}} {{red|-20}} loyalty, else lose {{icon|mercantilism}} {{red|-1}} mercantilism
** None of:
+
{{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
*** Has estate {{icon|yes|28px}} yes
+
| trigger = Always
** Has Steppes terrain
+
}}
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = Self-made men are what we need to run this country.
| effect =
+
| effect = The country:
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years, giving the following effects:  
* One random owned province:
+
** {{icon|global trade power}} {{green|+10%}} global trade power
** Limited to:
+
{{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty
*** Has Steppes terrain
+
{{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
*** None of:
+
{{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
**** Has estate {{icon|yes|28px}} yes
+
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
*** At least one of:
 
**** Province is in West Siberia region
 
**** Province is in East Siberia region
 
**** Province is in Central Asia region
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot trust the $ESTATE_COSSACKS$.
+
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** {{icon|global autonomy}} {{green|-3%}} global autonomy
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect = The country:
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years, giving the following effects:
 +
** {{icon|global autonomy}} {{green|-3%}} global autonomy
 +
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty
 +
{{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
| version = 1.22
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
| effect =
+
| effect = The country:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years, giving the following effects:
* Every owned province:
+
** {{icon|Tolerance of heathens}} {{green|+1}} Tolerance of heathens
** Limited to:
+
{{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|20}} loyalty<br>
*** Has estate {{icon|cossacks|28px}} Cossacks
+
{{icon|clergy}} Clergy loses {{icon|loyalty}} {{red|20}} loyalty
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
{{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 
}}
 
}}
{{Option
 
| option_text = Crush the dissenters.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|cossacks|28px}} Cossacks
 
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
| collapse = yes
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
}}
 
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Expansion
+
| event_name = Tradition of Service
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|Nobility}} Nobility estate exists and:
* {{icon|cossacks|28px}} Cossacks estate exists
+
* has at least {{icon|loyalty}} '''80''' loyalty
* Any owned province:
+
* has at least {{icon|estate influence}} '''60''' influence
** Has Steppes terrain
+
* controls at least {{icon|territory}} '''1%''' of the land
** Is ''not'' the country's capital
 
** Is ''not'' overseas
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = Great!
 
| effect =
 
| effect =
* One random owned province:
+
{{add_meritocracy_effect}}
** Limited to:
+
* 25% chance (33% chance if no port):
*** Province flag <tt>growing_cossack_communities</tt> is set
+
** Gain {{icon|general}} general with '''50''' army tradition
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
+
* 25% chance:
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
+
** Gain {{icon|admiral}} admiral with '''50''' navy tradition
** Clear province flag <tt>growing_cossack_communities</tt>
+
* 25% chance (33% chance if no port):
 +
** Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
** Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{icon|d}} {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{icon|d}} {{green|25}} ducats
 +
}}
 +
 
 +
 
 
}}
 
}}
{{Option
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Demands for Extended Privileges
+
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
| triggered only = (please describe trigger here)
+
| triggered only = revoking land from the {{icon|Nobility}} Nobility estate if it has less than {{icon|loyalty}} '''40''' loyalty.
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = Ok.
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
{{Option
 
| option_text = Give in to their demands.
 
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
{{end box wrapper}}
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = [Root.GetName] Cossacks Revolt
+
| event_id = cossack_estate_events.1
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_name = Colonization of the Steppes
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|cossacks}} Cossacks estate exists and:
 +
* has at least {{icon|estate influence}} '''25''' influence
 +
* does ''not'' have the influence modifiers ''"Hunted Serfs"'' or ''"Defecting Serfs"''
 +
The {{icon|Nobility}} Nobility estate exists and:
 +
* has at least {{icon|estate influence}} '''50''' influence
 +
The country:
 +
* Any owned province has Steppes terrain
 +
* Any owned province, tagged as <tt>serfs_are_fleeing</tt>:
 +
** {{icon|base production}} Base production is at least '''2'''
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any owned neighbouring province has Steppes terrain
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = These Serfs must be brought back.
 +
| effect =
 +
{{influence modifier|cossacks|Hunted Serfs|-10|-15|years=10}}
 +
{{influence modifier|nobles|Hunted Serfs|10|years=10}}
 +
One random owned province with flag <tt>serfs_are_fleeing</tt>:
 +
* Gain {{icon|production}} {{green|1}} base production
 +
}}
 +
{{Option
 +
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
(Nothing)
+
{{influence modifier|cossacks|Defecting Serfs|10|years=10}}
 +
{{influence modifier|nobles|Defecting Serfs|-10|-15|years=10}}
 +
One random owned province with Steppes terrain:
 +
* Gain {{icon|manpower}} {{green|1}} base manpower
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=cossack_estate_events.15/>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Overzealous Qadi
+
| event_id = cossack_estate_events.2
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
+
| event_name = Cossack Aggression
| triggered only = (please describe trigger here)
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
1 day
+
|dlc=cos
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
Either:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* The {{icon|Tribes}} Tribes estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* The {{icon|nobles}} Nobility and {{icon|Burghers}} Burghers estates exist
 +
The country:
 +
* Owns at least 6 cities
 +
* Does ''not'' have governmental reform ''"Sich Rada"''
 
* Any owned province:
 
* Any owned province:
** None of:
+
** {{icon|base tax}} Base tax is at least '''2'''
*** Religion is in Muslim group
+
** Is ''not'' in Scandinavia, Baltic, East or West Siberia regions
* None of:
+
** Any neighbouring province, tagged as <tt>cossack_raids_started_here</tt>:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
+
*** Is owned by a different country
* None of:
+
*** Province owner:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
+
**** Is ''not'' at war with us
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
**** Is either our rival or have {{icon|Disloyal attitude}} Disloyal, {{icon|Outraged attitude}} Outraged, {{icon|Rebellious attitude}} Rebellious or {{icon|Hostile attitude}} Hostile attitude
* Any owned province:
+
**** The {{icon|cossacks}} Cossacks exists and
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
***** has at least {{icon|estate influence}} '''15''' influence
** None of:
+
****  does ''not'' have influence modifiers ''"Protected Raiders"'' or ''"Interfered with Raiding"''
*** Religion group is same as owner
+
| mtth = 500 months
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = Demand that these Cossacks be brought to Justice!
| effect =
+
| effect = One random neighbouring country following the trigger conditions:
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
* Trigger country {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]]
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
If the {{icon|burghers}} Burghers estate exists
* Hidden effect:
+
* The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|10}} loyalty
** One random owned province:
+
If the {{icon|nobles}} Nobility estate exists
*** Limited to:
+
* The {{icon|nobles}} Nobility loses {{icon|loyalty}} {{red|10}} loyalty
**** Province flag <tt>overzealous_qazi</tt> is set
+
If the {{icon|tribes}} Tribes estate exists
*** Clear province flag <tt>overzealous_qazi</tt>
+
* The {{icon|tribes}} Tribes loses {{icon|loyalty}} {{red|10}} loyalty
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
One random owned province with flag <tt>cossack_raids_started_here</tt>:
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
* Lose {{icon|base tax}} {{red|1}} base tax
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* If does not have above estates, gains {{icon|unrest}} {{red|5}} unrest
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Demands to lessen Taxes on Heathens
+
| event_id = cossack_estate_events.3
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_name = Cossack Aggression
| triggered only = (please describe trigger here)
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.2|Cossack Aggression]] - option ''"Demand that these Cossacks be brought to Justice!"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Trample the dissenters!
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
{{influence modifier|cossacks|Protected Raiders|10|15}}
* Every owned province:
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.4|The [From.GetAdjective] Response]] <br>
** Limited to:
+
The country:
*** Province flag <tt>demanding_dhimmi</tt> is set
+
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
+
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
** Clear province flag <tt>demanding_dhimmi</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Revoke some of the Taxes!
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
{{influence modifier|cossacks|Interfered with Raiding|-10|-15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
+
Originator country gets country {{icon|event}} event [[Estates events#cossack_estate_events.5|The [From.GetAdjective] Response]]
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Religious Pragmatism
+
| event_id = cossack_estate_events.4
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_name = The [From.GetAdjective] Response
| triggered only = (please describe trigger here)
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"This matter is beyond our control"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
The country:
 +
* Gain opinion modifier ''"Cossack Raids"'' <!-- cossack_raids_opinion --> towards originator country, worth:
 +
** {{icon|opinion}} {{red|−50}} opinion with a yearly decay of {{green|1}}
 +
One random owned province:
 +
* {{icon|base tax}} Base tax is at least 2
 +
** Any neighbouring province is owned by a originator country:
 +
*** Lose {{icon|base tax}} {{red|1}} base tax
 +
*** Gain "Border Friction" [[casus belli]] against originator country for 120 months
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Marginalization of the Dhimmi
+
| event_id = cossack_estate_events.5
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_name = The [From.GetAdjective] Response
| triggered only = (please describe trigger here)
+
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
1 day
+
| triggered only = From {{icon|event}} event [[Estates events#cossack_estate_events.3|Cossack Aggression]] - option ''"Bring them to justice!"''
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = If we could only believe that.
| effect =
+
| effect = The country:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|prestige}} {{green|5}} prestige
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.6
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| triggered only = (please describe trigger here)
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* {{icon|nobles|28px}} Nobility estate exists
+
The country:
* {{icon|clergy|28px}} Clergy estate exists
+
* Any owned province has Steppes terrain
* Any owned province:
 
** None of:
 
*** Religion is in Muslim group
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
 
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Growth of Cossack Influence|10}}
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
 
| option_text = Stand by the $ESTATE_DHIMMI$.
+
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
}}
 
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_id = cossack_estate_events.7
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| triggered only = (please describe trigger here)
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Growth of Cossack Influence"'' or ''"Decline of Cossack Influence"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province has Steppes terrain
*** Religion is in Muslim group
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|cossacks|Decline of Cossack Influence|-10}}
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
 
| option_text = We cannot risk their assimilative capabilities.
+
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
}}
 
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Infidel Brigands
+
| event_id = cossack_estate_events.8
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_name = Petition for Privileges
| triggered only = (please describe trigger here)
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Cossack Privileges"'' or ''"Denied Privileges"''
** None of:
+
The country:
*** Religion is in Muslim group
+
* Any owned province has Steppes terrain
* None of:
+
* {{icon|manpower}} Manpower reserves are less than 95% of maximum
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = We need more registered Cossacks!
| effect =
+
| effect = The country:
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* Gain {{icon|manpower}} {{green|1}} year's worth of manpower
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
+
{{influence modifier|cossacks|Cossack Privileges|10|15}}
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Make concessions to alleviate the situation.
+
| option_text = Let them tend to their Steppes.
| effect =
+
| effect = {{influence modifier|cossacks|Denied Privileges|-10|-15}}
* Lose {{icon|stability|28px}} {{red|1}} stability
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_id = cossack_estate_events.9
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| triggered only = (please describe trigger here)
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* does ''not'' have the influence modifiers ''"Supplied Cossacks with Food and Arms"'' or ''"Left to fend for themselves"''
* Any owned province:
+
The country:
** None of:
+
* Any owned province has Steppes terrain
*** Religion is in Muslim group
 
* At least one of:
 
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 
** Has at least 2 loans
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = Send them what they need.
| effect =
+
| effect = The country:
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
* Lose {{icon|ducats}} ducats equal to {{red|0.25}} years of income
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
{{influence modifier|cossacks|Supplied Cossacks with Food and Arms|10|15}}
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must not make ourselves dependent on infidels.
+
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{influence modifier|cossacks|Left to fend for themselves|-10|-15}}
 
}}
 
}}
| collapse = yes
+
 
 +
 
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] Dhimmi
+
| event_id = cossack_estate_events.10
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
+
| event_name = Grain Trade Disturbances
| triggered only = (please describe trigger here)
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|cossacks}} Cossacks estate exists and:
 +
* does ''not'' have the influence modifiers ''"Supported Cossacks"'' or ''"Supported Burghers"''
 +
The {{icon|burghers}} Burghers estate exists<br>
 +
The country:
 +
* Any owned province has Steppes terrain
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
(Nothing)
+
{{influence modifier|cossacks|Supported Cossacks|10|15}}
 +
{{influence modifier|burghers|Supported Cossacks|-10|-15}}
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Support the $ESTATE_BURGHERS$.
 +
| effect =
 +
{{influence modifier|cossacks|Supported Burghers|-10|-15}}
 +
{{influence modifier|burghers|Supported Burghers|10|15}}
 
}}
 
}}
<section end=dhimmi_estate_events.9/>
 
{{end box wrapper}}
 
  
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
  
<section begin=nobles_estate_events.1/>
+
}}
 +
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Noble Birth
+
| event_id = cossack_estate_events.11
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_name = Cossack Settlers
| triggered only = (please describe trigger here)
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* does ''not'' have the influence modifiers ''"Cossack Settlers"'' or ''"No Cossack Settlers"''
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
The country:
* None of:
+
* Any owned province has Steppes terrain
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
* Has at least {{icon|colonists}} '''1''' colonist
* None of:
+
* Any owned province with Steppes terrain in Central Asia, West or East Siberia regions
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
| effect =
+
| effect = The country:
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 15 years, giving the following effects:
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
** {{icon|Global settler increase}} {{green|+10}} Global settler increase
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
+
** {{icon|settler chance}} {{green|+5%}} Settler chance
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
{{influence modifier|cossacks|Cossack Settlers|10|15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises.
+
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
{{influence modifier|cossacks|No Cossack Settlers|-10|-15}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.12
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| triggered only = (please describe trigger here)
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has less than {{icon|loyalty}} '''30''' loyalty
* None of:
+
* controls at least {{icon|territory}} '''1%''' of the land<ref>1% or 10%?</ref>
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
* does ''not'' have the influence modifiers ''"Cossack Independence"'' or ''"Cossack Uprising"''
* None of:
+
The country:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
* Any owned province has Steppes terrain
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Leave them alone, relations will improve in due time.
 +
| effect =
 +
Every owned province with Steppes terrain:
 +
* {{icon|cossacks}} Cossacks controls less than '''10%''' of the land : Gain {{icon|local autonomy}} {{red|10%}} local autonomy
 +
* {{icon|cossacks}} Cossacks controls between '''10''' and '''19.99%''' of the land : Gain {{icon|local autonomy}} {{red|20%}} local autonomy
 +
* {{icon|cossacks}} Cossacks controls more than '''20%''' of the land : Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|cossacks|Cossack Uprising|-15|years=20}}
 +
Random owned provinces:
 +
* {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
 +
{{small|Number of impacted provinces may vary}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Encroachment of the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.13
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_name = Cossack Expansion
| triggered only = (please describe trigger here)
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<br/>'''Modifiers'''
+
<div>'''Base weight:''' 100</div>
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
The country:
* Owns at least 15 non-colony provinces
+
* Any owned province, tagged as <tt>growing_cossack_communities</tt>:
* Any owned province:
+
** Has Steppes terrain
** None of:
+
** Is ''not'' the {{icon|capital}} country's capital
*** Has estate {{icon|yes|28px}} yes
 
 
** Is ''not'' overseas
 
** Is ''not'' overseas
** Is ''not'' the country's capital
 
 
** Is ''not'' a colony
 
** Is ''not'' a colony
** Does ''not'' have a seat in Parliament
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = Accept the new Status Quo.
| effect =
+
| effect = One random owned province with flag <tt>growing_cossack_communities</tt>:
* One random owned province:
+
* Gain {{icon|manpower}} {{green|1}} base manpower
** Limited to:
+
* <pre>give_estate_land_share_small = { estate = estate_cossacks }</pre>
*** Province flag <tt>noble_encroachment</tt> is set
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
** Clear province flag <tt>noble_encroachment</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* One random owned province:
+
* The {{icon|cossacks}} Cossacks estate loses {{icon|loyalty}} {{red|15}} loyalty
** Limited to:
+
* One random owned province with flag <tt>growing_cossack_communities</tt>:
*** Province flag <tt>noble_encroachment</tt> is set
+
** 75% chance: nothing
** One of the following at random:
+
** 25% chance: {{icon|peasants}} Peasant rebels (size {{red|1}}) rise in revolt
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Tyrannical Nobles
+
| event_id = cossack_estate_events.14
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_name = Demands for Extended Privileges
| triggered only = (please describe trigger here)
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<br/>'''Modifiers'''
+
<div>'''Base weight:''' 100</div>
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|cossacks}} Cossacks estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has at least {{icon|estate influence}} '''70''' influence
* Any owned province:
+
* does ''not'' have the influence modifiers ''"Refused to Extend Cossack Privileges"'' or ''"Extend Cossack Privileges"''
** Has estate {{icon|nobles|28px}} Nobility
+
The country:
** {{icon|base tax|28px}} Base tax is at least 2
+
* Any owned province has Steppes terrain
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Preposterous.
| effect =
+
| effect = The country:
* One random owned province:
+
* Lose {{icon|stability}} {{red|1}} stability
** Limited to:
+
{{influence modifier|cossacks|Refused to Extend Cossack Privileges|-10|-25|years=10}}
*** Has estate {{icon|nobles|28px}} Nobility
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
{{influence modifier|cossacks|Extend Cossack Privileges|10|years=20}}
 +
The {{icon|burghers}} Burghers estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
 +
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|20}} loyalty<br>
 +
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|20}} loyalty
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| event_id = cossack_estate_events.15
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_name = [Root.GetName] Cossacks Revolt
| triggered only = (please describe trigger here)
+
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
1 day
+
| triggered only = revoking land from the {{icon|cossacks}} Cossacks estate if it has less than {{icon|loyalty}} '''40''' loyalty.
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
+
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
<section begin=dhimmi_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
+
| event_id = dhimmi_estate_events.1
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
+
| event_name = Overzealous Qadi
| triggered only = (please describe trigger here)
+
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger =
* {{icon|nobles|28px}} Nobility estate exists
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|burghers|28px}} Burghers estate exists
+
* controls at least {{icon|territory}} '''1%''' of the land
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* does ''not'' have the influence modifiers ''"Unchecked Discrimination"'' or ''"Protected Dhimmi"''
* None of:
+
The {{icon|Clergy}} Clergy estate exists and:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
+
* has at least {{icon|estate influence}} '''25''' influence
* None of:
+
The country:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
+
* Any owned province is ''not'' in Muslim group
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
+
| option_text = Stand by the Qadi.
| effect =
+
| effect = The country:
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 10 years, giving the following effects:
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** {{icon|missionary strength}} {{red|-2%}} global missionary strength
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|dhimmi|Unchecked Discrimination|-10|−15}}
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
{{influence modifier|clergy|Stood by Qadi|10|15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to obey the $ESTATE_NOBLES$.
+
| option_text = Replace the Qadi and try to make amends.
| effect =
+
| effect = The country:
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* Lose {{icon|ducats}} ducats equal to {{red|0.1}} years of income
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|dhimmi|Protected Dhimmi|10|15}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|clergy|Protected Dhimmi|-10|-15}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Levee
+
| event_id = dhimmi_estate_events.2
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_name = Demands to lessen Taxes on Heathens
| triggered only = (please describe trigger here)
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* has at least {{icon|estate influence}} '''70'' influence
* At least one of:
+
The country:
** None of:
+
* Any owned province is ''not'' in Muslim group
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's keep it at a modest level.
+
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
+
The {{icon|dhimmi}} Dhimmi estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* Set country flag <tt>normal_court_life</tt>
+
Up to three random owned provinces ''not'' in Muslim group:
 +
* {{icon|religious zealots}} Religious zealots (size {{red|1}}) rise in revolt
 +
{{small|
 +
* 1 province if less than 9 provinces
 +
* 2 provinces if between 9 and 15 provinces
 +
* 3 provinces if more than 15 provinces
 
}}
 
}}
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We have no need of such things.
+
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* Lose {{icon|prestige|28px}} {{red|5}} prestige
+
The {{icon|dhimmi}} Dhimmi estate gains {{icon|loyalty}} {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
{{influence modifier|clergy|Dhimmi Tax Exemptions|-10}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
The country:
 +
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 15 years, giving the following effects:
 +
** {{icon|national tax modifier}} {{red|-25%}} global tax modifier
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
+
| event_id = dhimmi_estate_events.3
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
+
| event_name = Religious Pragmatism
| triggered only = (please describe trigger here)
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
* None of:
+
The country:
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
+
* Any owned province is ''not'' in Muslim group
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them be.
+
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|dhimmi|Rise of Dhimmi Influence|10}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
}}
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
 
}}
 
}}
{{Option
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
| option_text = Force them to accept state authority.
+
{{Event
| effect =
+
| version = 1.30
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
| event_id = dhimmi_estate_events.4
* Every owned province:
+
| event_name = Marginalization of the Dhimmi
** Limited to:
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
*** Province flag <tt>noble_estate_revolt</tt> is set
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
** Clear province flag <tt>noble_estate_revolt</tt>
+
<div>'''Base weight:''' 100</div>
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
+
| trigger =  
 +
The {{icon|dhimmi}} Dhimmi estate exists and:
 +
* does ''not'' have the influence modifiers ''"Rise of Dhimmi Influence"'' or ''"Decline of Dhimmi Influence"''
 +
The country:
 +
* Any owned province is ''not'' in Muslim group
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect = {{influence modifier|dhimmi|Decline of Dhimmi Influence|-10}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Insubordinate $ESTATE_NOBLES$
+
| event_id = dhimmi_estate_events.5
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| triggered only = (please describe trigger here)
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* as at least {{icon|estate influence}} '''40''' influence
* Is at war
+
* controls at least {{icon|territory}} '''1%''' of the land
* None of:
+
* does ''not'' have the influence modifiers ''"Dhimmi Holy Places Destroyed"'' or ''"Dhimmi Holy Places Protected"''
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
+
The {{icon|nobles}} Nobility and {{icon|clergy}} Clergy estates exist
* None of:
+
The country:
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
+
* Any owned province is ''not'' in Muslim group
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Unfortunate.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
+
* <pre>scaled_estate_dhimmi_negative_land_share_effect = yes</pre>
| trigger = Always enabled:
+
One random owned province ''not'' in Muslim group:
 +
* Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 10 years, giving the following effects:
 +
* {{icon|local unrest}} {{red|+8}} local unrest
 +
* {{icon|local tax modifier}} {{red|-25%}} local tax modifier
 +
The {{icon|nobles}} Nobility estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
 +
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty<br>
 +
{{influence modifier|dhimmi|Dhimmi Holy Places Destroyed|-15|-20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = It is high time we replaced them with men of true ability.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
The {{icon|nobles}} Nobility estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
{{influence modifier|dhimmi|Dhimmi Holy Places Protected|10|+15}}
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
 
}}
 
}}
 +
}}
 +
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.6
 +
| event_name = Administrators from the $ESTATE_DHIMMI$
 +
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|dhimmi}} Dhimmi estate exists<br>
 +
The country:
 +
* Any owned province is ''not'' in Muslim group
 +
| options =
 
{{Option
 
{{Option
| option_text = It is high time we replaced them with men we can trust.
+
| option_text = Let's put these learned men to good use.
| effect =
+
| effect = The country:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 15 years, giving the following effects:
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
** {{icon|advisor cost}} {{green|-15%}} advisor cost
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
** {{icon|possible advisors}} {{green|+1}} possible advisor
| trigger = Enabled if:
+
{{influence modifier|dhimmi|Dhimmi Administrators|10}}
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
+
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
{{influence modifier|dhimmi|Heathens Denied Higher Offices|-10}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of the Administration
+
| event_id = dhimmi_estate_events.7
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
+
| event_name = Infidel Brigands
| triggered only = (please describe trigger here)
+
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
The {{icon|dhimmi}} Dhimmi estate exists and:
* {{icon|nobles|28px}} Nobility estate exists
+
* as less than {{icon|loyalty}} '''30''' loyalty
* None of:
+
* controls at least {{icon|territory}} '''1%''' of the land
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
+
* does ''not'' have influence modifier ''"Concessions"''
* None of:
+
The country:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
+
* Any owned province (except capital) is ''not'' in Muslim group
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = With a great pedigree come great abilities.
+
| option_text = Untrustworthy Infidels!
| effect =
+
| effect = The country:
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
+
* Lose {{icon|legitimacy}} {{red|15}} legitimacy
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
* Lose {{icon|horde unity}} {{red|15}} horde unity
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* Lose {{icon|republican tradition}} {{red|7}} republican tradition
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
+
* Lose {{icon|devotion}} {{red|7}} devotion
| trigger = Always enabled:
+
One random owned province ''not'' in Muslim group nor capital:
 +
* Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Self-made men are what we need to run this country.
+
| option_text = Make concessions to alleviate the situation.
| effect =
+
| effect = The country:
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
+
* Lose {{icon|stability}} {{red|1}} stability
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{influence modifier|dhimmi|Concessions|10|15}}}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
+
}}
| trigger = Always enabled:
 
 
}}
 
}}
 +
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = dhimmi_estate_events.8
 +
| event_name = Riches of the $ESTATE_DHIMMI$
 +
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
The {{icon|dhimmi}} Dhimmi estate exists and:
 +
* does ''not'' have influence modifier ''"Dhimmi Investments"''
 +
The country:
 +
* Any owned province is ''not'' in Muslim group
 +
* At least one of:
 +
** {{icon|war exhaustion}} War exhaustion is at least {{red|4}}
 +
** Has at least '''2''' loans
 +
| options =
 
{{Option
 
{{Option
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
| effect =
+
| effect = The country:
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
+
* Gain {{icon|ducats}} ducats equal to {{green|0.25}} years of income
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
The {{icon|clergy}} Clergy estate loses {{icon|loyalty}} {{red|15}} loyalty<br>
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{influence modifier|dhimmi|Dhimmi Investments|15|years=25}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
+
The {{icon|clergy}} Clergy estate gains {{icon|loyalty}} {{green|15}} loyalty
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+