Difference between revisions of "Estates events"

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(edited burghers and clergy events, more later)
m (Base estate: {{icon|nobles}} Nobility events)
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{{version|1.14}}{{computer generated}}
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{{version|1.22}}{{computer generated}}
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
  
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== {{icon|burghers}}Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
{{Box wrapper|
+
{{Box wrapper}}
 
+
{{Event
{{Event<!-- burghers_estate_events.1 -->
+
| version = 1.30
| version = 1.14
+
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
+
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* One of the following at random (selected when the event fires):
+
}}
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.2 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are however willing to give the state a part of the share of what they take.
+
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers and {{icon|nobles}} Nobles estates exist
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Nobles estate has at least '''25''' influence
+
** does ''not'' have the influence modifier ''“Robber Barons”'' ''or'' ''“Robber Barons Chastised”''.
* {{icon|nobles}} Nobles have at least one province assigned to them
+
* has the {{icon|nobility|24px}}Nobility estate that:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Robber Barons: §Y$VAL$%§!"
+
** has at least 25 influence.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Robber Barons Chastised: §Y$VAL$%§!"
+
** controls at least 1% of the land.
| mean_time_to_happen =
+
* has at least 1 [[city]] that's not the [[capital]].
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province assigned to the {{icon|nobles}} Nobles:
+
* gains {{icon|base tax|24px}}{{green|1}} base tax.
** Gain {{icon|base tax}} {{green|+1}} base tax
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
* Nobles estate gains {{green|+10}} loyalty
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
* Burghers estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobles estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province assigned to the {{icon|nobles}} Nobles:
+
* gains {{icon|production|24px}}{{green|1}} base production.
** Gain {{icon|production}} {{green|+1}} base production
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
* Nobles estate loses {{red|-10}} loyalty
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
* Burghers estate gains {{green|+10}} loyalty
+
}}
* Nobles estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.3 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* Burghers estate gains influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.4 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers}} Burghers estate exists
+
The country:
* At least one owned, non-capital, non-overseas province that is not assigned to any estate and has no seat in Parliament either:
+
* is ''not'' [[Christian]]: '''×0.5'''
** Has at least 10 {{icon|development}} development
+
* owns a province that:
** Has province modifier "Important Natural Harbor"
+
** is ''not'' [[overseas]],
** Has province modifier "Coastal Center of Trade"
+
** does ''not'' have a seat in [[parliament]],
** Has province modifier "Inland Center of Trade"
+
** is ''not'' the [[capital]],
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
** is part of a [[state]],
| mean_time_to_happen =
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
*1 day(s)
+
** is an [[estuary]]
''Modifiers''
+
: : '''×1.2'''
* Religion group is ''not'' Christian: '''×0.5'''
+
| trigger = The country:
*'''×1.2''':
+
* has the {{icon|burghers|24px}}Burghers estate that:
** Any owned non-overseas, non-capital province that is not assigned to any estate and has no seat in Parliament either:
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
*** Has at least 10 {{icon|development}} development
+
* owns a province that:
*** Has province modifier "Important Natural Harbor"
+
** is a [[city]].
*** Has province modifier "Coastal Center of Trade"
+
** is ''not'' [[overseas]].
*** Has province modifier "Inland Center of Trade"
+
** does ''not'' have a seat in [[parliament]].
*** Has an estuary
+
** is ''not'' the [[capital]].
 +
** is part of a [[state]].
 +
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect =
+
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
* One random non-capital owned province with at least 10 development that is not assigned to any estate and has no seat in parliament:
+
* gains control over {{green|2%}} additional land.
** Assign to estate {{icon|burghers}} Burghers
+
A random province of the country that follow the triggering modifiers conditions:
** Gain {{icon|base tax}} {{green|+2}} base tax
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect =
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Burghers estate gains influence modifier "Denied City Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.5 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The Merchant's themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
+
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers}} Burghers estate exists
+
The country has:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "No Price Meddling: §Y$VAL$%§!"
+
* at least 5% [[inflation]]: '''×2'''
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Price Meddling: §Y$VAL$%§!"
+
| trigger = The country:
| mean_time_to_happen =
+
* has the {{icon|burghers|24px}}Burghers estate that:
*1 day(s)
+
** controls at least 1% of the land.
''Modifiers''
+
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
* Has at least {{icon|inflation}} 5% inflation: '''×2''':
+
* owns a non-colony province (except capital) that:
 +
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Force the Merchants to lower their prices.
 
| option_text = Force the Merchants to lower their prices.
| effect =
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
* Burghers estate loses {{red|-15}} loyalty
 
* Burghers estate gains influence modifier "Price Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
| effect =
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
* Four different random owned provinces, and a 75% chance of each of two more, that are assigned to {{icon|burghers}} Burghers (chosen when this event fires):
+
: in a 2nd random province if the country has at least 12 [[cities]],
** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
+
: in a 3rd random province if the country has at least 18 cities,
* Burghers estate gains {{green|+10}} loyalty
+
: in a 4th random province if the country has at least 24 cities,
 +
: in a 5th random province if the country has at least 28 cities (75% chance),
 +
: in a 6th random province if the country has at least 32 cities (75% chance).
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.15 years of income
+
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
* Burghers estate gains {{green|+10}} loyalty
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.6 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}} Burghers estate that:
* Burghers estate has at least '''25''' influence
+
** has at least 25 influence.
* Clergy estate has at least '''25''' influence
+
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Burgher Authority Asserted: §Y$VAL$%§!"
+
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Burgher Authority Questioned: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| option_text = Side with the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* Burghers estate gains {{green|+10}} loyalty
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
* Clergy estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* Clergy estate gains {{green|+10}} loyalty
+
}}
* Burghers estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.7 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tarriffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
* Burghers estate has at least '''70''' influence
+
* owns a non-colony province (except capital):
* {{icon|burghers}} Burghers have at least one province assigned to them
+
** at least one of the following conditions:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Rights Extended: §Y$VAL$%§!"
+
*** has at least 15 developments
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Refused to Extend Rights: §Y$VAL$%§!"
+
*** has at least 8 {{icon|trade power|24px}} province trade power
| mean_time_to_happen =
+
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* Burghers estate gains influence modifier "Rights Extended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
Every provinces that match the :
* Every owned province assigned to {{icon|burghers}} Burghers gains {{icon|local autonomy}} {{red|+33%}} local autonomy
+
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* Burghers estate loses {{red|-15}} loyalty
+
}}
* Burghers estate gains influence modifier "Refused to Extend Rights: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.8 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Is embargoing at least 1 other nation(s)
+
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!"
+
* is [[embargo]]ing at least 1 other country.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* Add country modifier "Merchants Favored" for 3650 days
+
The country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
* Burghers estate gains influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* Add country modifier "Unfavorable Trade Policies" for 3650 days
+
The country:
* Burghers estate loses {{red|-10}} loyalty
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
* Burghers estate gains influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.9 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|diplomatic technology}} Diplomatic technology is at least 5
+
** controls at least 1% of the land.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* ''No'' owned province has province modifier "Guild Privileges Defended"
+
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
* ''No'' owned province has province modifier "Conflict within City"
+
* owns at least 8 [[cities]].
| mean_time_to_happen =  
+
* owns any province (except capital) with:
*1 day(s)
+
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
* does ''not'' own a province that:
 +
** has the modifier ''“Guild Privileges Defended”''.
 +
** has the modifier ''“Conflict within City”''.
 +
| immediate = Mark provinces of the country that follow the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
| effect =
+
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
* Burghers estate loses {{red|-10}} loyalty
+
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
* Burghers estate gains influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
All provinces of the country that are marked:
* One owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 12, 18 or 24 cities, plus a 75% chance each of another if the country has 28, 32, 40 or 48 cities (chosen when this event fires):
+
* gain {{icon|production|24px}}{{green|1}} base production.
** Gain {{icon|production}} {{green|+2}} base production
+
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
** Add province modifier "Conflict within City" for 3650 days
+
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must safeguard the guild privileges.
 
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* Burghers estate gains {{green|+10}} loyalty
+
All provinces of the country that are marked:
* One owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 12, 18 or 24 cities, plus a 75% chance each of another if the country has 28, 32, 40 or 48 cities (chosen when this event fires):
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
** Add province modifier "Guild Privileges Defended" for 3650 days
+
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
 +
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.10 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
| event_text = The growing power of the $ESTATE_BURGHERS$ has lead to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary even of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Burghers estate has at least '''70''' influence
+
** has at least 70 influence.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Homines Novi: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''"Barred from State Careers”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Barred from State Careers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must not stand in the way of these new men.
 
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* Burghers estate gains influence modifier "Homines Novi: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
The country:
* Add country modifier "New Men" for 3650 days
+
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
* Nobles estate loses {{red|-15}} loyalty (if it exists)
+
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
* Clergy estate loses {{red|-15}} loyalty (if it exists)
+
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must protect the ancient rights of the other Estates.
 
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* Burghers estate gains influence modifier "Barred from State Careers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
+
The country:
* Add country modifier "Disloyal New Men" for 5475 days
+
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
* Burghers estate loses {{red|-15}} loyalty
+
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
* If {{icon|nobles}} Nobles estate exists:
+
If the country has the {{icon|nobility|24px}}Nobility estate then
** Nobles estate gains {{green|+10}} loyalty
+
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
** Lose {{icon|army tradition}} {{red|-15}} army tradition
+
* the country:
** Lose {{icon|navy tradition}} {{red|-15}} navy tradition
+
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
* If {{icon|clergy}} Clergy estate exists:
+
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
** Clergy estate gains {{green|+10}} loyalty
+
If the country has the {{icon|clergy|24px}}Clergy estate then
** Lose {{icon|adm}} {{red|-75}} administrative power
+
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.11 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and influence in international trade is growing rapidly.
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers have at least one province assigned to them
+
** controls at least 1% of the land.
* Burghers estate has at least '''60''' influence
+
** has at least 60 influence.
* Burghers estate has at least '''60''' loyalty
+
** has at least 60 loyalty.
* ''No'' trade node with a merchant present has trade modifier "Close ties with Merchant Community" for this country
+
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
| mean_time_to_happen =
+
* owns any non-colony province (except capital) with:
*1 day(s)
+
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* One of the following at random (chosen when the event fires):
+
* 65% chance: <br />The country:
** One random owned province assigned to {{icon|burghers}} Burghers:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
*** Our country gains trade modifier "Close ties with Merchant Community" ({{green|+15}} Power) for 5475 days
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
** One random owned province assigned to {{icon|burghers}} Burghers:
+
** gains {{icon|production|24px}}{{green|1}} base production.
*** Gain {{icon|production}} {{green|+1}} base production
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.12 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of misshaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bancruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Compensated Losses: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Bad Fortunes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
* Gain {{icon|mercantilism}} {{green|+3%}} mercantilism
+
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
* Burghers estate gains {{green|+10}} loyalty
+
{{influence modifier|burghers|Compensated Losses|10|15}}
* Burghers estate gains influence modifier "Compensated Losses: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They knew what they were getting into.
 
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Burghers estate gains influence modifier "Bad Fortunes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.13 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanisation actually lead to something good.
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers have at least one province assigned to them
+
** controls at least 1% of the land.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Unhygenic Cities: §Y$VAL$%§!"
+
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Supported Urbanization: §Y$VAL$%§!"
+
* owns any non-colony province with:
| mean_time_to_happen =  
+
** at least one of the following conditons:
*1 day(s)
+
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
| immediate = Mark province of the country that follows the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 8 provinces
 +
* a third province if owns at least 14 provinces
 +
* a fourth province if owns at least 18 provinces
 +
* a fifth province (75% chance) if owns at least 22 provinces
 +
* a sixth province (75% chance) if owns at least 28 provinces
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to improve conditions.
 
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
* One random owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):
+
All provinces of the country that are marked:
** Gain {{icon|base tax}} {{green|+1}} base tax
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
* Burghers estate gains influence modifier "Supported Urbanization: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
 
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* One random owned province assigned to {{icon|burghers}} Burghers, plus additional ones if the country has at least 8, 14 or 18 cities, plus a 75% chance each if it has at least 22 or 28 cities (chosen when the event fires):
+
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
** Add province modifier "Unsanitary Suburbs" for 7300 days
+
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
* Burghers estate loses {{red|-10}} loyalty
+
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
* Burghers estate gains influence modifier "Unhygenic Cities: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.14 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.14
 
| event_name = Economic Policy
 
| event_name = Economic Policy
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers}} Burghers estate exists
+
The country has a [[diplomatic technology]]of at least 20: '''×2'''
* Burghers estate has at least '''70''' influence
+
| trigger = The country:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!"
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers}} Burghers estate does ''not'' have influence modifier "Changed Trade Policy: §Y$VAL$%§!"
+
** has at least 70 influence.
* Mercantilism is at least 15%
+
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
| mean_time_to_happen =
+
* has a [[mercantilism]] of at least 15%.
*1 day(s)
 
''Modifiers''
 
* {{icon|diplomatic technology}} Diplomatic technology is at least 20: '''×2'''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Reduce Mercantilism.
 
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* Lose {{icon|mercantilism}} {{red|-3%}} mercantilism
+
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
* Burghers estate gains influence modifier "Changed Trade Policy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{influence modifier|burghers|Changed Trade Policy|10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Refuse to change the Trade Policy.
 
| option_text = Refuse to change the Trade Policy.
| effect =
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
* Burghers estate loses {{red|-15}} loyalty
+
}}
* Burghers estate gains influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!" ('''-5''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.15 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.15
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
| triggered only = Five year event pulse
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers}} Burghers estate exists
+
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
* Burghers estate has less than '''30''' loyalty
+
| trigger = The country:
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* has the {{icon|burghers|24px}}Burghers estate that:
| mean_time_to_happen =
+
** has less than 30 loyalty.
*1 day(s)
+
** controls at least 10% of the land.
''Modifiers''
+
* owns any non-colony province (except capital) with:
* Burghers estate has less than '''15''' loyalty: '''×2'''
+
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
* Every owned province assigned to {{icon|burghers}} Burghers:
 
** {{icon|particularists}} Particularist rebels (size 2) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
| effect =
+
| effect = Every province of the country that follows the triggering condition:
* Every owned province assigned to {{icon|burghers}} Burghers:
+
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
The {{icon|burghers|24px}}Burghers estate of the country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.16 -->
 
| version = 1.14
 
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 
| triggered only = When removing a province from {{icon|burghers}} Burghers when they have loyalty less than 30
 
| immediate = When this event fires, {{icon|particularists}} Particularist rebels (size 1) rise in revolt in the province.
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.17 -->
+
 
| version = 1.14
+
{{Province event
| event_name = Wavering Loyalty of the $ESTATE_BURGHERS$
+
| version = 1.29
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_BURGHERS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
| id = burghers_estate_events.16
| triggered only = Five year event pulse
+
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
| trigger =
+
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
* {{icon|burghers}} Burghers estate exists
 
* Burghers estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
* Total development is at least 250 and less than 500: '''×1.5'''
 
* Total development is at least 500 and less than 750: '''×2''':
 
* Total development is at least 750 and less than 1000: '''×2.5'''
 
* Total development is at least 1000: '''×3'''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
 
}}
 
 
}}
 
}}
 
}}
 
}}
  
== {{icon|clergy}}Clergy events ==
+
{{end box wrapper}}
{{Box wrapper|
 
  
{{Event<!-- church_estate_events.1 -->
+
== Base estate: {{icon|clergy}} Clergy events ==
| version = 1.14
+
{{Box wrapper}}
| event_name = Libertas Ecclesiae
+
<section begin=church_estate_events.1/>
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
{{Event
| triggered only = Five year event pulse
+
| version = 1.30
 +
| event_id = church_estate_events.1
 +
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is in Christian group
* Religion group is Christian
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
* Lose {{icon|patriarch authority}} {{red|-10}} patriarch authority (if appropriate)
+
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
* Lose {{icon|papal influence}} {{red|-10}} papal influence (if appropriate)
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Lose {{icon|pious}} {{red|-10}} piety (if appropriate)
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.101 -->
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
| version = 1.14
+
{{Event
| event_name = Temple Lands
+
| version = 1.30
 +
| event_id = church_estate_events.101
 +
| event_name = Temple Lands ''- Hindu''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is {{icon|hinduism|28px}} Hindu
* Religion is {{icon|hinduism}} Hindu
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.102 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(pagan)</small>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.102
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is in Pagan group
* Religion group is Pagan
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{red|5}} doom
* Gain {{red|+5}} doom
+
* Lose {{red|10}} authority
* Lose {{red|-10}} authority
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.103 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(Muslim)</small>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.103
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is in Muslim group
* Religion group is Muslim
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
* Lose {{icon|pious}} {{red|-10}} piety
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.104 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(other religions)</small>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.104
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
* Religion group is ''not'' Muslim, Christian or Pagan
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
* Religion is ''not'' {{icon|hinduism}} Hindu, Theravada, Mahayana or Vajrayana
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clergy estate gains {{green|+10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.105 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$ <small>(Buddhist)</small>
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.105
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
* Religion is {{icon|buddhism}} Theravada, {{icon|mahayana}} Mahayana or {{icon|vajrayana}} Vajrayana
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Clergy estate has at least '''25''' but less than '''75''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Demanded Money: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independence Preserved: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| mean_time_to_happen =
+
** Is in deficit
*1 day(s)
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Lose {{icon|high karma|28px}} {{red|10}} Karma
* Lose {{icon|low karma}} {{red|-10}} karma
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Gain {{icon|high karma}} {{green|+10}} karma
+
* Gain {{icon|high karma|28px}} {{green|10}} Karma
* Clergy estate gains {{green|+10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.2
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_name = Advancement of the $ESTATE_CHURCH$
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* One of the following at random (chosen when the event fires):
+
}}
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
| collapse = yes
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.3 -->
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.3
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* Clergy estate gains influence modifier "Decline of the Clergy: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.4 -->
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.4
 
| event_name = Anticlericalism
 
| event_name = Anticlericalism
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of missuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy and {{icon|burghers}} Burghers estates exist
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
* {{icon|burghers}} Burghers have at least one province assigned to them
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Tithes Defended: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Tithes Undermined: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Then we must force them to pay!
 
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.2 years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
* One random owned province assigned to {{icon|burghers}} Burghers with at least 25% local autonomy:
+
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
** Lose {{icon|local autonomy}} {{green|-25%}} local autonomy
+
If has estate {{icon|burghers|28px}} Burghers:
* Clergy estate gains {{green|+10}} loyalty
+
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
* Burghers estate loses {{red|-10}} loyalty
+
* One random owned province:
* Clergy estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** Limited to:
* Burghers estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 10
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas|28px}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 7
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = A mild reprimand will be enough.
 
| option_text = A mild reprimand will be enough.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* Clergy estate gains influence modifier "Tithes Undermined: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.5
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centres of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
* Clergy estate has less than '''30''' loyalty
+
* Owns any non-colony province (except capital) that follow country's religion
| mean_time_to_happen =
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-2}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Every owned province assigned to {{icon|clergy}} Clergy:
+
* Every owned province that follow the trigger conditions:
** {{icon|peasants}} Peasant rebels (size 2) rise in revolt
+
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
 
}}
 
}}
}}{{Event<!-- church_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.6
 
| event_name = Triumph of the $ESTATE_CHURCH$?
 
| event_name = Triumph of the $ESTATE_CHURCH$?
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depend on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* Clergy estate has at least '''70''' influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Accepted Holy Law: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Rejected Holy Law: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Add country modifier "Clerical Dominance" for 5475 days
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
* Clergy estate gains influence modifier "Accepted Holy Law: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
 +
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject their authority.
 
| option_text = Reject their authority.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Clergy estate loses {{red|-15}} loyalty
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* Clergy estate gains influence modifier "Rejected Holy Law: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.7
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_name = Strong $ESTATE_CHURCH$
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
* Clergy estate has at least '''70''' loyalty and at least '''70''' influence
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
 
| effect =
 
| effect =
* One of the following at random:
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
** All of the following, as appropriate:
+
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
*** Gain {{icon|legitimacy}} {{green|+15}} legitimacy
+
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
*** Gain {{icon|horde unity}} {{green|+15}} horde unity
+
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
*** Gain {{icon|republican tradition}} {{green|+7}} republican tradition
+
** Gain {{icon|devotion|28px}} {{green|7}} devotion
*** Gain {{icon|devotion}} {{green|+7}} devotion
+
** Gain {{green|15}} authority
*** Gain {{green|+15}} authority
+
** Move '''15''' towards {{icon|legalism|28px}} legalism
*** Gain {{icon|pious}} {{green|+1&#8239;500}} piety
+
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
*** Gain {{icon|papal influence}} {{green|+10}} papal influence
+
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
*** Gain {{icon|patriarch authority}} {{green|+10}} patriarch authority
+
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
** Or, if {{icon|stability}} stability is less than '''+3''':
+
** {{add_stability_or_adm_power}}
*** Gain {{icon|stability}} {{green|+1}} stability
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.8
 
| event_name = Land Theft
 
| event_name = Land Theft
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy}} Clergy and {{icon|nobles}} Nobles estates exist
+
* {{icon|crown land|28px}} Crown landshare is at least 10
* At least one owned non-capital, non-overseas province is ''not'' assigned to an estate
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Property Defended: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* One random owned non-capital, non-overseas province ''not'' assigned to an estate:
+
* <pre>scaled_estate_church_land_share_effect = yes</pre>
** Assign to estate {{icon|clergy}} Clergy
+
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
* Clergy estate gains {{green|+10}} loyalty
+
* {{Influence modifier|nobles|Property Defended|-10|-15}}
* Nobles estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Nobles estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* One random owned non-capital, non-overseas province ''not'' assigned to an estate:
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
** Assign to estate {{icon|nobles}} Nobles
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Clergy estate loses {{red|-10}} loyalty
+
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
* Nobles estate gains {{green|+10}} loyalty
+
 
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobles estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Favor neither party.
 
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Nobles estate loses {{red|-10}} loyalty
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobles estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.9
 
| event_name = Popular Religion
 
| event_name = Popular Religion
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy}} Clergy and {{icon|nobles}} Nobles estates exist
+
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
* At least one owned province does ''not'' have its owner's religion
+
* Any owned province has a different religion from its owner
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Fought Syncretism: §Y$VAL$%§!"
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Syncretism: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Attempt to root out this syncretism.
 
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* Add country modifier "Campaign against Syncretism" for 5475 days
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* Clergy estate gains {{green|+10}} loyalty
+
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
* Clergy estate gains influence modifier "Fought Syncretism: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Better let this run its course.
 
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Add country modifier "Missionary Syncretism" for 5475 days
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* Clergy estate loses {{red|-10}} loyalty
+
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
* Clergy estate gains influence modifier "Syncretism: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.10 -->
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.10
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_name = $ESTATE_CHURCH$ Political Struggle
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy}} Clergy estate exists
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Independent Clergy: §Y$VAL$%§!"
 
* {{icon|clergy}} Clergy estate does ''not'' have influence modifier "Political Meddling: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Independent Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{Influence modifier|Clergy|Independent Clergy|-10}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Support the younger candidate.
 
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* Lose {{icon|prestige}} {{red|-10}} prestige
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
* Clergy estate gains {{green|+5}} loyalty
+
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
* Clergy estate gains influence modifier "Political Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.11 -->
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.11
 
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province has risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
| triggered only = When removing a province from {{icon|clergy}} Clergy when they have loyalty less than 30
+
| triggered only = (please describe trigger here)
| immediate = When this event fires, rebels (size 1) rise in revolt in the province. They are religious rebels if the province has the state religion, or {{icon|particularists}} particularists otherwise.
+
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Noble Birth
 +
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 70 influence
 +
* Did ''not'' have this {{icon|event}} event the last 20 years
 +
| options =
 +
{{Option
 +
| option_text = Guarantee their right to command our armies.
 +
| effect =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
 +
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
 +
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
 +
}}
 +
{{Option
 +
| option_text = We cannot commit to such promises.
 +
| effect =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
 +
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Advancement of the $ESTATE_NOBLES$
 +
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 +
| effect =
 +
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Encroachment of the $ESTATE_NOBLES$
 +
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Owns at least 15 non-colony provinces
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 +
| options =
 +
{{Option
 +
| option_text = Let it slide.
 
| effect =
 
| effect =
 +
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 
}}
 
}}
}}{{Event<!-- church_estate_events.12 -->
+
{{Option
| version = 1.14
+
| option_text = Demand that the land be returned.
| event_name = Wavering Loyalty of the $ESTATE_CHURCH$
+
| effect =
| event_text = Good relations need to be maintained. As their numbers grow and some of the leaders of the $ESTATE_CHURCH$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
* One random owned province with flag <tt>noble_encroachment</tt>:
| triggered only = Five year event pulse
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 +
** 50% chance: nothing
 +
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Tyrannical Nobles
 +
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Any owned province:
 +
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
 +
** {{icon|base tax}} Base tax is at least 2
 +
| options =
 +
{{Option
 +
| option_text = Turn a blind eye.
 +
| effect =
 +
* One random owned province with at least 2 {{icon|base tax}} Base tax
 +
** Lose {{icon|base tax}} {{red|1}} Base tax
 +
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
 +
}}
 +
{{Option
 +
| option_text = Chastise the landowner.
 +
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Declining Power of the $ESTATE_NOBLES$
 +
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|nobles}} Nobility has at least 15 influence
* Clergy estate has at least '''50''' loyalty
+
* Did not have the following {{icon|event}} events the last 15 years:
| mean_time_to_happen =
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
*1 day(s)
+
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
''Modifiers''
 
* Total development is at least 250 but less than 500: '''×1.5'''
 
* Total development is at least 500 but less than 750: '''×2'''
 
* Total development is at least 750 but less than 100: '''×2.5'''
 
* Total development is at least 1000: '''×3'''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
 +
 
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 +
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
 +
* {{icon|nobles}} Nobility has at least 70 influence
 +
* Did not have this {{icon|event}} event the last 15 years
 +
| options =
 +
{{Option
 +
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect =
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency}} trade efficiency
 +
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 +
}}
 +
{{Option
 +
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 +
| effect =
 +
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = The Levee
 +
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have this {{icon|event}} event the last 25 years
 +
| options =
 +
{{Option
 +
| option_text = Let's keep it at a modest level.
 +
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
 +
}}
 +
{{Option
 +
| option_text = An elaborate and lengthy ceremony for the most influential.
 +
| effect =
 +
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
 +
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
 +
** {{green|+1}} {{icon|advisor}} Advisor possible
 +
** {{green|+0.5}} {{icon|prestige}} yearly prestige
 +
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
 +
{{Option
 +
| option_text = We have no need of such things.
 +
| effect =
 +
* Lose {{icon|prestige}} {{red|5}} prestige
 +
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 +
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has less than 30 loyalty
 +
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
 +
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a territory
 +
* Did not have this {{icon|event}} event the last 15 years
 +
| options =
 +
{{Option
 +
| option_text = Leave them be.
 +
| effect =
 +
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
 +
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
 +
* One random owned province with flag <tt>noble_estate_revolt</tt>:
 +
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Force them to accept state authority.
 +
| effect =
 +
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
 +
* One random owned province with flag <tt>noble_estate_revolt</tt>:
 +
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Insubordinate $ESTATE_NOBLES$
 +
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Is at war
 +
* {{icon|nobles}} Nobility has less than 30 loyalty
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 +
| options =
 +
{{Option
 +
| option_text = Unfortunate.
 +
| effect =
 +
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men we can trust.
 +
| effect =
 +
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
 +
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 +
| effect =
 +
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
 +
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Growth of the Administration
 +
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 +
| options =
 +
{{Option
 +
| option_text = With a great pedigree come great abilities.
 +
| effect =
 +
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
 +
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = Self-made men are what we need to run this country.
 +
| effect =
 +
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 +
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 +
| effect =
 +
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
 +
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Tradition of Service
 +
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
 +
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
 +
| options =
 +
{{Option
 +
| option_text = Great!
 +
| effect =
 +
* {{add_meritocracy_effect}}
 +
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general}} general with 50 army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral}} admiral with 50 navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.12/>
  
== {{icon|cossacks}}Cossacks events ==
+
{{end box wrapper}}
{{Box wrapper|
 
  
{{Event<!-- cossack_estate_events.1 -->
+
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
| version = 1.14
+
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Colonization of the Steppes
 
| event_name = Colonization of the Steppes
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundias in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Nobles estate has at least '''50''' influence
+
* {{icon|nobles|28px}} Nobility has at least 50 influence
* Cossacks estate has at least '''25''' influence
+
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Hunted Serfs: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Defecting Serfs: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
 
* Any owned province:
 
* Any owned province:
** Base production is at least 2
+
** {{icon|base production|28px}} Base production is at least 2
 
** At least one of:
 
** At least one of:
 
*** Has Steppes terrain
 
*** Has Steppes terrain
*** Any neighboring province:
+
*** Any neighbouring province:
**** Is owned by Our country
+
**** Province is owned by (Our country)
 
**** Has Steppes terrain
 
**** Has Steppes terrain
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
Line 983: Line 1,384:
 
**** At least one of:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Has Steppes terrain
***** Any neighboring province:
+
***** Any neighbouring province:
****** Is owned by Our country
+
****** Province is owned by (Our country)
 
****** Has Steppes terrain
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
*** Set province flag <tt>serfs_are_fleeing</tt>
Line 995: Line 1,396:
 
| option_text = These Serfs must be brought back.
 
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* Nobles estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>serfs_are_fleeing</tt>
+
*** Province flag <tt>serfs_are_fleeing</tt> is set
** Gain {{icon|production}} {{green|+1}} base production
+
** Gain {{icon|production|28px}} {{green|1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Has province flag <tt>serfs_are_arriving</tt>
+
**** Province flag <tt>serfs_are_arriving</tt> is set
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
}}
 
}}
Line 1,012: Line 1,413:
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Nobles estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Nobles estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>serfs_are_arriving</tt>
+
*** Province flag <tt>serfs_are_arriving</tt> is set
** Gain {{icon|manpower}} {{green|+1}} base manpower
+
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Has province flag <tt>serfs_are_fleeing</tt>
+
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Cossack Aggression <small>(victim)</small>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Owns at least 6 cities
+
* Owns at least 6 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** Base tax is at least 2
+
** {{icon|base tax|28px}} Base tax is at least 2
** Any neighboring province:
+
** None of:
 +
*** Province is in Scandinavia region
 +
** None of:
 +
*** Province is in Baltic region
 +
** None of:
 +
*** Province is in East Siberia region
 +
** None of:
 +
*** Province is in West Siberia region
 +
** Any neighbouring province:
 
*** None of:
 
*** None of:
**** Is owned by Our country
+
**** Province is owned by (Our country)
 
*** Province owner:
 
*** Province owner:
**** Cossacks estate has at least '''15''' influence
 
 
**** None of:
 
**** None of:
***** {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
+
***** Is at war with (Our country)
 +
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
**** None of:
 +
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
**** None of:
 
**** None of:
***** {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
| mean_time_to_happen =  
+
| mtth =  
*400 month(s)
+
400 months| immediate =  
| immediate =  
 
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Base tax is at least 2
+
**** {{icon|base tax|28px}} Base tax is at least 2
**** Any neighboring province:
+
**** None of:
 +
***** Province is in Scandinavia region
 +
**** None of:
 +
***** Province is in Baltic region
 +
**** None of:
 +
***** Province is in East Siberia region
 +
**** None of:
 +
***** Province is in West Siberia region
 +
**** Any neighbouring province:
 
***** None of:
 
***** None of:
****** Is owned by Our country
+
****** Province is owned by (Our country)
 
***** Province owner:
 
***** Province owner:
****** Cossacks estate has at least '''15''' influence
 
 
****** None of:
 
****** None of:
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
+
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
****** None of:
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
+
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
*** One random neighboring province:
+
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 
**** Limited to:
 
**** Limited to:
 
***** None of:
 
***** None of:
****** Is owned by Our country
+
****** Province is owned by (Our country)
 
***** Province owner:
 
***** Province owner:
****** Cossacks estate has at least '''15''' influence
 
 
****** None of:
 
****** None of:
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
+
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
****** None of:
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
+
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
**** Province owner:
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
***** Set country flag <tt>cossack_raids_started_here</tt>
Line 1,076: Line 1,501:
 
| option_text = Demand that these Cossacks be brought to Justice!
 
| option_text = Demand that these Cossacks be brought to Justice!
 
| effect =
 
| effect =
* One random country:
+
* One random neighbouring country:
 
** Limited to:
 
** Limited to:
*** Has country flag <tt>cossack_raids_started_here</tt>
+
*** Country flag <tt>cossack_raids_started_here</tt> is set
** Trigger country event "Cossack Aggression" <!-- cossack_estate_events.3 -->
+
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We will just have to let this slide.
 
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* Nobles estate loses {{red|-5}} loyalty
+
* If:
* Burghers estate loses {{red|-5}} loyalty
+
** Limited to:
 +
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Base tax is at least 2
+
*** {{icon|base tax|28px}} Base tax is at least 2
*** Any neighboring province:
+
*** Any neighbouring province:
 
**** Province owner:
 
**** Province owner:
***** Has country flag <tt>cossack_raids_started_here</tt>
+
***** Country flag <tt>cossack_raids_started_here</tt> is set
** Lose {{icon|base tax}} {{red|-1}} base tax
+
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Cossack Aggression <small>(origin)</small>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
| triggered only = "Cossack Aggression" (victim) event option "Demand that the Cossacks be brought to Justice!"
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = This matter is beyond our control.
 
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Cossacks estate gains influence modifier "Protected Raiders: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* FROM:
 
* FROM:
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.4 -->
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
* Add opinion modifier "Cossack Raids" towards FROM
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* (explanatory tooltip - delete this line)
 
* (explanatory tooltip - delete this line)
 
}}
 
}}
Line 1,115: Line 1,553:
 
| option_text = Bring them to justice!
 
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Interfered with Raiding: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* FROM:
 
* FROM:
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.5 -->
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.4 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 +
{{Event
 +
| version = 1.22
 
| event_name = The [From.GetAdjective] Response
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
| triggered only = "Cossack Aggresssion" (origin) event option "This matter is beyond our control."
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We care little for such excuses.
 
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
 +
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Base tax is at least 2
+
*** {{icon|base tax|28px}} Base tax is at least 2
*** Any neighboring province:
+
*** Any neighbouring province:
**** Is owned by FROM
+
**** Province is owned by FROM
** Lose {{icon|base tax}} {{red|-1}} base tax
+
** Lose {{icon|base tax|28px}} {{red|1}} base tax
* Gain "Border Friction" casus belli against FROM for 3650 months
+
* Gain Border Friction casus belli against FROM for 120 months
* Clear country flag <tt>cossack_raids_started_here</tt>
+
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 
| event_name = The [From.GetAdjective] Response
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
| triggered only = "Cossack Aggression" (origin) event option "Bring them to justice!"
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = If we could only believe that.
 
| option_text = If we could only believe that.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Clear country flag <tt>cossack_raids_started_here</tt>
+
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.6 -->
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundias and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
| triggered only = Unknown
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
**** Set country flag <tt>growing_influence_cossacks_10</tt>
 
*** Province Trøndelag:
 
**** Set country flag <tt>growing_influence_cossacks_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_cossacks_10</tt>:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_cossacks_10</tt>
 
* If Has country flag <tt>growing_influence_cossacks_20</tt>:
 
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_cossacks_20</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_name = Decline of $ESTATE_COSSACKS$ Power
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
| triggered only = Unknown
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Decline of Cossack Power: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Petition for Privileges
 
| event_name = Petition for Privileges
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** Manpower is at least 95% of maximum
+
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Privileges: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 
* Any owned province:
 
* Any owned province:
** {{icon|cossacks}} Cossacks estate exists
+
** Has estate {{icon|cossacks|28px}} Cossacks
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We need more registered Cossacks!
 
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
* Gain {{icon|manpower}} {{green|+1}} years' worth of manpower
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Cossacks estate gains influence modifier "Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let them tend to their Steppes.
 
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Denied Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Supplies for the $ESTATE_COSSACKS$
 
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we where to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Left to fend for themselves: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Send them what they need.
 
| option_text = Send them what they need.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Cossacks estate gains influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They'll have to make do themselves.
 
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Left to fend for themselves: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.10 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Grain Trade Disturbances
 
| event_name = Grain Trade Disturbances
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|burghers}} Burghers estate exists
+
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Cossacks: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Burghers estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Supports the $ESTATE_BURGHERS$.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Cossacks estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Burghers estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.11 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Cossack Settlers
 
| event_name = Cossack Settlers
| event_text = The life of the Steppes have made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Has at least 1 colonist(s)
+
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
* Any owned province:
 
** At least one of:
 
** At least one of:
*** Is in region Central Asia
+
*** Province is in Central Asia region
*** Is in region Siberia
+
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 
** None of:
 
** None of:
*** {{icon|yes}} yes estate exists
+
*** Has estate {{icon|yes|28px}} yes
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Settlers: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "No Cossack Settlers: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
* Add country modifier "Cossack Settlers" for 5475 days
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
 
*** Has Steppes terrain
 
*** Has Steppes terrain
 
*** None of:
 
*** None of:
**** {{icon|yes}} yes estate exists
+
**** Has estate {{icon|yes|28px}} yes
 
*** At least one of:
 
*** At least one of:
**** Is in region Siberia
+
**** Province is in West Siberia region
**** Is in region Central Asia
+
**** Province is in East Siberia region
** Assign to estate {{icon|cossacks}} Cossacks
+
**** Province is in Central Asia region
* Cossacks estate gains {{green|+10}} loyalty
+
*** <pre>is_territory = no</pre>
* Cossacks estate gains influence modifier "Cossack Settlers: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Cossacks estate gains influence modifier "No Cossack Settlers: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.12 -->
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_name = Unrest among the $ESTATE_COSSACKS$
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** Cossacks estate has at least '''30''' loyalty
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 
* Any owned province:
 
* Any owned province:
** {{icon|cossacks}} Cossacks estate exists
+
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Uprising: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Leave them alone, relations will improve in due time.
 
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Cossack Independence: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|cossacks}} Cossacks estate exists
+
*** Has estate {{icon|cossacks|28px}} Cossacks
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Crush the dissenters.
 
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Cossack Uprising: §Y$VAL$%§!" ('''-15''' influence) for 7300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|cossacks}} Cossacks estate exists
+
*** Has estate {{icon|cossacks|28px}} Cossacks
** If:
+
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
*** Limited to:
+
}}
**** Province has {{icon|separatists}} Nationalist rebels
+
| collapse = yes
*** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Province has {{icon|separatists}} Nationalist rebels
 
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.13 -->
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Cossack Expansion
 
| event_name = Cossack Expansion
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is NOT capital
+
** Is ''not'' the country's capital
** Is NOT overseas
+
** Is ''not'' overseas
 
** None of:
 
** None of:
*** {{icon|yes}} yes estate exists
+
*** Has estate {{icon|yes|28px}} yes
| mean_time_to_happen =  
+
** <pre>is_territory = no</pre>
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
Line 1,423: Line 1,870:
 
*** Limited to:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Has Steppes terrain
**** Is NOT capital
+
**** Is ''not'' the country's capital
**** Is NOT overseas
+
**** Is ''not'' overseas
 
**** None of:
 
**** None of:
***** {{icon|yes}} yes estate exists
+
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
Line 1,434: Line 1,882:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>growing_cossack_communities</tt>
+
*** Province flag <tt>growing_cossack_communities</tt> is set
** Assign to estate {{icon|cossacks}} Cossacks
+
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
** Gain {{icon|manpower}} {{green|+1}} base manpower
+
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
}}
Line 1,442: Line 1,890:
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>growing_cossack_communities</tt>
+
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
** One of the following at random:
 
*** Province Gotland:
 
*** Province Gotland:
**** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
+
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
<!-- This really is empty!
 
 
*** Province Elsass:
 
*** Province Elsass:
-->
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.14 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Demands for Extended Privileges
 
| event_name = Demands for Extended Privileges
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks}} Cossacks estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Cossacks estate has at least '''70''' influence
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Preposterous.
 
| option_text = Preposterous.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
* Cossacks estate gains influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* Burghers estate loses {{red|-20}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
* Nobles estate loses {{red|-20}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
* Clergy estate loses {{red|-20}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.15 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 +
{{Event
 +
| version = 1.22
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
| triggered only = When removing a province from {{icon|cossacks}} Cossacks when they have loyalty less than 30
+
| triggered only = (please describe trigger here)
| immediate = When this event fires, <!--{{icon|cossack rebels}}--> Cossack rebels (size 1) rise in revolt in the province.
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
}}
 
}}{{Event<!-- cossack_estate_events.16 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_COSSACKS$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_COSSACKS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|cossacks}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* Cossacks estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
(Nothing)
}}
 
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
  
== {{icon|dhimmi}}Dhimmi events ==
+
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
{{Box wrapper|
+
{{Box wrapper}}
  
{{Event<!-- dhimmi_estate_events.1 -->
+
<section begin=dhimmi_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Overzealous Qadi
 
| event_name = Overzealous Qadi
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
* Clergy estate has at least '''25''' influence
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** None of:
 
** None of:
 
*** Religion group is same as owner
 
*** Religion group is same as owner
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Stand by the Qadi.
 
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* Add country modifier "Stood by Religious Fanatic" for 3650 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Stood by Qazi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Replace the Qadi and try to make amends.
 
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.1 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Has province flag <tt>overzealous_qazi</tt>
+
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
*** Clear province flag <tt>overzealous_qazi</tt>
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Dhimmi estate has at least '''70''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
Line 1,603: Line 2,024:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 8 cities
+
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 15 cities
+
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
 
**** None of:
 
**** None of:
***** Religion group is same as Our country
+
***** Religion group is same as (Our country)
 
**** None of:
 
**** None of:
***** Has province flag <tt>demanding_dhimmi</tt>
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
**** Province owner:
***** Owns at least 25 cities
+
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
| options =  
 
| options =  
Line 1,636: Line 2,057:
 
| option_text = Trample the dissenters!
 
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>demanding_dhimmi</tt>
+
*** Province flag <tt>demanding_dhimmi</tt> is set
** Religious zealots (size 1) rise in revolt
+
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
Line 1,646: Line 2,067:
 
| option_text = Revoke some of the Taxes!
 
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Clergy estate gains influence modifier "Dhimmi Tax Exemptions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
* Add country modifier "Abolished Discriminatory Taxes" for 5475 days
+
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Religious Pragmatism
 
| event_name = Religious Pragmatism
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_dhimmi_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_dhimmi_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_dhimmi_10</tt>:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_dhimmi_10</tt>
 
* If Has country flag <tt>growing_influence_dhimmi_20</tt>:
 
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_dhimmi_20</tt>
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.4 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Marginalisation of the Dhimmi
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Marginalization of the Dhimmi
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
* Dhimmi estate has at least '''15''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Dhimmi estate gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|nobles}} Nobles estate exists
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|clergy}} Clergy estate exists
+
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
* Dhimmi estate has at least '''40''' influence
+
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 1,742: Line 2,157:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|dhimmi}} Dhimmi estate exists
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Remove province from the Dhimmi estate
+
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
** Add province modifier "Chastised Prominent Heathens" for 3650 days
+
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
* Dhimmi estate loses {{red|-15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
* Nobles estate gains {{green|+10}} loyalty
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" ('''-15''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Nobles estate loses {{red|-10}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Administrators from the $ESTATE_DHIMMI$.
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Administrators from the $ESTATE_DHIMMI$
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let's put these learned men to good use.
 
| option_text = Let's put these learned men to good use.
 
| effect =
 
| effect =
* Add country modifier "Dhimmi Administrators" for 5475 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
* Dhimmi estate gains influence modifier "Dhimmi Administrators: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot risk their assimilative capabilities.
 
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Heathens Denied Higher Offices: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Infidel Brigands
 
| event_name = Infidel Brigands
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 
* Any owned province:
 
* Any owned province:
** {{icon|dhimmi}} Dhimmi estate exists
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
* None of:
** Dhimmi estate has at least '''30''' loyalty
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Untrustworthy Infidels!
 
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
* Lose {{icon|legitimacy}} {{red|-15}} legitimacy
+
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
* Lose {{icon|horde unity}} {{red|-15}} horde unity
+
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
* Lose {{icon|republican tradition}} {{red|-7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
+
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
* Lose {{icon|devotion}} {{red|-7}} devotion
+
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** {{icon|dhimmi}} Dhimmi estate exists
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Make concessions to alleviate the situation.
 
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-1}} stability
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Concessions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.8 -->
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Riches of the $ESTATE_DHIMMI$
 
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ recieve protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi}} Dhimmi estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
 
* At least one of:
 
* At least one of:
** {{icon|war exhaustion}} War exhaustion is at least 4
+
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
** Has at least 2 loan(s)
+
** Has at least 2 loans
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Investments: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Investments: §Y$VAL$%§!" ('''+15''' influence) for 9125 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must not make ourselves dependent on infidels.
 
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.9 -->
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
| triggered only = When removing a province from {{icon|dhimmi}} Dhimmi when they have loyalty less than 30
+
| triggered only = (please describe trigger here)
| immediate = When this event fires, religious rebels (size 1) rise in revolt in the province.
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
}}
 
}}{{Event<!-- dhimmi_estate_events.10 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_DHIMMI$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_DHIMMI$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|dhimmi}} Dhimmi estate exists
 
* Dhimmi estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* Dhimmi estate loses {{red|-10}} loyalty
 
}}
 
}}
 
}}
 
 
 
== {{icon|nobles}}Nobles events ==
 
{{Box wrapper|
 
 
 
{{Event<!-- nobles_estate_events.1 -->
 
| version = 1.14
 
| event_name = Noble Birth
 
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unsual. Members of the Nobles have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Nobles estate has at least '''70''' influence
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Guarantee their right to command our armies.
 
| effect =
 
* Nobles estate gains {{green|+10}} loyalty
 
* Burghers estate loses {{red|-15}} loyalty
 
* Add country modifier "Officers of Noble Birth" for 7300 days
 
* Nobles estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
 
}}
 
{{Option
 
| option_text = We cannot commit to such promises
 
| effect =
 
* Nobles estate loses {{red|-15}} loyalty
 
* Burghers estate gains {{green|+10}} loyalty
 
* Nobles estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
}}
 
}}{{Event<!-- nobles_estate_events.2 -->
 
| version = 1.14
 
| event_name = Advancement of the $ESTATE_NOBLES$
 
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_nobles_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_nobles_20</tt>
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* If Has country flag <tt>growing_influence_nobles_10</tt>:
 
** Nobles estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_10</tt>
 
* If Has country flag <tt>growing_influence_nobles_20</tt>:
 
** Nobles estate gains influence modifier "Advancement of the Nobles: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_20</tt>
 
}}
 
}}{{Event<!-- nobles_estate_events.3 -->
 
| version = 1.14
 
| event_name = $ESTATE_NOBLES$ Encroachment
 
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Owns at least 15 cities
 
* Any owned province:
 
** None of:
 
*** {{icon|yes}} yes estate exists
 
** Is NOT overseas
 
** Is NOT capital
 
** Does NOT have a seat in Parliament
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×2''':
 
** Nobles estate has at least '''80''' influence
 
** None of:
 
*** Nobles estate has at least '''80''' loyalty
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** {{icon|yes}} yes estate exists
 
**** Is NOT capital
 
**** Is NOT overseas
 
**** Does NOT have a seat in Parliament
 
*** Set province flag <tt>noble_encroachment</tt>
 
| options =
 
{{Option
 
| option_text = Let it slide.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Has province flag <tt>noble_encroachment</tt>
 
** Assign to estate {{icon|nobles}} Nobles
 
** Clear province flag <tt>noble_encroachment</tt>
 
}}
 
{{Option
 
| option_text = Demand that the land be returned.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Has province flag <tt>noble_encroachment</tt>
 
** One of the following at random:
 
*** Province Berlin:
 
*** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
 
*** Province Berlin:
 
 
 
** Clear province flag <tt>noble_encroachment</tt>
 
* Nobles estate loses {{red|-10}} loyalty
 
}}
 
}}{{Event<!-- nobles_estate_events.4 -->
 
| version = 1.14
 
| event_name = Tyrannical Nobles
 
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Any owned province:
 
** {{icon|nobles}} Nobles estate exists
 
** Base tax is at least 2
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.1''':
 
** Nobles estate has at least '''80''' influence
 
| options =
 
{{Option
 
| option_text = Turn a blind eye.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** {{icon|nobles}} Nobles estate exists
 
*** Base tax is at least 2
 
** Lose {{icon|base tax}} {{red|-1}} base tax
 
* Nobles estate gains {{green|+10}} loyalty
 
}}
 
{{Option
 
| option_text = Chastise the landowner.
 
| effect =
 
* Nobles estate loses {{red|-10}} loyalty
 
}}
 
}}{{Event<!-- nobles_estate_events.5 -->
 
| version = 1.14
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Nobles estate has at least '''15''' influence
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Decline of the Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Advancement of the Nobles: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* Nobles estate gains influence modifier "Decline of the Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
}}
 
}}{{Event<!-- nobles_estate_events.6 -->
 
| version = 1.14
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* {{icon|burghers}} Burghers estate exists
 
* Nobles estate has at least '''70''' influence
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$
 
| effect =
 
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
 
* Nobles estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate loses {{red|-15}} loyalty
 
}}
 
{{Option
 
| option_text = Refuse to obey the $ESTATE_NOBLES$
 
| effect =
 
* Nobles estate loses {{red|-15}} loyalty
 
* Nobles estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
}}
 
}}{{Event<!-- nobles_estate_events.7 -->
 
| version = 1.14
 
| event_name = The Levee
 
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and his predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as he dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* At least one of:
 
** None of:
 
*** Has country flag <tt>normal_court_life</tt>
 
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| effect =
 
* Nobles estate loses {{red|-5}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
}}
 
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
 
* Add country modifier "Elaborate Court Life" for 9125 days
 
* Nobles estate gains {{green|+15}} loyalty
 
* Nobles estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
 
}}
 
{{Option
 
| option_text = We have no need of such things.
 
| effect =
 
* Lose {{icon|prestige}} {{red|-5}} prestige
 
* Nobles estate loses {{red|-10}} loyalty
 
* Nobles estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
}}
 
}}{{Event<!-- nobles_estate_events.8 -->
 
| version = 1.14
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* None of:
 
** Nobles estate has at least '''30''' loyalty
 
* Any owned province:
 
** {{icon|nobles}} Nobles estate exists
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Extorted Further Rights: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 8 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 14 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 18 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 25 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|nobles}} Nobles estate exists
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 30 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =
 
{{Option
 
| option_text = Leave them be.
 
| effect =
 
* Nobles estate gains influence modifier "Extorted Further Rights: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Every owned province:
 
** Limited to:
 
*** {{icon|nobles}} Nobles estate exists
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Has province flag <tt>noble_estate_revolt</tt>
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
{{Option
 
| option_text = Force them to accept state authority.
 
| effect =
 
* Nobles estate gains influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Every owned province:
 
** Limited to:
 
*** Has province flag <tt>noble_estate_revolt</tt>
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
 
}}
 
}}{{Event<!-- nobles_estate_events.9 -->
 
| version = 1.14
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination have become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Is at war
 
* None of:
 
** Nobles estate has at least '''30''' loyalty
 
* None of:
 
** Has country modifier "Disloyal Officers"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Burgher Commanders: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Dhimmi Commanders: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Brahmin Commanders: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| option conditions = yes| options =
 
{{Option
 
| option_text = Unfortunate.
 
| effect =
 
* Add country modifier "Disloyal Officers" for 3650 days
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
* Burghers estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
 
* Nobles estate loses {{red|-10}} loyalty
 
* Nobles estate gains influence modifier "Burgher Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
 
| trigger =
 
* {{icon|burghers}} Burghers estate exists
 
* Burghers estate has at least '''60''' loyalty
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
* Dhimmi estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
 
* Nobles estate loses {{red|-10}} loyalty
 
* Nobles estate gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
 
| trigger =
 
* {{icon|dhimmi}} Dhimmi estate exists
 
* Dhimmi estate has at least '''60''' loyalty
 
}}
 
{{Option
 
| option_text = Let us consult the Brahmin, some of these learned men are clearly fit to lead.
 
| effect =
 
* Clergy estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
 
* Nobles estate loses {{red|-10}} loyalty
 
* Nobles estate gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
 
| trigger =
 
* {{icon|clergy}} Clergy estate exists
 
* Religion is {{icon|hinduism}} Hindu
 
* Clergy estate has at least '''60''' loyalty
 
}}
 
}}{{Event<!-- nobles_estate_events.10 -->
 
| version = 1.14
 
| event_name = Growth of the Administration
 
| event_text = As the state and its bureaucracy grow there is an ever growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* None of:
 
** {{icon|nobles}} Nobles estate has influence modifier "Nobles in Administration: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Merchants in Administration: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Clergy in Administration: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi in Administration: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| option conditions = yes| options =
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
* Add country modifier "Noble Councilor" for 3650 days
 
* Nobles estate gains {{green|+10}} loyalty
 
* Burghers estate loses {{red|-15}} loyalty
 
* Nobles estate gains influence modifier "Nobles in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
 
}}
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
* Add country modifier "Merchant Councilor" for 3650 days
 
* Nobles estate loses {{red|-15}} loyalty
 
* Burghers estate gains {{green|+10}} loyalty
 
* Burghers estate gains influence modifier "Merchants in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
* Add country modifier "Councilor of the Clergy" for 3650 days
 
* Nobles estate loses {{red|-15}} loyalty
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Clergy in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Add country modifier "Dhimmi Councilor" for 3650 days
 
* Dhimmi estate gains influence modifier "Dhimmi in Administration: §Y$VAL$%§!" ('''+15''' influence) for 3650 days
 
* Nobles estate loses {{red|-15}} loyalty
 
* Clergy estate loses {{red|-15}} loyalty
 
* Dhimmi estate gains {{green|+10}} loyalty
 
| trigger =
 
* {{icon|dhimmi}} Dhimmi estate exists
 
}}
 
}}{{Event<!-- nobles_estate_events.11 -->
 
| version = 1.14
 
| event_name = Tradition of Service
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Nobles estate has at least '''80''' loyalty
 
* Nobles estate has at least '''60''' influence
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** Has at least 1 port(s)
 
*** One of the following at random:
 
**** Province Gotland:
 
**** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
**** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
**** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
**** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Has at least 1 port(s)
 
*** One of the following at random:
 
**** Province Neva:
 
**** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
**** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
**** Set country flag <tt>noble_army_reformer</tt>
 
| options =
 
{{Option
 
| option_text = Great!
 
| effect =
 
* If Has country flag <tt>noble_general</tt>:
 
** Gain leader with 50 army tradition
 
** Clear country flag <tt>noble_general</tt>
 
* If Has country flag <tt>noble_admiral</tt>:
 
** Gain admiral with 50 navy tradition
 
** Clear country flag <tt>noble_admiral</tt>
 
* If Has country flag <tt>noble_statesman</tt>:
 
** If:
 
*** Limited to:
 
**** Monthly income is at least {{icon|ducats}} 25 ducats
 
*** Gain skill 3 Statesman
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Monthly income is at least {{icon|ducats}} 25 ducats
 
*** Gain skill 2 Statesman
 
** Clear country flag <tt>noble_statesman</tt>
 
* If Has country flag <tt>noble_army_reformer</tt>:
 
** If:
 
*** Limited to:
 
**** Monthly income is at least {{icon|ducats}} 25 ducats
 
*** Gain skill 3 Army Reformer
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Monthly income is at least {{icon|ducats}} 25 ducats
 
*** Gain skill 2 Army Reformer
 
** Clear country flag <tt>noble_army_reformer</tt>
 
}}
 
}}{{Event<!-- nobles_estate_events.12 -->
 
| version = 1.14
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = When removing a province from {{icon|nobles}} Nobles when they have loyalty less than 30
 
| immediate = When this event fires, {{icon|noble rebels}} noble rebels (size 1) rise in revolt in the province.
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
}}
 
}}{{Event<!-- nobles_estate_events.13 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_NOBLES$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_NOBLES$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = Five year event pulse
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* {{icon|nobles}} Nobles estate exists
 
* Nobles estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Nobles estate loses {{red|-10}} loyalty
+
(Nothing)
}}
 
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 +
<section end=dhimmi_estate_events.9/>
 +
{{end box wrapper}}
  
== {{icon|tribes}}Tribes events ==
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
{{Box wrapper|
+
{{Box wrapper}}
  
{{Event<!-- tribal_estate_events.1 -->
+
<section begin=tribal_estate_events.1/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Tensions between Nomads and Sedentary Population
 
| event_name = Tensions between Nomads and Sedentary Population
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well to do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
+
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Owns at least 5 cities
+
* Owns at least 5 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** {{icon|tribes}} Tribes estate exists
+
** Has estate {{icon|tribes|28px}} Tribes
** Province has {{icon|separatists}} Nationalist rebels
+
** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|tribes}} Tribes estate exists
+
**** Has estate {{icon|tribes|28px}} Tribes
**** Province has {{icon|separatists}} Nationalist rebels
+
**** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
 
*** Area containing this province:
 
*** Area containing this province:
 
**** Limited to:
 
**** Limited to:
***** Province has {{icon|separatists}} Nationalist rebels
+
***** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
***** Is owned by Our country
+
***** Province is owned by (Our country)
 
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
 
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
 
| options =  
 
| options =  
Line 2,501: Line 2,327:
 
| option_text = Reprimand the Chiefs.
 
| option_text = Reprimand the Chiefs.
 
| effect =
 
| effect =
* Tribes estate loses {{red|-10}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
* Tribes estate gains influence modifier "Tribes Reprimanded: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Reprimanded: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
Line 2,509: Line 2,335:
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
*** Province owner:
**** Owns at least 10 cities
+
**** Owns at least 10 non-colony provinces
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>conflict_regarding_tax_collection</tt>
+
*** Province flag <tt>conflict_regarding_tax_collection</tt> is set
 
*** Province owner:
 
*** Province owner:
**** Owns at least 15 cities
+
**** Owns at least 15 non-colony provinces
** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
+
** {{icon|separatists|28px}} Nationalist rebels (size 1) rise in revolt
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
* Every owned province:
 
* Every owned province:
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
 
** Clear province flag <tt>conflict_regarding_tax_collection</tt>
* Tribes estate gains {{green|+10}} loyalty
+
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
* Tribes estate gains influence modifier "Tribes Allowed Free Reign: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes Allowed Free Reign: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.2 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.1/><section begin=tribal_estate_events.2/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Growth of Tribal Influence
 
| event_name = Growth of Tribal Influence
 
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
 
| event_text = A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_tribes_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_tribes_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_tribes_10</tt>:
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Tribes estate gains influence modifier "Rising Tribal Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_tribes_10</tt>
 
* If Has country flag <tt>growing_influence_tribes_20</tt>:
 
** Tribes estate gains influence modifier "Rising Tribal Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_tribes_20</tt>
 
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.3 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.2/><section begin=tribal_estate_events.3/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Decline of Tribal Influence
 
| event_name = Decline of Tribal Influence
 
| event_text = Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
 
| event_text = Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Tribes estate has at least '''15''' influence
+
* {{icon|tribes|28px}} Tribes has at least 15 influence
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Rising Tribal Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Tribes estate gains influence modifier "Decline of Tribal Influence: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Decline of Tribal Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.4 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.3/><section begin=tribal_estate_events.4/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Local Chiefs Complain
 
| event_name = Local Chiefs Complain
| event_text = Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clans army first. What shall we do?
+
| event_text = Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Send the young men home.
 
| option_text = Send the young men home.
 
| effect =
 
| effect =
* Lose {{icon|army tradition}} {{red|-10}} army tradition
+
* Lose {{icon|army tradition|28px}} {{red|10}} army tradition
* Tribes estate gains {{green|+10}} loyalty
+
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Keep them in the army
+
| option_text = Keep them in the army.
 
| effect =
 
| effect =
* Gain {{icon|army tradition}} {{green|+10}} army tradition
+
* Gain {{icon|army tradition|28px}} {{green|10}} army tradition
* Tribes estate loses {{red|-10}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.4/><section begin=tribal_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Chiefs are withholding Taxes
 
| event_name = Chiefs are withholding Taxes
| event_text = One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their territories. This is a delicate situation, but we need to come to a decision quickly.
+
| event_text = One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Their land, their rules!
 
| option_text = Their land, their rules!
 
| effect =
 
| effect =
* Lose {{icon|prestige}} {{red|-10}} prestige
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
* Tribes estate gains {{green|+10}} loyalty
+
* {{icon|tribes|28px}} Tribes gains {{green|15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They bend knee to ME!
 
| option_text = They bend knee to ME!
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
* Tribes estate loses {{red|-10}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.6 -->
+
<section end=tribal_estate_events.5/><section begin=tribal_estate_events.6/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Our Horde is in disarray!
 
| event_name = Our Horde is in disarray!
| event_text = Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but  
+
| event_text = Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
* None of:
** Stability is at least +0
+
** {{icon|stability|28px}} Stability is at least '''0'''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Stabilized the Horde: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Stabilized the Horde: §Y$VAL$%§!"''
 
* At least one of:
 
* At least one of:
 
** None of:
 
** None of:
*** Has country flag <tt>refused_tribal_stability_aid</tt>
+
*** Country flag <tt>refused_tribal_stability_aid</tt> is set
** Has had country flag <tt>refused_tribal_stability_aid</tt> for at least 7300 days
+
** Has had country flag <tt><tt>refused_tribal_stability_aid</tt></tt> for at least 7&#8239;300 days
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| effect =
 
| effect =
* Gain {{icon|stability}} {{green|+1}} stability
+
* <pre>add_stability_or_adm_power = yes</pre>
* Tribes estate gains influence modifier "Stabilized the Horde: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Stabilized the Horde: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
}}
 
{{Option
 
{{Option
Line 2,663: Line 2,487:
 
| effect =
 
| effect =
 
* Set country flag <tt>refused_tribal_stability_aid</tt>
 
* Set country flag <tt>refused_tribal_stability_aid</tt>
* Tribes estate loses {{red|-5}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.7 -->
+
<section end=tribal_estate_events.6/><section begin=tribal_estate_events.7/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Our Tribes view the Horde as weak!
 
| event_name = Our Tribes view the Horde as weak!
 
| event_text = Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
 
| event_text = Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
* None of:
** Army tradition is at least 30
+
** {{icon|army tradition|28px}} Army tradition is at least 30
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Army Strengthened: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Army Strengthened: §Y$VAL$%§!"''
 
* At least one of:
 
* At least one of:
 
** None of:
 
** None of:
*** Has country flag <tt>refused_tribal_armies</tt>
+
*** Country flag <tt>refused_tribal_armies</tt> is set
** Has had country flag <tt>refused_tribal_armies</tt> for at least 7300 days
+
** Has had country flag <tt><tt>refused_tribal_armies</tt></tt> for at least 7&#8239;300 days
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| effect =
 
| effect =
* Gain {{icon|army tradition}} {{green|+10}} army tradition
+
* Gain {{icon|army tradition|28px}} {{green|10}} army tradition
* Tribes estate gains influence modifier "Army Strengthened: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Army Strengthened: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
}}
 
{{Option
 
{{Option
Line 2,694: Line 2,520:
 
| effect =
 
| effect =
 
* Set country flag <tt>refused_tribal_armies</tt>
 
* Set country flag <tt>refused_tribal_armies</tt>
* Tribes estate loses {{red|-5}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.7/><section begin=tribal_estate_events.8/>
 +
{{Event
 +
| version = 1.22
 
| event_name = The Horde is not unified!
 
| event_name = The Horde is not unified!
 
| event_text = Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.
 
| event_text = Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
 
* None of:
 
* None of:
** Horde unity is at least 70
+
** {{icon|horde unity|28px}} Horde unity is at least 70
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Horde Unified: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Horde Unified: §Y$VAL$%§!"''
 
* At least one of:
 
* At least one of:
 
** None of:
 
** None of:
*** Has country flag <tt>refused_tribal_unity_aid</tt>
+
*** Country flag <tt>refused_tribal_unity_aid</tt> is set
** Has had country flag <tt>refused_tribal_unity_aid</tt> for at least 7300 days
+
** Has had country flag <tt><tt>refused_tribal_unity_aid</tt></tt> for at least 7&#8239;300 days
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| option_text = Rely on the $ESTATE_NOMADIC_TRIBES$!
 
| effect =
 
| effect =
* Gain {{icon|horde unity}} {{green|+20}} horde unity
+
* Gain {{icon|horde unity|28px}} {{green|20}} horde unity
* Tribes estate gains influence modifier "Horde Unified: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Horde Unified: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
}}
 
{{Option
 
{{Option
Line 2,725: Line 2,553:
 
| effect =
 
| effect =
 
* Set country flag <tt>refused_tribal_unity_aid</tt>
 
* Set country flag <tt>refused_tribal_unity_aid</tt>
* Tribes estate loses {{red|-5}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.9 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.8/><section begin=tribal_estate_events.9/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Return to the Old Ways!
 
| event_name = Return to the Old Ways!
 
| event_text = One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'
 
| event_text = One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Tribes estate has at least '''50''' influence
+
* {{icon|tribes|28px}} Tribes has at least 50 influence
 
* None of:
 
* None of:
** Has country modifier "The Proper Old Ways"
+
** Has country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways -->
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = That is what is good in life.
 
| option_text = That is what is good in life.
 
| effect =
 
| effect =
* Add country modifier "The Proper Old Ways" for 3650 days
+
* Gain country modifier ''"The Proper Old Ways"'' <!-- the_proper_old_ways --> for 3650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = That is in the past.
 
| option_text = That is in the past.
 
| effect =
 
| effect =
* Tribes estate loses {{red|-10}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|15}} loyalty
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.10 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.9/><section begin=tribal_estate_events.10/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Revolt of the [Root.GetName] $ESTATE_NOMADIC_TRIBES$
 
| event_name = Revolt of the [Root.GetName] $ESTATE_NOMADIC_TRIBES$
 
| event_text = Not content to sit idly by while we take control over their lands the Tribes of [Root.GetName] have taken up arms against us.
 
| event_text = Not content to sit idly by while we take control over their lands the Tribes of [Root.GetName] have taken up arms against us.
| triggered only = Unknown (probably should trigger when removing land from Tribes when their loyalty is less than 30)
+
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
 
+
(Nothing)
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.11 -->
+
<section end=tribal_estate_events.10/><section begin=tribal_estate_events.11/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = [Root.Monarch.GetTitle] after the [Root.Monarch.GetTitle]
 
| event_name = [Root.Monarch.GetTitle] after the [Root.Monarch.GetTitle]
 
| event_text = A distant cousin of [Root.Monarch.GetName] has managed to gain the gratitude of the tribes. Many strong tribal leaders are now demanding that we change the future plans of succession to ensure that this cousin is guaranteed his rightful place as [Root.Monarch.GetTitle]. Whether they are motivated by true loyalty to our kinsman or feel he could easily be controlled is hard to tell but they would certainly not take refusal to follow their advice very well.
 
| event_text = A distant cousin of [Root.Monarch.GetName] has managed to gain the gratitude of the tribes. Many strong tribal leaders are now demanding that we change the future plans of succession to ensure that this cousin is guaranteed his rightful place as [Root.Monarch.GetTitle]. Whether they are motivated by true loyalty to our kinsman or feel he could easily be controlled is hard to tell but they would certainly not take refusal to follow their advice very well.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Is NOT in a regency
+
* Is ''not'' in a regency
* Tribes estate has at least '''70''' influence
+
* {{icon|tribes|28px}} Tribes has at least 70 influence
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Kingmakers: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Kingmakers: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Refused to alter succession: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Refused to alter succession: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 2,786: Line 2,621:
 
*** Has an heir
 
*** Has an heir
 
** Heir dies
 
** Heir dies
* Gain a new 45 year old heir (with the same dynasty as Our country) with claim strength 15
+
* Gain a new 45 year old heir of the same dynasty as (Our country) with claim strength 15
* Tribes estate gains influence modifier "Kingmakers: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Kingmakers: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = These tribes must know their place!
 
| option_text = These tribes must know their place!
 
| effect =
 
| effect =
* Tribes estate loses {{red|-15}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|20}} loyalty
* Tribes estate gains influence modifier "Refused to alter succession: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Refused to alter succession: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.12 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.11/><section begin=tribal_estate_events.12/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Tribes demand more men
 
| event_name = Tribes demand more men
| event_text = Prominent Tribal leaders have approached us demanding that we let them make use of the state resources to defend their lands. They claim that neighboring states are making incursions and raids into the territory they control and that the only efficient way to defend them is to put some of our troops directly under their command.
+
| event_text = Prominent Tribal leaders have approached us demanding that we let them make use of the state resources to defend their lands. They claim that neighboring states are making incursions and raids into the land they control and that the only efficient way to defend them is to put some of our troops directly under their command.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Tribes estate has at least '''70''' influence
+
* {{icon|tribes|28px}} Tribes has at least 70 influence
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Tribes using state Manpower: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Tribes using state Manpower: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Refused to supply men to Tribes: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Refused to supply men to Tribes: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Of course they shall have our men!
 
| option_text = Of course they shall have our men!
 
| effect =
 
| effect =
* Lose {{icon|manpower}} manpower equal to {{red|-0.1}}% of maximum
+
* Lose {{icon|manpower|28px}} {{red|1}} years' worth of manpower
* Tribes estate gains influence modifier "Tribes using state Manpower: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribes using state Manpower: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is an excuse to weaken us!
 
| option_text = This is an excuse to weaken us!
 
| effect =
 
| effect =
* Tribes estate gains influence modifier "Refused to supply men to Tribes: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Refused to supply men to Tribes: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* Tribes estate loses {{red|-15}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|20}} loyalty
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.13 -->
+
| collapse = yes
| version = 1.14
+
}}
 +
<section end=tribal_estate_events.12/><section begin=tribal_estate_events.13/>
 +
{{Event
 +
| version = 1.22
 
| event_name = Independent $ESTATE_NOMADIC_TRIBES$
 
| event_name = Independent $ESTATE_NOMADIC_TRIBES$
 
| event_text = Several leaders of the powerful $ESTATE_NOMADIC_TRIBES$ in our country have approached the [Root.Monarch.GetTitle] to complain about the unfair interference of [Root.Monarch.GetHerHis] representatives. The $ESTATE_NOMADIC_TRIBES$ feel they should be left alone in accordance with their ancient rights.
 
| event_text = Several leaders of the powerful $ESTATE_NOMADIC_TRIBES$ in our country have approached the [Root.Monarch.GetTitle] to complain about the unfair interference of [Root.Monarch.GetHerHis] representatives. The $ESTATE_NOMADIC_TRIBES$ feel they should be left alone in accordance with their ancient rights.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Tribes estate has at least '''70''' influence
+
* {{icon|tribes|28px}} Tribes has at least 70 influence
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Tribal Self Rule: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Tribal Self-Rule: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Refused Tribes Autonomy: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Refused Tribes Autonomy: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 2,846: Line 2,685:
 
** Every province in the world:
 
** Every province in the world:
 
*** Limited to:
 
*** Limited to:
**** {{icon|tribes}} Tribes estate exists
+
**** Has estate {{icon|tribes|28px}} Tribes
*** Gain {{icon|local autonomy}} {{red|+35%}} local autonomy
+
*** Gain {{icon|local autonomy|28px}} {{red|35%}} local autonomy
* Tribes estate gains influence modifier "Tribal Self Rule: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribal Self-Rule: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We can tolerate no states within our state!
 
| option_text = We can tolerate no states within our state!
 
| effect =
 
| effect =
* Tribes estate gains influence modifier "Refused Tribes Autonomy: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Refused Tribes Autonomy: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* Tribes estate loses {{red|-15}} loyalty
+
* {{icon|tribes|28px}} Tribes loses {{red|20}} loyalty
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- tribal_estate_events.14 -->
+
<section end=tribal_estate_events.13/><section begin=tribal_estate_events.14/>
| version = 1.14
+
{{Event
 +
| version = 1.22
 
| event_name = Demands of the $ESTATE_NOMADIC_TRIBES$
 
| event_name = Demands of the $ESTATE_NOMADIC_TRIBES$
 
| event_text = The $ESTATE_NOMADIC_TRIBES$ feel that the talents of their generals are wasted on our armies and have demanded that their leaders be sent home to marshal their own troops. As we rely on them for most military matters this will result in quite a strain on our remaining leadership.
 
| event_text = The $ESTATE_NOMADIC_TRIBES$ feel that the talents of their generals are wasted on our armies and have demanded that their leaders be sent home to marshal their own troops. As we rely on them for most military matters this will result in quite a strain on our remaining leadership.
| triggered only = Five year event pulse
+
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|tribes}} Tribes estate exists
+
* {{icon|tribes|28px}} Tribes estate exists
* Tribes estate has at least '''70''' influence
+
* {{icon|tribes|28px}} Tribes has at least 70 influence
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Tribal Leaders free of Service: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Tribal Leaders free of Service: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|tribes}} Tribes estate has influence modifier "Refused Tribal Leaders Freedom of Service: §Y$VAL$%§!"
+
** {{icon|tribes|28px}} Tribes estate has influence modifier ''"Refused Tribal Leaders Freedom of Service: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Agree.
 
| option_text = Agree.
 
| effect =
 
| effect =
* Add country modifier "Reduced Number of Generals" for 1825 days
+
* Gain country modifier ''"Reduced Number of Generals"'' <!-- no_tribal_leaders --> for 1825 days
* Tribes estate gains influence modifier "Tribal Leaders free of Service: §Y$VAL$%§!" ('''+10''' influence) for 1825 days
+
* {{icon|tribes|28px}} Tribes gains influence modifier ''"Tribal Leaders free of Service: §Y$VAL$%§!"'' ({{green|10}} influence) for 1&#8239;825 days
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They will do no such thing!
 
| option_text = They will do no such thing!
 
| effect =
 
| effect =
* Tribes estate gains influence modifier "Refused Tribal Leaders Freedom of Service: §Y$VAL$%§!" ('''-10''' influence)