Difference between revisions of "Estates events"

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m (Base estate: {{icon|nobles}} Nobility events)
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{{version|1.14}}{{computer generated}}
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{{version|1.22}}{{computer generated}}
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
 
This is a list of all events associated with [[estates]].<ref>In files <code>events/estate_burghers.txt</code>, <code>events/estate_church.txt</code>, <code>events/estate_cossacks.txt</code>, <code>events/estate_dhimmi.txt</code>, <code>events/estate_nobles.txt</code> and <code>events/estate_tribes.txt</code>.</ref>
  
== {{icon|burghers}}Burghers events ==
+
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
{{Event<!-- burghers_estate_events.1 -->
+
 
| version = 1.14
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
 +
{{Box wrapper}}
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
+
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* Has estate {{icon|burghers}} Burghers
+
* has the {{icon|burghers|24px}}Burghers estate that:
* None of:
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_burghers_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_burghers_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* If Has country flag <tt>growing_influence_burghers_10</tt>:
+
}}
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_burghers_10</tt>
 
* If Has country flag <tt>growing_influence_burghers_20</tt>:
 
** Burghers estate gains influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_burghers_20</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.2 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are however willing to give the state a part of the share of what they take.
+
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* Has estate {{icon|burghers}} Burghers
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Has estate {{icon|nobles}} Nobility
+
** does ''not'' have the influence modifier ''“Robber Barons”'' ''or'' ''“Robber Barons Chastised”''.
* Nobility estate has at least '''25''' influence
+
* has the {{icon|nobility|24px}}Nobility estate that:
* Any owned province:
+
** has at least 25 influence.
** Has estate {{icon|nobles}} Nobility
+
** controls at least 1% of the land.
* None of:
+
* has at least 1 [[city]] that's not the [[capital]].
** {{icon|burghers}} Burghers estate has influence modifier "Robber Barons: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Robber Barons Chastised: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|base tax|24px}}{{green|1}} base tax.
** Limited to:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
*** Has estate {{icon|nobles}} Nobility
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
** Gain {{icon|base tax}} {{green|+1}} base tax
 
* Nobility estate gains {{green|+10}} loyalty
 
* Burghers estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Robber Barons: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|production|24px}}{{green|1}} base production.
** Limited to:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
*** Has estate {{icon|nobles}} Nobility
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
** Gain {{icon|production}} {{green|+1}} base production
+
}}
* Nobility estate loses {{red|-10}} loyalty
 
* Burghers estate gains {{green|+10}} loyalty
 
* Nobility estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Robber Barons Chastised: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.3 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
| trigger = The country:
* Has estate {{icon|burghers}} Burghers
+
* has the {{icon|burghers|24px}}Burghers estate that:
* None of:
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
| options =  
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =  
 
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* Burghers estate gains influence modifier "Decline of the Merchant Classes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.4 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The country:
* Any owned province:
+
* is ''not'' [[Christian]]: '''×0.5'''
** Is NOT overseas
+
* owns a province that:
** Does NOT have a seat in Parliament
+
** is ''not'' [[overseas]],
** At least one of:
+
** does ''not'' have a seat in [[parliament]],
*** Has at least 10 development
+
** is ''not'' the [[capital]],
*** Has province modifier "Important Natural Harbor"
+
** is part of a [[state]],
*** Has province modifier "Coastal Center of Trade"
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
*** Has province modifier "Inland Center of Trade"
+
** is an [[estuary]]
** None of:
+
: : '''×1.2'''
*** Has estate {{icon|yes}} yes
+
| trigger = The country:
** Is NOT capital
+
* has the {{icon|burghers|24px}}Burghers estate that:
* None of:
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
** {{icon|burghers}} Burghers estate has influence modifier "Advancement of the Merchant Classes: §Y$VAL$%§!"
+
* owns a province that:
| mean_time_to_happen =
+
** is a [[city]].
*1 day(s)
+
** is ''not'' [[overseas]].
''Modifiers''
+
** does ''not'' have a seat in [[parliament]].
*'''×0.5''':
+
** is ''not'' the [[capital]].
** None of:
+
** is part of a [[state]].
*** Religion group is Christian
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
*'''×1.2''':
 
** Any owned province:
 
*** Is NOT overseas
 
*** Is NOT capital
 
*** None of:
 
**** Has estate {{icon|yes}} yes
 
*** Does NOT have a seat in Parliament
 
*** At least one of:
 
**** Has at least 10 development
 
**** Has province modifier "Important Natural Harbor"
 
**** Has province modifier "Coastal Center of Trade"
 
**** Has province modifier "Inland Center of Trade"
 
*** At least one of:
 
**** Has province modifier "River Estuary"
 
**** Has province modifier "Neva Estuary"
 
**** Has province modifier "Daugava Estuary"
 
**** Has province modifier "Neman Estuary"
 
**** Has province modifier "Vistula Estuary"
 
**** Has province modifier "Oder Estuary"
 
**** Has province modifier "Elbe Estuary"
 
**** Has province modifier "Weser Estuary"
 
**** Has province modifier "Ems Estuary"
 
**** Has province modifier "Rhine Estuary"
 
**** Has province modifier "Thames Estuary"
 
**** Has province modifier "Rhône Estuary"
 
**** Has province modifier "Gironde Estuary"
 
**** Has province modifier "Loire Estuary"
 
**** Has province modifier "Seine Estuary"
 
**** Has province modifier "Ebro Estuary"
 
**** Has province modifier "Douro Estuary"
 
**** Has province modifier "Tagus Estuary"
 
**** Has province modifier "Guadiana Estuary"
 
**** Has province modifier "Po Estuary"
 
**** Has province modifier "Danube Estuary"
 
**** Has province modifier "Dnestr Estuary"
 
**** Has province modifier "Dnieper Estuary"
 
**** Has province modifier "Volga Estuary"
 
**** Has province modifier "Don Estuary"
 
**** Has province modifier "Yangtze Estuary"
 
**** Has province modifier "Huang He Estuary"
 
**** Has province modifier "Ganges Estuary"
 
**** Has province modifier "Indus Estuary"
 
**** Has province modifier "Euphrates Estuary"
 
**** Has province modifier "The Nile Estuary"
 
**** Has province modifier "Gambia Estuary"
 
**** Has province modifier "Pearl Estuary"
 
**** Has province modifier "Parana Estuary"
 
**** Has province modifier "Mekong Estuary"
 
**** Has province modifier "Mississippi Estuary"
 
**** Has province modifier "Rio Grande Estuary"
 
**** Has province modifier "Niger Estuary"
 
**** Has province modifier "Saint Lawrence Estuary"
 
**** Has province modifier "Hudson Estuary"
 
**** Has province modifier "Nelson Estuary"
 
**** Has province modifier "Godavari Estuary"
 
**** Has province modifier "Krishna Estuary"
 
**** Has province modifier "Kura Estuary"
 
**** Has province modifier "Taz Estuary"
 
**** Has province modifier "Columbia Estuary"
 
**** Has province modifier "Delaware Estuary"
 
**** Has province modifier "James Estuary"
 
**** Has province modifier "Santee Estuary"
 
**** Has province modifier "Guayas Estuary"
 
**** Has province modifier "Senegal Estuary"
 
**** Has province modifier "Zambezi Estuary"
 
**** Has province modifier "Red River Estuary"
 
**** Has province modifier "Irrawaddy Estuary"
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect =
+
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
* Burghers estate gains {{green|+10}} loyalty
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
* One random owned province:
+
* gains control over {{green|2%}} additional land.
** Limited to:
+
A random province of the country that follow the triggering modifiers conditions:
*** Has at least 10 development
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
*** None of:
 
**** Has estate {{icon|yes}} yes
 
*** Is NOT capital
 
*** Does NOT have a seat in Parliament
 
** Give to estate {{icon|burghers}} Burghers
 
** Gain {{icon|base tax}} {{green|+2}} base tax
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect =
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Burghers estate gains influence modifier "Denied City Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.5 -->
+
 
| version = 1.14
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The Merchant's themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
+
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* Has estate {{icon|burghers}} Burghers
+
The country has:
* None of:
+
* at least 5% [[inflation]]: '''×2'''
** {{icon|burghers}} Burghers estate has influence modifier "No Price Meddling: §Y$VAL$%§!"
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** {{icon|burghers}} Burghers estate has influence modifier "Price Meddling: §Y$VAL$%§!"
+
** controls at least 1% of the land.
| mean_time_to_happen =
+
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
*1 day(s)
+
* owns a non-colony province (except capital) that:
''Modifiers''
+
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
*'''×2''':
+
| options =  
** Has at least 5% inflation
+
{{Option
| immediate =  
+
| option_text = Force the Merchants to lower their prices.
* Hidden effect:
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
** One random owned province:
+
}}
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers}} Burghers
+
| option_text = We should not meddle in these things.
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
** One random owned province:
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
*** Limited to:
+
: in a 2nd random province if the country has at least 12 [[cities]],
**** Has estate {{icon|burghers}} Burghers
+
: in a 3rd random province if the country has at least 18 cities,
**** None of:
+
: in a 4th random province if the country has at least 24 cities,
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
+
: in a 5th random province if the country has at least 28 cities (75% chance),
**** Province owner:
+
: in a 6th random province if the country has at least 32 cities (75% chance).
***** Owns at least 12 cities
+
}}
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
{{Option
** One random owned province:
+
| option_text = We must pay for and distribute what bread there is.
*** Limited to:
+
| effect = The country:
**** Has estate {{icon|burghers}} Burghers
+
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
**** None of:
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
+
}}
**** Province owner:
+
}}
***** Owns at least 18 cities
+
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
{{Event
** One random owned province:
+
| version = 1.30
*** Limited to:
+
| event_id = burghers_estate_events.6
**** Has estate {{icon|burghers}} Burghers
+
| event_name = Parallel Authority
**** None of:
+
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Province owner:
+
<div>'''Base weight:''' 100</div>
***** Owns at least 24 cities
+
| trigger = The country:
*** At random:
+
* has the {{icon|burghers|24px}} Burghers estate that:
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
** has at least 25 influence.
** One random owned province:
+
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
*** Limited to:
+
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 28 cities
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
**** Province owner:
 
***** Owns at least 32 cities
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Force the Merchants to lower their prices.
+
| option_text = Side with the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* Hidden effect:
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
** Every owned province:
 
*** Limited to:
 
**** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
* Burghers estate loses {{red|-15}} loyalty
 
* Burghers estate gains influence modifier "Price Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We should not meddle in these things.
+
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* Every owned province:
 
** Limited to:
 
*** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
* Burghers estate gains {{green|+10}} loyalty
 
 
}}
 
}}
{{Option
 
| option_text = We must pay for and distribute what bread there is.
 
| effect =
 
* Lose {{icon|ducats}} ducats equal to 0.15 years of income
 
* Burghers estate gains influence modifier "No Price Meddling: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Burghers estate gains {{green|+10}} loyalty
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Has province flag <tt>bread_revolt_vs_burghers</tt>
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.6 -->
+
 
| version = 1.14
+
{{Event
| event_name = Parallel Authority
+
| version = 1.30
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
+
| event_id = burghers_estate_events.7
| triggered only = (please describe trigger here)
+
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
| trigger =  
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Has estate {{icon|burghers}} Burghers
+
<div>'''Base weight:''' 100</div>
* Burghers estate has at least '''25''' influence
+
| trigger = The country:
* Clergy estate has at least '''25''' influence
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
* None of:
+
* owns a non-colony province (except capital):
** {{icon|burghers}} Burghers estate has influence modifier "Burgher Authority Asserted: §Y$VAL$%§!"
+
** at least one of the following conditions:
* None of:
+
*** has at least 15 developments
** {{icon|burghers}} Burghers estate has influence modifier "Burgher Authority Questioned: §Y$VAL$%§!"
+
*** has at least 8 {{icon|trade power|24px}} province trade power
| mean_time_to_happen =
+
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_BURGHERS$.
+
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* Burghers estate gains {{green|+10}} loyalty
+
Every provinces that match the :
* Clergy estate loses {{red|-10}} loyalty
+
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
* Burghers estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Clergy estate gains influence modifier "Burgher Authority Asserted: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* Burghers estate loses {{red|-10}} loyalty
+
}}
* Clergy estate gains {{green|+10}} loyalty
+
}}
* Burghers estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
 
* Clergy estate gains influence modifier "Burgher Authority Questioned: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.8
 +
| event_name = Hurtful Trade Policies
 +
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
 +
* is [[embargo]]ing at least 1 other country.
 +
| options =
 +
{{Option
 +
| option_text = We must support the $ESTATE_BURGHERS$.
 +
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
 +
The country:
 +
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
 +
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.7 -->
 
| version = 1.14
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tarriffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|burghers}} Burghers
 
* Burghers estate has at least '''70''' influence
 
* Any owned province:
 
** Has estate {{icon|burghers}} Burghers
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Rights Extended: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Refused to Extend Rights: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Let us remove these obstacles!
+
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* Burghers estate gains influence modifier "Rights Extended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
The country:
* Every owned province:
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
** Limited to:
+
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
*** Has estate {{icon|burghers}} Burghers
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| effect =
 
* Burghers estate loses {{red|-15}} loyalty
 
* Burghers estate gains influence modifier "Refused to Extend Rights: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.8 -->
+
 
| version = 1.14
+
{{Event
| event_name = Hurtful Trade Policies
+
| version = 1.30
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by  at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_id = burghers_estate_events.9
| triggered only = (please describe trigger here)
+
| event_name = Cottage Industry
| trigger =  
+
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Has estate {{icon|burghers}} Burghers
+
<div>'''Base weight:''' 100</div>
* Is embargoing at least 1 other nation(s)
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** {{icon|burghers}} Burghers estate has influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!"
+
** controls at least 1% of the land.
* None of:
+
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
** {{icon|burghers}} Burghers estate has influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"
+
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
| mean_time_to_happen =
+
* owns at least 8 [[cities]].
*1 day(s)
+
* owns any province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
* does ''not'' own a province that:
 +
** has the modifier ''“Guild Privileges Defended”''.
 +
** has the modifier ''“Conflict within City”''.
 +
| immediate = Mark provinces of the country that follow the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must support the $ESTATE_BURGHERS$.
+
| option_text = We cannot stand in the way of progress.
| effect =
+
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
* Add country modifier "Merchants Favored" for 3650 days
+
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
* Burghers estate gains {{green|+10}} loyalty
+
All provinces of the country that are marked:
* Burghers estate gains influence modifier "Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* gain {{icon|production|24px}}{{green|1}} base production.
 +
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
 +
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot let our trade policy be decided by these peddlers.
+
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* Add country modifier "Unfavorable Trade Policies" for 3650 days
+
All provinces of the country that are marked:
* Burghers estate loses {{red|-10}} loyalty
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
* Burghers estate gains influence modifier "Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
 +
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
 +
}}
 +
}}
 +
 
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.10
 +
| event_name = Social Mobility
 +
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 400</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** has at least 70 influence.
 +
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''“"Barred from State Careers”''.
 +
| options =
 +
{{Option
 +
| option_text = We must not stand in the way of these new men.
 +
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
 +
The country:
 +
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
 +
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
 +
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 +
}}
 +
{{Option
 +
| option_text = We must protect the ancient rights of the other Estates.
 +
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
 +
The country:
 +
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
 +
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
 +
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
 +
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 +
}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.9 -->
+
 
| version = 1.14
+
{{Event
| event_name = Cottage Industry
+
| version = 1.30
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
+
| event_id = burghers_estate_events.11
| triggered only = (please describe trigger here)
+
| event_name = Growth of the Economy
| trigger =  
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Has estate {{icon|burghers}} Burghers
+
<div>'''Base weight:''' 100</div>
* Has at least {{icon|diplomatic technology}} 5 diplomatic technology
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** {{icon|burghers}} Burghers estate has influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!"
+
** controls at least 1% of the land.
* None of:
+
** has at least 60 influence.
** Any owned province:
+
** has at least 60 loyalty.
*** Has province modifier "Guild Privileges Defended"
+
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
* None of:
+
* owns any non-colony province (except capital) with:
** Any owned province:
+
** at least one of the following conditons:
*** Has province modifier "Conflict within City"
+
*** Government is a [[Republic]]
| mean_time_to_happen =  
+
*** has at least 10 developments
*1 day(s)
+
*** has at least 5 {{icon|trade power|24px}} province trade power
| immediate =  
+
| options =  
* Hidden effect:
+
{{Option
** One random owned province:
+
| option_text = Great.
*** Limited to:
+
| effect = One of the following happens:
**** Has estate {{icon|burghers}} Burghers
+
* 65% chance: <br />The country:
*** Set province flag <tt>putting_out_system</tt>
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
** One random owned province:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
*** Limited to:
+
** gains {{icon|production|24px}}{{green|1}} base production.
**** Has estate {{icon|burghers}} Burghers
+
}}
**** None of:
+
}}
***** Has province flag <tt>putting_out_system</tt>
+
 
**** Province owner:
+
{{Event
***** Owns at least 12 cities
+
| version = 1.30
*** Set province flag <tt>putting_out_system</tt>
+
| event_id = burghers_estate_events.12
** One random owned province:
+
| event_name = The risks of Trade
*** Limited to:
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
**** Has estate {{icon|burghers}} Burghers
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** None of:
+
<div>'''Base weight:''' 100</div>
***** Has province flag <tt>putting_out_system</tt>
+
| trigger = The country:
**** Province owner:
+
* has the {{icon|burghers|24px}}Burghers estate that:
***** Owns at least 18 cities
+
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
*** Set province flag <tt>putting_out_system</tt>
+
| options =
** One random owned province:
+
{{Option
*** Limited to:
+
| option_text = Compensate the Traders.
**** Has estate {{icon|burghers}} Burghers
+
| effect = The country:
**** None of:
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
***** Has province flag <tt>putting_out_system</tt>
+
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
**** Province owner:
+
{{influence modifier|burghers|Compensated Losses|10|15}}
***** Owns at least 24 cities
+
}}
*** Set province flag <tt>putting_out_system</tt>
+
{{Option
** One random owned province:
+
| option_text = They knew what they were getting into.
*** Limited to:
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
**** Has estate {{icon|burghers}} Burghers
+
}}
**** None of:
+
}}
***** Has province flag <tt>putting_out_system</tt>
+
 
**** Province owner:
+
{{Event
***** Owns at least 28 cities
+
| version = 1.30
*** 75% chance of:
+
| event_id = burghers_estate_events.13
**** Set province flag <tt>putting_out_system</tt>
+
| event_name = Urbanization
** One random owned province:
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
*** Limited to:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Has estate {{icon|burghers}} Burghers
+
<div>'''Base weight:''' 100</div>
**** None of:
+
| trigger = The country:
***** Has province flag <tt>putting_out_system</tt>
+
* has the {{icon|burghers|24px}}Burghers estate that:
**** Province owner:
+
** controls at least 1% of the land.
***** Owns at least 32 cities
+
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
*** 75% chance of:
+
* owns any non-colony province with:
**** Set province flag <tt>putting_out_system</tt>
+
** at least one of the following conditons:
** One random owned province:
+
*** Government is a [[Republic]]
*** Limited to:
+
*** has at least 10 developments
**** Has estate {{icon|burghers}} Burghers
+
*** has at least 5 {{icon|trade power|24px}} province trade power
**** None of:
+
| immediate = Mark province of the country that follows the triggering conditions:
***** Has province flag <tt>putting_out_system</tt>
+
* at least 1 province
**** Province owner:
+
* a second province if owns at least 8 provinces
***** Owns at least 40 cities
+
* a third province if owns at least 14 provinces
*** 75% chance of:
+
* a fourth province if owns at least 18 provinces
**** Set province flag <tt>putting_out_system</tt>
+
* a fifth province (75% chance) if owns at least 22 provinces
** One random owned province:
+
* a sixth province (75% chance) if owns at least 28 provinces
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>putting_out_system</tt>
 
**** Province owner:
 
***** Owns at least 48 cities
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We cannot stand in the way of progress.
+
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* Burghers estate loses {{red|-10}} loyalty
+
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
* Burghers estate gains influence modifier "Growth of the Putting-Out System: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
All provinces of the country that are marked:
* Every owned province:
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
** Limited to:
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
*** Has province flag <tt>putting_out_system</tt>
 
** Gain {{icon|production}} {{green|+2}} base production
 
** Add province modifier "Conflict within City" for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must safeguard the guild privileges.
+
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* Burghers estate gains {{green|+10}} loyalty
+
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
* Every owned province:
+
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
** Limited to:
+
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
*** Has province flag <tt>putting_out_system</tt>
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
** Add province modifier "Guild Privileges Defended" for 3650 days
+
}}
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.10 -->
+
 
| version = 1.14
+
{{Event
| event_name = Social Mobility
+
| version = 1.30
| event_text = The growing power of the $ESTATE_BURGHERS$ has lead to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary even of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_id = burghers_estate_events.14
| triggered only = (please describe trigger here)
+
| event_name = Economic Policy
| trigger =
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
* DLC {{icon|cos}} The Cossacks is active
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Has estate {{icon|burghers}} Burghers
+
<div>'''Base weight:''' 400</div>
* Burghers estate has at least '''70''' influence
+
<div>'''Modifiers'''</div>
* None of:
+
The country has a [[diplomatic technology]]of at least 20: '''×2'''
** {{icon|burghers}} Burghers estate has influence modifier "Homines Novi: §Y$VAL$%§!"
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** {{icon|burghers}} Burghers estate has influence modifier "Barred from State Careers: §Y$VAL$%§!"
+
** has at least 70 influence.
| mean_time_to_happen =
+
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
*1 day(s)
+
* has a [[mercantilism]] of at least 15%.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must not stand in the way of these new men.
+
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* Burghers estate gains influence modifier "Homines Novi: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
* Add country modifier "New Men" for 3650 days
+
{{influence modifier|burghers|Changed Trade Policy|10}}
* If:
 
** Limited to:
 
*** Has estate {{icon|nobles}} Nobility
 
** Nobility estate loses {{red|-15}} loyalty
 
* If:
 
** Limited to:
 
*** Has estate {{icon|clergy}} Clergy
 
** Clergy estate loses {{red|-15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must protect the ancient rights of the other Estates.
+
| option_text = Refuse to change the Trade Policy.
| effect =
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
* Burghers estate gains influence modifier "Barred from State Careers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
* Add country modifier "Disloyal New Men" for 5475 days
 
* Burghers estate loses {{red|-15}} loyalty
 
* If:
 
** Limited to:
 
*** Has estate {{icon|nobles}} Nobility
 
** Nobility estate gains {{green|+10}} loyalty
 
** Lose {{icon|army tradition}} {{red|-15}} army tradition
 
** Lose {{icon|navy tradition}} {{red|-15}} navy tradition
 
* If:
 
** Limited to:
 
*** Has estate {{icon|clergy}} Clergy
 
** Clergy estate gains {{green|+10}} loyalty
 
** Lose {{icon|adm}} {{red|-75}} administrative power
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.11 -->
+
}}
| version = 1.14
+
 
| event_name = Growth of the Economy
+
{{Event
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and influence in international trade is growing rapidly.
+
| version = 1.30
| triggered only = (please describe trigger here)
+
| event_id = burghers_estate_events.15
| trigger =
+
| event_name = Protests among the $ESTATE_BURGHERS$
* DLC {{icon|cos}} The Cossacks is active
+
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
* Has estate {{icon|burghers}} Burghers
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
* Any owned province:
+
<div>'''Base weight:''' 100</div>
** Has estate {{icon|burghers}} Burghers
+
<div>'''Modifiers'''</div>
* Burghers estate has at least '''60''' influence
+
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
* Burghers estate has at least '''60''' loyalty
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** Any trade node with a merchant present:
+
** has less than 30 loyalty.
*** Our country has trade modifier "Close ties with Merchant Community"
+
** controls at least 10% of the land.
| mean_time_to_happen =
+
* owns any non-colony province (except capital) with:
*1 day(s)
+
** at least one of the following conditons:
| immediate =
+
*** Government is a [[Republic]]
* Hidden effect:
+
*** has at least 10 developments
** One of the following at random:
+
*** has at least 5 {{icon|trade power|24px}} province trade power
*** Province München:
 
*** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
*** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
* If Has country flag <tt>growing_trade_influence</tt>:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
*** Our country gains trade modifier "Close ties with Merchant Community" ({{green|+15}} Power) for 5475 days
 
** Clear country flag <tt>growing_trade_influence</tt>
 
* If Has country flag <tt>growing_cities</tt>:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
*** Gain {{icon|production}} {{green|+1}} base production
 
** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.12 -->
 
| version = 1.14
 
| event_name = The risks of Trade
 
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of misshaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bancruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|burghers}} Burghers
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Compensated Losses: §Y$VAL$%§!"
 
* None of:
 
** {{icon|burghers}} Burghers estate has influence modifier "Bad Fortunes: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Compensate the Traders.
+
| option_text = Give in to their demands.
 +
| effect = Every province of the country that follows the triggering condition:
 +
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
 +
The {{icon|burghers|24px}}Burghers estate of the country:
 +
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
}}
 +
}}
 +
 
 +
{{Province event
 +
| version = 1.29
 +
| id = burghers_estate_events.16
 +
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 +
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 +
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
}}
 +
}}
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|clergy}} Clergy events ==
 +
{{Box wrapper}}
 +
<section begin=church_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.1
 +
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Religion is in Christian group
 +
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
 +
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
 +
* One of the following conditions must be true:
 +
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
 +
** Is in deficit
 +
** Has at least 5 loans
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
* Gain {{icon|mercantilism}} {{green|+3%}} mercantilism
+
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
* Burghers estate gains {{green|+10}} loyalty
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Burghers estate gains influence modifier "Compensated Losses: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They knew what they were getting into.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-10}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Burghers estate gains influence modifier "Bad Fortunes: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.13 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Urbanization
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanisation actually lead to something good.
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.101
 +
| event_name = Temple Lands ''- Hindu''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|burghers}} Burghers
+
* Religion is {{icon|hinduism|28px}} Hindu
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|burghers}} Burghers estate has influence modifier "Unhygenic Cities: §Y$VAL$%§!"
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** {{icon|burghers}} Burghers estate has influence modifier "Supported Urbanization: §Y$VAL$%§!"
+
** Has at least 5 loans
| mean_time_to_happen =  
+
| options =  
*1 day(s)
+
{{Option
| immediate =  
+
| option_text = Make it clear that they need to contribute.
* Hidden effect:
+
| effect =
** One random owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Limited to:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
**** Has estate {{icon|burghers}} Burghers
+
}}
*** Set province flag <tt>urbanisation</tt>
+
{{Option
** One random owned province:
+
| option_text = We will find the money elsewhere.
*** Limited to:
+
| effect =
**** Has estate {{icon|burghers}} Burghers
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
**** None of:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
***** Has province flag <tt>urbanisation</tt>
+
}}
**** Province owner:
+
| collapse = yes
***** Owns at least 8 cities
+
}}
*** Set province flag <tt>urbanisation</tt>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** Has estate {{icon|burghers}} Burghers
+
| event_id = church_estate_events.102
**** None of:
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
***** Has province flag <tt>urbanisation</tt>
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
**** Province owner:
+
| triggered only = (please describe trigger here)
***** Owns at least 14 cities
+
| trigger =
*** Set province flag <tt>urbanisation</tt>
+
* {{icon|clergy|28px}} Clergy estate exists
** One random owned province:
+
* Religion is in Pagan group
*** Limited to:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
**** Has estate {{icon|burghers}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
**** None of:
+
* One of the following conditions must be true:
***** Has province flag <tt>urbanisation</tt>
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
**** Province owner:
+
** Is in deficit
***** Owns at least 18 cities
+
** Has at least 5 loans
*** Set province flag <tt>urbanisation</tt>
+
| options =  
** One random owned province:
+
{{Option
*** Limited to:
+
| option_text = Make it clear that they need to contribute.
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 22 cities
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers}} Burghers
 
**** None of:
 
***** Has province flag <tt>urbanisation</tt>
 
**** Province owner:
 
***** Owns at least 28 cities
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
| options =  
 
{{Option
 
| option_text = Attempt to improve conditions.
 
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain {{red|5}} doom
* Every owned province:
+
* Lose {{red|10}} authority
** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Has province flag <tt>urbanisation</tt>
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** Gain {{icon|base tax}} {{green|+1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* Burghers estate gains influence modifier "Supported Urbanization: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Has province flag <tt>urbanisation</tt>
+
}}
** Add province modifier "Unsanitary Suburbs" for 7300 days
+
| collapse = yes
** Clear province flag <tt>urbanisation</tt>
 
* Burghers estate loses {{red|-10}} loyalty
 
* Burghers estate gains influence modifier "Unhygenic Cities: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.14 -->
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
| version = 1.14
+
{{Event
| event_name = Economic Policy
+
| version = 1.30
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_id = church_estate_events.103
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|burghers}} Burghers
+
* Religion is in Muslim group
* Burghers estate has at least '''70''' influence
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|burghers}} Burghers estate has influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!"
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|burghers}} Burghers estate has influence modifier "Changed Trade Policy: §Y$VAL$%§!"
+
** Is in deficit
* Mercantilism is at least 15%
+
** Has at least 5 loans
| mean_time_to_happen =
+
| options =  
*1 day(s)
 
''Modifiers''
 
*'''×2''':
 
** Has at least {{icon|diplomatic technology}} 20 diplomatic technology
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Reduce Mercantilism.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|mercantilism}} {{red|-3%}} mercantilism
+
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
* Burghers estate gains influence modifier "Changed Trade Policy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to change the Trade Policy.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Burghers estate loses {{red|-15}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Burghers estate gains influence modifier "Refused to Change Trade Policy: §Y$VAL$%§!" ('''-5''' influence) for 5475 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.15 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Protests among the $ESTATE_BURGHERS$
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.104
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|burghers}} Burghers
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
* None of:
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada,  {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
** Burghers estate has at least '''30''' loyalty
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** Has estate {{icon|burghers}} Burghers
+
* One of the following conditions must be true:
| mean_time_to_happen =
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
*1 day(s)
+
** Is in deficit
''Modifiers''
+
** Has at least 5 loans
*'''×2''':
 
** None of:
 
*** Burghers estate has at least '''15''' loyalty
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = They must be joking!
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
** Limited to:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Has estate {{icon|burghers}} Burghers
 
** {{icon|particularists}} Particularist rebels (size 2) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Has estate {{icon|burghers}} Burghers
+
}}
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
+
| collapse = yes
* Burghers estate gains {{green|+10}} loyalty
 
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.16 -->
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
| version = 1.14
+
{{Event
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
+
| version = 1.30
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
+
| event_id = church_estate_events.105
 +
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
 +
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
 +
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
 +
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
 +
* One of the following conditions must be true:
 +
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
 +
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* Lose {{icon|high karma|28px}} {{red|10}} Karma
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
 
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* Gain {{icon|high karma|28px}} {{green|10}} Karma
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- burghers_estate_events.17 -->
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
| version = 1.14
+
{{Event
| event_name = Wavering Loyalty of the $ESTATE_BURGHERS$
+
| version = 1.30
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_BURGHERS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
| event_id = church_estate_events.2
 +
| event_name = Advancement of the $ESTATE_CHURCH$
 +
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|burghers}} Burghers
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* Burghers estate has at least '''50''' loyalty
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
| mean_time_to_happen =
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* Burghers estate loses {{red|-10}} loyalty
 
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
== {{icon|clergy}}Clergy events ==
+
{{Event
{{Event<!-- church_estate_events.1 -->
+
| version = 1.30
| version = 1.14
+
| event_id = church_estate_events.3
| event_name = Libertas Ecclesiae
+
| event_name = $ESTATE_CHURCH$ losing Power
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* Religion group is Christian
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
* Clergy estate has at least '''25''' influence
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* Clergy estate loses {{red|-15}} loyalty
 
* Lose {{icon|patriarch authority}} {{red|-10}} patriarch authority
 
* Lose {{icon|papal influence}} {{red|-10}} papal influence
 
* Lose {{icon|pious}} {{red|-10}} piety
 
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.101 -->
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Temple Lands
+
| version = 1.30
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_id = church_estate_events.4
 +
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
* Religion is {{icon|hinduism}} Hindu
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* Clergy estate has at least '''25''' influence
 
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
If has estate {{icon|burghers|28px}} Burghers:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 10
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas|28px}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 7
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = A mild reprimand will be enough.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* Clergy estate gains {{green|+10}} loyalty
+
}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.102 -->
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_id = church_estate_events.5
 +
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 +
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
* Religion group is Pagan
+
* Owns any non-colony province (except capital) that follow country's religion
* Clergy estate has at least '''25''' influence
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Gain {{red|+5}} doom
+
* Every owned province that follow the trigger conditions:
* Lose {{red|-10}} authority
+
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
 
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.103 -->
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_id = church_estate_events.6
 +
| event_name = Triumph of the $ESTATE_CHURCH$?
 +
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* Religion group is Muslim
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* Clergy estate has at least '''25''' influence
 
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
* Lose {{icon|pious}} {{red|-10}} piety
+
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Reject their authority.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Clergy estate gains {{green|+10}} loyalty
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.104 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = The Riches of the $ESTATE_CHURCH$
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.7
 +
| event_name = Strong $ESTATE_CHURCH$
 +
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
* None of:
 
** Religion group is Muslim
 
* None of:
 
** Religion group is Christian
 
* None of:
 
** Religion group is Pagan
 
* None of:
 
** Religion is {{icon|hinduism}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana}} Vajrayana
 
* Clergy estate has at least '''25''' influence
 
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Great.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 +
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
 +
** Gain {{icon|devotion|28px}} {{green|7}} devotion
 +
** Gain {{green|15}} authority
 +
** Move '''15''' towards {{icon|legalism|28px}} legalism
 +
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 +
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 +
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
 +
** {{add_stability_or_adm_power}}
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige}} {{green|+5}} prestige
 
* Clergy estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.105 -->
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
| version = 1.14
+
{{Event
| event_name = The Riches of the $ESTATE_CHURCH$
+
| version = 1.30
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_id = church_estate_events.8
 +
| event_name = Land Theft
 +
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* Has estate {{icon|clergy}} Clergy
+
* {{icon|crown land|28px}} Crown landshare is at least 10
* At least one of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** Religion is {{icon|buddhism}} Theravada
 
** Religion is {{icon|mahayana}} Mahayana
 
** Religion is {{icon|vajrayana}} Vajrayana
 
* Clergy estate has at least '''25''' influence
 
* None of:
 
** Clergy estate has at least '''75''' influence
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Side with the $ESTATE_CHURCH$.
 +
| effect =
 +
* <pre>scaled_estate_church_land_share_effect = yes</pre>
 +
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
 +
* {{Influence modifier|nobles|Property Defended|-10|-15}}
 +
}}
 +
{{Option
 +
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-15}} loyalty
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* Lose {{icon|low karma}} {{red|-10}} karma
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Gain {{icon|ducats}} ducats equal to 0.35 years of income
+
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
* Clergy estate gains influence modifier "Demanded Money: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
+
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Gain {{icon|high karma}} {{green|+10}} karma
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* Clergy estate gains {{green|+10}} loyalty
+
}}
* Clergy estate gains influence modifier "Independence Preserved: §Y$VAL$%§!" ('''+10''' influence) for 9125 days
+
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.2 -->
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
| version = 1.14
+
{{Event
| event_name = Advancement of the $ESTATE_CHURCH$
+
| version = 1.30
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_id = church_estate_events.9
 +
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* Has estate {{icon|clergy}} Clergy
+
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
* None of:
+
* Any owned province has a different religion from its owner
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_church_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_church_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_church_10</tt>:
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
** Clear country flag <tt>growing_influence_church_10</tt>
+
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
* If Has country flag <tt>growing_influence_church_20</tt>:
+
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
** Clergy estate gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_church_20</tt>
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.3 -->
 
| version = 1.14
 
| event_name = $ESTATE_CHURCH$ losing Power
 
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|clergy}} Clergy
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Decline of the Clergy: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
 +
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
 +
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.4 -->
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
| version = 1.14
+
{{Event
| event_name = Anticlericalism
+
| version = 1.30
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of missuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_id = church_estate_events.10
 +
| event_name = $ESTATE_CHURCH$ Political Struggle
 +
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* Has estate {{icon|clergy}} Clergy
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* Has estate {{icon|burghers}} Burghers
 
* Any owned province:
 
** Has estate {{icon|burghers}} Burghers
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Tithes Defended: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Tithes Undermined: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.2 years of income
+
* {{Influence modifier|Clergy|Independent Clergy|-10}}
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|burghers}} Burghers
 
*** Has at least 25% local autonomy
 
** Lose {{icon|local autonomy}} {{green|-25%}} local autonomy
 
* Clergy estate gains {{green|+10}} loyalty
 
* Burghers estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Tithes Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* Clergy estate gains influence modifier "Tithes Undermined: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
 +
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
 
}}
 
}}
}}{{Event<!-- church_estate_events.5 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centres of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.11
 +
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|clergy}} Clergy
 
* None of:
 
** Clergy estate has at least '''30''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-2}} stability
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|clergy}} Clergy
 
** {{icon|peasants}} Peasant rebels (size 2) rise in revolt
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Triumph of the $ESTATE_CHURCH$?
+
<section end=church_estate_events.11/>
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depend on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
{{end box wrapper}}
| triggered only = (please describe trigger here)
+
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Noble Birth
 +
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|nobles}} Nobility has at least 70 influence
* Clergy estate has at least '''70''' influence
+
* Did ''not'' have this {{icon|event}} event the last 20 years
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Accepted Holy Law: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Rejected Holy Law: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* Add country modifier "Clerical Dominance" for 5475 days
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
* Clergy estate gains influence modifier "Accepted Holy Law: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
 +
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Lose {{icon|stability}} {{red|-1}} stability
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
* Clergy estate loses {{red|-15}} loyalty
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
* Clergy estate gains influence modifier "Rejected Holy Law: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Strong $ESTATE_CHURCH$
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
{{Event
| triggered only = (please describe trigger here)
+
| version = 1.30
 +
| event_name = Advancement of the $ESTATE_NOBLES$
 +
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|clergy}} Clergy
+
* Did not have the following {{icon|event}} events the last 15 years:
* Clergy estate has at least '''70''' loyalty
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
* Clergy estate has at least '''70''' influence
+
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
| mean_time_to_happen =  
+
| options =  
*1 day(s)
+
{{Option
| immediate =  
+
| option_text = Ok.
* Hidden effect:
+
| effect =
** If:
+
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
*** Limited to:
+
}}
**** None of:
+
| collapse = yes
***** Stability is at least +3
+
}}
*** One of the following at random:
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
**** Province München:
+
{{Event
**** Set country flag <tt>loyalty_to_the_crown</tt>
+
| version = 1.30
**** Province Ösel:
+
| event_name = Encroachment of the $ESTATE_NOBLES$
**** Set country flag <tt>efficient_administration</tt>
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
** If:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
*** Limited to:
+
<div>'''Base weight:''' 100</div>
**** Stability is at least +3
+
<br/>'''Modifiers'''
*** Set country flag <tt>loyalty_to_the_crown</tt>
+
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Owns at least 15 non-colony provinces
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Let it slide.
 +
| effect =
 +
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 +
}}
 +
{{Option
 +
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* If Has country flag <tt>loyalty_to_the_crown</tt>:
+
* One random owned province with flag <tt>noble_encroachment</tt>:
** Gain {{icon|legitimacy}} {{green|+15}} legitimacy
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
** Gain {{icon|horde unity}} {{green|+15}} horde unity
+
** 50% chance: nothing
** Gain {{icon|republican tradition}} {{green|+7}} republican tradition
+
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
** Gain {{icon|devotion}} {{green|+7}} devotion
+
}}
** Gain {{green|+15}} authority
+
| collapse = yes
** Gain {{icon|pious}} {{green|+1&#8239;500}} piety
 
** Gain {{icon|papal influence}} {{green|+10}} papal influence
 
** Gain {{icon|patriarch authority}} {{green|+10}} patriarch authority
 
** Clear country flag <tt>loyalty_to_the_crown</tt>
 
* If Has country flag <tt>efficient_administration</tt>:
 
** Gain {{icon|stability}} {{green|+1}} stability
 
** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.8 -->
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Land Theft
+
| version = 1.30
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Tyrannical Nobles
| triggered only = (please describe trigger here)
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|clergy}} Clergy
 
* Has estate {{icon|nobles}} Nobility
 
 
* Any owned province:
 
* Any owned province:
** Is NOT overseas
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
** Is NOT capital
+
** {{icon|base tax}} Base tax is at least 2
** None of:
 
*** Has estate {{icon|yes}} yes
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Property Defended: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Turn a blind eye.
 
| effect =
 
| effect =
* One random owned province:
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
** Limited to:
+
** Lose {{icon|base tax}} {{red|1}} Base tax
*** Is NOT overseas
+
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
*** Is NOT capital
+
}}
*** None of:
 
**** Has estate {{icon|yes}} yes
 
** Give to estate {{icon|clergy}} Clergy
 
* Clergy estate gains {{green|+10}} loyalty
 
* Nobility estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Property Defended: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
}}
 
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_NOBLES$.
+
| option_text = Chastise the landowner.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
* One random owned province:
 
** Limited to:
 
*** Is NOT overseas
 
*** Is NOT capital
 
*** None of:
 
**** Has estate {{icon|yes}} yes
 
** Give to estate {{icon|nobles}} Nobility
 
* Clergy estate loses {{red|-10}} loyalty
 
* Nobility estate gains {{green|+10}} loyalty
 
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Favor neither party.
 
| effect =
 
* Clergy estate loses {{red|-10}} loyalty
 
* Nobility estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Nobility estate gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.9 -->
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
| version = 1.14
+
{{Event
| event_name = Popular Religion
+
| version = 1.30
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_name = Declining Power of the $ESTATE_NOBLES$
| triggered only = (please describe trigger here)
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|nobles}} Nobility has at least 15 influence
* Has estate {{icon|nobles}} Nobility
+
* Did not have the following {{icon|event}} events the last 15 years:
* Any owned province:
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
** Does NOT have its owner's religion
+
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Fought Syncretism: §Y$VAL$%§!"
 
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Syncretism: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Add country modifier "Campaign against Syncretism" for 5475 days
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
* Clergy estate gains {{green|+10}} loyalty
+
 
* Clergy estate gains influence modifier "Fought Syncretism: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Better let this run its course.
 
| effect =
 
* Add country modifier "Missionary Syncretism" for 5475 days
 
* Clergy estate loses {{red|-10}} loyalty
 
* Clergy estate gains influence modifier "Syncretism: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.10 -->
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
| version = 1.14
+
{{Event
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| version = 1.30
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
| triggered only = (please describe trigger here)
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
* None of:
+
* {{icon|nobles}} Nobility has at least 70 influence
** {{icon|clergy}} Clergy estate has influence modifier "Independent Clergy: §Y$VAL$%§!"
+
* Did not have this {{icon|event}} event the last 15 years
* None of:
 
** {{icon|clergy}} Clergy estate has influence modifier "Political Meddling: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Clergy estate gains influence modifier "Independent Clergy: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency}} trade efficiency
 +
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
* Lose {{icon|prestige}} {{red|-10}} prestige
+
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
* Clergy estate gains {{green|+5}} loyalty
+
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
* Clergy estate gains influence modifier "Political Meddling: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- church_estate_events.11 -->
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
| version = 1.14
+
{{Event
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| version = 1.30
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province has risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_name = The Levee
| triggered only = (please describe trigger here)
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have this {{icon|event}} event the last 25 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let's keep it at a modest level.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
 
 
 
}}
 
}}
}}{{Event<!-- church_estate_events.12 -->
 
| version = 1.14
 
| event_name = Wavering Loyalty of the $ESTATE_CHURCH$
 
| event_text = Good relations need to be maintained. As their numbers grow and some of the leaders of the $ESTATE_CHURCH$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|clergy}} Clergy
 
* Clergy estate has at least '''50''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* Clergy estate loses {{red|-10}} loyalty
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
 +
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
 +
** {{green|+1}} {{icon|advisor}} Advisor possible
 +
** {{green|+0.5}} {{icon|prestige}} yearly prestige
 +
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
 +
{{Option
 +
| option_text = We have no need of such things.
 +
| effect =
 +
* Lose {{icon|prestige}} {{red|5}} prestige
 +
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 
}}
 
}}
 
+
| collapse = yes
== {{icon|cossacks}}Cossacks events ==
+
}}
{{Event<!-- cossack_estate_events.1 -->
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
| version = 1.14
+
{{Event
| event_name = Colonization of the Steppes
+
| version = 1.30
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundias in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| triggered only = (please describe trigger here)
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|nobles}} Nobility has less than 30 loyalty
* Any owned province:
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
** Has Steppes terrain
+
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
* Nobility estate has at least '''50''' influence
+
** Is ''not'' the country's capital
* Cossacks estate has at least '''25''' influence
+
** Is ''not'' a territory
* None of:
+
* Did not have this {{icon|event}} event the last 15 years
** {{icon|cossacks}} Cossacks estate has influence modifier "Hunted Serfs: §Y$VAL$%§!"
+
| options =
* None of:
+
{{Option
** {{icon|cossacks}} Cossacks estate has influence modifier "Defecting Serfs: §Y$VAL$%§!"
+
| option_text = Leave them be.
* Any owned province:
+
| effect =
** Base production is at least 2
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
** At least one of:
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
*** Has Steppes terrain
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
*** Any neighboring province:
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
**** Is owned by Our country
+
}}
**** Has Steppes terrain
+
{{Option
| mean_time_to_happen =  
+
| option_text = Force them to accept state authority.
*1 day(s)
+
| effect =
| immediate =  
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
* Hidden effect:
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
** One random owned province:
+
}}
*** Limited to:
+
| collapse = yes
**** At least one of:
+
}}
***** Has Steppes terrain
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
***** Any neighboring province:
+
{{Event
****** Is owned by Our country
+
| version = 1.30
****** Has Steppes terrain
+
| event_name = Insubordinate $ESTATE_NOBLES$
*** Set province flag <tt>serfs_are_fleeing</tt>
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
** One random owned province:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
*** Limited to:
+
<div>'''Base weight:''' 100</div>
**** Has Steppes terrain
+
| trigger =
*** Set province flag <tt>serfs_are_arriving</tt>
+
* {{icon|nobles}} Nobility estate exists
 +
* Is at war
 +
* {{icon|nobles}} Nobility has less than 30 loyalty
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Unfortunate.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
* Cossacks estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
| trigger = Always
* Nobility estate gains influence modifier "Hunted Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
 
* One random owned province:
 
** Limited to:
 
*** Has province flag <tt>serfs_are_fleeing</tt>
 
** Gain {{icon|production}} {{green|+1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has province flag <tt>serfs_are_arriving</tt>
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
+
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men we can trust.
 +
| effect =
 +
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
 +
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-10}} loyalty
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* Cossacks estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''+10''' influence) for 3650 days
+
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* Nobility estate gains influence modifier "Defecting Serfs: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
* One random owned province:
+
| trigger =
** Limited to:
+
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
*** Has province flag <tt>serfs_are_arriving</tt>
+
* Religion is {{icon|hinduism}} Hindu
** Gain {{icon|manpower}} {{green|+1}} base manpower
+
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
** Clear province flag <tt>serfs_are_arriving</tt>
+
|end
* Hidden effect:
+
}}
** One random owned province:
+
| collapse = yes
*** Limited to:
 
**** Has province flag <tt>serfs_are_fleeing</tt>
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.2 -->
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
| version = 1.14
+
{{Event
| event_name = Cossack Aggression
+
| version = 1.30
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_name = Growth of the Administration
 +
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Owns at least 6 cities
+
* Did not have this {{icon|event}} event the last 10 years
* Any owned province:
+
| option conditions = yes
** Base tax is at least 2
+
| options =  
** Any neighboring province:
 
*** None of:
 
**** Is owned by Our country
 
*** Province owner:
 
**** Cossacks estate has at least '''15''' influence
 
**** None of:
 
***** {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
 
**** None of:
 
***** {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
 
| mean_time_to_happen =  
 
*400 month(s)
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Base tax is at least 2
 
**** Any neighboring province:
 
***** None of:
 
****** Is owned by Our country
 
***** Province owner:
 
****** Cossacks estate has at least '''15''' influence
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
 
*** One random neighboring province:
 
**** Limited to:
 
***** None of:
 
****** Is owned by Our country
 
***** Province owner:
 
****** Cossacks estate has at least '''15''' influence
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
 
****** None of:
 
******* {{icon|cossacks}} Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* One random country:
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
** Limited to:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
*** Has country flag <tt>cossack_raids_started_here</tt>
+
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
** Trigger country event "Cossack Aggression" <!-- cossack_estate_events.3 -->
+
| trigger = Always
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-5}} loyalty
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
* Burghers estate loses {{red|-5}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* One random owned province:
+
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
** Limited to:
+
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
*** Base tax is at least 2
+
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
*** Any neighboring province:
+
}}
**** Province owner:
 
***** Has country flag <tt>cossack_raids_started_here</tt>
 
** Lose {{icon|base tax}} {{red|-1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}{{Event<!-- cossack_estate_events.3 -->
 
| version = 1.14
 
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = This matter is beyond our control.
+
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* Cossacks estate gains influence modifier "Protected Raiders: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* FROM:
+
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.4 -->
+
| trigger = *{{icon|clergy}} Clergy estate exists
* Add opinion modifier "Cossack Raids" towards FROM
+
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Bring them to justice!
+
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* Cossacks estate gains influence modifier "Interfered with Raiding: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* FROM:
+
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
** Trigger country event "The [From.GetAdjective] Response" <!-- cossack_estate_events.5 -->
+
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.4 -->
 
| version = 1.14
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
** Limited to:
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
*** Base tax is at least 2
+
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
*** Any neighboring province:
+
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
**** Is owned by FROM
+
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
** Lose {{icon|base tax}} {{red|-1}} base tax
+
|end
* Gain "Border Friction" casus belli against FROM for 3650 months
+
}}
* Clear country flag <tt>cossack_raids_started_here</tt>
+
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.5 -->
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
| version = 1.14
+
{{Event
| event_name = The [From.GetAdjective] Response
+
| version = 1.30
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
+
| event_name = Tradition of Service
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
 +
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Great!
 
| effect =
 
| effect =
* Gain {{icon|prestige}} {{green|+5}} prestige
+
* {{add_meritocracy_effect}}
* Clear country flag <tt>cossack_raids_started_here</tt>
+
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general}} general with 50 army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral}} admiral with 50 navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.6 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Growth of $ESTATE_COSSACKS$ Power
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundias and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|cossacks}} Cossacks
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_cossacks_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_cossacks_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_cossacks_10</tt>:
+
(Nothing)
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_cossacks_10</tt>
 
* If Has country flag <tt>growing_influence_cossacks_20</tt>:
 
** Cossacks estate gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_cossacks_20</tt>
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
<section end=nobles_estate_events.12/>
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Colonization of the Steppes
 +
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 +
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
* None of:
+
* Any owned province:
** {{icon|cossacks}} Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
+
** {{icon|base production|28px}} Base production is at least 2
| mean_time_to_happen =  
+
** At least one of:
*1 day(s)
+
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =  
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** At least one of:
 +
***** Has Steppes terrain
 +
***** Any neighbouring province:
 +
****** Province is owned by (Our country)
 +
****** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_fleeing</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_arriving</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Decline of Cossack Power: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
}}
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
}}{{Event<!-- cossack_estate_events.8 -->
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
| version = 1.14
+
* One random owned province:
| event_name = Petition for Privileges
+
** Limited to:
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
*** Province flag <tt>serfs_are_fleeing</tt> is set
| triggered only = (please describe trigger here)
+
** Gain {{icon|production|28px}} {{green|1}} base production
| trigger =
+
** Clear province flag <tt>serfs_are_fleeing</tt>
* DLC {{icon|cos}} The Cossacks is active
+
* Hidden effect:
* Has estate {{icon|cossacks}} Cossacks
+
** One random owned province:
* Any owned province:
+
*** Limited to:
** Has Steppes terrain
+
**** Province flag <tt>serfs_are_arriving</tt> is set
* None of:
+
*** Clear province flag <tt>serfs_are_arriving</tt>
** Manpower is at least 95% of maximum
+
}}
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Privileges: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
 
* Any owned province:
 
** Has estate {{icon|cossacks}} Cossacks
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Gain {{icon|manpower}} {{green|+1}} years' worth of manpower
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* Cossacks estate gains influence modifier "Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_arriving</tt> is set
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Let them tend to their Steppes.
 
| effect =
 
* Cossacks estate loses {{red|-10}} loyalty
 
* Cossacks estate gains influence modifier "Denied Privileges: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.9 -->
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
| version = 1.14
+
{{Event
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| version = 1.22
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we where to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_name = Cossack Aggression
| triggered only = (please describe trigger here)
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* Owns at least 6 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** {{icon|base tax|28px}} Base tax is at least 2
* None of:
+
** None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
+
*** Province is in Scandinavia region
* None of:
+
** None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Left to fend for themselves: §Y$VAL$%§!"
+
*** Province is in Baltic region
| mean_time_to_happen =  
+
** None of:
*1 day(s)
+
*** Province is in East Siberia region
| options =
+
** None of:
{{Option
+
*** Province is in West Siberia region
| option_text = Send them what they need.
+
** Any neighbouring province:
| effect =
+
*** None of:
* Lose {{icon|ducats}} ducats equal to 0.25 years of income
+
**** Province is owned by (Our country)
* Cossacks estate gains {{green|+10}} loyalty
+
*** Province owner:
* Cossacks estate gains influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
**** None of:
}}
+
***** Is at war with (Our country)
{{Option
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
| option_text = They'll have to make do themselves.
+
**** None of:
| effect =
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
* Cossacks estate loses {{red|-10}} loyalty
+
**** None of:
* Cossacks estate gains influence modifier "Left to fend for themselves: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
| mtth =
 +
400 months| immediate =  
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** {{icon|base tax|28px}} Base tax is at least 2
 +
**** None of:
 +
***** Province is in Scandinavia region
 +
**** None of:
 +
***** Province is in Baltic region
 +
**** None of:
 +
***** Province is in East Siberia region
 +
**** None of:
 +
***** Province is in West Siberia region
 +
**** Any neighbouring province:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 +
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 +
| options =
 +
{{Option
 +
| option_text = Demand that these Cossacks be brought to Justice!
 +
| effect =
 +
* One random neighbouring country:
 +
** Limited to:
 +
*** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.10 -->
+
{{Option
| version = 1.14
+
| option_text = We will just have to let this slide.
| event_name = Grain Trade Disturbances
+
| effect =
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
* If:
 +
** Limited to:
 +
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Cossack Aggression
 +
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|cossacks}} Cossacks
 
* Has estate {{icon|burghers}} Burghers
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Cossacks: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Cossacks estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Burghers estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Cossacks estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* FROM:
* Burghers estate gains influence modifier "Supported Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 +
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 +
* (explanatory tooltip - delete this line)
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Supports the $ESTATE_BURGHERS$.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Burghers estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Cossacks estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* FROM:
* Burghers estate gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.11 -->
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Cossack Settlers
+
| version = 1.22
| event_text = The life of the Steppes have made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|cossacks}} Cossacks
 
* Any owned province:
 
** Has Steppes terrain
 
* Has at least 1 colonist(s)
 
* Any owned province:
 
** At least one of:
 
*** Is in region Central Asia
 
*** Is in region Siberia
 
** None of:
 
*** Has estate {{icon|yes}} yes
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Settlers: §Y$VAL$%§!"
 
* None of:
 
** {{icon|cossacks}} Cossacks estate has influence modifier "No Cossack Settlers: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* Add country modifier "Cossack Settlers" for 5475 days
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has Steppes terrain
+
*** {{icon|base tax|28px}} Base tax is at least 2
*** None of:
+
*** Any neighbouring province:
**** Has estate {{icon|yes}} yes
+
**** Province is owned by FROM
*** At least one of:
+
** Lose {{icon|base tax|28px}} {{red|1}} base tax
**** Is in region Siberia
+
* Gain Border Friction casus belli against FROM for 120 months
**** Is in region Central Asia
+
* FROM:
** Give to estate {{icon|cossacks}} Cossacks
+
** Clear country flag <tt>cossack_raids_started_here</tt>
* Cossacks estate gains {{green|+10}} loyalty
 
* Cossacks estate gains influence modifier "Cossack Settlers: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
* Cossacks estate loses {{red|-10}} loyalty
 
* Cossacks estate gains influence modifier "No Cossack Settlers: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.12 -->
+
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
| version = 1.14
+
{{Event
| event_name = Unrest among the $ESTATE_COSSACKS$
+
| version = 1.22
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
+
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = If we could only believe that.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Growth of $ESTATE_COSSACKS$ Power
 +
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** Cossacks estate has at least '''30''' loyalty
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
* Any owned province:
 
** Has estate {{icon|cossacks}} Cossacks
 
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Cossack Uprising: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Cossack Independence: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|cossacks}} Cossacks
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Crush the dissenters.
 
| effect =
 
* Cossacks estate gains influence modifier "Cossack Uprising: §Y$VAL$%§!" ('''-15''' influence) for 7300 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|cossacks}} Cossacks
 
** If:
 
*** Limited to:
 
**** Province has {{icon|separatists}} Nationalist rebels
 
*** {{icon|separatists}} Nationalist rebels (size 1) rise in revolt
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Province has {{icon|separatists}} Nationalist rebels
 
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.13 -->
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
| version = 1.14
+
{{Event
| event_name = Cossack Expansion
+
| version = 1.22
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
 +
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is NOT capital
+
* None of:
** Is NOT overseas
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
** None of:
+
* None of:
*** Has estate {{icon|yes}} yes
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is NOT capital
 
**** Is NOT overseas
 
**** None of:
 
***** Has estate {{icon|yes}} yes
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = Ok.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Limited to:
+
}}
*** Has province flag <tt>growing_cossack_communities</tt>
+
| collapse = yes
** Give to estate {{icon|cossacks}} Cossacks
 
** Gain {{icon|manpower}} {{green|+1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
 
}}
 
}}
{{Option
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
+
{{Event
| effect =
+
| version = 1.22
* Cossacks estate loses {{red|-10}} loyalty
+
| event_name = Petition for Privileges
* One random owned province:
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
** Limited to:
+
| triggered only = (please describe trigger here)
*** Has province flag <tt>growing_cossack_communities</tt>
+
1 day
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
*** {{icon|peasants}} Peasant rebels (size 1) rise in revolt
 
*** Province Elsass:
 
 
 
}}
 
}}{{Event<!-- cossack_estate_events.14 -->
 
| version = 1.14
 
| event_name = Demands for Extended Privileges
 
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Cossacks estate has at least '''70''' influence
 
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
+
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks}} Cossacks estate has influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* Any owned province:
*1 day(s)
+
** Has estate {{icon|cossacks|28px}} Cossacks
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-15}} loyalty
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
* Cossacks estate gains influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" ('''-10''' influence) for 3650 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
* Cossacks estate gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Burghers estate loses {{red|-20}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Nobility estate loses {{red|-20}} loyalty
 
* Clergy estate loses {{red|-20}} loyalty
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.15 -->
+
| collapse = yes
| version = 1.14
 
| event_name = [Root.GetName] Cossacks Revolt
 
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
 
 
 
}}
 
}}
}}{{Event<!-- cossack_estate_events.16 -->
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
| version = 1.14
+
{{Event
| event_name = Wavering Loyalty of the $ESTATE_COSSACKS$
+
| version = 1.22
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_COSSACKS$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
| event_name = Supplies for the $ESTATE_COSSACKS$
 +
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|cossacks}} Cossacks
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Cossacks estate has at least '''50''' loyalty
+
* None of:
| mean_time_to_happen =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
*1 day(s)
+
* None of:
''Modifiers''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
*'''×1.5''':
 
** Total development is at least 250
 
** None of:
 
*** Total development is at least 500
 
*'''×2''':
 
** Total development is at least 500
 
** None of:
 
*** Total development is at least 750
 
*'''×2.5''':
 
** Total development is at least 750
 
** None of:
 
*** Total development is at least 1000
 
*'''×3''':
 
** Total development is at least 1000
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Send them what they need.
 +
| effect =
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Cossacks estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 +
| collapse = yes
 
}}
 
}}
 
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
== {{icon|dhimmi}}Dhimmi events ==
+
{{Event
{{Event<!-- dhimmi_estate_events.1 -->
+
| version = 1.22
| version = 1.14
+
| event_name = Grain Trade Disturbances
| event_name = Overzealous Qadi
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|cossacks|28px}} Cossacks estate exists
* Has estate {{icon|clergy}} Clergy
+
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion group is Muslim
 
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
* Clergy estate has at least '''25''' influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
** None of:
 
*** Religion group is same as owner
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Add country modifier "Stood by Religious Fanatic" for 3650 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Dhimmi estate gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Clergy estate gains influence modifier "Stood by Qazi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.1 years of income
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Hidden effect:
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
** One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
*** Limited to:
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
**** Has province flag <tt>overzealous_qazi</tt>
+
}}
*** Clear province flag <tt>overzealous_qazi</tt>
+
| collapse = yes
* Clergy estate loses {{red|-10}} loyalty
+
}}
* Dhimmi estate gains {{green|+10}} loyalty
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
* Dhimmi estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
{{Event
* Clergy estate gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
| version = 1.22
}}
+
| event_name = Cossack Settlers
}}{{Event<!-- dhimmi_estate_events.2 -->
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
| version = 1.14
 
| event_name = Demands to lessen Taxes on Heathens
 
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|cossacks|28px}} Cossacks estate exists
* Dhimmi estate has at least '''70''' influence
 
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
* Has at least {{icon|colonists|28px}} 1 colonist
 +
* Any owned province:
 +
** At least one of:
 +
*** Province is in Central Asia region
 +
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Has estate {{icon|yes|28px}} yes
| mean_time_to_happen =
+
** Has Steppes terrain
*1 day(s)
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
* Hidden effect:
+
* None of:
** One random owned province:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
*** Limited to:
+
| options =  
**** None of:
+
{{Option
***** Religion group is same as Our country
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
*** Set province flag <tt>demanding_dhimmi</tt>
+
| effect =
** One random owned province:
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
*** Limited to:
+
* One random owned province:
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 8 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 15 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as Our country
 
**** None of:
 
***** Has province flag <tt>demanding_dhimmi</tt>
 
**** Province owner:
 
***** Owns at least 25 cities
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
| options =  
 
{{Option
 
| option_text = Trample the dissenters!
 
| effect =
 
* Dhimmi estate loses {{red|-10}} loyalty
 
* Every owned province:
 
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>demanding_dhimmi</tt>
+
*** Has Steppes terrain
** Religious zealots (size 1) rise in revolt
+
*** None of:
** Clear province flag <tt>demanding_dhimmi</tt>
+
**** Has estate {{icon|yes|28px}} yes
 +
*** At least one of:
 +
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Revoke some of the Taxes!
+
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Dhimmi estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Clergy estate gains influence modifier "Dhimmi Tax Exemptions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Add country modifier "Abolished Discriminatory Taxes" for 5475 days
+
}}
* Lose {{icon|ducats}} ducats equal to 0.35 years of income
+
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.3 -->
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
| version = 1.14
+
{{Event
| event_name = Religious Pragmatism
+
| version = 1.22
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_name = Unrest among the $ESTATE_COSSACKS$
 +
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion group is Muslim
 
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_dhimmi_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_dhimmi_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Leave them alone, relations will improve in due time.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 +
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_dhimmi_10</tt>:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* Every owned province:
** Clear country flag <tt>growing_influence_dhimmi_10</tt>
+
** Limited to:
* If Has country flag <tt>growing_influence_dhimmi_20</tt>:
+
*** Has estate {{icon|cossacks|28px}} Cossacks
** Dhimmi estate gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
+
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
** Clear country flag <tt>growing_influence_dhimmi_20</tt>
+
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.4 -->
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
| version = 1.14
+
{{Event
| event_name = Marginalisation of the Dhimmi
+
| version = 1.22
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_name = Cossack Expansion
 +
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Has estate {{icon|yes|28px}} yes
* Dhimmi estate has at least '''15''' influence
+
** <pre>is_territory = no</pre>
* None of:
+
| immediate =
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
+
* Hidden effect:
* None of:
+
** One random owned province:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
*** Limited to:
* None of:
+
**** Has Steppes terrain
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
+
**** Is ''not'' the country's capital
| mean_time_to_happen =  
+
**** Is ''not'' overseas
*1 day(s)
+
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 +
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
* Dhimmi estate gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.5 -->
 
| version = 1.14
 
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|dhimmi}} Dhimmi
 
* Has estate {{icon|nobles}} Nobility
 
* Has estate {{icon|clergy}} Clergy
 
* Any owned province:
 
** None of:
 
*** Religion group is Muslim
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
 
* Dhimmi estate has at least '''40''' influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|dhimmi}} Dhimmi
+
*** Province flag <tt>growing_cossack_communities</tt> is set
** Remove province from the Dhimmi estate
+
** Clear province flag <tt>growing_cossack_communities</tt>
** Add province modifier "Chastised Prominent Heathens" for 3650 days
+
** One of the following at random:
* Dhimmi estate loses {{red|-15}} loyalty
+
*** Province Gotland:
* Nobility estate gains {{green|+10}} loyalty
+
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
* Clergy estate gains {{green|+10}} loyalty
+
*** Province Elsass:
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" ('''-15''' influence) for 5475 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
* Dhimmi estate gains {{green|+10}} loyalty
 
* Nobility estate loses {{red|-10}} loyalty
 
* Clergy estate loses {{red|-10}} loyalty
 
* Dhimmi estate gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.6 -->
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
| version = 1.14
+
{{Event
| event_name = Administrators from the $ESTATE_DHIMMI$.
+
| version = 1.22
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_name = Demands for Extended Privileges
 +
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion group is Muslim
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
| mean_time_to_happen =
+
* None of:
*1 day(s)
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = Preposterous.
 
| effect =
 
| effect =
* Add country modifier "Dhimmi Administrators" for 5475 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Administrators: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot risk their assimilative capabilities.
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* Dhimmi estate gains influence modifier "Heathens Denied Higher Offices: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 +
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.7 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Infidel Brigands
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
{{Event
 +
| version = 1.22
 +
| event_name = [Root.GetName] Cossacks Revolt
 +
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| trigger =
+
| options =  
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|dhimmi}} Dhimmi
 
* Any owned province:
 
** None of:
 
*** Religion group is Muslim
 
* None of:
 
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
 
* Any owned province:
 
** Has estate {{icon|dhimmi}} Dhimmi
 
* None of:
 
** Dhimmi estate has at least '''30''' loyalty
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|legitimacy}} {{red|-15}} legitimacy
+
(Nothing)
* Lose {{icon|horde unity}} {{red|-15}} horde unity
 
* Lose {{icon|republican tradition}} {{red|-7.000&#8239;000&#8239;000&#8239;000&#8239;001}} republican tradition
 
* Lose {{icon|devotion}} {{red|-7}} devotion
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi}} Dhimmi
 
** Gain {{icon|local autonomy}} {{red|+33%}} local autonomy
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
* Lose {{icon|stability}} {{red|-1}} stability
 
* Dhimmi estate gains {{green|+10}} loyalty
 
* Clergy estate loses {{red|-10}} loyalty
 
* Dhimmi estate gains influence modifier "Concessions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.8 -->
+
<section end=cossack_estate_events.15/>
| version = 1.14
+
{{end box wrapper}}
| event_name = Riches of the $ESTATE_DHIMMI$
+
 
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ recieve protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=dhimmi_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Overzealous Qadi
 +
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Religion group is Muslim
+
*** Religion is in Muslim group
* At least one of:
+
* None of:
** Has at least {{icon|war exhaustion}} 4 war exhaustion
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
** Has at least 2 loan(s)
 
 
* None of:
 
* None of:
** {{icon|dhimmi}} Dhimmi estate has influence modifier "Dhimmi Investments: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
| mean_time_to_happen =
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
*1 day(s)
+
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** None of:
 +
*** Religion group is same as owner
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* Gain {{icon|ducats}} ducats equal to 0.25 years of income
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
* Clergy estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Dhimmi estate gains influence modifier "Dhimmi Investments: §Y$VAL$%§!" ('''+15''' influence) for 9125 days
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must not make ourselves dependent on infidels.
+
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
* Clergy estate gains {{green|+10}} loyalty
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>overzealous_qazi</tt> is set
 +
*** Clear province flag <tt>overzealous_qazi</tt>
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.9 -->
+
| collapse = yes
| version = 1.14
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
 
 
 
}}
 
}}
}}{{Event<!-- dhimmi_estate_events.10 -->
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
| version = 1.14
+
{{Event
| event_name = Wavering Loyalty of the $ESTATE_DHIMMI$
+
| version = 1.22
| event_text = Good relations need to be maintained. As their numbers grow and some of the $ESTATE_DHIMMI$ grow older our warm relations has grown colder. We need to make create arrangements with the current breed of nobles in order to be sure of their loyalty.
+
| event_name = Demands to lessen Taxes on Heathens
 +
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|dhimmi}} Dhimmi
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Dhimmi estate has at least '''50''' loyalty
+
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
| mean_time_to_happen =
+
* Any owned province:
*1 day(s)
 
''Modifiers''
 
*'''×1.5''':
 
** Total development is at least 250
 
 
** None of:
 
** None of:
*** Total development is at least 500
+
*** Religion is in Muslim group
*'''×2''':
+
| immediate =
** Total development is at least 500
+
* Hidden effect:
** None of:
+
** One random owned province:
*** Total development is at least 750
+
*** Limited to:
*'''×2.5''':
+
**** None of:
** Total development is at least 750
+
***** Religion group is same as (Our country)
** None of:
+
*** Set province flag <tt>demanding_dhimmi</tt>
*** Total development is at least 1000
+
** One random owned province:
*'''×3''':
+
*** Limited to:
** Total development is at least 1000
+
**** None of:
| options =  
+
***** Religion group is same as (Our country)
{{Option
+
**** None of:
| option_text = Ok.
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 8 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 15 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 25 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
| options =  
 +
{{Option
 +
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Dhimmi estate loses {{red|-10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* Every owned province:
 +
** Limited to:
 +
*** Province flag <tt>demanding_dhimmi</tt> is set
 +
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 +
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
 +
{{Option
 +
| option_text = Revoke some of the Taxes!
 +
| effect =
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
 
+
| collapse = yes
== {{icon|nobles}}Nobles events ==
+
}}
{{Event<!-- nobles_estate_events.1 -->
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
| version = 1.14
+
{{Event
| event_name = Noble Birth
+
| version = 1.22
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unsual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_name = Religious Pragmatism
 +
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Nobility estate has at least '''70''' influence
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Exclusively Noble Officers: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Nobility estate gains {{green|+10}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Burghers estate loses {{red|-15}} loyalty
 
* Add country modifier "Officers of Noble Birth" for 7300 days
 
* Nobility estate gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" ('''+10''' influence) for 7300 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = We cannot commit to such promises
 
| effect =
 
* Nobility estate loses {{red|-15}} loyalty
 
* Burghers estate gains {{green|+10}} loyalty
 
* Nobility estate gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" ('''-10''' influence) for 7300 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.2 -->
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
| version = 1.14
+
{{Event
| event_name = Advancement of the $ESTATE_NOBLES$
+
| version = 1.22
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_name = Marginalization of the Dhimmi
 +
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobility: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| mean_time_to_happen =
 
*1 day(s)
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province Trier:
 
*** Set country flag <tt>growing_influence_nobles_10</tt>
 
*** Province Trøndelag:
 
*** Set country flag <tt>growing_influence_nobles_20</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* If Has country flag <tt>growing_influence_nobles_10</tt>:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Nobility estate gains influence modifier "Advancement of the Nobility: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
}}
** Clear country flag <tt>growing_influence_nobles_10</tt>
+
| collapse = yes
* If Has country flag <tt>growing_influence_nobles_20</tt>:
 
** Nobility estate gains influence modifier "Advancement of the Nobility: §Y$VAL$%§!" ('''+20''' influence) for 5475 days
 
** Clear country flag <tt>growing_influence_nobles_20</tt>
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.3 -->
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
| version = 1.14
+
{{Event
| event_name = $ESTATE_NOBLES$ Encroachment
+
| version = 1.22
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
 +
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Owns at least 15 cities
+
* {{icon|nobles|28px}} Nobility estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Has estate {{icon|yes}} yes
+
*** Religion is in Muslim group
** Is NOT overseas
+
* None of:
** Is NOT capital
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
** Does NOT have a seat in Parliament
+
* None of:
| mean_time_to_happen =
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
*1 day(s)
+
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
''Modifiers''
+
* Any owned province:
*'''×2''':
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
** Nobility estate has at least '''80''' influence
 
** None of:
 
*** Nobility estate has at least '''80''' loyalty
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes}} yes
 
**** Is NOT capital
 
**** Is NOT overseas
 
**** Does NOT have a seat in Parliament
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has province flag <tt>noble_encroachment</tt>
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Give to estate {{icon|nobles}} Nobility
+
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
** Clear province flag <tt>noble_encroachment</tt>
+
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
** Limited to:
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
*** Has province flag <tt>noble_encroachment</tt>
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
** One of the following at random:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Province Berlin:
+
}}
*** {{icon|noble rebels}} Noble rebels rebels (size 1) rise in revolt
+
| collapse = yes
*** Province Berlin:
 
 
 
** Clear province flag <tt>noble_encroachment</tt>
 
* Nobility estate loses {{red|-10}} loyalty
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.4 -->
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
| version = 1.14
+
{{Event
| event_name = Tyrannical Nobles
+
| version = 1.22
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_name = Administrators from the $ESTATE_DHIMMI$
 +
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles}} Nobility
+
** None of:
** Base tax is at least 2
+
*** Religion is in Muslim group
| mean_time_to_happen =
 
*1 day(s)
 
''Modifiers''
 
*'''×1.1''':
 
** Nobility estate has at least '''80''' influence
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Let's put these learned men to good use.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
** Limited to:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Has estate {{icon|nobles}} Nobility
 
*** Base tax is at least 2
 
** Lose {{icon|base tax}} {{red|-1}} base tax
 
* Nobility estate gains {{green|+10}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-10}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.5 -->
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
| version = 1.14
+
{{Event
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| version = 1.22
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_name = Infidel Brigands
 +
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Nobility estate has at least '''15''' influence
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Decline of the Nobility: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
* None of:
+
* Any owned province:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Advancement of the Nobility: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
* Nobility estate gains influence modifier "Decline of the Nobility: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
 +
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
 +
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 +
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 +
* One random owned province:
 +
** Limited to:
 +
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.6 -->
 
| version = 1.14
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = (please describe trigger here)
 
| trigger =
 
* DLC {{icon|cos}} The Cossacks is active
 
* Has estate {{icon|nobles}} Nobility
 
* Has estate {{icon|burghers}} Burghers
 
* Nobility estate has at least '''70''' influence
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Sumptuary Restrictions: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$
+
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* Add country modifier "Harsh Sumptuary Restrictions" for 5475 days
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Nobility estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* Burghers estate gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* Burghers estate loses {{red|-15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Refuse to obey the $ESTATE_NOBLES$
 
| effect =
 
* Nobility estate loses {{red|-15}} loyalty
 
* Nobility estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''-10''' influence) for 5475 days
 
* Burghers estate gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" ('''+10''' influence) for 5475 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.7 -->
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
| version = 1.14
+
{{Event
| event_name = The Levee
+
| version = 1.22
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and his predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as he dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_name = Riches of the $ESTATE_DHIMMI$
 +
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
* At least one of:
 
* At least one of:
** None of:
+
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
*** Has country flag <tt>normal_court_life</tt>
+
** Has at least 2 loans
** Has had country flag <tt>normal_court_life</tt> for at least 9125 days
 
 
* None of:
 
* None of:
** {{icon|nobles}} Nobility estate has influence modifier "Alienated Nobles: §Y$VAL$%§!"
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's keep it at a modest level.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* Nobility estate loses {{red|-5}} loyalty
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
* Set country flag <tt>normal_court_life</tt>
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = An elaborate and lengthy ceremony for the most influential.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* Lose {{icon|ducats}} ducats equal to 0.4 years of income
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Add country modifier "Elaborate Court Life" for 9125 days
+
}}
* Nobility estate gains {{green|+15}} loyalty
+
| collapse = yes
* Nobility estate gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" ('''-15''' influence) for 9125 days
 
 
}}
 
}}
 +
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Revolt of the [Root.GetName] Dhimmi
 +
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 +
| triggered only = (please describe trigger here)
 +
| options =
 
{{Option
 
{{Option
| option_text = We have no need of such things.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|prestige}} {{red|-5}} prestige
+
(Nothing)
* Nobility estate loses {{red|-10}} loyalty
 
* Nobility estate gains influence modifier "Alienated Nobles: §Y$VAL$%§!" ('''-10''' influence) for 9125 days
 
 
}}
 
}}
}}{{Event<!-- nobles_estate_events.8 -->
+
| collapse = yes
| version = 1.14
+
}}
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
+
<section end=dhimmi_estate_events.9/>
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
+
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|tribes}}Tribes events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=tribal_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Tensions between Nomads and Sedentary Population
 +
| event_text = The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.<br/>Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos}} The Cossacks is active
+
* DLC {{icon|cos|28px}} The Cossacks is active
* Has estate {{icon|nobles}} Nobility
+
* {{icon|tribes|28px}} Tribes estate exists
* None of:
+
* Owns at least 5 non-colony provinces
** Nobility estate has at least '''30''' loyalty
 
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles}} Nobility
+
** Has estate {{icon|tribes|28px}} Tribes
* None of:
+
** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
** {{icon|nobles}} Nobility estate has influence modifier "Extorted Further Rights: §Y$VAL$%§!"
 
* None of:
 
** {{icon|nobles}} Nobility estate has influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!"
 
| mean_time_to_happen =
 
*1 day(s)
 
 
| immediate =  
 
| immediate =  
 
* Hidden effect:
 
* Hidden effect:
 
** One random owned province:
 
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** Has estate {{icon|nobles}} Nobility
+
**** Has estate {{icon|tribes|28px}} Tribes
*** Set province flag <tt>noble_estate_revolt</tt>
+
**** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
** One random owned province:
+
*** Area containing this province:
*** Limited to:
+
**** Limited to:
**** Has estate {{icon|nobles}} Nobility
+
***** Province's most likely rebel type is {{icon|separatists|28px}} Nationalist rebels
**** None of:
+
***** Province is owned by (Our country)
***** Has province flag <tt>noble_estate_revolt</tt>
+
**** Set province flag <tt>conflict_regarding_tax_collection</tt>
**** Province owner:
 
***** Owns at least 8 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles}} Nobility
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 14 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles}} Nobility
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 18 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles}} Nobility
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 25 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles}} Nobility
 
**** None of:
 
***** Has province flag <tt>noble_estate_revolt</tt>
 
**** Province owner:
 
***** Owns at least 30 cities
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
 
| options =  
 
| options =