Difference between revisions of "Decisions"

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(Updated some decisions)
(Updated for 1.7)
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'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision it is always at the players discretion whether to accept a decision or not.  Some decisions are nation specific, some are religion specific and some are more generic.   
 
'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision it is always at the players discretion whether to accept a decision or not.  Some decisions are nation specific, some are religion specific and some are more generic.   
  
Line 531: Line 531:
  
 
* Administrative technology is at least 6
 
* Administrative technology is at least 6
* Has a Theologian with a skill of at least 3
 
  
 
'''Effect:'''
 
'''Effect:'''
  
 
* Adds the modifier "De Heretico Comburendo Act" for the rest of the campaign:
 
* Adds the modifier "De Heretico Comburendo Act" for the rest of the campaign:
** +1% global missionary strength
+
** +0.5% global missionary strength
 
** +2% global tax modifier
 
** +2% global tax modifier
* Adds 1% reform desire
+
* Adds 0.1% reform desire
  
 
=== Pass Advancement of Religion Act ===
 
=== Pass Advancement of Religion Act ===
Line 590: Line 589:
  
 
* Adds the modifier "Declaration of Indulgence" for the rest of the campaign:
 
* Adds the modifier "Declaration of Indulgence" for the rest of the campaign:
** +3 tolerance of heretics
+
** +1 tolerance of heretics
 
** +5% stability cost modifier
 
** +5% stability cost modifier
  
Line 722: Line 721:
 
* Adds the modifier "Test Act" for the rest of the campaign:
 
* Adds the modifier "Test Act" for the rest of the campaign:
 
** -1 tolerance of heretics
 
** -1 tolerance of heretics
** +1% global missionary strength
+
** +0.5% global missionary strength
  
 
=== Pass Dissolution of the Monasteries Act ===
 
=== Pass Dissolution of the Monasteries Act ===
Line 764: Line 763:
  
 
* Adds the modifier "Popery Act" for the rest of the campaign:
 
* Adds the modifier "Popery Act" for the rest of the campaign:
** +1% global missionary strength
+
** +0.5% global missionary strength
  
 
=== Establish Sheikh ul-Islam Office ===
 
=== Establish Sheikh ul-Islam Office ===
Line 775: Line 774:
 
'''Allow:'''
 
'''Allow:'''
  
* Has the Theologian advisor
+
* Ruler's administrative skill is at least 3
 
* Is not in regency
 
* Is not in regency
  
 
'''Effect:'''
 
'''Effect:'''
  
* }
+
* Adds the ruler modifier "Sheikh ul-Islam" until the ruler's death:
 
** +1% global missionary strength
 
** +1% global missionary strength
 
* Changes piety by 10%
 
* Changes piety by 10%
Line 793: Line 792:
 
'''Allow:'''
 
'''Allow:'''
  
* 50 prestige
+
* Ruler's military skill is at least 3
* Ruler's military skill is at least 5
 
 
* Is not in regency
 
* Is not in regency
  
 
'''Effect:'''
 
'''Effect:'''
  
* }
+
* Adds the ruler modifier "Khalifa" until the ruler's death:
 
** +0.5 prestige
 
** +0.5 prestige
 
* Changes piety by 10%
 
* Changes piety by 10%
Line 812: Line 810:
 
'''Allow:'''
 
'''Allow:'''
  
* Ruler's diplomatic skill is at least 5
+
* Ruler's diplomatic skill is at least 3
 
* Is not in regency
 
* Is not in regency
  
 
'''Effect:'''
 
'''Effect:'''
  
* }
+
* Adds the ruler modifier "Denouncement of Sect Practices" until the ruler's death:
 
** -1 revolt risk
 
** -1 revolt risk
 
* Changes piety by 10%
 
* Changes piety by 10%
Line 831: Line 829:
 
'''Allow:'''
 
'''Allow:'''
  
* Ruler's administrative skill is at least 5
+
* Ruler's diplomatic skill is at least 5
 
* Is not in regency
 
* Is not in regency
  
 
'''Effect:'''
 
'''Effect:'''
  
* }
+
* Adds the ruler modifier "Islamic center of Scholarly Learning" until the ruler's death:
 
** -5% technology cost
 
** -5% technology cost
 
** -5% idea cost
 
** -5% idea cost
 +
** +1% global missionary strength
 
* Changes piety by 25%
 
* Changes piety by 25%
  
Line 852: Line 851:
 
'''Allow:'''
 
'''Allow:'''
  
* Is not at war
+
* Ruler's administrative skill is at least 3
* Stability is at least 1
 
 
* Is not in regency
 
* Is not in regency
  
 
'''Effect:'''
 
'''Effect:'''
  
* }
+
* Adds the ruler modifier "Jizya" until the ruler's death:
 
** +5% global tax modifier
 
** +5% global tax modifier
 
* Changes piety by -15%
 
* Changes piety by -15%
Line 877: Line 875:
 
* Adds the modifier "Monastic Education" for the rest of the campaign:
 
* Adds the modifier "Monastic Education" for the rest of the campaign:
 
** +1% global missionary strength
 
** +1% global missionary strength
** -5% global tax modifier
+
** accepted_culture_threshold = 0.05
  
 
=== Anti-Christian Edict ===
 
=== Anti-Christian Edict ===
Line 921: Line 919:
  
 
* Adds the modifier "Anti-Christian Edict" for the rest of the campaign:
 
* Adds the modifier "Anti-Christian Edict" for the rest of the campaign:
** +1% global missionary strength
+
** +2% global missionary strength
** +5% stability cost modifier
+
** -10% better relations over time
 
 
=== Promote Neo-Confucianism ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Denounce Neo-Confucianism"
 
* Does not have the country modifier "Neo-Confucianism"
 
* Follows the Confucian religion
 
 
 
'''Allow:'''
 
 
 
* Is not at war
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Neo-Confucianism" for the rest of the campaign:
 
** +2 tolerance of heretics
 
 
 
=== Denounce Neo-Confucianism ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Denounce Neo-Confucianism"
 
* Does not have the country modifier "Neo-Confucianism"
 
* Follows the Confucian religion
 
 
 
'''Allow:'''
 
 
 
* Is not at war
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Denounce Neo-Confucianism" for the rest of the campaign:
 
** +1 revolt risk
 
** +0.5% global missionary strength
 
** Legitimacy is at least 1
 
  
 
=== Establish an Ibadat Khana ===
 
=== Establish an Ibadat Khana ===
Line 1,021: Line 981:
 
'''Allow:'''
 
'''Allow:'''
  
* Any of the following:
+
* Stability is at least 2
** Has a Commandant with a skill of at least 3
 
** Has a Grand Captain with a skill of at least 3
 
  
 
'''Effect:'''
 
'''Effect:'''
Line 1,055: Line 1,013:
  
 
* Does not have the country modifier "Haridasa Movement Support"
 
* Does not have the country modifier "Haridasa Movement Support"
* Does not have the country modifier "Advaita Movement Support"
 
 
* Follows the Hindu religion
 
* Follows the Hindu religion
  
 
'''Allow:'''
 
'''Allow:'''
  
* Isn't the defender of the faith
 
 
* Stability is at least 1
 
* Stability is at least 1
* Ruler's administrative skill is at least 2
+
* Ruler's diplomatic skill is at least 3
  
 
'''Effect:'''
 
'''Effect:'''
  
 
* Adds the modifier "Haridasa Movement Support" for the rest of the campaign:
 
* Adds the modifier "Haridasa Movement Support" for the rest of the campaign:
** +0.5% global missionary strength
+
** +1% global missionary strength
 
** -10% stability cost modifier
 
** -10% stability cost modifier
  
Line 1,075: Line 1,031:
  
 
* Does not have the country modifier "Advaita Movement Support"
 
* Does not have the country modifier "Advaita Movement Support"
* Does not have the country modifier "Haridasa Movement Support"
 
 
* Follows the Hindu religion
 
* Follows the Hindu religion
  
 
'''Allow:'''
 
'''Allow:'''
  
* Isn't the defender of the faith
 
 
* Stability is at least 1
 
* Stability is at least 1
* Ruler's administrative skill is at least 2
+
* Ruler's administrative skill is at least 3
  
 
'''Effect:'''
 
'''Effect:'''
  
 
* Adds the modifier "Advaita Movement Support" for the rest of the campaign:
 
* Adds the modifier "Advaita Movement Support" for the rest of the campaign:
** +0.5% global missionary strength
+
** +1% global missionary strength
 
** -1 revolt risk
 
** -1 revolt risk
  
Line 1,149: Line 1,103:
 
** +0.5 prestige
 
** +0.5 prestige
 
** +5% stability cost modifier
 
** +5% stability cost modifier
 +
 +
=== Save the Burning World ===
 +
 +
'''Potential:'''
 +
 +
* Does not have the country modifier "Saving the Burning World"
 +
* Follows the Sikh religion
 +
 +
'''Allow:'''
 +
 +
* Has the Inquisitor advisor
 +
 +
'''Effect:'''
 +
 +
* Adds the modifier "Saving the Burning World" for the rest of the campaign:
 +
** +3% global missionary strength
 +
** -2 tolerance of heretics
 +
 +
=== Enforce our Heritage ===
 +
 +
'''Potential:'''
 +
 +
* Does not have the country modifier "Enforcing our Heritage"
 +
* Is in the Eastern religion group
 +
 +
'''Allow:'''
 +
 +
* Any neighbor country:
 +
** Is not in Eastern's religion group
 +
* Stability is at least 1
 +
 +
'''Effect:'''
 +
 +
* Adds the modifier "Enforcing our Heritage" for the rest of the campaign:
 +
** +2% global missionary strength
 +
** -1 tolerance of heathens
  
 
== Religious Conversion ==
 
== Religious Conversion ==
Line 1,359: Line 1,349:
  
 
=== Accept Cultural Shift ===
 
=== Accept Cultural Shift ===
 +
 
'''Potential:'''
 
'''Potential:'''
  
Line 1,365: Line 1,356:
 
* Any of the following:
 
* Any of the following:
 
** Country is not France
 
** Country is not France
** All of the following
+
** All of the following:
 
*** Country is France
 
*** Country is France
 
*** Capital:
 
*** Capital:
Line 1,371: Line 1,362:
 
* Any of the following:
 
* Any of the following:
 
** Country is not Great Britain
 
** Country is not Great Britain
** All of the following
+
** All of the following:
 
*** Country is Great Britain
 
*** Country is Great Britain
 
*** Capital:
 
*** Capital:
Line 1,379: Line 1,370:
 
* Any of the following:
 
* Any of the following:
 
** Country is not Holy Roman Empire
 
** Country is not Holy Roman Empire
** All of the following
+
** All of the following:
 
*** Country is Holy Roman Empire
 
*** Country is Holy Roman Empire
 
*** Capital:
 
*** Capital:
Line 1,387: Line 1,378:
 
* Any of the following:
 
* Any of the following:
 
** Country is not Spain
 
** Country is not Spain
** All of the following
+
** All of the following:
 
*** Country is Spain
 
*** Country is Spain
 
*** Capital:
 
*** Capital:
Line 1,395: Line 1,386:
 
* Any of the following:
 
* Any of the following:
 
** Country is not Persia
 
** Country is not Persia
** All of the following
+
** All of the following:
 
*** Country is Persia
 
*** Country is Persia
 
*** Capital:
 
*** Capital:
 
**** Culture group is Iranian
 
**** Culture group is Iranian
* Country is not Mongol Khanate
+
* Country is not Mongolia
 
* Country is not Japan
 
* Country is not Japan
 
* Country is not Manchu
 
* Country is not Manchu
 
* Country is not Ming
 
* Country is not Ming
 
* Country is not Prussia
 
* Country is not Prussia
 +
 
'''Allow:'''
 
'''Allow:'''
  
Line 1,410: Line 1,402:
 
* Is not at war
 
* Is not at war
 
* Is not a vassal
 
* Is not a vassal
 +
 
'''Effect:'''
 
'''Effect:'''
  

Revision as of 18:11, 18 July 2014

Decisions are a set of choices a nation can make if certain conditions are met. Each decision has consequences, which can be both positive and negative. A nation never has to take a decision it is always at the players discretion whether to accept a decision or not. Some decisions are nation specific, some are religion specific and some are more generic.

Contents

Countries with unique decisions

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. Below is a list of all countries with unique decisions:

Civic

Declare Statute in Restraint of Appeals

Potential:

  • Does not have the country modifier "The Statute in Restraint of Appeals"
  • Follows the Catholic religion
  • The Papal State exists
  • Country is not The Papal State

Allow:

  • The Papal State:
    • Has an opinion of less than -50 with our country
  • Ruler's administrative skill is at least 2
  • Ruler's military skill is at least 2

Effect:

  • Changes prestige by 10
  • Adds 1% reform desire
  • Every neighbor country:
    • Limited to:
      • Follows the Catholic religion
    • Adds the opinion modifier "Demoted the Pope and raised the king to have religious authority" towards our country
  • The Papal State:
    • Adds the opinion modifier "The Pope does not appreciate the demotion" towards our country
  • Adds the modifier "The Statute in Restraint of Appeals" for the rest of the campaign:
    • -10% stability cost modifier
    • -1 revolt risk
    • +0.5 prestige
    • -1 diplomatic reputation
    • -2 Papal influence per year

Pass Abolition of Slavery Act

Potential:

  • Does not have the country modifier "The Abolition of Slavery Act"
  • Has at least 1 provinces producing slaves
  • Year is at least 1700
  • Administrative technology is at least 15

Allow:

  • Ruler's diplomatic skill is at least 3
  • Overextension is less than 2%

Effect:

  • Changes prestige by 5
  • Adds the modifier "Increased Innovative" for 10 years:
    • -5% technology cost
    • -1% global missionary strength
  • Adds the modifier "The Abolition of Slavery Act" for the rest of the campaign:
    • -5% global tax modifier
    • -2.5% stability cost modifier

Revoke Restraint of Appeals

Potential:

  • Has the country modifier "The Statute in Restraint of Appeals"
  • Does not have the country modifier "Revocation of Restraint of Appeals"
  • Follows the Catholic religion
  • The Papal State exists

Allow:

  • Ruler's diplomatic skill is at least 4
  • Has the Theologian advisor
  • Has an opinion of at least 100 with The Papal State

Effect:

  • Removes the country modifier "The Statute in Restraint of Appeals"
  • Adds the opinion modifier "The Pope has again religious authority" from The Papal State
  • Adds the modifier "Revocation of Restraint of Appeals" for the rest of the campaign:
    • +1% global missionary strength
    • -1 prestige

Governments

Adopt Plutocratic Administration

Potential:

  • Does not have the Merchant Republic government type
  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern
    • Technology group is Ottoman
    • Technology group is Muslim
  • Has the republic government type
  • Has less than 10 provinces

Allow:

  • Stability is at least 1
  • Has less than 10 provinces
  • Trade is at least 40% of the country's income
  • Has completed the Trade Ideas idea group
  • Has completed the Economic Ideas idea group
  • Is not at war
  • Is not a vassal

Effect:

  • Changes government type to Merchant Republic
  • Changes stability by -1

Adopt Plutocratic Administration

Potential:

  • Does not have the Merchant Republic government type
  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern
    • Technology group is Ottoman
    • Technology group is Muslim
  • Has the monarchy government type
  • Has less than 10 provinces

Allow:

  • Stability is at least 1
  • Has less than 10 provinces
  • Any of the following:
    • Has no heir
    • The heir has a legitimacy lower than 50
  • Trade is at least 40% of the country's income
  • Has completed the Trade Ideas idea group
  • Has completed the Economic Ideas idea group
  • Is not at war
  • Is not a vassal

Effect:

  • Changes government type to Merchant Republic
  • Changes stability by -4

Adopt Aristocratic Administration

Potential:

  • Does not have the Merchant Republic government type
  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern
    • Technology group is Ottoman
    • Technology group is Muslim
  • Has the monarchy government type
  • Has less than 10 provinces

Allow:

  • Stability is at least 1
  • Has less than 10 provinces
  • Any of the following:
    • Has no heir
    • The heir has a legitimacy lower than 50
  • Trade is less than 20% of the country's income
  • Has completed the Aristocratic Ideas idea group
  • Has completed the Influence Ideas idea group
  • Is not at war
  • Is not a vassal

Effect:

  • Changes government type to Noble Republic
  • Changes stability by -4

Formalize Separation of Powers

Potential:

  • Has the Constitutional Monarchy government type
  • Does not have the country modifier "Separation of Power"

Allow:

  • Stability is at least 2
  • Has the Statesman advisor
  • Is not at war

Effect:

  • Adds the modifier "Separation of Power" for the rest of the campaign:
    • +0.5 prestige

Cult of Reason

Potential:

  • Has the Revolutionary Republic government type
  • Does not have the country modifier "Cult of Reason"

Allow:

  • Stability is lower than -1

Effect:

  • Adds the modifier "Cult of Reason" for the rest of the campaign:
    • +4 revolt risk
    • -1 prestige
    • -15% technology cost
    • +10% stability cost modifier

Reform the Government

Potential:

  • Has the Iqta government type

Allow:

  • Administrative technology is at least 12
  • Technology group is Western
  • Legitimacy is at least 90
  • Has at least 100 administrative power

Effect:

  • Changes government type to Administrative Monarchy
  • Changes administrative power stored by -100

Indian Trade Company

Found Indian Trade Company

Potential:

  • Country is not Netherlands
  • Does not have the country flag Trade Company
  • Technology group is Western
  • Capital:
    • Not in the continent Asia
  • Capital:
    • Not in the continent Oceania
  • East Asian Trade Port:
    • Has been discovered by our country
  • Any of the following:
    • Is not AI controlled
    • East Asian Trade Port:
      • The province is owned by our country
  • Has at least 2 ports
  • Does not have the country modifier "Portuguese East India Company"

Allow:

  • Diplomatic technology is at least 10
  • East Asian Trade Port:
    • The province is owned by our country

Effect:

  • Sets the country flag Trade Company
  • Changes treasury by 200 ducats
  • Adds the modifier "East India Trading Company" for the rest of the campaign:
    • +1 merchants
    • +5% trade power
  • Hidden effect:
    • If:
      • Limited to:
        • Any of the following:
          • Country is England
          • Country is Great Britain
      • Gets the country event:
        • ID is flavor_eng.9145
        • Base mean time to happen of 1 days

Jerusalem

Reestablish The Kingdom of Jerusalem

Potential:

  • Jerusalem does not exist
  • Follows the Catholic religion
  • Does not have the republic government type
  • Owns Judea
  • The Protestant religion is not enabled

Allow:

  • Is not at war
  • Judea:
    • Follows the Catholic religion

Effect:

  • Changes prestige by 25
  • Jerusalem:
    • Adds core on Judea
  • Release Jerusalem as a vassal
  • Jerusalem:
    • Change the primary culture to be same same as our country's culture

Liberum Veto

Institute Liberum Veto

Potential:

  • Does not have the country flag Liberum Veto
  • Has less than 1 colonial subjects
  • Is in the Christian religion group
  • Technology group is Eastern
  • Any of the following:
    • Has the monarchy government type
    • Has the Noble Republic government type

Allow:

  • Has at least 1 Aristocratic ideas
  • Is at war
  • 8 war exhaustion
  • Has at least 6 provinces

Effect:

  • Sets the country flag Liberum Veto
  • Changes war exhaustion by -10
  • Changes army tradition by 30
  • Changes military power stored by 100
  • Random owned province:
    • Limited to:
      • Controlled by our country
    • Spawns a cavalry unit belonging to our country
    • Spawns a cavalry unit belonging to our country
    • Spawns a cavalry unit belonging to our country
    • Spawns a cavalry unit belonging to our country
    • Spawns a cavalry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country
    • Spawns an infantry unit belonging to our country

Military

Enlist Privateers

Potential:

  • Does not have the country modifier "Privateers"
  • Any of the following:
    • Technology group is Western
    • Technology group is Eastern
    • Technology group is Ottoman
    • Technology group is Muslim
  • Has at least 1 ports
  • Diplomatic technology is at least 8

Allow:

  • Navy is at least 50% of the force limit
  • Has completed the Maritime Ideas idea group
  • Ruler's military skill is at least 3

Effect:

  • Adds the modifier "Privateers" for the rest of the campaign:
    • +25% privateer efficiency
    • -10% better relations over time

Muslim

Unify Islam

Potential:

  • Has the DLC Star and Crescent
  • Is not AI controlled
  • Is in the Muslim religion group
  • Has at least 10 provinces
  • Does not have the country modifier "A United Islam"

Allow:

  • Is in the Muslim religion group
  • Lower Sind is owned by the country or a vassal
  • Córdoba is owned by the country or a vassal
  • Constantinople is owned by the country or a vassal
  • Iraq-i Arab is owned by the country or a vassal
  • Mecca is owned by the country or a vassal
  • Medina is owned by the country or a vassal
  • Messina is owned by the country or a vassal
  • Palermo is owned by the country or a vassal
  • Dagestan is owned by the country or a vassal
  • Damascus is owned by the country or a vassal
  • Samarkand is owned by the country or a vassal
  • Ifni is owned by the country or a vassal
  • Aden is owned by the country or a vassal
  • Muscat is owned by the country or a vassal
  • Every owned province:
    • Is in the Muslim religion group
  • Has at least 200 administrative power
  • Has at least 200 military power
  • Has at least 200 diplomatic power

Effect:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% stability cost modifier
    • +2% global missionary strength
    • +2 tolerance of the true faith
  • Changes administrative power stored by -100
  • Changes military power stored by -100
  • Changes diplomatic power stored by -100

Change Religion to Sunni

Potential:

  • Has the DLC Star and Crescent
  • Follows the Shia religion
  • The dominant religion is Sunni

Allow:

  • Capital:
    • Follows the Sunni religion

Effect:

  • Changes stability by -2
  • Changes piety by -100%
  • Changes religion to Sunni

Change Religion to Shiite

Potential:

  • Follows the Sunni religion
  • The dominant religion is Shia

Allow:

  • Capital:
    • Follows the Shia religion

Effect:

  • Changes stability by -2
  • Changes piety by -100%
  • Changes religion to Shia

Religion

Institute the Societas Jesu

Potential:

  • Any of the following:
    • Country is Portugal
    • Country is Spain
  • Follows the Catholic religion
  • Does not have the country modifier "The Societas Jesu"

Allow:

  • Administrative technology is at least 10

Effect:

  • Adds the modifier "The Societas Jesu" for the rest of the campaign:
    • +1% global missionary strength
    • +1 Papal influence per year
  • Adds -2% reform desire

Pass De Heretico Comburendo Act

Potential:

  • Does not have the country modifier "De Heretico Comburendo Act"
  • Follows the Catholic religion
  • Reform desire is at least 10%

Allow:

  • Administrative technology is at least 6

Effect:

  • Adds the modifier "De Heretico Comburendo Act" for the rest of the campaign:
    • +0.5% global missionary strength
    • +2% global tax modifier
  • Adds 0.1% reform desire

Pass Advancement of Religion Act

Potential:

  • Does not have the country modifier "Advancement of True Religion Act"
  • Is in the Christian religion group

Allow:

  • Has the Theologian advisor

Effect:

  • Adds the modifier "Advancement of True Religion Act" for the rest of the campaign:
    • +1 revolt risk
    • +1% global missionary strength

Pass Blasphemy Act

Potential:

  • Does not have the country modifier "Blasphemy Act"
  • Is in the Christian religion group
  • Year is at least 1570

Allow:

  • Ruler's administrative skill is at least 3

Effect:

  • Adds the modifier "Blasphemy Act" for the rest of the campaign:
    • +1% global missionary strength
    • -1 tolerance of heretics

Pass Declaration of Indulgence Act

Potential:

  • Does not have the country modifier "Declaration of Indulgence"
  • Does not have the country modifier "Test Act"
  • Is in the Christian religion group

Allow:

  • Administrative technology is at least 10

Effect:

  • Adds the modifier "Declaration of Indulgence" for the rest of the campaign:
    • +1 tolerance of heretics
    • +5% stability cost modifier

Pass Act of Uniformity

Potential:

  • Does not have the country modifier "Act of Uniformity"
  • Is in the Christian religion group

Allow:

  • Administrative technology is at least 8

Effect:

  • Adds the modifier "Act of Uniformity" for the rest of the campaign:
    • +1% global missionary strength

Pass Suffragan Bishop Act

Potential:

  • Does not have the country modifier "Suffragan Bishop Act"
  • Is in the Christian religion group

Allow:

  • Administrative technology is at least 8

Effect:

  • Adds the modifier "Suffragan Bishop Act" for the rest of the campaign:
    • -8% stability cost modifier
    • -4% global tax modifier

Introduce Church Taxes

Potential:

  • Does not have the country modifier "Church Tax"
  • Is in the Christian religion group
  • Country is not The Papal State

Allow:

  • Any of the following:
    • Does not follow the Catholic religion
    • Has the country modifier "The Statute in Restraint of Appeals"
  • Has the Theologian advisor

Effect:

  • Adds the modifier "Church Tax" for the rest of the campaign:
    • +8% global tax modifier
    • +1 revolt risk

Establish Sunday Schools

Potential:

  • Does not have the country modifier "Sunday Schools"
  • Is in the Christian religion group
  • Administrative technology is at least 17

Allow:

  • Ruler's administrative skill is at least 2
  • Stability is at least 2

Effect:

  • Adds the modifier "Sunday Schools" for the rest of the campaign:
    • +1% global missionary strength

Pass Conventicle Act

Potential:

  • Does not have the country modifier "Conventicle Act"
  • Is in the Christian religion group
  • Any of the following:
    • The Protestant religion is enabled
    • The Reformed religion is enabled

Allow:

  • Administrative technology is at least 10

Effect:

  • Adds the modifier "Conventicle Act" for the rest of the campaign:
    • -1 tolerance of heretics
    • +1% global missionary strength

Superintendents

Potential:

  • Does not have the country modifier "Superintendents"
  • Any of the following:
    • Follows the Protestant religion
    • Follows the Reformed religion

Allow:

  • Has the Theologian advisor

Effect:

  • Adds the modifier "Superintendents" for the rest of the campaign:
    • -1 revolt risk
    • +6% stability cost modifier

Pass Test Act

Potential:

  • Does not have the country modifier "Declaration of Indulgence"
  • Does not have the country modifier "Test Act"
  • Any of the following:
    • Follows the Protestant religion
    • Follows the Reformed religion

Allow:

  • Administrative technology is at least 10

Effect:

  • Adds the modifier "Test Act" for the rest of the campaign:
    • -1 tolerance of heretics
    • +0.5% global missionary strength

Pass Dissolution of the Monasteries Act

Potential:

  • Does not have the country modifier "Dissolution of the Monasteries"
  • Any of the following:
    • Follows the Protestant religion
    • Follows the Reformed religion
    • All of the following:
      • Follows the Catholic religion
      • Has the country modifier "The Statute in Restraint of Appeals"

Allow:

  • Ruler's administrative skill is at least 4

Effect:

  • Adds the modifier "Dissolution of the Monasteries" for the rest of the campaign:
    • +6% global tax modifier
    • +5% stability cost modifier

Pass Popery Act

Potential:

  • Does not have the country modifier "Popery Act"
  • Any of the following:
    • Follows the Protestant religion
    • Follows the Reformed religion
  • Administrative technology is at least 11

Allow:

  • Ruler's military skill is at least 3
  • Has an opinion of less than 0 with The Papal State

Effect:

  • Adds the modifier "Popery Act" for the rest of the campaign:
    • +0.5% global missionary strength

Establish Sheikh ul-Islam Office

Potential:

  • Does not have the ruler modifier Sheikh ul-Islam
  • Is in the Muslim religion group

Allow:

  • Ruler's administrative skill is at least 3
  • Is not in regency

Effect:

  • Adds the ruler modifier "Sheikh ul-Islam" until the ruler's death:
    • +1% global missionary strength
  • Changes piety by 10%

Adopt the Title of Khalifa

Potential:

  • Does not have the ruler modifier Khalifa
  • Follows the Sunni religion

Allow:

  • Ruler's military skill is at least 3
  • Is not in regency

Effect:

  • Adds the ruler modifier "Khalifa" until the ruler's death:
    • +0.5 prestige
  • Changes piety by 10%

Denouncement of Sect Practices

Potential:

  • Does not have the ruler modifier Denouncement of Sect Practices
  • Is in the Muslim religion group

Allow:

  • Ruler's diplomatic skill is at least 3
  • Is not in regency

Effect:

  • Adds the ruler modifier "Denouncement of Sect Practices" until the ruler's death:
    • -1 revolt risk
  • Changes piety by 10%

Islamic center of Scholarly Learning

Potential:

  • Does not have the ruler modifier Islamic center of Scholarly Learning
  • Is in the Muslim religion group
  • Administrative technology is at least 8

Allow:

  • Ruler's diplomatic skill is at least 5
  • Is not in regency

Effect:

  • Adds the ruler modifier "Islamic center of Scholarly Learning" until the ruler's death:
    • -5% technology cost
    • -5% idea cost
    • +1% global missionary strength
  • Changes piety by 25%

Introduce Jizya

Potential:

  • Does not have the ruler modifier Jizya
  • Is in the Muslim religion group
  • Any owned province:
    • Does not follow the religion of its owner

Allow:

  • Ruler's administrative skill is at least 3
  • Is not in regency

Effect:

  • Adds the ruler modifier "Jizya" until the ruler's death:
    • +5% global tax modifier
  • Changes piety by -15%

Monastic Education

Potential:

  • Does not have the country modifier "Monastic Education"
  • Follows the Buddhist religion

Allow:

  • Has the Theologian advisor

Effect:

  • Adds the modifier "Monastic Education" for the rest of the campaign:
    • +1% global missionary strength
    • accepted_culture_threshold = 0.05

Anti-Christian Edict

Potential:

  • Does not have the country modifier "Anti-Christian Edict"
  • Is in the Eastern religion group
  • Any of the following:
    • Any neighbor country:
      • Is in the Christian religion group
    • Taiwan:
      • The owner of the province:
        • Is in the Christian religion group
    • Hainan:
      • The owner of the province:
        • Is in the Christian religion group
    • Macau:
      • The owner of the province:
        • Is in the Christian religion group

Allow:

  • Isn't the defender of the faith
  • Any of the following:
    • Any neighbor country:
      • Is in the Christian religion group
      • Has an opinion of less than 0 with our country
    • Hainan:
      • The owner of the province:
        • Is in the Christian religion group
        • Has an opinion of less than 0 with our country
    • Macau:
      • The owner of the province:
        • Is in the Christian religion group
        • Has an opinion of less than 0 with our country
    • Taiwan:
      • The owner of the province:
        • Is in the Christian religion group
        • Has an opinion of less than 0 with our country

Effect:

  • Adds the modifier "Anti-Christian Edict" for the rest of the campaign:
    • +2% global missionary strength
    • -10% better relations over time

Establish an Ibadat Khana

Potential:

  • Does not have the country modifier "Ibadat Khana"
  • Is in the Muslim religion group
  • Any owned province:
    • Does not follow the religion of its owner

Allow:

  • Isn't the defender of the faith
  • Has completed the Innovative Ideas idea group

Effect:

  • Adds the modifier "Ibadat Khana" for the rest of the campaign:
    • -1 revolt risk
    • +6% stability cost modifier

Introduce Din-i Illahi

Potential:

  • Does not have the country modifier "Din-i Illahi"
  • Any of the following:
    • All of the following:
      • Country is Mughals
      • Follows the Sunni religion
      • Any owned province:
        • Follows the Hindu religion
    • All of the following:
      • Follows the Hindu religion
      • Any owned province:
        • Follows the Sunni religion

Allow:

  • Isn't the defender of the faith
  • Has the Theologian advisor

Effect:

  • Adds the modifier "Din-i Illahi" for the rest of the campaign:
    • -6% technology cost

Anti-Muslim edict

Potential:

  • Does not have the country modifier "Anti-Muslim edict"
  • Follows the Hindu religion
    • No owned province:
      • Follows the Sunni religion
  • Any neighbor country:
    • Is in the Muslim religion group

Allow:

  • Stability is at least 2

Effect:

  • Adds the modifier "Anti-Muslim edict" for the rest of the campaign:
    • -2 tolerance of heathens
    • +0.5% global missionary strength

Accept Religious Sects

Potential:

  • Does not have the country modifier "Religious Sect Tolerance"
  • Follows the Hindu religion

Allow:

  • Isn't the defender of the faith
  • Is not at war
  • Stability is at least 1

Effect:

  • Adds the modifier "Religious Sect Tolerance" for the rest of the campaign:
    • +1 tolerance of heretics
    • -2% global missionary strength against heretics

Support the Haridasa Movement

Potential:

  • Does not have the country modifier "Haridasa Movement Support"
  • Follows the Hindu religion

Allow:

  • Stability is at least 1
  • Ruler's diplomatic skill is at least 3

Effect:

  • Adds the modifier "Haridasa Movement Support" for the rest of the campaign:
    • +1% global missionary strength
    • -10% stability cost modifier

Support the Advaita Movement

Potential:

  • Does not have the country modifier "Advaita Movement Support"
  • Follows the Hindu religion

Allow:

  • Stability is at least 1
  • Ruler's administrative skill is at least 3

Effect:

  • Adds the modifier "Advaita Movement Support" for the rest of the campaign:
    • +1% global missionary strength
    • -1 revolt risk

Encourage Divination

Potential:

  • Does not have the country modifier "Divination"
  • Is in the Pagan religion group

Allow:

  • Is not at war
  • Stability is at least 1

Effect:

  • Adds the modifier "Divination" for the rest of the campaign:
    • -1 revolt risk
    • +5% stability cost modifier

Religious Sacrifices

Potential:

  • Does not have the country modifier "Religious Sacrifices"
  • Is in the Pagan religion group
  • Any of the following:
    • Country is Aztec
    • Country is Chimu
    • Country is Inca
    • Country is Maya
    • Country is Zapotec

Allow:

  • Ruler's administrative skill is at least 3
  • Stability is at least 1

Effect:

  • Adds the modifier "Religious Sacrifices" for the rest of the campaign:
    • +1 prestige
    • -20% stability cost modifier
    • # global_revolt_risk = 1

Introduce Vision Quest

Potential:

  • Does not have the country modifier "Rite of Passage"
  • Is in the Pagan religion group

Allow:

  • Has the Theologian advisor

Effect:

  • Adds the modifier "Rite of Passage" for the rest of the campaign:
    • +0.5 prestige
    • +5% stability cost modifier

Save the Burning World

Potential:

  • Does not have the country modifier "Saving the Burning World"
  • Follows the Sikh religion

Allow:

  • Has the Inquisitor advisor

Effect:

  • Adds the modifier "Saving the Burning World" for the rest of the campaign:
    • +3% global missionary strength
    • -2 tolerance of heretics

Enforce our Heritage

Potential:

  • Does not have the country modifier "Enforcing our Heritage"
  • Is in the Eastern religion group

Allow:

  • Any neighbor country:
    • Is not in Eastern's religion group
  • Stability is at least 1

Effect:

  • Adds the modifier "Enforcing our Heritage" for the rest of the campaign:
    • +2% global missionary strength
    • -1 tolerance of heathens

Religious Conversion

Embrace the Counter-Reformation

Potential:

  • Does not have the country modifier "Counter-Reformation"
  • Has the global flag Counter-Reformation
  • The Protestant religion has existed for less than 150 years
  • Follows the Catholic religion

Allow:

  • Any of the following:
    • Country is The Papal State
    • Is the Holy Roman Emperor
    • Has an opinion of at least -50 with The Papal State
  • Does not have the country modifier "Edict de Nantes"

Effect:

  • If:
    • Limited to:
      • Country is not The Papal State
    • Adds the opinion modifier "Embraced Counter-Reformation" from The Papal State
  • If:
    • Limited to:
      • Isn't the Holy Roman Emperor
      • Holy Roman Emperor:
        • Follows the Catholic religion
    • Holy Roman Emperor:
      • Adds the opinion modifier "Embraced Counter-Reformation" towards our country
  • Adds the modifier "Counter-Reformation" for the rest of the campaign:
    • +3% global missionary strength against heretics
    • +0.5 Papal influence per year
    • +2 missionaries
    • +5% technology cost
    • +5% idea cost

Kirishitan Conversion

Potential:

  • Has the Daimyo government type
  • Follows the Shinto religion
  • Any owned province:
    • Follows the Catholic religion

Allow:

  • The dominant religion is Catholic
  • Stability is at least 3

Effect:

  • Changes religion to Catholic
  • Changes stability by -4

Trade

Close Foreign Trade

Potential:

  • Technology group is Chinese
  • Any known country:
    • Technology group is Western
    • Any active trade node:
      • Region is Chinese Coast
      • The strongest trade power is PREV
  • Does not have the country modifier "Condemn Western Influences"

Allow:

  • Any known country:
    • Technology group is Western
    • Any active trade node:
      • Region is Chinese Coast
      • The strongest trade power is PREV
    • Has an opinion of less than -100 with our country
  • Ruler's military skill is at least 3

Effect:

  • Adds the modifier "Increased Narrowminded" for 10 years:
    • +5% technology cost
    • +1% global missionary strength
  • Adds 5% mercantilism
  • Adds the modifier "Condemn Western Influences" for the rest of the campaign:
    • Trade efficiency is at least -8%
    • -8% global trade income
    • -6% stability cost modifier
    • +0.5 prestige

Tribal

Reform the Government

Potential:

  • Has the Tribal Despotism government type

Allow:

  • Has at least 200 administrative power
  • Legitimacy is at least 90
  • Stability is at least 3
  • Any of the following:
    • Has completed the Economic Ideas idea group
    • Has completed the Innovative Ideas idea group
    • Has completed the Administrative Ideas idea group

Effect:

  • Changes government type to Despotic Monarchy
  • Changes stability by -5
  • Changes administrative power stored by -200

Reform the Government

Potential:

  • Has the Tribal Federation government type

Allow:

  • Has at least 200 administrative power
  • Legitimacy is at least 90
  • Stability is at least 3
  • Any of the following:
    • Has completed the Economic Ideas idea group
    • Has completed the Innovative Ideas idea group
    • Has completed the Administrative Ideas idea group

Effect:

  • Changes government type to Feudal Monarchy
  • Changes stability by -5
  • Changes administrative power stored by -200

Reform the Government

Potential:

  • Has the Tribal Democracy government type

Allow:

  • Has at least 200 administrative power
  • Republican tradition is at least 99%
  • Stability is at least 3
  • Any of the following:
    • Has completed the Economic Ideas idea group
    • Has completed the Innovative Ideas idea group
    • Has completed the Administrative Ideas idea group

Effect:

  • Changes government type to Noble Republic
  • Changes stability by -5
  • Changes administrative power stored by -200

Reform the Government

Potential:

  • Has the Steppe Nomads government type
  • Any of the following:
    • Is not AI controlled
    • Has completed the Economic Ideas idea group
    • Has completed the Innovative Ideas idea group
    • Has completed the Administrative Ideas idea group

Allow:

  • Has at least 200 administrative power
  • Legitimacy is at least 90
  • Stability is at least 3
  • Any of the following:
    • Has completed the Economic Ideas idea group
    • Has completed the Innovative Ideas idea group
    • Has completed the Administrative Ideas idea group

Effect:

  • If:
    • Limited to:
      • Country is not Timurids
      • Country is not Manchu
    • Switch to new country's idea group
  • Changes administrative power stored by -200
  • Changes stability by -5
  • Changes government type to Despotic Monarchy
  • If:
    • Limited to:
      • Technology group is Nomad Group
      • Is not in Eastern's religion group
    • Changes technology group to Muslim
    • Changes unit types to Muslim
  • If:
    • Limited to:
      • Technology group is Nomad Group
      • Is in the Eastern religion group
    • Changes technology group to Chinese
    • Changes unit types to Chinese

Other

Accept Cultural Shift

Potential:

  • Capital:
    • Culture is not the same as our country
  • Any of the following:
    • Country is not France
    • All of the following:
      • Country is France
      • Capital:
        • Culture group is French
  • Any of the following:
    • Country is not Great Britain
    • All of the following:
      • Country is Great Britain
      • Capital:
        • Culture group is British
  • Country is not Scandinavia
  • Country is not Germany
  • Any of the following:
    • Country is not Holy Roman Empire
    • All of the following:
      • Country is Holy Roman Empire
      • Capital:
        • Culture group is Germanic
  • Country is not The Papal State
  • Country is not Italy
  • Any of the following:
    • Country is not Spain
    • All of the following:
      • Country is Spain
      • Capital:
        • Culture group is Iberian
  • Country is not Russia
  • Country is not Byzantium
  • Any of the following:
    • Country is not Persia
    • All of the following:
      • Country is Persia
      • Capital:
        • Culture group is Iranian
  • Country is not Mongolia
  • Country is not Japan
  • Country is not Manchu
  • Country is not Ming
  • Country is not Prussia

Allow:

  • The dominant culture is the same as in the capital
  • Stability is at least 1
  • Is not at war
  • Is not a vassal

Effect:

  • Change the primary culture to the capital
  • Changes stability by -5
Realm