Difference between revisions of "Estates events"

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(Base estate: {{icon|burghers|24px}} Burghers events)
m (Base estate: {{icon|nobles}} Nobility events)
(One intermediate revision by the same user not shown)
Line 457: Line 457:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
** has less than 30 loyalty.
 
** has less than 30 loyalty.
** controls at least 10 provinces.<ref>Still valid in 1.30?</ref>
+
** controls at least 10% of the land.
 
* owns any non-colony province (except capital) with:
 
* owns any non-colony province (except capital) with:
 
** at least one of the following conditons:
 
** at least one of the following conditons:
Line 969: Line 969:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* {{icon|nobles}} Nobility has at least 70 influence
* Did ''not'' have this {{icon|event|28px}} event the last 20 years
+
* Did ''not'' have this {{icon|event}} event the last 20 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Guarantee their right to command our armies.
 
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas loses {{red|-20}} loyalty
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition|28px}} army tradition
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
* {{Influence modifier|nobles|Exclusively Noble Officers|+10|+15|years=20}}
+
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot commit to such promises.
 
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains {{green|+15}} loyalty
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
* {{Influence modifier|nobles|Denied Exclusively Noble Officers|-10|-20|years=20}}
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 996: Line 996:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* Did not have the following {{icon|event|28px}} events the last 15 years:
+
* Did not have the following {{icon|event}} events the last 15 years:
 
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
Line 1,004: Line 1,004:
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =  
 
| effect =  
* {{Influence modifier|nobles|Advancement of the Nobility|+10}}
+
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,016: Line 1,016:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<br/>'''Modifiers'''
 
<br/>'''Modifiers'''
*{{icon|nobles|28px}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
+
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
 
* Owns at least 15 non-colony provinces
 
* Owns at least 15 non-colony provinces
 
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 
* Any owned province (tagged as <tt>noble_encroachment</tt>):
Line 1,030: Line 1,030:
 
| option_text = Let it slide.
 
| option_text = Let it slide.
 
| effect =
 
| effect =
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy|28px}} local autonomy  
+
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy  
 
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 
}}
 
}}
Line 1,037: Line 1,037:
 
| effect =
 
| effect =
 
* One random owned province with flag <tt>noble_encroachment</tt>:
 
* One random owned province with flag <tt>noble_encroachment</tt>:
** 50% chance: {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 
** 50% chance: nothing
 
** 50% chance: nothing
* {{icon|nobles|28px}} Nobility loses {{red|-15}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,051: Line 1,051:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<br/>'''Modifiers'''
 
<br/>'''Modifiers'''
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
+
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles|28px}} Nobility <ref>Still valid in 1.30?</ref>
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
** {{icon|base tax|28px}} Base tax is at least 2
+
** {{icon|base tax}} Base tax is at least 2
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Turn a blind eye.
 
| option_text = Turn a blind eye.
 
| effect =
 
| effect =
* One random owned province with at least 2 {{icon|base tax|28px}} Base tax
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
** Lose {{icon|base tax|28px}} {{red|1}} Base tax
+
** Lose {{icon|base tax}} {{red|1}} Base tax
* {{icon|nobles|28px}} Nobility gains {{green|+15}} loyalty
+
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Chastise the landowner.
 
| option_text = Chastise the landowner.
| effect = {{icon|nobles|28px}} Nobility loses {{red|-15}} loyalty
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,079: Line 1,079:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* {{icon|nobles|28px}} Nobility has at least 15 influence
+
* {{icon|nobles}} Nobility has at least 15 influence
* Did not have the following {{icon|event|28px}} events the last 15 years:
+
* Did not have the following {{icon|event}} events the last 15 years:
 
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
Line 1,088: Line 1,088:
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{Influence modifier|nobles|Decline of the Nobility|-10}}
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
  
 
}}
 
}}
Line 1,101: Line 1,101:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exist
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* {{icon|nobles}} Nobility has at least 70 influence
* Did not have this {{icon|event|28px}} event the last 15 years
+
* Did not have this {{icon|event}} event the last 15 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency|28px}} trade efficiency
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency}} trade efficiency
* {{Influence modifier|nobles|Sumptuary Restrictions|+10}}
+
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
Line 1,117: Line 1,117:
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{Influence modifier|nobles|Denied Sumptuary Restrictions|-10|-20}}
+
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
 
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
Line 1,131: Line 1,131:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* Did not have this {{icon|event|28px}} event the last 25 years
+
* Did not have this {{icon|event}} event the last 25 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| option_text = Let's keep it at a modest level.
| effect = {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
+
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
** {{green|+1}} {{icon|advisor|28px}} Advisor possible
+
** {{green|+1}} {{icon|advisor}} Advisor possible
** {{green|+0.5}} {{icon|prestige|28px}} yearly prestige
+
** {{green|+0.5}} {{icon|prestige}} yearly prestige
** {{red|+0.5}} {{icon|global tax modifier|28px}} global tax modifier
+
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
* {{Influence modifier|nobles|Nobles expected to be in Capital|-15|+20|years=25}}
+
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We have no need of such things.
 
| option_text = We have no need of such things.
 
| effect =
 
| effect =
* Lose {{icon|prestige|28px}} {{red|5}} prestige
+
* Lose {{icon|prestige}} {{red|5}} prestige
* {{Influence modifier|nobles|Alienated Nobles|-10|-10|years=25}}
+
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,164: Line 1,164:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* {{icon|nobles|28px}} Nobility has less than 30 loyalty
+
* {{icon|nobles}} Nobility has less than 30 loyalty
* {{icon|nobles|28px}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
 
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
 
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
 
** Is ''not'' the country's capital
 
** Is ''not'' the country's capital
 
** Is ''not'' a territory
 
** Is ''not'' a territory
* Did not have this {{icon|event|28px}} event the last 15 years
+
* Did not have this {{icon|event}} event the last 15 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Leave them be.
 
| option_text = Leave them be.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
* {{Influence modifier|nobles|Extorted Further Rights|+10}}
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
 
* One random owned province with flag <tt>noble_estate_revolt</tt>:
 
* One random owned province with flag <tt>noble_estate_revolt</tt>:
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Force them to accept state authority.
 
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* {{Influence modifier|nobles|Asserted Authority over rural Nobles|-10}}
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
 
* One random owned province with flag <tt>noble_estate_revolt</tt>:
 
* One random owned province with flag <tt>noble_estate_revolt</tt>:
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,197: Line 1,197:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
 
* Is at war
 
* Is at war
* {{icon|nobles|28px}} Nobility has less than 30 loyalty
+
* {{icon|nobles}} Nobility has less than 30 loyalty
* Did not have this {{icon|event|28px}} event the last 10 years
+
* Did not have this {{icon|event}} event the last 10 years
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 1,206: Line 1,206:
 
| option_text = Unfortunate.
 
| option_text = Unfortunate.
 
| effect =
 
| effect =
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition|28px}} yearly army tradition
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
 
| trigger = Always
 
| trigger = Always
 
}}
 
}}
Line 1,214: Line 1,214:
 
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
* {{Influence modifier|nobles|Burgher Commanders|-10|-15|years=10}}
+
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 
| trigger =
 
| trigger =
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas has at least 60 loyalty
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* {{Influence modifier|dhimmi|Dhimmi Commanders|+10|years=10}}
+
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
 
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
 
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* {{Influence modifier|nobles|Dhimmi Commanders|-10|-15|years=10}}
+
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
 
| trigger =
 
| trigger =
* {{icon|dhimmi|28px}} Dhimmi or {{icon|Brahmins|28px}} Brahmins estate exists
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
* {{icon|dhimmi|28px}} Dhimmi or {{icon|Brahmins|28px}} Brahmins has at least 60 loyalty
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* {{Influence modifier|Brahmin|Brahmin Commanders|+10|years=10}}
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* {{Influence modifier|clergy|Brahmin Commanders|+10|years=10}}
+
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* {{Influence modifier|nobles|Brahmin Commanders|-10|-15|years=10}}
+
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
 
| trigger =
 
| trigger =
* {{icon|clergy|28px}} Clergy or {{icon|Brahmins|28px}} Brahmins estate exists
+
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
* Religion is {{icon|hinduism|28px}} Hindu
+
* Religion is {{icon|hinduism}} Hindu
* {{icon|clergy|28px}} Clergy or {{icon|Brahmins|28px}} Brahmins has at least 60 loyalty
+
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,250: Line 1,251:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* Did not have this {{icon|event|28px}} event the last 10 years
+
* Did not have this {{icon|event}} event the last 10 years
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 1,257: Line 1,258:
 
| option_text = With a great pedigree come great abilities.
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep|28px}} diplomatic relationship
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism|28px}} mercantilism
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
* {{Influence modifier|nobles|Nobles in Administration|+15|+15|years=10}}
+
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
 
| trigger = Always
 
| trigger = Always
 
}}
 
}}
Line 1,265: Line 1,266:
 
| option_text = Self-made men are what we need to run this country.
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
| effect =
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power|28px}} global trade power
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
| trigger = {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
+
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy|28px}} global autonomy
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
| trigger = *{{icon|clergy|28px}} Clergy estate exists
+
| trigger = *{{icon|clergy}} Clergy estate exists
* ''NOT'': Religion is {{icon|hinduism|28px}} Hindu and {{icon|Brahmins|28px}} Brahmins estate exists
+
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 
| effect =
 
| effect =
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy|28px}} global autonomy
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
| trigger = Religion is {{icon|hinduism|28px}} Hindu and {{icon|Brahmins|28px}} Brahmins estate exists
+
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens|28px}} Tolerance of heathens
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
 
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
| trigger = Religion is Muslim and {{icon|dhimmi|28px}} Dhimmi estate exists
+
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
Line 1,307: Line 1,309:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles}} Nobility estate exists
* {{icon|nobles|28px}} Nobility has at least 80 loyalty and 60 influence
+
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
* {{icon|nobles|28px}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
+
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 1,316: Line 1,318:
 
* {{add_meritocracy_effect}}
 
* {{add_meritocracy_effect}}
 
* 25% chance (33% chance if no port):
 
* 25% chance (33% chance if no port):
** Gain {{icon|general|28px}} general with 50 army tradition
+
** Gain {{icon|general}} general with 50 army tradition
 
* 25% chance:
 
* 25% chance:
** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
+
** Gain {{icon|admiral}} admiral with 50 navy tradition
 
* 25% chance (33% chance if no port):
 
* 25% chance (33% chance if no port):
 
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with

Revision as of 17:45, 27 June 2020

This is a list of all events associated with estates.[1]

The five-year pulse that triggers estates events is different from the one that triggers idea group events.

Contents

Base estate: Burghers.png Burghers events

id

Msg event.pngAdvancement of the Merchant Classes

The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Advancement of the Merchant Classes” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRobber Barons

The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.
Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Robber Barons” or “Robber Barons Chastised”.
  • has the Nobility.pngNobility estate that:
    • has at least 25 influence.
    • controls at least 1% of the land.
  • has at least 1 city that's not the capital.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
They only take what is their right.

A random city of the country (except capital):

  • gains Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
We must curb such excesses!

A random city of the country (except capital):

  • gains Production.png1 base production.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngDecline of the Merchant Classes

Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Decline of the Merchant Classes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngGrowing City Request Privileges

The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes”.
  • owns a province that:
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:

 : ×1.2

Event button 547.png
Accept the Petition.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gains control over 2% additional land.

A random province of the country that follow the triggering modifiers conditions:

  • gains Tax Base Icon.png2 base tax.
Event button 547.png
Reject the Petition.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied City Privileges” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngImmoral Prices

Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “No Price Meddling” or “Price Meddling”.
  • owns a non-colony province (except capital) that:
    • has at least 10 development, has at least 5 trade power or an owner that is a republic.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has:


Event button 547.png
Force the Merchants to lower their prices.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Price Meddling” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
We should not meddle in these things.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.

Anti tax rebels.png Peasants (size 1) rise up in revolt in 1 random provinces of the country,

in a 2nd random province if the country has at least 12 cities,
in a 3rd random province if the country has at least 18 cities,
in a 4th random province if the country has at least 24 cities,
in a 5th random province if the country has at least 28 cities (75% chance),
in a 6th random province if the country has at least 32 cities (75% chance).
Event button 547.png
We must pay for and distribute what bread there is.

The country:

  • loses Gold Icon.png15% of a yearly income.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngParallel Authority

The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.
Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.

 
Trigger conditions

The country:

  • has the Burghers.png Burghers estate that:
    • has at least 25 influence.
    • does not have the influence modifier “Burgher Authority Asserted” or “Burgher Authority Questioned”.

The Clergy.png Clergy estate has at least 25 influence.

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
Side with the $ESTATE_CHURCH$.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence−10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngExtended Privileges for the $ESTATE_BURGHERS$

The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate with at least 70 influence.
  • owns a non-colony province (except capital):
    • at least one of the following conditions:
      • has at least 15 developments
      • has at least 8 Trade power.png province trade power
    • does not have the influence modifier “Rights Extended” or “Refused to Extend Rights”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let us remove these obstacles!

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Rights Extended” for 15 years, which grants Estate influence+10 influence.

Every provinces that match the :

  • gains Local autonomy.png33% local autonomy.
Event button 547.png
The $ESTATE_BURGHERS$ need to know their place!

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Extend Rights” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngHurtful Trade Policies

The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Right to Bypass Trade Restrictions” or “Denied Right to Bypass Trade Restrictions”.
  • is embargoing at least 1 other country.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must support the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence+10 influence.

The country:

  • gains the modifier “Merchants Favored” for 10 years with the following effect:
    • Trade efficiency.png +10% trade efficiency.
Event button 547.png
We cannot let our trade policy be decided by these peddlers.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence−10 influence.

The country:

  • gains the modifier “Unfavorable Trade Policies” for 10 years with the following effect:
    • Trade efficiency.png −10% trade efficiency.
id

Msg event.pngCottage Industry

Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Growth of the Putting-Out System”.
  • has a Diplomatic power.png diplomatic technology of at least 5.
  • owns at least 8 cities.
  • owns any province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
  • does not own a province that:
    • has the modifier “Guild Privileges Defended”.
    • has the modifier “Conflict within City”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark provinces of the country that follow the triggering conditions:

  • at least 1 province
  • a second province if owns at least 12 provinces
  • a third province (75% chance) if owns at least 18 provinces
  • a fourth province (55% chance) if owns at least 24 provinces

Burghers.pngBurghers estate and further provinces that are controlled by the Burghers.pngBurghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.


Event button 547.png
We cannot stand in the way of progress.

The Burghers.png Burghers estate of the country:

  • loses Estate loyalty-15 loyalty.

All provinces of the country that are marked:

  • gain Production.png1 base production.
  • get the modifier “Conflict within City” for 10 years with the following effect:
    • Local unrest.png +8 local unrest.
Event button 547.png
We must safeguard the guild privileges.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Growth of the Putting-Out System” for 10 years, which grants Estate influence+10 influence.

All provinces of the country that are marked:

  • get the modifier “Guild Privileges Defended” for 10 years with the following effect:
    • Local unrest.png −2 local unrest,
    • Local tax modifier.png +15% local tax modifier.
id

Msg event.pngSocial Mobility

The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.
Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Homines Novi” or “"Barred from State Careers”.
Is triggered only by

a 5 year pulse.

Base weight: 400

Event button 547.png
We must not stand in the way of these new men.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Homines Novi” for 20 years, which grants Estate influence10 influence.

The country:

  • gets the modifier “New Men” for 10 years eith the following effect:
    • Advisor cost.png −15% advisor cost.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate loses Estate loyalty20 loyalty.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate loses Estate loyalty20 loyalty.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
We must protect the ancient rights of the other Estates.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Barred from State Careers” for 20 years, which grants Estate influence−10 influence.

The country:

  • gets the modifier “Disloyal New Men” for 15 years with the following effect:
    • Trade power.png −5% global trade power.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Army tradition.png15 army tradition.
    • loses Navy tradition.png15 navy tradition.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Administrative power.png75 administrative power.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngGrowth of the Economy

Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • has at least 60 influence.
    • has at least 60 loyalty.
    • does not have the trade modifier “Close ties with Merchant Community” in a trade node with an active merchant of the country.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.

One of the following happens:

  • 65% chance:
    The country:
    • gets the trade modifier “Close ties with Merchant Community” in the trade node of a random province of the country that follow the triggering conditions for 15 years worth Trade power.png15 trade power.
  • 35% chance:
    A random province of the country that follow the triggering conditions:
    • gains Production.png1 base production.
id

Msg event.pngThe risks of Trade

Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Compensated Losses” or “Bad Fortunes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Compensate the Traders.

The country:

  • loses Gold Icon.png ducats equal to 0.5 years of income
  • gains Mercantilism.png1% mercantilism

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Compensated Losses” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They knew what they were getting into.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Bad Fortunes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngUrbanization

While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.
The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Unhygienic Cities” or “Supported Urbanization”.
  • owns any non-colony province with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark province of the country that follows the triggering conditions:

  • at least 1 province
  • a second province if owns at least 8 provinces
  • a third province if owns at least 14 provinces
  • a fourth province if owns at least 18 provinces
  • a fifth province (75% chance) if owns at least 22 provinces
  • a sixth province (75% chance) if owns at least 28 provinces

Event button 547.png
Attempt to improve conditions.

The country:

  • loses Gold Icon.pngducats equal to 0.25 years of income.

All provinces of the country that are marked:

  • gain Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Supported Urbanization” for 20 years, which grants Estate influence10 influence.
Event button 547.png
This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.

All provinces of the country that are marked:

  • get the modifier “Unsanitary Suburbs”> for 20 years with the following effects:
    • Local development cost +15% local development cost,
    • Local unrest.png +5 local unrest.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unhygienic Cities” for 20 years, which grants Estate influence−10 influence.
id

Msg event.pngEconomic Policy

As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Refused to Change Trade Policy” or “Changed Trade Policy”.
  • has a mercantilism of at least 15%.
Is triggered only by

a 5 year pulse.

Base weight: 400
Modifiers

The country has a diplomatic technologyof at least 20: ×2


Event button 547.png
Reduce Mercantilism.

The country:

  • loses Mercantilism.png3% mercantilism.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Changed Trade Policy” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Refuse to change the Trade Policy.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Change Trade Policy” for 15 years, which grants Estate influence−5 influence.
id

Msg event.pngProtests among the $ESTATE_BURGHERS$

The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.
It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has less than 30 loyalty.
    • controls at least 10% of the land.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has a Burghers.pngBurghers estate with less than 15 loyalty: ×2


Event button 547.png
They must be joking!

Particularist rebels.png Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.

Event button 547.png
Give in to their demands.

Every province of the country that follows the triggering condition:

  • gains Local autonomy.png 33% local autonomy.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_BURGHERS$


Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!


 
Trigger conditions

None

Is triggered only by

revoking a province from the Burghers.pngBurghers estate if it has less than 40 loyalty.


Event button 547.png
Ok.

Base estate: Clergy.png Clergy events

id

Msg event.pngLibertas Ecclesiae - Christian

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.
Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Christian group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose Patriarch authority.png 10% Patriarch authority
  • Move 10 towards Papal influence.png 10 papal influence
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Move 10 towards Legalism legalism[2]
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngTemple Lands - Hindu

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Pagan

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Pagan group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain 5 doom
  • Lose 10 authority
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Muslim

The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Muslim group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Move 10 towards Mysticism Mysticism
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Other denominations

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is not in Muslim, Christian, Pagan groups
  • Religion is not Hinduism Hindu, Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Buddhist

The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose High karma 10 Karma
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Gain High karma 10 Karma
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngAdvancement of the $ESTATE_CHURCH$

The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Advancement of the Clergy” for 15 years, which grants Estate influence+10 influence.
id

Msg event.png$ESTATE_CHURCH$ losing Power

More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Decline of the Clergy” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngAnticlericalism

The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.
The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Then we must force them to pay!
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence+10 influence.

If has estate Burghers.png Burghers:

  • The Burghers.pngBurghers estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development is at least 10
        • Trade power.png is at least 5
    • Lose Local autonomy.png 25% local autonomy

If has estate Vaishyas.png Vaishyas:

  • The Vaishyas.pngVaishyas estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development is at least 7
        • Trade power.png is at least 5
    • Lose Local autonomy.png 25% local autonomy
Event button 547.png
A mild reprimand will be enough.
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Undermined” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngDeteriorating Relations with the $ESTATE_CHURCH$

Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.
With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has less than 30 loyalty
  • Owns any non-colony province (except capital) that follow country's religion
  • Clergy.png Clergy has at least 10 territories[3]
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.
  • Lose Icon stability.png 1 stability
  • Every owned province that follow the trigger conditions:
    • Anti tax rebels.png Peasant rebels (size 1) rise in revolt
id

Msg event.pngTriumph of the $ESTATE_CHURCH$?

While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.
It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 influence
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Follow the recommendations of the $ESTATE_CHURCH$.
  • Gain country modifier "Clerical Dominance" for 15 years, giving:
    • Stability cost modifier.png +15% stability cost modifier
  • The Clergy.pngClergy estate of the country:
  • gets the influence modifier “Accepted Holy Law” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Reject their authority.
  • Lose Icon stability.png 1 stability
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Rejected Holy Law” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngStrong $ESTATE_CHURCH$

While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 loyalty and influence
Is triggered only by

(please describe trigger here)


Event button 547.png
Great.
  • 65% chance (100% if Icon stability.png stability is 3) :
    • Gain Legitimacy.png 15 legitimacy
    • Gain Horde unity 15 horde unity
    • Gain Republican tradition.png 7 republican tradition
    • Gain Devotion.png 7 devotion
    • Gain 15 authority
    • Move 15 towards Legalism legalism
    • Gain Papal influence.png 10 papal influence
    • Gain Patriarch authority.png 10% Patriarch authority
  • 35% chance (0% if Icon stability.png stability is 3):
    • If the country has a stability of less than +3,
      • then it gains Icon stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
id

Msg event.pngLand Theft

Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.
Whoever we decide to side with will become the majority land holder in the area.

 
Trigger conditions
  • Clergy.png Clergy and Nobility.png Nobility estates exist
  • Crownland.png Crown landshare is at least 10
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Side with the $ESTATE_CHURCH$.
  • scaled_estate_church_land_share_effect = yes
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobles estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Side with the $ESTATE_NOBLES$.
  • scaled_estate_nobles_land_share_effect = yes
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
  • The Nobility.pngNobles estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Favor neither party.
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
  • The Nobility.pngNobles estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngPopular Religion

There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.
It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.

 
Trigger conditions
  • Clergy.png Clergy and Nobility.png Nobility estates exist
  • Religion is not Confucianism Confucian
  • Any owned province has a different religion from its owner
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Attempt to root out this syncretism.
  • Gain country modifier "Campaign against Syncretism" for 15 years, giving:
    • Tolerance own.png +1 Tolerance of the true faith
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Fought Syncretism” for 15 years, which grants Estate influence+10 influence.
  • add_estate_dhimmi_loyalty_effect = yes
Event button 547.png
Better let this run its course.
  • Gain country modifier "Missionary Syncretism" for 15 years, giving:
    • Missionary strength.png +1% Missionary strength
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Syncretism” for 15 years, which grants Estate influence-10 influence.
  • reduce_estate_dhimmi_loyalty_effect = yes
id

Msg event.png$ESTATE_CHURCH$ Political Struggle

The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Do not meddle in the affairs of the $ESTATE_CHURCH$.
  • The Clergy.pngClergy estate of the country:
  • gets the influence modifier “Independent Clergy” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Support the younger candidate.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Prestige.png 10 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Political Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRevolt of the [Root.GetName] $ESTATE_CHURCH$

In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

Base estate: Nobility.png Nobility events


Msg event.pngNoble Birth

Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 20 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Guarantee their right to command our armies.
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses -20 loyalty
  • Gain country modifier "Officers of Noble Birth" for 20 years, giving +1 Army tradition.png army tradition
  • The Nobility.pngNobility estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Exclusively Noble Officers” for 20 years, which grants Estate influence+10 influence.
Event button 547.png
We cannot commit to such promises.
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains +15 loyalty
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Exclusively Noble Officers” for 20 years, which grants Estate influence-10 influence.

Msg event.pngAdvancement of the $ESTATE_NOBLES$

The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.
Contacts and privileges can be powerful things, especially combined with ambition.

 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Advancement of the Nobility” for 15 years, which grants Estate influence+10 influence.

Msg event.pngEncroachment of the $ESTATE_NOBLES$

It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Owns at least 15 non-colony provinces
  • Any owned province (tagged as noble_encroachment):
    • Is not overseas
    • Is not the country's capital
    • Is not a colony
    • Does not have a seat in Parliament
    • Is not a territory
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence and less than 80 loyalty :×2

Event button 547.png
Let it slide.
  • One random owned province with flag noble_encroachment gains +25% Local autonomy.png local autonomy
  • give_estate_land_share_small = { estate = estate_nobles }
Event button 547.png
Demand that the land be returned.
  • One random owned province with flag noble_encroachment:
    • 50% chance: Noble rebels.png Noble rebels (size 1) rise in revolt
    • 50% chance: nothing
  • Nobility.png Nobility loses -15 loyalty

Msg event.pngTyrannical Nobles

A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Any owned province:
    • Has estate Nobility.png Nobility [4]
    • Tax Base Icon.png Base tax is at least 2
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence: ×1.1

Event button 547.png
Turn a blind eye.
  • One random owned province with at least 2 Tax Base Icon.png Base tax
    • Lose Tax Base Icon.png 1 Base tax
  • Nobility.png Nobility gains +15 loyalty
Event button 547.png
Chastise the landowner.

Nobility.png Nobility loses -15 loyalty

Msg event.pngDeclining Power of the $ESTATE_NOBLES$

As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Decline of the Nobility” for 15 years, which grants Estate influence-10 influence.

Msg event.png$ESTATE_NOBLES$ demand Stricter Sumptuary Laws

Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exist
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Bend to the wishes of the $ESTATE_NOBLES$.
  • Gain country modifier "Harsh Sumptuary Restrictions" for 15 years, giving -10% Trade efficiency.png trade efficiency
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.
  • The Burghers.pngBurghers estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Refuse to obey the $ESTATE_NOBLES$.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
  • The Burghers.pngBurghers estate of the country:
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.

Msg event.pngThe Levee

In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Did not have this Msg event.png event the last 25 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let's keep it at a modest level.

Nobility.png Nobility loses 10 loyalty

Event button 547.png
An elaborate and lengthy ceremony for the most influential.
  • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Gain country modifier "Elaborate Court Life" for 25 years, giving:
    • +1 Advisor.png Advisor possible
    • +0.5 Prestige.png yearly prestige
    • +0.5 National tax modifier.png global tax modifier
  • The Nobility.pngNobility estate of the country:
  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Nobles expected to be in Capital” for 25 years, which grants Estate influence-15 influence.
Event button 547.png
We have no need of such things.
  • Lose Prestige.png 5 prestige
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Alienated Nobles” for 25 years, which grants Estate influence-10 influence.

Msg event.pngDeteriorating Relations with the $ESTATE_NOBLES$

Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has less than 30 loyalty
  • Nobility.png Nobility has at least 10 provinces [5]
  • Any owned province (tagged as noble_estate_revolt):
    • Is not the country's capital
    • Is not a territory
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Leave them be.
  • Nobility.png Nobility gains influence modifier "Extorted Further Rights" (10 influence) for 15 years
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Extorted Further Rights” for 15 years, which grants Estate influence+10 influence.
  • One random owned province with flag noble_estate_revolt:
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Force them to accept state authority.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Asserted Authority over rural Nobles” for 15 years, which grants Estate influence-10 influence.
  • One random owned province with flag noble_estate_revolt:
    • Noble rebels.png Noble rebels (size 1) rise in revolt

Msg event.pngInsubordinate $ESTATE_NOBLES$

None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.
The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.

 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Is at war
  • Nobility.png Nobility has less than 30 loyalty
  • Did not have this Msg event.png event the last 10 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
Unfortunate.
  • Gain country modifier "Disloyal Officers" for 10 years giving -1 Army tradition.png yearly army tradition

Event trigger.pngEnabled if:

  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men of true ability.
  • The Burghers.pngBurghers estate of the country:
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Dhimmi.png Dhimmi or Brahmins.png Brahmins estate exists
  • Dhimmi.png Dhimmi or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men we can trust.
  • The Dhimmi.pngDhimmi estate of the country:
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Brahmins.pngBrahmins estate of the country:
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Clergy.png Clergy or Brahmins.png Brahmins estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
Let us consult the Brahmins, some of these learned men are clearly fit to lead.
  • The Brahmins.pngBrahmins estate of the country:
  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Clergy.pngClergy estate of the country:
  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Brahmin Commanders” for 10 years, which grants Estate influence-10 influence.

Msg event.pngGrowth of the Administration

As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.
The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.

 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Did not have this Msg event.png event the last 10 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
With a great pedigree come great abilities.
  • Gain country modifier "Noble Councilor" for 10 years giving +1 Diplomatic relations.png diplomatic relationship
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses -20 loyalty, else lose -1 Mercantilism.png mercantilism
  • The Nobility.pngNobility estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Nobles in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Burghers.png Burghers or Vaishyas.png Vaishyas estate exists

Event button 547.png
Self-made men are what we need to run this country.
  • Gain country modifier "Merchant Councilor" for 10 years giving +10% Trade power.png global trade power
  • Nobility.png Nobility loses 20 loyalty
  • The Burghers.pngBurghers estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Merchants in Administration” for 10 years, which grants Estate influence+15 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Merchants in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if:

  • Clergy.png Clergy estate exists
  • NOT: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists
Event button 547.png
Let us turn to the $ESTATE_CHURCH$ instead.
  • Gain country modifier "Councilor of the Clergy" for 10 years giving -3% Autonomy.png global autonomy
  • Nobility.png Nobility loses 20 loyalty
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Clergy in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists

Event button 547.png
Let us turn to the $ESTATE_BRAHMIN$ instead.
  • Gain country modifier "Councilor of the Clergy" for 10 years giving -3% Autonomy.png global autonomy
  • Nobility.png Nobility loses 20 loyalty
  • The Brahmins.pngBrahmins estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Clergy in Administration” for 10 years, which grants Estate influence+15 influence.

Event trigger.pngEnabled if: Religion is Muslim and Dhimmi.png Dhimmi estate exists

Event button 547.png
Let us turn to the $ESTATE_DHIMMI$ instead.
  • Gain country modifier "Dhimmi Councilor" for 10 years giving +1 Tolerance heathen.png Tolerance of heathens
  • Nobility.png Nobility loses 20 loyalty
  • Clergy.png Clergy loses 20 loyalty
  • The Dhimmi.pngDhimmi estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi in Administration” for 10 years, which grants Estate influence+15 influence.

Msg event.pngTradition of Service

The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has at least 80 loyalty and 60 influence
  • Nobility.png Nobility has at least 1 provinces [6]
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great!
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • 25% chance (33% chance if no port):
    • Gain General.png general with 50 army tradition
  • 25% chance:
    • Gain Admiral.png admiral with 50 navy tradition
  • 25% chance (33% chance if no port):
    • Gain a Advisor Statesman.png Statesman (50% cheaper to employ) with
      • skill 3 if Monthly income is at least 25 ducats
      • skill 2 if Monthly income is less than 25 ducats
  • 25% chance (33% chance if no port):
    • Gain a Advisor Army Reformer.png Army Reformer (50% cheaper to employ) with
      • skill 3 if Monthly income is at least 25 ducats
      • skill 2 if Monthly income is less than 25 ducats

Msg event.pngRise of the [Root.GetName] $ESTATE_NOBLES$

The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)


Cossacks estate: CossacksCossacks events

Msg event.pngColonization of the Steppes


The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.
Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Nobility.png Nobility has at least 50 influence
  • Cossacks Cossacks has at least 25 influence
  • None of:
    • Cossacks Cossacks estate has influence modifier "Hunted Serfs: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Defecting Serfs: §Y$VAL$%§!"
  • Any owned province:
    • Production.png Base production is at least 2
    • At least one of:
      • Has Steppes terrain
      • Any neighbouring province:
        • Province is owned by (Our country)
        • Has Steppes terrain
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Set country flag colonization_of_the_steppes_flag
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has Steppes terrain
          • Any neighbouring province:
            • Province is owned by (Our country)
            • Has Steppes terrain
      • Set province flag serfs_are_fleeing
    • One random owned province:
      • Limited to:
        • Has Steppes terrain
      • Set province flag serfs_are_arriving

Event button 547.png
These Serfs must be brought back.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Hunted Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Nobility.png Nobility gains influence modifier "Hunted Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • One random owned province:
    • Limited to:
      • Province flag serfs_are_fleeing is set
    • Gain Production.png 1 base production
    • Clear province flag serfs_are_fleeing
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag serfs_are_arriving is set
      • Clear province flag serfs_are_arriving
Event button 547.png
We cannot afford to anger the $ESTATE_COSSACKS$.
  • Nobility.png Nobility loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Defecting Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Nobility.png Nobility gains influence modifier "Defecting Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • One random owned province:
    • Limited to:
      • Province flag serfs_are_arriving is set
    • Gain Manpower.png 1 base manpower
    • Clear province flag serfs_are_arriving
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag serfs_are_fleeing is set
      • Clear province flag serfs_are_fleeing

Msg event.pngCossack Aggression


Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Owns at least 6 non-colony provinces
  • Any owned province:
    • Tax Base Icon.png Base tax is at least 2
    • None of:
      • Province is in Scandinavia region
    • None of:
      • Province is in Baltic region
    • None of:
      • Province is in East Siberia region
    • None of:
      • Province is in West Siberia region
    • Any neighbouring province:
      • None of:
        • Province is owned by (Our country)
      • Province owner:
        • None of:
          • Is at war with (Our country)
        • Cossacks Cossacks has at least 15 influence
        • None of:
          • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
        • None of:
          • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Tax Base Icon.png Base tax is at least 2
        • None of:
          • Province is in Scandinavia region
        • None of:
          • Province is in Baltic region
        • None of:
          • Province is in East Siberia region
        • None of:
          • Province is in West Siberia region
        • Any neighbouring province:
          • None of:
            • Province is owned by (Our country)
          • Province owner:
            • None of:
              • Is at war with (Our country)
            • Cossacks Cossacks has at least 15 influence
            • None of:
              • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
            • None of:
              • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
      • One random neighbouring province:
        • Limited to:
          • None of:
            • Province is owned by (Our country)
          • Province owner:
            • None of:
              • Is at war with (Our country)
            • Cossacks Cossacks has at least 15 influence
            • None of:
              • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
            • None of:
              • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
        • Province owner:
          • Set country flag cossack_raids_started_here

Event button 547.png
Demand that these Cossacks be brought to Justice!
  • One random neighbouring country:
    • Limited to:
      • Country flag cossack_raids_started_here is set
    • Trigger country event "Cossack Aggression"
Event button 547.png
We will just have to let this slide.
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers loses 10 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 10 loyalty
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • One random owned province:
    • Limited to:
      • Tax Base Icon.png Base tax is at least 2
      • Any neighbouring province:
        • Province owner:
          • Country flag cossack_raids_started_here is set
    • Lose Tax Base Icon.png 1 base tax
    • Province owner:
      • Clear country flag cossack_raids_started_here

Msg event.pngCossack Aggression


Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.
As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
This matter is beyond our control.
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Protected Raiders: §Y$VAL$%§!" (10 influence) for 5 475 days
  • FROM:
    • Trigger country event "The [From.GetAdjective] Response"
  • Gain opinion modifier "Cossack Raids" towards FROM
  • (explanatory tooltip - delete this line)
Event button 547.png
Bring them to justice!
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Interfered with Raiding: §Y$VAL$%§!" (10 influence) for 5 475 days
  • FROM:
    • Trigger country event "The [From.GetAdjective] Response"

Msg event.pngThe [From.GetAdjective] Response


The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We care little for such excuses.
  • Gain opinion modifier "Cossack Raids" towards FROM
  • One random owned province:
    • Limited to:
      • Tax Base Icon.png Base tax is at least 2
      • Any neighbouring province:
        • Province is owned by FROM
    • Lose Tax Base Icon.png 1 base tax
  • Gain Border Friction casus belli against FROM for 120 months
  • FROM:
    • Clear country flag cossack_raids_started_here

Msg event.pngThe [From.GetAdjective] Response


The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
If we could only believe that.
  • Gain Prestige.png 5 prestige
  • FROM:
    • Clear country flag cossack_raids_started_here

Msg event.pngGrowth of $ESTATE_COSSACKS$ Power


While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].
Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Cossacks Cossacks gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDecline of $ESTATE_COSSACKS$ Power


The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Cossacks Cossacks gains influence modifier "Decline of Cossack Power: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngPetition for Privileges


Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Manpower.png Manpower reserves are at least 95% of maximum
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Privileges: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
  • Any owned province:
    • Has estate Cossacks Cossacks
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We need more registered Cossacks!
  • Gain Manpower.png 1 year's worth of manpower
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Cossack Privileges: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Let them tend to their Steppes.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Denied Privileges: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngSupplies for the $ESTATE_COSSACKS$


Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Left to fend for themselves: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Send them what they need.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
They'll have to make do themselves.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Left to fend for themselves: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngGrain Trade Disturbances


There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Burghers.png Burghers estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supported Cossacks: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Support the $ESTATE_COSSACKS$.
  • Cossacks Cossacks gains 15 loyalty
  • Burghers.png Burghers loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supported Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Burghers.png Burghers gains influence modifier "Supported Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Support the $ESTATE_BURGHERS$.
  • Cossacks Cossacks loses 15 loyalty
  • Burghers.png Burghers gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Burghers.png Burghers gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngCossack Settlers


The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.
As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Has at least Colonists.png 1 colonist
  • Any owned province:
    • At least one of:
      • Province is in Central Asia region
      • Province is in West Siberia region
      • Province is in East Siberia region
    • None of:
      • Has estate Yes yes
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Settlers: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "No Cossack Settlers: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Enlist $ESTATE_COSSACKS$ Settlers.
  • Gain country modifier "Cossack Settlers" for 5475 days
  • One random owned province:
    • Limited to:
      • Has Steppes terrain
      • None of:
        • Has estate Yes yes
      • At least one of:
        • Province is in West Siberia region
        • Province is in East Siberia region
        • Province is in Central Asia region
      • is_territory = no
    • Assign province to the Cossacks Cossacks estate
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Cossack Settlers: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
We cannot trust the $ESTATE_COSSACKS$.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "No Cossack Settlers: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngUnrest among the $ESTATE_COSSACKS$


The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks has at least 30 loyalty
  • Any owned province:
    • Has estate Cossacks Cossacks
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Uprising: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Leave them alone, relations will improve in due time.
  • Cossacks Cossacks gains influence modifier "Cossack Independence: §Y$VAL$%§!" (10 influence) for 7 300 days
  • Every owned province:
    • Limited to:
      • Has estate Cossacks Cossacks
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Crush the dissenters.
  • Cossacks Cossacks gains influence modifier "Cossack Uprising: §Y$VAL$%§!" (15 influence) for 7 300 days
  • Every owned province:
    • Limited to:
      • Has estate Cossacks Cossacks
    • Anti tax rebels.png Peasant rabble (size 1) rise in revolt

Msg event.pngCossack Expansion


Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
    • Is not the country's capital
    • Is not overseas
    • None of:
      • Has estate Yes yes
    • is_territory = no
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Has Steppes terrain
        • Is not the country's capital
        • Is not overseas
        • None of:
          • Has estate Yes yes
        • is_territory = no
      • Set province flag growing_cossack_communities

Event button 547.png
Accept the new Status Quo.
  • One random owned province:
    • Limited to:
      • Province flag growing_cossack_communities is set
    • Assign province to the Cossacks Cossacks estate
    • Gain Manpower.png 1 base manpower
    • Clear province flag growing_cossack_communities
Event button 547.png
Reclaim the land from the $ESTATE_COSSACKS$.
  • Cossacks Cossacks loses 15 loyalty
  • One random owned province:
    • Limited to:
      • Province flag growing_cossack_communities is set
    • Clear province flag growing_cossack_communities
    • One of the following at random:
      • Province Gotland:
        • Anti tax rebels.png Peasant rabble (size 1) rise in revolt
      • Province Elsass:

Msg event.pngDemands for Extended Privileges


The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.
Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Cossacks Cossacks has at least 70 influence
  • None of:
    • Cossacks Cossacks estate has influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Preposterous.
  • Cossacks Cossacks loses 20 loyalty
  • Cossacks Cossacks gains influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" (10 influence) for 3 650 days
Event button 547.png
Give in to their demands.
  • Cossacks Cossacks gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" (10 influence) for 7 300 days
  • Burghers.png Burghers loses 25 loyalty
  • Nobility.png Nobility loses 25 loyalty
  • Clergy.png Clergy loses 25 loyalty

Msg event.png[Root.GetName] Cossacks Revolt


Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)

Cossacks estate: Dhimmi.pngDhimmi events


Msg event.pngOverzealous Qadi


The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.
After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Clergy.png Clergy estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
  • Clergy.png Clergy has at least 25 influence
  • Any owned province:
    • Has estate Dhimmi.png Dhimmi
    • None of:
      • Religion group is same as owner
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Stand by the Qadi.
  • Gain country modifier "Stood by Religious Fanatic" for 3650 days
  • Clergy.png Clergy gains 15 loyalty
  • Dhimmi.png Dhimmi loses 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Clergy.png Clergy gains influence modifier "Stood by Qadi: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Replace the Qadi and try to make amends.
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag overzealous_qazi is set
      • Clear province flag overzealous_qazi
  • Clergy.png Clergy loses 15 loyalty
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Clergy.png Clergy gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDemands to lessen Taxes on Heathens


As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Dhimmi.png Dhimmi has at least 70 influence
  • Any owned province:
    • None of:
      • Religion is in Muslim group
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 8 non-colony provinces
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 15 non-colony provinces
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 25 non-colony provinces
      • Set province flag demanding_dhimmi

Event button 547.png
Trample the dissenters!
  • Dhimmi.png Dhimmi loses 15 loyalty
  • Every owned province:
    • Limited to:
      • Province flag demanding_dhimmi is set
    • Religious rebels.png Religious zealots (size 1) rise in revolt
    • Clear province flag demanding_dhimmi
Event button 547.png
Revoke some of the Taxes!
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Clergy.png Clergy gains influence modifier "Dhimmi Tax Exemptions: ยงY$VAL$%ยง!" (10 influence) for 5 475 days
  • Gain country modifier "Abolished Discriminatory Taxes" for 5475 days
  • Lose Gold Icon.png ducats equal to 0.35 years of income

Msg event.pngReligious Pragmatism


While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Dhimmi.png Dhimmi gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngMarginalization of the Dhimmi


While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • Dhimmi.png Dhimmi has at least 15 influence
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Dhimmi.png Dhimmi gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngThe $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$


Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.
The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Nobility.png Nobility estate exists
  • Clergy.png Clergy estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
  • Dhimmi.png Dhimmi has at least 40 influence
  • Any owned province:
    • Has estate Dhimmi.png Dhimmi
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We must listen to the $ESTATE_NOBLES$.
  • One random owned province:
    • Limited to:
      • Has estate Dhimmi.png Dhimmi
    • Remove province from the Dhimmi.png Dhimmi estate
    • Gain province modifier "Chastised Prominent Heathens" for 3650 days
  • Dhimmi.png Dhimmi loses 20 loyalty
  • Nobility.png Nobility gains 15 loyalty
  • Clergy.png Clergy gains 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!" (15 influence) for 5 475 days
Event button 547.png
Stand by the $ESTATE_DHIMMI$.
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Nobility.png Nobility loses 15 loyalty
  • Clergy.png Clergy loses 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngAdministrators from the $ESTATE_DHIMMI$


Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Let's put these learned men to good use.
  • Gain country modifier "Dhimmi Administrators" for 5475 days
  • Dhimmi.png Dhimmi gains influence modifier "Dhimmi Administrators: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
We cannot risk their assimilative capabilities.
  • Clergy.png Clergy gains 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Heathens Denied Higher Offices: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngInfidel Brigands


The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Concessions: §Y$VAL$%§!"
  • Any owned province:
    • Has estate Dhimmi.png Dhimmi
  • None of:
    • Dhimmi.png Dhimmi has at least 30 loyalty
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Untrustworthy Infidels!
  • Lose Legitimacy.png 15 legitimacy
  • Lose Horde unity 15 horde unity
  • Lose Republican tradition.png 700 republican tradition
  • Lose Devotion.png 7 devotion
  • One random owned province:
    • Limited to:
      • Has estate Dhimmi.png Dhimmi
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Make concessions to alleviate the situation.
  • Lose Icon stability.png 1 stability
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Clergy.png Clergy loses 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Concessions: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngRiches of the $ESTATE_DHIMMI$


Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.
While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • At least one of:
    • Icon war exhaustion.png War exhaustion is at least 4
    • Has at least 2 loans
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Dhimmi Investments: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • Clergy.png Clergy loses 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Dhimmi Investments: §Y$VAL$%§!" (15 influence) for 9 125 days
Event button 547.png
We must not make ourselves dependent on infidels.
  • Clergy.png Clergy gains 15 loyalty

Msg event.pngRevolt of the [Root.GetName] Dhimmi


Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)

Cossacks estate: TribesTribes events


Msg event.pngTensions between Nomads and Sedentary Population


The difference between tax collection, extortion or demanding tribute can sometimes be somewhat vague. In many parts of our country taxes are collected by the Nomadic Clans in ways very similar to how they would have conducted themselves during a raid.
Today an emissary from some of our more well-to-do subjects arrived to tell a tale of how the would-be tax collectors pillaged their lands and then laid siege to their fortified homes. They now demand retribution from the [Root.Monarch.GetTitle] and for the perpetrators to be punished. The tribes would however likely not take kindly to any such restrictions of their conduct.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Owns at least 5 non-colony provinces
  • Any owned province:
    • Has estate Tribes Tribes
    • Province's most likely rebel type is Separatist rebels.png Nationalist rebels
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Has estate Tribes Tribes
        • Province's most likely rebel type is Separatist rebels.png Nationalist rebels
      • Area containing this province:
        • Limited to:
          • Province's most likely rebel type is Separatist rebels.png Nationalist rebels
          • Province is owned by (Our country)
        • Set province flag conflict_regarding_tax_collection

Event button 547.png
Reprimand the Chiefs.
  • Tribes Tribes loses 15 loyalty
  • Tribes Tribes gains influence modifier "Tribes Reprimanded: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Support the Chiefs.
  • One random owned province:
    • Limited to:
      • Province flag conflict_regarding_tax_collection is set
    • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • Clear province flag conflict_regarding_tax_collection
  • One random owned province:
    • Limited to:
      • Province flag conflict_regarding_tax_collection is set
      • Province owner:
        • Owns at least 10 non-colony provinces
    • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • Clear province flag conflict_regarding_tax_collection
  • One random owned province:
    • Limited to:
      • Province flag conflict_regarding_tax_collection is set
      • Province owner:
        • Owns at least 15 non-colony provinces
    • Separatist rebels.png Nationalist rebels (size 1) rise in revolt
    • Clear province flag conflict_regarding_tax_collection
  • Every owned province:
    • Clear province flag conflict_regarding_tax_collection
  • Tribes Tribes gains 15 loyalty
  • Tribes Tribes gains influence modifier "Tribes Allowed Free Reign: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngGrowth of Tribal Influence


A tribal state is always somewhat unstable. Some clans will quickly increase their influence over the others, only to collapse again just as suddenly. Lately a new group of tribal leaders have come to extend their power over the lesser tribes considerably.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • None of:
    • Tribes Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Tribes Tribes gains influence modifier "Rising Tribal Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDecline of Tribal Influence


Due to infighting between clans, poorly thought out political maneuvers and conflicts relating to succession our influence over the other tribes has increased considerably during the last few years. This decline in tribal influence is unlikely to last but comes as a nice respite for now.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Tribes Tribes has at least 15 influence
  • None of:
    • Tribes Tribes estate has influence modifier "Decline of Tribal Influence: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Rising Tribal Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Tribes Tribes gains influence modifier "Decline of Tribal Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngLocal Chiefs Complain


Several Clan Chiefs have complained to us about young men from their area leaving their clans and joining our own army. They claim that this is not how it was done in the days of our father, and that every man should serve in his local clan's army first. What shall we do?


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Send the young men home.
  • Lose Army tradition.png 10 army tradition
  • Tribes Tribes gains 15 loyalty
Event button 547.png
Keep them in the army.
  • Gain Army tradition.png 10 army tradition
  • Tribes Tribes loses 15 loyalty

Msg event.pngChiefs are withholding Taxes


One of our closest advisors has come to us with proof of the local Chiefs not paying much tax to us as one should expect from their lands. This is a delicate situation, but we need to come to a decision quickly.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Their land, their rules!
  • Lose Prestige.png 10 prestige
  • Tribes Tribes gains 15 loyalty
Event button 547.png
They bend knee to ME!
  • Gain Gold Icon.png ducats equal to 0.25 years of income
  • Tribes Tribes loses 15 loyalty

Msg event.pngOur Horde is in disarray!


Keeping nomadic tribes together is never an easy task and right now we are living through some dire times. The $ESTATE_NOMADIC_TRIBES$ could very likely help us stabilize the situation so that we can get back on our feet but we would be increasing their influence over our state.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • None of:
    • Icon stability.png Stability is at least 0
  • None of:
    • Tribes Tribes estate has influence modifier "Stabilized the Horde: §Y$VAL$%§!"
  • At least one of:
    • None of:
      • Country flag refused_tribal_stability_aid is set
    • Has had country flag refused_tribal_stability_aid for at least 7 300 days
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!
  • add_stability_or_adm_power = yes
  • Tribes Tribes gains influence modifier "Stabilized the Horde: §Y$VAL$%§!" (10 influence) for 7 300 days
Event button 547.png
We do not need their help.
  • Set country flag refused_tribal_stability_aid
  • Tribes Tribes loses 10 loyalty

Msg event.pngOur Tribes view the Horde as weak!


Our military leadership is inexperienced and weak. The $ESTATE_NOMADIC_TRIBES$ are questioning if they can really follow such green men into battle, offering instead to supply us with seasoned warriors ready to lead our troops.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • None of:
    • Army tradition.png Army tradition is at least 30
  • None of:
    • Tribes Tribes estate has influence modifier "Army Strengthened: §Y$VAL$%§!"
  • At least one of:
    • None of:
      • Country flag refused_tribal_armies is set
    • Has had country flag refused_tribal_armies for at least 7 300 days
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!
  • Gain Army tradition.png 10 army tradition
  • Tribes Tribes gains influence modifier "Army Strengthened: §Y$VAL$%§!" (10 influence) for 7 300 days
Event button 547.png
We do not need their help.
  • Set country flag refused_tribal_armies
  • Tribes Tribes loses 10 loyalty

Msg event.pngThe Horde is not unified!


Our [Root.Monarch.GetTitle] has proven [Root.Monarch.GetHerselfHimself] unable to keep the [Root.GetAdjective] unified and the $ESTATE_NOMADIC_TRIBES$ worry that we are becoming the object of ridicule. Prominent clan leaders have approached the [Root.Monarch.GetTitle] offering to strengthen our rule though some would say that relying on others to enforce this unity makes for an unstable peace.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • None of:
    • Horde unity Horde unity is at least 70
  • None of:
    • Tribes Tribes estate has influence modifier "Horde Unified: §Y$VAL$%§!"
  • At least one of:
    • None of:
      • Country flag refused_tribal_unity_aid is set
    • Has had country flag refused_tribal_unity_aid for at least 7 300 days
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Rely on the $ESTATE_NOMADIC_TRIBES$!
  • Gain Horde unity 20 horde unity
  • Tribes Tribes gains influence modifier "Horde Unified: §Y$VAL$%§!" (10 influence) for 7 300 days
Event button 547.png
We do not need their help.
  • Set country flag refused_tribal_unity_aid
  • Tribes Tribes loses 10 loyalty

Msg event.pngReturn to the Old Ways!


One of the Clan Chiefs has come forward, as a spokesman for their group, and urges us to return to the old ways, the ways that made us strong. 'Crush your enemies, drive them before you, and hear the lamentations of their women!'


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Tribes Tribes has at least 50 influence
  • None of:
    • Has country modifier "The Proper Old Ways"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
That is what is good in life.
  • Gain country modifier "The Proper Old Ways" for 3650 days
Event button 547.png
That is in the past.
  • Tribes Tribes loses 15 loyalty

Msg event.pngRevolt of the [Root.GetName] $ESTATE_NOMADIC_TRIBES$


Not content to sit idly by while we take control over their lands the Tribes of [Root.GetName] have taken up arms against us.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)

Msg event.png[Root.Monarch.GetTitle] after the [Root.Monarch.GetTitle]


A distant cousin of [Root.Monarch.GetName] has managed to gain the gratitude of the tribes. Many strong tribal leaders are now demanding that we change the future plans of succession to ensure that this cousin is guaranteed his rightful place as [Root.Monarch.GetTitle]. Whether they are motivated by true loyalty to our kinsman or feel he could easily be controlled is hard to tell but they would certainly not take refusal to follow their advice very well.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Is not in a regency
  • Tribes Tribes has at least 70 influence
  • None of:
    • Tribes Tribes estate has influence modifier "Kingmakers: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Refused to alter succession: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
A new heir it is!
  • If:
    • Limited to:
      • Has an heir
    • Heir dies
  • Gain a new 45 year old heir of the same dynasty as (Our country) with claim strength 15
  • Tribes Tribes gains influence modifier "Kingmakers: §Y$VAL$%§!" (10 influence) for 3 650 days
Event button 547.png
These tribes must know their place!
  • Tribes Tribes loses 20 loyalty
  • Tribes Tribes gains influence modifier "Refused to alter succession: §Y$VAL$%§!" (10 influence) for 3 650 days

Msg event.pngTribes demand more men


Prominent Tribal leaders have approached us demanding that we let them make use of the state resources to defend their lands. They claim that neighboring states are making incursions and raids into the land they control and that the only efficient way to defend them is to put some of our troops directly under their command.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Tribes Tribes has at least 70 influence
  • None of:
    • Tribes Tribes estate has influence modifier "Tribes using state Manpower: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Refused to supply men to Tribes: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Of course they shall have our men!
  • Lose Manpower.png 1 years' worth of manpower
  • Tribes Tribes gains influence modifier "Tribes using state Manpower: §Y$VAL$%§!" (10 influence) for 3 650 days
Event button 547.png
This is an excuse to weaken us!
  • Tribes Tribes gains influence modifier "Refused to supply men to Tribes: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Tribes Tribes loses 20 loyalty

Msg event.pngIndependent $ESTATE_NOMADIC_TRIBES$


Several leaders of the powerful $ESTATE_NOMADIC_TRIBES$ in our country have approached the [Root.Monarch.GetTitle] to complain about the unfair interference of [Root.Monarch.GetHerHis] representatives. The $ESTATE_NOMADIC_TRIBES$ feel they should be left alone in accordance with their ancient rights.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Tribes Tribes has at least 70 influence
  • None of:
    • Tribes Tribes estate has influence modifier "Tribal Self-Rule: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Refused Tribes Autonomy: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We must leave them alone then.
  • (custom tooltip - delete this line)
  • Hidden effect:
    • Every province in the world:
      • Limited to:
        • Has estate Tribes Tribes
      • Gain Local autonomy.png 35% local autonomy
  • Tribes Tribes gains influence modifier "Tribal Self-Rule: §Y$VAL$%§!" (10 influence) for 3 650 days
Event button 547.png
We can tolerate no states within our state!
  • Tribes Tribes gains influence modifier "Refused Tribes Autonomy: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Tribes Tribes loses 20 loyalty

Msg event.pngDemands of the $ESTATE_NOMADIC_TRIBES$


The $ESTATE_NOMADIC_TRIBES$ feel that the talents of their generals are wasted on our armies and have demanded that their leaders be sent home to marshal their own troops. As we rely on them for most military matters this will result in quite a strain on our remaining leadership.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Tribes Tribes estate exists
  • Tribes Tribes has at least 70 influence
  • None of:
    • Tribes Tribes estate has influence modifier "Tribal Leaders free of Service: §Y$VAL$%§!"
  • None of:
    • Tribes Tribes estate has influence modifier "Refused Tribal Leaders Freedom of Service: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Agree.
  • Gain country modifier "Reduced Number of Generals" for 1825 days
  • Tribes Tribes gains influence modifier "Tribal Leaders free of Service: §Y$VAL$%§!" (10 influence) for 1 825 days
Event button 547.png
They will do no such thing!
  • Tribes Tribes gains influence modifier "Refused Tribal Leaders Freedom of Service: §Y$VAL$%§!" (10 influence) for 1 825 days
  • Tribes Tribes loses 20 loyalty

References

  1. In files events/estate_burghers.txt, events/estate_church.txt, events/estate_cossacks.txt, events/estate_dhimmi.txt, events/estate_nobles.txt and events/estate_tribes.txt.
  2. Make no sense
  3. Still valid in 1.30?
  4. Still valid in 1.30?
  5. Still valid in 1.30?
  6. Still valid in 1.30?