Difference between revisions of "Economic events"

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m (using newly modified DLC-only for personalities to clean up appearance)
(refactoring to full sentences)
Line 11: Line 11:
 
| event_text = It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run.
 
| event_text = It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
 +
* is a [[lucky nation]]: {{red|×0.5}}
 
| trigger =  
 
| trigger =  
* Owns at least 5 non-colony provinces
+
* The year is before 1650.
* Any owned non-overseas province other than the capital has {{icon|base tax|24px}} base tax of at least 2 but less than 5
+
The country:
* Year is before 1650
+
* owns at least 5 non-[[colony]] provinces.
* Does ''not'' have country modifier ''"Increased Serfdom"''
+
* has any owned non-overseas province other than the capital with a [[base tax]] of at least 2 but less than 5.
 +
* does ''not'' have the modifier ''"Increased Serfdom"''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 24: Line 26:
 
| option_text = We have to accept this.
 
| option_text = We have to accept this.
 
| effect =
 
| effect =
* One random owned non-overseas province other than the capital with {{icon|base tax|24px}} base tax of at least 2 but less than 5:
+
* A random non-overseas province owned by this country, other than the capital, with a {{icon|base tax|24px}} base tax of at least 2 but less than 5:
** Lose {{icon|base tax|24px}} {{red|1}} base tax.
+
** loses {{icon|base tax|24px}} {{red|1}} base tax.
** Gain {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
+
** gains {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
* The capital gains {{icon|base tax|24px}} {{green|1}} base tax.
+
* The country's capital gains {{icon|base tax|24px}} {{green|1}} base tax.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
Line 35: Line 37:
 
| option_text = The serfs belong on their turf.
 
| option_text = The serfs belong on their turf.
 
| effect =
 
| effect =
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
* Gain country modifier ''"Increased Serfdom"'' for 20 years, with the following effects:
+
* The country gains the modifier ''"Increased Serfdom"'' for 20 years, with the following effects:
** {{icon|stability cost modifier|24px}} {{green|-15%}} Stability cost modifier.
+
** {{icon|stability cost modifier|24px}} {{green|-15%}} stability cost modifier
** {{icon|land morale|24px}} {{red|-10%}} Morale of armies.
+
** {{icon|land morale|24px}} {{red|-10%}} morale of armies
** {{icon|corruption|24px}} {{red|+0.1}} Yearly corruption.
+
** {{icon|corruption|24px}} {{red|+0.1}} yearly corruption
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Calm|Calm]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Calm|Calm]] {{DLC-only|personality}}.
 
|option_text = Let's keep calm and ensure no damage is done.
 
|option_text = Let's keep calm and ensure no damage is done.
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* One random owned non-overseas province other than the capital with {{icon|base tax|24px}} base tax of at least 2 but less than 5:
+
* One random non-overseas province owned by this country, other than the capital, with {{icon|base tax|24px}} base tax of at least 2 but less than 5:
*: Gain {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
+
*: gains {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
* The capital gains {{icon|base tax|24px}} {{green|1}} base tax.
+
* The country's capital gains {{icon|base tax|24px}} {{green|1}} base tax.
 
|end}}
 
|end}}
 
}}
 
}}
Line 59: Line 61:
 
| event_text = The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution.
 
| event_text = The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Is ''not'' at war
+
* is ''not'' at war
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 66: Line 68:
 
| trigger = always
 
| trigger = always
 
| option_text = Use the Military as Workforce
 
| option_text = Use the Military as Workforce
| effect =
+
| effect = The country:
* Capital gains {{icon|base tax|24px}} {{green|1}} base tax.
+
* has its capital gain {{icon|base tax|24px}} {{green|1}} base tax.
* Lose {{icon|manpower|24px}} manpower equal to {{red|50%}} of yearly gain.
+
* loses {{icon|manpower|24px}} manpower equal to {{red|50%}} of yearly gain.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Spend Money
 
| option_text = Spend Money
| effect =
+
| effect = The country:
* Capital gains {{icon|base tax|24px}} {{green|1}} base tax.
+
* has its capital gain {{icon|base tax|24px}} {{green|1}} base tax.
* Lose {{icon|ducats|24px}} ducats equal to {{red|0.25}} years of income.
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.25}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Architectural Visionary|Architectural Visionary]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Architectural Visionary|Architectural Visionary]] {{DLC-only|personality}}.
 
|option_text = Our [Monarch.GetTitle] will oversee this project personally.
 
|option_text = Our [Monarch.GetTitle] will oversee this project personally.
 
|highlight = yes
 
|highlight = yes
|effect =  
+
|effect = The country:
* Capital gains {{icon|base tax|24px}} {{green|1}} base tax.
+
* has its capital gain {{icon|base tax|24px}} {{green|1}} base tax.
* Lose {{icon|ducats|24px}} ducats equal to {{red|0.15}} years of income.
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.15}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Obsessive Perfectionist|Obsessive Perfectionist]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Obsessive Perfectionist|Obsessive Perfectionist]] {{DLC-only|personality}}.
 
|option_text = Our [Monarch.GetTitle] will oversee this project personally.
 
|option_text = Our [Monarch.GetTitle] will oversee this project personally.
 
|highlight = yes
 
|highlight = yes
|effect =  
+
|effect = The country:
* Capital gains {{icon|base tax|24px}} {{green|2}} base tax.
+
* has its capital gain {{icon|base tax|24px}} {{green|2}} base tax.
* Lose {{icon|ducats|24px}} ducats equal to {{red|0.35}} years of income.
+
* loses {{icon|ducats|24px}} ducats equal to {{red|0.35}} years of income.
 
|end}}
 
|end}}
 
}}
 
}}
Line 101: Line 103:
 
| event_text = People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term.
 
| event_text = People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
* Does ''not'' have country modifier ''"Smugglers Dominating"''
+
* has a [[stability]] of at least '''0'''.
 +
* does ''not'' have the modifier ''"Smugglers Dominating"''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 111: Line 114:
 
| trigger = always
 
| trigger = always
 
| option_text = Stop them!
 
| option_text = Stop them!
| effect = Lose {{icon|ducats|24px}} ducats equal to {{red|0.35}} years of income.
+
| effect = The country loses {{icon|ducats|24px}} ducats equal to {{red|0.35}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
Line 117: Line 120:
 
| option_text = It is too expensive
 
| option_text = It is too expensive
 
| effect =
 
| effect =
* Gain country modifier ''"Smugglers Dominating"'' for 10 years, with the following effects:
+
* The country gains the modifier ''"Smugglers Dominating"'' for 10 years, with the following effects:
** {{icon|national tax modifier|24px}} {{red|-10%}} National tax modifier.
+
** {{icon|national tax modifier|24px}} {{red|-10%}} national tax modifier
** {{icon|trade efficiency|24px}} {{red|-10%}} Trade efficiency.
+
** {{icon|trade efficiency|24px}} {{red|-10%}} trade efficiency
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Entrepreneur|Entrepreneur]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Entrepreneur|Entrepreneur]] {{DLC-only|personality}}.
 
|option_text = Our [Monarch.GetTitle] knows ways to close off some of the worst ways to exploit the system.
 
|option_text = Our [Monarch.GetTitle] knows ways to close off some of the worst ways to exploit the system.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|ducats|24px}} ducats equal to {{red|0.2}} years of income.
+
|effect = The country loses {{icon|ducats|24px}} ducats equal to {{red|0.2}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Embezzler|Embezzler]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Embezzler|Embezzler]] {{DLC-only|personality}}.
 
|option_text = As long as they don't hurt our interests directly...
 
|option_text = As long as they don't hurt our interests directly...
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* Gain country modifier ''"Smugglers Dominating"'' for 5 years, with the following effects:
+
* The country gains the modifier ''"Smugglers Dominating"'' for 5 years, with the following effects:
** {{icon|national tax modifier|24px}} {{red|-10%}} National tax modifier.
+
** {{icon|national tax modifier|24px}} {{red|-10%}} national tax modifier
** {{icon|trade efficiency|24px}} {{red|-10%}} Trade efficiency.
+
** {{icon|trade efficiency|24px}} {{red|-10%}} trade efficiency
 
|end}}
 
|end}}
 
}}
 
}}
Line 144: Line 147:
 
| event_text = With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year.
 
| event_text = With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×1.25'''
+
The country:
* Has {{icon|master of mint|24px}} Master of Mint advisor: '''×1.25'''
+
* is a [[lucky nation]]: {{green|×1.25}}
 +
* has a [[master of mint]] advisor: {{green|×1.25}}
 
| trigger =  
 
| trigger =  
* Ruler's {{icon|adm|24px}} administrative skill is at least 5
+
The country:
* {{icon|inflation|24px}} Inflation is at least {{red|3%}}
+
* has [[inflation]] of at least {{red|3%}}.
 +
The country's [[ruler]]:
 +
* has an [[administrative skill]] of at least 5.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 155: Line 161:
 
| trigger = always
 
| trigger = always
 
| option_text = Good News!
 
| option_text = Good News!
| effect = Lose {{icon|inflation|24px}} {{green|1}} inflation.
+
| effect = The country loses {{icon|inflation|24px}} {{green|1}} inflation.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Midas Touched|Midas Touched]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Midas Touched|Midas Touched]] {{DLC-only|personality}}.
 
|option_text = Imagine what our [Monarch.GetTitle] could do with more resources...
 
|option_text = Imagine what our [Monarch.GetTitle] could do with more resources...
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|inflation|24px}} {{green|2}} inflation.
+
|effect = The country loses {{icon|inflation|24px}} {{green|2}} inflation.
 
|end}}
 
|end}}
 
}}
 
}}
Line 176: Line 182:
 
| option_text = We are blessed!
 
| option_text = We are blessed!
 
| effect =
 
| effect =
* Gain {{icon|ducats|24px}} ducats equal to {{green|0.25}} years of income.
+
* The country gains {{icon|ducats|24px}} ducats equal to {{green|0.25}} years of income.
 
}}
 
}}
 
}}
 
}}
Line 186: Line 192:
 
| event_text = Rumors say that sailors came back from a trip sick like hell, and the ones who didn't die onboard infested the whole city with their disease. It is time to act before the whole country dies from coughing and cold sweat.
 
| event_text = Rumors say that sailors came back from a trip sick like hell, and the ones who didn't die onboard infested the whole city with their disease. It is time to act before the whole country dies from coughing and cold sweat.
 
| trigger =
 
| trigger =
(Province event)
+
The province:
* Province:
+
* has a [[port]].
** Has a port
+
* is not the [[capital]].
** Is not the capital
+
* does not have the ''province_had_influenza'' flag or has had it for over 30 years.
** Does not have the ''province_had_influenza'' flag or has had it for over 30 years
+
The province owner:
* Province owner:
+
* is ''not'' [[primitive]].
** Is ''not'' primitive
+
* knows of another country with its capital which is ''not'' in North America or South America.
** Any known country's capital is ''not'' in North America or South America
+
| mtth = 600 months (scaled to the number of provinces the trigger applies to)
| mtth = 600 months (scaled to the number of provinces the trigger applies to)<br />'''Modifiers'''
+
<div class="subheading">Modifiers</div>
* Have the Marsh terrain: '''x0.9'''
+
The province:
| immediate = Selected province gains the ''province_had_influenza'' flag
+
* has the marsh [[terrain]]: {{red|x0.9}}
 +
| immediate = The selected province gains the ''province_had_influenza'' flag
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Quarantine the port and let them die!
 
| option_text = Quarantine the port and let them die!
 
| effect =
 
| effect =
* Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
* The province owner loses {{icon|adm|24px}} {{red|50}} administrative power.
* Gain province modifier ''"Quarantined Influenza"'' for 10 years, with the following effects:
+
* The province gains the modifier ''"Quarantined Influenza"'' for 10 years, with the following effects:
** {{icon|provincial trade power modifier|24px}} {{red|-25%}} Provincial trade power modifier.
+
** {{icon|provincial trade power modifier|24px}} {{red|-25%}} provincial trade power modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local manpower modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local manpower modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local tax modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local tax modifier
** {{icon|local goods produced modifier|24px}} {{red|-25%}} Local goods produced modifier.
+
** {{icon|local goods produced modifier|24px}} {{red|-25%}} local goods produced modifier
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = This is not the first flu in our country, I don't care!
 
| option_text = This is not the first flu in our country, I don't care!
 
| effect =
 
| effect =
* Gain province modifier ''"Influenza"'' for 10 years, with the following effects:
+
* The province gains the modifier ''"Influenza"'' for 10 years, with the following effects:
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local manpower modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local manpower modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local tax modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local tax modifier
** {{icon|local goods produced modifier|24px}} {{red|-25%}} Local goods produced modifier.
+
** {{icon|local goods produced modifier|24px}} {{red|-25%}} local goods produced modifier
 
* This may lead to event [[#random_event.24|Influenza Spreads]] triggering in the future.
 
* This may lead to event [[#random_event.24|Influenza Spreads]] triggering in the future.
 
}}
 
}}
Line 226: Line 233:
 
| mtth = 120 months
 
| mtth = 120 months
 
| trigger =
 
| trigger =
(Province event)
+
The province:
* Province:
+
* has at least {{icon|development}} '''8''' development
** Has at least {{icon|development}} '''8''' development
+
* does not have the ''province_had_influenza'' flag or has had it for over 30 years.
** Does not have the ''province_had_influenza'' flag or has had it for over 30 years
+
* has a neighboring province with the modifier ''"Influenza"''.
** A neighboring province has the province modifier ''"Influenza"''
+
The province owner:
* Province owner is ''not'' primitive
+
* is ''not'' [[primitive]].
| immediate = Selected province gains the ''province_had_influenza'' flag
+
| immediate = The selected province gains the ''province_had_influenza'' flag
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Quarantine the province!
 
| option_text = Quarantine the province!
 
| effect =
 
| effect =
* Gain province modifier ''"Quarantined Influenza"'' for 10 years, with the following effects:
+
* The province gains the modifier ''"Quarantined Influenza"'' for 10 years, with the following effects:
** {{icon|provincial trade power modifier|24px}} {{red|-25%}} Provincial trade power modifier.
+
** {{icon|provincial trade power modifier|24px}} {{red|-25%}} provincial trade power modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local manpower modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local manpower modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local tax modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local tax modifier
** {{icon|local goods produced modifier|24px}} {{red|-25%}} Local goods produced modifier.
+
** {{icon|local goods produced modifier|24px}} {{red|-25%}} local goods produced modifier
 
* Remove the modifier ''"Influenza"'' from any owned provinces and replace it with ''"Quarantined Influenza"'' for 10 years.
 
* Remove the modifier ''"Influenza"'' from any owned provinces and replace it with ''"Quarantined Influenza"'' for 10 years.
 
}}
 
}}
Line 247: Line 254:
 
| option_text = It will soon go away
 
| option_text = It will soon go away
 
| effect =
 
| effect =
* Gain province modifier ''"Influenza"'' for 10 years, with the following effects:
+
* The province gains the modifier ''"Influenza"'' for 10 years, with the following effects:
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local manpower modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local manpower modifier
** {{icon|local manpower modifier|24px}} {{red|-25%}} Local tax modifier.
+
** {{icon|local manpower modifier|24px}} {{red|-25%}} local tax modifier
** {{icon|local goods produced modifier|24px}} {{red|-25%}} Local goods produced modifier.
+
** {{icon|local goods produced modifier|24px}} {{red|-25%}} local goods produced modifier
 
* This may lead to event [[#random_event.24|Influenza Spreads]] triggering in the future.
 
* This may lead to event [[#random_event.24|Influenza Spreads]] triggering in the future.
 
}}
 
}}
Line 261: Line 268:
 
| event_text = Despite our promises to maintain sound monetary policies, we have debased our currency. The $COUNTRY_ADJ$ Ducat is now being dumped in banks and merchant houses around the world, and the value of it is sinking faster than a scurvy-ridden, rat-infested galley in a typhoon.
 
| event_text = Despite our promises to maintain sound monetary policies, we have debased our currency. The $COUNTRY_ADJ$ Ducat is now being dumped in banks and merchant houses around the world, and the value of it is sinking faster than a scurvy-ridden, rat-infested galley in a typhoon.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* At least 10% of the country's income is from {{icon|gold|24px}} gold
+
* has at least 10% of its income from [[gold]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = But I was only printing a little!
 
| option_text = But I was only printing a little!
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|1}} inflation.
+
* gains {{icon|inflation|24px}} {{red|1}} inflation.
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* loses {{icon|prestige|24px}} {{red|5}} prestige.
 
}}
 
}}
 
}}
 
}}
Line 278: Line 285:
 
| event_text = It seems that the government that governs the least governs the best as far as those outside the capital are concerned. Our non-involvement has proved beneficial, and the local economy is booming.
 
| event_text = It seems that the government that governs the least governs the best as far as those outside the capital are concerned. Our non-involvement has proved beneficial, and the local economy is booming.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Owns at least 20 non-colony provinces
+
* owns at least 20 non-[[colony]] provinces.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They can do things on their own...?
 
| option_text = They can do things on their own...?
 
| effect =
 
| effect =
One random owned province other than the capital gains province modifier ''"Benign Neglect"'' for 5 years, with the following effect:
+
A random province the country owns, other than the capital, gains the modifier ''"Benign Neglect"'' for 5 years, with the following effect:
: {{icon|provincial trade power modifier|24px}} {{green|+100%}} Provincial trade power modifier.
+
: {{icon|provincial trade power modifier|24px}} {{green|+100%}} provincial trade power modifier
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = If it moves, tax it.
 
| option_text = If it moves, tax it.
 
| effect =
 
| effect =
One random owned province other than the capital gains province modifier ''"Benign Neglect"'' for 5 years, with the following effect:
+
A random province the country owns, other than the capital, gains province modifier ''"Benign Neglect"'' for 5 years, with the following effect:
: {{icon|local tax modifier|24px}} {{green|+100%}} Local tax modifier.
+
: {{icon|local tax modifier|24px}} {{green|+100%}} local tax modifier
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = If it moves, draft it
 
| option_text = If it moves, draft it
 
| effect =
 
| effect =
One random owned province other than the capital gains province modifier ''"Benign Neglect"'' for 5 years, with the following effect:
+
A random province the country owns, other than the capital, gains province modifier ''"Benign Neglect"'' for 5 years, with the following effect:
: {{icon|local manpower modifier|24px}} {{green|+100%}} Local manpower modifier.
+
: {{icon|local manpower modifier|24px}} {{green|+100%}} local manpower modifier
 
}}
 
}}
 
}}
 
}}

Revision as of 08:22, 10 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngGrowth of Cities attracts Serfs


It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run.


 
Trigger conditions
  • The year is before 1650.

The country:

  • owns at least 5 non-colony provinces.
  • has any owned non-overseas province other than the capital with a base tax of at least 2 but less than 5.
  • does not have the modifier "Increased Serfdom".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We have to accept this.
  • A random non-overseas province owned by this country, other than the capital, with a Tax Base Icon.png base tax of at least 2 but less than 5:
    • loses Tax Base Icon.png 1 base tax.
    • gains Local autonomy.png 25% local autonomy.
  • The country's capital gains Tax Base Icon.png 1 base tax.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
The serfs belong on their turf.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.
  • The country gains the modifier "Increased Serfdom" for 20 years, with the following effects:
    • Stability cost modifier.png -15% stability cost modifier
    • Morale of armies.png -10% morale of armies
    • Corruption.png +0.1 yearly corruption

Event trigger.pngEnabled if: the country's ruler has the Calm personality.

Event button 547 green.png
Let's keep calm and ensure no damage is done.
  • One random non-overseas province owned by this country, other than the capital, with Tax Base Icon.png base tax of at least 2 but less than 5:
    gains Local autonomy.png 25% local autonomy.
  • The country's capital gains Tax Base Icon.png 1 base tax.
id

Msg event.pngImprove the Capital


The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution.


 
Trigger conditions

The country:

  • is not at war
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Use the Military as Workforce

The country:

  • has its capital gain Tax Base Icon.png 1 base tax.
  • loses Manpower.png manpower equal to 50% of yearly gain.

Event trigger.pngAlways enabled:

Event button 547.png
Spend Money

The country:

  • has its capital gain Tax Base Icon.png 1 base tax.
  • loses Gold Icon.png ducats equal to 0.25 years of income.

Event trigger.pngEnabled if: the country's ruler has the Architectural Visionary personality.

Event button 547 green.png
Our [Monarch.GetTitle] will oversee this project personally.

The country:

  • has its capital gain Tax Base Icon.png 1 base tax.
  • loses Gold Icon.png ducats equal to 0.15 years of income.

Event trigger.pngEnabled if: the country's ruler has the Obsessive Perfectionist personality.

Event button 547 green.png
Our [Monarch.GetTitle] will oversee this project personally.

The country:

  • has its capital gain Tax Base Icon.png 2 base tax.
  • loses Gold Icon.png ducats equal to 0.35 years of income.
id

Msg event.pngSmugglers running rampant


People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term.


 
Trigger conditions

The country:

  • has a stability of at least 0.
  • does not have the modifier "Smugglers Dominating".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Stop them!

The country loses Gold Icon.png ducats equal to 0.35 years of income.


Event trigger.pngAlways enabled:

Event button 547.png
It is too expensive
  • The country gains the modifier "Smugglers Dominating" for 10 years, with the following effects:
    • National tax modifier.png -10% national tax modifier
    • Trade efficiency.png -10% trade efficiency

Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Our [Monarch.GetTitle] knows ways to close off some of the worst ways to exploit the system.

The country loses Gold Icon.png ducats equal to 0.2 years of income.


Event trigger.pngEnabled if: the country's ruler has the Embezzler personality.

Event button 547 green.png
As long as they don't hurt our interests directly...
  • The country gains the modifier "Smugglers Dominating" for 5 years, with the following effects:
    • National tax modifier.png -10% national tax modifier
    • Trade efficiency.png -10% trade efficiency
id

Msg event.pngGreat Economic Policy


With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Good News!

The country loses Inflation reduction.png 1 inflation.


Event trigger.pngEnabled if: the country's ruler has the Midas Touched personality.

Event button 547 green.png
Imagine what our [Monarch.GetTitle] could do with more resources...

The country loses Inflation reduction.png 2 inflation.

id

Msg event.pngA bountiful harvest


This year's harvests have been exceptional! Rarely in our nation's history has the earth brought forth so much of its bounty. The populace are already interpreting this as a sign that we are enjoying divine favor.


 
Trigger conditions
  • Month is July
Is triggered only by

Bi-yearly pulse


Event button 547.png
We are blessed!
  • The country gains Gold Icon.png ducats equal to 0.25 years of income.
id

Msg event.pngInfluenza!


Rumors say that sailors came back from a trip sick like hell, and the ones who didn't die onboard infested the whole city with their disease. It is time to act before the whole country dies from coughing and cold sweat.


 
Trigger conditions

The province:

  • has a port.
  • is not the capital.
  • does not have the province_had_influenza flag or has had it for over 30 years.

The province owner:

  • is not primitive.
  • knows of another country with its capital which is not in North America or South America.
Mean time to happen

600 months (scaled to the number of provinces the trigger applies to)

Modifiers

The province:


Immediate effects

The selected province gains the province_had_influenza flag


Event button 547.png
Quarantine the port and let them die!
  • The province owner loses Administrative power.png 50 administrative power.
  • The province gains the modifier "Quarantined Influenza" for 10 years, with the following effects:
    • Provincial trade power modifier.png -25% provincial trade power modifier
    • Local manpower modifier.png -25% local manpower modifier
    • Local manpower modifier.png -25% local tax modifier
    • Local goods produced modifier -25% local goods produced modifier
Event button 547.png
This is not the first flu in our country, I don't care!
  • The province gains the modifier "Influenza" for 10 years, with the following effects:
    • Local manpower modifier.png -25% local manpower modifier
    • Local manpower modifier.png -25% local tax modifier
    • Local goods produced modifier -25% local goods produced modifier
  • This may lead to event Influenza Spreads triggering in the future.
id

Msg event.pngInfluenza Spreads


The influenza in [From.GetName] has spread to [Root.GetName]! How should we handle this growing epidemic?


 
Trigger conditions

The province:

  • has at least Development.png 8 development
  • does not have the province_had_influenza flag or has had it for over 30 years.
  • has a neighboring province with the modifier "Influenza".

The province owner:

Mean time to happen

120 months


Immediate effects

The selected province gains the province_had_influenza flag


Event button 547.png
Quarantine the province!
  • The province gains the modifier "Quarantined Influenza" for 10 years, with the following effects:
    • Provincial trade power modifier.png -25% provincial trade power modifier
    • Local manpower modifier.png -25% local manpower modifier
    • Local manpower modifier.png -25% local tax modifier
    • Local goods produced modifier -25% local goods produced modifier
  • Remove the modifier "Influenza" from any owned provinces and replace it with "Quarantined Influenza" for 10 years.
Event button 547.png
It will soon go away
  • The province gains the modifier "Influenza" for 10 years, with the following effects:
    • Local manpower modifier.png -25% local manpower modifier
    • Local manpower modifier.png -25% local tax modifier
    • Local goods produced modifier -25% local goods produced modifier
  • This may lead to event Influenza Spreads triggering in the future.
id

Msg event.pngDebased Currency


Despite our promises to maintain sound monetary policies, we have debased our currency. The $COUNTRY_ADJ$ Ducat is now being dumped in banks and merchant houses around the world, and the value of it is sinking faster than a scurvy-ridden, rat-infested galley in a typhoon.


 
Trigger conditions

The country:

  • has at least 10% of its income from gold.
Is triggered only by

Bi-yearly pulse


Event button 547.png
But I was only printing a little!

The country:

  • gains Inflation reduction.png 1 inflation.
  • loses Prestige.png 5 prestige.
id

Msg event.pngBenign Neglect


It seems that the government that governs the least governs the best as far as those outside the capital are concerned. Our non-involvement has proved beneficial, and the local economy is booming.


 
Trigger conditions

The country:

  • owns at least 20 non-colony provinces.
Is triggered only by

Bi-yearly pulse


Event button 547.png
They can do things on their own...?

A random province the country owns, other than the capital, gains the modifier "Benign Neglect" for 5 years, with the following effect:

Provincial trade power modifier.png +100% provincial trade power modifier
Event button 547.png
If it moves, tax it.

A random province the country owns, other than the capital, gains province modifier "Benign Neglect" for 5 years, with the following effect:

Local tax modifier.png +100% local tax modifier
Event button 547.png
If it moves, draft it

A random province the country owns, other than the capital, gains province modifier "Benign Neglect" for 5 years, with the following effect:

Local manpower modifier.png +100% local manpower modifier