Difference between revisions of "Estates events"

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({{icon|clergy}}Clergy events: The clergy passing 80 influence is not, in fact, a good thing.)
m (Base estate: {{icon|nobles}} Nobility events)
(12 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== {{icon|burghers}}Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
{{Box wrapper|}}
+
{{Box wrapper}}
<section begin=burghers_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.1
 
| event_name = Advancement of the Merchant Classes
 
| event_name = Advancement of the Merchant Classes
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule however this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
+
| event_text = The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Advancement of the Merchant Classes|+10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.1/><section begin=burghers_estate_events.2/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.2
 
| event_name = Robber Barons
 
| event_name = Robber Barons
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
 
| event_text = The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.<br/>Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Robber Barons”'' ''or'' ''“Robber Barons Chastised”''.
* {{icon|nobles|28px}} Nobility estate exists
+
* has the {{icon|nobility|24px}}Nobility estate that:
* {{icon|nobles|28px}} Nobility has at least 25 influence
+
** has at least 25 influence.
* Any owned province:
+
** controls at least 1% of the land.
** Has estate {{icon|nobles|28px}} Nobility
+
* has at least 1 [[city]] that's not the [[capital]].
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Robber Barons: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They only take what is their right.
 
| option_text = They only take what is their right.
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|base tax|24px}}{{green|1}} base tax.
** Limited to:
+
{{influence modifier|burghers|Robber Barons|−10|−15}}
*** Has estate {{icon|nobles|28px}} Nobility
+
{{influence modifier|nobility|Robber Barons|+10|+15}}
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Robber Barons: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Robber Barons: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must curb such excesses!
 
| option_text = We must curb such excesses!
| effect =
+
| effect = A random city of the country (except capital):
* One random owned province:
+
* gains {{icon|production|24px}}{{green|1}} base production.
** Limited to:
+
{{influence modifier|burghers|Robber Barons Chastised|+10|+15}}
*** Has estate {{icon|nobles|28px}} Nobility
+
{{influence modifier|nobility|Robber Barons Chastised|−10|−15}}
** Gain {{icon|production|28px}} {{green|1}} base production
+
}}
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Robber Barons Chastised: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
}}
 
<section end=burghers_estate_events.2/><section begin=burghers_estate_events.3/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.3
 
| event_name = Decline of the Merchant Classes
 
| event_name = Decline of the Merchant Classes
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
 
| event_text = Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
| trigger =  
+
| trigger = The country:
* DLC {{icon|cos|28px}} The Cossacks is active
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”'' ''or'' ''“Decline of the Merchant Classes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{influence modifier|burghers|Decline of the Merchant Classes|−10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Decline of the Merchant Classes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.3/><section begin=burghers_estate_events.4/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
 +
| event_id = burghers_estate_events.4
 
| event_name = Growing City Request Privileges
 
| event_name = Growing City Request Privileges
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
 
| event_text = The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
<br/>'''Modifiers'''
+
<div>'''Modifiers'''</div>
* None of:
+
The country:
** Religion is in Christian group: '''×0.5'''
+
* is ''not'' [[Christian]]: '''×0.5'''
* Any owned province:
+
* owns a province that:
** Is ''not'' overseas
+
** is ''not'' [[overseas]],
** Is ''not'' the country's capital
+
** does ''not'' have a seat in [[parliament]],
** None of:
+
** is ''not'' the [[capital]],
*** Has estate {{icon|yes|28px}} yes
+
** is part of a [[state]],
** Does ''not'' have a seat in Parliament
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1,
** At least one of:
+
** is an [[estuary]]
*** {{icon|development|28px}} Development is at least 10
+
: : '''×1.2'''
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
+
| trigger = The country:
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
+
* has the {{icon|burghers|24px}}Burghers estate that:
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
+
** does ''not'' have the influence modifier ''“Advancement of the Merchant Classes”''.
** At least one of:
+
* owns a province that:
*** Has province modifier ''"River Estuary"'' <!-- river_estuary_modifier -->
+
** is a [[city]].
*** Has province modifier ''"Neva Estuary"'' <!-- neva_estuary_modifier -->
+
** is ''not'' [[overseas]].
*** Has province modifier ''"Daugava Estuary"'' <!-- daugava_estuary_modifier -->
+
** does ''not'' have a seat in [[parliament]].
*** Has province modifier ''"Neman Estuary"'' <!-- neman_estuary_modifier -->
+
** is ''not'' the [[capital]].
*** Has province modifier ''"Vistula Estuary"'' <!-- vistula_estuary_modifier -->
+
** is part of a [[state]].
*** Has province modifier ''"Oder Estuary"'' <!-- oder_estuary_modifier -->
+
** has at least 10 [[development]] ''or'' a [[center of trade]] of at least level 1.
*** Has province modifier ''"Elbe Estuary"'' <!-- elbe_estuary_modifier -->
+
| options =
*** Has province modifier ''"Weser Estuary"'' <!-- weser_estuary_modifier -->
+
{{Option
*** Has province modifier ''"Ems Estuary"'' <!-- ems_estuary_modifier -->
+
| option_text = Accept the Petition.
*** Has province modifier ''"Rhine Estuary"'' <!-- rhine_estuary_modifier -->
+
| effect = The {{icon|burghers|24px}}Burghers estate of the country:
*** Has province modifier ''"Thames Estuary"'' <!-- thames_estuary_modifier -->
+
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
*** Has province modifier ''"Rhône Estuary"'' <!-- rhone_estuary_modifier -->
+
* gains control over {{green|2%}} additional land.
*** Has province modifier ''"Gironde Estuary"'' <!-- gironde_estuary_modifier -->
+
A random province of the country that follow the triggering modifiers conditions:
*** Has province modifier ''"Loire Estuary"'' <!-- loire_estuary_modifier -->
+
* gains {{icon|base_tax|24px}}{{green|2}} base tax.
*** Has province modifier ''"Seine Estuary"'' <!-- seine_estuary_modifier -->
+
}}
*** Has province modifier ''"Ebro Estuary"'' <!-- ebro_estuary_modifier -->
+
{{Option
*** Has province modifier ''"Douro Estuary"'' <!-- douro_estuary_modifier -->
+
| option_text = Reject the Petition.
*** Has province modifier ''"Tagus Estuary"'' <!-- tagus_estuary_modifier -->
+
| effect = {{influence modifier|burghers|Denied City Privileges|−10|−15}}
*** Has province modifier ''"Guadiana Estuary"'' <!-- guadiana_estuary_modifier -->
+
}}
*** Has province modifier ''"Po Estuary"'' <!-- po_estuary_modifier -->
+
}}
*** Has province modifier ''"Danube Estuary"'' <!-- danube_estuary_modifier -->
+
 
*** Has province modifier ''"Dnestr Estuary"'' <!-- dnestr_estuary_modifier -->
+
{{Event
*** Has province modifier ''"Dnieper Estuary"'' <!-- dnieper_estuary_modifier -->
+
| version = 1.30
*** Has province modifier ''"Volga Estuary"'' <!-- volga_estuary_modifier -->
+
| event_id = burghers_estate_events.5
*** Has province modifier ''"Don Estuary"'' <!-- don_estuary_modifier -->
+
| event_name = Immoral Prices
*** Has province modifier ''"Yangtze Estuary"'' <!-- yangtze_estuary_modifier -->
+
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
*** Has province modifier ''"Huang He Estuary"'' <!-- huang_he_estuary_modifier -->
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
*** Has province modifier ''"Ganges Estuary"'' <!-- ganges_estuary_modifier -->
+
<div>'''Base weight:''' 100</div>
*** Has province modifier ''"Indus Estuary"'' <!-- indus_estuary_modifier -->
+
<div>'''Modifiers'''</div>
*** Has province modifier ''"Euphrates Estuary"'' <!-- euphrates_estuary_modifier -->
+
The country has:
*** Has province modifier ''"The Nile Estuary"'' <!-- nile_estuary_modifier -->
+
* at least 5% [[inflation]]: '''×2'''
*** Has province modifier ''"Gambia Estuary"'' <!-- gambia_estuary_modifier -->
+
| trigger = The country:
*** Has province modifier ''"Pearl Estuary"'' <!-- pearl_estuary_modifier -->
+
* has the {{icon|burghers|24px}}Burghers estate that:
*** Has province modifier ''"Parana Estuary"'' <!-- parana_estuary_modifier -->
+
** controls at least 1% of the land.
*** Has province modifier ''"Mekong Estuary"'' <!-- mekong_estuary_modifier -->
+
** does ''not'' have the influence modifier ''“No Price Meddling”'' ''or'' ''“Price Meddling”''.
*** Has province modifier ''"Mississippi Estuary"'' <!-- mississippi_estuary_modifier -->
+
* owns a non-colony province (except capital) that:
*** Has province modifier ''"Rio Grande Estuary"'' <!-- rio_grande_estuary_modifier -->
+
** has at least 10 development, has at least 5 trade power ''or'' an owner that is a  [[republic]].
*** Has province modifier ''"Niger Estuary"'' <!-- niger_estuary_modifier -->
 
*** Has province modifier ''"Saint Lawrence Estuary"'' <!-- saint_lawrence_estuary_modifier -->
 
*** Has province modifier ''"Hudson Estuary"'' <!-- hudson_estuary_modifier -->
 
*** Has province modifier ''"Nelson Estuary"'' <!-- nelson_eastuary_modifier -->
 
*** Has province modifier ''"Godavari Estuary"'' <!-- godavari_estuary_modifier -->
 
*** Has province modifier ''"Krishna Estuary"'' <!-- krishna_estuary_modifier -->
 
*** Has province modifier ''"Kura Estuary"'' <!-- kura_estuary_modifier -->
 
*** Has province modifier ''"Taz Estuary"'' <!-- mangaeza_estuary_modifier -->
 
*** Has province modifier ''"Columbia Estuary"'' <!-- columbia_estuary_modifier -->
 
*** Has province modifier ''"Delaware Estuary"'' <!-- delaware_estuary_modifier -->
 
*** Has province modifier ''"James Estuary"'' <!-- james_estuary_modifier -->
 
*** Has province modifier ''"Santee Estuary"'' <!-- santee_estuary_modifier -->
 
*** Has province modifier ''"Guayas Estuary"'' <!-- guayas_estuary_modifier -->
 
*** Has province modifier ''"Senegal Estuary"'' <!-- senegal_estuary_modifier -->
 
*** Has province modifier ''"Zambezi Estuary"'' <!-- zambezi_estuary_modifier -->
 
*** Has province modifier ''"Red River Estuary"'' <!-- red_river_estuary_modifier -->
 
*** Has province modifier ''"Irrawaddy Estuary"'' <!-- irrawaddy_estuary_modifier -->: '''×1.2'''
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
** Is ''not'' overseas
 
** Does ''not'' have a seat in Parliament
 
** At least one of:
 
*** {{icon|development|28px}} Development is at least 10
 
*** Has province modifier ''"Important Natural Harbor"'' <!-- important_natural_harbor -->
 
*** Has province modifier ''"Coastal Center of Trade"'' <!-- center_of_trade_modifier -->
 
*** Has province modifier ''"Inland Center of Trade"'' <!-- inland_center_of_trade_modifier -->
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Is ''not'' the country's capital
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Advancement of the Merchant Classes: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the Petition.
+
| option_text = Force the Merchants to lower their prices.
| effect =
+
| effect = {{influence modifier|burghers|Price Meddling|−10|−20}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
}}
* One random owned province:
+
{{Option
** Limited to:
+
| option_text = We should not meddle in these things.
*** {{icon|development|28px}} Development is at least 10
+
| effect = {{influence modifier|burghers|No Price Meddling|+10|+15}}
*** None of:
+
{{icon|peasants|24px}} Peasants (size 1) rise up in revolt in 1 random provinces of the country,
**** Has estate {{icon|yes|28px}} yes
+
: in a 2nd random province if the country has at least 12 [[cities]],
*** Is ''not'' the country's capital
+
: in a 3rd random province if the country has at least 18 cities,
*** Does ''not'' have a seat in Parliament
+
: in a 4th random province if the country has at least 24 cities,
*** <pre>is_territory = no</pre>
+
: in a 5th random province if the country has at least 28 cities (75% chance),
** Assign province to the {{icon|burghers|28px}} Burghers estate
+
: in a 6th random province if the country has at least 32 cities (75% chance).
** Gain {{icon|base tax|28px}} {{green|2}} base tax
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject the Petition.
+
| option_text = We must pay for and distribute what bread there is.
| effect =
+
| effect = The country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* loses {{icon|d|24px}}{{red|15%}} of a yearly income.
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied City Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
{{influence modifier|burghers|No Price Meddling|+10|+15}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.4/><section begin=burghers_estate_events.5/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Immoral Prices
+
| event_id = burghers_estate_events.6
| event_text = Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.
+
| event_name = Parallel Authority
| triggered only = (please describe trigger here)
+
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
<br/>'''Modifiers'''
+
<div>'''Base weight:''' 100</div>
* {{icon|inflation|28px}} Inflation is at least {{red|5%}}: '''×2'''
+
| trigger = The country:
| trigger =
+
* has the {{icon|burghers|24px}} Burghers estate that:
* DLC {{icon|cos|28px}} The Cossacks is active
+
** has at least 25 influence.
* {{icon|burghers|28px}} Burghers estate exists
+
** does ''not'' have the influence modifier ''“Burgher Authority Asserted”'' ''or'' ''“Burgher Authority Questioned”''.
* Any owned province:
+
The {{icon|clergy|24px}} Clergy estate has at least 25 influence.
** Has estate {{icon|burghers|28px}} Burghers
+
| options =
* None of:
+
{{Option
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"No Price Meddling: §Y$VAL$%§!"''
+
| option_text = Side with the $ESTATE_BURGHERS$.
* None of:
+
| effect = {{influence modifier|burghers|Burgher Authority Asserted|+10|+15}}
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Price Meddling: §Y$VAL$%§!"''
+
{{influence modifier|clergy|Burgher Authority Asserted|−10|−15}}
| immediate =  
+
}}
* Hidden effect:
+
{{Option
** One random owned province:
+
| option_text = Side with the $ESTATE_CHURCH$.
*** Limited to:
+
| effect = {{influence modifier|burghers|Burgher Authority Questioned|−10|−15}}
**** Has estate {{icon|burghers|28px}} Burghers
+
{{influence modifier|clergy|Burgher Authority Questioned|+10|+15}}
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
}}
** One random owned province:
+
}}
*** Limited to:
+
 
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Event
**** None of:
+
| version = 1.30
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
| event_id = burghers_estate_events.7
**** Province owner:
+
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
***** Owns at least 12 non-colony provinces
+
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
** One random owned province:
+
<div>'''Base weight:''' 100</div>
*** Limited to:
+
| trigger = The country:
**** Has estate {{icon|burghers|28px}} Burghers
+
* has the {{icon|burghers|24px}}Burghers estate with at least 70 influence.
**** None of:
+
* owns a non-colony province (except capital):
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
** at least one of the following conditions:
**** Province owner:
+
*** has at least 15 developments
***** Owns at least 18 non-colony provinces
+
*** has at least 8 {{icon|trade power|24px}} province trade power
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
** does ''not'' have the influence modifier ''“Rights Extended”'' ''or'' ''“Refused to Extend Rights”''.
** One random owned province:
+
| options =
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = Let us remove these obstacles!
**** None of:
+
| effect = {{influence modifier|burghers|Rights Extended|+10}}
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
Every provinces that match the :
**** Province owner:
+
* gains {{icon|local autonomy|24px}}{{red|33%}} local autonomy.
***** Owns at least 24 non-colony provinces
+
}}
*** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
{{Option
** One random owned province:
+
| option_text = The $ESTATE_BURGHERS$ need to know their place!
*** Limited to:
+
| effect = {{influence modifier|burghers|Refused to Extend Rights|−10|−20}}
**** Has estate {{icon|burghers|28px}} Burghers
+
}}
**** None of:
+
}}
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
 
**** Province owner:
+
{{Event
***** Owns at least 28 non-colony provinces
+
| version = 1.30
*** 75% chance of:
+
| event_id = burghers_estate_events.8
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
+
| event_name = Hurtful Trade Policies
** One random owned province:
+
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
*** Limited to:
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
**** Has estate {{icon|burghers|28px}} Burghers
+
<div>'''Base weight:''' 100</div>
**** None of:
+
| trigger = The country:
***** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
* has the {{icon|burghers|24px}}Burghers estate that:
**** Province owner:
+
** does ''not'' have the influence modifier ''“Right to Bypass Trade Restrictions”'' ''or'' ''“Denied Right to Bypass Trade Restrictions”''.
***** Owns at least 32 non-colony provinces
+
* is [[embargo]]ing at least 1 other country.
*** 75% chance of:
 
**** Set province flag <tt>bread_revolt_vs_burghers</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Force the Merchants to lower their prices.
+
| option_text = We must support the $ESTATE_BURGHERS$.
| effect =
+
| effect = {{influence modifier|burghers|Right to Bypass Trade Restrictions|+10|+15|years=10}}
* Hidden effect:
+
The country:
** Every owned province:
+
* gains the modifier ''“Merchants Favored”'' for 10 years with the following effect:
*** Limited to:
+
** {{icon|trade efficiency|24px}} {{green|+10%}} trade efficiency.
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Price Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We should not meddle in these things.
+
| option_text = We cannot let our trade policy be decided by these peddlers.
| effect =
+
| effect = {{influence modifier|burghers|Denied Right to Bypass Trade Restrictions|−10|−15|years=10}}
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
The country:
* Every owned province:
+
* gains the modifier ''“Unfavorable Trade Policies”'' for 10 years with the following effect:
** Limited to:
+
** {{icon|trade efficiency|24px}} {{red|−10%}} trade efficiency.
*** Province flag <tt>bread_revolt_vs_burghers</tt> is set
+
}}
** Clear province flag <tt>bread_revolt_vs_burghers</tt>
+
}}
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
+
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.9
 +
| event_name = Cottage Industry
 +
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** controls at least 1% of the land.
 +
** does ''not'' have the influence modifier ''“Growth of the Putting-Out System”''.
 +
* has a {{icon|dip|24px}} [[diplomatic technology]] of at least 5.
 +
* owns at least 8 [[cities]].
 +
* owns any province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
* does ''not'' own a province that:
 +
** has the modifier ''“Guild Privileges Defended”''.
 +
** has the modifier ''“Conflict within City”''.
 +
| immediate = Mark provinces of the country that follow the triggering conditions:
 +
* at least 1 province
 +
* a second province if owns at least 12 provinces
 +
* a third province (75% chance) if owns at least 18 provinces
 +
* a fourth province (55% chance) if owns at least 24 provinces
 +
{{icon|burghers|24px}}Burghers estate and further provinces that are controlled by the {{icon|burghers|24px}}Burghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.
 +
| options =
 +
{{Option
 +
| option_text = We cannot stand in the way of progress.
 +
| effect = The {{icon|burghers|24px}} Burghers estate of the country:
 +
* loses {{icon|loyalty|24px}}{{red|-15}} loyalty.
 +
All provinces of the country that are marked:
 +
* gain {{icon|production|24px}}{{green|1}} base production.
 +
* get the modifier ''“Conflict within City”'' for 10 years with the following effect:
 +
** {{icon|local unrest|24px}} {{red|+8}} local unrest.
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must pay for and distribute what bread there is.
+
| option_text = We must safeguard the guild privileges.
| effect =
+
| effect = {{influence modifier|burghers|Growth of the Putting-Out System|+10|+15|years=10}}
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.15}} years of income
+
All provinces of the country that are marked:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"No Price Meddling: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* get the modifier ''“Guild Privileges Defended”'' for 10 years with the following effect:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
** {{icon|local unrest|24px}} {{green|−2}} local unrest,
* Hidden effect:
+
** {{icon|local tax modifier|24px}} {{green|+15%}} local tax modifier.
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>bread_revolt_vs_burghers</tt> is set
 
*** Clear province flag <tt>bread_revolt_vs_burghers</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.5/><section begin=burghers_estate_events.6/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Parallel Authority
+
| event_id = burghers_estate_events.10
| event_text = The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.<br/>Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.
+
| event_name = Social Mobility
| triggered only = (please describe trigger here)
+
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers has at least 25 influence
+
** has at least 70 influence.
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
** does ''not'' have the influence modifier ''“Homines Novi”'' ''or'' ''"Barred from State Careers”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_BURGHERS$.
+
| option_text = We must not stand in the way of these new men.
| effect =
+
| effect = {{influence modifier|burghers|Homines Novi|10|years=20}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
The country:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* gets the modifier ''“New Men”'' for 10 years eith the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** {{icon|advisor cost|24px}} {{green|−15%}} advisor cost.
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Asserted: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate loses {{icon|loyalty|24px}}{{red|20}} loyalty.
 +
{{add_meritocracy_effect}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = We must protect the ancient rights of the other Estates.
| effect =
+
| effect = {{influence modifier|burghers|Barred from State Careers|−10|−20|years=20}}
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
The country:
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* gets the modifier ''“Disloyal New Men”'' for 15 years with the following effect:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** {{icon|global trade power|24px}} {{red|−5%}} global trade power.
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Burgher Authority Questioned: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
If the country has the {{icon|nobility|24px}}Nobility estate then
 +
* the {{icon|nobility|24px}}Nobility estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|army tradition|24px}}{{red|15}} army tradition.
 +
** loses {{icon|navy tradition|24px}}{{red|15}} navy tradition.
 +
If the country has the {{icon|clergy|24px}}Clergy estate then
 +
* the {{icon|clergy|24px}}Clergy estate gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
* the country:
 +
** loses {{icon|adm|24px}}{{red|75}} administrative power.
 +
{{reduce_meritocracy_effect}}
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.6/><section begin=burghers_estate_events.7/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Extended Privileges for the $ESTATE_BURGHERS$
+
| event_id = burghers_estate_events.11
| event_text = The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.
+
| event_name = Growth of the Economy
| triggered only = (please describe trigger here)
+
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
** controls at least 1% of the land.
* Any owned province:
+
** has at least 60 influence.
** Has estate {{icon|burghers|28px}} Burghers
+
** has at least 60 loyalty.
* None of:
+
** does ''not'' have the trade modifier ''“Close ties with Merchant Community”'' in a trade node with an active [[merchant]] of the country.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Rights Extended: §Y$VAL$%§!"''
+
* owns any non-colony province (except capital) with:
* None of:
+
** at least one of the following conditons:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"''
+
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let us remove these obstacles!
+
| option_text = Great.
| effect =
+
| effect = One of the following happens:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Rights Extended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* 65% chance: <br />The country:
* Every owned province:
+
** gets the trade modifier ''“Close ties with Merchant Community”'' in the trade node of a random province of the country that follow the triggering conditions for 15 years worth {{icon|trade power|24px}}{{green|15}} trade power.
** Limited to:
+
* 35% chance: <br />A random province of the country that follow the triggering conditions:
*** Has estate {{icon|burghers|28px}} Burghers
+
** gains {{icon|production|24px}}{{green|1}} base production.
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
{{Option
 
| option_text = The $ESTATE_BURGHERS$ need to know their place!
 
| effect =
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Extend Rights: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
| collapse = yes
+
 
}}
 
<section end=burghers_estate_events.7/><section begin=burghers_estate_events.8/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Hurtful Trade Policies
+
| event_id = burghers_estate_events.12
| event_text = The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.
+
| event_name = The risks of Trade
| triggered only = (please describe trigger here)
+
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* Is embargoing at least 1 other country
+
** does ''not'' have the influence modifier ''“Compensated Losses”'' ''or'' ''“Bad Fortunes”''.
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must support the $ESTATE_BURGHERS$.
+
| option_text = Compensate the Traders.
| effect =
+
| effect = The country:
* Gain country modifier ''"Merchants Favored"'' <!-- burgher_favorable_trade_laws --> for 3650 days
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.5}} years of income
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* gains {{icon|mercantilism|24px}}{{green|1%}} mercantilism
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
{{influence modifier|burghers|Compensated Losses|10|15}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot let our trade policy be decided by these peddlers.
+
| option_text = They knew what they were getting into.
| effect =
+
| effect = {{influence modifier|burghers|Bad Fortunes|−10|−15}}
* Gain country modifier ''"Unfavorable Trade Policies"'' <!-- burgher_unfavorable_trade_laws --> for 3650 days
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Right to Bypass Trade Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.8/><section begin=burghers_estate_events.9/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cottage Industry
+
| event_id = burghers_estate_events.13
| event_text = Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.
+
| event_name = Urbanization
| triggered only = (please describe trigger here)
+
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 100</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
| trigger = The country:
* {{icon|burghers|28px}} Burghers estate exists
+
* has the {{icon|burghers|24px}}Burghers estate that:
* {{icon|dip tech|28px}} Diplomatic technology is at least 5
+
** controls at least 1% of the land.
* Owns at least 8 non-colony provinces
+
** does ''not'' have the influence modifier ''“Unhygienic Cities”'' ''or'' ''“Supported Urbanization”''.
* Any owned province:
+
* owns any non-colony province with:
** Has estate {{icon|burghers|28px}} Burghers
+
** at least one of the following conditons:
* None of:
+
*** Government is a [[Republic]]
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"''
+
*** has at least 10 developments
* None of:
+
*** has at least 5 {{icon|trade power|24px}} province trade power
** Any owned province:
+
| immediate = Mark province of the country that follows the triggering conditions:
*** Has province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds -->
+
* at least 1 province
* None of:
+
* a second province if owns at least 8 provinces
** Any owned province:
+
* a third province if owns at least 14 provinces
*** Has province modifier ''"Conflict within City"'' <!-- conflict_within_city -->
+
* a fourth province if owns at least 18 provinces
| immediate =
+
* a fifth province (75% chance) if owns at least 22 provinces
* Hidden effect:
+
* a sixth province (75% chance) if owns at least 28 provinces
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 12 non-colony provinces
 
*** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>putting_out_system</tt> is set
 
**** Province owner:
 
***** Owns at least 24 non-colony provinces
 
*** 55% chance of:
 
**** Set province flag <tt>putting_out_system</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We cannot stand in the way of progress.
+
| option_text = Attempt to improve conditions.
| effect =
+
| effect = The country:
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* loses {{icon|ducats|24px}}ducats equal to {{red|0.25}} years of income.
* Every owned province:
+
All provinces of the country that are marked:
** Limited to:
+
* gain {{icon|base tax|24px}}{{green|1}} base tax.
*** Province flag <tt>putting_out_system</tt> is set
+
{{influence modifier|burghers|Supported Urbanization|10|years=20}}
** Gain {{icon|production|28px}} {{green|1}} base production
+
}}
** Gain province modifier ''"Conflict within City"'' <!-- conflict_within_city --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
}}
 
 
{{Option
 
{{Option
| option_text = We must safeguard the guild privileges.
+
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
| effect =
+
| effect = All provinces of the country that are marked:
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* get the modifier ''“Unsanitary Suburbs”''> for 20 years with the following effects:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Growth of the Putting-Out System: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
** {{icon|local development cost|24px}} {{red|+15%}} local development cost,
* Every owned province:
+
** {{icon|local unrest|24px}} {{red|+5}} local unrest.
** Limited to:
+
{{influence modifier|burghers|Unhygienic Cities|−10|−15|years=20}}
*** Province flag <tt>putting_out_system</tt> is set
 
** Gain province modifier ''"Guild Privileges Defended"'' <!-- thankful_guilds --> for 3650 days
 
** Clear province flag <tt>putting_out_system</tt>
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.9/><section begin=burghers_estate_events.10/>
+
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Social Mobility
+
| event_id = burghers_estate_events.14
| event_text = The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.<br/>Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.
+
| event_name = Economic Policy
| triggered only = (please describe trigger here)
+
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
1 day
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
| trigger =  
+
<div>'''Base weight:''' 400</div>
* DLC {{icon|cos|28px}} The Cossacks is active
+
<div>'''Modifiers'''</div>
* {{icon|burghers|28px}} Burghers estate exists
+
The country has a [[diplomatic technology]]of at least 20: '''×2'''
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
| trigger = The country:
* None of:
+
* has the {{icon|burghers|24px}}Burghers estate that:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Homines Novi: §Y$VAL$%§!"''
+
** has at least 70 influence.
* None of:
+
** does ''not'' have the influence modifier ''“Refused to Change Trade Policy”'' ''or'' ''“Changed Trade Policy”''.
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Barred from State Careers: §Y$VAL$%§!"''
+
* has a [[mercantilism]] of at least 15%.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must not stand in the way of these new men.
+
| option_text = Reduce Mercantilism.
| effect =
+
| effect = The country:
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Homines Novi: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* loses {{icon|mercantilism|4px}}{{red|3%}} mercantilism.
* Gain country modifier ''"New Men"'' <!-- new_men --> for 3650 days
+
{{influence modifier|burghers|Changed Trade Policy|10}}
* If:
+
}}
** Limited to:
+
{{Option
*** {{icon|nobles|28px}} Nobility estate exists
+
| option_text = Refuse to change the Trade Policy.
** {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
| effect = {{influence modifier|burghers|Refused to Change Trade Policy|−5|−20}}
* If:
+
}}
** Limited to:
+
}}
*** {{icon|clergy|28px}} Clergy estate exists
+
 
** {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
{{Event
 +
| version = 1.30
 +
| event_id = burghers_estate_events.15
 +
| event_name = Protests among the $ESTATE_BURGHERS$
 +
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<div>'''Modifiers'''</div>
 +
The country has a {{icon|burghers|24px}}Burghers estate with less than 15 loyalty: '''×2'''
 +
| trigger = The country:
 +
* has the {{icon|burghers|24px}}Burghers estate that:
 +
** has less than 30 loyalty.
 +
** controls at least 10% of the land.
 +
* owns any non-colony province (except capital) with:
 +
** at least one of the following conditons:
 +
*** Government is a [[Republic]]
 +
*** has at least 10 developments
 +
*** has at least 5 {{icon|trade power|24px}} province trade power
 +
| options =
 +
{{Option
 +
| option_text = They must be joking!
 +
| effect = {{icon|particularists|20px}} Particularist rebels (size 1) rise up in every province of the country that follows the triggering conditions.
 +
}}
 +
{{Option
 +
| option_text = Give in to their demands.
 +
| effect = Every province of the country that follows the triggering condition:
 +
* gains {{icon|local autonomy|24px}} {{red|33%}} local autonomy.
 +
The {{icon|burghers|24px}}Burghers estate of the country:
 +
* gains {{icon|loyalty|24px}}{{green|15}} loyalty.
 +
}}
 
}}
 
}}
 +
 +
{{Province event
 +
| version = 1.29
 +
| id = burghers_estate_events.16
 +
| title = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
 +
| desc = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
 +
| triggered only = revoking a province from the {{icon|burghers|24px}}Burghers estate if it has less than 40 loyalty.
 +
| options =
 
{{Option
 
{{Option
| option_text = We must protect the ancient rights of the other Estates.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Barred from State Careers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
* Gain country modifier ''"Disloyal New Men"'' <!-- held_back_commoners --> for 5475 days
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
** Lose {{icon|army tradition|28px}} {{red|15}} army tradition
 
** Lose {{icon|navy tradition|28px}} {{red|15}} navy tradition
 
* If:
 
** Limited to:
 
*** {{icon|clergy|28px}} Clergy estate exists
 
** {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
** Lose {{icon|adm|28px}} {{red|75}} administrative power
 
 
}}
 
}}
| collapse = yes
 
 
}}
 
}}
<section end=burghers_estate_events.10/><section begin=burghers_estate_events.11/>
+
 
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|clergy}} Clergy events ==
 +
{{Box wrapper}}
 +
<section begin=church_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Growth of the Economy
+
| event_id = church_estate_events.1
| event_text = Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.
+
| event_name = Libertas Ecclesiae ''- Christian''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire, however, and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Christian group
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers|28px}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* {{icon|burghers|28px}} Burghers has at least 60 influence
+
* One of the following conditions must be true:
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** Any trade node with a merchant present:
+
** Has at least 5 loans
*** <pre>has_merchant = prev</pre>
 
*** <pre>has_trade_modifier = {
 
    who = ROOT
 
    key = STRONG_MERCHANTS
 
}</pre>
 
| immediate =
 
* Hidden effect:
 
** One of the following at random:
 
*** Province München:
 
**** Set country flag <tt>growing_trade_influence</tt>
 
*** Province Ösel:
 
**** Set country flag <tt>growing_cities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Make it clear that they need to contribute.
 +
| effect =
 +
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
 +
* Move '''10''' towards {{icon|papal influence|28px}} {{red|10}} papal influence
 +
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 +
}}
 +
{{Option
 +
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* The first of the following that is true:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** If Country flag <tt>growing_trade_influence</tt> is set:
+
* Move '''10''' towards {{icon|legalism|28px}} legalism<ref>Make no sense</ref>
**** One random owned province:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
***** Limited to:
 
****** Has estate {{icon|burghers|28px}} Burghers
 
***** (Our country) gains trade modifier ''"Close ties with Merchant Community"'' <!-- STRONG_MERCHANTS --> ({{green|+15}} Power) for 5&#8239;475 days
 
**** Clear country flag <tt>growing_trade_influence</tt>
 
** If Country flag <tt>growing_cities</tt> is set:
 
**** One random owned province:
 
***** Limited to:
 
****** Has estate {{icon|burghers|28px}} Burghers
 
***** Gain {{icon|production|28px}} {{green|1}} base production
 
**** Clear country flag <tt>growing_cities</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.11/><section begin=burghers_estate_events.12/>
+
<section end=church_estate_events.1/><section begin=church_estate_events.101/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The risks of Trade
+
| event_id = church_estate_events.101
| event_text = Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately however things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.
+
| event_name = Temple Lands ''- Hindu''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is {{icon|hinduism|28px}} Hindu
* None of:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Compensated Losses: §Y$VAL$%§!"''
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Bad Fortunes: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
 +
** Is in deficit
 +
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Compensate the Traders.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.5}} years of income
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
* Gain {{icon|mercantilism|28px}} {{green|100%}} mercantilism
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Compensated Losses: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = They knew what they were getting into.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Bad Fortunes: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.12/><section begin=burghers_estate_events.13/>
+
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Urbanization
+
| event_id = church_estate_events.102
| event_text = While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.<br/>The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Pagan''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Pagan group
* Any owned province:
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
** Has estate {{icon|burghers|28px}} Burghers
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
* None of:
+
* One of the following conditions must be true:
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"''
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* None of:
+
** Is in deficit
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Supported Urbanization: §Y$VAL$%§!"''
+
** Has at least 5 loans
| immediate =
+
| options =  
* Hidden effect:
+
{{Option
** One random owned province:
+
| option_text = Make it clear that they need to contribute.
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 22 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** None of:
 
***** Province flag <tt>urbanisation</tt> is set
 
**** Province owner:
 
***** Owns at least 28 non-colony provinces
 
*** 75% chance of:
 
**** Set province flag <tt>urbanisation</tt>
 
| options =  
 
{{Option
 
| option_text = Attempt to improve conditions.
 
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* Gain {{red|5}} doom
* Every owned province:
+
* Lose {{red|10}} authority
** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Province flag <tt>urbanisation</tt> is set
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** Gain {{icon|base tax|28px}} {{green|1}} base tax
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Urbanization: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
*** Province flag <tt>urbanisation</tt> is set
 
** Gain province modifier ''"Unsanitary Suburbs"'' <!-- unsanitary_suburbs --> for 7300 days
 
** Clear province flag <tt>urbanisation</tt>
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Unhygienic Cities: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.13/><section begin=burghers_estate_events.14/>
+
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Economic Policy
+
| event_id = church_estate_events.103
| event_text = As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Muslim''
 +
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
<br/>'''Modifiers'''
 
* {{icon|dip tech|28px}} Diplomatic technology is at least 20: '''×2'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is in Muslim group
* {{icon|burghers|28px}} Burghers has at least 70 influence
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"''
+
* One of the following conditions must be true:
* None of:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"''
+
** Is in deficit
* {{icon|mercantilism|28px}} Mercantilism is at least 1&#8239;500%
+
** Has at least 5 loans
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Reduce Mercantilism.
+
| option_text = Make it clear that they need to contribute.
 
| effect =
 
| effect =
* Lose {{icon|mercantilism|28px}} {{red|300%}} mercantilism
+
* Move '''10''' towards {{icon|Mysticism|28px}} Mysticism
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Changed Trade Policy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 +
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to change the Trade Policy.
+
| option_text = We will find the money elsewhere.
 
| effect =
 
| effect =
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Refused to Change Trade Policy: §Y$VAL$%§!"'' ({{red|5}} influence) for 5&#8239;475 days
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.14/><section begin=burghers_estate_events.15/>
+
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Protests among the $ESTATE_BURGHERS$
+
| event_id = church_estate_events.104
| event_text = The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.<br/>It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Other denominations''
 +
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
* None of:
 
** {{icon|burghers|28px}} Burghers has at least 15 loyalty: '''×2'''
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Religion is ''not'' in Muslim, Christian, Pagan groups
* None of:
+
* Religion is ''not'' {{icon|hinduism|28px}} Hindu, {{icon|buddhism|28px}} Theravada,  {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
** {{icon|burghers|28px}} Burghers has at least 30 loyalty
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** Has estate {{icon|burghers|28px}} Burghers
+
* One of the following conditions must be true:
| immediate =
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
* Hidden effect:
+
** Is in deficit
** One random owned province:
+
** Has at least 5 loans
*** Limited to:
+
| options =
**** Has estate {{icon|burghers|28px}} Burghers
+
{{Option
*** Set province flag <tt>city_protests</tt>
+
| option_text = Make it clear that they need to contribute.
** One random owned province:
+
| effect =
*** Limited to:
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
**** None of:
+
}}
***** Province flag <tt>city_protests</tt> is set
+
{{Option
*** Set province flag <tt>city_protests</tt>
+
| option_text = We will find the money elsewhere.
** One random owned province:
+
| effect =
*** Limited to:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
**** None of:
+
}}
***** Province flag <tt>city_protests</tt> is set
+
| collapse = yes
*** Set province flag <tt>city_protests</tt>
+
}}
** One random owned province:
+
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
*** Limited to:
+
{{Event
**** Has estate {{icon|burghers|28px}} Burghers
+
| version = 1.30
**** None of:
+
| event_id = church_estate_events.105
***** Province flag <tt>city_protests</tt> is set
+
| event_name = The Riches of the $ESTATE_CHURCH$ ''- Buddhist''
*** Set province flag <tt>city_protests</tt>
+
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
** One random owned province:
+
| triggered only = (please describe trigger here)
*** Limited to:
+
| trigger =
**** Has estate {{icon|burghers|28px}} Burghers
+
* {{icon|clergy|28px}} Clergy estate exists
**** None of:
+
* Religion is {{icon|buddhism|28px}} Theravada, {{icon|mahayana|28px}} Mahayana or {{icon|vajrayana|28px}} Vajrayana
***** Province flag <tt>city_protests</tt> is set
+
* {{icon|clergy|28px}} Clergy influence is between '''25''' and '''75'''
*** Set province flag <tt>city_protests</tt>
+
* Did ''not'' have this {{icon|event|28px}} event the last 25 years
** One random owned province:
+
* One of the following conditions must be true:
*** Limited to:
+
** Is at war with a {{icon|war score|28px}} warscore below '''25'''
**** Has estate {{icon|burghers|28px}} Burghers
+
** Is in deficit
**** Province owner:
+
** Has at least 5 loans
***** <pre>num_of_owned_provinces_with = {
+
| options =  
    has_estate = estate_church
+
{{Option
    value = 15
+
| option_text = Make it clear that they need to contribute.
}</pre>
+
| effect =
**** None of:
+
* Lose {{icon|high karma|28px}} {{red|10}} Karma
***** Province flag <tt>city_protests</tt> is set
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
*** Set province flag <tt>city_protests</tt>
+
* {{influence modifier|Clergy|Demanded Money|-10|-15|years=25}}
** One random owned province:
+
}}
*** Limited to:
+
{{Option
**** Has estate {{icon|burghers|28px}} Burghers
+
| option_text = We will find the money elsewhere.
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|burghers|28px}} Burghers
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>city_protests</tt> is set
 
*** Set province flag <tt>city_protests</tt>
 
| options =  
 
{{Option
 
| option_text = They must be joking!
 
 
| effect =
 
| effect =
* Every owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* Gain {{icon|high karma|28px}} {{green|10}} Karma
*** Province flag <tt>city_protests</tt> is set
+
* {{influence modifier|Clergy|Independence Preserved|+10|+10|years=25}}
** Clear province flag <tt>city_protests</tt>
 
** {{icon|particularists|28px}} Particularist rebels (size 1) rise in revolt
 
}}
 
{{Option
 
| option_text = Give in to their demands.
 
| effect =
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>city_protests</tt> is set
 
** Clear province flag <tt>city_protests</tt>
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.15/><section begin=burghers_estate_events.16/>
+
<section end=church_estate_events.105/><section begin=church_estate_events.2/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_BURGHERS$
+
| event_id = church_estate_events.2
| event_text = Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!
+
| event_name = Advancement of the $ESTATE_CHURCH$
 +
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
| trigger =
 +
* {{icon|clergy|28px}} Clergy estate exists
 +
* Did not have the following {{icon|event|28px}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
 +
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Advancement of the Clergy|+10}}
(Nothing)
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=burghers_estate_events.16/>
+
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
{{end box wrapper}}
 
 
 
== {{icon|clergy}}Clergy events ==
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Libertas Ecclesiae
+
| event_id = church_estate_events.3
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_name = $ESTATE_CHURCH$ losing Power
 +
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* Religion is in Christian group
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
** [[Estates events#Advancement of the $ESTATE_CHURCH$|Advancement of the $ESTATE_CHURCH$]]
* None of:
+
** [[Estates events#$ESTATE_CHURCH$ losing Power|$ESTATE_CHURCH$ losing Power]]
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Ok.
| effect =
+
| effect = {{Influence modifier|Clergy|Decline of the Clergy|-10}}
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
}}
* Lose {{icon|patriarch authority|28px}} {{red|10%}} Patriarch authority
+
| collapse = yes
* Lose {{icon|papal influence|28px}} {{red|10}} papal influence
 
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
 
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
{{Option
+
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
| option_text = We will find the money elsewhere.
 
| effect =
 
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
}}
 
| collapse = yes
 
}}
 
<section end=church_estate_events.1/><section begin=church_estate_events.2/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Advancement of the $ESTATE_CHURCH$
+
| event_id = church_estate_events.4
| event_text = The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.
+
| event_name = Anticlericalism
 +
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Then we must force them to pay!
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
 +
* {{Influence modifier|Clergy|Tithes Defended|+10|+15}}
 +
If has estate {{icon|burghers|28px}} Burghers:
 +
* {{Influence modifier|Burghers|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 10
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 +
If has estate {{icon|Vaishyas|28px}} Vaishyas:
 +
* {{Influence modifier|Vaishyas|Tithes Defended|-10|-15}}
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 +
*** At least one of the following conditions:
 +
**** Government is a [[Republic]]
 +
**** Development is at least 7
 +
**** {{icon|trade power}} is at least 5
 +
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = A mild reprimand will be enough.
 +
| effect =
 +
* {{Influence modifier|Clergy|Tithes Undermined|-10|-15}}
 +
}}
 +
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.2/><section begin=church_estate_events.3/>
+
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ losing Power
+
| event_id = church_estate_events.5
| event_text = More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.
+
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
 +
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|clergy|28px}} Clergy has less than 30 loyalty
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
+
* Owns any non-colony province (except capital) that follow country's religion
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 10 territories<ref>Still valid in 1.30?</ref>
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Advancement of the Clergy: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Decline of the Clergy: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|stability|28px}} {{red|1}} stability
 +
* Every owned province that follow the trigger conditions:
 +
** {{icon|peasants|28px}} Peasant rebels (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.3/><section begin=church_estate_events.4/>
+
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Anticlericalism
+
| event_id = church_estate_events.6
| event_text = The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.<br/>The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.
+
| event_name = Triumph of the $ESTATE_CHURCH$?
 +
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* {{icon|clergy|28px}} Clergy has at least 70 influence
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** Has estate {{icon|burghers|28px}} Burghers
+
| options =  
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Tithes Undermined: §Y$VAL$%§!"''
 
| options =  
 
 
{{Option
 
{{Option
| option_text = Then we must force them to pay!
+
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.2}} years of income
+
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 15 years, giving:
* One random owned province:
+
** {{icon|stability cost modifier|28px}} {{red|+15%}} stability cost modifier
** Limited to:
+
* {{Influence modifier|Clergy|Accepted Holy Law|+10}}
*** Has estate {{icon|burghers|28px}} Burghers
 
*** {{icon|local autonomy|28px}} Local autonomy is at least {{red|25%}}
 
** Lose {{icon|local autonomy|28px}} {{green|25%}} local autonomy
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Tithes Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = A mild reprimand will be enough.
+
| option_text = Reject their authority.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Tithes Undermined: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Rejected Holy Law|-10|-20}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.4/><section begin=church_estate_events.5/>
+
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Deteriorating Relations with the $ESTATE_CHURCH$
+
| event_id = church_estate_events.7
| event_text = Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.<br/>With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.
+
| event_name = Strong $ESTATE_CHURCH$
 +
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 70 loyalty and influence
** {{icon|clergy|28px}} Clergy has at least 30 loyalty
+
| options =  
| immediate =  
+
{{Option
* Hidden effect:
+
| option_text = Great.
** One random owned province:
+
| effect =
*** Limited to:
+
* 65% chance (100% if {{icon|stability|28px}} stability is {{green|3}}) :
**** Has estate {{icon|clergy|28px}} Clergy
+
** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
** One random owned province:
+
** Gain {{icon|republican tradition|28px}} {{green|7}} republican tradition
*** Limited to:
+
** Gain {{icon|devotion|28px}} {{green|7}} devotion
**** Has estate {{icon|clergy|28px}} Clergy
+
** Gain {{green|15}} authority
**** None of:
+
** Move '''15''' towards {{icon|legalism|28px}} legalism
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
** One random owned province:
+
* 35% chance (0% if {{icon|stability|28px}} stability is {{green|3}}):
*** Limited to:
+
** {{add_stability_or_adm_power}}
**** Has estate {{icon|clergy|28px}} Clergy
+
}}
**** None of:
+
| collapse = yes
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
** One random owned province:
+
{{Event
*** Limited to:
+
| version = 1.30
**** Has estate {{icon|clergy|28px}} Clergy
+
| event_id = church_estate_events.8
**** None of:
+
| event_name = Land Theft
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
| triggered only = (please describe trigger here)
** One random owned province:
+
| trigger =
*** Limited to:
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
**** Has estate {{icon|clergy|28px}} Clergy
+
* {{icon|crown land|28px}} Crown landshare is at least 10
**** Province owner:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
***** <pre>num_of_owned_provinces_with = {
+
| options =
    has_estate = estate_church
+
{{Option
    value = 15
+
| option_text = Side with the $ESTATE_CHURCH$.
}</pre>
+
| effect =
**** None of:
+
* <pre>scaled_estate_church_land_share_effect = yes</pre>
***** Province flag <tt>peasant_clergy_revolt</tt> is set
+
* {{Influence modifier|Clergy|Property Defended|+10|+15}}
*** Set province flag <tt>peasant_clergy_revolt</tt>
+
* {{Influence modifier|nobles|Property Defended|-10|-15}}
** One random owned province:
+
}}
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 15
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|clergy|28px}} Clergy
 
**** Province owner:
 
***** <pre>num_of_owned_provinces_with = {
 
    has_estate = estate_church
 
    value = 20
 
}</pre>
 
**** None of:
 
***** Province flag <tt>peasant_clergy_revolt</tt> is set
 
*** Set province flag <tt>peasant_clergy_revolt</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Side with the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* <pre>scaled_estate_nobles_land_share_effect = yes</pre>
* If:
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
** Limited to:
+
* {{Influence modifier|nobles|Land Theft Tolerated|+10|+15}}
*** Any owned province:
+
 
**** Has estate {{icon|clergy|28px}} Clergy
+
}}
** Every owned province:
+
{{Option
*** Limited to:
+
| option_text = Favor neither party.
**** Province flag <tt>peasant_clergy_revolt</tt> is set
+
| effect =
*** Clear province flag <tt>peasant_clergy_revolt</tt>
+
* {{Influence modifier|Clergy|Land Theft Tolerated|-10|-15}}
*** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
+
* {{Influence modifier|nobles|Land Theft Tolerated|-10|-15}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.5/><section begin=church_estate_events.6/>
+
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Triumph of the $ESTATE_CHURCH$?
+
| event_id = church_estate_events.9
| event_text = While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.<br/>It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.
+
| event_name = Popular Religion
 +
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|clergy|28px}} Clergy and {{icon|nobles|28px}} Nobility estates exist
* {{icon|clergy|28px}} Clergy estate exists
+
* Religion is ''not'' {{icon|confucianism|28px}} Confucian
* {{icon|clergy|28px}} Clergy has at least 70 influence
+
* Any owned province has a different religion from its owner
* None of:
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Follow the recommendations of the $ESTATE_CHURCH$.
+
| option_text = Attempt to root out this syncretism.
 
| effect =
 
| effect =
* Gain country modifier ''"Clerical Dominance"'' <!-- religious_court_life --> for 5475 days
+
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Accepted Holy Law: §Y$VAL$%§!"'' ({{red|+10}} influence) for 5&#8239;475 days
+
** {{icon|Tolerance of the true faith|28px}} {{green|+1}} Tolerance of the true faith
 +
* {{Influence modifier|Clergy|Fought Syncretism|+10|+15}}
 +
* <pre>add_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reject their authority.
+
| option_text = Better let this run its course.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 15 years, giving:
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
+
** {{icon|missionary strength|28px}} {{green|+1%}} Missionary strength
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Rejected Holy Law: §Y$VAL$%§!"'' ({{green|-10}} influence) for 5&#8239;475 days
+
* {{Influence modifier|Clergy|Syncretism|-10|-15}}
 +
* <pre>reduce_estate_dhimmi_loyalty_effect = yes</pre>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.6/><section begin=church_estate_events.7/>
+
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Strong $ESTATE_CHURCH$
+
| event_id = church_estate_events.10
| event_text = While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].
+
| event_name = $ESTATE_CHURCH$ Political Struggle
 +
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
 
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
* {{icon|clergy|28px}} Clergy has at least 70 loyalty
+
* Did ''not'' have this {{icon|event|28px}} event the last 15 years
* {{icon|clergy|28px}} Clergy has at least 70 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** None of:
 
***** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** One of the following at random:
 
**** Province München:
 
***** Set country flag <tt>loyalty_to_the_crown</tt>
 
**** Province Ösel:
 
***** Set country flag <tt>efficient_administration</tt>
 
** If:
 
*** Limited to:
 
**** {{icon|stability|28px}} Stability is at least {{green|+3}}
 
*** Set country flag <tt>loyalty_to_the_crown</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Great.
+
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
 +
| effect =
 +
* {{Influence modifier|Clergy|Independent Clergy|-10}}
 +
}}
 +
{{Option
 +
| option_text = Support the younger candidate.
 
| effect =
 
| effect =
* The first of the following that is true:
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
** If Country flag <tt>loyalty_to_the_crown</tt> is set:
+
* Lose {{icon|prestige|28px}} {{red|10}} prestige
**** Gain {{icon|legitimacy|28px}} {{green|15}} legitimacy
+
* {{Influence modifier|Clergy|Political Meddling|+10|+10}}
**** Gain {{icon|horde unity|28px}} {{green|15}} horde unity
 
**** Gain {{icon|republican tradition|28px}} {{green|700}} republican tradition
 
**** Gain {{icon|devotion|28px}} {{green|7}} devotion
 
**** Gain {{green|15}} authority
 
**** Gain {{icon|being pious|28px}} {{green|15%}} Piety
 
**** Gain {{icon|papal influence|28px}} {{green|10}} papal influence
 
**** Gain {{icon|patriarch authority|28px}} {{green|10%}} Patriarch authority
 
**** Clear country flag <tt>loyalty_to_the_crown</tt>
 
** If Country flag <tt>efficient_administration</tt> is set:
 
**** <pre>add_stability_or_adm_power = yes</pre>
 
**** Clear country flag <tt>efficient_administration</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.7/><section begin=church_estate_events.8/>
+
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Land Theft
+
| event_id = church_estate_events.11
| event_text = Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.<br/>Whoever we decide to side with will become the majority land holder in the area.
+
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
 +
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|clergy|28px}} Clergy estate exists
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Is ''not'' overseas
 
** Is ''not'' a colony
 
** Is ''not'' the country's capital
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Property Defended: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_CHURCH$.
+
| option_text = Ok.
 +
| effect =
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=church_estate_events.11/>
 +
{{end box wrapper}}
 +
 
 +
== Base estate: {{icon|nobles}} Nobility events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=nobles_estate_events.1/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Noble Birth
 +
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 70 influence
 +
* Did ''not'' have this {{icon|event}} event the last 20 years
 +
| options =
 +
{{Option
 +
| option_text = Guarantee their right to command our armies.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty
** Limited to:
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition}} army tradition
*** Is ''not'' overseas
+
* {{Influence modifier|Nobility|Exclusively Noble Officers|+10|+15|years=20}}
*** Is ''not'' the country's capital
 
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|clergy|28px}} Clergy estate
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Property Defended: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Side with the $ESTATE_NOBLES$.
+
| option_text = We cannot commit to such promises.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas gains {{green|+15}} loyalty
** Limited to:
+
* {{Influence modifier|Nobility|Denied Exclusively Noble Officers|-10|-20|years=20}}
*** Is ''not'' overseas
+
}}
*** Is ''not'' the country's capital
+
| collapse = yes
*** Is ''not'' a colony
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 +
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Advancement of the $ESTATE_NOBLES$
 +
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 
{{Option
 
{{Option
| option_text = Favor neither party.
+
| option_text = Ok.
| effect =
+
| effect =  
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Nobility|Advancement of the Nobility|+10}}
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Land Theft Tolerated: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.8/><section begin=church_estate_events.9/>
+
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Popular Religion
+
| event_name = Encroachment of the $ESTATE_NOBLES$
| event_text = There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.<br/>It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.
+
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Owns at least 15 non-colony provinces
* {{icon|nobles|28px}} Nobility estate exists
+
* Any owned province (tagged as <tt>noble_encroachment</tt>):
* None of:
+
** Is ''not'' overseas
** Religion is {{icon|confucianism|28px}} Confucian
+
** Is ''not'' the country's capital
* Any owned province:
+
** Is ''not'' a colony
** Has a different religion from its owner
+
** Does ''not'' have a seat in Parliament
* None of:
+
** Is ''not'' a territory
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Fought Syncretism: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Syncretism: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Attempt to root out this syncretism.
+
| option_text = Let it slide.
 
| effect =
 
| effect =
* Gain country modifier ''"Campaign against Syncretism"'' <!-- campaign_against_syncretism --> for 5475 days
+
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy}} local autonomy
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Fought Syncretism: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Better let this run its course.
+
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* Gain country modifier ''"Missionary Syncretism"'' <!-- missionary_syncretism --> for 5475 days
+
* One random owned province with flag <tt>noble_encroachment</tt>:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
** 50% chance: {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Syncretism: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** 50% chance: nothing
 +
* {{icon|nobles}} Nobility loses {{red|-15}} loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.9/><section begin=church_estate_events.10/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = $ESTATE_CHURCH$ Political Struggle
+
| event_name = Tyrannical Nobles
| event_text = The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Any owned province:
* None of:
+
** Has estate {{icon|nobles}} Nobility <ref>Still valid in 1.30?</ref>
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independent Clergy: §Y$VAL$%§!"''
+
** {{icon|base tax}} Base tax is at least 2
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Political Meddling: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Do not meddle in the affairs of the $ESTATE_CHURCH$.
+
| option_text = Turn a blind eye.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independent Clergy: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* One random owned province with at least 2 {{icon|base tax}} Base tax
 +
** Lose {{icon|base tax}} {{red|1}} Base tax
 +
* {{icon|nobles}} Nobility gains {{green|+15}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the younger candidate.
+
| option_text = Chastise the landowner.
| effect =
+
| effect = {{icon|nobles}} Nobility loses {{red|-15}} loyalty
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
* Lose {{icon|prestige|28px}} {{red|10}} prestige
 
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Political Meddling: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.10/><section begin=church_estate_events.11/>
+
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Revolt of the [Root.GetName] $ESTATE_CHURCH$
+
| event_name = Declining Power of the $ESTATE_NOBLES$
| event_text = In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.
+
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles}} Nobility estate exists
 +
* {{icon|nobles}} Nobility has at least 15 influence
 +
* Did not have the following {{icon|event}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
(Nothing)
+
* {{Influence modifier|Nobility|Decline of the Nobility|-10}}
 +
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.11/><section begin=church_estate_events.101/>
+
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Temple Lands
+
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exist
* Religion is {{icon|hinduism|28px}} Hindu
+
* {{icon|nobles}} Nobility has at least 70 influence
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* Did not have this {{icon|event}} event the last 15 years
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}} {{icon|trade efficiency}} trade efficiency
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Nobility|Sumptuary Restrictions|+10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Burghers|Sumptuary Restrictions|-10|-20}}
 +
* {{Influence modifier|Vaishyas|Sumptuary Restrictions|-10|-20}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Nobility|Denied Sumptuary Restrictions|-10|-20}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Burghers|Denied Sumptuary Restrictions|+10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Vaishyas|Denied Sumptuary Restrictions|+10}}
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.101/><section begin=church_estate_events.102/>
+
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = The Levee
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Did not have this {{icon|event}} event the last 25 years
* Religion is in Pagan group
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Let's keep it at a modest level.
 +
| effect = {{icon|nobles}} Nobility loses {{red|10}} loyalty
 +
}}
 +
{{Option
 +
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Lose {{icon|ducats}} ducats equal to {{red|0.4}} years of income
* Gain {{red|5}} doom
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
* Lose {{red|10}} authority
+
** {{green|+1}} {{icon|advisor}} Advisor possible
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
** {{green|+0.5}} {{icon|prestige}} yearly prestige
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
** {{red|+0.5}} {{icon|global tax modifier}} global tax modifier
 +
* {{Influence modifier|Nobility|Nobles expected to be in Capital|-15|+20|years=25}}
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = We have no need of such things.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* Lose {{icon|prestige}} {{red|5}} prestige
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Nobility|Alienated Nobles|-10|-10|years=25}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.102/><section begin=church_estate_events.103/>
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* {{icon|nobles}} Nobility has less than 30 loyalty
* Religion is in Muslim group
+
* {{icon|nobles}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
* None of:
+
** Is ''not'' the country's capital
** {{icon|clergy|28px}} Clergy has at least 75 influence
+
** Is ''not'' a territory
* None of:
+
* Did not have this {{icon|event}} event the last 15 years
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Leave them be.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|nobles}} Nobility gains influence modifier ''"Extorted Further Rights"'' ({{green|10}} influence) for 15 years
* Lose {{icon|being pious|28px}} {{red|10%}} Piety
+
* {{Influence modifier|Nobility|Extorted Further Rights|+10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
** Gain {{icon|local autonomy}} {{red|33%}} local autonomy
}}
+
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Nobility|Asserted Authority over rural Nobles|-10}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
** {{icon|noble rebels}} Noble rebels (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.103/><section begin=church_estate_events.104/>
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The Riches of the $ESTATE_CHURCH$
+
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|clergy|28px}} Clergy estate exists
+
* Is at war
* None of:
+
* {{icon|nobles}} Nobility has less than 30 loyalty
** Religion is in Muslim group
+
* Did not have this {{icon|event}} event the last 10 years
* None of:
+
| option conditions = yes
** Religion is in Christian group
 
* None of:
 
** Religion is in Pagan group
 
* None of:
 
** Religion is {{icon|hinduism|28px}} Hindu
 
* None of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
* None of:
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
* None of:
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = Unfortunate.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition}} yearly army tradition
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
| trigger = Always
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Burghers|Burgher Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Vaishyas|Burgher Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
* {{Influence modifier|Nobility|Burgher Commanders|-10|-15|years=10}}
}}
+
| trigger =
| collapse = yes
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
 +
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas has at least 60 loyalty
 
}}
 
}}
<section end=church_estate_events.104/><section begin=church_estate_events.105/>
 
{{Event
 
| version = 1.22
 
| event_name = The Riches of the $ESTATE_CHURCH$
 
| event_text = The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.<br/>Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|clergy|28px}} Clergy estate exists
 
* At least one of:
 
** Religion is {{icon|buddhism|28px}} Theravada
 
** Religion is {{icon|mahayana|28px}} Mahayana
 
** Religion is {{icon|vajrayana|28px}} Vajrayana
 
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy has at least 75 influence
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Demanded Money: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Independence Preserved: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Make it clear that they need to contribute.
+
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{Influence modifier|Dhimmi|Dhimmi Commanders|+10|years=10}}
* Lose {{icon|high karma|28px}} {{red|10}} karma
+
* {{Influence modifier|Brahmins|Dhimmi Commanders|+10|years=10}}
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.35}} years of income
+
* {{Influence modifier|Nobility|Dhimmi Commanders|-10|-15|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Demanded Money: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
+
| trigger =
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins estate exists
 +
* {{icon|dhimmi}} Dhimmi or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will find the money elsewhere.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{Influence modifier|Brahmins|Brahmin Commanders|+10|years=10}}
* Gain {{icon|high karma|28px}} {{green|10}} karma
+
* {{Influence modifier|Clergy|Brahmin Commanders|+10|years=10}}
* {{icon|clergy|28px}} Clergy gains {{green|10}} loyalty
+
* {{Influence modifier|Nobility|Brahmin Commanders|-10|-15|years=10}}
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Independence Preserved: §Y$VAL$%§!"'' ({{green|10}} influence) for 9&#8239;125 days
+
| trigger =
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins estate exists
 +
* Religion is {{icon|hinduism}} Hindu
 +
* {{icon|clergy}} Clergy or {{icon|Brahmins}} Brahmins has at least 60 loyalty
 +
|end
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=church_estate_events.105/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
{{end box wrapper}}
 
 
 
== {{icon|cossacks}}Cossacks events ==
 
{{Box wrapper}}
 
<section begin=cossack_estate_events.1/>
 
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Growth of the Administration
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Did not have this {{icon|event}} event the last 10 years
* Any owned province:
+
| option conditions = yes
** Has Steppes terrain
+
| options =
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
{{Option
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
+
| option_text = With a great pedigree come great abilities.
* None of:
+
| effect =
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep}} diplomatic relationship
* None of:
+
* {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas loses {{red|-20}} loyalty, else lose {{red|-1}} {{icon|mercantilism}} mercantilism
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
+
* {{Influence modifier|Nobility|Nobles in Administration|+15|+15|years=10}}
* Any owned province:
+
| trigger = Always
** {{icon|base production|28px}} Base production is at least 2
+
}}
** At least one of:
+
{{Option
*** Has Steppes terrain
+
| option_text = Self-made men are what we need to run this country.
*** Any neighbouring province:
+
| effect =
**** Province is owned by (Our country)
+
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power}} global trade power
**** Has Steppes terrain
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
| immediate =  
+
* {{Influence modifier|Burghers|Merchants in Administration|+15|+15|years=10}}
* Hidden effect:
+
* {{Influence modifier|Vaishyas|Merchants in Administration|+15|+15|years=10}}
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
+
| trigger = {{icon|burghers}} Burghers or {{icon|Vaishyas}} Vaishyas estate exists
** One random owned province:
+
}}
*** Limited to:
 
**** At least one of:
 
***** Has Steppes terrain
 
***** Any neighbouring province:
 
****** Province is owned by (Our country)
 
****** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_fleeing</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
*** Set province flag <tt>serfs_are_arriving</tt>
 
| options =  
 
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* {{Influence modifier|Clergy|Clergy in Administration|+15|+15|years=10}}
* One random owned province:
+
| trigger = *{{icon|clergy}} Clergy estate exists
** Limited to:
+
* ''NOT'': Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
*** Province flag <tt>serfs_are_fleeing</tt> is set
+
}}
** Gain {{icon|production|28px}} {{green|1}} base production
+
{{Option
** Clear province flag <tt>serfs_are_fleeing</tt>
+
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
* Hidden effect:
+
| effect =
** One random owned province:
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy}} global autonomy
*** Limited to:
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
**** Province flag <tt>serfs_are_arriving</tt> is set
+
* {{Influence modifier|Brahmins|Clergy in Administration|+15|+15|years=10}}
*** Clear province flag <tt>serfs_are_arriving</tt>
+
| trigger = Religion is {{icon|hinduism}} Hindu and {{icon|Brahmins}} Brahmins estate exists
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens}} Tolerance of heathens
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
* {{icon|nobles}} Nobility loses {{red|20}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* {{icon|clergy}} Clergy loses {{red|20}} loyalty
* One random owned province:
+
* {{Influence modifier|Dhimmi|Dhimmi in Administration|+15|+15|years=10}}
** Limited to:
+
| trigger = Religion is Muslim and {{icon|dhimmi}} Dhimmi estate exists
*** Province flag <tt>serfs_are_arriving</tt> is set
+
|end
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Tradition of Service
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles}} Nobility estate exists
* Owns at least 6 non-colony provinces
+
* {{icon|nobles}} Nobility has at least 80 loyalty and 60 influence
* Any owned province:
+
* {{icon|nobles}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
** {{icon|base tax|28px}} Base tax is at least 2
+
| options =
** None of:
+
{{Option
*** Province is in Scandinavia region
+
| option_text = Great!
** None of:
+
| effect =
*** Province is in Baltic region
+
* {{add_meritocracy_effect}}
** None of:
+
* 25% chance (33% chance if no port):
*** Province is in East Siberia region
+
** Gain {{icon|general}} general with 50 army tradition
** None of:
+
* 25% chance:
*** Province is in West Siberia region
+
** Gain {{icon|admiral}} admiral with 50 navy tradition
** Any neighbouring province:
+
* 25% chance (33% chance if no port):
*** None of:
+
** Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
**** Province is owned by (Our country)
+
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
*** Province owner:
+
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
**** None of:
+
* 25% chance (33% chance if no port):
***** Is at war with (Our country)
+
** Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
**** None of:
+
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
}}
**** None of:
+
| collapse = yes
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
}}
| mtth =
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
400 months| immediate =  
+
{{Event
* Hidden effect:
+
| version = 1.30
** One random owned province:
+
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.12/>
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Colonization of the Steppes
 +
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 +
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* Any owned province:
 +
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 +
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** {{icon|base production|28px}} Base production is at least 2
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =  
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 
*** Limited to:
 
*** Limited to:
**** {{icon|base tax|28px}} Base tax is at least 2
+
**** At least one of:
**** None of:
+
***** Has Steppes terrain
***** Province is in Scandinavia region
+
***** Any neighbouring province:
**** None of:
 
***** Province is in Baltic region
 
**** None of:
 
***** Province is in East Siberia region
 
**** None of:
 
***** Province is in West Siberia region
 
**** Any neighbouring province:
 
***** None of:
 
 
****** Province is owned by (Our country)
 
****** Province is owned by (Our country)
***** Province owner:
+
****** Has Steppes terrain
****** None of:
+
*** Set province flag <tt>serfs_are_fleeing</tt>
******* Is at war with (Our country)
+
** One random owned province:
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
*** Limited to:
****** None of:
+
**** Has Steppes terrain
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
*** Set province flag <tt>serfs_are_arriving</tt>
****** None of:
+
| options =
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
{{Option
*** One random neighbouring province:
+
| option_text = These Serfs must be brought back.
**** Limited to:
+
| effect =
***** None of:
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
****** Province is owned by (Our country)
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
***** Province owner:
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
****** None of:
+
* One random owned province:
******* Is at war with (Our country)
+
** Limited to:
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
+
*** Province flag <tt>serfs_are_fleeing</tt> is set
****** None of:
+
** Gain {{icon|production|28px}} {{green|1}} base production
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
+
** Clear province flag <tt>serfs_are_fleeing</tt>
****** None of:
+
* Hidden effect:
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
+
** One random owned province:
**** Province owner:
+
*** Limited to:
***** Set country flag <tt>cossack_raids_started_here</tt>
+
**** Province flag <tt>serfs_are_arriving</tt> is set
| options =
+
*** Clear province flag <tt>serfs_are_arriving</tt>
 +
}}
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* One random neighbouring country:
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Country flag <tt>cossack_raids_started_here</tt> is set
+
*** Province flag <tt>serfs_are_arriving</tt> is set
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
+
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 +
}}
 +
| collapse = yes
 
}}
 
}}
{{Option
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
| option_text = We will just have to let this slide.
+
{{Event
| effect =
 
* If:
 
** Limited to:
 
*** {{icon|burghers|28px}} Burghers estate exists
 
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|nobles|28px}} Nobility estate exists
 
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
* If:
 
** Limited to:
 
*** {{icon|tribes|28px}} Tribes estate exists
 
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province owner:
 
***** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
 
| version = 1.22
 
| version = 1.22
 
| event_name = Cossack Aggression
 
| event_name = Cossack Aggression
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
| triggered only = (please describe trigger here)
+
| trigger =  
| options =  
+
* DLC {{icon|cos|28px}} The Cossacks is active
{{Option
+
* Owns at least 6 non-colony provinces
| option_text = This matter is beyond our control.
+
* Any owned province:
| effect =
+
** {{icon|base tax|28px}} Base tax is at least 2
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
** None of:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
*** Province is in Scandinavia region
* FROM:
+
** None of:
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
+
*** Province is in Baltic region
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
** None of:
* (explanatory tooltip - delete this line)
+
*** Province is in East Siberia region
}}
+
** None of:
{{Option
+
*** Province is in West Siberia region
| option_text = Bring them to justice!
+
** Any neighbouring province:
| effect =
+
*** None of:
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
**** Province is owned by (Our country)
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
*** Province owner:
* FROM:
+
**** None of:
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
+
***** Is at war with (Our country)
}}
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
| collapse = yes
+
**** None of:
}}
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
+
**** None of:
{{Event
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
| version = 1.22
+
| mtth =
| event_name = The [From.GetAdjective] Response
+
400 months| immediate =
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
* Hidden effect:
| triggered only = (please describe trigger here)
+
** One random owned province:
| options =
+
*** Limited to:
{{Option
+
**** {{icon|base tax|28px}} Base tax is at least 2
| option_text = We care little for such excuses.
+
**** None of:
| effect =
+
***** Province is in Scandinavia region
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
**** None of:
* One random owned province:
+
***** Province is in Baltic region
** Limited to:
+
**** None of:
*** {{icon|base tax|28px}} Base tax is at least 2
+
***** Province is in East Siberia region
*** Any neighbouring province:
+
**** None of:
**** Province is owned by FROM
+
***** Province is in West Siberia region
** Lose {{icon|base tax|28px}} {{red|1}} base tax
+
**** Any neighbouring province:
* Gain Border Friction casus belli against FROM for 120 months
+
***** None of:
* FROM:
+
****** Province is owned by (Our country)
** Clear country flag <tt>cossack_raids_started_here</tt>
+
***** Province owner:
}}
+
****** None of:
| collapse = yes
+
******* Is at war with (Our country)
}}
+
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
+
****** None of:
{{Event
+
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
| version = 1.22
+
****** None of:
| event_name = The [From.GetAdjective] Response
+
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
+
*** One random neighbouring province:
| triggered only = (please describe trigger here)
+
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = Demand that these Cossacks be brought to Justice!
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* One random neighbouring country:
* FROM:
+
** Limited to:
** Clear country flag <tt>cossack_raids_started_here</tt>
+
*** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 
}}
 
}}
| collapse = yes
+
{{Option
}}
+
| option_text = We will just have to let this slide.
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
+
| effect =
{{Event
+
* If:
 +
** Limited to:
 +
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 +
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Growth of $ESTATE_COSSACKS$ Power
+
| event_name = Cossack Aggression
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
+
| options =
| trigger =  
+
{{Option
* DLC {{icon|cos|28px}} The Cossacks is active
+
| option_text = This matter is beyond our control.
* {{icon|cossacks|28px}} Cossacks estate exists
+
| effect =
* Any owned province:
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
** Has Steppes terrain
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* None of:
+
* FROM:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
* None of:
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
+
* (explanatory tooltip - delete this line)
* None of:
+
}}
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* FROM:
 +
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
| event_name = The [From.GetAdjective] Response
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = We care little for such excuses.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
}}
+
* One random owned province:
| collapse = yes
+
** Limited to:
}}
+
*** {{icon|base tax|28px}} Base tax is at least 2
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
+
*** Any neighbouring province:
 +
**** Province is owned by FROM
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
* Gain Border Friction casus belli against FROM for 120 months
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = If we could only believe that.
 +
| effect =
 +
* Gain {{icon|prestige|28px}} {{green|5}} prestige
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Petition for Privileges
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,878: Line 1,612:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Let them tend to their Steppes.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,914: Line 1,638:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Send them what they need.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = They'll have to make do themselves.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Grain Trade Disturbances
+
| event_name = Petition for Privileges
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,943: Line 1,661:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|burghers|28px}} Burghers estate exists
 
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
+
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
 +
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_BURGHERS$.
+
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Settlers
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,980: Line 1,698:
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
 
* Has at least {{icon|colonists|28px}} 1 colonist
 
* Any owned province:
 
** At least one of:
 
*** Province is in Central Asia region
 
*** Province is in West Siberia region
 
*** Province is in East Siberia region
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
| option_text = Send them what they need.
 
| effect =
 
| effect =
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
* One random owned province:
 
** Limited to:
 
*** Has Steppes terrain
 
*** None of:
 
**** Has estate {{icon|yes|28px}} yes
 
*** At least one of:
 
**** Province is in West Siberia region
 
**** Province is in East Siberia region
 
**** Province is in Central Asia region
 
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot trust the $ESTATE_COSSACKS$.
+
| option_text = They'll have to make do themselves.
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Unrest among the $ESTATE_COSSACKS$
+
| event_name = Grain Trade Disturbances
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,031: Line 1,729:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* {{icon|burghers|28px}} Burghers estate exists
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Every owned province:
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Has estate {{icon|cossacks|28px}} Cossacks
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Crush the dissenters.
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Every owned province:
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
*** Has estate {{icon|cossacks|28px}} Cossacks
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Expansion
+
| event_name = Cossack Settlers
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,074: Line 1,767:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
** Is ''not'' the country's capital
+
* Has at least {{icon|colonists|28px}} 1 colonist
** Is ''not'' overseas
+
* Any owned province:
 +
** At least one of:
 +
*** Province is in Central Asia region
 +
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 
** None of:
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
*** Has estate {{icon|yes|28px}} yes
** <pre>is_territory = no</pre>
+
** Has Steppes terrain
| immediate =
+
* None of:
* Hidden effect:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
** One random owned province:
+
* None of:
*** Limited to:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
 +
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Province flag <tt>growing_cossack_communities</tt> is set
+
*** Has Steppes terrain
 +
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** At least one of:
 +
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
** Clear province flag <tt>growing_cossack_communities</tt>
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
+
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* One random owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Limited to:
 
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands for Extended Privileges
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,128: Line 1,819:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Give in to their demands.
+
| option_text = Crush the dissenters.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
+
* Every owned province:
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
+
** Limited to:
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
+
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = [Root.GetName] Cossacks Revolt
+
| event_name = Cossack Expansion
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
(Nothing)
 
}}
 
| collapse = yes
 
}}
 
<section end=cossack_estate_events.15/>
 
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
{{Event
 
| version = 1.22
 
| event_name = Overzealous Qadi
 
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|clergy|28px}} Clergy estate exists
 
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 
** None of:
 
** None of:
*** Religion is in Muslim group
+
*** Has estate {{icon|yes|28px}} yes
* None of:
+
** <pre>is_territory = no</pre>
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
+
| immediate =
* None of:
+
* Hidden effect:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
+
** One random owned province:
* {{icon|clergy|28px}} Clergy has at least 25 influence
+
*** Limited to:
* Any owned province:
+
**** Has Steppes terrain
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
**** Is ''not'' the country's capital
** None of:
+
**** Is ''not'' overseas
*** Religion group is same as owner
+
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 +
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
* One random owned province:
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
** Limited to:
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
*** Province flag <tt>growing_cossack_communities</tt> is set
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Hidden effect:
+
* One random owned province:
** One random owned province:
+
** Limited to:
*** Limited to:
+
*** Province flag <tt>growing_cossack_communities</tt> is set
**** Province flag <tt>overzealous_qazi</tt> is set
+
** Clear province flag <tt>growing_cossack_communities</tt>
*** Clear province flag <tt>overzealous_qazi</tt>
+
** One of the following at random:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
*** Province Gotland:
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
*** Province Elsass:
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands to lessen Taxes on Heathens
+
| event_name = Demands for Extended Privileges
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
| immediate =
+
* None of:
* Hidden effect:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
** One random owned province:
+
* None of:
*** Limited to:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
**** None of:
+
| options =
***** Religion group is same as (Our country)
+
{{Option
*** Set province flag <tt>demanding_dhimmi</tt>
+
| option_text = Preposterous.
** One random owned province:
+
| effect =
*** Limited to:
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
**** None of:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
***** Religion group is same as (Our country)
+
}}
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 15 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Religion group is same as (Our country)
 
**** None of:
 
***** Province flag <tt>demanding_dhimmi</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>demanding_dhimmi</tt>
 
| options =
 
 
{{Option
 
{{Option
| option_text = Trample the dissenters!
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* Every owned province:
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
** Limited to:
+
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
*** Province flag <tt>demanding_dhimmi</tt> is set
+
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
{{Option
 
| option_text = Revoke some of the Taxes!
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Religious Pragmatism
+
| event_name = [Root.GetName] Cossacks Revolt
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=dhimmi_estate_events.1/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = Overzealous Qadi
 +
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,298: Line 1,966:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
* None of:
+
* {{icon|clergy|28px}} Clergy has at least 25 influence
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** None of:
 +
*** Religion group is same as owner
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = Replace the Qadi and try to make amends.
 +
| effect =
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>overzealous_qazi</tt> is set
 +
*** Clear province flag <tt>overzealous_qazi</tt>
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Marginalization of the Dhimmi
+
| event_name = Demands to lessen Taxes on Heathens
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,325: Line 2,015:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
+
| immediate =
* None of:
+
* Hidden effect:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** One random owned province:
* None of:
+
*** Limited to:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
**** None of:
* None of:
+
***** Religion group is same as (Our country)
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
*** Set province flag <tt>demanding_dhimmi</tt>
| options =
+
** One random owned province:
{{Option
+
*** Limited to:
| option_text = Ok.
+
**** None of:
| effect =
+
***** Religion group is same as (Our country)
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
**** None of:
}}
+
***** Province flag <tt>demanding_dhimmi</tt> is set
| collapse = yes
+
**** Province owner:
}}
+
***** Owns at least 8 non-colony provinces
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
*** Set province flag <tt>demanding_dhimmi</tt>
{{Event
+
** One random owned province:
| version = 1.22
+
*** Limited to:
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
**** None of:
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
***** Religion group is same as (Our country)
| triggered only = (please describe trigger here)
+
**** None of:
1 day
+
***** Province flag <tt>demanding_dhimmi</tt> is set
| trigger =
+
**** Province owner:
* DLC {{icon|cos|28px}} The Cossacks is active
+
***** Owns at least 15 non-colony provinces
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
*** Set province flag <tt>demanding_dhimmi</tt>
* {{icon|nobles|28px}} Nobility estate exists
+
** One random owned province:
* {{icon|clergy|28px}} Clergy estate exists
+
*** Limited to:
* Any owned province:
+
**** None of:
** None of:
+
***** Religion group is same as (Our country)
*** Religion is in Muslim group
+
**** None of:
* None of:
+
***** Province flag <tt>demanding_dhimmi</tt> is set
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
+
**** Province owner:
* None of:
+
***** Owns at least 25 non-colony provinces
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
+
*** Set province flag <tt>demanding_dhimmi</tt>
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
 +
* Every owned province:
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|dhimmi|28px}} Dhimmi
+
*** Province flag <tt>demanding_dhimmi</tt> is set
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
+
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
+
** Clear province flag <tt>demanding_dhimmi</tt>
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Stand by the $ESTATE_DHIMMI$.
+
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_name = Religious Pragmatism
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,402: Line 2,087:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = Ok.
 
| effect =
 
| effect =
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Infidel Brigands
+
| event_name = Marginalization of the Dhimmi
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,430: Line 2,114:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
* Any owned province:
+
* None of:
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = Ok.
 
| effect =
 
| effect =
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
 
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
{{Option
 
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
* Lose {{icon|stability|28px}} {{red|1}} stability
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,469: Line 2,139:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* At least one of:
 
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 
** Has at least 2 loans
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
* One random owned province:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
** Limited to:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
 +
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We must not make ourselves dependent on infidels.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Revolt of the [Root.GetName] Dhimmi
+
| event_name = Administrators from the $ESTATE_DHIMMI$
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
+
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let's put these learned men to good use.
 +
| effect =
 +
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
(Nothing)
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
{{end box wrapper}}
 
 
 
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Noble Birth
+
| event_name = Infidel Brigands
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
+
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
+
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 +
* One random owned province:
 +
** Limited to:
 +
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot commit to such promises.
+
| option_text = Make concessions to alleviate the situation.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* Lose {{icon|stability|28px}} {{red|1}} stability
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 +
* At least one of:
 +
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 +
** Has at least 2 loans
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
 
}}
 
}}
| collapse = yes
+
{{Option
}}
+
| option_text = We must not make ourselves dependent on infidels.
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 
{{Event
 
| version = 1.22
 
| event_name = Encroachment of the $ESTATE_NOBLES$
 
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
| triggered only = (please describe trigger here)
 
1 day
 
<br/>'''Modifiers'''
 
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Owns at least 15 non-colony provinces
 
* Any owned province:
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** Is ''not'' overseas
 
** Is ''not'' the country's capital
 
** Is ''not'' a colony
 
** Does ''not'' have a seat in Parliament
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
| options =
 
{{Option
 
| option_text = Let it slide.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>noble_encroachment</tt> is set
 
** Assign province to the {{icon|nobles|28px}} Nobility estate
 
** Clear province flag <tt>noble_encroachment</tt>
 
}}
 
{{Option
 
| option_text = Demand that the land be returned.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>noble_encroachment</tt> is set
 
** One of the following at random:
 
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
| version = 1.22
 
| event_name = Tyrannical Nobles
 
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
| triggered only = (please describe trigger here)
 
1 day
 
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
** {{icon|base tax|28px}} Base tax is at least 2
 
| options =
 
{{Option
 
| option_text = Turn a blind eye.
 
| effect =
 
* One random owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
}}
 
{{Option
 
| option_text = Chastise the landowner.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 
{{Event
 
| version = 1.22
 
| event_name = Declining Power of the $ESTATE_NOBLES$
 
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 15 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 
{{Event
 
| version = 1.22
 
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|nobles|28px}} Nobility has at least 70 influence
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
| options =
 
{{Option
 
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 
| effect =
 
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
}}
 
{{Option
 
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 
{{Event
 
| version = 1.22
 
| event_name = The Levee
 
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger = </