Open main menu

Empires events

These are events for large countries. [1]

Contents

EventsEdit

id

 Threats to the Crown


As with most dynasties, our nation is under constant attack by foreign rivals claiming their rights to our crown. Blighted by the lack of financial resources $MONARCH$ has been advised to seek diplomatic negotiations or otherwise face the possible end of our empire.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Does not have at least   100 ducats
  • Is at war
  • Ruler's   military skill is not at least 3
  • Has at least 20 loans
Mean time to happen

264 months
Modifiers

  • Has   Economic idea 6 “Nationalistic Enthusiasm”: ×0.9
  • Has   Economic idea 7 “Smithian Economics”: ×0.9
  • Does not have   Economic idea 3 “National Bank”: ×0.95
  • Does not have   Economic idea 1 “Bureaucracy”: ×0.95
  • Has raised war taxes: ×0.9

 
Make a final stand
 
Seek diplomatic compromise
  • Lose   5 prestige
  • Gain   50 diplomatic power


id

 National Fragmentation


Although comprising a vast area, $COUNTRY$ is politically a rather shattered nation. $MONARCH$'s power over the empire has been severely limited by various local rulers and he is faced with increasing difficulty administering the large empire. The disparate mix of culture groups, with different values and beliefs has resulted in conflicts erupting over the most insignificant matters.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Ruler's   administrative skill is not at least 3
  •   Stability is not at least 0
Mean time to happen

216 months
Modifiers

  • Ruler's   administrative skill is not at least 1: ×0.9
  •   Stability is not at least −1: ×0.9
  •   Stability is not at least −2: ×0.9
  • Does not have   Economic idea 2 “Organized Construction”: ×0.9
  • Does not have   Economic idea 1 “Bureaucracy”: ×0.9
  • Has at least 2 vassals: ×0.9

 
Increase centralization efforts
  • Lose   ducats equal to 0.25 years of income
 
Leave as it is
  • Lose   1 stability


id

 $TREASURER$'s Reforms


Administering such a large empire as $COUNTRY$ requires extensive economic planning and the lack of a good financial advisor had so far proven quite disastrous. The appointment of $TREASURER$ helped turn the tide however. They introduced a number of financial reforms, including a more equitable tax system and a plan for the funding of the national debt.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Has   Treasurer advisor
  • Has at least 20 loans
Mean time to happen

264 months
Modifiers

  • Treasurer is level 2: ×0.9
  • Treasurer is level 3: ×0.9

 
Implement national debt funding plan
  • Lose   10 prestige
  • Gain country modifier “Debt Funding Plan” for  5 years:
 
Implement tax reform


id

 Prospering Times


$MONARCH$ has become renowned for our country's artistic achievements and blossoming economy. Artists, philosophers and poets are flocking to $CAPITAL$ and the thriving economy has allowed extensive artistic funding. Several fine-architectural buildings are being erected and beautiful gardens are built to demonstrate our country's wealth and many members of our new intellectual elite have ideas on how to improve various parts of our country.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  •   Stability is at least +1
  • Country flag prosper_time_event is not set
  • At least one of:
    • Has activated   Innovative Ideas
    • Has   Artist advisor
    •   Stability is at least +3
Mean time to happen

240 months
Modifiers

  • Has completed   Innovative Ideas: ×0.75
  • Has   Philosopher advisor: ×0.9
  • Has a level 3   Artist advisor: ×0.9
  • Has a level 2   Artist advisor: ×0.9

Immediate effects
  • Set country flag prosper_time_event

 
Invest in better urban infrastructure.
  • Gain   25 administrative power
  • One random owned province:
    • Gain   1 base tax
 
Invest in better rural infrastructure.
  • Gain   25 military power
  • One random owned province:
    • Gain   1 base manpower
 
Invest in better production methods.
  • Gain   25 diplomatic power
  • One random owned province:
    • Gain   1 base production


id

 Colonial Ventures


With the discovery of the New World, we have entered what looks like our greatest period of prosperity. Despite the immense wealth returning to us allowing $MONARCH$ to finance one of the most outstanding armies in the world, we have not been successful in creating a strong naval force and his attempt to conquer the neighboring states has so far failed miserably.


 
Trigger conditions
  • Owns at least 25 non-colony provinces
  • Has activated   Exploration Ideas
  • Has discovered North America or South America
  • Capital is not in North America or South America
  • Does not have country modifier “Naval Improvements”
  • Does not have country modifier “Naval Disarmament”
Mean time to happen

600 months
Modifiers

  • Has at least 1 Conquistador: ×0.9
  • Has at least 1 Explorer: ×0.9
  • Has idea “Viceroys”: ×0.9
  •   Stability is at least +1: ×0.9
  •   Stability is at least +2: ×0.9
  •   Stability is at least +3: ×0.9
  •   Stability is not at least 0: ×1.1
  •   Stability is not at least −1: ×1.1
  •   Stability is not at least −2: ×1.1

 
Invest in the naval force
  • Gain country modifier “Naval Improvements” for  10 years:
    • Gain   -10% Diplomatic technology cost
    • Gain   +10% Heavy ship cost
    • Gain   +10% Light ship cost
 
Abandon the idea of naval supremacy
  • Gain country modifier “Naval Disarmament” for  10 years:
    • Gain   +10% Diplomatic technology cost

NotesEdit

  1. As defined in /Europa Universalis IV/events/Empires.txt