Difference between revisions of "Estates events"

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(Burghers events)
m (Base estate: {{icon|nobles}} Nobility events)
(9 intermediate revisions by 2 users not shown)
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The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
{{Box wrapper|}}
+
{{Box wrapper}}
 
 
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.1
 
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
Line 20: Line 19:
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* gets the influence modifier ''“Advancement of the Merchant Classes”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.2
 
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
Line 38: Line 35:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
** has at least 25 influence.
 
** has at least 25 influence.
** controlls at least 1 province.
+
** controls at least 1% of the land.
 +
* has at least 1 [[city]] that's not the [[capital]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
* gets the influence modifier ''“Robber Barons”''  for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|production|24px}}{{green|1}} base production.
 
* gains {{icon|production|24px}}{{green|1}} base production.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.3
 
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
Line 81: Line 67:
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* gets the influence modifier ''“Decline of the Merchant Classes”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
 
| event_id = burghers_estate_events.4
 
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
<div>'''Modifiers'''</div>
 
<div>'''Modifiers'''</div>
Line 100: Line 84:
 
** is ''not'' [[overseas]],
 
** is ''not'' [[overseas]],
 
** does ''not'' have a seat in [[parliament]],
 
** does ''not'' have a seat in [[parliament]],
** does ''not'' have an estate,
 
 
** is ''not'' the [[capital]],
 
** is ''not'' the [[capital]],
 
** is part of a [[state]],
 
** is part of a [[state]],
Line 110: Line 93:
 
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
 
* owns a province that:
 
* owns a province that:
 +
** is a [[city]].
 
** is ''not'' [[overseas]].
 
** is ''not'' [[overseas]].
 
** does ''not'' have a seat in [[parliament]].
 
** does ''not'' have a seat in [[parliament]].
** does ''not'' have an estate.
 
 
** is ''not'' the [[capital]].
 
** is ''not'' the [[capital]].
 
** is part of a [[state]].
 
** is part of a [[state]].
Line 121: Line 104:
 
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
 
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
A random province of the country that:
+
* gains control over {{green|2%}} additional land.
* does ''not'' have a seat in [[parliament]],
+
A random province of the country that follow the triggering modifiers conditions:
* does ''not'' have an estate,
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
* is ''not'' the [[capital]],
 
* is part of a [[state]],
 
* has at least 10 [[development]],
 
will come under the control of the {{icon|burghers|24px}}Burghers estate and gains {{icon|base_tax|24px}}{{green|2}} base tax.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Denied City Privileges”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* {{icon|inflation|28px}} Inflation is at least {{red|5%}}: '''×2'''
+
The country has:
| trigger =  
+
* at least 5% [[inflation]]: '''×2'''
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Any owned province:
+
** controls at least 1% of the land.
** Has estate {{icon|burghers|28px}} Burghers
+
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
* None of:
+
* owns a non-colony province (except capital) that:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"No Price Meddling: §Y$VAL$%§!"''
+
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
* None of:
+
| options =  
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Price Meddling: §Y$VAL$%§!"''
+
{{Option
| immediate =  
+
| option_text = Force the Merchants to lower their prices.
* Hidden effect:
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
** One random owned province:
+
}}
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 12 non-colony provinces
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 28 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 32 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Force the Merchants to lower their prices.
+
| option_text = We should not meddle in these things.
| effect =
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
* Hidden effect:
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
** Every owned province:
+
: in a 2nd random province if the country has at least 12 [[cities]],
*** Limited to:
+
: in a 3rd random province if the country has at least 18 cities,
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
: in a 4th random province if the country has at least 24 cities,
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
+
: in a 5th random province if the country has at least 28 cities (75% chance),
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
: in a 6th random province if the country has at least 32 cities (75% chance).
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Price Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
}}
}}
 
{{Option
 
| option_text = We should not meddle in these things.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
}}
 
 
{{Option
 
{{Option
 
| option_text = We must pay for and distribute what bread there is.
 
| option_text = We must pay for and distribute what bread there is.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.15}} years of income
+
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.5/><section begin=burghers_estate_events.6/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.6
 
| event_name = Parallel Authority
 
| event_name = Parallel Authority
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}} Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** has at least 25 influence.
* {{icon|burghers|28px}} Burghers has at least 25 influence
+
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_BURGHERS$.
 
| option_text = Side with the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
 
{{Option
 
{{Option
 
| option_text = Side with the $ESTATE_CHURCH$.
 
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.6/><section begin=burghers_estate_events.7/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.7
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
 
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
* {{icon|burghers|28px}} Burghers estate exists
+
* owns a non-colony province (except capital):
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
** at least one of the following conditions:
* Any owned province:
+
*** has at least 15 developments
** Has estate {{icon|burghers|28px}} Burghers
+
*** has at least 8 {{icon|trade power|24px}} province trade power
* None of:
+
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Rights Extended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Let us remove these obstacles!
 
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Rights Extended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
Every provinces that match the :
* Every owned province:
+
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
** Limited to:
 
*** Has estate {{icon|burghers|28px}} Burghers
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.7/><section begin=burghers_estate_events.8/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.8
 
| event_name = Hurtful Trade Policies
 
| event_name = Hurtful Trade Policies
 
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* Is embargoing at least 1 other country
+
* is [[embargo]]ing at least 1 other country.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must support the $ESTATE_BURGHERS$.
 
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* Gain country modifier ''"Merchants Favored"'' <!-- burgher_favorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We cannot let our trade policy be decided by these peddlers.
 
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* Gain country modifier ''"Unfavorable Trade Policies"'' <!-- burgher_unfavorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.8/><section begin=burghers_estate_events.9/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.9
 
| event_name = Cottage Industry
 
| event_name = Cottage Industry
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** controls at least 1% of the land.
* {{icon|dip tech|28px}} Diplomatic technology is at least 5
+
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
* Owns at least 8 non-colony provinces
+
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
* Any owned province:
+
* owns at least 8 [[cities]].
** Has estate {{icon|burghers|28px}} Burghers
+
* owns any province (except capital) with:
* None of:
+
** at least one of the following conditons:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"''
+
*** Government is a [[Republic]]
* None of:
+
*** has at least 10 developments
** Any owned province:
+
*** has at least 5 {{icon|trade power|24px}} province trade power
*** Has province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds -->
+
* does ''not'' own a province that:
* None of:
+
** has the modifier ''“Guild Privileges Defended”''.
** Any owned province:
+
** has the modifier ''“Conflict within City”''.
*** Has province modifier ''"Conflict within City"'' <!-- conflict_within_city -->
+
| immediate = Mark provinces of the country that follow the triggering conditions:
| immediate =  
+
* at least 1 province
* Hidden effect:
+
* a second province if owns at least 12 provinces
** One random owned province:
+
* a third province (75% chance) if owns at least 18 provinces
*** Limited to:
+
* a fourth province (55% chance) if owns at least 24 provinces
**** Has estate {{icon|burghers|28px}} Burghers
+
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
*** Set province flag <tt>putting_out_system</tt>
+
| options =
** One random owned province:
+
{{Option
*** Limited to:
+
| option_text = We cannot stand in the way of progress.
**** Has estate {{icon|burghers|28px}} Burghers
+
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
**** None of:
+
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
***** Province flag <tt>putting_out_system</tt> is set
+
All provinces of the country that are marked:
**** Province owner:
+
* gain {{icon|production|24px}}{{green|1}} base production.
***** Owns at least 12 non-colony provinces
+
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
*** Set province flag <tt>putting_out_system</tt>
+
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
** One random owned province:
+
}}
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** 55% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = We cannot stand in the way of progress.
+
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
All provinces of the country that are marked:
* Every owned province:
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
** Limited to:
+
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
*** Province flag <tt>putting_out_system</tt> is set
+
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
** Gain {{icon|production|28px}} {{green|1}} base production
+
}}
** Gain province modifier ''"Conflict within City"'' <!-- conflict_within_city --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
{{Option
+
 
| option_text = We must safeguard the guild privileges.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>putting_out_system</tt> is set
 
** Gain province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
}}
 
| collapse = yes
 
}}
 
<section end=burghers_estate_events.9/><section begin=burghers_estate_events.10/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.10
 
| event_name = Social Mobility
 
| event_name = Social Mobility
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 400</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** has at least 70 influence.
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''"Barred from State Careers”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Homines Novi: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Barred from State Careers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We must not stand in the way of these new men.
 
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Homines Novi: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
The country:
* Gain country modifier ''"New Men"'' <!-- new_men --> for 3650 days
+
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
* If:
+
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
** Limited to:
+
If the country has the {{icon|nobility|24px}}Nobility estate then
*** {{icon|nobles|28px}} Nobility estate exists
+
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
** {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
If the country has the {{icon|clergy|24px}}Clergy estate then
* If:
+
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
** Limited to:
+
{{add_meritocracy_effect}}
*** {{icon|clergy|28px}} Clergy estate exists
 
** {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must protect the ancient rights of the other Estates.
 
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Barred from State Careers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
The country:
* Gain country modifier ''"Disloyal New Men"'' <!-- held_back_commoners --> for 5475 days
+
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
* If:
+
If the country has the {{icon|nobility|24px}}Nobility estate then
** Limited to:
+
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
*** {{icon|nobles|28px}} Nobility estate exists
+
* the country:
** {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
** Lose {{icon|army tradition|28px}} {{red|15}} army tradition
+
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
** Lose {{icon|navy tradition|28px}} {{red|15}} navy tradition
+
If the country has the {{icon|clergy|24px}}Clergy estate then
* If:
+
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
** Limited to:
+
* the country:
*** {{icon|clergy|28px}} Clergy estate exists
+
** loses {{icon|adm|24px}}{{red|75}} administrative power.
** {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
{{reduce_meritocracy_effect}}
** Lose {{icon|adm|28px}} {{red|75}} administrative power
+
}}
}}
+
}}
| collapse = yes
+
 
}}
 
<section end=burghers_estate_events.10/><section begin=burghers_estate_events.11/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.11
 
| event_name = Growth of the Economy
 
| event_name = Growth of the Economy
 
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** controls at least 1% of the land.
* Any owned province:
+
** has at least 60 influence.
** Has estate {{icon|burghers|28px}} Burghers
+
** has at least 60 loyalty.
* {{icon|burghers|28px}} Burghers has at least 60 influence
+
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
+
* owns any non-colony province (except capital) with:
* None of:
+
** at least one of the following conditons:
** Any trade node with a merchant present:
+
*** Government is a [[Republic]]
*** <pre>has_merchant = prev</pre>
+
*** has at least 10 developments
*** <pre>has_trade_modifier = {
+
*** has at least 5 {{icon|trade power|24px}} province trade power
    who = ROOT
 
    key = STRONG_MERCHANTS
 
}</pre>
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province München:
 
**** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
**** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Great.
 
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* The first of the following that is true:
+
* 65% chance: <br />The country:
** If Country flag <tt>growing_trade_influence</tt> is set:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
**** One random owned province:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
***** Limited to:
+
** gains {{icon|production|24px}}{{green|1}} base production.
****** Has estate {{icon|burghers|28px}} Burghers
 
***** (Our country) gains trade modifier ''"Close ties with Merchant Community"'' <!-- STRONG_MERCHANTS --> ({{green|+15}} Power) for 5&#8239;475 days
 
**** Clear country flag <tt>growing_trade_influence</tt>
 
** If Country flag <tt>growing_cities</tt> is set:
 
**** One random owned province:
 
***** Limited to:
 
****** Has estate {{icon|burghers|28px}} Burghers
 
***** Gain {{icon|production|28px}} {{green|1}} base production
 
**** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.11/><section begin=burghers_estate_events.12/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.12
 
| event_name = The risks of Trade
 
| event_name = The risks of Trade
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Compensated Losses: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Bad Fortunes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Compensate the Traders.
 
| option_text = Compensate the Traders.
| effect =
+
| effect = The country:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.5}} years of income
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
* Gain {{icon|mercantilism|28px}} {{green|100%}} mercantilism
+
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{influence modifier|burghers|Compensated Losses|10|15}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Compensated Losses: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = They knew what they were getting into.
 
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Bad Fortunes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.12/><section begin=burghers_estate_events.13/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.13
 
| event_name = Urbanization
 
| event_name = Urbanization
 
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
 
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** controls at least 1% of the land.
* Any owned province:
+
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
** Has estate {{icon|burghers|28px}} Burghers
+
* owns any non-colony province with:
* None of:
+
** at least one of the following conditons:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"''
+
*** Government is a [[Republic]]
* None of:
+
*** has at least 10 developments
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Supported Urbanization: §Y$VAL$%§!"''
+
*** has at least 5 {{icon|trade power|24px}} province trade power
| immediate =
+
| immediate = Mark province of the country that follows the triggering conditions:
* Hidden effect:
+
* at least 1 province
** One random owned province:
+
* a second province if owns at least 8 provinces
*** Limited to:
+
* a third province if owns at least 14 provinces
**** Has estate {{icon|burghers|28px}} Burghers
+
* a fourth province if owns at least 18 provinces
*** Set province flag <tt>urbanisation</tt>
+
* a fifth province (75% chance) if owns at least 22 provinces
** One random owned province:
+
* a sixth province (75% chance) if owns at least 28 provinces
*** Limited to:
+
| options =
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Option
**** None of:
+
| option_text = Attempt to improve conditions.
***** Province flag <tt>urbanisation</tt> is set
+
| effect = The country:
**** Province owner:
+
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
***** Owns at least 8 non-colony provinces
+
All provinces of the country that are marked:
*** Set province flag <tt>urbanisation</tt>
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
** One random owned province:
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
*** Limited to:
+
}}
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Option
**** None of:
+
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
***** Province flag <tt>urbanisation</tt> is set
+
| effect = All provinces of the country that are marked:
**** Province owner:
+
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
***** Owns at least 14 non-colony provinces
+
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
*** Set province flag <tt>urbanisation</tt>
+
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
** One random owned province:
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
*** Limited to:
+
}}
**** Has estate {{icon|burghers|28px}} Burghers
+
}}
**** None of:
+
 
***** Province flag <tt>urbanisation</tt> is set
+
{{Event
**** Province owner:
+
| version = 1.30
***** Owns at least 18 non-colony provinces
+
| event_id = burghers_estate_events.14
*** Set province flag <tt>urbanisation</tt>
+
| event_name = Economic Policy
** One random owned province:
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
*** Limited to:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Has estate {{icon|burghers|28px}} Burghers
+
<div>'''Base weight:''' 400</div>
**** None of:
+
<div>'''Modifiers'''</div>
***** Province flag <tt>urbanisation</tt> is set
+
The country has a [[diplomatic technology]]of at least 20: '''×2'''
**** Province owner:
+
| trigger = The country:
***** Owns at least 22 non-colony provinces
+
* has the {{icon|burghers|24px}}Burghers estate that:
*** 75% chance of:
+
** has at least 70 influence.
**** Set province flag <tt>urbanisation</tt>
+
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
** One random owned province:
+
* has a [[mercantilism]] of at least 15%.
*** Limited to:
+
| options =
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Option
**** None of:
+
| option_text = Reduce Mercantilism.
***** Province flag <tt>urbanisation</tt> is set
+
| effect = The country:
**** Province owner:
+
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
***** Owns at least 28 non-colony provinces
+
{{influence modifier|burghers|Changed Trade Policy|10}}
*** 75% chance of:
+
}}
**** Set province flag <tt>urbanisation</tt>
+
{{Option
 +
| option_text = Refuse to change the Trade Policy.
 +
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
 +
}}
 +
}}
 +
 
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.15
 +
| event_name = Protests among the $ESTATE_BURGHERS$
 +
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<div>'''Modifiers'''</div>
 +
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** has less than 30 loyalty.
 +
** controls at least 10% of the land.
 +
* owns any non-colony province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to improve conditions.
+
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>urbanisation</tt> is set
 
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Urbanization: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
+
| option_text = Give in to their demands.
| effect =
+
| effect = Every province of the country that follows the triggering condition:
* Every owned province:
+
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
** Limited to:
+
The {{icon|burghers|24px}}Burghers estate of the country:
*** Province flag <tt>urbanisation</tt> is set
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
** Gain province modifier ''"Unsanitary Suburbs"'' <!-- unsanitary_suburbs --> for 7300 days
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.13/><section begin=burghers_estate_events.14/>
+
 
{{Event
+
{{Province event
| version = 1.22
+
| version = 1.29
| event_name = Economic Policy
+
| id = burghers_estate_events.16
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
| triggered only = (please describe trigger here)
+
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
1 day
+
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
<br/>'''Modifiers'''
 
* {{icon|dip tech|28px}} Diplomatic technology is at least 20: '''×2'''
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 70 influence
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"''
 
* {{icon|mercantilism|28px}} Mercantilism is at least 1&#8239;500%
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Reduce Mercantilism.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|mercantilism|28px}} {{red|300%}} mercantilism
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
 
| option_text = Refuse to change the Trade Policy.
 
| effect =
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"'' ({{red|5}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
}}
+
{{end box wrapper}}
<section end=burghers_estate_events.14/><section begin=burghers_estate_events.15/>
+
 
 +
== Base estate: {{icon|clergy}} Clergy events ==
 +
{{Box wrapper}}
 +
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Protests among the $ESTATE_BURGHERS$
+
| event_id = church_estate_events.1
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
+
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
<br/>'''Modifiers'''
 
* None of:
 
** {{icon|burghers|28px}} Burghers has at least 15 loyalty: '''×2'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Christian group
* None of:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** {{icon|burghers|28px}} Burghers has at least 30 loyalty
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* Any owned province:
+
* One of the following conditions must be true:
** Has estate {{icon|burghers|28px}} Burghers
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
| immediate =
+
** Is in deficit
* Hidden effect:
+
** Has at least 5 loans
** One random owned province:
+
| options =
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = Make it clear that they need to contribute.
*** Set province flag <tt>city_protests</tt>
+
| effect =
** One random owned province:
+
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
*** Limited to:
+
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
**** Has estate {{icon|burghers|28px}} Burghers
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
**** None of:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
***** Province flag <tt>city_protests</tt> is set
+
}}
*** Set province flag <tt>city_protests</tt>
+
{{Option
** One random owned province:
+
| option_text = We will find the money elsewhere.
*** Limited to:
+
| effect =
**** Has estate {{icon|burghers|28px}} Burghers
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
**** None of:
+
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
***** Province flag <tt>city_protests</tt> is set
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Set province flag <tt>city_protests</tt>
+
}}
** One random owned province:
+
| collapse = yes
*** Limited to:
+
}}
**** Has estate {{icon|burghers|28px}} Burghers
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
**** None of:
+
{{Event
***** Province flag <tt>city_protests</tt> is set
+
| version = 1.30
*** Set province flag <tt>city_protests</tt>
+
| event_id = church_estate_events.101
** One random owned province:
+
| event_name = Temple Lands ''- Hindu''
*** Limited to:
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
**** Has estate {{icon|burghers|28px}} Burghers
+
| triggered only = (please describe trigger here)
**** None of:
+
| trigger =
***** Province flag <tt>city_protests</tt> is set
+
* {{icon|clergy|28px}} Clergy estate exists
*** Set province flag <tt>city_protests</tt>
+
* Religion is {{icon|hinduism|28px}} Hindu
** One random owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
*** Limited to:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
**** Has estate {{icon|burghers|28px}} Burghers
+
* One of the following conditions must be true:
**** Province owner:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
***** <pre>num_of_owned_provinces_with = {
+
** Is in deficit
    has_estate = estate_church
+
** Has at least 5 loans
    value = 15
+
| options =  
}</pre>
+
{{Option
**** None of:
+
| option_text = Make it clear that they need to contribute.
***** Province flag <tt>city_protests</tt> is set
+
| effect =
*** Set province flag <tt>city_protests</tt>
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
** One random owned province:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
| options =  
 
{{Option
 
| option_text = They must be joking!
 
| effect =
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>city_protests</tt> is set
 
** Clear province flag <tt>city_protests</tt>
 
** {{icon|particularists|28px}} Particularist rebels (size 1) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Province flag <tt>city_protests</tt> is set
 
** Clear province flag <tt>city_protests</tt>
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.15/><section begin=burghers_estate_events.16/>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
+
| event_id = church_estate_events.102
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
(Nothing)
 
}}
 
| collapse = yes
 
}}
 
<section end=burghers_estate_events.16/>
 
{{end box wrapper}}
 
 
== {{icon|clergy}}Clergy events ==
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
{{Event
 
| version = 1.22
 
| event_name = Libertas Ecclesiae
 
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* Religion is in Christian group
+
* Religion is in Pagan group
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
+
** Is in deficit
* None of:
+
** Has at least 5 loans
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Make it clear that they need to contribute.
 
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain {{red|5}} doom
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
+
* Lose {{red|10}} authority
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
 
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
Line 848: Line 588:
 
| effect =
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.103
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Religion is in Muslim group
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.104
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada,  {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
* None of:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
 +
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Anticlericalism
+
| event_id = church_estate_events.105
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
 +
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers|28px}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
+
* Lose {{icon|high karma|28px}} {{red|10}} Karma
* One random owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
** Limited to:
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
*** Has estate {{icon|burghers|28px}} Burghers
 
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|high karma|28px}} {{green|10}} Karma
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.2
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = Advancement of the $ESTATE_CHURCH$
 +
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
| immediate =
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
* Hidden effect:
+
| options =
** One random owned province:
+
{{Option
*** Limited to:
+
| option_text = Ok.
**** Has estate {{icon|clergy|28px}} Clergy
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
}}
** One random owned province:
+
| collapse = yes
*** Limited to:
+
}}
**** Has estate {{icon|clergy|28px}} Clergy
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
**** None of:
+
{{Event
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
| version = 1.30
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
| event_id = church_estate_events.3
** One random owned province:
+
| event_name = $ESTATE_CHURCH$ losing Power
*** Limited to:
+
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
**** Has estate {{icon|clergy|28px}} Clergy
+
| triggered only = (please describe trigger here)
**** None of:
+
| trigger =  
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* {{icon|clergy|28px}} Clergy estate exists
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
** One random owned province:
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
*** Limited to:
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
**** Has estate {{icon|clergy|28px}} Clergy
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* Lose {{icon|stability|28px}} {{red|1}} stability
+
}}
* If:
 
** Limited to:
 
*** Any owned province:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Clear province flag <tt>peasant_clergy_revolt</tt>
 
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
}}
 
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.4
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
 +
If has estate {{icon|burghers|28px}} Burghers:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 10
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas|28px}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 7
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = A mild reprimand will be enough.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.5
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 +
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* Owns any non-colony province (except capital) that follow country's religion
| immediate =
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** None of:
 
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Ok.
 
| effect =
 
| effect =
* The first of the following that is true:
+
* Lose {{icon|stability|28px}} {{red|1}} stability
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
+
* Every owned province that follow the trigger conditions:
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
+
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
 
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
 
**** Gain {{green|15}} authority
 
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
 
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.6
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
 +
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
** Limited to:
+
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
*** Is ''not'' overseas
+
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|clergy|28px}} Clergy estate
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_NOBLES$.
+
| option_text = Reject their authority.
 
| effect =
 
| effect =
* One random owned province:
+
* Lose {{icon|stability|28px}} {{red|1}} stability
** Limited to:
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
*** Is ''not'' overseas
 
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = Favor neither party.
 
| effect =
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
}}
 
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_id = church_estate_events.7
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_name = Strong $ESTATE_CHURCH$
 +
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
* None of:
 
** Religion is {{icon|confucianism|28px}} Confucian
 
* Any owned province:
 
** Has a different religion from its owner
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Great.
 
| effect =
 
| effect =
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
}}
+
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
{{Option
+
** Gain {{icon|devotion|28px}} {{green|7}} devotion
| option_text = Better let this run its course.
+
** Gain {{green|15}} authority
| effect =
+
** Move '''15''' towards {{icon|legalism|28px}} legalism
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
+
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
 +
** {{add_stability_or_adm_power}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_id = church_estate_events.8
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_name = Land Theft
 +
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|crown land|28px}} Crown landshare is at least 10
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Side with the $ESTATE_CHURCH$.
 +
| effect =
 +
* <pre>scaled_estate_church_land_share_effect = yes</pre>
 +
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
 +
* {{Influence modifier|nobles|Property Defended|-10|-15}}
 +
}}
 +
{{Option
 +
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
 +
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
 +
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
 +
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Favor neither party.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
* Lose {{icon|prestige|28px}} {{red|10}} prestige
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| event_id = church_estate_events.9
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
 +
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
 +
* Any owned province has a different religion from its owner
 +
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Attempt to root out this syncretism.
 +
| effect =
 +
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
 +
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
 +
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
 +
}}
 +
{{Option
 +
| option_text = Better let this run its course.
 
| effect =
 
| effect =
(Nothing)
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
 +
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
 +
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_id = church_estate_events.10
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ Political Struggle
 +
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* Religion is {{icon|hinduism|28px}} Hindu
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Clergy|Independent Clergy|-10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.11
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is in Pagan group
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* Gain {{red|5}} doom
 
* Lose {{red|10}} authority
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
+
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Noble Birth
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|nobles}} Nobility has at least 70 influence
* Religion is in Muslim group
+
* Did ''not'' have this {{icon|event}} event the last 20 years
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Advancement of the $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Did not have the following {{icon|event}} events the last 15 years:
* None of:
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
** Religion is in Muslim group
+
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
* None of:
 
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
| effect =
+
| effect =  
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Owns at least 15 non-colony provinces
* At least one of:
+
* Any owned province (tagged as <tt>noble_encroachment</tt>):
** Religion is {{icon|buddhism|28px}} Theravada
+
** Is ''not'' overseas
** Religion is {{icon|mahayana|28px}} Mahayana
+
** Is ''not'' the country's capital
** Religion is {{icon|vajrayana|28px}} Vajrayana
+
** Is ''not'' a colony
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
** Does ''not'' have a seat in Parliament
* None of:
+
** Is ''not'' a territory
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Let it slide.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
* Lose {{icon|high karma|28px}} {{red|10}} karma
+
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* One random owned province with flag <tt>noble_encroachment</tt>:
* Gain {{icon|high karma|28px}} {{green|10}} karma
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
** 50% chance: nothing
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.105/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
{{end box wrapper}}
 
 
 
== {{icon|cossacks}}Cossacks events ==
 
{{Box wrapper}}
 
<section begin=cossack_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Tyrannical Nobles
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
 
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
** {{icon|base tax}} Base tax is at least 2
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
+
| options =
* None of:
+
{{Option
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
+
| option_text = Turn a blind eye.
* None of:
+
| effect =
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
* Any owned province:
+
** Lose {{icon|base tax}} {{red|1}} Base tax
** {{icon|base production|28px}} Base production is at least 2
+
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
** At least one of:
+
}}
*** Has Steppes terrain
+
{{Option
*** Any neighbouring province:
+
| option_text = Chastise the landowner.
**** Province is owned by (Our country)
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
**** Has Steppes terrain
+
}}
| immediate =  
+
| collapse = yes
* Hidden effect:
+
}}
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** At least one of:
+
| event_name = Declining Power of the $ESTATE_NOBLES$
***** Has Steppes terrain
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
***** Any neighbouring province:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
****** Province is owned by (Our country)
+
<div>'''Base weight:''' 100</div>
****** Has Steppes terrain
+
| trigger =
*** Set province flag <tt>serfs_are_fleeing</tt>
+
* {{icon|nobles}} Nobility estate exists
** One random owned province:
+
* {{icon|nobles}} Nobility has at least 15 influence
*** Limited to:
+
* Did not have the following {{icon|event}} events the last 15 years:
**** Has Steppes terrain
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
*** Set province flag <tt>serfs_are_arriving</tt>
+
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
}}
* One random owned province:
+
| collapse = yes
** Limited to:
+
}}
*** Province flag <tt>serfs_are_fleeing</tt> is set
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
** Gain {{icon|production|28px}} {{green|1}} base production
+
{{Event
** Clear province flag <tt>serfs_are_fleeing</tt>
+
| version = 1.30
* Hidden effect:
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
** One random owned province:
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
*** Limited to:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Province flag <tt>serfs_are_arriving</tt> is set
+
<div>'''Base weight:''' 100</div>
*** Clear province flag <tt>serfs_are_arriving</tt>
+
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
 +
* {{icon|nobles}} Nobility has at least 70 influence
 +
* Did not have this {{icon|event}} event the last 15 years
 +
| options =
 +
{{Option
 +
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect =
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}} {{icon|trade efficiency}} trade efficiency
 +
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
 +
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
* One random owned province:
+
}}
** Limited to:
 
*** Province flag <tt>serfs_are_arriving</tt> is set
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = The Levee
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Owns at least 6 non-colony provinces
+
* Did not have this {{icon|event}} event the last 25 years
* Any owned province:
+
| options =
** {{icon|base tax|28px}} Base tax is at least 2
+
{{Option
** None of:
+
| option_text = Let's keep it at a modest level.
*** Province is in Scandinavia region
+
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
** None of:
+
}}
*** Province is in Baltic region
+
{{Option
** None of:
+
| option_text = An elaborate and lengthy ceremony for the most influential.
*** Province is in East Siberia region
+
| effect =
** None of:
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
*** Province is in West Siberia region
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
** Any neighbouring province:
+
** {{green|+1}} {{icon|advisor}} Advisor possible
*** None of:
+
** {{green|+0.5}} {{icon|prestige}} yearly prestige
**** Province is owned by (Our country)
+
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
*** Province owner:
+
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
**** None of:
+
}}
***** Is at war with (Our country)
+
{{Option
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
| option_text = We have no need of such things.
**** None of:
+
| effect =
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
* Lose {{icon|prestige}} {{red|5}} prestige
**** None of:
+
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
}}
| mtth =  
+
| collapse = yes
400 months| immediate =  
+
}}
* Hidden effect:
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** {{icon|base tax|28px}} Base tax is at least 2
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
**** None of:
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
***** Province is in Scandinavia region
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** None of:
+
<div>'''Base weight:''' 100</div>
***** Province is in Baltic region
+
| trigger =
**** None of:
+
* {{icon|nobles}} Nobility estate exists
***** Province is in East Siberia region
+
* {{icon|nobles}} Nobility has less than 30 loyalty
**** None of:
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
***** Province is in West Siberia region
+
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
**** Any neighbouring province:
+
** Is ''not'' the country's capital
***** None of:
+
** Is ''not'' a territory
****** Province is owned by (Our country)
+
* Did not have this {{icon|event}} event the last 15 years
***** Province owner:
+
| options =
****** None of:
+
{{Option
******* Is at war with (Our country)
+
| option_text = Leave them be.
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
| effect =
****** None of:
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
****** None of:
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
*** One random neighbouring province:
+
}}
**** Limited to:
+
{{Option
***** None of:
+
| option_text = Force them to accept state authority.
****** Province is owned by (Our country)
+
| effect =
***** Province owner:
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
****** None of:
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
******* Is at war with (Our country)
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
}}
****** None of:
+
| collapse = yes
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
}}
****** None of:
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
{{Event
**** Province owner:
+
| version = 1.30
***** Set country flag <tt>cossack_raids_started_here</tt>
+
| event_name = Insubordinate $ESTATE_NOBLES$
 +
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Is at war
 +
* {{icon|nobles}} Nobility has less than 30 loyalty
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = Unfortunate.
 
| effect =
 
| effect =
* One random neighbouring country:
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
** Limited to:
+
| trigger = Always
*** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
| effect =
* If:
+
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
** Limited to:
+
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
*** {{icon|burghers|28px}} Burghers estate exists
+
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
+
| trigger =
* If:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
** Limited to:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|tribes|28px}} Tribes estate exists
 
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province owner:
 
***** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
+
{{Option
}}
+
| option_text = It is high time we replaced them with men we can trust.
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
| version = 1.22
 
| event_name = Cossack Aggression
 
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = This matter is beyond our control.
 
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* FROM:
+
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
+
| trigger =
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
* (explanatory tooltip - delete this line)
+
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Bring them to justice!
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* FROM:
+
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
+
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Growth of the Administration
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have this {{icon|event}} event the last 10 years
 +
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
* One random owned province:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
** Limited to:
+
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
*** {{icon|base tax|28px}} Base tax is at least 2
+
| trigger = Always
*** Any neighbouring province:
 
**** Province is owned by FROM
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* Gain Border Friction casus belli against FROM for 120 months
 
* FROM:
 
** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Self-made men are what we need to run this country.
 +
| effect =
 +
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
 +
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 
{{Event
 
| version = 1.22
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* FROM:
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
** Clear country flag <tt>cossack_raids_started_here</tt>
+
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
 
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
 +
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
| event_name = Tradition of Service
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
* Any owned province:
+
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Great!
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{add_meritocracy_effect}}
 +
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general}} general with 50 army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral}} admiral with 50 navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Petition for Privileges
+
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.12/>
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Colonization of the Steppes
 +
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 +
| triggered only = (please describe trigger here)
 +
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
Line 1,798: Line 1,364:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 +
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|cossacks|28px}} Cossacks
+
** {{icon|base production|28px}} Base production is at least 2
| options =  
+
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** At least one of:
 +
***** Has Steppes terrain
 +
***** Any neighbouring province:
 +
****** Province is owned by (Our country)
 +
****** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_fleeing</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_arriving</tt>
 +
| options =  
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = These Serfs must be brought back.
| effect =
 
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Let them tend to their Steppes.
 
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_fleeing</tt> is set
 +
** Gain {{icon|production|28px}} {{green|1}} base production
 +
** Clear province flag <tt>serfs_are_fleeing</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_arriving</tt> is set
 +
*** Clear province flag <tt>serfs_are_arriving</tt>
 +
}}
 +
{{Option
 +
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_arriving</tt> is set
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Cossack Aggression
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
| triggered only = (please describe trigger here)
 
1 day
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Owns at least 6 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** {{icon|base tax|28px}} Base tax is at least 2
* None of:
+
** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
+
*** Province is in Scandinavia region
* None of:
+
** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
+
*** Province is in Baltic region
| options =  
+
** None of:
{{Option
+
*** Province is in East Siberia region
| option_text = Send them what they need.
+
** None of:
| effect =
+
*** Province is in West Siberia region
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
** Any neighbouring province:
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
*** None of:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
**** Province is owned by (Our country)
}}
+
*** Province owner:
{{Option
+
**** None of:
| option_text = They'll have to make do themselves.
+
***** Is at war with (Our country)
| effect =
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
**** None of:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
}}
+
**** None of:
| collapse = yes
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
}}
+
| mtth =  
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
+
400 months| immediate =  
{{Event
+
* Hidden effect:
| version = 1.22
+
** One random owned province:
| event_name = Grain Trade Disturbances
+
*** Limited to:
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
**** {{icon|base tax|28px}} Base tax is at least 2
| triggered only = (please describe trigger here)
+
**** None of:
1 day
+
***** Province is in Scandinavia region
| trigger =
+
**** None of:
* DLC {{icon|cos|28px}} The Cossacks is active
+
***** Province is in Baltic region
* {{icon|cossacks|28px}} Cossacks estate exists
+
**** None of:
* {{icon|burghers|28px}} Burghers estate exists
+
***** Province is in East Siberia region
* Any owned province:
+
**** None of:
** Has Steppes terrain
+
***** Province is in West Siberia region
* None of:
+
**** Any neighbouring province:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
+
***** None of:
* None of:
+
****** Province is owned by (Our country)
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
+
***** Province owner:
| options =  
+
****** None of:
{{Option
+
******* Is at war with (Our country)
| option_text = Support the $ESTATE_COSSACKS$.
+
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 +
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 +
| options =  
 +
{{Option
 +
| option_text = Demand that these Cossacks be brought to Justice!
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* One random neighbouring country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
** Limited to:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
*** Country flag <tt>cossack_raids_started_here</tt> is set
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_BURGHERS$.
+
| option_text = We will just have to let this slide.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* If:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
** Limited to:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
*** {{icon|burghers|28px}} Burghers estate exists
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Settlers
+
| event_name = Cossack Aggression
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
** At least one of:
 
*** Province is in Central Asia region
 
*** Province is in West Siberia region
 
*** Province is in East Siberia region
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Limited to:
+
* FROM:
*** Has Steppes terrain
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
*** None of:
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
**** Has estate {{icon|yes|28px}} yes
+
* (explanatory tooltip - delete this line)
*** At least one of:
 
**** Province is in West Siberia region
 
**** Province is in East Siberia region
 
**** Province is in Central Asia region
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot trust the $ESTATE_COSSACKS$.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* FROM:
 +
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Unrest among the $ESTATE_COSSACKS$
+
| event_name = The [From.GetAdjective] Response
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =  
| trigger =
+
{{Option
* DLC {{icon|cos|28px}} The Cossacks is active
+
| option_text = We care little for such excuses.
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =  
 
{{Option
 
| option_text = Leave them alone, relations will improve in due time.
 
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
* Every owned province:
+
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|cossacks|28px}} Cossacks
+
*** {{icon|base tax|28px}} Base tax is at least 2
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
*** Any neighbouring province:
 +
**** Province is owned by FROM
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
* Gain Border Friction casus belli against FROM for 120 months
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 +
| triggered only = (please describe trigger here)
 +
| options =
 
{{Option
 
{{Option
| option_text = Crush the dissenters.
+
| option_text = If we could only believe that.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* Every owned province:
+
* FROM:
** Limited to:
+
** Clear country flag <tt>cossack_raids_started_here</tt>
*** Has estate {{icon|cossacks|28px}} Cossacks
 
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Expansion
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,995: Line 1,611:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is ''not'' the country's capital
+
* None of:
** Is ''not'' overseas
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
** None of:
+
* None of:
*** Has estate {{icon|yes|28px}} yes
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
** <pre>is_territory = no</pre>
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = Ok.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Limited to:
+
}}
*** Province flag <tt>growing_cossack_communities</tt> is set
+
| collapse = yes
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
 
}}
 
}}
{{Option
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands for Extended Privileges
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,049: Line 1,637:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
{{Option
 
| option_text = Give in to their demands.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = [Root.GetName] Cossacks Revolt
+
| event_name = Petition for Privileges
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* Any owned province:
 +
** Has Steppes terrain
 +
* None of:
 +
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
(Nothing)
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = Let them tend to their Steppes.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.15/>
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Overzealous Qadi
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|clergy|28px}} Clergy estate exists
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** None of:
 
*** Religion group is same as owner
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = Send them what they need.
 
| effect =
 
| effect =
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Hidden effect:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands to lessen Taxes on Heathens
+
| event_name = Grain Trade Disturbances
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
+
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
* Hidden effect:
+
* None of:
** One random owned province:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
*** Limited to:
+
| options =
**** None of:
+
{{Option
***** Religion group is same as (Our country)
+
| option_text = Support the $ESTATE_COSSACKS$.
*** Set province flag <tt>demanding_dhimmi</tt>
+
| effect =
** One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
*** Limited to:
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
**** None of:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
***** Religion group is same as (Our country)
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
**** None of:
+
}}
***** Province flag <tt>demanding_dhimmi</tt> is set
+
{{Option
**** Province owner:
+
| option_text = Support the $ESTATE_BURGHERS$.
***** Owns at least 8 non-colony provinces
+
| effect =
*** Set province flag <tt>demanding_dhimmi</tt>
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
** One random owned province:
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
*** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
**** None of:
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
***** Religion group is same as (Our country)
+
}}
**** None of:
+
| collapse = yes
***** Province flag <tt>demanding_dhimmi</tt> is set
+
}}
**** Province owner:
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
***** Owns at least 15 non-colony provinces
+
{{Event
*** Set province flag <tt>demanding_dhimmi</tt>
+
| version = 1.22
** One random owned province:
+
| event_name = Cossack Settlers
*** Limited to:
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
**** None of:
+
| triggered only = (please describe trigger here)
***** Religion group is same as (Our country)
+
1 day
**** None of:
+
| trigger =
***** Province flag <tt>demanding_dhimmi</tt> is set
+
* DLC {{icon|cos|28px}} The Cossacks is active
**** Province owner:
+
* {{icon|cossacks|28px}} Cossacks estate exists
***** Owns at least 25 non-colony provinces
+
* Any owned province:
*** Set province flag <tt>demanding_dhimmi</tt>
+
** Has Steppes terrain
| options =
+
* Has at least {{icon|colonists|28px}} 1 colonist
{{Option
+
* Any owned province:
| option_text = Trample the dissenters!
+
** At least one of:
| effect =
+
*** Province is in Central Asia region
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
*** Province is in West Siberia region
* Every owned province:
+
*** Province is in East Siberia region
** Limited to:
+
** None of:
*** Province flag <tt>demanding_dhimmi</tt> is set
+
*** Has estate {{icon|yes|28px}} yes
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
+
** Has Steppes terrain
** Clear province flag <tt>demanding_dhimmi</tt>
+
* None of:
}}
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
 +
| options =
 
{{Option
 
{{Option
| option_text = Revoke some of the Taxes!
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* One random owned province:
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
+
** Limited to:
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
+
*** Has Steppes terrain
}}
+
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** At least one of:
 +
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Religious Pragmatism
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Leave them alone, relations will improve in due time.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 +
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 +
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Marginalization of the Dhimmi
+
| event_name = Cossack Expansion
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 
** None of:
 
** None of:
*** Religion is in Muslim group
+
*** Has estate {{icon|yes|28px}} yes
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
+
** <pre>is_territory = no</pre>
* None of:
+
| immediate =
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
* Hidden effect:
* None of:
+
** One random owned province:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
*** Limited to:
* None of:
+
**** Has Steppes terrain
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
**** Is ''not'' the country's capital
 +
**** Is ''not'' overseas
 +
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 +
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* One random owned province:
}}
+
** Limited to:
 +
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 +
}}
 +
{{Option
 +
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 +
** One of the following at random:
 +
*** Province Gotland:
 +
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
*** Province Elsass:
 +
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
| event_name = Demands for Extended Privileges
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Preposterous.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Stand by the $ESTATE_DHIMMI$.
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = [Root.GetName] Cossacks Revolt
 +
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
+
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=dhimmi_estate_events.1/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_name = Overzealous Qadi
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,320: Line 1,966:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
| options =  
+
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** None of:
 +
*** Religion group is same as owner
 +
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot risk their assimilative capabilities.
+
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Hidden effect:
}}
+
** One random owned province:
| collapse = yes
+
*** Limited to:
}}
+
**** Province flag <tt>overzealous_qazi</tt> is set
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
+
*** Clear province flag <tt>overzealous_qazi</tt>
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Infidel Brigands
+
| event_name = Demands to lessen Taxes on Heathens
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,348: Line 2,015:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* None of:
+
| immediate =
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
+
* Hidden effect:
* Any owned province:
+
** One random owned province:
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
*** Limited to:
* None of:
+
**** None of:
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
+
***** Religion group is same as (Our country)
| options =  
+
*** Set province flag <tt>demanding_dhimmi</tt>
{{Option
+
** One random owned province:
| option_text = Untrustworthy Infidels!
+
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 8 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 15 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 25 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
| options =  
 +
{{Option
 +
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
+
* Every owned province:
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|dhimmi|28px}} Dhimmi
+
*** Province flag <tt>demanding_dhimmi</tt> is set
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 +
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Make concessions to alleviate the situation.
+
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
 
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_name = Religious Pragmatism
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,393: Line 2,087:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* At least one of:
 
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 
** Has at least 2 loans
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Revolt of the [Root.GetName] Dhimmi
+
| event_name = Marginalization of the Dhimmi
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
| options =  
+
1 day
{{Option
+
| trigger =
| option_text = Ok.
+
* DLC {{icon|cos|28px}} The Cossacks is active
| effect =
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
(Nothing)
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
| options =  
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
{{end box wrapper}}
 
 
 
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Noble Birth
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* Any owned province:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
** None of:
 +
*** Religion is in Muslim group
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
 +
* One random owned province:
 +
** Limited to:
 +
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 +
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_name = Administrators from the $ESTATE_DHIMMI$
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* None of:
+
* Any owned province:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** None of:
* None of:
+
*** Religion is in Muslim group
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let's put these learned men to good use.
 +
| effect =
 +
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Encroachment of the $ESTATE_NOBLES$
+
| event_name = Infidel Brigands
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* Owns at least 15 non-colony provinces
 
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Has estate {{icon|yes|28px}} yes
+
*** Religion is in Muslim group
** Is ''not'' overseas
+
* None of:
** Is ''not'' the country's capital
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
** Is ''not'' a colony
+
* Any owned province:
** Does ''not'' have a seat in Parliament
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
** <pre>is_territory = no</pre>
+
* None of:
| immediate =
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
 +
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
 +
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
 +
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 +
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Province flag <tt>noble_encroachment</tt> is set
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Assign province to the {{icon|nobles|28px}} Nobility estate
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
** Clear province flag <tt>noble_encroachment</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* One random owned province:
+
* Lose {{icon|stability|28px}} {{red|1}} stability
** Limited to:
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
*** Province flag <tt>noble_encroachment</tt> is set
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
** One of the following at random:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Tyrannical Nobles
+
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles|28px}} Nobility
+
** None of:
** {{icon|base tax|28px}} Base tax is at least 2
+
*** Religion is in Muslim group
 +
* At least one of:
 +
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 +
** Has at least 2 loans
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
** Limited to:
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
*** Has estate {{icon|nobles|28px}} Nobility
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| event_name = Revolt of the [Root.GetName] Dhimmi
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
(Nothing)
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
+
<section end=dhimmi_estate_events.9/>
{{Event
 
| version = 1.22
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
}}
 
{{Option
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
| version = 1.22
 
| event_name = The Levee
 
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* At least one of:
 
** None of:
 
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
}}
 
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We have no need of such things.
 
| effect =
 
* Lose {{icon|prestige|28px}} {{red|5}} prestige
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
| version = 1.22
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =
 
{{Option
 
| option_text = Leave them be.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
{{Option
 
| option_text = Force them to accept state authority.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
| version = 1.22
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Is at war
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = Unfortunate.
 
| effect =
 
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of the Administration
 
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event