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Kingdom rankEngland
Primary culture
English (British)

Capital province
London (236)

English Monarchy Government monarchy.png

State religion

Technology group
WesternWestern technology group
English ideas
Traditions.png Traditions:
−1 National unrest
+10% Infantry combat ability

Heavy ship combat ability.png A Royal Navy

+10% Heavy ship combat ability
+0.25 Yearly navy tradition

Production efficiency.png The Eltham Ordinance

+10% Production efficiency

Diplomatic relations.png Secretaries of State

+1 Diplomatic relation

Trade efficiency.png The Navigation Acts

+10% Trade efficiency

Land fire damage.png Redcoats

+10% Land fire damage
+5% Marines force limit

Sailor recovery speed.png The Sick and Hurt Board

+10% Sailor recovery speed
−10% Sailor maintenance

Years of separatism.png English Bill of Rights

−5 Years of separatism

Idea bonus.png Ambition:

+1 Leader without upkeep

England is a large country in a relatively unique position geographically, mechanically and economically as sea tiles separate the British Isles from continental Europe and it controls a significant portion of the English Channel end trade node. Defensively, the sea tiles separating the British Isle require an invader to utilize transports and associated escorts to launch any successful invasion. Few nations early in the game are able to support the combined army and naval costs required to successfully invade the British Isles and defend from opportunistic continental neighbors. Offensively, the sea tiles reduce the aggressive expansion experienced by continental Europe during the consolidation of the British Isles under English rule. Economically, the end trade node of the English Channel provides significant income as the game progresses enabling a strong income to support peaceful colonial or military expansion.

England has a unique government named the English Monarchy with the historical political crisis of War of the Roses fomenting during an interlude of the historical Hundred Year War with Flag of France France. The English Monarchy has access to Parliament which can vote on issues that provide special bonuses to the kingdom. However, Parliament requires seated provinces to be bribed one way or another to pass issues, which can be a severe hindrance to the monarch. The War of the Roses may determine whether or not England is able to resolve the Hundred Years War over traditionally English territory in the Pyrenees region (Labourd, Gascogne and Armagnac).


Main article: English missions

Missions for England are primarily focused around unifying the British Isles, colonizing the Americas and Australia, conquering India and dominating overseas trade.


Main article: English events

England has one of the richest and best known histories of all nations, making it a treasure trove for Dynamic Historical Events.


If England reaches Administrative tech.png administrative level 10 and owns Aberdeenshire and Lothian in Flag of Scotland Scotland, England can form Flag of Great Britain Great Britain militarily. Doing so grants permanent claims on all of the British Isles (including Orkney). Alternatively, if England has Scotland as a vassal or junior union partner, they can form Great Britain diplomatically, which is how it happened historically.

Other decisions

In addition, England also has several unique decisions, most of which are shared with Great Britain:

Execute decision.pngEstablish British Merchant Navy

Being an island nation we are always going to be dependent on the sea for trade. So we must promote the merchant marine to ensure our trade prospers.

Potential requirements

The country:


The country:


The country:

  • gets the modifier “British Merchant Navy” for the rest of the campaign with the following effect:
    • Global tariffs.png+5% global tariffs.

Execute decision.pngSing 'Britannia Rules the Waves'

Rule Britannia!
Britannia rule the waves.
Britons never, never, never shall be slaves.

Potential requirements

The country:


The country:

  • has at least 30 coastal provinces.
  • has at least 50 heavy ships.
  • has at least 50 light ships.


The country:

  • gets the modifier “Britannia Rules the Waves” for the rest of the campaign with the following effect:
    • Naval leader maneuver.png+1 naval leader maneuver.

Execute decision.pngDesignate Calais as The Staple Port

In order to effectively tax things we need to regulate them. If we were to designate Calais as the sole point of import for the wool staple we would improve our tax revenues dramatically.

Potential requirements

The country:

  • is Flag of England England.
  • owns Calais (87) that:
    • does not have the modifier “The Staple Port”.

Flag of England England:

  • is not at war.
  • has a ruler with an administrative skill of at least 2.
  • has at least 40 administrative power.
  • does not own Antwerpen (1744).


Flag of England England:

  • gains Mercantilism.png10% mercantilism.
  • loses Administrative power.png−40 administrative power.

Calais (87) gets the modifier “The Staple Port”:

  • Local trade power.png+25% local trade power,
  • Local tax modifier.png+50% local tax modifier.

The owner of Antwerpen (1744):

  • gets the opinion modifier “Designated Calais as the Staple Port” towards Flag of England England,
    worth Opinion.png−150 opinion for 10 years with a yearly decay of 1.


England can be formed by any country with English culture that the southeastern part of the British Isles if England and Great Britain has ceased to exist.

Execute decision.pngForm English Nation

Trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs.

Potential requirements

The country:

If the country is AI-controlled then it:

Flag of Great Britain Great Britain does not exist.


The country:

Flag of England England does not exist


The country:

If the country:

  • is a member of the Holy Roman Empire and not an elector
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.


England starts in a very defensive position. Because of the sea separating the island from mainland Europe, the general inability of the AI to handle navies and England's high base development, they are in a favourable and defensive starting position. After the War of the Roses and the Lollard Heresy events ended, England is in a good spot to expand either into the British islands, mainland Europe or the many colonial areas. In addition, after the patch 1.19, an event may fire before 1450 titled "The Surrender of Maine", with the choices of ceding Maine to France or declaring a Restoration of Union war on France. While this event may be used to get an early personal union over France without relying on the mission to do so, the war will be very difficult. Very few allies will be able to be called in, due to there being very little time to build favors, and the War of Roses and Lollard heresy events will add additional challenge to defeating France. It is possible, however, to turn off Cossacks and very easily defeat France using Castile and Austria.

British Isles into British Napoleon Start

Uniting the isles

The rest of the British Isles is composed of Flag of Scotland Scotland and 7 small Irish nations. Conquering the rest of the British Isles approximately doubles development of England and thus is a common game opener. At the start of the game, none of the nations can challenge England's army or navy and the Irish are generally busy conquering their rivaling minors. In a passive approach, the player can wait until Flag of Ireland Ireland unites under 2 or 3 minor nations resulting in small wars that yield low aggressive expansion because of the distance between the isles and the mainland. In a more active manner of approach can make one of the Irish minors a vassal and utilize that relationship to conquer the rest of Ireland.

What remains is to take care of is Flag of Scotland Scotland, which starts out Guaranteed.pngguaranteed by Flag of France France. Triggering a war with Scotland generally has severe consequences on continental Europe and England has to be careful of losing its foothold in the French region. However, the guarantee can be looked at with trepidation or with opportunity. One example of utilizing the special relationship between France and Scotland is to start wars with Scotland as an excuse to take territory and Power projection.png power projection from France. This method means slow going as the provinces can be twice as expensive and the strategy requires strong allies on the continent, as well as giving a larger amount of aggressive expansion. Another way of dealing with Scotland is by declaring war on an Irish minor allied to Scotland and then making them a co-belligerent. This will allow the player to take the entirety of Scotland in a single war.

Weakening France

An especially aggressive method of undermining France requires a number of strong allies. If England releases Flag of Gascony Gascony as a vassal they have cores on a large part of the French development. By allying a combination of Flag of Aragon Aragon, Flag of Austria Austria, Flag of Provence Provence, Flag of Castile Castile and Flag of Brittany Brittany there should be more than enough land power to counter the immense power of Flag of France France and their allies. None of the above allies are likely to participate in a direct war against France due to their attitude towards them. However, very few of the countries have that qualm when France is declared a co-belligerent in a war against Flag of Scotland Scotland. If France is completely occupied during a war where it was declared a co-belligerent France may offer a separate peace deal to England that enables Gascony to secure six of its seven cores. Notably this suggests that any peace deal with Scotland would need to be light in conquests to prevent a large continental coalition.

England also has several missions related to the Hundred Years' War, should the player decide to fight against Flag of France France and expand their continental holdings. At the start in 1444, England will likely have access to a mission to reclaim their core of Armagnac. Additionally, if at war with France before 1475, there's a chance for a mission titled "Occupy Paris" to appear, which upon completion will give England claims over several other regions of France, which will help in a future war. Lastly, if England manages to gain more territories and a larger army than France proper, while owning territory in France, England can also gain a mission to force a personal union on France. If desiring to integrate all of France under English control, it may be better to take this mission after France has lost significant amounts of territory, as a larger France will take longer to integrate after the 50-year waiting period once the union is established.

At this moment, England should have secured a major foothold on continental Europe and can now look to expand south into the Iberian Peninsula or east into Flag of Burgundy Burgundy and the Flag of Holy Roman Empire Holy Roman Empire. Special interest should be given to the lands inside the English Channel trade node, as this will provide England with a large boost to trade income.

  • Recommended idea groups are Influence and Offensive or Defensive as these will enable less expensive integration of vassals and help counter the strength of any opposing armies.

Colonial Britain

Colonial England generally is a more defensive choice as it doesn't require direct conflict with continental Europe until later into the game. In this variation securing a strong economic base is vital to rapid colonization. One method is to conquer Scotland using the previously mentioned strategy of declaring war on one of the Irish minors allied with Scotland and including Scotland into the war as a co-belligerent. This will prevent a struggle with France.

Increasing early colonial range

The challenge with an England centered colonization campaign is that they struggle to reach colonial regions until later technologies. A helpful way to increase England's Colonial range.png colonial range is to look toward neighboring Flag of Norway Norway and its Icelandic provinces and hiring a colonial advisor. Norway has a few neighboring provinces to the British isles. England can get involved in a war with their suzerain, Flag of Denmark Denmark, by supporting the independence of Flag of Sweden Sweden. An advantage to pursuing colonization through a northern strategy is that it confines England to the Northern portion of the Americas, away from the likely Iberian colonies in South America.

A second way to increase colonial range is through conquest of parts of the Iberian Peninsula. Early fabrication of claims and rivaling of Castile can enable the release of potential vassals like Leon (Colonists.png+1 colonist as level 4 national idea) and securing the provinces of Galicia and The Canaries to put England closer to the colonizable regions of Africa and South America. Notably this method puts England in direct conflict for colonies with ally Flag of Portugal Portugal and now rival Flag of Castile Castile.

  • Recommended idea groups for this direction are Exploration and Expansion.


One Night in Paris icon
Start as England, own and have a core on Paris (do not form another country unless it's Great Britain).
An Industrial Evolution icon
As Great Britain, own all of England as core provinces and have at least 25 development in each province there.
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