Election events
This is a list of election events.[1]These events are used to choose a new ruler in a republic when the current ruler dies, is forced out of office by event or subject interaction, or their term ends.
Elections[edit | edit source]
Election!
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If the country has a ruler that is marked as pushed out[2] then:
- With $MONARCH$ being forced out of office by the revolting factions a new [Root.Monarch.GetTitle] will have to be elected. As the votes are tallied there is an unusual excitement in the air. The three primary candidates are all acutely aware of the events that has transpired these last few days...
If the country has had "Committee of Public Safety" regent[3]
- With the return of some degree of normalcy to the Republic, the Committee of Public Safety has agreed to stand down and allow elections to take place. Three primary candidates have been nominated to take over as [Root.Monarch.GetTitle].
else:
- The term is up for $MONARCH$. With enough support [Root.Monarch.GetSheHe] can stay in office, but then [Root.Monarch.GetSheHe] must defeat [Root.Monarch.GetHerHis] three primary competitors...''
Trigger conditions
The country:
|
Is triggered only by
one of the following:
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Option conditions
Keep $MONARCH$ [Root.Monarch.GetName] ([Root.Monarch.GetAdm] £adm£ / [Root.Monarch.GetDip] £dip£ / [Root.Monarch.GetMil] £mil£ ) remains ruler. The current ruler gains: If the
then
If the country:
then
If the
then If the country has flag strengthened_signoria_flag[5]:
Else, the country:
The country loses
If the country has a government where Reelections reduce estate Influence :
If the country has a government where Reelections influence the estates :
If the country has a government where Reelections raise Absolutism :
If the country has a government where Reelections influence the factions :
Bureaucrat Candidate A new ruler comes to power with the following (fixed) attributes:
The country gains If the country has a government where Reelections influence the estates :
Diplomat Candidate A new ruler comes to power with the following (fixed) attributes:
The country gains If the country has a government where Reelections influence the estates :
Military Candidate A new ruler comes to power with the following (fixed) attributes:
The country gains If the country has a government where Reelections influence the estates :
The beloved relative of [Root.Monarch.GetName]. A new ruler of the current dynasty comes to power with the following attributes:
If the country has flag strengthened_signoria_flag[5]:
Else, the country: If the country has a government where Reelections influence the estates :
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Election!
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The unfortunate passing of $MONARCH$ forces us to hold a premature election. Three primary candidates have been nominated...
Trigger conditions
The country:
|
Is triggered only by
the death of the ruler in a republic. |
Option conditions
Bureaucrat Candidate A new ruler comes to power with the following (fixed) attributes:
If the country has a government where Reelections influence the factions : If the country has a government where Reelections influence the estates :
Diplomat Candidate A new ruler comes to power with the following (fixed) attributes:
If the country has a government where Reelections influence the factions : If the country has a government where Reelections influence the estates :
Military Candidate A new ruler comes to power with the following (fixed) attributes:
If the country has a government where Reelections influence the factions : If the country has a government where Reelections influence the estates :
The beloved nephew of [Root.Monarch.GetName]. A new ruler of the current dynasty comes to power with the following attributes:
If the country has flag strengthened_signoria_flag[5]:
Else, the country: If the country has a government where Reelections influence the estates :
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Colonial overlords[edit | edit source]
New [From.Monarch.GetTitle] in [From.GetName]
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We have chosen to replace [From.Monarch.GetName] as Governor of [From.GetName]. Whom shall we appoint in [From.Monarch.GetHerHis] place?
Trigger conditions
|
Is triggered only by
using the replace governor subject interaction on a colonial nation. |
Bureaucrat Candidate The colonial nation gets a new Governor, marked as appointed by overlord, with the following (fixed) attributes: Diplomat Candidate The colonial nation gets a new Governor, marked as appointed by overlord, with the following (fixed) attributes: Military Candidate The colonial nation gets a new Governor, marked as appointed by overlord, with the following (fixed) attributes: |
Colonial Assembly
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Our colony [From.GetName] has decided to form their own assembly in order to take control of tax legislation and budgets. They claim that these matters are better handled locally, but it seems suspiciously like a first step towards independence...
Trigger conditions
|
Is triggered only by
a colonial subject taking the |
Suspicious indeed... |
Dutch Republic[edit | edit source]
Election in the [Root.GovernmentName]
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The description below is one of several available for this event.
The strengthening of the Statists has forced $MONARCH$ to accept the election of a new [Root.Monarch.GetTitle]. Both the Statists and the Orangists have put forward a new candidate.
Trigger conditions
The country:
|
Is triggered only by
the end of the election cycle in a republic. |
Option conditions
A Girondist candidate. The country:
A Jacobin candidate. The country:
An Orangist Candidate The country:
A Monarchist Candidate If has "The Feuillant System" reform and is
Else:
If has "The Feuillant System" reform:
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Election in the [Root.GovernmentName]
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The description below is one of several available for this event.
The unfortunate passing of $MONARCH$ forces us to hold a premature election. Both the Statists and the Orangists have put forward a new candidate.
Trigger conditions
The country:
|
Is triggered only by
the death of the ruler in a republic. |
Option conditions
A Girondist candidate. The country:
A Jacobin candidate. The country:
An Orangist Candidate The country:
A Monarchist Candidate If has "The Feuillant System" reform and is
Else:
If has "The Feuillant System" reform:
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Lottery election[edit | edit source]
Election in the [Root.GovernmentName]
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Please help with verifying or updating this infobox. It was last verified for version 1.31. |
The unfortunate passing of $MONARCH$ forces us to hold an election. After several rounds of secret allotment, three candidates have been presented each representing powerful factions within [Root.Country.GetName]. Officially the election should be decided by lottery, however we could pull some strings...
Trigger conditions
The country's government form uses lottery elections.[6] |
Is triggered only by
the death of the ruler in a republic. |
Immediate effects
| |
Option conditions
Have [name of the administrative candidate] elected.
Have [name of the diplomatic candidate] elected.
Have [name of the military candidate] elected.
Let the lottery decide.
Elect the beloved nephew of [Root.Monarch.GetName].
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References[edit | edit source]
- ↑ See /Europa Universalis IV/events/Elections.txt.
- ↑ 2.0 2.1 The country has a ruler with the flag 'leader_has_been_pushed_out', which is set by the Republic factions events#Violence in the Streets#Violence in the Streets events.
- ↑ 3.0 3.1 3.2 The country has flag 'caretaker_revolutionary_government', which is set by the The Stability of the [Root.GovernmentName] events.
- ↑ 4.0 4.1 4.2 4.3 ‘Statists vs Orangists’ mechanics for Dutch republic.
- ↑ 5.0 5.1 5.2 Refer to The Pazzi Conspiracy Tuscan event
- ↑ Requires either the Venetian Government or Sortition reform.