Difference between revisions of "Estates events"

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m (Burghers events: fixed typo)
m (Base estate: {{icon|nobles}} Nobility events)
(6 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.1
 
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
Line 24: Line 24:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.2
 
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
Line 35: Line 35:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
** has at least 25 influence.
 
** has at least 25 influence.
** controlls at least 1 province.
+
** controls at least 1% of the land.
 +
* has at least 1 [[city]] that's not the [[capital]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
{{influence modifier|burghers|Robber Barons|−10|−15}}
 
{{influence modifier|burghers|Robber Barons|−10|−15}}
Line 46: Line 47:
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|production|24px}}{{green|1}} base production.
 
* gains {{icon|production|24px}}{{green|1}} base production.
{{influence modifier|burghers|Robber Barons|+10|+15}}
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
{{influence modifier|nobility|Robber Barons|−10|−15}}
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.3
 
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
Line 71: Line 72:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.4
 
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
Line 83: Line 84:
 
** is ''not'' [[overseas]],
 
** is ''not'' [[overseas]],
 
** does ''not'' have a seat in [[parliament]],
 
** does ''not'' have a seat in [[parliament]],
** does ''not'' have an estate,
 
 
** is ''not'' the [[capital]],
 
** is ''not'' the [[capital]],
 
** is part of a [[state]],
 
** is part of a [[state]],
Line 93: Line 93:
 
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 
* owns a province that:
 
* owns a province that:
 +
** is a [[city]].
 
** is ''not'' [[overseas]].
 
** is ''not'' [[overseas]].
 
** does ''not'' have a seat in [[parliament]].
 
** does ''not'' have a seat in [[parliament]].
** does ''not'' have an estate.
 
 
** is ''not'' the [[capital]].
 
** is ''not'' the [[capital]].
 
** is part of a [[state]].
 
** is part of a [[state]].
Line 104: Line 104:
 
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
 
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
A random province of the country that:
+
* gains control over {{green|2%}} additional land.
* does ''not'' have a seat in [[parliament]],
+
A random province of the country that follow the triggering modifiers conditions:
* does ''not'' have an estate,
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
* is ''not'' the [[capital]],
 
* is part of a [[state]],
 
* has at least 10 [[development]],
 
will come under the control of the {{icon|burghers|24px}}Burghers estate and gains {{icon|base_tax|24px}}{{green|2}} base tax.
 
 
}}
 
}}
 
{{Option
 
{{Option
Line 119: Line 115:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.5
 
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
Line 130: Line 126:
 
| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
** controls at least 1 province.
+
** controls at least 1% of the land.
 
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
 
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
 +
* owns a non-colony province (except capital) that:
 +
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 140: Line 138:
 
| option_text = We should not meddle in these things.
 
| option_text = We should not meddle in these things.
 
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
 
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
{{icon|peasants|20px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 2nd random province if the country has at least 12 [[cities]],
 
: in a 3rd random province if the country has at least 18 cities,
 
: in a 3rd random province if the country has at least 18 cities,
Line 156: Line 154:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.6
 
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
Line 163: Line 161:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
* has the {{icon|burghers|24px}}Burghers estate that:
+
* has the {{icon|burghers|24px}} Burghers estate that:
 
** has at least 25 influence.
 
** has at least 25 influence.
 
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
 
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
The {{icon|clergy|24px}}Clergy estate has at least 25 influence.
+
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
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{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.7
 
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
Line 188: Line 186:
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
* has the {{icon|burghers|24px}}Burghers estate that:
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
** has at least 70 influence.
+
* owns a non-colony province (except capital):
** controls at least 1 province.
+
** at least one of the following conditions:
 +
*** has at least 15 developments
 +
*** has at least 8 {{icon|trade power|24px}} province trade power
 
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
 
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
 
| options =  
 
| options =  
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| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
 
| effect = {{influence modifier|burghers|Rights Extended|+10}}
 
| effect = {{influence modifier|burghers|Rights Extended|+10}}
Every province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate:
+
Every provinces that match the :
 
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
 
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
 
}}
 
}}
Line 206: Line 206:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.8
 
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
Line 234: Line 234:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.9
 
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
Line 242: Line 242:
 
| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
** controls at least 1 province.
+
** controls at least 1% of the land.
 
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
 
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* has a [[diplomatic technology]] of at least 5.
+
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
 
* owns at least 8 [[cities]].
 
* owns at least 8 [[cities]].
 +
* owns any province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
* does ''not'' own a province that:
 
* does ''not'' own a province that:
 
** has the modifier ''“Guild Privileges Defended”''.
 
** has the modifier ''“Guild Privileges Defended”''.
 
** has the modifier ''“Conflict within City”''.
 
** has the modifier ''“Conflict within City”''.
| immediate = Mark a province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
+
| immediate = Mark provinces of the country that follow the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We cannot stand in the way of progress.
 
| option_text = We cannot stand in the way of progress.
 
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
 
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
 
All provinces of the country that are marked:
 
All provinces of the country that are marked:
 
* gain {{icon|production|24px}}{{green|1}} base production.
 
* gain {{icon|production|24px}}{{green|1}} base production.
Line 271: Line 281:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.10
 
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<div>'''Base weight:''' 100</div>
+
<div>'''Base weight:''' 400</div>
 
| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
Line 292: Line 302:
 
If the country has the {{icon|clergy|24px}}Clergy estate then
 
If the country has the {{icon|clergy|24px}}Clergy estate then
 
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
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* the country:
 
* the country:
 
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.11
 
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
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| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
** controls at least 1 province.
+
** controls at least 1% of the land.
 
** has at least 60 influence.
 
** has at least 60 influence.
 
** has at least 60 loyalty.
 
** has at least 60 loyalty.
 
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
 
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
 +
* owns any non-colony province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
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| effect = One of the following happens:
 
| effect = One of the following happens:
 
* 65% chance: <br />The country:
 
* 65% chance: <br />The country:
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
* 35% chance: <br />A random province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
 
** gains {{icon|production|24px}}{{green|1}} base production.
 
** gains {{icon|production|24px}}{{green|1}} base production.
 
}}
 
}}
Line 336: Line 353:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.12
 
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
Line 360: Line 377:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.13
 
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
Line 368: Line 385:
 
| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
** controls at least 1 province.
+
** controls at least 1% of the land.
 
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
 
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
| immediate = Mark a province of the country that is controlled by the {{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 8/14/18/22 (75% chance)/28 (75% chance) cities.
+
* owns any non-colony province with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
| immediate = Mark province of the country that follows the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 8 provinces
 +
* a third province if owns at least 14 provinces
 +
* a fourth province if owns at least 18 provinces
 +
* a fifth province (75% chance) if owns at least 22 provinces
 +
* a sixth province (75% chance) if owns at least 28 provinces
 
| options =  
 
| options =  
 
{{Option
 
{{Option
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* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
 
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
 
All provinces of the country that are marked:
 
All provinces of the country that are marked:
** gain {{icon|base tax|24px}}{{green|1}} base tax.
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
 
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
 
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
 
}}
 
}}
Line 391: Line 419:
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.14
 
| event_id = burghers_estate_events.14
 
| event_name = Economic Policy
 
| event_name = Economic Policy
 
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<div>'''Base weight:''' 100</div>
+
<div>'''Base weight:''' 400</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
 
The country has a [[diplomatic technology]]of at least 20: '''×2'''
 
The country has a [[diplomatic technology]]of at least 20: '''×2'''
Line 403: Line 431:
 
** has at least 70 influence.
 
** has at least 70 influence.
 
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
 
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
* has a [[mercantilism]]of at least 15%.
+
* has a [[mercantilism]] of at least 15%.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
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{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.15
 
| event_id = burghers_estate_events.15
 
| event_name = Protests among the $ESTATE_BURGHERS$
 
| event_name = Protests among the $ESTATE_BURGHERS$
Line 429: Line 457:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
** has less than 30 loyalty.
 
** has less than 30 loyalty.
** controls at least 1 province.
+
** controls at least 10% of the land.
| immediate = Mark 5 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.<br />
+
* owns any non-colony province (except capital) with:
If the {{icon|clergy|24px}}Clergy estate of the country:
+
** at least one of the following conditons:
* controls at least 15 provinces than mark another 2 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.
+
*** Government is a [[Republic]]
* controls at least 20 provinces than mark another 3 different provinces of the country that are controlled by the {{icon|burghers|24px}}Burghers estate.
+
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They must be joking!
 
| option_text = They must be joking!
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every marked province of the country.
+
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give in to their demands.
 
| option_text = Give in to their demands.
| effect = Every marked province of the country:
+
| effect = Every province of the country that follows the triggering condition:
 
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
 
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
The {{icon|burghers|24px}}Burghers estate of the country:
Line 463: Line 492:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|clergy}}Clergy events ==
+
== Base estate: {{icon|clergy}} Clergy events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Libertas Ecclesiae
+
| event_id = church_estate_events.1
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is in Christian group
 
* Religion is in Christian group
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
+
** Is in deficit
* None of:
+
** Has at least 5 loans
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
 
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
 
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
+
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
Line 498: Line 523:
 
| effect =
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.101
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = Temple Lands ''- Hindu''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Religion is {{icon|hinduism|28px}} Hindu
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.102
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Religion is in Pagan group
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{red|5}} doom
 +
* Lose {{red|10}} authority
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Anticlericalism
+
| event_id = church_estate_events.103
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Muslim group
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers|28px}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
+
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
* One random owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
** Limited to:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Has estate {{icon|burghers|28px}} Burghers
+
}}
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
+
{{Option
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
+
| option_text = We will find the money elsewhere.
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = A mild reprimand will be enough.
 
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.104
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada,  {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
| immediate =
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Hidden effect:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** One random owned province:
+
* One of the following conditions must be true:
*** Limited to:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
**** Has estate {{icon|clergy|28px}} Clergy
+
** Is in deficit
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Has at least 5 loans
** One random owned province:
+
| options =
*** Limited to:
+
{{Option
**** Has estate {{icon|clergy|28px}} Clergy
+
| option_text = Make it clear that they need to contribute.
**** None of:
+
| effect =
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** One random owned province:
+
}}
*** Limited to:
+
{{Option
**** Has estate {{icon|clergy|28px}} Clergy
+
| option_text = We will find the money elsewhere.
**** None of:
+
| effect =
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
** One random owned province:
+
}}
*** Limited to:
+
| collapse = yes
**** Has estate {{icon|clergy|28px}} Clergy
+
}}
**** None of:
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
{{Event
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
| version = 1.30
** One random owned province:
+
| event_id = church_estate_events.105
*** Limited to:
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
**** Has estate {{icon|clergy|28px}} Clergy
+
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
**** Province owner:
+
| triggered only = (please describe trigger here)
***** <pre>num_of_owned_provinces_with = {
+
| trigger =
    has_estate = estate_church
+
* {{icon|clergy|28px}} Clergy estate exists
    value = 15
+
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
}</pre>
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
**** None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* One of the following conditions must be true:
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** One random owned province:
+
** Is in deficit
*** Limited to:
+
** Has at least 5 loans
**** Has estate {{icon|clergy|28px}} Clergy
+
| options =  
**** Province owner:
+
{{Option
***** <pre>num_of_owned_provinces_with = {
+
| option_text = Make it clear that they need to contribute.
    has_estate = estate_church
+
| effect =
    value = 15
+
* Lose {{icon|high karma|28px}} {{red|10}} Karma
}</pre>
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
**** None of:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* If:
+
* Gain {{icon|high karma|28px}} {{green|10}} Karma
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Any owned province:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Clear province flag <tt>peasant_clergy_revolt</tt>
 
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.2
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = Advancement of the $ESTATE_CHURCH$
 +
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* None of:
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Reject their authority.
 
| effect =
 
* Lose {{icon|stability|28px}} {{red|1}} stability
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.3
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = $ESTATE_CHURCH$ losing Power
 +
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
| immediate =
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* Hidden effect:
+
| options =  
** If:
+
{{Option
*** Limited to:
+
| option_text = Ok.
**** None of:
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
| options =  
 
{{Option
 
| option_text = Great.
 
| effect =
 
* The first of the following that is true:
 
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
 
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
 
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
 
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
 
**** Gain {{green|15}} authority
 
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
 
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.4
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
 +
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
 +
If has estate {{icon|burghers|28px}} Burghers:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Is ''not'' overseas
+
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
*** Is ''not'' the country's capital
+
*** At least one of the following conditions:
*** Is ''not'' a colony
+
**** Government is a [[Republic]]
*** None of:
+
**** Development is at least 10
**** Has estate {{icon|yes|28px}} yes
+
**** {{icon|trade power}} is at least 5
*** <pre>is_territory = no</pre>
+
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
** Assign province to the {{icon|clergy|28px}} Clergy estate
+
If has estate {{icon|Vaishyas|28px}} Vaishyas:
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Is ''not'' overseas
+
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
*** Is ''not'' the country's capital
+
*** At least one of the following conditions:
*** Is ''not'' a colony
+
**** Government is a [[Republic]]
*** None of:
+
**** Development is at least 7
**** Has estate {{icon|yes|28px}} yes
+
**** {{icon|trade power}} is at least 5
*** <pre>is_territory = no</pre>
+
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Favor neither party.
+
| option_text = A mild reprimand will be enough.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_id = church_estate_events.5
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 +
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
* None of:
+
* Owns any non-colony province (except capital) that follow country's religion
** Religion is {{icon|confucianism|28px}} Confucian
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
* Any owned province:
 
** Has a different religion from its owner
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* Every owned province that follow the trigger conditions:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
}}
 
{{Option
 
| option_text = Better let this run its course.
 
| effect =
 
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_id = church_estate_events.6
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
 +
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
 +
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
 +
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Reject their authority.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* Lose {{icon|prestige|28px}} {{red|10}} prestige
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| event_id = church_estate_events.7
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_name = Strong $ESTATE_CHURCH$
 +
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Great.
 
| effect =
 
| effect =
(Nothing)
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
 +
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
 +
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 +
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
 +
** Gain {{icon|devotion|28px}} {{green|7}} devotion
 +
** Gain {{green|15}} authority
 +
** Move '''15''' towards {{icon|legalism|28px}} legalism
 +
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 +
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 +
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
 +
** {{add_stability_or_adm_power}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_id = church_estate_events.8
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Land Theft
 +
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|crown land|28px}} Crown landshare is at least 10
* Religion is {{icon|hinduism|28px}} Hindu
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Side with the $ESTATE_CHURCH$.
 +
| effect =
 +
* <pre>scaled_estate_church_land_share_effect = yes</pre>
 +
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
 +
* {{Influence modifier|nobles|Property Defended|-10|-15}}
 +
}}
 +
{{Option
 +
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
 +
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.9
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy|28px}} Clergy estate exists
+
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
* Religion is in Pagan group
+
* Any owned province has a different religion from its owner
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* Gain {{red|5}} doom
+
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
* Lose {{red|10}} authority
+
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
}}
}}
 
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.10
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ Political Struggle
 +
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* Religion is in Muslim group
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Clergy|Independent Clergy|-10}}
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.11
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|clergy|28px}} Clergy estate exists
 
* None of:
 
** Religion is in Muslim group
 
* None of:
 
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
+
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Noble Birth
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|nobles}} Nobility has at least 70 influence
* At least one of:
+
* Did ''not'' have this {{icon|event}} event the last 20 years
** Religion is {{icon|buddhism|28px}} Theravada
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
* Lose {{icon|high karma|28px}} {{red|10}} karma
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
* Gain {{icon|high karma|28px}} {{green|10}} karma
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.105/>
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
{{end box wrapper}}
+
{{Event
 
+
| version = 1.30
== {{icon|cossacks}}Cossacks events ==
+
| event_name = Advancement of the $ESTATE_NOBLES$
{{Box wrapper}}
+
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
<section begin=cossack_estate_events.1/>
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =  
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =  
 +
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Owns at least 15 non-colony provinces
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 +
| options =
 +
{{Option
 +
| option_text = Let it slide.
 +
| effect =
 +
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 +
}}
 +
{{Option
 +
| option_text = Demand that the land be returned.
 +
| effect =
 +
* One random owned province with flag <tt>noble_encroachment</tt>:
 +
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 +
** 50% chance: nothing
 +
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Tyrannical Nobles
 +
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
** {{icon|base tax}} Base tax is at least 2
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
+
| options =
* None of:
+
{{Option
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
+
| option_text = Turn a blind eye.
* None of:
+
| effect =
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
* Any owned province:
+
** Lose {{icon|base tax}} {{red|1}} Base tax
** {{icon|base production|28px}} Base production is at least 2
+
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
** At least one of:
+
}}
*** Has Steppes terrain
 
*** Any neighbouring province:
 
**** Province is owned by (Our country)
 
**** Has Steppes terrain
 
| immediate =
 
* Hidden effect:
 
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 
** One random owned province:
 
*** Limited to:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Any neighbouring province:
 
****** Province is owned by (Our country)
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_arriving</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Chastise the landowner.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
| collapse = yes
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>serfs_are_fleeing</tt> is set
 
** Gain {{icon|production|28px}} {{green|1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_arriving</tt> is set
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
 
}}
 
}}
 +
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Declining Power of the $ESTATE_NOBLES$
 +
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 15 influence
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 
{{Option
 
{{Option
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
}}
* One random owned province:
+
| collapse = yes
** Limited to:
+
}}
*** Province flag <tt>serfs_are_arriving</tt> is set
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
+
{{Event
** Clear province flag <tt>serfs_are_arriving</tt>
+
| version = 1.30
* Hidden effect:
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
** One random owned province:
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
*** Limited to:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Province flag <tt>serfs_are_fleeing</tt> is set
+
<div>'''Base weight:''' 100</div>
*** Clear province flag <tt>serfs_are_fleeing</tt>
+
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
 +
* {{icon|nobles}} Nobility has at least 70 influence
 +
* Did not have this {{icon|event}} event the last 15 years
 +
| options =
 +
{{Option
 +
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect =
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency}} trade efficiency
 +
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 +
}}
 +
{{Option
 +
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 +
| effect =
 +
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = The Levee
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Owns at least 6 non-colony provinces
+
* Did not have this {{icon|event}} event the last 25 years
* Any owned province:
+
| options =
** {{icon|base tax|28px}} Base tax is at least 2
+
{{Option
** None of:
+
| option_text = Let's keep it at a modest level.
*** Province is in Scandinavia region
+
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
** None of:
+
}}
*** Province is in Baltic region
+
{{Option
** None of:
+
| option_text = An elaborate and lengthy ceremony for the most influential.
*** Province is in East Siberia region
+
| effect =
** None of:
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
*** Province is in West Siberia region
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
** Any neighbouring province:
+
** {{green|+1}} {{icon|advisor}} Advisor possible
*** None of:
+
** {{green|+0.5}} {{icon|prestige}} yearly prestige
**** Province is owned by (Our country)
+
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
*** Province owner:
+
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
**** None of:
+
}}
***** Is at war with (Our country)
+
{{Option
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
| option_text = We have no need of such things.
**** None of:
+
| effect =
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
* Lose {{icon|prestige}} {{red|5}} prestige
**** None of:
+
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
}}
| mtth =  
+
| collapse = yes
400 months| immediate =  
+
}}
* Hidden effect:
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** {{icon|base tax|28px}} Base tax is at least 2
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
**** None of:
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
***** Province is in Scandinavia region
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** None of:
+
<div>'''Base weight:''' 100</div>
***** Province is in Baltic region
+
| trigger =
**** None of:
+
* {{icon|nobles}} Nobility estate exists
***** Province is in East Siberia region
+
* {{icon|nobles}} Nobility has less than 30 loyalty
**** None of:
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
***** Province is in West Siberia region
+
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
**** Any neighbouring province:
+
** Is ''not'' the country's capital
***** None of:
+
** Is ''not'' a territory
****** Province is owned by (Our country)
+
* Did not have this {{icon|event}} event the last 15 years
***** Province owner:
+
| options =
****** None of:
+
{{Option
******* Is at war with (Our country)
+
| option_text = Leave them be.
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
| effect =
****** None of:
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
****** None of:
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
*** One random neighbouring province:
+
}}
**** Limited to:
+
{{Option
***** None of:
+
| option_text = Force them to accept state authority.
****** Province is owned by (Our country)
+
| effect =
***** Province owner:
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
****** None of:
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
******* Is at war with (Our country)
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
}}
****** None of:
+
| collapse = yes
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
}}
****** None of:
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
{{Event
**** Province owner:
+
| version = 1.30
***** Set country flag <tt>cossack_raids_started_here</tt>
+
| event_name = Insubordinate $ESTATE_NOBLES$
| options =  
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Is at war
 +
* {{icon|nobles}} Nobility has less than 30 loyalty
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 +
| options =  
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = Unfortunate.
 
| effect =
 
| effect =
* One random neighbouring country:
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
** Limited to:
+
| trigger = Always
*** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
| effect =
* If:
+
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
** Limited to:
+
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
*** {{icon|burghers|28px}} Burghers estate exists
+
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
+
| trigger =
* If:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
** Limited to:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
*** {{icon|nobles|28px}} Nobility estate exists
+
}}
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
+
{{Option
* If:
+
| option_text = It is high time we replaced them with men we can trust.
** Limited to:
+
| effect =
*** {{icon|tribes|28px}} Tribes estate exists
+
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
+
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* One random owned province:
+
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
** Limited to:
+
| trigger =
*** {{icon|base tax|28px}} Base tax is at least 2
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
*** Any neighbouring province:
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
**** Province owner:
+
}}
***** Country flag <tt>cossack_raids_started_here</tt> is set
+
{{Option
** Lose {{icon|base tax|28px}} {{red|1}} base tax
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
** Province owner:
+
| effect =
*** Clear country flag <tt>cossack_raids_started_here</tt>
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
 +
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Growth of the Administration
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = This matter is beyond our control.
+
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
* FROM:
+
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
+
| trigger = Always
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Bring them to justice!
+
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* FROM:
+
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
+
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 +
| effect =
 +
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
 +
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Tradition of Service
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
 +
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = Great!
 
| effect =
 
| effect =
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
* {{add_meritocracy_effect}}
* One random owned province:
+
* 25% chance (33% chance if no port):
** Limited to:
+
** Gain {{icon|general}} general with 50 army tradition
*** {{icon|base tax|28px}} Base tax is at least 2
+
* 25% chance:
*** Any neighbouring province:
+
** Gain {{icon|admiral}} admiral with 50 navy tradition
**** Province is owned by FROM
+
* 25% chance (33% chance if no port):
** Lose {{icon|base tax|28px}} {{red|1}} base tax
+
** Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
* Gain Border Friction casus belli against FROM for 120 months
+
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
* FROM:
+
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
** Clear country flag <tt>cossack_raids_started_here</tt>
+
* 25% chance (33% chance if no port):
 +
** Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
+
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
(Nothing)
* FROM:
 
** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
+
<section end=nobles_estate_events.12/>
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Growth of $ESTATE_COSSACKS$ Power
+
| event_name = Colonization of the Steppes
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,396: Line 1,364:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 +
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
* None of:
+
* Any owned province:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
+
** {{icon|base production|28px}} Base production is at least 2
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** At least one of:
 +
***** Has Steppes terrain
 +
***** Any neighbouring province:
 +
****** Province is owned by (Our country)
 +
****** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_fleeing</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_arriving</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = These Serfs must be brought back.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
}}
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_fleeing</tt> is set
 +
** Gain {{icon|production|28px}} {{green|1}} base production
 +
** Clear province flag <tt>serfs_are_fleeing</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_arriving</tt> is set
 +
*** Clear province flag <tt>serfs_are_arriving</tt>
 +
}}
 +
{{Option
 +
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_arriving</tt> is set
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 +
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
| event_name = Cossack Aggression
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
| triggered only = (please describe trigger here)
 
1 day
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Owns at least 6 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** {{icon|base tax|28px}} Base tax is at least 2
* None of:
+
** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
*** Province is in Scandinavia region
* None of:
+
** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
*** Province is in Baltic region
* None of:
+
** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
+
*** Province is in East Siberia region
| options =  
+
** None of:
{{Option
+
*** Province is in West Siberia region
| option_text = Ok.
+
** Any neighbouring province:
| effect =
+
*** None of:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
**** Province is owned by (Our country)
}}
+
*** Province owner:
| collapse = yes
+
**** None of:
}}
+
***** Is at war with (Our country)
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
{{Event
+
**** None of:
| version = 1.22
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
| event_name = Petition for Privileges
+
**** None of:
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
| triggered only = (please describe trigger here)
+
| mtth =  
1 day
+
400 months| immediate =  
| trigger =
+
* Hidden effect:
* DLC {{icon|cos|28px}} The Cossacks is active
+
** One random owned province:
* {{icon|cossacks|28px}} Cossacks estate exists
+
*** Limited to:
* Any owned province:
+
**** {{icon|base tax|28px}} Base tax is at least 2
** Has Steppes terrain
+
**** None of:
* None of:
+
***** Province is in Scandinavia region
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
+
**** None of:
* None of:
+
***** Province is in Baltic region
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
+
**** None of:
* None of:
+
***** Province is in East Siberia region
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
+
**** None of:
* Any owned province:
+
***** Province is in West Siberia region
** Has estate {{icon|cossacks|28px}} Cossacks
+
**** Any neighbouring province:
| options =
+
***** None of:
{{Option
+
****** Province is owned by (Our country)
| option_text = We need more registered Cossacks!
+
***** Province owner:
| effect =
+
****** None of:
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
+
******* Is at war with (Our country)
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 +
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 +
| options =
 +
{{Option
 +
| option_text = Demand that these Cossacks be brought to Justice!
 +
| effect =
 +
* One random neighbouring country:
 +
** Limited to:
 +
*** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let them tend to their Steppes.
+
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* If:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** Limited to:
 +
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Cossack Aggression
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =  
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Send them what they need.
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* FROM:
 +
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 +
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 +
* (explanatory tooltip - delete this line)
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They'll have to make do themselves.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* FROM:
 +
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Grain Trade Disturbances
+
| event_name = The [From.GetAdjective] Response
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* One random owned province:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** Limited to:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province is owned by FROM
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
* Gain Border Friction casus belli against FROM for 120 months
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 +
| triggered only = (please describe trigger here)
 +
| options =
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_BURGHERS$.
+
| option_text = If we could only believe that.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* FROM:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** Clear country flag <tt>cossack_raids_started_here</tt>
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Settlers
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,552: Line 1,611:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
** At least one of:
 
*** Province is in Central Asia region
 
*** Province is in West Siberia region
 
*** Province is in East Siberia region
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Has Steppes terrain
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
* None of:
+
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* One random owned province:
+
}}
** Limited to:
+
| collapse = yes
*** Has Steppes terrain
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** At least one of:
 
**** Province is in West Siberia region
 
**** Province is in East Siberia region
 
**** Province is in Central Asia region
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Unrest among the $ESTATE_COSSACKS$
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,605: Line 1,638:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|cossacks|28px}} Cossacks
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Crush the dissenters.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|cossacks|28px}} Cossacks
 
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
| collapse = yes
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
}}
 
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Expansion
+
| event_name = Petition for Privileges
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,645: Line 1,663:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is ''not'' the country's capital
+
* None of:
** Is ''not'' overseas
+
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
** None of:
+
* None of:
*** Has estate {{icon|yes|28px}} yes
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
** <pre>is_territory = no</pre>
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
* Hidden effect:
+
* Any owned province:
** One random owned province:
+
** Has estate {{icon|cossacks|28px}} Cossacks
*** Limited to:
 
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
* One random owned province:
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
*** Province flag <tt>growing_cossack_communities</tt> is set
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
+
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Limited to:
+
}}
*** Province flag <tt>growing_cossack_communities</tt> is set
+
| collapse = yes
** Clear province flag <tt>growing_cossack_communities</tt>
+
}}
** One of the following at random:
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands for Extended Privileges
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,699: Line 1,699:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = Send them what they need.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = [Root.GetName] Cossacks Revolt
+
| event_name = Grain Trade Disturbances
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* {{icon|burghers|28px}} Burghers estate exists
 +
* Any owned province:
 +
** Has Steppes terrain
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
(Nothing)
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Support the $ESTATE_BURGHERS$.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.15/>
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Overzealous Qadi
+
| event_name = Cossack Settlers
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Any owned province:
 +
** Has Steppes terrain
 +
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
* Any owned province:
 +
** At least one of:
 +
*** Province is in Central Asia region
 +
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 
** None of:
 
** None of:
*** Religion is in Muslim group
+
*** Has estate {{icon|yes|28px}} yes
 +
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** None of:
 
*** Religion group is same as owner
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* One random owned province:
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
** Limited to:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
*** Has Steppes terrain
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
*** None of:
}}
+
**** Has estate {{icon|yes|28px}} yes
{{Option
+
*** At least one of:
| option_text = Replace the Qadi and try to make amends.
+
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Hidden effect:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands to lessen Taxes on Heathens
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
* Hidden effect:
+
* Any owned province:
** One random owned province:
+
** Has estate {{icon|cossacks|28px}} Cossacks
*** Limited to:
+
* None of:
**** None of:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
***** Religion group is same as (Our country)
+
* None of:
*** Set province flag <tt>demanding_dhimmi</tt>
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
** One random owned province:
+
| options =
*** Limited to:
+
{{Option
**** None of:
+
| option_text = Leave them alone, relations will improve in due time.
***** Religion group is same as (Our country)
+
| effect =
**** None of:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
***** Province flag <tt>demanding_dhimmi</tt> is set
+
* Every owned province:
**** Province owner:
+
** Limited to:
***** Owns at least 8 non-colony provinces
+
*** Has estate {{icon|cossacks|28px}} Cossacks
*** Set province flag <tt>demanding_dhimmi</tt>
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
** One random owned province:
+
}}
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Trample the dissenters!
+
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 
* Every owned province:
 
* Every owned province:
 
** Limited to:
 
** Limited to:
*** Province flag <tt>demanding_dhimmi</tt> is set
+
*** Has estate {{icon|cossacks|28px}} Cossacks
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
+
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
{{Option
 
| option_text = Revoke some of the Taxes!
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Religious Pragmatism
+
| event_name = Cossack Expansion
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 
** None of:
 
** None of:
*** Religion is in Muslim group
+
*** Has estate {{icon|yes|28px}} yes
* None of:
+
** <pre>is_territory = no</pre>
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
| immediate =
* None of:
+
* Hidden effect:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** One random owned province:
* None of:
+
*** Limited to:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
**** Has Steppes terrain
 +
**** Is ''not'' the country's capital
 +
**** Is ''not'' overseas
 +
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 +
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
}}
| collapse = yes
+
{{Option
}}
+
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
| effect =
{{Event
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 +
** One of the following at random:
 +
*** Province Gotland:
 +
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
*** Province Elsass:
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 +
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Marginalization of the Dhimmi
+
| event_name = Demands for Extended Privileges
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Preposterous.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
}}
 +
{{Option
 +
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 +
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 +
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
| event_name = [Root.GetName] Cossacks Revolt
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =
| trigger =  
+
{{Option
* DLC {{icon|cos|28px}} The Cossacks is active
+
| option_text = Ok.
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
| effect =
* {{icon|nobles|28px}} Nobility estate exists
+
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=dhimmi_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Overzealous Qadi
 +
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =  
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
Line 1,930: Line 1,971:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** None of:
 +
*** Religion group is same as owner
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
** Limited to:
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
*** Has estate {{icon|dhimmi|28px}} Dhimmi
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Stand by the $ESTATE_DHIMMI$.
+
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>overzealous_qazi</tt> is set
 +
*** Clear province flag <tt>overzealous_qazi</tt>
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_name = Demands to lessen Taxes on Heathens
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,970: Line 2,015:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
| options =  
+
| immediate =  
{{Option
+
* Hidden effect:
| option_text = Let's put these learned men to good use.
+
** One random owned province:
| effect =
+
*** Limited to:
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
+
**** None of:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
***** Religion group is same as (Our country)
}}
+
*** Set province flag <tt>demanding_dhimmi</tt>
{{Option
+
** One random owned province:
| option_text = We cannot risk their assimilative capabilities.
+
*** Limited to:
| effect =
+
**** None of:
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
***** Religion group is same as (Our country)
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
**** None of:
}}
+
***** Province flag <tt>demanding_dhimmi</tt> is set
| collapse = yes
+
**** Province owner:
 +
***** Owns at least 8 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 15 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 25 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
| options =
 +
{{Option
 +
| option_text = Trample the dissenters!
 +
| effect =
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* Every owned province:
 +
** Limited to:
 +
*** Province flag <tt>demanding_dhimmi</tt> is set
 +
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 +
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
+
{{Option
 +
| option_text = Revoke some of the Taxes!
 +
| effect =
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Infidel Brigands
+
| event_name = Religious Pragmatism
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,002: Line 2,088:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
* Any owned province:
+
* None of:
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
+
}}
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
{{Option
 
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
* Lose {{icon|stability|28px}} {{red|1}} stability
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_name = Marginalization of the Dhimmi
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,043: Line 2,114:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* At least one of:
+
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
+
* None of:
** Has at least 2 loans
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
| options =  
+
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Revolt of the [Root.GetName] Dhimmi
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| options =
+
1 day
{{Option
+
| trigger =  
| option_text = Ok.
+
* DLC {{icon|cos|28px}} The Cossacks is active
| effect =
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
(Nothing)
+
* {{icon|nobles|28px}} Nobility estate exists
}}
+
* {{icon|clergy|28px}} Clergy estate exists
| collapse = yes
+
* Any owned province:
}}
+
** None of:
<section end=dhimmi_estate_events.9/>
+
*** Religion is in Muslim group
{{end box wrapper}}
 
 
 
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
{{Event
 
| version = 1.22
 
| event_name = Noble Birth
 
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
 +
* One random owned province:
 +
** Limited to:
 +
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 +
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_name = Administrators from the $ESTATE_DHIMMI$
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* None of:
+
* Any owned province:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** None of:
* None of:
+
*** Religion is in Muslim group
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let's put these learned men to good use.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot risk their assimilative capabilities.
 +
| effect =
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Encroachment of the $ESTATE_NOBLES$
+
| event_name = Infidel Brigands
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Owns at least 15 non-colony provinces
 
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Has estate {{icon|yes|28px}} yes
+
*** Religion is in Muslim group
** Is ''not'' overseas
+
* None of:
** Is ''not'' the country's capital
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
** Is ''not'' a colony
+
* Any owned province:
** Does ''not'' have a seat in Parliament
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
** <pre>is_territory = no</pre>
+
* None of:
| immediate =
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
 +
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
 +
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
 +
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 +
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Province flag <tt>noble_encroachment</tt> is set
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Assign province to the {{icon|nobles|28px}} Nobility estate
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
** Clear province flag <tt>noble_encroachment</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* One random owned province:
+
* Lose {{icon|stability|28px}} {{red|1}} stability
** Limited to:
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
*** Province flag <tt>noble_encroachment</tt> is set
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
** One of the following at random:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Tyrannical Nobles
+
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles|28px}} Nobility
+
** None of:
** {{icon|base tax|28px}} Base tax is at least 2
+
*** Religion is in Muslim group
 +
* At least one of:
 +
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 +
** Has at least 2 loans
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
** Limited to:
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
*** Has estate {{icon|nobles|28px}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
{{Event
 
| version = 1.22
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
| version = 1.22
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
}}
 
{{Option
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
| version = 1.22
 
| event_name = The Levee
 
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* At least one of:
 
** None of:
 
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
}}
 
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We have no need of such things.
 
| effect =
 
* Lose {{icon|prestige|28px}} {{red|5}} prestige
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
| version = 1.22
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =
 
{{Option
 
| option_text = Leave them be.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
{{Option
 
| option_text = Force them to accept state authority.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
| version = 1.22
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Is at war
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = Unfortunate.
 
| effect =
 
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of the Administration
 
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
| version = 1.22
 
| event_name = Tradition of Service
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
* {{icon|nobles|28px}} Nobility has at least 60 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** Has at least 1 port
 
*** One of the following at random:
 
**** Province Gotland:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Has at least 1 port
 
*** One of the following at random:
 
**** Province Neva:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
| options =
 
{{Option
 
| option_text = Great!
 
| effect =
 
* <pre>add_meritocracy_effect = yes</pre>
 
* The first of the following that is true:
 
** If Country flag <tt>noble_general</tt> is set:
 
**** Gain {{icon|general|28px}} general with 50 army tradition
 
**** Clear country flag <tt>noble_general</tt>
 
** If Country flag <tt>noble_admiral</tt> is set:
 
**** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
 
**** Clear country flag <tt>noble_admiral</tt>
 
** If Country flag <tt>noble_statesman</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Statesman advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Statesman advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_statesman</tt>
 
** If Country flag <tt>noble_army_reformer</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Army Reformer advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Army Reformer advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_army_reformer</tt>
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
+
| event_name = Revolt of the [Root.GetName] Dhimmi
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
+
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
| options =  
 
| options =  
Line 2,636: Line 2,292:
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.12/>
+
<section end=dhimmi_estate_events.9/>
 
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|tribes}}Tribes events ==
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
  

Revision as of 17:45, 27 June 2020

This is a list of all events associated with estates.[1]

The five-year pulse that triggers estates events is different from the one that triggers idea group events.

Contents

Base estate: Burghers.png Burghers events

id

Msg event.pngAdvancement of the Merchant Classes

The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Advancement of the Merchant Classes” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRobber Barons

The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.
Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Robber Barons” or “Robber Barons Chastised”.
  • has the Nobility.pngNobility estate that:
    • has at least 25 influence.
    • controls at least 1% of the land.
  • has at least 1 city that's not the capital.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
They only take what is their right.

A random city of the country (except capital):

  • gains Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
We must curb such excesses!

A random city of the country (except capital):

  • gains Production.png1 base production.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngDecline of the Merchant Classes

Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Decline of the Merchant Classes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngGrowing City Request Privileges

The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes”.
  • owns a province that:
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:

 : ×1.2

Event button 547.png
Accept the Petition.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gains control over 2% additional land.

A random province of the country that follow the triggering modifiers conditions:

  • gains Tax Base Icon.png2 base tax.
Event button 547.png
Reject the Petition.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied City Privileges” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngImmoral Prices

Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “No Price Meddling” or “Price Meddling”.
  • owns a non-colony province (except capital) that:
    • has at least 10 development, has at least 5 trade power or an owner that is a republic.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has:


Event button 547.png
Force the Merchants to lower their prices.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Price Meddling” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
We should not meddle in these things.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.

Anti tax rebels.png Peasants (size 1) rise up in revolt in 1 random provinces of the country,

in a 2nd random province if the country has at least 12 cities,
in a 3rd random province if the country has at least 18 cities,
in a 4th random province if the country has at least 24 cities,
in a 5th random province if the country has at least 28 cities (75% chance),
in a 6th random province if the country has at least 32 cities (75% chance).
Event button 547.png
We must pay for and distribute what bread there is.

The country:

  • loses Gold Icon.png15% of a yearly income.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngParallel Authority

The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.
Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.

 
Trigger conditions

The country:

  • has the Burghers.png Burghers estate that:
    • has at least 25 influence.
    • does not have the influence modifier “Burgher Authority Asserted” or “Burgher Authority Questioned”.

The Clergy.png Clergy estate has at least 25 influence.

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
Side with the $ESTATE_CHURCH$.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence−10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngExtended Privileges for the $ESTATE_BURGHERS$

The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate with at least 70 influence.
  • owns a non-colony province (except capital):
    • at least one of the following conditions:
      • has at least 15 developments
      • has at least 8 Trade power.png province trade power
    • does not have the influence modifier “Rights Extended” or “Refused to Extend Rights”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let us remove these obstacles!

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Rights Extended” for 15 years, which grants Estate influence+10 influence.

Every provinces that match the :

  • gains Local autonomy.png33% local autonomy.
Event button 547.png
The $ESTATE_BURGHERS$ need to know their place!

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Extend Rights” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngHurtful Trade Policies

The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Right to Bypass Trade Restrictions” or “Denied Right to Bypass Trade Restrictions”.
  • is embargoing at least 1 other country.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must support the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence+10 influence.

The country:

  • gains the modifier “Merchants Favored” for 10 years with the following effect:
    • Trade efficiency.png +10% trade efficiency.
Event button 547.png
We cannot let our trade policy be decided by these peddlers.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence−10 influence.

The country:

  • gains the modifier “Unfavorable Trade Policies” for 10 years with the following effect:
    • Trade efficiency.png −10% trade efficiency.
id

Msg event.pngCottage Industry

Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Growth of the Putting-Out System”.
  • has a Diplomatic power.png diplomatic technology of at least 5.
  • owns at least 8 cities.
  • owns any province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
  • does not own a province that:
    • has the modifier “Guild Privileges Defended”.
    • has the modifier “Conflict within City”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark provinces of the country that follow the triggering conditions:

  • at least 1 province
  • a second province if owns at least 12 provinces
  • a third province (75% chance) if owns at least 18 provinces
  • a fourth province (55% chance) if owns at least 24 provinces

Burghers.pngBurghers estate and further provinces that are controlled by the Burghers.pngBurghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.


Event button 547.png
We cannot stand in the way of progress.

The Burghers.png Burghers estate of the country:

  • loses Estate loyalty-15 loyalty.

All provinces of the country that are marked:

  • gain Production.png1 base production.
  • get the modifier “Conflict within City” for 10 years with the following effect:
    • Local unrest.png +8 local unrest.
Event button 547.png
We must safeguard the guild privileges.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Growth of the Putting-Out System” for 10 years, which grants Estate influence+10 influence.

All provinces of the country that are marked:

  • get the modifier “Guild Privileges Defended” for 10 years with the following effect:
    • Local unrest.png −2 local unrest,
    • Local tax modifier.png +15% local tax modifier.
id

Msg event.pngSocial Mobility

The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.
Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Homines Novi” or “"Barred from State Careers”.
Is triggered only by

a 5 year pulse.

Base weight: 400

Event button 547.png
We must not stand in the way of these new men.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Homines Novi” for 20 years, which grants Estate influence10 influence.

The country:

  • gets the modifier “New Men” for 10 years eith the following effect:
    • Advisor cost.png −15% advisor cost.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate loses Estate loyalty20 loyalty.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate loses Estate loyalty20 loyalty.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
We must protect the ancient rights of the other Estates.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Barred from State Careers” for 20 years, which grants Estate influence−10 influence.

The country:

  • gets the modifier “Disloyal New Men” for 15 years with the following effect:
    • Trade power.png −5% global trade power.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Army tradition.png15 army tradition.
    • loses Navy tradition.png15 navy tradition.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Administrative power.png75 administrative power.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngGrowth of the Economy

Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • has at least 60 influence.
    • has at least 60 loyalty.
    • does not have the trade modifier “Close ties with Merchant Community” in a trade node with an active merchant of the country.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.

One of the following happens:

  • 65% chance:
    The country:
    • gets the trade modifier “Close ties with Merchant Community” in the trade node of a random province of the country that follow the triggering conditions for 15 years worth Trade power.png15 trade power.
  • 35% chance:
    A random province of the country that follow the triggering conditions:
    • gains Production.png1 base production.
id

Msg event.pngThe risks of Trade

Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Compensated Losses” or “Bad Fortunes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Compensate the Traders.

The country:

  • loses Gold Icon.png ducats equal to 0.5 years of income
  • gains Mercantilism.png1% mercantilism

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Compensated Losses” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They knew what they were getting into.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Bad Fortunes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngUrbanization

While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.
The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Unhygienic Cities” or “Supported Urbanization”.
  • owns any non-colony province with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark province of the country that follows the triggering conditions:

  • at least 1 province
  • a second province if owns at least 8 provinces
  • a third province if owns at least 14 provinces
  • a fourth province if owns at least 18 provinces
  • a fifth province (75% chance) if owns at least 22 provinces
  • a sixth province (75% chance) if owns at least 28 provinces

Event button 547.png
Attempt to improve conditions.

The country:

  • loses Gold Icon.pngducats equal to 0.25 years of income.

All provinces of the country that are marked:

  • gain Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Supported Urbanization” for 20 years, which grants Estate influence10 influence.
Event button 547.png
This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.

All provinces of the country that are marked:

  • get the modifier “Unsanitary Suburbs”> for 20 years with the following effects:
    • Local development cost +15% local development cost,
    • Local unrest.png +5 local unrest.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unhygienic Cities” for 20 years, which grants Estate influence−10 influence.
id

Msg event.pngEconomic Policy

As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Refused to Change Trade Policy” or “Changed Trade Policy”.
  • has a mercantilism of at least 15%.
Is triggered only by

a 5 year pulse.

Base weight: 400
Modifiers

The country has a diplomatic technologyof at least 20: ×2


Event button 547.png
Reduce Mercantilism.

The country:

  • loses Mercantilism.png3% mercantilism.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Changed Trade Policy” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Refuse to change the Trade Policy.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Change Trade Policy” for 15 years, which grants Estate influence−5 influence.
id

Msg event.pngProtests among the $ESTATE_BURGHERS$

The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.
It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has less than 30 loyalty.
    • controls at least 10% of the land.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has a Burghers.pngBurghers estate with less than 15 loyalty: ×2


Event button 547.png
They must be joking!

Particularist rebels.png Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.

Event button 547.png
Give in to their demands.

Every province of the country that follows the triggering condition:

  • gains Local autonomy.png 33% local autonomy.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_BURGHERS$


Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!


 
Trigger conditions

None

Is triggered only by

revoking a province from the Burghers.pngBurghers estate if it has less than 40 loyalty.


Event button 547.png
Ok.

Base estate: Clergy.png Clergy events

id

Msg event.pngLibertas Ecclesiae - Christian

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.
Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Christian group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose Patriarch authority.png 10% Patriarch authority
  • Move 10 towards Papal influence.png 10 papal influence
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Move 10 towards Legalism legalism[2]
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngTemple Lands - Hindu

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Pagan

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Pagan group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain 5 doom
  • Lose 10 authority
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Muslim

The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Muslim group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Move 10 towards Mysticism Mysticism
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Other denominations

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is not in Muslim, Christian, Pagan groups
  • Religion is not Hinduism Hindu, Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Buddhist

The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose High karma 10 Karma
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Gain High karma 10 Karma
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngAdvancement of the $ESTATE_CHURCH$

The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Advancement of the Clergy” for 15 years, which grants Estate influence+10 influence.
id

Msg event.png$ESTATE_CHURCH$ losing Power

More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Decline of the Clergy” for 15 years, which grants Estate influence-10 influence.
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Msg event.pngAnticlericalism

The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.
The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png