Difference between revisions of "Estates events"

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({{icon|burghers}}Burghers events)
m (Base estate: {{icon|nobles}} Nobility events)
(11 intermediate revisions by 2 users not shown)
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The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
{{Box wrapper|}}
+
{{Box wrapper}}
 
 
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
| id = burghers_estate_events.1
+
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
 
* has the {{icon|burghers|24px}}Burghers estate that:
 
* has the {{icon|burghers|24px}}Burghers estate that:
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'', ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* gets the influence modifier ''“Advancement of the Merchant Classes”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.29
+
| version = 1.30
| id = burghers_estate_events.2
+
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = by a [[List_of_event_lists#5_year_pulse|5 year pulse]].
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 
<div>'''Base weight:''' 100</div>
 
<div>'''Base weight:''' 100</div>
 
| trigger = The country:
 
| trigger = The country:
Line 38: Line 35:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
* has the {{icon|nobility|24px}}Nobility estate that:
 
** has at least 25 influence.
 
** has at least 25 influence.
** controlls at least 1 province.
+
** controls at least 1% of the land.
 +
* has at least 1 [[city]] that's not the [[capital]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
 
* gains {{icon|base tax|24px}}{{green|1}} base tax.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
* gets the influence modifier ''“Robber Barons”''  for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect = A random province of the country that is controlled by the {{icon|nobility|24px}}Nobility estate:
+
| effect = A random city of the country (except capital):
 
* gains {{icon|production|24px}}{{green|1}} base production.
 
* gains {{icon|production|24px}}{{green|1}} base production.
The {{icon|nobility|24px}}Nobility estate of the country:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
* loses {{icon|loyalty|24px}}{{red|15}} loyalty.
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{red|−10}} influence.
 
The {{icon|burghers|24px}}Burghers estate of the country:
 
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 
* gets the influence modifier ''“Robber Barons Chastised”'' for 15 years,
 
** giving {{icon|estate influence|24px}}{{green|+10}} influence.
 
 
}}
 
}}
 
}}
 
}}
  
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.3/><section begin=burghers_estate_events.4/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* None of:
+
The country:
** Religion is in Christian group: '''×0.5'''
+
* is ''not'' [[Christian]]: '''×0.5'''
* Any owned province:
+
* owns a province that:
** Is ''not'' overseas
+
** is ''not'' [[overseas]],
** Is ''not'' the country's capital
+
** does ''not'' have a seat in [[parliament]],
** None of:
+
** is ''not'' the [[capital]],
*** Has estate {{icon|yes|28px}} yes
+
** is part of a [[state]],
** Does ''not'' have a seat in Parliament
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
** At least one of:
+
** is an [[estuary]]
*** {{icon|development|28px}} Development is at least 10
+
: : '''×1.2'''
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
+
| trigger = The country:
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
+
* has the {{icon|burghers|24px}}Burghers estate that:
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
** At least one of:
+
* owns a province that:
*** Has province modifier ''"River Estuary"'' <!-- river_estuary_modifier -->
+
** is a [[city]].
*** Has province modifier ''"Neva Estuary"'' <!-- neva_estuary_modifier -->
+
** is ''not'' [[overseas]].
*** Has province modifier ''"Daugava Estuary"'' <!-- daugava_estuary_modifier -->
+
** does ''not'' have a seat in [[parliament]].
*** Has province modifier ''"Neman Estuary"'' <!-- neman_estuary_modifier -->
+
** is ''not'' the [[capital]].
*** Has province modifier ''"Vistula Estuary"'' <!-- vistula_estuary_modifier -->
+
** is part of a [[state]].
*** Has province modifier ''"Oder Estuary"'' <!-- oder_estuary_modifier -->
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
*** Has province modifier ''"Elbe Estuary"'' <!-- elbe_estuary_modifier -->
 
*** Has province modifier ''"Weser Estuary"'' <!-- weser_estuary_modifier -->
 
*** Has province modifier ''"Ems Estuary"'' <!-- ems_estuary_modifier -->
 
*** Has province modifier ''"Rhine Estuary"'' <!-- rhine_estuary_modifier -->
 
*** Has province modifier ''"Thames Estuary"'' <!-- thames_estuary_modifier -->
 
*** Has province modifier ''"Rhône Estuary"'' <!-- rhone_estuary_modifier -->
 
*** Has province modifier ''"Gironde Estuary"'' <!-- gironde_estuary_modifier -->
 
*** Has province modifier ''"Loire Estuary"'' <!-- loire_estuary_modifier -->
 
*** Has province modifier ''"Seine Estuary"'' <!-- seine_estuary_modifier -->
 
*** Has province modifier ''"Ebro Estuary"'' <!-- ebro_estuary_modifier -->
 
*** Has province modifier ''"Douro Estuary"'' <!-- douro_estuary_modifier -->
 
*** Has province modifier ''"Tagus Estuary"'' <!-- tagus_estuary_modifier -->
 
*** Has province modifier ''"Guadiana Estuary"'' <!-- guadiana_estuary_modifier -->
 
*** Has province modifier ''"Po Estuary"'' <!-- po_estuary_modifier -->
 
*** Has province modifier ''"Danube Estuary"'' <!-- danube_estuary_modifier -->
 
*** Has province modifier ''"Dnestr Estuary"'' <!-- dnestr_estuary_modifier -->
 
*** Has province modifier ''"Dnieper Estuary"'' <!-- dnieper_estuary_modifier -->
 
*** Has province modifier ''"Volga Estuary"'' <!-- volga_estuary_modifier -->
 
*** Has province modifier ''"Don Estuary"'' <!-- don_estuary_modifier -->
 
*** Has province modifier ''"Yangtze Estuary"'' <!-- yangtze_estuary_modifier -->
 
*** Has province modifier ''"Huang He Estuary"'' <!-- huang_he_estuary_modifier -->
 
*** Has province modifier ''"Ganges Estuary"'' <!-- ganges_estuary_modifier -->
 
*** Has province modifier ''"Indus Estuary"'' <!-- indus_estuary_modifier -->
 
*** Has province modifier ''"Euphrates Estuary"'' <!-- euphrates_estuary_modifier -->
 
*** Has province modifier ''"The Nile Estuary"'' <!-- nile_estuary_modifier -->
 
*** Has province modifier ''"Gambia Estuary"'' <!-- gambia_estuary_modifier -->
 
*** Has province modifier ''"Pearl Estuary"'' <!-- pearl_estuary_modifier -->
 
*** Has province modifier ''"Parana Estuary"'' <!-- parana_estuary_modifier -->
 
*** Has province modifier ''"Mekong Estuary"'' <!-- mekong_estuary_modifier -->
 
*** Has province modifier ''"Mississippi Estuary"'' <!-- mississippi_estuary_modifier -->
 
*** Has province modifier ''"Rio Grande Estuary"'' <!-- rio_grande_estuary_modifier -->
 
*** Has province modifier ''"Niger Estuary"'' <!-- niger_estuary_modifier -->
 
*** Has province modifier ''"Saint Lawrence Estuary"'' <!-- saint_lawrence_estuary_modifier -->
 
*** Has province modifier ''"Hudson Estuary"'' <!-- hudson_estuary_modifier -->
 
*** Has province modifier ''"Nelson Estuary"'' <!-- nelson_eastuary_modifier -->
 
*** Has province modifier ''"Godavari Estuary"'' <!-- godavari_estuary_modifier -->
 
*** Has province modifier ''"Krishna Estuary"'' <!-- krishna_estuary_modifier -->
 
*** Has province modifier ''"Kura Estuary"'' <!-- kura_estuary_modifier -->
 
*** Has province modifier ''"Taz Estuary"'' <!-- mangaeza_estuary_modifier -->
 
*** Has province modifier ''"Columbia Estuary"'' <!-- columbia_estuary_modifier -->
 
*** Has province modifier ''"Delaware Estuary"'' <!-- delaware_estuary_modifier -->
 
*** Has province modifier ''"James Estuary"'' <!-- james_estuary_modifier -->
 
*** Has province modifier ''"Santee Estuary"'' <!-- santee_estuary_modifier -->
 
*** Has province modifier ''"Guayas Estuary"'' <!-- guayas_estuary_modifier -->
 
*** Has province modifier ''"Senegal Estuary"'' <!-- senegal_estuary_modifier -->
 
*** Has province modifier ''"Zambezi Estuary"'' <!-- zambezi_estuary_modifier -->
 
*** Has province modifier ''"Red River Estuary"'' <!-- red_river_estuary_modifier -->
 
*** Has province modifier ''"Irrawaddy Estuary"'' <!-- irrawaddy_estuary_modifier -->: '''×1.2'''
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
** Is ''not'' overseas
 
** Does ''not'' have a seat in Parliament
 
** At least one of:
 
*** {{icon|development|28px}} Development is at least 10
 
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
 
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
 
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Is ''not'' the country's capital
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept the Petition.
 
| option_text = Accept the Petition.
| effect =
+
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
* One random owned province:
+
* gains control over {{green|2%}} additional land.
** Limited to:
+
A random province of the country that follow the triggering modifiers conditions:
*** {{icon|development|28px}} Development is at least 10
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
*** None of:
+
}}
**** Has estate {{icon|yes|28px}} yes
+
{{Option
*** Is ''not'' the country's capital
 
*** Does ''not'' have a seat in Parliament
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|burghers|28px}} Burghers estate
 
** Gain {{icon|base tax|28px}} {{green|2}} base tax
 
}}
 
{{Option
 
 
| option_text = Reject the Petition.
 
| option_text = Reject the Petition.
| effect =
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied City Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.4/><section begin=burghers_estate_events.5/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.5
 
| event_name = Immoral Prices
 
| event_name = Immoral Prices
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* {{icon|inflation|28px}} Inflation is at least {{red|5%}}: '''×2'''
+
The country has:
| trigger =  
+
* at least 5% [[inflation]]: '''×2'''
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Any owned province:
+
** controls at least 1% of the land.
** Has estate {{icon|burghers|28px}} Burghers
+
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
* None of:
+
* owns a non-colony province (except capital) that:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"No Price Meddling: §Y$VAL$%§!"''
+
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
* None of:
+
| options =  
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Price Meddling: §Y$VAL$%§!"''
+
{{Option
| immediate =  
+
| option_text = Force the Merchants to lower their prices.
* Hidden effect:
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
** One random owned province:
+
}}
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = We should not meddle in these things.
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
** One random owned province:
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
*** Limited to:
+
: in a 2nd random province if the country has at least 12 [[cities]],
**** Has estate {{icon|burghers|28px}} Burghers
+
: in a 3rd random province if the country has at least 18 cities,
**** None of:
+
: in a 4th random province if the country has at least 24 cities,
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
: in a 5th random province if the country has at least 28 cities (75% chance),
**** Province owner:
+
: in a 6th random province if the country has at least 32 cities (75% chance).
***** Owns at least 12 non-colony provinces
+
}}
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 28 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
**** Province owner:
 
***** Owns at least 32 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Force the Merchants to lower their prices.
+
| option_text = We must pay for and distribute what bread there is.
| effect =
+
| effect = The country:
* Hidden effect:
+
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
** Every owned province:
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
*** Limited to:
+
}}
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Price Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 +
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.6
 +
| event_name = Parallel Authority
 +
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}} Burghers estate that:
 +
** has at least 25 influence.
 +
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
 +
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
 +
| options =
 
{{Option
 
{{Option
| option_text = We should not meddle in these things.
+
| option_text = Side with the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must pay for and distribute what bread there is.
+
| option_text = Side with the $ESTATE_CHURCH$.
| effect =
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.15}} years of income
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.5/><section begin=burghers_estate_events.6/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Parallel Authority
+
| event_id = burghers_estate_events.7
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
+
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
* {{icon|burghers|28px}} Burghers has at least 25 influence
+
* owns a non-colony province (except capital):
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
** at least one of the following conditions:
* None of:
+
*** has at least 15 developments
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"''
+
*** has at least 8 {{icon|trade power|24px}} province trade power
* None of:
+
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_BURGHERS$.
+
| option_text = Let us remove these obstacles!
| effect =
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
Every provinces that match the :
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = The $ESTATE_BURGHERS$ need to know their place!
| effect =
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.6/><section begin=burghers_estate_events.7/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
+
| event_id = burghers_estate_events.8
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
+
| event_name = Hurtful Trade Policies
| triggered only = (please describe trigger here)
+
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
* Any owned province:
+
* is [[embargo]]ing at least 1 other country.
** Has estate {{icon|burghers|28px}} Burghers
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Rights Extended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let us remove these obstacles!
+
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Rights Extended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
The country:
* Every owned province:
+
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
** Limited to:
+
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
*** Has estate {{icon|burghers|28px}} Burghers
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = The $ESTATE_BURGHERS$ need to know their place!
+
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
The country:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
 +
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.7/><section begin=burghers_estate_events.8/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Hurtful Trade Policies
+
| event_id = burghers_estate_events.9
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_name = Cottage Industry
| triggered only = (please describe trigger here)
+
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Is embargoing at least 1 other country
+
** controls at least 1% of the land.
* None of:
+
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
+
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
* None of:
+
* owns at least 8 [[cities]].
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
+
* owns any province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
* does ''not'' own a province that:
 +
** has the modifier ''“Guild Privileges Defended”''.
 +
** has the modifier ''“Conflict within City”''.
 +
| immediate = Mark provinces of the country that follow the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 +
| options =
 +
{{Option
 +
| option_text = We cannot stand in the way of progress.
 +
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
 +
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
 +
All provinces of the country that are marked:
 +
* gain {{icon|production|24px}}{{green|1}} base production.
 +
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
 +
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
 +
}}
 +
{{Option
 +
| option_text = We must safeguard the guild privileges.
 +
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
 +
All provinces of the country that are marked:
 +
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
 +
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
 +
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
 +
}}
 +
}}
 +
 
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.10
 +
| event_name = Social Mobility
 +
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 400</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** has at least 70 influence.
 +
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''“"Barred from State Careers”''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must support the $ESTATE_BURGHERS$.
+
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* Gain country modifier ''"Merchants Favored"'' <!-- burgher_favorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
 +
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot let our trade policy be decided by these peddlers.
+
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* Gain country modifier ''"Unfavorable Trade Policies"'' <!-- burgher_unfavorable_trade_laws --> for 3650 days
+
The country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
 +
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
 +
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.8/><section begin=burghers_estate_events.9/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cottage Industry
+
| event_id = burghers_estate_events.11
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
+
| event_name = Growth of the Economy
| triggered only = (please describe trigger here)
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|dip tech|28px}} Diplomatic technology is at least 5
+
** controls at least 1% of the land.
* Owns at least 8 non-colony provinces
+
** has at least 60 influence.
* Any owned province:
+
** has at least 60 loyalty.
** Has estate {{icon|burghers|28px}} Burghers
+
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
* None of:
+
* owns any non-colony province (except capital) with:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"''
+
** at least one of the following conditons:
* None of:
+
*** Government is a [[Republic]]
** Any owned province:
+
*** has at least 10 developments
*** Has province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds -->
+
*** has at least 5 {{icon|trade power|24px}} province trade power
* None of:
 
** Any owned province:
 
*** Has province modifier ''"Conflict within City"'' <!-- conflict_within_city -->
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 12 non-colony provinces
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** 55% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We cannot stand in the way of progress.
+
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* 65% chance: <br />The country:
* Every owned province:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
** Limited to:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
*** Province flag <tt>putting_out_system</tt> is set
+
** gains {{icon|production|24px}}{{green|1}} base production.
** Gain {{icon|production|28px}} {{green|1}} base production
+
}}
** Gain province modifier ''"Conflict within City"'' <!-- conflict_within_city --> for 3650 days
+
}}
** Clear province flag <tt>putting_out_system</tt>
+
 
 +
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.12
 +
| event_name = The risks of Trade
 +
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
 +
| options =
 +
{{Option
 +
| option_text = Compensate the Traders.
 +
| effect = The country:
 +
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
 +
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
 +
{{influence modifier|burghers|Compensated Losses|10|15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must safeguard the guild privileges.
+
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>putting_out_system</tt> is set
 
** Gain province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.9/><section begin=burghers_estate_events.10/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Social Mobility
+
| event_id = burghers_estate_events.13
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_name = Urbanization
| triggered only = (please describe trigger here)
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
** controls at least 1% of the land.
* None of:
+
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Homines Novi: §Y$VAL$%§!"''
+
* owns any non-colony province with:
* None of:
+
** at least one of the following conditons:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Barred from State Careers: §Y$VAL$%§!"''
+
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
| immediate = Mark province of the country that follows the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 8 provinces
 +
* a third province if owns at least 14 provinces
 +
* a fourth province if owns at least 18 provinces
 +
* a fifth province (75% chance) if owns at least 22 provinces
 +
* a sixth province (75% chance) if owns at least 28 provinces
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must not stand in the way of these new men.
+
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Homines Novi: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
* Gain country modifier ''"New Men"'' <!-- new_men --> for 3650 days
+
All provinces of the country that are marked:
* If:
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
** Limited to:
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|clergy|28px}} Clergy estate exists
 
** {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must protect the ancient rights of the other Estates.
+
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Barred from State Careers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
* Gain country modifier ''"Disloyal New Men"'' <!-- held_back_commoners --> for 5475 days
+
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
* If:
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
** Limited to:
 
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
** Lose {{icon|army tradition|28px}} {{red|15}} army tradition
 
** Lose {{icon|navy tradition|28px}} {{red|15}} navy tradition
 
* If:
 
** Limited to:
 
*** {{icon|clergy|28px}} Clergy estate exists
 
** {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
** Lose {{icon|adm|28px}} {{red|75}} administrative power
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.10/><section begin=burghers_estate_events.11/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of the Economy
+
| event_id = burghers_estate_events.14
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
+
| event_name = Economic Policy
| triggered only = (please describe trigger here)
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers|28px}} Burghers estate exists
+
The country has a [[diplomatic technology]]of at least 20: '''×2'''
* Any owned province:
+
| trigger = The country:
** Has estate {{icon|burghers|28px}} Burghers
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers has at least 60 influence
+
** has at least 70 influence.
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
+
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
* None of:
+
* has a [[mercantilism]] of at least 15%.
** Any trade node with a merchant present:
 
*** <pre>has_merchant = prev</pre>
 
*** <pre>has_trade_modifier = {
 
    who = ROOT
 
    key = STRONG_MERCHANTS
 
}</pre>
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province München:
 
**** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
**** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* The first of the following that is true:
+
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
** If Country flag <tt>growing_trade_influence</tt> is set:
+
{{influence modifier|burghers|Changed Trade Policy|10}}
**** One random owned province:
+
}}
***** Limited to:
+
{{Option
****** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = Refuse to change the Trade Policy.
***** (Our country) gains trade modifier ''"Close ties with Merchant Community"'' <!-- STRONG_MERCHANTS --> ({{green|+15}} Power) for 5&#8239;475 days
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
**** Clear country flag <tt>growing_trade_influence</tt>
 
** If Country flag <tt>growing_cities</tt> is set:
 
**** One random owned province:
 
***** Limited to:
 
****** Has estate {{icon|burghers|28px}} Burghers
 
***** Gain {{icon|production|28px}} {{green|1}} base production
 
**** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.11/><section begin=burghers_estate_events.12/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The risks of Trade
+
| event_id = burghers_estate_events.15
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_name = Protests among the $ESTATE_BURGHERS$
| triggered only = (please describe trigger here)
+
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers|28px}} Burghers estate exists
+
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
* None of:
+
| trigger = The country:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Compensated Losses: §Y$VAL$%§!"''
+
* has the {{icon|burghers|24px}}Burghers estate that:
* None of:
+
** has less than 30 loyalty.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Bad Fortunes: §Y$VAL$%§!"''
+
** controls at least 10% of the land.
 +
* owns any non-colony province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Compensate the Traders.
+
| option_text = They must be joking!
| effect =
+
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.5}} years of income
+
}}
* Gain {{icon|mercantilism|28px}} {{green|100%}} mercantilism
+
{{Option
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
| option_text = Give in to their demands.
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Compensated Losses: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
| effect = Every province of the country that follows the triggering condition:
 +
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
 +
The {{icon|burghers|24px}}Burghers estate of the country:
 +
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
}}
 
}}
 
}}
 +
 +
{{Province event
 +
| version = 1.29
 +
| id = burghers_estate_events.16
 +
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 +
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 +
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
 +
| options =
 
{{Option
 
{{Option
| option_text = They knew what they were getting into.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Bad Fortunes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.12/><section begin=burghers_estate_events.13/>
+
 
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|clergy}} Clergy events ==
 +
{{Box wrapper}}
 +
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Urbanization
+
| event_id = church_estate_events.1
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
+
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 +
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Religion is in Christian group
 +
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
 +
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
 +
* One of the following conditions must be true:
 +
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
 +
** Is in deficit
 +
** Has at least 5 loans
 +
| options =
 +
{{Option
 +
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
 +
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
 +
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
 +
{{Event
 +
| version = 1.30
 +
| event_id = church_estate_events.101
 +
| event_name = Temple Lands ''- Hindu''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is {{icon|hinduism|28px}} Hindu
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers|28px}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Supported Urbanization: §Y$VAL$%§!"''
+
** Has at least 5 loans
| immediate =
+
| options =
* Hidden effect:
+
{{Option
** One random owned province:
+
| option_text = Make it clear that they need to contribute.
*** Limited to:
+
| effect =
**** Has estate {{icon|burghers|28px}} Burghers
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Set province flag <tt>urbanisation</tt>
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** One random owned province:
+
}}
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = We will find the money elsewhere.
**** None of:
+
| effect =
***** Province flag <tt>urbanisation</tt> is set
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
**** Province owner:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
***** Owns at least 8 non-colony provinces
+
}}
*** Set province flag <tt>urbanisation</tt>
+
| collapse = yes
** One random owned province:
+
}}
*** Limited to:
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Event
**** None of:
+
| version = 1.30
***** Province flag <tt>urbanisation</tt> is set
+
| event_id = church_estate_events.102
**** Province owner:
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
***** Owns at least 14 non-colony provinces
+
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
*** Set province flag <tt>urbanisation</tt>
+
| triggered only = (please describe trigger here)
** One random owned province:
+
| trigger =
*** Limited to:
+
* {{icon|clergy|28px}} Clergy estate exists
**** Has estate {{icon|burghers|28px}} Burghers
+
* Religion is in Pagan group
**** None of:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
***** Province flag <tt>urbanisation</tt> is set
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
**** Province owner:
+
* One of the following conditions must be true:
***** Owns at least 18 non-colony provinces
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
*** Set province flag <tt>urbanisation</tt>
+
** Is in deficit
** One random owned province:
+
** Has at least 5 loans
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 22 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 28 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to improve conditions.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* Gain {{red|5}} doom
* Every owned province:
+
* Lose {{red|10}} authority
** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Province flag <tt>urbanisation</tt> is set
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Urbanization: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Province flag <tt>urbanisation</tt> is set
 
** Gain province modifier ''"Unsanitary Suburbs"'' <!-- unsanitary_suburbs --> for 7300 days
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.13/><section begin=burghers_estate_events.14/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Economic Policy
+
| event_id = church_estate_events.103
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
<br/>'''Modifiers'''
 
* {{icon|dip tech|28px}} Diplomatic technology is at least 20: '''×2'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Muslim group
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"''
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"''
+
** Is in deficit
* {{icon|mercantilism|28px}} Mercantilism is at least 1&#8239;500%
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Reduce Mercantilism.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|mercantilism|28px}} {{red|300%}} mercantilism
+
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to change the Trade Policy.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"'' ({{red|5}} influence) for 5&#8239;475 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.14/><section begin=burghers_estate_events.15/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Protests among the $ESTATE_BURGHERS$
+
| event_id = church_estate_events.104
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
* None of:
 
** {{icon|burghers|28px}} Burghers has at least 15 loyalty: '''×2'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
* None of:
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada,  {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
** {{icon|burghers|28px}} Burghers has at least 30 loyalty
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** Has estate {{icon|burghers|28px}} Burghers
+
* One of the following conditions must be true:
| immediate =
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* Hidden effect:
+
** Is in deficit
** One random owned province:
+
** Has at least 5 loans
*** Limited to:
+
| options =
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Option
*** Set province flag <tt>city_protests</tt>
+
| option_text = Make it clear that they need to contribute.
** One random owned province:
+
| effect =
*** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
**** None of:
+
}}
***** Province flag <tt>city_protests</tt> is set
+
{{Option
*** Set province flag <tt>city_protests</tt>
+
| option_text = We will find the money elsewhere.
** One random owned province:
+
| effect =
*** Limited to:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
**** None of:
+
}}
***** Province flag <tt>city_protests</tt> is set
+
| collapse = yes
*** Set province flag <tt>city_protests</tt>
+
}}
** One random owned province:
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
*** Limited to:
+
{{Event
**** Has estate {{icon|burghers|28px}} Burghers
+
| version = 1.30
**** None of:
+
| event_id = church_estate_events.105
***** Province flag <tt>city_protests</tt> is set
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
*** Set province flag <tt>city_protests</tt>
+
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
** One random owned province:
+
| triggered only = (please describe trigger here)
*** Limited to:
+
| trigger =
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{icon|clergy|28px}} Clergy estate exists
**** None of:
+
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
***** Province flag <tt>city_protests</tt> is set
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
*** Set province flag <tt>city_protests</tt>
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** One random owned province:
+
* One of the following conditions must be true:
*** Limited to:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
**** Has estate {{icon|burghers|28px}} Burghers
+
** Is in deficit
**** Province owner:
+
** Has at least 5 loans
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = They must be joking!
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Every owned province:
+
* Lose {{icon|high karma|28px}} {{red|10}} Karma
** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Province flag <tt>city_protests</tt> is set
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** Clear province flag <tt>city_protests</tt>
 
** {{icon|particularists|28px}} Particularist rebels (size 1) rise in revolt
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* Gain {{icon|high karma|28px}} {{green|10}} Karma
*** Province flag <tt>city_protests</tt> is set
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
** Clear province flag <tt>city_protests</tt>
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.15/><section begin=burghers_estate_events.16/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
+
| event_id = church_estate_events.2
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
+
| event_name = Advancement of the $ESTATE_CHURCH$
 +
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Did not have the following {{icon|event|28px}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
 +
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
(Nothing)
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.16/>
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
{{end box wrapper}}
 
 
 
== {{icon|clergy}}Clergy events ==
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Libertas Ecclesiae
+
| event_id = church_estate_events.3
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ losing Power
 +
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* Religion is in Christian group
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
* None of:
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
 
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
 
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.4
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
}}
+
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
| collapse = yes
+
If has estate {{icon|burghers|28px}} Burghers:
}}
+
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 10
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas|28px}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 7
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = A mild reprimand will be enough.
 +
| effect =
 +
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.5
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 +
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Owns any non-colony province (except capital) that follow country's religion
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|stability|28px}} {{red|1}} stability
 +
* Every owned province that follow the trigger conditions:
 +
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Anticlericalism
+
| event_id = church_estate_events.6
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
 +
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** Has estate {{icon|burghers|28px}} Burghers
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
* One random owned province:
+
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
** Limited to:
+
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
*** Has estate {{icon|burghers|28px}} Burghers
 
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = Reject their authority.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.7
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = Strong $ESTATE_CHURCH$
 +
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
| options =  
| immediate =  
+
{{Option
* Hidden effect:
+
| option_text = Great.
** One random owned province:
+
| effect =
*** Limited to:
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
**** Has estate {{icon|clergy|28px}} Clergy
+
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
** One random owned province:
+
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
*** Limited to:
+
** Gain {{icon|devotion|28px}} {{green|7}} devotion
**** Has estate {{icon|clergy|28px}} Clergy
+
** Gain {{green|15}} authority
**** None of:
+
** Move '''15''' towards {{icon|legalism|28px}} legalism
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
** One random owned province:
+
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
*** Limited to:
+
** {{add_stability_or_adm_power}}
**** Has estate {{icon|clergy|28px}} Clergy
+
}}
**** None of:
+
| collapse = yes
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** Has estate {{icon|clergy|28px}} Clergy
+
| event_id = church_estate_events.8
**** None of:
+
| event_name = Land Theft
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
| triggered only = (please describe trigger here)
** One random owned province:
+
| trigger =
*** Limited to:
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
**** Has estate {{icon|clergy|28px}} Clergy
+
* {{icon|crown land|28px}} Crown landshare is at least 10
**** Province owner:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
***** <pre>num_of_owned_provinces_with = {
+
| options =
    has_estate = estate_church
+
{{Option
    value = 15
+
| option_text = Side with the $ESTATE_CHURCH$.
}</pre>
+
| effect =
**** None of:
+
* <pre>scaled_estate_church_land_share_effect = yes</pre>
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
* {{Influence modifier|nobles|Property Defended|-10|-15}}
** One random owned province:
+
}}
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* If:
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
** Limited to:
+
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
*** Any owned province:
+
 
**** Has estate {{icon|clergy|28px}} Clergy
+
}}
** Every owned province:
+
{{Option
*** Limited to:
+
| option_text = Favor neither party.
**** Province flag <tt>peasant_clergy_revolt</tt> is set
+
| effect =
*** Clear province flag <tt>peasant_clergy_revolt</tt>
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.9
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy|28px}} Clergy estate exists
+
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* Any owned province has a different religion from its owner
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
+
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
 +
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.10
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = $ESTATE_CHURCH$ Political Struggle
 +
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy|28px}} Clergy has at least 70 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** None of:
 
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 +
| effect =
 +
* {{Influence modifier|Clergy|Independent Clergy|-10}}
 +
}}
 +
{{Option
 +
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* The first of the following that is true:
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
+
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
 
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
 
**** Gain {{green|15}} authority
 
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
 
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.11
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Noble Birth
 +
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|nobles}} Nobility has at least 70 influence
* {{icon|nobles|28px}} Nobility estate exists
+
* Did ''not'' have this {{icon|event}} event the last 20 years
* Any owned province:
 
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
** Limited to:
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
*** Is ''not'' overseas
+
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
*** Is ''not'' the country's capital
+
}}
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|clergy|28px}} Clergy estate
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_NOBLES$.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
** Limited to:
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
*** Is ''not'' overseas
+
}}
*** Is ''not'' the country's capital
+
| collapse = yes
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 +
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Advancement of the $ESTATE_NOBLES$
 +
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 
{{Option
 
{{Option
| option_text = Favor neither party.
+
| option_text = Ok.
| effect =
+
| effect =  
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Owns at least 15 non-colony provinces
* {{icon|nobles|28px}} Nobility estate exists
+
* Any owned province (tagged as <tt>noble_encroachment</tt>):
* None of:
+
** Is ''not'' overseas
** Religion is {{icon|confucianism|28px}} Confucian
+
** Is ''not'' the country's capital
* Any owned province:
+
** Is ''not'' a colony
** Has a different religion from its owner
+
** Does ''not'' have a seat in Parliament
* None of:
+
** Is ''not'' a territory
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Let it slide.
 
| effect =
 
| effect =
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Better let this run its course.
+
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
+
* One random owned province with flag <tt>noble_encroachment</tt>:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** 50% chance: nothing
 +
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_name = Tyrannical Nobles
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Any owned province:
* None of:
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
+
** {{icon|base tax}} Base tax is at least 2
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Turn a blind eye.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
 +
** Lose {{icon|base tax}} {{red|1}} Base tax
 +
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Chastise the landowner.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
* Lose {{icon|prestige|28px}} {{red|10}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| event_name = Declining Power of the $ESTATE_NOBLES$
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 15 influence
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
(Nothing)
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
 +
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
* Religion is {{icon|hinduism|28px}} Hindu
+
* {{icon|nobles}} Nobility has at least 70 influence
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* Did not have this {{icon|event}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}} {{icon|trade efficiency}} trade efficiency
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = The Levee
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Did not have this {{icon|event}} event the last 25 years
* Religion is in Pagan group
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Let's keep it at a modest level.
 +
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
 +
}}
 +
{{Option
 +
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
* Gain {{red|5}} doom
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
* Lose {{red|10}} authority
+
** {{green|+1}} {{icon|advisor}} Advisor possible
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
** {{green|+0.5}} {{icon|prestige}} yearly prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = We have no need of such things.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|prestige}} {{red|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|nobles}} Nobility has less than 30 loyalty
* Religion is in Muslim group
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
* None of:
+
** Is ''not'' the country's capital
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
** Is ''not'' a territory
* None of:
+
* Did not have this {{icon|event}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Leave them be.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Is at war
* None of:
+
* {{icon|nobles}} Nobility has less than 30 loyalty
** Religion is in Muslim group
+
* Did not have this {{icon|event}} event the last 10 years
* None of:
+
| option conditions = yes
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Unfortunate.
 +
| effect =
 +
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
 +
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 +
}}
 +
{{Option
 +
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
 +
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Growth of the Administration
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Did not have this {{icon|event}} event the last 10 years
* At least one of:
+
| option conditions = yes
** Religion is {{icon|buddhism|28px}} Theravada
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = With a great pedigree come great abilities.
 +
| effect =
 +
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
 +
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
 +
| trigger = Always
 +
}}
 +
{{Option
 +
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
* Lose {{icon|high karma|28px}} {{red|10}} karma
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
 +
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* Gain {{icon|high karma|28px}} {{green|10}} karma
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
| trigger = *{{icon|clergy}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
 +
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
 +
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
 +
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
<section end=church_estate_events.105/>
+
{{Option
{{end box wrapper}}
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
+
| effect =
== {{icon|cossacks}}Cossacks events ==
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
{{Box wrapper}}
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
<section begin=cossack_estate_events.1/>
+
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
 +
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
 +
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
 +
|end
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Tradition of Service
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
* Any owned province:
+
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
** Has Steppes terrain
+
| options =
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
{{Option
 +
| option_text = Great!
 +
| effect =
 +
* {{add_meritocracy_effect}}
 +
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general}} general with 50 army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral}} admiral with 50 navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.12/>
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Colonization of the Steppes
 +
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* Any owned province:
 +
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
Line 2,159: Line 1,953:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|dhimmi}}Dhimmi events ==
+
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
  
Line 2,501: Line 2,295:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|nobles}}Nobility events ==
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
{{Event
 
| version = 1.22
 
| event_name = Noble Birth
 
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Guarantee their right to command our armies.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
{{Option
 
| option_text = We cannot commit to such promises.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 
{{Event
 
| version = 1.22
 
| event_name = Advancement of the $ESTATE_NOBLES$
 
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
| version = 1.22
 
| event_name = Encroachment of the $ESTATE_NOBLES$
 
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
| triggered only = (please describe trigger here)
 
1 day
 
<br/>'''Modifiers'''
 
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Owns at least 15 non-colony provinces
 
* Any owned province:
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Is ''not'' overseas
 
** Is ''not'' the country's capital
 
** Is ''not'' a colony
 
** Does ''not'' have a seat in Parliament
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
| options =
 
{{Option
 
| option_text = Let it slide.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>noble_encroachment</tt> is set
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
** Clear province flag <tt>noble_encroachment</tt>
 
}}
 
{{Option
 
| option_text = Demand that the land be returned.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>noble_encroachment</tt> is set
 
** One of the following at random:
 
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
| version = 1.22
 
| event_name = Tyrannical Nobles
 
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
| triggered only = (please describe trigger here)
 
1 day
 
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
** {{icon|base tax|28px}} Base tax is at least 2
 
| options =
 
{{Option
 
| option_text = Turn a blind eye.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
}}
 
{{Option
 
| option_text = Chastise the landowner.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
| version = 1.22
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
| version = 1.22
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
}}
 
{{Option
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
| version = 1.22
 
| event_name = The Levee
 
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* At least one of:
 
** None of:
 
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Let's keep it at a modest level.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* Set country flag <tt>normal_court_life</tt>
 
}}
 
{{Option
 
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
}}
 
{{Option
 
| option_text = We have no need of such things.
 
| effect =
 
* Lose {{icon|prestige|28px}} {{red|5}} prestige
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
| version = 1.22
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =
 
{{Option
 
| option_text = Leave them be.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
{{Option
 
| option_text = Force them to accept state authority.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
| version = 1.22
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Is at war
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = Unfortunate.
 
| effect =
 
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of the Administration
 
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
| version = 1.22
 
| event_name = Tradition of Service
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
* {{icon|nobles|28px}} Nobility has at least 60 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** Has at least 1 port
 
*** One of the following at random:
 
**** Province Gotland:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Has at least 1 port
 
*** One of the following at random:
 
**** Province Neva:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
| options =
 
{{Option
 
| option_text = Great!
 
| effect =
 
* <pre>add_meritocracy_effect = yes</pre>
 
* The first of the following that is true:
 
** If Country flag <tt>noble_general</tt> is set:
 
**** Gain {{icon|general|28px}} general with 50 army tradition
 
**** Clear country flag <tt>noble_general</tt>
 
** If Country flag <tt>noble_admiral</tt> is set:
 
**** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
 
**** Clear country flag <tt>noble_admiral</tt>
 
** If Country flag <tt>noble_statesman</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Statesman advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Statesman advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_statesman</tt>
 
** If Country flag <tt>noble_army_reformer</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Army Reformer advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Army Reformer advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_army_reformer</tt>
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
{{Event
 
| version = 1.22
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
(Nothing)
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.12/>
 
 
 
{{end box wrapper}}
 
 
 
== {{icon|tribes}}Tribes events ==
 
 
{{Box wrapper}}
 
{{Box wrapper}}
  

Revision as of 17:45, 27 June 2020

This is a list of all events associated with estates.[1]

The five-year pulse that triggers estates events is different from the one that triggers idea group events.

Contents

Base estate: Burghers.png Burghers events

id

Msg event.pngAdvancement of the Merchant Classes

The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Advancement of the Merchant Classes” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRobber Barons

The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.
Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Robber Barons” or “Robber Barons Chastised”.
  • has the Nobility.pngNobility estate that:
    • has at least 25 influence.
    • controls at least 1% of the land.
  • has at least 1 city that's not the capital.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
They only take what is their right.

A random city of the country (except capital):

  • gains Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
We must curb such excesses!

A random city of the country (except capital):

  • gains Production.png1 base production.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons Chastised” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngDecline of the Merchant Classes

Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Decline of the Merchant Classes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngGrowing City Request Privileges

The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes”.
  • owns a province that:
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:

 : ×1.2

Event button 547.png
Accept the Petition.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gains control over 2% additional land.

A random province of the country that follow the triggering modifiers conditions:

  • gains Tax Base Icon.png2 base tax.
Event button 547.png
Reject the Petition.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied City Privileges” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngImmoral Prices

Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “No Price Meddling” or “Price Meddling”.
  • owns a non-colony province (except capital) that:
    • has at least 10 development, has at least 5 trade power or an owner that is a republic.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has:


Event button 547.png
Force the Merchants to lower their prices.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Price Meddling” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
We should not meddle in these things.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.

Anti tax rebels.png Peasants (size 1) rise up in revolt in 1 random provinces of the country,

in a 2nd random province if the country has at least 12 cities,
in a 3rd random province if the country has at least 18 cities,
in a 4th random province if the country has at least 24 cities,
in a 5th random province if the country has at least 28 cities (75% chance),
in a 6th random province if the country has at least 32 cities (75% chance).
Event button 547.png
We must pay for and distribute what bread there is.

The country:

  • loses Gold Icon.png15% of a yearly income.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngParallel Authority

The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.
Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.

 
Trigger conditions

The country:

  • has the Burghers.png Burghers estate that:
    • has at least 25 influence.
    • does not have the influence modifier “Burgher Authority Asserted” or “Burgher Authority Questioned”.

The Clergy.png Clergy estate has at least 25 influence.

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
Side with the $ESTATE_CHURCH$.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence−10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngExtended Privileges for the $ESTATE_BURGHERS$

The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate with at least 70 influence.
  • owns a non-colony province (except capital):
    • at least one of the following conditions:
      • has at least 15 developments
      • has at least 8 Trade power.png province trade power
    • does not have the influence modifier “Rights Extended” or “Refused to Extend Rights”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let us remove these obstacles!

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Rights Extended” for 15 years, which grants Estate influence+10 influence.

Every provinces that match the :

  • gains Local autonomy.png33% local autonomy.
Event button 547.png
The $ESTATE_BURGHERS$ need to know their place!

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Extend Rights” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngHurtful Trade Policies

The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Right to Bypass Trade Restrictions” or “Denied Right to Bypass Trade Restrictions”.
  • is embargoing at least 1 other country.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must support the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence+10 influence.

The country:

  • gains the modifier “Merchants Favored” for 10 years with the following effect:
    • Trade efficiency.png +10% trade efficiency.
Event button 547.png
We cannot let our trade policy be decided by these peddlers.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence−10 influence.

The country:

  • gains the modifier “Unfavorable Trade Policies” for 10 years with the following effect:
    • Trade efficiency.png −10% trade efficiency.
id

Msg event.pngCottage Industry

Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Growth of the Putting-Out System”.
  • has a Diplomatic power.png diplomatic technology of at least 5.
  • owns at least 8 cities.
  • owns any province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
  • does not own a province that:
    • has the modifier “Guild Privileges Defended”.
    • has the modifier “Conflict within City”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark provinces of the country that follow the triggering conditions:

  • at least 1 province
  • a second province if owns at least 12 provinces
  • a third province (75% chance) if owns at least 18 provinces
  • a fourth province (55% chance) if owns at least 24 provinces

Burghers.pngBurghers estate and further provinces that are controlled by the Burghers.pngBurghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.


Event button 547.png
We cannot stand in the way of progress.

The Burghers.png Burghers estate of the country:

  • loses Estate loyalty-15 loyalty.

All provinces of the country that are marked:

  • gain Production.png1 base production.
  • get the modifier “Conflict within City” for 10 years with the following effect:
    • Local unrest.png +8 local unrest.
Event button 547.png
We must safeguard the guild privileges.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Growth of the Putting-Out System” for 10 years, which grants Estate influence+10 influence.

All provinces of the country that are marked:

  • get the modifier “Guild Privileges Defended” for 10 years with the following effect:
    • Local unrest.png −2 local unrest,
    • Local tax modifier.png +15% local tax modifier.
id

Msg event.pngSocial Mobility

The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.
Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Homines Novi” or “"Barred from State Careers”.
Is triggered only by

a 5 year pulse.

Base weight: 400

Event button 547.png
We must not stand in the way of these new men.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Homines Novi” for 20 years, which grants Estate influence10 influence.

The country:

  • gets the modifier “New Men” for 10 years eith the following effect:
    • Advisor cost.png −15% advisor cost.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate loses Estate loyalty20 loyalty.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate loses Estate loyalty20 loyalty.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
Event button 547.png
We must protect the ancient rights of the other Estates.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Barred from State Careers” for 20 years, which grants Estate influence−10 influence.

The country:

  • gets the modifier “Disloyal New Men” for 15 years with the following effect:
    • Trade power.png −5% global trade power.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Army tradition.png15 army tradition.
    • loses Navy tradition.png15 navy tradition.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Administrative power.png75 administrative power.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngGrowth of the Economy

Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • has at least 60 influence.
    • has at least 60 loyalty.
    • does not have the trade modifier “Close ties with Merchant Community” in a trade node with an active merchant of the country.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.

One of the following happens:

  • 65% chance:
    The country:
    • gets the trade modifier “Close ties with Merchant Community” in the trade node of a random province of the country that follow the triggering conditions for 15 years worth Trade power.png15 trade power.
  • 35% chance:
    A random province of the country that follow the triggering conditions:
    • gains Production.png1 base production.
id

Msg event.pngThe risks of Trade

Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Compensated Losses” or “Bad Fortunes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Compensate the Traders.

The country:

  • loses Gold Icon.png ducats equal to 0.5 years of income
  • gains Mercantilism.png1% mercantilism

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Compensated Losses” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They knew what they were getting into.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Bad Fortunes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngUrbanization

While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.
The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1% of the land.
    • does not have the influence modifier “Unhygienic Cities” or “Supported Urbanization”.
  • owns any non-colony province with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark province of the country that follows the triggering conditions:

  • at least 1 province
  • a second province if owns at least 8 provinces
  • a third province if owns at least 14 provinces
  • a fourth province if owns at least 18 provinces
  • a fifth province (75% chance) if owns at least 22 provinces
  • a sixth province (75% chance) if owns at least 28 provinces

Event button 547.png
Attempt to improve conditions.

The country:

  • loses Gold Icon.pngducats equal to 0.25 years of income.

All provinces of the country that are marked:

  • gain Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Supported Urbanization” for 20 years, which grants Estate influence10 influence.
Event button 547.png
This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.

All provinces of the country that are marked:

  • get the modifier “Unsanitary Suburbs”> for 20 years with the following effects:
    • Local development cost +15% local development cost,
    • Local unrest.png +5 local unrest.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unhygienic Cities” for 20 years, which grants Estate influence−10 influence.
id

Msg event.pngEconomic Policy

As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Refused to Change Trade Policy” or “Changed Trade Policy”.
  • has a mercantilism of at least 15%.
Is triggered only by

a 5 year pulse.

Base weight: 400
Modifiers

The country has a diplomatic technologyof at least 20: ×2


Event button 547.png
Reduce Mercantilism.

The country:

  • loses Mercantilism.png3% mercantilism.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Changed Trade Policy” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Refuse to change the Trade Policy.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Change Trade Policy” for 15 years, which grants Estate influence−5 influence.
id

Msg event.pngProtests among the $ESTATE_BURGHERS$

The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.
It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.

 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has less than 30 loyalty.
    • controls at least 10% of the land.
  • owns any non-colony province (except capital) with:
    • at least one of the following conditons:
      • Government is a Republic
      • has at least 10 developments
      • has at least 5 Trade power.png province trade power
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has a Burghers.pngBurghers estate with less than 15 loyalty: ×2


Event button 547.png
They must be joking!

Particularist rebels.png Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.

Event button 547.png
Give in to their demands.

Every province of the country that follows the triggering condition:

  • gains Local autonomy.png 33% local autonomy.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_BURGHERS$


Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!


 
Trigger conditions

None

Is triggered only by

revoking a province from the Burghers.pngBurghers estate if it has less than 40 loyalty.


Event button 547.png
Ok.

Base estate: Clergy.png Clergy events

id

Msg event.pngLibertas Ecclesiae - Christian

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.
Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Christian group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose Patriarch authority.png 10% Patriarch authority
  • Move 10 towards Papal influence.png 10 papal influence
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Move 10 towards Legalism legalism[2]
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngTemple Lands - Hindu

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Pagan

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Pagan group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Gain 5 doom
  • Lose 10 authority
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Muslim

The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is in Muslim group
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Move 10 towards Mysticism Mysticism
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Other denominations

The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is not in Muslim, Christian, Pagan groups
  • Religion is not Hinduism Hindu, Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngThe Riches of the $ESTATE_CHURCH$ - Buddhist

The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Religion is Buddhism.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • Clergy.png Clergy influence is between 25 and 75
  • Did not have this Msg event.png event the last 25 years
  • One of the following conditions must be true:
    • Is at war with a War score.png warscore below 25
    • Is in deficit
    • Has at least 5 loans
Is triggered only by

(please describe trigger here)


Event button 547.png
Make it clear that they need to contribute.
  • Lose High karma 10 Karma
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Demanded Money” for 25 years, which grants Estate influence-10 influence.
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Gain High karma 10 Karma
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Independence Preserved” for 25 years, which grants Estate influence+10 influence.
id

Msg event.pngAdvancement of the $ESTATE_CHURCH$

The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Advancement of the Clergy” for 15 years, which grants Estate influence+10 influence.
id

Msg event.png$ESTATE_CHURCH$ losing Power

More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
Trigger conditions Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

The Clergy.pngClergy estate of the country:

  • gets the influence modifier “Decline of the Clergy” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngAnticlericalism

The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.
The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Then we must force them to pay!
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence+10 influence.

If has estate Burghers.png Burghers:

  • The Burghers.pngBurghers estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development is at least 10
        • Trade power.png is at least 5
    • Lose Local autonomy.png 25% local autonomy

If has estate Vaishyas.png Vaishyas:

  • The Vaishyas.pngVaishyas estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Defended” for 15 years, which grants Estate influence-10 influence.
  • One random owned province:
    • Limited to:
      • Local autonomy.png Local autonomy is at least 25%
      • At least one of the following conditions:
        • Government is a Republic
        • Development is at least 7
        • Trade power.png is at least 5
    • Lose Local autonomy.png 25% local autonomy
Event button 547.png
A mild reprimand will be enough.
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Tithes Undermined” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngDeteriorating Relations with the $ESTATE_CHURCH$

Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.
With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has less than 30 loyalty
  • Owns any non-colony province (except capital) that follow country's religion
  • Clergy.png Clergy has at least 10 territories[3]
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.
  • Lose Icon stability.png 1 stability
  • Every owned province that follow the trigger conditions:
    • Anti tax rebels.png Peasant rebels (size 1) rise in revolt
id

Msg event.pngTriumph of the $ESTATE_CHURCH$?

While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.
It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.

 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 influence
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Follow the recommendations of the $ESTATE_CHURCH$.
  • Gain country modifier "Clerical Dominance" for 15 years, giving:
    • Stability cost modifier.png +15% stability cost modifier
  • The Clergy.pngClergy estate of the country:
  • gets the influence modifier “Accepted Holy Law” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Reject their authority.
  • Lose Icon stability.png 1 stability
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Rejected Holy Law” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngStrong $ESTATE_CHURCH$

While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 loyalty and influence
Is triggered only by

(please describe trigger here)


Event button 547.png
Great.
  • 65% chance (100% if Icon stability.png stability is 3) :
    • Gain Legitimacy.png 15 legitimacy
    • Gain Horde unity 15 horde unity
    • Gain Republican tradition.png 7 republican tradition
    • Gain Devotion.png 7 devotion
    • Gain 15 authority
    • Move 15 towards Legalism legalism
    • Gain Papal influence.png 10 papal influence
    • Gain Patriarch authority.png 10% Patriarch authority
  • 35% chance (0% if Icon stability.png stability is 3):
    • If the country has a stability of less than +3,
      • then it gains Icon stability.png1 stability,
      • else it gains Administrative power.png50 administrative power.
id

Msg event.pngLand Theft

Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.
Whoever we decide to side with will become the majority land holder in the area.

 
Trigger conditions
  • Clergy.png Clergy and Nobility.png Nobility estates exist
  • Crownland.png Crown landshare is at least 10
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Side with the $ESTATE_CHURCH$.
  • scaled_estate_church_land_share_effect = yes
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobles estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Property Defended” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Side with the $ESTATE_NOBLES$.
  • scaled_estate_nobles_land_share_effect = yes
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
  • The Nobility.pngNobles estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
Favor neither party.
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
  • The Nobility.pngNobles estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Land Theft Tolerated” for 15 years, which grants Estate influence-10 influence.
id

Msg event.pngPopular Religion

There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.
It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.

 
Trigger conditions
  • Clergy.png Clergy and Nobility.png Nobility estates exist
  • Religion is not Confucianism Confucian
  • Any owned province has a different religion from its owner
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Attempt to root out this syncretism.
  • Gain country modifier "Campaign against Syncretism" for 15 years, giving:
    • Tolerance own.png +1 Tolerance of the true faith
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Fought Syncretism” for 15 years, which grants Estate influence+10 influence.
  • add_estate_dhimmi_loyalty_effect = yes
Event button 547.png
Better let this run its course.
  • Gain country modifier "Missionary Syncretism" for 15 years, giving:
    • Missionary strength.png +1% Missionary strength
  • The Clergy.pngClergy estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Syncretism” for 15 years, which grants Estate influence-10 influence.
  • reduce_estate_dhimmi_loyalty_effect = yes
id

Msg event.png$ESTATE_CHURCH$ Political Struggle

The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
Trigger conditions
  • Clergy.png Clergy estate exists
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

(please describe trigger here)


Event button 547.png
Do not meddle in the affairs of the $ESTATE_CHURCH$.
  • The Clergy.pngClergy estate of the country:
  • gets the influence modifier “Independent Clergy” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Support the younger candidate.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Prestige.png 10 prestige
  • The Clergy.pngClergy estate of the country:
  • gains Estate loyalty10 loyalty.
  • gets the influence modifier “Political Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRevolt of the [Root.GetName] $ESTATE_CHURCH$

In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

Base estate: Nobility.png Nobility events


Msg event.pngNoble Birth

Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 20 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Guarantee their right to command our armies.
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses -20 loyalty
  • Gain country modifier "Officers of Noble Birth" for 20 years, giving +1 Army tradition.png army tradition
  • The Nobility.pngNobility estate of the country:
  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Exclusively Noble Officers” for 20 years, which grants Estate influence+10 influence.
Event button 547.png
We cannot commit to such promises.
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains +15 loyalty
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Exclusively Noble Officers” for 20 years, which grants Estate influence-10 influence.

Msg event.pngAdvancement of the $ESTATE_NOBLES$

The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.
Contacts and privileges can be powerful things, especially combined with ambition.

 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Advancement of the Nobility” for 15 years, which grants Estate influence+10 influence.

Msg event.pngEncroachment of the $ESTATE_NOBLES$

It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Owns at least 15 non-colony provinces
  • Any owned province (tagged as noble_encroachment):
    • Is not overseas
    • Is not the country's capital
    • Is not a colony
    • Does not have a seat in Parliament
    • Is not a territory
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence and less than 80 loyalty :×2

Event button 547.png
Let it slide.
  • One random owned province with flag noble_encroachment gains +25% Local autonomy.png local autonomy
  • give_estate_land_share_small = { estate = estate_nobles }
Event button 547.png
Demand that the land be returned.
  • One random owned province with flag noble_encroachment:
    • 50% chance: Noble rebels.png Noble rebels (size 1) rise in revolt
    • 50% chance: nothing
  • Nobility.png Nobility loses -15 loyalty

Msg event.pngTyrannical Nobles

A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Any owned province:
    • Has estate Nobility.png Nobility [4]
    • Tax Base Icon.png Base tax is at least 2
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence: ×1.1

Event button 547.png
Turn a blind eye.
  • One random owned province with at least 2 Tax Base Icon.png Base tax
    • Lose Tax Base Icon.png 1 Base tax
  • Nobility.png Nobility gains +15 loyalty
Event button 547.png
Chastise the landowner.

Nobility.png Nobility loses -15 loyalty

Msg event.pngDeclining Power of the $ESTATE_NOBLES$

As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Decline of the Nobility” for 15 years, which grants Estate influence-10 influence.

Msg event.png$ESTATE_NOBLES$ demand Stricter Sumptuary Laws

Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exist
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Bend to the wishes of the $ESTATE_NOBLES$.
  • Gain country modifier "Harsh Sumptuary Restrictions" for 15 years, giving -10% Trade efficiency.png trade efficiency
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.
  • The Burghers.pngBurghers estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
Event button 547.png
Refuse to obey the $ESTATE_NOBLES$.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence-10 influence.
  • The Burghers.pngBurghers estate of the country:
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • gets the influence modifier “Denied Sumptuary Restrictions” for 15 years, which grants Estate influence+10 influence.

Msg event.pngThe Levee

In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Did not have this Msg event.png event the last 25 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let's keep it at a modest level.

Nobility.png Nobility loses 10 loyalty

Event button 547.png
An elaborate and lengthy ceremony for the most influential.
  • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Gain country modifier "Elaborate Court Life" for 25 years, giving:
    • +1 Advisor.png Advisor possible
    • +0.5 Prestige.png yearly prestige
    • +0.5 National tax modifier.png global tax modifier
  • The Nobility.pngNobility estate of the country:
  • gains Estate loyalty20 loyalty.
  • gets the influence modifier “Nobles expected to be in Capital” for 25 years, which grants Estate influence-15 influence.
Event button 547.png
We have no need of such things.
  • Lose Prestige.png 5 prestige
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty10 loyalty.
  • gets the influence modifier “Alienated Nobles” for 25 years, which grants Estate influence-10 influence.

Msg event.pngDeteriorating Relations with the $ESTATE_NOBLES$

Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has less than 30 loyalty
  • Nobility.png Nobility has at least 10 provinces [5]
  • Any owned province (tagged as noble_estate_revolt):
    • Is not the country's capital
    • Is not a territory
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Leave them be.
  • Nobility.png Nobility gains influence modifier "Extorted Further Rights" (10 influence) for 15 years
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Extorted Further Rights” for 15 years, which grants Estate influence+10 influence.
  • One random owned province with flag noble_estate_revolt:
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Force them to accept state authority.
  • The Nobility.pngNobility estate of the country:
  • gets the influence modifier “Asserted Authority over rural Nobles” for 15 years, which grants Estate influence-10 influence.
  • One random owned province with flag noble_estate_revolt:
    • Noble rebels.png Noble rebels (size 1) rise in revolt

Msg event.pngInsubordinate $ESTATE_NOBLES$

None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.
The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.

 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Is at war
  • Nobility.png Nobility has less than 30 loyalty
  • Did not have this Msg event.png event the last 10 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
Unfortunate.
  • Gain country modifier "Disloyal Officers" for 10 years giving -1 Army tradition.png yearly army tradition

Event trigger.pngEnabled if:

  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men of true ability.
  • The Burghers.pngBurghers estate of the country:
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Vaishyas.pngVaishyas estate of the country:
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Dhimmi.png Dhimmi or Brahmins.png Brahmins estate exists
  • Dhimmi.png Dhimmi or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men we can trust.
  • The Dhimmi.pngDhimmi estate of the country:
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Brahmins.pngBrahmins estate of the country:
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence+10 influence.
  • The Nobility.pngNobility estate of the country:
  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Dhimmi Commanders” for 10 years, which grants Estate influence-10 influence.

Event trigger.pngEnabled if:

  • Clergy.png Clergy or Brahmins.png Brahmins estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy or Brahmins.png Brahmins has at least 60 loyalty