Empires events

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

These are events for large countries. [1]

Events

id

Msg event.pngThreats to the Crown


As with most dynasties, our nation is under constant attack by foreign rivals claiming their rights to our crown. Blighted by the lack of financial resources $MONARCH$ has been advised to seek diplomatic negotiations or otherwise face the possible end of our empire.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Does not have at least Gold Icon.png 100 ducats
  • Is at war
  • Ruler's Military power.png military skill is not at least 3
  • Has at least 20 loans
Mean time to happen

264 months
Modifiers

  • Has Economic idea group.png Economic idea 6 “Nationalistic Enthusiasm”: ×0.9
  • Has Economic idea group.png Economic idea 7 “Smithian Economics”: ×0.9
  • Does not have Economic idea group.png Economic idea 3 “National Bank”: ×0.95
  • Does not have Economic idea group.png Economic idea 1 “Bureaucracy”: ×0.95
  • Has raised war taxes: ×0.9

Event button 547.png
Make a final stand
  • Gain Prestige.png 5 prestige
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain country modifier “Military Funding” for Time Icon.png5 years:
Event button 547.png
Seek diplomatic compromise
  • Lose Prestige.png 5 prestige
  • Gain Diplomatic power.png 50 diplomatic power


id

Msg event.pngNational Fragmentation


Although comprising a vast area, $COUNTRY$ is politically a rather shattered nation. $MONARCH$'s power over the empire has been severely limited by various local rulers and he is faced with increasing difficulty administering the large empire. The disparate mix of culture groups, with different values and beliefs has resulted in conflicts erupting over the most insignificant matters.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Ruler's Administrative power.png administrative skill is not at least 3
  • Icon stability.png Stability is not at least 0
Mean time to happen

216 months
Modifiers

  • Ruler's Administrative power.png administrative skill is not at least 1: ×0.9
  • Icon stability.png Stability is not at least −1: ×0.9
  • Icon stability.png Stability is not at least −2: ×0.9
  • Does not have Economic idea group.png Economic idea 2 “Organized Construction”: ×0.9
  • Does not have Economic idea group.png Economic idea 1 “Bureaucracy”: ×0.9
  • Has at least 2 vassals: ×0.9

Event button 547.png
Increase centralization efforts
  • Lose Gold Icon.png ducats equal to 0.25 years of income
Event button 547.png
Leave as it is
  • Lose Icon stability.png 1 stability


id

Msg event.png$TREASURER$'s Reforms


Administering such a large empire as $COUNTRY$ requires extensive economic planning and the lack of a good financial advisor had so far proven quite disastrous. The appointment of $TREASURER$ helped turn the tide however. They introduced a number of financial reforms, including a more equitable tax system and a plan for the funding of the national debt.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Has Advisor Treasurer.png Treasurer advisor
  • Has at least 20 loans
Mean time to happen

264 months
Modifiers

  • Treasurer is level 2: ×0.9
  • Treasurer is level 3: ×0.9

Event button 547.png
Implement national debt funding plan
  • Lose Prestige.png 10 prestige
  • Gain country modifier “Debt Funding Plan” for Time Icon.png5 years:
Event button 547.png
Implement tax reform


id

Msg event.pngProspering Times


$MONARCH$ has become renowned for our country's artistic achievements and blossoming economy. Artists, philosophers and poets are flocking to $CAPITAL$ and the thriving economy has allowed extensive artistic funding. Several fine-architectural buildings are being erected and beautiful gardens are built to demonstrate our country's wealth and many members of our new intellectual elite have ideas on how to improve various parts of our country.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Icon stability.png Stability is at least +1
  • Country flag prosper_time_event is not set
  • At least one of:
    • Has activated Innovative idea group.png Innovative Ideas
    • Has Advisor Artist.png Artist advisor
    • Icon stability.png Stability is at least +3
Mean time to happen

240 months
Modifiers

  • Has completed Innovative idea group.png Innovative Ideas: ×0.75
  • Has Advisor Philosopher.png Philosopher advisor: ×0.9
  • Has a level 3 Advisor Artist.png Artist advisor: ×0.9
  • Has a level 2 Advisor Artist.png Artist advisor: ×0.9

Immediate effects
  • Set country flag prosper_time_event

Event button 547.png
Invest in better urban infrastructure.
  • Gain Administrative power.png 25 administrative power
  • One random owned province:
    • Gain Tax Base Icon.png 1 base tax
Event button 547.png
Invest in better rural infrastructure.
  • Gain Military power.png 25 military power
  • One random owned province:
    • Gain Manpower.png 1 base manpower
Event button 547.png
Invest in better production methods.
  • Gain Diplomatic power.png 25 diplomatic power
  • One random owned province:
    • Gain Production.png 1 base production


id

Msg event.pngColonial Ventures


With the discovery of the New World, we have entered what looks like our greatest period of prosperity. Despite the immense wealth returning to us allowing $MONARCH$ to finance one of the most outstanding armies in the world, we have not been successful in creating a strong naval force and his attempt to conquer the neighboring states has so far failed miserably.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Has activated Exploration idea group.png Exploration Ideas
  • Has discovered North America or South America
  • Capital is not in North America or South America
  • Does not have country modifier “Naval Improvements”
  • Does not have country modifier “Naval Disarmament”
Mean time to happen

600 months
Modifiers

  • Has at least 1 Conquistador: ×0.9
  • Has at least 1 Explorer: ×0.9
  • Has idea “Viceroys”: ×0.9
  • Icon stability.png Stability is at least +1: ×0.9
  • Icon stability.png Stability is at least +2: ×0.9
  • Icon stability.png Stability is at least +3: ×0.9
  • Icon stability.png Stability is not at least 0: ×1.1
  • Icon stability.png Stability is not at least −1: ×1.1
  • Icon stability.png Stability is not at least −2: ×1.1

Event button 547.png
Invest in the naval force
  • Gain country modifier “Naval Improvements” for Time Icon.png10 years:
    • Gain Diplomatic tech.png -10% Diplomatic technology cost
    • Gain Heavy ship cost +10% Heavy ship cost
    • Gain Light ship cost.png +10% Light ship cost
Event button 547.png
Abandon the idea of naval supremacy
  • Gain country modifier “Naval Disarmament” for Time Icon.png10 years:
    • Gain Diplomatic tech.png +10% Diplomatic technology cost

Notes

  1. As defined in /Europa Universalis IV/events/Empires.txt