Difference between revisions of "Estates events"

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m (Burghers events: corrected base weights)
(Update tag 1.30 (nobles))
Line 4: Line 4:
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
 
The five-year pulse that triggers estates events is different from the one that triggers idea group events.
  
== Burghers events ==
+
== Base estate: {{icon|burghers|24px}} Burghers events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
 
{{Event
 
{{Event
Line 463: Line 463:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|clergy}}Clergy events ==
+
== Base estate: {{icon|clergy}} Clergy events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
 
<section begin=church_estate_events.1/>
 
<section begin=church_estate_events.1/>
Line 1,135: Line 1,135:
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|cossacks}}Cossacks events ==
+
== Base estate: {{icon|nobles}} Nobility events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
<section begin=cossack_estate_events.1/>
+
 
 +
<section begin=nobles_estate_events.1/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Colonization of the Steppes
+
| event_name = Noble Birth
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
+
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* {{icon|nobles|28px}} Nobility has at least 70 influence
* Any owned province:
+
* Did ''not'' have this {{icon|event|28px}} event the last 20 years
** Has Steppes terrain
+
| options =
* {{icon|nobles|28px}} Nobility has at least 50 influence
+
{{Option
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
+
| option_text = Guarantee their right to command our armies.
* None of:
+
| effect =
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
* None of:
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas loses {{red|20}} loyalty
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
+
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 20 years, giving {{green|+1}} {{icon|army tradition|28px}} army tradition
* Any owned province:
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 20 years
** {{icon|base production|28px}} Base production is at least 2
+
}}
** At least one of:
+
{{Option
*** Has Steppes terrain
+
| option_text = We cannot commit to such promises.
*** Any neighbouring province:
+
| effect =
**** Province is owned by (Our country)
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
**** Has Steppes terrain
+
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains {{green|15}} loyalty
| immediate =  
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 20 years
* Hidden effect:
+
}}
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
+
| collapse = yes
** One random owned province:
+
}}
*** Limited to:
+
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
**** At least one of:
+
{{Event
***** Has Steppes terrain
+
| version = 1.30
***** Any neighbouring province:
+
| event_name = Advancement of the $ESTATE_NOBLES$
****** Province is owned by (Our country)
+
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
****** Has Steppes terrain
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
*** Set province flag <tt>serfs_are_fleeing</tt>
+
<div>'''Base weight:''' 100</div>
** One random owned province:
+
| trigger =
*** Limited to:
+
* {{icon|nobles|28px}} Nobility estate exists
**** Has Steppes terrain
+
* Did not have the following {{icon|event|28px}} events the last 15 years:
*** Set province flag <tt>serfs_are_arriving</tt>
+
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect = {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 15 years
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Encroachment of the $ESTATE_NOBLES$
 +
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
*{{icon|nobles|28px}} Nobility has at least 80 influence and less than 80 loyalty :'''×2'''
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* Owns at least 15 non-colony provinces
 +
* Any owned province (tagged as <tt>noble_encroachment</tt>):
 +
** Is ''not'' overseas
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a colony
 +
** Does ''not'' have a seat in Parliament
 +
** Is ''not'' a territory
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = These Serfs must be brought back.
+
| option_text = Let it slide.
 +
| effect =
 +
* One random owned province with flag <tt>noble_encroachment</tt> gains {{red|+25%}} {{icon|local autonomy|28px}} local autonomy
 +
* <pre>give_estate_land_share_small = { estate = estate_nobles }</pre>
 +
}}
 +
{{Option
 +
| option_text = Demand that the land be returned.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* One random owned province with flag <tt>noble_encroachment</tt>:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
+
** 50% chance: {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
+
** 50% chance: nothing
* One random owned province:
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
** Limited to:
 
*** Province flag <tt>serfs_are_fleeing</tt> is set
 
** Gain {{icon|production|28px}} {{green|1}} base production
 
** Clear province flag <tt>serfs_are_fleeing</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_arriving</tt> is set
 
*** Clear province flag <tt>serfs_are_arriving</tt>
 
}}
 
{{Option
 
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>serfs_are_arriving</tt> is set
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>serfs_are_arriving</tt>
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>serfs_are_fleeing</tt> is set
 
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
+
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Tyrannical Nobles
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
+
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
<br/>'''Modifiers'''
 +
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles|28px}} Nobility estate exists
* Owns at least 6 non-colony provinces
 
 
* Any owned province:
 
* Any owned province:
 +
** Has estate {{icon|nobles|28px}} Nobility <ref>Still valid in 1.30?</ref>
 
** {{icon|base tax|28px}} Base tax is at least 2
 
** {{icon|base tax|28px}} Base tax is at least 2
** None of:
 
*** Province is in Scandinavia region
 
** None of:
 
*** Province is in Baltic region
 
** None of:
 
*** Province is in East Siberia region
 
** None of:
 
*** Province is in West Siberia region
 
** Any neighbouring province:
 
*** None of:
 
**** Province is owned by (Our country)
 
*** Province owner:
 
**** None of:
 
***** Is at war with (Our country)
 
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
**** None of:
 
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
| mtth =
 
400 months| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** {{icon|base tax|28px}} Base tax is at least 2
 
**** None of:
 
***** Province is in Scandinavia region
 
**** None of:
 
***** Province is in Baltic region
 
**** None of:
 
***** Province is in East Siberia region
 
**** None of:
 
***** Province is in West Siberia region
 
**** Any neighbouring province:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
*** One random neighbouring province:
 
**** Limited to:
 
***** None of:
 
****** Province is owned by (Our country)
 
***** Province owner:
 
****** None of:
 
******* Is at war with (Our country)
 
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 
****** None of:
 
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 
**** Province owner:
 
***** Set country flag <tt>cossack_raids_started_here</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Demand that these Cossacks be brought to Justice!
+
| option_text = Turn a blind eye.
| effect =
+
| effect =
* One random neighbouring country:
+
* One random owned province with at least 2 {{icon|base tax|28px}} Base tax
** Limited to:
+
** Lose {{icon|base tax|28px}} {{red|1}} Base tax
*** Country flag <tt>cossack_raids_started_here</tt> is set
+
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
+
}}
 +
{{Option
 +
| option_text = Chastise the landowner.
 +
| effect = {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Declining Power of the $ESTATE_NOBLES$
 +
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* {{icon|nobles|28px}} Nobility has at least 15 influence
 +
* Did not have the following {{icon|event|28px}} events the last 15 years:
 +
** [[Estates events#Advancement of the $ESTATE_NOBLES$|Advancement of the $ESTATE_NOBLES$]]
 +
** [[Estates events#Declining Power of the $ESTATE_NOBLES$|Declining Power of the $ESTATE_NOBLES$]]
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 15 years
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
 +
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exist
 +
* {{icon|nobles|28px}} Nobility has at least 70 influence
 +
* Did not have this {{icon|event|28px}} event the last 15 years
 +
| options =
 +
{{Option
 +
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
 +
| effect =
 +
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 15 years, giving {{red|-10%}}  {{icon|trade efficiency|28px}} trade efficiency
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 15 years
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 15 years
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas loses {{red|20}} loyalty
 +
}}
 +
{{Option
 +
| option_text = Refuse to obey the $ESTATE_NOBLES$.
 +
| effect =
 +
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 15 years
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 15 years
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = The Levee
 +
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 +
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* Did not have this {{icon|event|28px}} event the last 25 years
 +
| options =
 +
{{Option
 +
| option_text = Let's keep it at a modest level.
 +
| effect = {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We will just have to let this slide.
+
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
| effect =
* If:
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
** Limited to:
+
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 25 years, giving:
*** {{icon|burghers|28px}} Burghers estate exists
+
** {{green|+1}} {{icon|advisor|28px}} Advisor possible
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
+
** {{green|+0.5}} {{icon|prestige|28px}} yearly prestige
* If:
+
** {{red|+0.5}} {{icon|global tax modifier|28px}} global tax modifier
** Limited to:
+
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
*** {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 25 years
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
+
}}
* If:
+
{{Option
** Limited to:
+
| option_text = We have no need of such things.
*** {{icon|tribes|28px}} Tribes estate exists
+
| effect =
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
+
* Lose {{icon|prestige|28px}} {{red|5}} prestige
* One random owned province:
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
** Limited to:
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 25 years
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province owner:
 
***** Country flag <tt>cossack_raids_started_here</tt> is set
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
** Province owner:
 
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
+
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Cossack Aggression
+
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
+
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* {{icon|nobles|28px}} Nobility has less than 30 loyalty
 +
* {{icon|nobles|28px}} Nobility has at least 10 provinces <ref>Still valid in 1.30?</ref>
 +
* Any owned province (tagged as <tt>noble_estate_revolt</tt>):
 +
** Is ''not'' the country's capital
 +
** Is ''not'' a territory
 +
* Did not have this {{icon|event|28px}} event the last 15 years
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = This matter is beyond our control.
+
| option_text = Leave them be.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 15 years
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* FROM:
+
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
 
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 
* (explanatory tooltip - delete this line)
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Bring them to justice!
+
| option_text = Force them to accept state authority.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 15 years
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* One random owned province with flag <tt>noble_estate_revolt</tt>:
* FROM:
+
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
+
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = The [From.GetAdjective] Response
+
| event_name = Insubordinate $ESTATE_NOBLES$
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
+
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
 +
<div>'''Base weight:''' 100</div>
 +
| trigger =
 +
* {{icon|nobles|28px}} Nobility estate exists
 +
* Is at war
 +
* {{icon|nobles|28px}} Nobility has less than 30 loyalty
 +
* Did not have this {{icon|event|28px}} event the last 10 years
 +
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We care little for such excuses.
+
| option_text = Unfortunate.
 
| effect =
 
| effect =
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
+
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 10 years giving {{red|-1}} {{icon|army tradition|28px}} yearly army tradition
* One random owned province:
+
| trigger = Always
** Limited to:
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
*** Any neighbouring province:
 
**** Province is owned by FROM
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* Gain Border Friction casus belli against FROM for 120 months
 
* FROM:
 
** Clear country flag <tt>cossack_raids_started_here</tt>
 
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = It is high time we replaced them with men of true ability.
 +
| effect =
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 10 years
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 10 years
 +
| trigger = Enabled if:
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas has at least 60 loyalty
 
}}
 
}}
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 
{{Event
 
| version = 1.22
 
| event_name = The [From.GetAdjective] Response
 
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = If we could only believe that.
+
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
| effect =
* Gain {{icon|prestige|28px}} {{green|5}} prestige
+
* {{icon|dhimmi|28px}} Dhimmi or {{icon|Brahmins|28px}} Brahmins gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 10 years
* FROM:
+
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
** Clear country flag <tt>cossack_raids_started_here</tt>
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 10 years
 +
| trigger = Enabled if:
 +
* {{icon|dhimmi|28px}} Dhimmi or {{icon|Brahmins|28px}} Brahmins estate exists
 +
* {{icon|dhimmi|28px}} Dhimmi or {{icon|Brahmins|28px}} Brahmins has at least 60 loyalty
 
}}
 
}}
| collapse = yes
 
}}
 
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of $ESTATE_COSSACKS$ Power
 
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 10 years
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 10 years
 +
| trigger = Enabled if:
 +
* {{icon|clergy|28px}} Clergy or {{icon|Brahmins|28px}} Brahmins estate exists
 +
* Religion is {{icon|hinduism|28px}} Hindu
 +
* {{icon|clergy|28px}} Clergy or {{icon|Brahmins|28px}} Brahmins has at least 60 loyalty
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
+
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Decline of $ESTATE_COSSACKS$ Power
+
| event_name = Growth of the Administration
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
+
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Did not have this {{icon|event|28px}} event the last 10 years
* Any owned province:
+
| option conditions = yes
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = With a great pedigree come great abilities.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 10 years giving {{green|+1}} {{icon|diplomatic upkeep|28px}} diplomatic relationship
 +
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas loses {{red|20}} loyalty, else lose {{red|-1}} {{icon|mercantilism|28px}} mercantilism
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 10 years
 +
| trigger = Always
 
}}
 
}}
| collapse = yes
+
{{Option
 +
| option_text = Self-made men are what we need to run this country.
 +
| effect =
 +
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 10 years giving {{green|+10%}} {{icon|global trade power|28px}} global trade power
 +
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains {{green|15}} loyalty
 +
* {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 10 years
 +
| trigger = {{icon|burghers|28px}} Burghers or {{icon|Vaishyas|28px}} Vaishyas estate exists
 +
}}
 +
{{Option
 +
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 +
| effect =
 +
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy|28px}} global autonomy
 +
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 10 years
 +
| trigger = *{{icon|clergy|28px}} Clergy estate exists
 +
* ''NOT'': Religion is {{icon|hinduism|28px}} Hindu and {{icon|Brahmins|28px}} Brahmins estate exists
 
}}
 
}}
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
 
{{Event
 
| version = 1.22
 
| event_name = Petition for Privileges
 
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
| options =
 
 
{{Option
 
{{Option
| option_text = We need more registered Cossacks!
+
| option_text = Let us turn to the $ESTATE_BRAHMIN$ instead.
 
| effect =
 
| effect =
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
+
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 10 years giving {{green|-3%}} {{icon|global autonomy|28px}} global autonomy
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|Brahmins|28px}} Brahmins gains {{green|15}} loyalty
 +
* {{icon|Brahmins|28px}} Brahmins gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 10 years
 +
| trigger = Religion is {{icon|hinduism|28px}} Hindu and {{icon|Brahmins|28px}} Brahmins estate exists
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let them tend to their Steppes.
+
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 10 years giving {{green|+1}} {{icon|Tolerance of heathens|28px}} Tolerance of heathens
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 10 years
 +
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
| trigger = Enabled if:
 +
* Religion is Muslim and {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
+
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
{{Event
| version = 1.22
+
| version = 1.30
| event_name = Supplies for the $ESTATE_COSSACKS$
+
| event_name = Tradition of Service
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
+
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
| triggered only = (please describe trigger here)
+
| triggered only = a [[List_of_event_lists#5_year_pulse|5 year pulse]].
1 day
+
<div>'''Base weight:''' 100</div>
 
| trigger =  
 
| trigger =  
* DLC {{icon|cos|28px}} The Cossacks is active
+
* {{icon|nobles|28px}} Nobility estate exists
* {{icon|cossacks|28px}} Cossacks estate exists
+
* {{icon|nobles|28px}} Nobility has at least 80 loyalty and 60 influence
* Any owned province:
+
* {{icon|nobles|28px}} Nobility has at least 1 provinces <ref>Still valid in 1.30?</ref>
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Send them what they need.
+
| option_text = Great!
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = They'll have to make do themselves.
 
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* {{add_meritocracy_effect}}
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* 25% chance (33% chance if no port):
 +
** Gain {{icon|general|28px}} general with 50 army tradition
 +
* 25% chance:
 +
** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Statesman|28px}} Statesman (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 +
* 25% chance (33% chance if no port):
 +
**  Gain a {{icon|Army Reformer|28px}} Army Reformer (50% cheaper to employ) with
 +
*** skill {{green|3}} if Monthly income is at least {{green|25}} ducats
 +
*** skill {{green|2}} if Monthly income is less than {{green|25}} ducats
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
+
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 +
{{Event
 +
| version = 1.30
 +
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 +
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=nobles_estate_events.12/>
 +
 
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|cossacks}}Cossacks events ==
 +
{{Box wrapper}}
 +
<section begin=cossack_estate_events.1/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Grain Trade Disturbances
+
| event_name = Colonization of the Steppes
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
+
| event_text = The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.<br/>Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,514: Line 1,543:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|burghers|28px}} Burghers estate exists
 
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
 +
* {{icon|nobles|28px}} Nobility has at least 50 influence
 +
* {{icon|cossacks|28px}} Cossacks has at least 25 influence
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Hunted Serfs: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Defecting Serfs: §Y$VAL$%§!"''
| options =  
+
* Any owned province:
 +
** {{icon|base production|28px}} Base production is at least 2
 +
** At least one of:
 +
*** Has Steppes terrain
 +
*** Any neighbouring province:
 +
**** Province is owned by (Our country)
 +
**** Has Steppes terrain
 +
| immediate =
 +
* Hidden effect:
 +
** Set country flag <tt>colonization_of_the_steppes_flag</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** At least one of:
 +
***** Has Steppes terrain
 +
***** Any neighbouring province:
 +
****** Province is owned by (Our country)
 +
****** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_fleeing</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** Has Steppes terrain
 +
*** Set province flag <tt>serfs_are_arriving</tt>
 +
| options =  
 
{{Option
 
{{Option
| option_text = Support the $ESTATE_COSSACKS$.
+
| option_text = These Serfs must be brought back.
| effect =
 
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
{{Option
 
| option_text = Support the $ESTATE_BURGHERS$.
 
 
| effect =
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Hunted Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_fleeing</tt> is set
 +
** Gain {{icon|production|28px}} {{green|1}} base production
 +
** Clear province flag <tt>serfs_are_fleeing</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_arriving</tt> is set
 +
*** Clear province flag <tt>serfs_are_arriving</tt>
 +
}}
 +
{{Option
 +
| option_text = We cannot afford to anger the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 +
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Defecting Serfs: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Province flag <tt>serfs_are_arriving</tt> is set
 +
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 +
** Clear province flag <tt>serfs_are_arriving</tt>
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>serfs_are_fleeing</tt> is set
 +
*** Clear province flag <tt>serfs_are_fleeing</tt>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
+
<section end=cossack_estate_events.1/><section begin=cossack_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Settlers
+
| event_name = Cossack Aggression
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
+
| event_text = Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.
| triggered only = (please describe trigger here)
 
1 day
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|cossacks|28px}} Cossacks estate exists
+
* Owns at least 6 non-colony provinces
 
* Any owned province:
 
* Any owned province:
** Has Steppes terrain
+
** {{icon|base tax|28px}} Base tax is at least 2
* Has at least {{icon|colonists|28px}} 1 colonist
+
** None of:
* Any owned province:
+
*** Province is in Scandinavia region
** At least one of:
+
** None of:
*** Province is in Central Asia region
+
*** Province is in Baltic region
*** Province is in West Siberia region
+
** None of:
 
*** Province is in East Siberia region
 
*** Province is in East Siberia region
 
** None of:
 
** None of:
*** Has estate {{icon|yes|28px}} yes
+
*** Province is in West Siberia region
** Has Steppes terrain
+
** Any neighbouring province:
* None of:
+
*** None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
+
**** Province is owned by (Our country)
* None of:
+
*** Province owner:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
+
**** None of:
| options =  
+
***** Is at war with (Our country)
{{Option
+
**** {{icon|cossacks|28px}} Cossacks has at least 15 influence
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
+
**** None of:
| effect =
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
+
**** None of:
* One random owned province:
+
***** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
** Limited to:
+
| mtth =  
*** Has Steppes terrain
+
400 months| immediate =  
*** None of:
+
* Hidden effect:
**** Has estate {{icon|yes|28px}} yes
+
** One random owned province:
*** At least one of:
+
*** Limited to:
**** Province is in West Siberia region
+
**** {{icon|base tax|28px}} Base tax is at least 2
**** Province is in East Siberia region
+
**** None of:
**** Province is in Central Asia region
+
***** Province is in Scandinavia region
*** <pre>is_territory = no</pre>
+
**** None of:
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
+
***** Province is in Baltic region
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
+
**** None of:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
***** Province is in East Siberia region
}}
+
**** None of:
 +
***** Province is in West Siberia region
 +
**** Any neighbouring province:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
*** One random neighbouring province:
 +
**** Limited to:
 +
***** None of:
 +
****** Province is owned by (Our country)
 +
***** Province owner:
 +
****** None of:
 +
******* Is at war with (Our country)
 +
****** {{icon|cossacks|28px}} Cossacks has at least 15 influence
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Protected Raiders: §Y$VAL$%§!"''
 +
****** None of:
 +
******* {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"''
 +
**** Province owner:
 +
***** Set country flag <tt>cossack_raids_started_here</tt>
 +
| options =
 
{{Option
 
{{Option
| option_text = We cannot trust the $ESTATE_COSSACKS$.
+
| option_text = Demand that these Cossacks be brought to Justice!
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
+
* One random neighbouring country:
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
** Limited to:
 +
*** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Trigger country event ''"Cossack Aggression"'' <!-- cossack_estate_events.3 -->
 +
}}
 +
{{Option
 +
| option_text = We will just have to let this slide.
 +
| effect =
 +
* If:
 +
** Limited to:
 +
*** {{icon|burghers|28px}} Burghers estate exists
 +
** {{icon|burghers|28px}} Burghers loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|nobles|28px}} Nobility estate exists
 +
** {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
 +
* If:
 +
** Limited to:
 +
*** {{icon|tribes|28px}} Tribes estate exists
 +
** {{icon|tribes|28px}} Tribes loses {{red|10}} loyalty
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province owner:
 +
***** Country flag <tt>cossack_raids_started_here</tt> is set
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
** Province owner:
 +
*** Clear country flag <tt>cossack_raids_started_here</tt>
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
+
<section end=cossack_estate_events.2/><section begin=cossack_estate_events.3/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Unrest among the $ESTATE_COSSACKS$
+
| event_name = Cossack Aggression
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
+
| event_text = Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.<br/>As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Leave them alone, relations will improve in due time.
+
| option_text = This matter is beyond our control.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Every owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Protected Raiders: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Limited to:
+
* FROM:
*** Has estate {{icon|cossacks|28px}} Cossacks
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.4 -->
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
+
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 +
* (explanatory tooltip - delete this line)
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Crush the dissenters.
+
| option_text = Bring them to justice!
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Every owned province:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Interfered with Raiding: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** Limited to:
+
* FROM:
*** Has estate {{icon|cossacks|28px}} Cossacks
+
** Trigger country event ''"The [From.GetAdjective] Response"'' <!-- cossack_estate_events.5 -->
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
+
<section end=cossack_estate_events.3/><section begin=cossack_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Cossack Expansion
+
| event_name = The [From.GetAdjective] Response
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
+
| event_text = The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = We care little for such excuses.
 +
| effect =
 +
* Gain opinion modifier ''"Cossack Raids"'' towards FROM
 +
* One random owned province:
 +
** Limited to:
 +
*** {{icon|base tax|28px}} Base tax is at least 2
 +
*** Any neighbouring province:
 +
**** Province is owned by FROM
 +
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 +
* Gain Border Friction casus belli against FROM for 120 months
 +
* FROM:
 +
** Clear country flag <tt>cossack_raids_started_here</tt>
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.4/><section begin=cossack_estate_events.5/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = The [From.GetAdjective] Response
 +
| event_text = The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
** Has Steppes terrain
 
** Is ''not'' the country's capital
 
** Is ''not'' overseas
 
** None of:
 
*** Has estate {{icon|yes|28px}} yes
 
** <pre>is_territory = no</pre>
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has Steppes terrain
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>growing_cossack_communities</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Accept the new Status Quo.
+
| option_text = If we could only believe that.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain {{icon|prestige|28px}} {{green|5}} prestige
** Limited to:
+
* FROM:
*** Province flag <tt>growing_cossack_communities</tt> is set
+
** Clear country flag <tt>cossack_raids_started_here</tt>
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
}}
 
{{Option
 
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 
* One random owned province:
 
** Limited to:
 
*** Province flag <tt>growing_cossack_communities</tt> is set
 
** Clear province flag <tt>growing_cossack_communities</tt>
 
** One of the following at random:
 
*** Province Gotland:
 
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 
*** Province Elsass:
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
+
<section end=cossack_estate_events.5/><section begin=cossack_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands for Extended Privileges
+
| event_name = Growth of $ESTATE_COSSACKS$ Power
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
+
| event_text = While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].<br/>Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,699: Line 1,792:
 
* Any owned province:
 
* Any owned province:
 
** Has Steppes terrain
 
** Has Steppes terrain
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Preposterous.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
{{Option
 
| option_text = Give in to their demands.
 
| effect =
 
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
+
<section end=cossack_estate_events.6/><section begin=cossack_estate_events.7/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = [Root.GetName] Cossacks Revolt
+
| event_name = Decline of $ESTATE_COSSACKS$ Power
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
+
| event_text = The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 +
1 day
 +
| trigger =
 +
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|cossacks|28px}} Cossacks estate exists
 +
* Any owned province:
 +
** Has Steppes terrain
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Growth of Cossack Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
(Nothing)
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Decline of Cossack Power: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=cossack_estate_events.15/>
+
<section end=cossack_estate_events.7/><section begin=cossack_estate_events.8/>
{{end box wrapper}}
 
 
 
== {{icon|dhimmi}}Dhimmi events ==
 
{{Box wrapper}}
 
 
 
<section begin=dhimmi_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Overzealous Qadi
+
| event_name = Petition for Privileges
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
+
| event_text = Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|clergy|28px}} Clergy estate exists
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* None of:
 +
** {{icon|manpower|28px}} Manpower reserves are at least 95% of maximum
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Privileges: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Denied Privileges: §Y$VAL$%§!"''
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
** Has estate {{icon|cossacks|28px}} Cossacks
** None of:
 
*** Religion group is same as owner
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Stand by the Qadi.
+
| option_text = We need more registered Cossacks!
 
| effect =
 
| effect =
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
+
* Gain {{icon|manpower|28px}} {{green|1}} year's worth of manpower
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Replace the Qadi and try to make amends.
+
| option_text = Let them tend to their Steppes.
 
| effect =
 
| effect =
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* Hidden effect:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Denied Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** One random owned province:
 
*** Limited to:
 
**** Province flag <tt>overzealous_qazi</tt> is set
 
*** Clear province flag <tt>overzealous_qazi</tt>
 
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
+
<section end=cossack_estate_events.8/><section begin=cossack_estate_events.9/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Demands to lessen Taxes on Heathens
+
| event_name = Supplies for the $ESTATE_COSSACKS$
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
+
| event_text = Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* None of:
| immediate =
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"''
* Hidden effect:
+
* None of:
** One random owned province:
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"''
*** Limited to:
+
| options =
**** None of:
+
{{Option
***** Religion group is same as (Our country)
+
| option_text = Send them what they need.
*** Set province flag <tt>demanding_dhimmi</tt>
+
| effect =
** One random owned province:
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.25}} years of income
*** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
**** None of:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supplied Cossacks with Food and Arms: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
***** Religion group is same as (Our country)
+
}}
**** None of:
+
{{Option
***** Province flag <tt>demanding_dhimmi</tt> is set
+
| option_text = They'll have to make do themselves.
**** Province owner:
+
| effect =
***** Owns at least 8 non-colony provinces
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
*** Set province flag <tt>demanding_dhimmi</tt>
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Left to fend for themselves: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** One random owned province:
+
}}
*** Limited to:
+
| collapse = yes
**** None of:
+
}}
***** Religion group is same as (Our country)
+
<section end=cossack_estate_events.9/><section begin=cossack_estate_events.10/>
**** None of:
+
{{Event
***** Province flag <tt>demanding_dhimmi</tt> is set
+
| version = 1.22
**** Province owner:
+
| event_name = Grain Trade Disturbances
***** Owns at least 15 non-colony provinces
+
| event_text = There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.
*** Set province flag <tt>demanding_dhimmi</tt>
+
| triggered only = (please describe trigger here)
** One random owned province:
+
1 day
*** Limited to:
+
| trigger =
**** None of:
+
* DLC {{icon|cos|28px}} The Cossacks is active
***** Religion group is same as (Our country)
+
* {{icon|cossacks|28px}} Cossacks estate exists
**** None of:
+
* {{icon|burghers|28px}} Burghers estate exists
***** Province flag <tt>demanding_dhimmi</tt> is set
+
* Any owned province:
**** Province owner:
+
** Has Steppes terrain
***** Owns at least 25 non-colony provinces
+
* None of:
*** Set province flag <tt>demanding_dhimmi</tt>
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Cossacks: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Trample the dissenters!
+
| option_text = Support the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
* Every owned province:
+
* {{icon|burghers|28px}} Burghers loses {{red|15}} loyalty
** Limited to:
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Province flag <tt>demanding_dhimmi</tt> is set
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 
** Clear province flag <tt>demanding_dhimmi</tt>
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Revoke some of the Taxes!
+
| option_text = Support the $ESTATE_BURGHERS$.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
+
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Supported Burghers against Cossacks: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
+
<section end=cossack_estate_events.10/><section begin=cossack_estate_events.11/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Religious Pragmatism
+
| event_name = Cossack Settlers
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
+
| event_text = The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.<br/>As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* Has at least {{icon|colonists|28px}} 1 colonist
 +
* Any owned province:
 +
** At least one of:
 +
*** Province is in Central Asia region
 +
*** Province is in West Siberia region
 +
*** Province is in East Siberia region
 +
** None of:
 +
*** Has estate {{icon|yes|28px}} yes
 +
** Has Steppes terrain
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Settlers: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"''
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Enlist $ESTATE_COSSACKS$ Settlers.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* Gain country modifier ''"Cossack Settlers"'' <!-- cossack_settlers --> for 5475 days
 +
* One random owned province:
 +
** Limited to:
 +
*** Has Steppes terrain
 +
*** None of:
 +
**** Has estate {{icon|yes|28px}} yes
 +
*** At least one of:
 +
**** Province is in West Siberia region
 +
**** Province is in East Siberia region
 +
**** Province is in Central Asia region
 +
*** <pre>is_territory = no</pre>
 +
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
 +
* {{icon|cossacks|28px}} Cossacks gains {{green|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Settlers: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 +
{{Option
 +
| option_text = We cannot trust the $ESTATE_COSSACKS$.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"No Cossack Settlers: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
+
<section end=cossack_estate_events.11/><section begin=cossack_estate_events.12/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Marginalization of the Dhimmi
+
| event_name = Unrest among the $ESTATE_COSSACKS$
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
+
| event_text = The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
 
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks has at least 30 loyalty
 +
* Any owned province:
 +
** Has estate {{icon|cossacks|28px}} Cossacks
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Independence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
+
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Cossack Uprising: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Leave them alone, relations will improve in due time.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Independence: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
}}
+
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Crush the dissenters.
 +
| effect =
 +
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Cossack Uprising: §Y$VAL$%§!"'' ({{red|15}} influence) for 7&#8239;300 days
 +
* Every owned province:
 +
** Limited to:
 +
*** Has estate {{icon|cossacks|28px}} Cossacks
 +
** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
+
<section end=cossack_estate_events.12/><section begin=cossack_estate_events.13/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
+
| event_name = Cossack Expansion
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
+
| event_text = Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|clergy|28px}} Clergy estate exists
 
 
* Any owned province:
 
* Any owned province:
 +
** Has Steppes terrain
 +
** Is ''not'' the country's capital
 +
** Is ''not'' overseas
 
** None of:
 
** None of:
*** Religion is in Muslim group
+
*** Has estate {{icon|yes|28px}} yes
* None of:
+
** <pre>is_territory = no</pre>
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
+
| immediate =
* None of:
+
* Hidden effect:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
+
** One random owned province:
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
+
*** Limited to:
* Any owned province:
+
**** Has Steppes terrain
** Has estate {{icon|dhimmi|28px}} Dhimmi
+
**** Is ''not'' the country's capital
 +
**** Is ''not'' overseas
 +
**** None of:
 +
***** Has estate {{icon|yes|28px}} yes
 +
**** <pre>is_territory = no</pre>
 +
*** Set province flag <tt>growing_cossack_communities</tt>
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = We must listen to the $ESTATE_NOBLES$.
+
| option_text = Accept the new Status Quo.
 
| effect =
 
| effect =
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Has estate {{icon|dhimmi|28px}} Dhimmi
+
*** Province flag <tt>growing_cossack_communities</tt> is set
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
+
** Assign province to the {{icon|cossacks|28px}} Cossacks estate
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
+
** Gain {{icon|manpower|28px}} {{green|1}} base manpower
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
+
** Clear province flag <tt>growing_cossack_communities</tt>
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Stand by the $ESTATE_DHIMMI$.
+
| option_text = Reclaim the land from the $ESTATE_COSSACKS$.
 
| effect =
 
| effect =
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks loses {{red|15}} loyalty
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* One random owned province:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
** Limited to:
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
*** Province flag <tt>growing_cossack_communities</tt> is set
 +
** Clear province flag <tt>growing_cossack_communities</tt>
 +
** One of the following at random:
 +
*** Province Gotland:
 +
**** {{icon|peasants|28px}} Peasant rabble (size 1) rise in revolt
 +
*** Province Elsass:
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
+
<section end=cossack_estate_events.13/><section begin=cossack_estate_events.14/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Administrators from the $ESTATE_DHIMMI$
+
| event_name = Demands for Extended Privileges
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
+
| event_text = The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.<br/>Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|dhimmi|28px}} Dhimmi estate exists
+
* {{icon|cossacks|28px}} Cossacks estate exists
 
* Any owned province:
 
* Any owned province:
** None of:
+
** Has Steppes terrain
*** Religion is in Muslim group
+
* {{icon|cossacks|28px}} Cossacks has at least 70 influence
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|cossacks|28px}} Cossacks estate has influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's put these learned men to good use.
+
| option_text = Preposterous.
 
| effect =
 
| effect =
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
+
* {{icon|cossacks|28px}} Cossacks loses {{red|20}} loyalty
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Refused to Extend Cossack Privileges: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = We cannot risk their assimilative capabilities.
+
| option_text = Give in to their demands.
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{icon|cossacks|28px}} Cossacks gains influence modifier ''"Extended Cossack Privileges: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|burghers|28px}} Burghers loses {{red|25}} loyalty
 +
* {{icon|nobles|28px}} Nobility loses {{red|25}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|25}} loyalty
 +
}}
 +
| collapse = yes
 +
}}
 +
<section end=cossack_estate_events.14/><section begin=cossack_estate_events.15/>
 +
{{Event
 +
| version = 1.22
 +
| event_name = [Root.GetName] Cossacks Revolt
 +
| event_text = Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.
 +
| triggered only = (please describe trigger here)
 +
| options =
 +
{{Option
 +
| option_text = Ok.
 +
| effect =
 +
(Nothing)
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
+
<section end=cossack_estate_events.15/>
 +
{{end box wrapper}}
 +
 
 +
== Cossacks estate: {{icon|dhimmi}}Dhimmi events ==
 +
{{Box wrapper}}
 +
 
 +
<section begin=dhimmi_estate_events.1/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Infidel Brigands
+
| event_name = Overzealous Qadi
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
+
| event_text = The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.<br/>After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 1,998: Line 2,147:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"''
 +
* {{icon|clergy|28px}} Clergy has at least 25 influence
 
* Any owned province:
 
* Any owned province:
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Has estate {{icon|dhimmi|28px}} Dhimmi
* None of:
+
** None of:
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
+
*** Religion group is same as owner
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Untrustworthy Infidels!
+
| option_text = Stand by the Qadi.
 
| effect =
 
| effect =
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
+
* Gain country modifier ''"Stood by Religious Fanatic"'' <!-- overzealous_qazi --> for 3650 days
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
* Lose {{icon|devotion|28px}} {{red|7}} devotion
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Unchecked Discrimination: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
* One random owned province:
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Stood by Qadi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
** Limited to:
 
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Make concessions to alleviate the situation.
+
| option_text = Replace the Qadi and try to make amends.
 
| effect =
 
| effect =
* Lose {{icon|stability|28px}} {{red|1}} stability
+
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.1}} years of income
 +
* Hidden effect:
 +
** One random owned province:
 +
*** Limited to:
 +
**** Province flag <tt>overzealous_qazi</tt> is set
 +
*** Clear province flag <tt>overzealous_qazi</tt>
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Protected Dhimmi: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
+
<section end=dhimmi_estate_events.1/><section begin=dhimmi_estate_events.2/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Riches of the $ESTATE_DHIMMI$
+
| event_name = Demands to lessen Taxes on Heathens
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
+
| event_text = As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
Line 2,040: Line 2,196:
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 70 influence
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
 
*** Religion is in Muslim group
 
*** Religion is in Muslim group
* At least one of:
+
| immediate =
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
+
* Hidden effect:
** Has at least 2 loans
+
** One random owned province:
* None of:
+
*** Limited to:
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
+
**** None of:
| options =
+
***** Religion group is same as (Our country)
{{Option
+
*** Set province flag <tt>demanding_dhimmi</tt>
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
+
** One random owned province:
| effect =
+
*** Limited to:
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
+
**** None of:
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
+
***** Religion group is same as (Our country)
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
+
**** None of:
}}
+
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 8 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 15 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
** One random owned province:
 +
*** Limited to:
 +
**** None of:
 +
***** Religion group is same as (Our country)
 +
**** None of:
 +
***** Province flag <tt>demanding_dhimmi</tt> is set
 +
**** Province owner:
 +
***** Owns at least 25 non-colony provinces
 +
*** Set province flag <tt>demanding_dhimmi</tt>
 +
| options =
 
{{Option
 
{{Option
| option_text = We must not make ourselves dependent on infidels.
+
| option_text = Trample the dissenters!
 
| effect =
 
| effect =
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi loses {{red|15}} loyalty
}}
+
* Every owned province:
| collapse = yes
+
** Limited to:
 +
*** Province flag <tt>demanding_dhimmi</tt> is set
 +
** {{icon|religious zealots|28px}} Religious zealots (size 1) rise in revolt
 +
** Clear province flag <tt>demanding_dhimmi</tt>
 
}}
 
}}
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 
{{Event
 
| version = 1.22
 
| event_name = Revolt of the [Root.GetName] Dhimmi
 
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| triggered only = (please describe trigger here)
 
| options =
 
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Revoke some of the Taxes!
 
| effect =
 
| effect =
(Nothing)
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Dhimmi Tax Exemptions: ยงY$VAL$%ยง!"'' ({{red|10}} influence) for 5&#8239;475 days
 +
* Gain country modifier ''"Abolished Discriminatory Taxes"'' <!-- heathen_taxes_abolished --> for 5475 days
 +
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.35}} years of income
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=dhimmi_estate_events.9/>
+
<section end=dhimmi_estate_events.2/><section begin=dhimmi_estate_events.3/>
{{end box wrapper}}
 
 
 
== {{icon|nobles}}Nobility events ==
 
{{Box wrapper}}
 
 
 
<section begin=nobles_estate_events.1/>
 
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Noble Birth
+
| event_name = Religious Pragmatism
| event_text = Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
+
| event_text = While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 +
* None of:
 +
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Guarantee their right to command our armies.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* Gain country modifier ''"Officers of Noble Birth"'' <!-- only_noble_officers --> for 7300 days
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Exclusively Noble Officers: §Y$VAL$%§!"'' ({{green|10}} influence) for 7&#8239;300 days
 
}}
 
{{Option
 
| option_text = We cannot commit to such promises.
 
| effect =
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Exclusively Noble Officers: §Y$VAL$%§!"'' ({{red|10}} influence) for 7&#8239;300 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.1/><section begin=nobles_estate_events.2/>
+
<section end=dhimmi_estate_events.3/><section begin=dhimmi_estate_events.4/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Advancement of the $ESTATE_NOBLES$
+
| event_name = Marginalization of the Dhimmi
| event_text = The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.<br/>Contacts and privileges can be powerful things, especially combined with ambition.
+
| event_text = While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 +
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 +
* {{icon|dhimmi|28px}} Dhimmi has at least 15 influence
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Rise of Dhimmi Influence: §Y$VAL$%§!"''
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ok.
 
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Decline of Dhimmi Influence: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.2/><section begin=nobles_estate_events.3/>
+
<section end=dhimmi_estate_events.4/><section begin=dhimmi_estate_events.5/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Encroachment of the $ESTATE_NOBLES$
+
| event_name = The $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$
| event_text = It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
+
| event_text = Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.<br/>The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
*'''×2''':
 
** {{icon|nobles|28px}} Nobility has at least 80 influence
 
** None of:
 
*** {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
 +
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility estate exists
* Owns at least 15 non-colony provinces
+
* {{icon|clergy|28px}} Clergy estate exists
 
* Any owned province:
 
* Any owned province:
 
** None of:
 
** None of:
*** Has estate {{icon|yes|28px}} yes
+
*** Religion is in Muslim group
** Is ''not'' overseas
+
* None of:
** Is ''not'' the country's capital
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"''
** Is ''not'' a colony
+
* None of:
** Does ''not'' have a seat in Parliament
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"''
** <pre>is_territory = no</pre>
+
* {{icon|dhimmi|28px}} Dhimmi has at least 40 influence
| immediate =
+
* Any owned province:
* Hidden effect:
+
** Has estate {{icon|dhimmi|28px}} Dhimmi
** One random owned province:
 
*** Limited to:
 
**** None of:
 
***** Has estate {{icon|yes|28px}} yes
 
**** Is ''not'' the country's capital
 
**** Is ''not'' overseas
 
**** Is ''not'' a colony
 
**** Does ''not'' have a seat in Parliament
 
**** <pre>is_territory = no</pre>
 
*** Set province flag <tt>noble_encroachment</tt>
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let it slide.
+
| option_text = We must listen to the $ESTATE_NOBLES$.
 
| effect =
 
| effect =
 
* One random owned province:
 
* One random owned province:
 
** Limited to:
 
** Limited to:
*** Province flag <tt>noble_encroachment</tt> is set
+
*** Has estate {{icon|dhimmi|28px}} Dhimmi
** Assign province to the {{icon|nobles|28px}} Nobility estate
+
** Remove province from the {{icon|dhimmi|28px}} Dhimmi estate
** Clear province flag <tt>noble_encroachment</tt>
+
** Gain province modifier ''"Chastised Prominent Heathens"'' <!-- repression_of_influential_dhimmi --> for 3650 days
 +
* {{icon|dhimmi|28px}} Dhimmi loses {{red|20}} loyalty
 +
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Destroyed: §Y$VAL$%§!"'' ({{red|15}} influence) for 5&#8239;475 days
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Demand that the land be returned.
+
| option_text = Stand by the $ESTATE_DHIMMI$.
 
| effect =
 
| effect =
* One random owned province:
+
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
** Limited to:
 
*** Province flag <tt>noble_encroachment</tt> is set
 
** One of the following at random:
 
*** Province Berlin:
 
**** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
*** Province Berlin:
 
** Clear province flag <tt>noble_encroachment</tt>
 
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Holy Places Protected: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.3/><section begin=nobles_estate_events.4/>
+
<section end=dhimmi_estate_events.5/><section begin=dhimmi_estate_events.6/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Tyrannical Nobles
+
| event_name = Administrators from the $ESTATE_DHIMMI$
| event_text = A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
+
| event_text = Traditionally the $ESTATE_DHIMMI$ are excluded from service in many of the higher positions in the administration. Instead these are generally given to faithful Muslim literati. As our government apparatus grows however it has a constant thirst for more learned men and among the $ESTATE_DHIMMI$ there are many that would fit this description. While some would consider it unorthodox we could probably greatly benefit from recruiting from their numbers.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
<br/>'''Modifiers'''
 
* {{icon|nobles|28px}} Nobility has at least 80 influence: '''×1.1'''
 
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* Any owned province:
 
* Any owned province:
** Has estate {{icon|nobles|28px}} Nobility
+
** None of:
** {{icon|base tax|28px}} Base tax is at least 2
+
*** Religion is in Muslim group
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Turn a blind eye.
+
| option_text = Let's put these learned men to good use.
 
| effect =
 
| effect =
* One random owned province:
+
* Gain country modifier ''"Dhimmi Administrators"'' <!-- dhimmi_administrators --> for 5475 days
** Limited to:
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Administrators: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
*** Has estate {{icon|nobles|28px}} Nobility
 
*** {{icon|base tax|28px}} Base tax is at least 2
 
** Lose {{icon|base tax|28px}} {{red|1}} base tax
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Chastise the landowner.
+
| option_text = We cannot risk their assimilative capabilities.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Heathens Denied Higher Offices: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.4/><section begin=nobles_estate_events.5/>
+
<section end=dhimmi_estate_events.6/><section begin=dhimmi_estate_events.7/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = Declining Power of the $ESTATE_NOBLES$
+
| event_name = Infidel Brigands
| event_text = As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
+
| event_text = The quickly deteriorating relations between the state and the $ESTATE_DHIMMI$ have resulted in local relations breaking down entirely in some areas. Tax collectors tell tales of convoys vanishing on the route between areas dominated by the Dhimmi, together with what had been collected. In the cities the priests and leaders of the $ESTATE_DHIMMI$ agitate against us and it has become increasingly hard to keep track of our subjects even within the walls. Even those opposed to $ESTATE_DHIMMI$ influence now find that they question our ability to rule.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|nobles|28px}} Nobility has at least 15 influence
+
* Any owned province:
 +
** None of:
 +
*** Religion is in Muslim group
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Concessions: §Y$VAL$%§!"''
 +
* Any owned province:
 +
** Has estate {{icon|dhimmi|28px}} Dhimmi
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi has at least 30 loyalty
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Advancement of the Nobility: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Ok.
+
| option_text = Untrustworthy Infidels!
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Decline of the Nobility: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* Lose {{icon|legitimacy|28px}} {{red|15}} legitimacy
}}
+
* Lose {{icon|horde unity|28px}} {{red|15}} horde unity
 +
* Lose {{icon|republican tradition|28px}} {{red|700}} republican tradition
 +
* Lose {{icon|devotion|28px}} {{red|7}} devotion
 +
* One random owned province:
 +
** Limited to:
 +
*** Has estate {{icon|dhimmi|28px}} Dhimmi
 +
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 +
}}
 +
{{Option
 +
| option_text = Make concessions to alleviate the situation.
 +
| effect =
 +
* Lose {{icon|stability|28px}} {{red|1}} stability
 +
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 +
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
 +
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Concessions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 +
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.5/><section begin=nobles_estate_events.6/>
+
<section end=dhimmi_estate_events.7/><section begin=dhimmi_estate_events.8/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = $ESTATE_NOBLES$ demand Stricter Sumptuary Laws
+
| event_name = Riches of the $ESTATE_DHIMMI$
| event_text = Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
+
| event_text = Throughout the Islamic world the term $ESTATE_DHIMMI$ has come to be applied to a wide and disparate variety of people. The traditional and more restrictive definition of only Christians and Jews has quickly been abandoned by Muslim states where the majority populations are Hindus or Buddhists. Regardless of who are included the $ESTATE_DHIMMI$ receive protection in exchange for being exempt from many of the laws of the realm.<br/>While this may seem unfortunate for them it is quite fortunate for us right now, while the general economy is currently still recovering from recent wars many families of the Dhimmi still hold quite large cash reserves and they have no laws or rules forbidding them from investing or lending it to others.
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
 
1 day
 
1 day
 
| trigger =  
 
| trigger =  
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* DLC {{icon|cos|28px}} The Cossacks is active
* {{icon|nobles|28px}} Nobility estate exists
+
* {{icon|dhimmi|28px}} Dhimmi estate exists
* {{icon|burghers|28px}} Burghers estate exists
+
* Any owned province:
* {{icon|nobles|28px}} Nobility has at least 70 influence
+
** None of:
 +
*** Religion is in Muslim group
 +
* At least one of:
 +
** {{icon|war exhaustion|28px}} War exhaustion is at least {{red|4}}
 +
** Has at least 2 loans
 
* None of:
 
* None of:
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"''
+
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"''
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Bend to the wishes of the $ESTATE_NOBLES$.
+
| option_text = Convince the $ESTATE_DHIMMI$ to invest in economic recovery.
 
| effect =
 
| effect =
* Gain country modifier ''"Harsh Sumptuary Restrictions"'' <!-- nobility_sumptuary_restrictions --> for 5475 days
+
* Gain {{icon|ducats|28px}} ducats equal to {{green|0.25}} years of income
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
+
* {{icon|clergy|28px}} Clergy loses {{red|15}} loyalty
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
+
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Investments: §Y$VAL$%§!"'' ({{green|15}} influence) for 9&#8239;125 days
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Refuse to obey the $ESTATE_NOBLES$.
+
| option_text = We must not make ourselves dependent on infidels.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
+
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Denied Sumptuary Restrictions: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
 
}}
 
}}
 
| collapse = yes
 
| collapse = yes
 
}}
 
}}
<section end=nobles_estate_events.6/><section begin=nobles_estate_events.7/>
+
<section end=dhimmi_estate_events.8/><section begin=dhimmi_estate_events.9/>
 
{{Event
 
{{Event
 
| version = 1.22
 
| version = 1.22
| event_name = The Levee
+
| event_name = Revolt of the [Root.GetName] Dhimmi
| event_text = In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
+
| event_text = Desperate to have their privileges redacted the Dhimmi of [Root.GetName] have taken up arms against us!
 
| triggered only = (please describe trigger here)
 
| triggered only = (please describe trigger here)
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* At least one of:
 
** None of:
 
*** Country flag <tt>normal_court_life</tt> is set
 
** Has had country flag <tt><tt>normal_court_life</tt></tt> for at least 9&#8239;125 days
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Alienated Nobles: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"''
 
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Let's keep it at a modest level.
+
| option_text = Ok.
 
| effect =
 
| effect =
* {{icon|nobles|28px}} Nobility loses {{red|10}} loyalty
+
(Nothing)
* Set country flag <tt>normal_court_life</tt>
 
 
}}
 
}}
{{Option
+
| collapse = yes
| option_text = An elaborate and lengthy ceremony for the most influential.
 
| effect =
 
* Lose {{icon|ducats|28px}} ducats equal to {{red|0.4}} years of income
 
* Gain country modifier ''"Elaborate Court Life"'' <!-- elaborate_court_ceremonies --> for 9125 days
 
* {{icon|nobles|28px}} Nobility gains {{green|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles expected to be in Capital: §Y$VAL$%§!"'' ({{red|15}} influence) for 9&#8239;125 days
 
 
}}
 
}}
{{Option
+
<section end=dhimmi_estate_events.9/>
| option_text = We have no need of such things.
 
| effect =
 
* Lose {{icon|prestige|28px}} {{red|5}} prestige
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Alienated Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 9&#8239;125 days
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.7/><section begin=nobles_estate_events.8/>
 
{{Event
 
| version = 1.22
 
| event_name = Deteriorating Relations with the $ESTATE_NOBLES$
 
| event_text = Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* Any owned province:
 
** Has estate {{icon|nobles|28px}} Nobility
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"''
 
| immediate =
 
* Hidden effect:
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 8 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 14 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 18 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 25 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
** One random owned province:
 
*** Limited to:
 
**** Has estate {{icon|nobles|28px}} Nobility
 
**** None of:
 
***** Province flag <tt>noble_estate_revolt</tt> is set
 
**** Province owner:
 
***** Owns at least 30 non-colony provinces
 
*** Set province flag <tt>noble_estate_revolt</tt>
 
| options =
 
{{Option
 
| option_text = Leave them be.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Extorted Further Rights: §Y$VAL$%§!"'' ({{green|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Has estate {{icon|nobles|28px}} Nobility
 
** Gain {{icon|local autonomy|28px}} {{red|33%}} local autonomy
 
* Hidden effect:
 
** Every owned province:
 
*** Limited to:
 
**** Province flag <tt>noble_estate_revolt</tt> is set
 
*** Clear province flag <tt>noble_estate_revolt</tt>
 
}}
 
{{Option
 
| option_text = Force them to accept state authority.
 
| effect =
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Asserted Authority over rural Nobles: §Y$VAL$%§!"'' ({{red|10}} influence) for 5&#8239;475 days
 
* Every owned province:
 
** Limited to:
 
*** Province flag <tt>noble_estate_revolt</tt> is set
 
** Clear province flag <tt>noble_estate_revolt</tt>
 
** {{icon|noble rebels|28px}} Noble rebels (size 1) rise in revolt
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.8/><section begin=nobles_estate_events.9/>
 
{{Event
 
| version = 1.22
 
| event_name = Insubordinate $ESTATE_NOBLES$
 
| event_text = None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.<br/>The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* Is at war
 
* None of:
 
** {{icon|nobles|28px}} Nobility has at least 30 loyalty
 
* None of:
 
** Has country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers -->
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Burgher Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"''
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = Unfortunate.
 
| effect =
 
* Gain country modifier ''"Disloyal Officers"'' <!-- disloyal_noble_officers --> for 3650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men of true ability.
 
| effect =
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Burgher Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|burghers|28px}} Burghers estate exists
 
* {{icon|burghers|28px}} Burghers has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = It is high time we replaced them with men we can trust.
 
| effect =
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Dhimmi Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
* {{icon|dhimmi|28px}} Dhimmi has at least 60 loyalty
 
}}
 
{{Option
 
| option_text = Let us consult the Brahmins, some of these learned men are clearly fit to lead.
 
| effect =
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{green|10}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|15}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Brahmin Commanders: §Y$VAL$%§!"'' ({{red|10}} influence) for 3&#8239;650 days
 
| trigger = Enabled if:
 
* {{icon|clergy|28px}} Clergy estate exists
 
* Religion is {{icon|hinduism|28px}} Hindu
 
* {{icon|clergy|28px}} Clergy has at least 60 loyalty
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.9/><section begin=nobles_estate_events.10/>
 
{{Event
 
| version = 1.22
 
| event_name = Growth of the Administration
 
| event_text = As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.<br/>The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* None of:
 
** {{icon|nobles|28px}} Nobility estate has influence modifier ''"Nobles in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|burghers|28px}} Burghers estate has influence modifier ''"Merchants in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|clergy|28px}} Clergy estate has influence modifier ''"Clergy in Administration: $VAL|Y$"''
 
* None of:
 
** {{icon|dhimmi|28px}} Dhimmi estate has influence modifier ''"Dhimmi in Administration: $VAL|Y$"''
 
| option conditions = yes
 
| options =
 
{{Option
 
| option_text = With a great pedigree come great abilities.
 
| effect =
 
* Gain country modifier ''"Noble Councilor"'' <!-- noble_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers loses {{red|20}} loyalty
 
* {{icon|nobles|28px}} Nobility gains influence modifier ''"Nobles in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Self-made men are what we need to run this country.
 
| effect =
 
* Gain country modifier ''"Merchant Councilor"'' <!-- burgher_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|burghers|28px}} Burghers gains {{green|15}} loyalty
 
* {{icon|burghers|28px}} Burghers gains influence modifier ''"Merchants in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_CHURCH$ instead.
 
| effect =
 
* Gain country modifier ''"Councilor of the Clergy"'' <!-- church_minister --> for 3650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy gains {{green|15}} loyalty
 
* {{icon|clergy|28px}} Clergy gains influence modifier ''"Clergy in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
| trigger = Always enabled:
 
}}
 
{{Option
 
| option_text = Let us turn to the $ESTATE_DHIMMI$ instead.
 
| effect =
 
* Gain country modifier ''"Dhimmi Councilor"'' <!-- dhimmi_minister --> for 3650 days
 
* {{icon|dhimmi|28px}} Dhimmi gains influence modifier ''"Dhimmi in Administration: $VAL|Y$"'' ({{green|15}} influence) for 3&#8239;650 days
 
* {{icon|nobles|28px}} Nobility loses {{red|20}} loyalty
 
* {{icon|clergy|28px}} Clergy loses {{red|20}} loyalty
 
* {{icon|dhimmi|28px}} Dhimmi gains {{green|15}} loyalty
 
| trigger = Enabled if:
 
* {{icon|dhimmi|28px}} Dhimmi estate exists
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.10/><section begin=nobles_estate_events.11/>
 
{{Event
 
| version = 1.22
 
| event_name = Tradition of Service
 
| event_text = The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
| triggered only = (please describe trigger here)
 
1 day
 
| trigger =
 
* DLC {{icon|cos|28px}} The Cossacks is active
 
* {{icon|nobles|28px}} Nobility estate exists
 
* {{icon|nobles|28px}} Nobility has at least 80 loyalty
 
* {{icon|nobles|28px}} Nobility has at least 60 influence
 
| immediate =
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** Has at least 1 port
 
*** One of the following at random:
 
**** Province Gotland:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_admiral</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Gotland:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
** If:
 
*** Limited to:
 
**** None of:
 
***** Has at least 1 port
 
*** One of the following at random:
 
**** Province Neva:
 
***** Set country flag <tt>noble_general</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_statesman</tt>
 
**** Province Neva:
 
***** Set country flag <tt>noble_army_reformer</tt>
 
| options =
 
{{Option
 
| option_text = Great!
 
| effect =
 
* <pre>add_meritocracy_effect = yes</pre>
 
* The first of the following that is true:
 
** If Country flag <tt>noble_general</tt> is set:
 
**** Gain {{icon|general|28px}} general with 50 army tradition
 
**** Clear country flag <tt>noble_general</tt>
 
** If Country flag <tt>noble_admiral</tt> is set:
 
**** Gain {{icon|admiral|28px}} admiral with 50 navy tradition
 
**** Clear country flag <tt>noble_admiral</tt>
 
** If Country flag <tt>noble_statesman</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Statesman advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Statesman advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_statesman</tt>
 
** If Country flag <tt>noble_army_reformer</tt> is set:
 
**** If:
 
***** Limited to:
 
****** {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 3 Army Reformer advisor (50% cheaper to employ)
 
**** If:
 
***** Limited to:
 
****** None of:
 
******* {{icon|ducats|28px}} Monthly income is at least {{green|25}} ducats
 
***** Gain skill 2 Army Reformer advisor (50% cheaper to employ)
 
**** Clear country flag <tt>noble_army_reformer</tt>
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.11/><section begin=nobles_estate_events.12/>
 
{{Event
 
| version = 1.22
 
| event_name = Rise of the [Root.GetName] $ESTATE_NOBLES$
 
| event_text = The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
| triggered only = (please describe trigger here)
 
| options =
 
{{Option
 
| option_text = Ok.
 
| effect =
 
(Nothing)
 
}}
 
| collapse = yes
 
}}
 
<section end=nobles_estate_events.12/>
 
 
 
 
{{end box wrapper}}
 
{{end box wrapper}}
  
== {{icon|tribes}}Tribes events ==
+
== Cossacks estate: {{icon|tribes}}Tribes events ==
 
{{Box wrapper}}
 
{{Box wrapper}}
  

Revision as of 02:33, 23 June 2020

This is a list of all events associated with estates.[1]

The five-year pulse that triggers estates events is different from the one that triggers idea group events.

Contents

Base estate: Burghers.png Burghers events

id

Msg event.pngAdvancement of the Merchant Classes


The status of the $ESTATE_BURGHERS$ does not rest on the same old traditions as that of the $ESTATE_NOBLES$ or the $ESTATE_CHURCH$. Instead they have had to make their own fortunes by working diligently and then risking the profit to again expand their businesses. As a rule, however, this has gone very well for them lately. While not as prestigious business is in many ways the backbone of our economy and through their control of the coins the $ESTATE_BURGHERS$ have managed to increase their power over our country.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Advancement of the Merchant Classes” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngRobber Barons


The $ESTATE_BURGHERS$ are concerned with the great influence of the $ESTATE_NOBLES$ in our state. They claim that many lower members of the nobility are disregarding the peace and law of the land, using their position of power and the lands they hold to take up unreasonable tolls and taxes for traders passing by. Some are even said to attack and waylay merchants, robbing or extorting them of their money.
Representatives of the [Root.GetAdjective] $ESTATE_BURGHERS$ now claim that the economic development of our country is held back by these excesses. The $ESTATE_NOBLES$ on the other hand argue that they are simply charging reasonably for the use of their roads property. Some are willing to give the state a part of the share they take.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Robber Barons” or “Robber Barons Chastised”.
  • has the Nobility.pngNobility estate that:
    • has at least 25 influence.
    • controlls at least 1 province.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
They only take what is their right.

A random province of the country that is controlled by the Nobility.pngNobility estate:

  • gains Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.

The Nobility.pngNobility estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.
Event button 547.png
We must curb such excesses!

A random province of the country that is controlled by the Nobility.pngNobility estate:

  • gains Production.png1 base production.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence+10 influence.

The Nobility.pngNobility estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Robber Barons” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngDecline of the Merchant Classes


Without the old privileges and pedigrees of other factions the status and influence of the $ESTATE_BURGHERS$ is rarely quite as secure as that of those born into power. Lately a combination of financial misfortune and misdirected political ambitions have resulted in a loss of power and influence for the $ESTATE_BURGHERS$ of [Root.GetName].


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes” or “Decline of the Merchant Classes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Decline of the Merchant Classes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngGrowing City Request Privileges


The $ESTATE_BURGHERS$ of an increasingly important trading city have approached the [Root.Monarch.GetTitle] today asking to be granted privileges to be able to make the region thrive without the hindrance of many of our normal taxes. Should we provide them with these means to grow they assure us that the economy of the area would quickly improve, resulting in more wealth for the state.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Advancement of the Merchant Classes”.
  • owns a province that:
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country:

 : ×1.2

Event button 547.png
Accept the Petition.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.

A random province of the country that:

will come under the control of the Burghers.pngBurghers estate and gains Tax Base Icon.png2 base tax.

Event button 547.png
Reject the Petition.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied City Privileges” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngImmoral Prices


Grain prices are notoriously unstable, anything from the weather where it is grown to incidents hurting its distribution can suddenly cause the price to rise significantly. As a result of one such sudden change there is currently an acute shortage of grain in many of our larger cities. Desperate to feed themselves the common people are directing their anger at the merchants who they feel are making good use of this situation to overcharge for their wares. The merchants themselves on the other hand claim that this is a natural result of the shortage and that there simply isn't enough bread to go around.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1 province.
    • does not have the influence modifier “No Price Meddling” or “Price Meddling”.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has:


Event button 547.png
Force the Merchants to lower their prices.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Price Meddling” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
We should not meddle in these things.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.

Anti tax rebels.png Peasants (size 1) rise up in revolt in 1 random provinces of the country,

in a 2nd random province if the country has at least 12 cities,
in a 3rd random province if the country has at least 18 cities,
in a 4th random province if the country has at least 24 cities,
in a 5th random province if the country has at least 28 cities (75% chance),
in a 6th random province if the country has at least 32 cities (75% chance).
Event button 547.png
We must pay for and distribute what bread there is.

The country:

  • loses Gold Icon.png15% of a yearly income.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “No Price Meddling” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngParallel Authority


The $ESTATE_BURGHERS$ are not the sole authority within their cities, the $ESTATE_CHURCH$ also have a strong presence in most big cities going back to their initial founding. Conflicts sometimes arise when the councils of the $ESTATE_BURGHERS$ implement rules that the $ESTATE_CHURCH$ disapprove of.
Such conflicts have become more and more commonplace and members of the $ESTATE_CHURCH$ are openly acting in defiance of the various rules the $ESTATE_BURGHERS$ have agreed upon in their cities. Delegates from various $ESTATE_BURGHERS$ dominated cities are now urging us to clarify the situation.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 25 influence.
    • does not have the influence modifier “Burgher Authority Asserted” or “Burgher Authority Questioned”.

The Clergy.pngClergy estate has at least 25 influence.

Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Side with the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence+10 influence.

The Clergy.pngClergy estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Asserted” for 15 years, which grants Estate influence−10 influence.
Event button 547.png
Side with the $ESTATE_CHURCH$.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence−10 influence.

The Clergy.pngClergy estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Burgher Authority Questioned” for 15 years, which grants Estate influence+10 influence.
id

Msg event.pngExtended Privileges for the $ESTATE_BURGHERS$


The $ESTATE_BURGHERS$ feel that they are unduly taxed and regulated when taking in mind the great importance of their work for our country. Tolls, taxes and various tariffs are holding them back from being able to accomplish even greater things and they will not hesitate to use all of their influence to abolish them.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • controls at least 1 province.
    • does not have the influence modifier “Rights Extended” or “Refused to Extend Rights”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let us remove these obstacles!

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Rights Extended” for 15 years, which grants Estate influence+10 influence.

Every province of the country that is controlled by the Burghers.pngBurghers estate:

  • gains Local autonomy.png33% local autonomy.
Event button 547.png
The $ESTATE_BURGHERS$ need to know their place!

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Extend Rights” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngHurtful Trade Policies


The interests of prominent merchant households are being hurt by our repressive trade policies towards other countries. The $ESTATE_BURGHERS$ support these families and have now petitioned us to compensate them by at least opening up some other restrictions on trade to compensate for their loss of income.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Right to Bypass Trade Restrictions” or “Denied Right to Bypass Trade Restrictions”.
  • is embargoing at least 1 other country.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
We must support the $ESTATE_BURGHERS$.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence+10 influence.

The country:

  • gains the modifier “Merchants Favored” for 10 years with the following effect:
    • Trade efficiency.png +10% trade efficiency.
Event button 547.png
We cannot let our trade policy be decided by these peddlers.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Denied Right to Bypass Trade Restrictions” for 10 years, which grants Estate influence−10 influence.

The country:

  • gains the modifier “Unfavorable Trade Policies” for 10 years with the following effect:
    • Trade efficiency.png −10% trade efficiency.
id

Msg event.pngCottage Industry


Economic development is not always without conflict. It seems rich Merchants in some of our $ESTATE_BURGHERS$ dominated cities have been attempting to bypass various guild privileges by outsourcing work to the homes of families living outside the city. The fact that this 'Putting-out System' has been a very profitable strategy only further enflame the Artisans in the city who feel their ancient rights have been trampled and that the carefully managed prices of their products will suffer. The [Root.GetAdjective] artisans now turn to the [Root.Monarch.GetTitle] to defend their privileges as the city councils has been unable to root out competition not based in the cities.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1 province.
    • does not have the influence modifier “Growth of the Putting-Out System”.
  • has a diplomatic technology of at least 5.
  • owns at least 8 cities.
  • does not own a province that:
    • has the modifier “Guild Privileges Defended”.
    • has the modifier “Conflict within City”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark a province of the country that is controlled by the Burghers.pngBurghers estate and further provinces that are controlled by the Burghers.pngBurghers estate if the country has at least 12/18 (75% chance)/24 (55% chance) cities.


Event button 547.png
We cannot stand in the way of progress.

The Burghers.png Burghers estate of the country:

  • gains Estate loyalty15 loyalty.

All provinces of the country that are marked:

  • gain Production.png1 base production.
  • get the modifier “Conflict within City” for 10 years with the following effect:
    • Local unrest.png +8 local unrest.
Event button 547.png
We must safeguard the guild privileges.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Growth of the Putting-Out System” for 10 years, which grants Estate influence+10 influence.

All provinces of the country that are marked:

  • get the modifier “Guild Privileges Defended” for 10 years with the following effect:
    • Local unrest.png −2 local unrest,
    • Local tax modifier.png +15% local tax modifier.
id

Msg event.pngSocial Mobility


The growing power of the $ESTATE_BURGHERS$ has led to individuals from within their ranks to seek their fortunes in areas traditionally dominated by other groups. The sons of mid to low prominence families of the $ESTATE_BURGHERS$ now have the education and the ambition to match the more privileged classes and as a result an increasing number of them are now being employed as administrators, lawyers, officers as well as in other positions traditionally dominated by another estate. The $ESTATE_BURGHERS$ still feel they are being unduly held back by the archaic rights and privileges of another era but their adversaries are growing very weary of the current 'unnatural' social mobility.
Unless we do something we risk losing the support of the privileged classes but if we withdraw our support of the $ESTATE_BURGHERS$ at this point this will likely have grave effects on our relations with them.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Homines Novi” or “"Barred from State Careers”.
Is triggered only by

a 5 year pulse.

Base weight: 400

Event button 547.png
We must not stand in the way of these new men.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Homines Novi” for 20 years, which grants Estate influence10 influence.

The country:

  • gets the modifier “New Men” for 10 years eith the following effect:
    • Advisor cost.png −15% advisor cost.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate loses Estate loyalty20 loyalty.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate loses Estate loyalty20 loyalty.
Event button 547.png
We must protect the ancient rights of the other Estates.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Barred from State Careers” for 20 years, which grants Estate influence−10 influence.

The country:

  • gets the modifier “Disloyal New Men” for 15 years with the following effect:
    • Trade power.png −5% global trade power.

If the country has the Nobility.pngNobility estate then

  • the Nobility.pngNobility estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Army tradition.png15 army tradition.
    • loses Navy tradition.png15 navy tradition.

If the country has the Clergy.pngClergy estate then

  • the Clergy.pngClergy estate gains Estate loyalty15 loyalty.
  • the country:
    • loses Administrative power.png75 administrative power.
id

Msg event.pngGrowth of the Economy


Our policy of cooperation with the $ESTATE_BURGHERS$ has come to bear fruit in the form of economic development in many fields. The cities of the $ESTATE_BURGHERS$ are prospering and our influence in international trade is growing rapidly.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1 province.
    • has at least 60 influence.
    • has at least 60 loyalty.
    • does not have the trade modifier “Close ties with Merchant Community” in a trade node with an active merchant of the country.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great.

One of the following happens:

  • 65% chance:
    The country:
    • gets the trade modifier “Close ties with Merchant Community” in the trade node of a random province of the country that is controlled by the Burghers.pngBurghers estate for 15 years worth Trade power.png15 trade power.
  • 35% chance:
    A random province of the country that is controlled by the Burghers.pngBurghers estate:
    • gains Production.png1 base production.
id

Msg event.pngThe risks of Trade


Trade over large distances can be risky, if profitable. The weather, brigands and pirates remain a threat on land as well as on water. Normally the $ESTATE_BURGHERS$ can cope with a certain amount of mishaps and have their own ways to protect themselves and insure their cargo. Lately, however, things have been going badly for a large number of Merchant families and some are at risk of bankruptcy. It may be prudent to offer some financial compensation to get them back on their feet.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • does not have the influence modifier “Compensated Losses” or “Bad Fortunes”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Compensate the Traders.

The country:

  • loses Gold Icon.png ducats equal to 0.5 years of income
  • gains Mercantilism.png1% mercantilism

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
  • gets the influence modifier “Compensated Losses” for 15 years, which grants Estate influence10 influence.
Event button 547.png
They knew what they were getting into.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Bad Fortunes” for 15 years, which grants Estate influence−10 influence.
id

Msg event.pngUrbanization


While only a small portion of our population live in the cities the growing prosperity of the $ESTATE_BURGHERS$ is attracting an increasing number of people from the countryside. Some cities are growing so quickly that existing problems in terms of sanitation and overcrowding have gone from troubling to catastrophic according to the $ESTATE_BURGHERS$. The poor have taken up residence outside the city walls where filthy suburbs have sprung up and disease thrives.
The $ESTATE_BURGHERS$ find the situation intolerable and are now requesting that the state step in to provide help both in terms of resources and enforcement of rules outside of the walls. Only this way can this increasing urbanization actually lead to something good.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • controls at least 1 province.
    • does not have the influence modifier “Unhygienic Cities” or “Supported Urbanization”.
Is triggered only by

a 5 year pulse.

Base weight: 100

Immediate effects

Mark a province of the country that is controlled by the Burghers.pngBurghers estate and further provinces that are controlled by the Burghers.pngBurghers estate if the country has at least 8/14/18/22 (75% chance)/28 (75% chance) cities.


Event button 547.png
Attempt to improve conditions.

The country:

  • loses Gold Icon.pngducats equal to 0.25 years of income.

All provinces of the country that are marked:

    • gain Tax Base Icon.png1 base tax.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Supported Urbanization” for 20 years, which grants Estate influence10 influence.
Event button 547.png
This is nothing unusual, the $ESTATE_BURGHERS$ can handle it.

All provinces of the country that are marked:

  • get the modifier “Unsanitary Suburbs”> for 20 years with the following effects:
    • Local development cost +15% local development cost,
    • Local unrest.png +5 local unrest.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty15 loyalty.
  • gets the influence modifier “Unhygienic Cities” for 20 years, which grants Estate influence−10 influence.
id

Msg event.pngEconomic Policy


As the $ESTATE_BURGHERS$ grow in power their calls for fewer trade regulations and taxes become more and more frequent. Many feel our country has an old-fashioned and repressive trade policy and that we would benefit from reducing the amount of taxes and tolls that hinder commerce.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has at least 70 influence.
    • does not have the influence modifier “Refused to Change Trade Policy” or “Changed Trade Policy”.
  • has a mercantilismof at least 15%.
Is triggered only by

a 5 year pulse.

Base weight: 400
Modifiers

The country has a diplomatic technologyof at least 20: ×2


Event button 547.png
Reduce Mercantilism.

The country:

  • loses Mercantilism.png3% mercantilism.

The Burghers.pngBurghers estate of the country:

  • gets the influence modifier “Changed Trade Policy” for 15 years, which grants Estate influence10 influence.
Event button 547.png
Refuse to change the Trade Policy.

The Burghers.pngBurghers estate of the country:

  • loses Estate loyalty20 loyalty.
  • gets the influence modifier “Refused to Change Trade Policy” for 15 years, which grants Estate influence−5 influence.
id

Msg event.pngProtests among the $ESTATE_BURGHERS$


The continuously deteriorating relationship between the state and the $ESTATE_BURGHERS$ has reached the point where there is little trust at all for the [Root.Monarch.GetTitle] in our major cities. Every state initiative is suspected at being aimed to contain the power of the $ESTATE_BURGHERS$ and tax evasion has become widespread.
It has now come to the point that a number of guilds have begun a general strike, demanding greater autonomy and freedom from the overbearing state.


 
Trigger conditions

The country:

  • has the Burghers.pngBurghers estate that:
    • has less than 30 loyalty.
    • controls at least 1 province.
Is triggered only by

a 5 year pulse.

Base weight: 100
Modifiers

The country has a Burghers.pngBurghers estate with less than 15 loyalty: ×2


Immediate effects

Mark 5 different provinces of the country that are controlled by the Burghers.pngBurghers estate.
If the Clergy.pngClergy estate of the country:

  • controls at least 15 provinces than mark another 2 different provinces of the country that are controlled by the Burghers.pngBurghers estate.
  • controls at least 20 provinces than mark another 3 different provinces of the country that are controlled by the Burghers.pngBurghers estate.

Event button 547.png
They must be joking!

Particularist rebels.png Particularist rebels (size 1) rise up in every marked province of the country.

Event button 547.png
Give in to their demands.

Every marked province of the country:

  • gains Local autonomy.png 33% local autonomy.

The Burghers.pngBurghers estate of the country:

  • gains Estate loyalty15 loyalty.
id

Msg event.pngProvince icon.pngRevolt of the [Root.GetName] $ESTATE_BURGHERS$


Appalled at the loss of their privileges the $ESTATE_BURGHERS$ of the [Root.GetName] province have taken up arms against us!


 
Trigger conditions

None

Is triggered only by

revoking a province from the Burghers.pngBurghers estate if it has less than 40 loyalty.


Event button 547.png
Ok.

Base estate: Clergy.png Clergy events

Msg event.pngLibertas Ecclesiae


The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services no ecclesiastical manor, monastery or other estate pay any taxes to the state and the temporal authorities do not meddle in the internal affairs of the $ESTATE_CHURCH$.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Religion is in Christian group
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Lose Patriarch authority.png 10% Patriarch authority
  • Lose Papal influence.png 10 papal influence
  • Lose Being pious 10% Piety
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Msg event.pngAdvancement of the $ESTATE_CHURCH$


The power of the $ESTATE_CHURCH$ has never relied on the state itself. Rather it is in many ways the $ESTATE_CHURCH$ who through their ties to the spiritual realm lend their legitimacy to the [Root.Monarch.GetTitle]. A combination of deft political maneuvering, perceived bad omens and generous donations from our subjects have lately cemented the power of this estate.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • None of:
    • Clergy.png Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Clergy.png Clergy gains influence modifier "Advancement of the Clergy: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.png$ESTATE_CHURCH$ losing Power


More than any other Estate the influence of the $ESTATE_CHURCH$ is dependent on their standing with the common man. It has been hard to put the finger at exactly why but over the recent years the $ESTATE_CHURCH$ has come to be seen less as the spiritual guardians of our country and more as rich and corrupted intrigue-makers. Combined with some unfortunate investments in the $ESTATE_CHURCH$ properties themselves and poor political maneuvering the $ESTATE_CHURCH$ have been losing both power and influence.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • None of:
    • Clergy.png Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Advancement of the Clergy: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Decline of the Clergy: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Clergy.png Clergy gains influence modifier "Decline of the Clergy: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngAnticlericalism


The $ESTATE_BURGHERS$ of several prominent cities are accusing the $ESTATE_CHURCH$ of being greedy and indolent. The pious commoners are now withholding the tithe in a protest against a particularly bad example of misuse of the authority of the $ESTATE_CHURCH$. Pious $ESTATE_BURGHERS$ are now objecting to paying tithes to the $ESTATE_CHURCH$ as they consider the $ESTATE_CHURCH$ unfit to receive them.
The $ESTATE_CHURCH$ are furious and demand that we fine the obstinate $ESTATE_BURGHERS$.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Burghers.png Burghers estate exists
  • Any owned province:
    • Has estate Burghers.png Burghers
  • None of:
    • Clergy.png Clergy estate has influence modifier "Tithes Defended: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Tithes Undermined: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Then we must force them to pay!
  • Gain Gold Icon.png ducats equal to 0.2 years of income
  • One random owned province:
    • Limited to:
      • Has estate Burghers.png Burghers
      • Local autonomy.png Local autonomy is at least 25%
    • Lose Local autonomy.png 25% local autonomy
  • Clergy.png Clergy gains 15 loyalty
  • Burghers.png Burghers loses 15 loyalty
  • Clergy.png Clergy gains influence modifier "Tithes Defended: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Burghers.png Burghers gains influence modifier "Tithes Defended: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
A mild reprimand will be enough.
  • Clergy.png Clergy loses 15 loyalty
  • Clergy.png Clergy gains influence modifier "Tithes Undermined: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDeteriorating Relations with the $ESTATE_CHURCH$


Relations between the state and the $ESTATE_CHURCH$ has now sunk low enough that it is entirely characterized by distrust and even open defiance. The Holy Places of our nation are centers of resistance to the [Root.Monarch.GetTitle] and most of the faithful in our lands are doubting the legitimacy of our rule.
With things as they are it comes as no surprise that all it took for the situation to ignite was one small misstep by our [Root.Monarch.GetTitle] during a religious ceremony last week. The peasants are now rising all over our country with the $ESTATE_CHURCH$ inciting them and directing their anger towards us.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • None of:
    • Clergy.png Clergy has at least 30 loyalty
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 15
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 15
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 15
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 15
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 20
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt
    • One random owned province:
      • Limited to:
        • Has estate Clergy.png Clergy
        • Province owner:
          • num_of_owned_provinces_with = {
   has_estate = estate_church
   value = 20
}
        • None of:
          • Province flag peasant_clergy_revolt is set
      • Set province flag peasant_clergy_revolt

Event button 547.png
Ok.
  • Lose Icon stability.png 1 stability
  • If:
    • Limited to:
      • Any owned province:
        • Has estate Clergy.png Clergy
    • Every owned province:
      • Limited to:
        • Province flag peasant_clergy_revolt is set
      • Clear province flag peasant_clergy_revolt
      • Anti tax rebels.png Peasant rabble (size 1) rise in revolt

Msg event.pngTriumph of the $ESTATE_CHURCH$?


While none would openly defy the $ESTATE_CHURCH$ there are few states where they are as influential as in [Root.GetName]. There isn't a single institution in our country that isn't entirely under the influence of the $ESTATE_CHURCH$ and the power of our [Root.Monarch.GetTitle] depends on them now more than ever.
It is perhaps only natural that the $ESTATE_CHURCH$ now also wishes to take a more active role in the practical ruling of our country. Lately a number of suggestions have been made by their representatives to further harmonize our laws and traditions with those of the spiritual realm. The ambition is to cleanse our court culture from any unorthodoxy and to ensure that the country is governed according to religiously sound rules and ideals.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Accepted Holy Law: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Rejected Holy Law: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Follow the recommendations of the $ESTATE_CHURCH$.
  • Gain country modifier "Clerical Dominance" for 5475 days
  • Clergy.png Clergy gains influence modifier "Accepted Holy Law: §Y$VAL$%§!" (+10 influence) for 5 475 days
Event button 547.png
Reject their authority.
  • Lose Icon stability.png 1 stability
  • Clergy.png Clergy loses 20 loyalty
  • Clergy.png Clergy gains influence modifier "Rejected Holy Law: §Y$VAL$%§!" (-10 influence) for 5 475 days

Msg event.pngStrong $ESTATE_CHURCH$


While many rulers can rely on the support of the $ESTATE_CHURCH$ few have as strong supporters as we do. A long tradition of close cooperation and loyalty between us and $ESTATE_CHURCH$ has resulted in a situation where the Church thinks of itself as a part of the state administration rather than an independent actor. Throughout our state the $ESTATE_CHURCH$ are spreading the word of the excellence and spiritual strength of our [Root.Monarch.GetTitle].


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Clergy.png Clergy has at least 70 loyalty
  • Clergy.png Clergy has at least 70 influence
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Icon stability.png Stability is at least +3
      • One of the following at random:
        • Province München:
          • Set country flag loyalty_to_the_crown
        • Province Ösel:
          • Set country flag efficient_administration
    • If:
      • Limited to:
        • Icon stability.png Stability is at least +3
      • Set country flag loyalty_to_the_crown

Event button 547.png
Great.
  • The first of the following that is true:
    • If Country flag loyalty_to_the_crown is set:
        • Gain Legitimacy.png 15 legitimacy
        • Gain Horde unity 15 horde unity
        • Gain Republican tradition.png 700 republican tradition
        • Gain Devotion.png 7 devotion
        • Gain 15 authority
        • Gain Being pious 15% Piety
        • Gain Papal influence.png 10 papal influence
        • Gain Patriarch authority.png 10% Patriarch authority
        • Clear country flag loyalty_to_the_crown
    • If Country flag efficient_administration is set:
        • add_stability_or_adm_power = yes
        • Clear country flag efficient_administration

Msg event.pngLand Theft


Many land donations are quite old and while they are always written down both landscape and names may well have changed since a donation was originally written. Recently the $ESTATE_CHURCH$ have been accusing several members of the $ESTATE_NOBLES$ of outright land theft in the form of encroaching on lands donated to the $ESTATE_CHURCH$ long ago. The $ESTATE_NOBLES$ on the other hand argue that it is the $ESTATE_CHURCH$ who are trying to seize land areas they do not own.
Whoever we decide to side with will become the majority land holder in the area.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Nobility.png Nobility estate exists
  • Any owned province:
    • Is not overseas
    • Is not a colony
    • Is not the country's capital
    • None of:
      • Has estate Yes yes
    • is_territory = no
  • None of:
    • Clergy.png Clergy estate has influence modifier "Property Defended: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Land Theft Tolerated: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Side with the $ESTATE_CHURCH$.
  • One random owned province:
    • Limited to:
      • Is not overseas
      • Is not the country's capital
      • Is not a colony
      • None of:
        • Has estate Yes yes
      • is_territory = no
    • Assign province to the Clergy.png Clergy estate
  • Clergy.png Clergy gains 15 loyalty
  • Nobility.png Nobility loses 15 loyalty
  • Clergy.png Clergy gains influence modifier "Property Defended: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Nobility.png Nobility gains influence modifier "Property Defended: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Side with the $ESTATE_NOBLES$.
  • One random owned province:
    • Limited to:
      • Is not overseas
      • Is not the country's capital
      • Is not a colony
      • None of:
        • Has estate Yes yes
      • is_territory = no
    • Assign province to the Nobility.png Nobility estate
  • Clergy.png Clergy loses 15 loyalty
  • Nobility.png Nobility gains 15 loyalty
  • Clergy.png Clergy gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Nobility.png Nobility gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Favor neither party.
  • Clergy.png Clergy loses 15 loyalty
  • Nobility.png Nobility loses 15 loyalty
  • Clergy.png Clergy gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Nobility.png Nobility gains influence modifier "Land Theft Tolerated: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngPopular Religion


There has always been some discrepancy between the religion actually taught and defended by the $ESTATE_CHURCH$ and the actual faith of the people in the provinces. Most of the time the differences are small enough that the $ESTATE_CHURCH$ chooses to ignore them to instead focus on reinforce the more orthodox spiritual ideas of the people.
It seems however that certain ideas that are quite unorthodox, if rooted in old traditions, have begun to spread together with the [Root.Religion.GetName] faith among our non-[Root.Religion.GetName] subjects. The resulting mix of old heathen ideas, popular superstitions and the actual [Root.Religion.GetName] itself has been quite too much for the $ESTATE_CHURCH$ to stomach even if it seems to have made conversion a much more attractive proposition for our heathen subjects.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Nobility.png Nobility estate exists
  • None of:
    • Religion is Confucianism Confucian
  • Any owned province:
    • Has a different religion from its owner
  • None of:
    • Clergy.png Clergy estate has influence modifier "Fought Syncretism: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Syncretism: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Attempt to root out this syncretism.
  • Gain country modifier "Campaign against Syncretism" for 5475 days
  • Clergy.png Clergy gains 15 loyalty
  • Clergy.png Clergy gains influence modifier "Fought Syncretism: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Better let this run its course.
  • Gain country modifier "Missionary Syncretism" for 5475 days
  • Clergy.png Clergy loses 15 loyalty
  • Clergy.png Clergy gains influence modifier "Syncretism: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.png$ESTATE_CHURCH$ Political Struggle


The time has come for the $ESTATE_CHURCH$ to appoint a new leader to assist our [Root.Monarch.GetTitle] in the capital. The likely candidate is an old cleric with a solid history as a prominent member of the $ESTATE_CHURCH$ behind him. He has however also acquired many enemies during his life who now hope to see a somewhat younger candidate with a less ugly past be appointed. As [Root.Monarch.GetTitle] it would not be hard to influence this election to the younger candidate who would likely be more loyal. To be seen to meddle in the affairs of the $ESTATE_CHURCH$ however would very likely weaken the faction in the long run.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independent Clergy: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Political Meddling: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Do not meddle in the affairs of the $ESTATE_CHURCH$.
  • Clergy.png Clergy gains influence modifier "Independent Clergy: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Support the younger candidate.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Lose Prestige.png 10 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Political Meddling: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngRevolt of the [Root.GetName] $ESTATE_CHURCH$


In response to the reduction of property of the $ESTATE_CHURCH$ the people of the province have risen up to protect the $ESTATE_CHURCH$ from our soldiers.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)

Msg event.pngTemple Lands


The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, in the form of villages to support the Brahman communities. These Brahmadeyas have over the centuries made our $ESTATE_CHURCH$ quite rich.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Msg event.pngThe Riches of the $ESTATE_CHURCH$


The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$ and the gods they serve. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Religion is in Pagan group
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Gain 5 doom
  • Lose 10 authority
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Msg event.pngThe Riches of the $ESTATE_CHURCH$


The $ESTATE_CHURCH$ have always been the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many lands have been set aside as religious properties, exempt from most of our taxes. This way the $ESTATE_CHURCH$ and the many fine projects they support can be provided for.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • Religion is in Muslim group
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Lose Being pious 10% Piety
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Msg event.pngThe Riches of the $ESTATE_CHURCH$


The $ESTATE_CHURCH$ has long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, judges and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the $ESTATE_CHURCH$. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • None of:
    • Religion is in Muslim group
  • None of:
    • Religion is in Christian group
  • None of:
    • Religion is in Pagan group
  • None of:
    • Religion is Hinduism Hindu
  • None of:
    • Religion is Buddhism.png Theravada
  • None of:
    • Religion is Mahayana.png Mahayana
  • None of:
    • Religion is Vajrayana.png Vajrayana
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Msg event.pngThe Riches of the $ESTATE_CHURCH$


The $ESTATE_CHURCH$ have long been one of the foremost pillars of the [Root.GetAdjective] realm, providing not only spiritual guidance but also administrators, law scholars and diplomats for the benefit of our [Root.Monarch.GetTitle]. In return for these great services many donations have been made over the years, both by the state and by others, to the great $ESTATE_CHURCH$ and their extensive land properties. These gifts have over the centuries made the $ESTATE_CHURCH$ quite rich and influential.
Times grow dire however and the state has to cover an increasing number of expenses. Suggestions that perhaps the $ESTATE_CHURCH$ might make a voluntary contribution have not been favorably received.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Clergy.png Clergy estate exists
  • At least one of:
    • Religion is Buddhism.png Theravada
    • Religion is Mahayana.png Mahayana
    • Religion is Vajrayana.png Vajrayana
  • Clergy.png Clergy has at least 25 influence
  • None of:
    • Clergy.png Clergy has at least 75 influence
  • None of:
    • Clergy.png Clergy estate has influence modifier "Demanded Money: §Y$VAL$%§!"
  • None of:
    • Clergy.png Clergy estate has influence modifier "Independence Preserved: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Make it clear that they need to contribute.
  • Clergy.png Clergy loses 15 loyalty
  • Lose High karma 10 karma
  • Gain Gold Icon.png ducats equal to 0.35 years of income
  • Clergy.png Clergy gains influence modifier "Demanded Money: §Y$VAL$%§!" (10 influence) for 9 125 days
Event button 547.png
We will find the money elsewhere.
  • Gain Prestige.png 5 prestige
  • Gain High karma 10 karma
  • Clergy.png Clergy gains 10 loyalty
  • Clergy.png Clergy gains influence modifier "Independence Preserved: §Y$VAL$%§!" (10 influence) for 9 125 days

Base estate: Nobility.png Nobility events


Msg event.pngNoble Birth

Many of the families of the $ESTATE_NOBLES$ won their current position due to the actions of a forefather who served the state in times of war. For most of their sons a life in the field is therefore the only imaginable career. With the modernization of the army however common officers are no longer entirely unusual. Members of the Nobility have now approached us asking that we guarantee what they feel is the given right of their class. No man should be able to take service as a commander in the [Root.GetAdjective] armies who is not of noble birth!
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 20 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Guarantee their right to command our armies.
  • Nobility.png Nobility gains 15 loyalty
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses 20 loyalty
  • Gain country modifier "Officers of Noble Birth" for 20 years, giving +1 Army tradition.png army tradition
  • Nobility.png Nobility gains influence modifier "Exclusively Noble Officers: §Y$VAL$%§!" (10 influence) for 20 years
Event button 547.png
We cannot commit to such promises.
  • Nobility.png Nobility loses 20 loyalty
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains 15 loyalty
  • Nobility.png Nobility gains influence modifier "Denied Exclusively Noble Officers: §Y$VAL$%§!" (10 influence) for 20 years

Msg event.pngAdvancement of the $ESTATE_NOBLES$

The state is not the sole source of influence in our country. Over the last few decades a charismatic champion of the $ESTATE_NOBLES$ has successfully managed to increase the power of the leading families of the $ESTATE_NOBLES$ over most of the institutions of our country.
Contacts and privileges can be powerful things, especially combined with ambition.

 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.

Nobility.png Nobility gains influence modifier "Advancement of the Nobility: §Y$VAL$%§!" (10 influence) for 15 years

Msg event.pngEncroachment of the $ESTATE_NOBLES$

It's hard to monitor everyone everywhere all the time and the boundaries between individual land properties are often grounded in old traditions or documents written when the landscape may have looked quite different. For someone with the right resources this can be exploited. A number of prominent $ESTATE_NOBLES$ families have used their considerable influence in [Root.Capital.GetCapitalName] to get away with expanding their properties considerably. If we want to protect the property of the state we must act soon.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Owns at least 15 non-colony provinces
  • Any owned province (tagged as noble_encroachment):
    • Is not overseas
    • Is not the country's capital
    • Is not a colony
    • Does not have a seat in Parliament
    • Is not a territory
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence and less than 80 loyalty :×2

Event button 547.png
Let it slide.
  • One random owned province with flag noble_encroachment gains +25% Local autonomy.png local autonomy
  • give_estate_land_share_small = { estate = estate_nobles }
Event button 547.png
Demand that the land be returned.
  • One random owned province with flag noble_encroachment:
    • 50% chance: Noble rebels.png Noble rebels (size 1) rise in revolt
    • 50% chance: nothing
  • Nobility.png Nobility loses 15 loyalty

Msg event.pngTyrannical Nobles

A representative of the people living in an area dominated by one of the most prominent families of the $ESTATE_NOBLES$ has approached the throne today imploring the [Root.Monarch.GetTitle] to take action against what he claims are systematic abuses of power against the people there. As the ruler of [Root.GetName] [Root.Monarch.GetName] has a responsibility to protect his people, not doing so will make us appear weak and may harm the long-term growth of the province. The $ESTATE_NOBLES$ would likely not take kindly to chastising such a powerful member of their ranks however.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Any owned province:
    • Has estate Nobility.png Nobility [2]
    • Tax Base Icon.png Base tax is at least 2
Is triggered only by

a 5 year pulse.

Base weight: 100


Modifiers

  • Nobility.png Nobility has at least 80 influence: ×1.1

Event button 547.png
Turn a blind eye.
  • One random owned province with at least 2 Tax Base Icon.png Base tax
    • Lose Tax Base Icon.png 1 Base tax
  • Nobility.png Nobility gains 15 loyalty
Event button 547.png
Chastise the landowner.

Nobility.png Nobility loses 15 loyalty

Msg event.pngDeclining Power of the $ESTATE_NOBLES$

As both influential land owners and the traditional warrior class in our state the $ESTATE_NOBLES$ have not fared well lately. Through a combination of excessive infighting and poorly coordinated power plays the $ESTATE_NOBLES$ have lost influence in [Root.Capital.GetCapitalName] and many have retired to their properties in the countryside.
 
Trigger conditions Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Ok.
  • Nobility.png Nobility gains influence modifier "Decline of the Nobility: §Y$VAL$%§!" (10 influence) for 15 years

Msg event.png$ESTATE_NOBLES$ demand Stricter Sumptuary Laws

Expensive clothes, great banquettes and impressive palaces are some of the most visible symbols of the $ESTATE_NOBLES$ but the degree to which one family has money to spend on such things can vary greatly. In some cases the $ESTATE_BURGHERS$ of our country are able to spend just as lavishly if not more so than the average noble. While there are old rules and traditions restricting such things for those of less noble birth these are hard to enforce efficiently. This is unacceptable to the powerful $ESTATE_NOBLES$ of our country who are now demanding that we update our laws on what an outsider can and cannot wear. They now suggest a number of heavy fines for anyone trying to rise visibly above their betters.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exist
  • Nobility.png Nobility has at least 70 influence
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Bend to the wishes of the $ESTATE_NOBLES$.
  • Gain country modifier "Harsh Sumptuary Restrictions" for 15 years, giving -10% Trade efficiency.png trade efficiency
  • Nobility.png Nobility gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" (10 influence) for 15 years
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains influence modifier "Sumptuary Restrictions: §Y$VAL$%§!" (10 influence) for 15 years
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses 20 loyalty
Event button 547.png
Refuse to obey the $ESTATE_NOBLES$.
  • Nobility.png Nobility loses 20 loyalty
  • Nobility.png Nobility gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" (10 influence) for 15 years
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains influence modifier "Denied Sumptuary Restrictions: §Y$VAL$%§!" (10 influence) for 15 years

Msg event.pngThe Levee

In time many of the everyday occurrences in the life of our [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] predecessors has become the subject of ceremony. Being able to attend the bedroom of the ruler as [Root.Monarch.GetSheHe] dresses for instance is considered by many to be the best way to gain the ear of the [Root.Monarch.GetTitle]. An elaborate court life will certainly limit the power of our nobles to plot against us in their countryside properties but it could also prove quite expensive. Denying them the right to be part of the daily life of our [Root.Monarch.GetTitle] entirely on the other hand would also limit their influence but the $ESTATE_NOBLES$ would likely resent it.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Did not have this Msg event.png event the last 25 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Let's keep it at a modest level.

Nobility.png Nobility loses 10 loyalty

Event button 547.png
An elaborate and lengthy ceremony for the most influential.
  • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Gain country modifier "Elaborate Court Life" for 25 years, giving:
    • +1 Advisor.png Advisor possible
    • +0.5 Prestige.png yearly prestige
    • +0.5 National tax modifier.png global tax modifier
  • Nobility.png Nobility gains 20 loyalty
  • Nobility.png Nobility gains influence modifier "Nobles expected to be in Capital: §Y$VAL$%§!" (15 influence) for 25 years
Event button 547.png
We have no need of such things.
  • Lose Prestige.png 5 prestige
  • Nobility.png Nobility loses 15 loyalty
  • Nobility.png Nobility gains influence modifier "Alienated Nobles: §Y$VAL$%§!" (10 influence) for 25 years

Msg event.pngDeteriorating Relations with the $ESTATE_NOBLES$

Relations between the $ESTATE_NOBLES$ and the [Root.Monarch.GetTitle] could hardly be worse. The great sense of distrust is plainly visible by the almost deserted court in [Root.Capital.GetCapitalName] as most prominent families keep to their countryside manors. Unless we do something soon state authority will deteriorate in the areas controlled by the $ESTATE_NOBLES$ but any demands from the state will likely be met with arms in hand at this point.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has less than 30 loyalty
  • Nobility.png Nobility has at least 10 provinces [3]
  • Any owned province (tagged as noble_estate_revolt):
    • Is not the country's capital
    • Is not a territory
  • Did not have this Msg event.png event the last 15 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Leave them be.
  • Nobility.png Nobility gains influence modifier "Extorted Further Rights: §Y$VAL$%§!" (10 influence) for 15 years
  • One random owned province with flag noble_estate_revolt:
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Force them to accept state authority.
  • Nobility.png Nobility gains influence modifier "Asserted Authority over rural Nobles: §Y$VAL$%§!" (10 influence) for 15 years
  • One random owned province with flag noble_estate_revolt:
    • Noble rebels.png Noble rebels (size 1) rise in revolt

Msg event.pngInsubordinate $ESTATE_NOBLES$

None of our subjects are more associated with war than the $ESTATE_NOBLES$. Generations ago their families served us or the states before us and won their current status on the field of battle. Ever since then most of them have kept their old traditions alive, training for a life in the field and making connections with others of the same inclination.
The current state of affairs in our country however has left us with few members of the $ESTATE_NOBLES$ willing to fight our battles. Insubordination has become widespread among the higher officers and we have good reason to suspect more than a few hope for an unsuccessful war.

 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Is at war
  • Nobility.png Nobility has less than 30 loyalty
  • Did not have this Msg event.png event the last 10 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
Unfortunate.
  • Gain country modifier "Disloyal Officers" for 10 years giving -1 Army tradition.png yearly army tradition

Event trigger.pngEnabled if: Enabled if:

  • Burghers.png Burghers or Vaishyas.png Vaishyas estate exists
  • Burghers.png Burghers or Vaishyas.png Vaishyas has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men of true ability.
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains influence modifier "Burgher Commanders: §Y$VAL$%§!" (10 influence) for 10 years
  • Nobility.png Nobility loses 15 loyalty
  • Nobility.png Nobility gains influence modifier "Burgher Commanders: §Y$VAL$%§!" (10 influence) for 10 years

Event trigger.pngEnabled if: Enabled if:

  • Dhimmi.png Dhimmi or Brahmins.png Brahmins estate exists
  • Dhimmi.png Dhimmi or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
It is high time we replaced them with men we can trust.
  • Dhimmi.png Dhimmi or Brahmins.png Brahmins gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" (10 influence) for 10 years
  • Nobility.png Nobility loses 15 loyalty
  • Nobility.png Nobility gains influence modifier "Dhimmi Commanders: §Y$VAL$%§!" (10 influence) for 10 years

Event trigger.pngEnabled if: Enabled if:

  • Clergy.png Clergy or Brahmins.png Brahmins estate exists
  • Religion is Hinduism Hindu
  • Clergy.png Clergy or Brahmins.png Brahmins has at least 60 loyalty
Event button 547.png
Let us consult the Brahmins, some of these learned men are clearly fit to lead.
  • Clergy.png Clergy gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" (10 influence) for 10 years
  • Nobility.png Nobility loses 15 loyalty
  • Nobility.png Nobility gains influence modifier "Brahmin Commanders: §Y$VAL$%§!" (10 influence) for 10 years

Msg event.pngGrowth of the Administration

As the state and its bureaucracy grow there is an ever-growing need of people to oversee and administrate various lands and functions. The $ESTATE_NOBLES$ have traditionally been more associated with military services to the state but have increasingly made it clear that they still expect to be first in line when government offices are being handed out. The $ESTATE_BURGHERS$ on the other hand claim that the $ESTATE_NOBLES$ considers such appointments as mere rewards and will use them only to enrich themselves. Instead the $ESTATE_BURGHERS$ argue we should appoint men out of individual merit.
The unexpected death of a trusted secretary has left a vacant position to be filled at the center of this conflict, with the $ESTATE_BURGHERS$ supporting one candidate and the $ESTATE_NOBLES$ expecting us to pick another. While both candidates are talented men this has to be a political decision.

 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Did not have this Msg event.png event the last 10 years
Is triggered only by

a 5 year pulse.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: Always

Event button 547.png
With a great pedigree come great abilities.
  • Gain country modifier "Noble Councilor" for 10 years giving +1 Diplomatic relations.png diplomatic relationship
  • Nobility.png Nobility gains 15 loyalty
  • Burghers.png Burghers or Vaishyas.png Vaishyas loses 20 loyalty, else lose -1 Mercantilism.png mercantilism
  • Nobility.png Nobility gains influence modifier "Nobles in Administration: $VAL

Event trigger.pngEnabled if: Burghers.png Burghers or Vaishyas.png Vaishyas estate exists

Event button 547.png
Self-made men are what we need to run this country.
  • Gain country modifier "Merchant Councilor" for 10 years giving +10% Trade power.png global trade power
  • Nobility.png Nobility loses 20 loyalty
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains 15 loyalty
  • Burghers.png Burghers or Vaishyas.png Vaishyas gains influence modifier "Merchants in Administration: $VAL

Event trigger.pngEnabled if:

  • Clergy.png Clergy estate exists
  • NOT: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists
Event button 547.png
Let us turn to the $ESTATE_CHURCH$ instead.
  • Gain country modifier "Councilor of the Clergy" for 10 years giving -3% Autonomy.png global autonomy
  • Nobility.png Nobility loses 20 loyalty
  • Clergy.png Clergy gains 15 loyalty
  • Clergy.png Clergy gains influence modifier "Clergy in Administration: $VAL

Event trigger.pngEnabled if: Religion is Hinduism Hindu and Brahmins.png Brahmins estate exists

Event button 547.png
Let us turn to the $ESTATE_BRAHMIN$ instead.
  • Gain country modifier "Councilor of the Clergy" for 10 years giving -3% Autonomy.png global autonomy
  • Nobility.png Nobility loses 20 loyalty
  • Brahmins.png Brahmins gains 15 loyalty
  • Brahmins.png Brahmins gains influence modifier "Clergy in Administration: $VAL

Event trigger.pngEnabled if: Enabled if:

  • Religion is Muslim and Dhimmi.png Dhimmi estate exists
Event button 547.png
Let us turn to the $ESTATE_DHIMMI$ instead.
  • Gain country modifier "Dhimmi Councilor" for 10 years giving +1 Tolerance heathen.png Tolerance of heathens
  • Dhimmi.png Dhimmi gains influence modifier "Dhimmi in Administration: $VAL

Msg event.pngTradition of Service

The $ESTATE_NOBLES$ have a long tradition of service to the state both as military leaders or more recently as dependable administrators. In a state where the $ESTATE_NOBLES$ are as strongly entrenched and loyal as ours this means that from time to time nobles of great talent and loyalty will emerge to lead the country to greatness.
 
Trigger conditions
  • Nobility.png Nobility estate exists
  • Nobility.png Nobility has at least 80 loyalty and 60 influence
  • Nobility.png Nobility has at least 1 provinces [4]
Is triggered only by

a 5 year pulse.

Base weight: 100

Event button 547.png
Great!
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • 25% chance (33% chance if no port):
    • Gain General.png general with 50 army tradition
  • 25% chance:
    • Gain Admiral.png admiral with 50 navy tradition
  • 25% chance (33% chance if no port):
    • Gain a Advisor Statesman.png Statesman (50% cheaper to employ) with
      • skill 3 if Monthly income is at least 25 ducats
      • skill 2 if Monthly income is less than 25 ducats
  • 25% chance (33% chance if no port):
    • Gain a Advisor Army Reformer.png Army Reformer (50% cheaper to employ) with
      • skill 3 if Monthly income is at least 25 ducats
      • skill 2 if Monthly income is less than 25 ducats

Msg event.pngRise of the [Root.GetName] $ESTATE_NOBLES$

The $ESTATE_NOBLES$ are refusing to accept the confiscation of their property in [Root.GetName] and have risen in revolt against us!
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)


Cossacks estate: CossacksCossacks events

Msg event.pngColonization of the Steppes


The $ESTATE_NOBLES$ complain that an increasing number of serfs are deserting the safe homes provided to them to seek their fortune among the $ESTATE_COSSACKS$ of the Steppes. They feel we are to blame as we have allowed the $ESTATE_COSSACKS$ to grow too powerful which is inspiring the serfs to abandon their rightful masters.
Representatives of the major families now demand that we limit the power of the $ESTATE_COSSACKS$ so that they can expand their latifundia in the regions bordering the steppe. This way, they argue, the wild fields can be tamed and the laws of the realm upheld.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Nobility.png Nobility has at least 50 influence
  • Cossacks Cossacks has at least 25 influence
  • None of:
    • Cossacks Cossacks estate has influence modifier "Hunted Serfs: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Defecting Serfs: §Y$VAL$%§!"
  • Any owned province:
    • Production.png Base production is at least 2
    • At least one of:
      • Has Steppes terrain
      • Any neighbouring province:
        • Province is owned by (Our country)
        • Has Steppes terrain
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • Set country flag colonization_of_the_steppes_flag
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has Steppes terrain
          • Any neighbouring province:
            • Province is owned by (Our country)
            • Has Steppes terrain
      • Set province flag serfs_are_fleeing
    • One random owned province:
      • Limited to:
        • Has Steppes terrain
      • Set province flag serfs_are_arriving

Event button 547.png
These Serfs must be brought back.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Hunted Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Nobility.png Nobility gains influence modifier "Hunted Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • One random owned province:
    • Limited to:
      • Province flag serfs_are_fleeing is set
    • Gain Production.png 1 base production
    • Clear province flag serfs_are_fleeing
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag serfs_are_arriving is set
      • Clear province flag serfs_are_arriving
Event button 547.png
We cannot afford to anger the $ESTATE_COSSACKS$.
  • Nobility.png Nobility loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Defecting Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • Nobility.png Nobility gains influence modifier "Defecting Serfs: §Y$VAL$%§!" (10 influence) for 3 650 days
  • One random owned province:
    • Limited to:
      • Province flag serfs_are_arriving is set
    • Gain Manpower.png 1 base manpower
    • Clear province flag serfs_are_arriving
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag serfs_are_fleeing is set
      • Clear province flag serfs_are_fleeing

Msg event.pngCossack Aggression


Moving quickly by boat or on horseback the Cossacks of the steppes are very adept raiders. Several such raids have lately laid waste to our countryside and even major cities some way from our borders. Once a raid has been executed these plunderers retreat back behind the borders of our neighboring countries as quickly as they came. Both the $ESTATE_NOBLES$ and our $ESTATE_BURGHERS$ have interests in the affected areas and both groups now demand that we do something.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Owns at least 6 non-colony provinces
  • Any owned province:
    • Tax Base Icon.png Base tax is at least 2
    • None of:
      • Province is in Scandinavia region
    • None of:
      • Province is in Baltic region
    • None of:
      • Province is in East Siberia region
    • None of:
      • Province is in West Siberia region
    • Any neighbouring province:
      • None of:
        • Province is owned by (Our country)
      • Province owner:
        • None of:
          • Is at war with (Our country)
        • Cossacks Cossacks has at least 15 influence
        • None of:
          • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
        • None of:
          • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Tax Base Icon.png Base tax is at least 2
        • None of:
          • Province is in Scandinavia region
        • None of:
          • Province is in Baltic region
        • None of:
          • Province is in East Siberia region
        • None of:
          • Province is in West Siberia region
        • Any neighbouring province:
          • None of:
            • Province is owned by (Our country)
          • Province owner:
            • None of:
              • Is at war with (Our country)
            • Cossacks Cossacks has at least 15 influence
            • None of:
              • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
            • None of:
              • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
      • One random neighbouring province:
        • Limited to:
          • None of:
            • Province is owned by (Our country)
          • Province owner:
            • None of:
              • Is at war with (Our country)
            • Cossacks Cossacks has at least 15 influence
            • None of:
              • Cossacks Cossacks estate has influence modifier "Protected Raiders: §Y$VAL$%§!"
            • None of:
              • Cossacks Cossacks estate has influence modifier "Interfered with Raiding: §Y$VAL$%§!"
        • Province owner:
          • Set country flag cossack_raids_started_here

Event button 547.png
Demand that these Cossacks be brought to Justice!
  • One random neighbouring country:
    • Limited to:
      • Country flag cossack_raids_started_here is set
    • Trigger country event "Cossack Aggression"
Event button 547.png
We will just have to let this slide.
  • If:
    • Limited to:
      • Burghers.png Burghers estate exists
    • Burghers.png Burghers loses 10 loyalty
  • If:
    • Limited to:
      • Nobility.png Nobility estate exists
    • Nobility.png Nobility loses 10 loyalty
  • If:
    • Limited to:
      • Tribes Tribes estate exists
    • Tribes Tribes loses 10 loyalty
  • One random owned province:
    • Limited to:
      • Tax Base Icon.png Base tax is at least 2
      • Any neighbouring province:
        • Province owner:
          • Country flag cossack_raids_started_here is set
    • Lose Tax Base Icon.png 1 base tax
    • Province owner:
      • Clear country flag cossack_raids_started_here

Msg event.pngCossack Aggression


Moving quickly by boat or on horseback the $ESTATE_COSSACKS$ of the steppes are very adept raiders. Several such raids have lately laid waste to the [From.GetAdjective] countryside and even major cities some way from our borders.
As the $ESTATE_COSSACKS$ responsible are based inside our borders the [From.GetAdjective] have now demanded both compensation and for the culprits to be brought to justice.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
This matter is beyond our control.
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Protected Raiders: §Y$VAL$%§!" (10 influence) for 5 475 days
  • FROM:
    • Trigger country event "The [From.GetAdjective] Response"
  • Gain opinion modifier "Cossack Raids" towards FROM
  • (explanatory tooltip - delete this line)
Event button 547.png
Bring them to justice!
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Interfered with Raiding: §Y$VAL$%§!" (10 influence) for 5 475 days
  • FROM:
    • Trigger country event "The [From.GetAdjective] Response"

Msg event.pngThe [From.GetAdjective] Response


The [From.GetAdjective] response is that they refuse to take responsibility for the raids into our country, claiming that they are unable to control the $ESTATE_COSSACKS$ themselves.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We care little for such excuses.
  • Gain opinion modifier "Cossack Raids" towards FROM
  • One random owned province:
    • Limited to:
      • Tax Base Icon.png Base tax is at least 2
      • Any neighbouring province:
        • Province is owned by FROM
    • Lose Tax Base Icon.png 1 base tax
  • Gain Border Friction casus belli against FROM for 120 months
  • FROM:
    • Clear country flag cossack_raids_started_here

Msg event.pngThe [From.GetAdjective] Response


The [From.GetAdjective] response has been to send some monetary compensation for the raids of their Cossack subjects which has made up for the damage to property. They also claim that they have brought the guilty parties to justice.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
If we could only believe that.
  • Gain Prestige.png 5 prestige
  • FROM:
    • Clear country flag cossack_raids_started_here

Msg event.pngGrowth of $ESTATE_COSSACKS$ Power


While few would dispute their influence on the Steppes the $ESTATE_COSSACKS$ have many things working against them when it comes to gaining influence in the halls of power. The $ESTATE_NOBLES$ despise them and would see them all brought to work as serfs on their latifundia and their manners have not brought them many friends in [Root.Capital.GetCapitalName].
Lately however things have been going their way. They have managed to defend their settlements and their services to the state as raiders are undisputable.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Cossacks Cossacks gains influence modifier "Growth of Cossack Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDecline of $ESTATE_COSSACKS$ Power


The free nature of the $ESTATE_COSSACKS$ and the distance between them and the halls of power in [Root.Capital.GetCapitalName] has always been a problem for them. Lacking hereditary privileges the number of Cossacks registered with the state as officers with the benefits that entail have been decreasing steadily.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Growth of Cossack Influence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Decline of Cossack Power: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Cossacks Cossacks gains influence modifier "Decline of Cossack Power: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngPetition for Privileges


Not all $ESTATE_COSSACKS$ are awarded the same privileges by the state. Traditionally rights are awarded to specific $ESTATE_COSSACKS$ that are willing to perform great services to the state in times of war. As these rights are not transferrable upon death this means that the influence of the $ESTATE_COSSACKS$ can vary greatly over time. According to the $ESTATE_COSSACKS$ it is high time we grant them further privileges to bolster our numbers.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Manpower.png Manpower reserves are at least 95% of maximum
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Privileges: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Denied Privileges: §Y$VAL$%§!"
  • Any owned province:
    • Has estate Cossacks Cossacks
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We need more registered Cossacks!
  • Gain Manpower.png 1 year's worth of manpower
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Cossack Privileges: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Let them tend to their Steppes.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Denied Privileges: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngSupplies for the $ESTATE_COSSACKS$


Life on the frontier can be harsh and while the $ESTATE_COSSACKS$ are used to fighting their own battles a little help from the central treasury could probably be put to good use. Last season was unusually harsh and together with an increasing number of Tatar incursions many $ESTATE_COSSACKS$ now have an urgent shortage of food for the coming months. If we were to supply the $ESTATE_COSSACKS$ with grain as well as military supplies such as arms and uniforms we would not only be strengthening our defenders on the Steppes directly we would likely also tie them closer to our state.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Left to fend for themselves: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Send them what they need.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supplied Cossacks with Food and Arms: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
They'll have to make do themselves.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Left to fend for themselves: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngGrain Trade Disturbances


There has always been tension between the $ESTATE_COSSACKS$ and the other estates, if nothing else because of their uncommon manners and diverse backgrounds. Lately however these have increased considerably. The $ESTATE_BURGHERS$ are alarmed at the $ESTATE_COSSACKS$ raids and claim that they are targeting shipments of their grain. The $ESTATE_COSSACKS$ themselves claim that they are only attacking the Tartars and brigands in the area and that the $ESTATE_BURGHERS$ are simply mistaken. As there is little in the way of government representation in the area it is difficult to ascertain the truth but there is clearly friction between these two groups and we are expected to either reprimand or sanction one side in this conflict.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Burghers.png Burghers estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supported Cossacks: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Support the $ESTATE_COSSACKS$.
  • Cossacks Cossacks gains 15 loyalty
  • Burghers.png Burghers loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supported Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Burghers.png Burghers gains influence modifier "Supported Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Support the $ESTATE_BURGHERS$.
  • Cossacks Cossacks loses 15 loyalty
  • Burghers.png Burghers gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Burghers.png Burghers gains influence modifier "Supported Burghers against Cossacks: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngCossack Settlers


The life of the Steppes has made the $ESTATE_COSSACKS$ used to a frontier living. Constant threats from both a harsh climate in an unsettled land and of Tartar raiders have made the $ESTATE_COSSACKS$ both feared warriors and hardy settlers.
As we turn our sights on the lands of Central Asia and Siberia it is becoming apparent that life on the eastern frontier is not that different from that of the Steppes we already control.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Has at least Colonists.png 1 colonist
  • Any owned province:
    • At least one of:
      • Province is in Central Asia region
      • Province is in West Siberia region
      • Province is in East Siberia region
    • None of:
      • Has estate Yes yes
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Settlers: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "No Cossack Settlers: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Enlist $ESTATE_COSSACKS$ Settlers.
  • Gain country modifier "Cossack Settlers" for 5475 days
  • One random owned province:
    • Limited to:
      • Has Steppes terrain
      • None of:
        • Has estate Yes yes
      • At least one of:
        • Province is in West Siberia region
        • Province is in East Siberia region
        • Province is in Central Asia region
      • is_territory = no
    • Assign province to the Cossacks Cossacks estate
  • Cossacks Cossacks gains 15 loyalty
  • Cossacks Cossacks gains influence modifier "Cossack Settlers: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
We cannot trust the $ESTATE_COSSACKS$.
  • Cossacks Cossacks loses 15 loyalty
  • Cossacks Cossacks gains influence modifier "No Cossack Settlers: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngUnrest among the $ESTATE_COSSACKS$


The deep distrust of the $ESTATE_COSSACKS$ for the state in general and our [Root.Monarch.GetTitle] in particular has culminated in a total breakdown of authority on the steppes. The communities of the $ESTATE_COSSACKS$ are openly hostile to our emissaries and de facto now act entirely independent from central authority.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • None of:
    • Cossacks Cossacks has at least 30 loyalty
  • Any owned province:
    • Has estate Cossacks Cossacks
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Independence: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Cossack Uprising: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Leave them alone, relations will improve in due time.
  • Cossacks Cossacks gains influence modifier "Cossack Independence: §Y$VAL$%§!" (10 influence) for 7 300 days
  • Every owned province:
    • Limited to:
      • Has estate Cossacks Cossacks
    • Gain Local autonomy.png 33% local autonomy
Event button 547.png
Crush the dissenters.
  • Cossacks Cossacks gains influence modifier "Cossack Uprising: §Y$VAL$%§!" (15 influence) for 7 300 days
  • Every owned province:
    • Limited to:
      • Has estate Cossacks Cossacks
    • Anti tax rebels.png Peasant rabble (size 1) rise in revolt

Msg event.pngCossack Expansion


Borders can often be theoretical things, especially in the wild fields. It seems the $ESTATE_COSSACKS$ have expanded rapidly into an area that previously wasn't under their control. We could attempt to reverse this development but the $ESTATE_COSSACKS$ would likely not take kindly to being removed from land they have worked hard to settle.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
    • Is not the country's capital
    • Is not overseas
    • None of:
      • Has estate Yes yes
    • is_territory = no
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Has Steppes terrain
        • Is not the country's capital
        • Is not overseas
        • None of:
          • Has estate Yes yes
        • is_territory = no
      • Set province flag growing_cossack_communities

Event button 547.png
Accept the new Status Quo.
  • One random owned province:
    • Limited to:
      • Province flag growing_cossack_communities is set
    • Assign province to the Cossacks Cossacks estate
    • Gain Manpower.png 1 base manpower
    • Clear province flag growing_cossack_communities
Event button 547.png
Reclaim the land from the $ESTATE_COSSACKS$.
  • Cossacks Cossacks loses 15 loyalty
  • One random owned province:
    • Limited to:
      • Province flag growing_cossack_communities is set
    • Clear province flag growing_cossack_communities
    • One of the following at random:
      • Province Gotland:
        • Anti tax rebels.png Peasant rabble (size 1) rise in revolt
      • Province Elsass:

Msg event.pngDemands for Extended Privileges


The old dream of the $ESTATE_COSSACKS$ has always been to be accepted as the equals to the established estates such as the $ESTATE_NOBLES$ or $ESTATE_BURGHERS$. Never has this dream been closer to realization than now. The $ESTATE_COSSACKS$ have achieved great influence in our state and in many ways we rely on their support.
Given the favorable circumstances many $ESTATE_COSSACKS$ are now voicing their old demands for official recognition and privileges.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Cossacks Cossacks estate exists
  • Any owned province:
    • Has Steppes terrain
  • Cossacks Cossacks has at least 70 influence
  • None of:
    • Cossacks Cossacks estate has influence modifier "Extended Cossack Privileges: §Y$VAL$%§!"
  • None of:
    • Cossacks Cossacks estate has influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Preposterous.
  • Cossacks Cossacks loses 20 loyalty
  • Cossacks Cossacks gains influence modifier "Refused to Extend Cossack Privileges: §Y$VAL$%§!" (10 influence) for 3 650 days
Event button 547.png
Give in to their demands.
  • Cossacks Cossacks gains influence modifier "Extended Cossack Privileges: §Y$VAL$%§!" (10 influence) for 7 300 days
  • Burghers.png Burghers loses 25 loyalty
  • Nobility.png Nobility loses 25 loyalty
  • Clergy.png Clergy loses 25 loyalty

Msg event.png[Root.GetName] Cossacks Revolt


Unimpressed by our decree to vacate [Root.GetName] the Cossack host there has risen in revolt.


 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Ok.

(Nothing)

Cossacks estate: Dhimmi.pngDhimmi events


Msg event.pngOverzealous Qadi


The Qadi in one of our major cities has been using his influence to interpret Islamic law as well as the edicts of our [Root.Monarch.GetTitle] a bit too zealously. Not content to keep the status quo in the largely non-Muslim city he has been trying to actively force the non-believers to convert while systematically closing down their centers of worship.
After a recent suicide by a force-converted trader non-Muslims are now leaving the city en masse to settle somewhere more welcoming. While even the $ESTATE_CHURCH$ largely seem to find these actions too extreme they would likely consider any action taken against the Qadi to be much worse.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Clergy.png Clergy estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Unchecked Discrimination: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Protected Dhimmi: §Y$VAL$%§!"
  • Clergy.png Clergy has at least 25 influence
  • Any owned province:
    • Has estate Dhimmi.png Dhimmi
    • None of:
      • Religion group is same as owner
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Stand by the Qadi.
  • Gain country modifier "Stood by Religious Fanatic" for 3650 days
  • Clergy.png Clergy gains 15 loyalty
  • Dhimmi.png Dhimmi loses 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Unchecked Discrimination: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Clergy.png Clergy gains influence modifier "Stood by Qadi: §Y$VAL$%§!" (10 influence) for 5 475 days
Event button 547.png
Replace the Qadi and try to make amends.
  • Lose Gold Icon.png ducats equal to 0.1 years of income
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Province flag overzealous_qazi is set
      • Clear province flag overzealous_qazi
  • Clergy.png Clergy loses 15 loyalty
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Dhimmi.png Dhimmi gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" (10 influence) for 5 475 days
  • Clergy.png Clergy gains influence modifier "Protected Dhimmi: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngDemands to lessen Taxes on Heathens


As our [Root.Monarch.GetTitle] was on his way to the weekly procession to the royal Mosque a large number of $ESTATE_DHIMMI$ had assembled in front of the building, preventing the passage of our [Root.Monarch.GetTitle] and demanding that some of the discriminatory taxes against non-Muslims such as the temple or pilgrimage taxes be revoked.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Dhimmi.png Dhimmi has at least 70 influence
  • Any owned province:
    • None of:
      • Religion is in Muslim group
Is triggered only by

(please describe trigger here) 1 day


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 8 non-colony provinces
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 15 non-colony provinces
      • Set province flag demanding_dhimmi
    • One random owned province:
      • Limited to:
        • None of:
          • Religion group is same as (Our country)
        • None of:
          • Province flag demanding_dhimmi is set
        • Province owner:
          • Owns at least 25 non-colony provinces
      • Set province flag demanding_dhimmi

Event button 547.png
Trample the dissenters!
  • Dhimmi.png Dhimmi loses 15 loyalty
  • Every owned province:
    • Limited to:
      • Province flag demanding_dhimmi is set
    • Religious rebels.png Religious zealots (size 1) rise in revolt
    • Clear province flag demanding_dhimmi
Event button 547.png
Revoke some of the Taxes!
  • Dhimmi.png Dhimmi gains 15 loyalty
  • Clergy.png Clergy gains influence modifier "Dhimmi Tax Exemptions: ยงY$VAL$%ยง!" (10 influence) for 5 475 days
  • Gain country modifier "Abolished Discriminatory Taxes" for 5475 days
  • Lose Gold Icon.png ducats equal to 0.35 years of income

Msg event.pngReligious Pragmatism


While not everyone may like it the non-Muslims in our realm have been growing in influence over the last few years. Members of the Dhimmi are frequently seen even among the more important Trade Guilds of our country and many serve as administrators in our provinces or have been allowed to keep their hereditary titles.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Dhimmi.png Dhimmi gains influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngMarginalization of the Dhimmi


While they make up an important part of our society the non-Muslims have lately been losing ground to other groups. They are regularly looked over for any type of government service, have to pay a number of discriminatory taxes and often see business deals going to their Muslim competitors.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • Dhimmi.png Dhimmi has at least 15 influence
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Rise of Dhimmi Influence: §Y$VAL$%§!"
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
Ok.
  • Dhimmi.png Dhimmi gains influence modifier "Decline of Dhimmi Influence: §Y$VAL$%§!" (10 influence) for 5 475 days

Msg event.pngThe $ESTATE_DHIMMI$ and the $ESTATE_NOBLES$


Many among the Muslim $ESTATE_NOBLES$ have been voicing complaints at what they feel is an unjust and unfair favoring of infidels in our government. Having sought the support of the $ESTATE_CHURCH$ they now claim that we are running our country contrary to established Islamic customs and that we must ensure that the infidel are kept out of positions of influence.
The construction of a new shrine in a province largely dominated by the $ESTATE_DHIMMI$ entirely funded by local nobles and merchants has escalated the situation further with the $ESTATE_CHURCH$ and the $ESTATE_NOBLES$ demanding that we tear down the holy building and put the infidels in their place.


 
Trigger conditions
  • DLC The Cossacks.png The Cossacks is active
  • Dhimmi.png Dhimmi estate exists
  • Nobility.png Nobility estate exists
  • Clergy.png Clergy estate exists
  • Any owned province:
    • None of:
      • Religion is in Muslim group
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Dhimmi Holy Places Destroyed: §Y$VAL$%§!"
  • None of:
    • Dhimmi.png Dhimmi estate has influence modifier "Dhimmi Holy Places Protected: §Y$VAL$%§!"
  • Dhimmi.png Dhimmi has at least 40 influence
  • Any owned province:
    • Has estate Dhimmi.png Dhimmi
Is triggered only by

(please describe trigger here) 1 day


Event button 547.png
We must listen to the $ESTATE_NOBLES$.
  • One random owned province:
    • Limited to:
      • Has estate Dhimmi.png Dhimmi
    • Remove province from the Dhimmi.png Dhimmi estate
    • Gain province modifier "Chastised Prominent Heathens" for 3650