Difference between revisions of "Decisions"

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{{Version|Timeless}}
{{Version|1.11}}
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[[File:Venicedecisions.png|thumb|An example of the decisions tab, from the point of view of Venice at 1444.]]
'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision it is always at the players discretion whether to accept a decision or not.  Some decisions are nation specific, some are religion specific and some are more generic.
 
  
== Countries with unique decisions ==
+
'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision; it is always at the player's discretion whether to accept a decision or not. Some decisions are nation specific, some are religion specific and some are more generic.
Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:
 
  
{{MultiColumn|
+
The option to make a decision appears in the alerts zone of the main screen and when clicked opens up the decisions interface. Some decisions have negative effects too and if they are judged to be too damaging a decision can be ignored by deselecting the circle to the left of the question mark in the interface.
* {{Flag|Byzantium}}
 
* {{Flag|England}}
 
* {{Flag|France}}
 
* {{Flag|Jerusalem}}
 
* {{Flag|Korea}}
 
* {{Flag|Manchu}}
 
* {{Flag|Ming}}
 
* {{Flag|Mughals}}
 
* {{Flag|Netherlands}}
 
* {{Flag|Ottomans}}
 
* {{Flag|The Papal State}}
 
* {{Flag|Poland}}
 
* {{Flag|Qing}}
 
* {{Flag|Revolutionary France}}
 
* {{Flag|Russia}}
 
* {{Flag|The Hansa}}
 
|4}}
 
  
== Formation decisions ==
+
== See also ==
{{MultiColumn|
+
* [[List of decision lists]]
*{{flag|Algiers|0}} [[Algiers#Formation|Algiers]]
 
*{{flag|Andalusia|0}} [[Andalusia#Formation|Andulasia]]
 
*{{flag|Arabia|0}} [[Arabia#Formation|Arabia]]
 
*{{flag|Austria|0}} [[Austria#Reformation|Austria]]
 
*{{flag|Bharat|0}} [[Bharat#Formation|Bharat]]
 
*{{flag|Bukhara|0}} [[Uzbek#Decision|Bukhara]]
 
*{{flag|Byzantium|0}} [[Byzantium#Reformation|Byzantium]]
 
*{{flag|Croatia|0}} [[Croatia#Formation|Croatia]]
 
*{{flag|Egypt|0}} [[Egypt#Formation|Egypt]]
 
*{{flag|Germany|0}} [[Germany#Formation|Germany]]
 
*{{flag|Greece|0}} [[Greece#Formation|Greece]]
 
*{{flag|Great Britain|0}} [[Great Britain#Formation|Great Britain]]
 
*{{flag|Hannover|0}} [[Hannover#Formation|Hannover]]
 
*{{flag|Hindustan|0}} [[Hindustan#Formation|Hindustan]]
 
*{{flag|Inca|0}} [[Inca#Formation|Inca]]
 
*{{flag|Ireland|0}} [[Ireland#Formation|Ireland]]
 
*{{flag|Italy|0}} [[Italy#Formation|Italy]]
 
*{{flag|Japan|0}} [[Japan#Japan_is_united|Japan]]
 
*{{flag|Jerusalem|0}} [[Jerusalem#Formation|Jerusalem]]
 
*{{flag|The Papal State|0}} [[The Papal State#Declare the Kingdom of God|Kingdom of God]]
 
*{{flag|Kurland|0}} [[Kurland#Formation|Kurland]]
 
*{{flag|Malaya|0}} [[Malaya#Formation|Malaya]]
 
*{{flag|Maya|0}} [[Maya#Formation|Maya]]
 
*{{flag|Morocco|0}} [[Morocco#Reformation|Morocco]]
 
*{{flag|Mughals|0}} [[Mughals#Formation|Mughals]]
 
*{{flag|Netherlands|0}} [[Netherlands#Formation|Netherlands]]
 
*{{flag|Persia|0}} [[Persia#Formation|Persia]]
 
*{{flag|Prussia|0}} [[Prussia#Formation|Prussia]]
 
*{{flag|Romania|0}} [[Romania#Formation|Romania]]
 
*{{flag|Russia|0}} [[Russia#Formation|Russia]]
 
*{{flag|Ruthenia|0}} [[Ruthenia#Formation|Ruthenia]]
 
*{{flag|Sardinia-Piedmont|0}} [[Sardinia-Piedmont#Formation|Sardinia-Piedmont]]
 
*{{flag|Scandinavia|0}} [[Scandinavia#Formation|Scandinavia]]
 
*{{flag|Shan|0}} [[Shan#Formation|Shan]]
 
*{{flag|Sokoto|0}} [[Sokoto#Formation|Sokoto]]
 
*{{flag|Spain|0}} [[Spain#Formation|Spain]]
 
*{{flag|Commonwealth|0}} [[Commonwealth#Formation|Commonwealth]]
 
*{{flag|Tibet|0}} [[Tibet#Formation|Tibet]]
 
*{{flag|Tripoli|0}} [[Tripoli#Formation|Tripoli]]
 
*{{flag|Tunis|0}} [[Tunis#Reformation|Tunis]]
 
*{{flag|Tuscany|0}} [[Tuscany#Formation|Tuscany]]
 
*{{flag|Westphalia|0}} [[Westphalia#Formation|Westphalia]]
 
|4}}
 
  
== Former Colonial nation ==
+
{{Mechanics navbox|Internal country management}}
These decisions are for nations in the new world and Australia which were originally colonial nations.
 
{{MultiColumn|
 
*{{flag|Australia|0}} [[Australia colonial nation decision]]
 
*{{flag|Brazil|0}} [[Brazil#Formation|Brazil]]
 
*{{flag|Canada|0}} [[Canada#Formation|Canada]]
 
*{{flag|Chile|0}} [[Chile colonial nation decision]]
 
*{{flag|Colombia|0}} [[Columbia colonial nation decision]]
 
*{{flag|Haiti|0}} [[Haiti colonial nation decision]]
 
*{{flag|La Plata|0}} [[La Plata colonial nation decision]]
 
*{{flag|Louisiana|0}} [[Louisiana colonial nation decision]]
 
*{{flag|Mexico|0}} [[Mexico#Formation|Mexico]]
 
*{{flag|Paraguay|0}} [[Paraguay colonial nation decision]]
 
*{{flag|Peru|0}} [[Peru colonial nation decision]]
 
*{{flag|Quebec|0}} [[Quebec#Formation|Quebec]]
 
*{{flag|UPCA|0}} [[UPCA colonial nation decision]]
 
*{{flag|USA|0}} [[USA#Formation|USA]]
 
*{{flag|Venezuela|0}} [[Venezuela colonial nation decision]]
 
|4}}
 
 
 
== Unsorted decisions ==
 
*[[Canals decisions]]
 
*[[Colonial nations decisions]]
 
*[[Western decision]]
 
 
 
== Civic ==
 
{{SVersion|1.13}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.13
 
|decision_name=Declare Statute in Restraint of Appeals
 
|decision_text=Officially demote the Pope and instead raise the king to be the final, legal authority in all matters of religion.
 
|potential=* Is not {{flag|The Papal State}}
 
* {{flag|The Papal State}} exists
 
* Is {{icon|catholic}} [[Catholic]]
 
* Does not have "''The Statute in Restraint of Appeals''" modifier
 
|allow=* Ruler has at least '''2''' {{icon|amp}} Administrative
 
* Ruler has at least '''2''' {{icon|mmp}} Military
 
* {{flag|The Papal State}} has an opinion of less than {{red|-50}} {{icon|relation}} with our country
 
|effect=* Add {{green|+10}} {{icon|prestige}} Prestige
 
* Add {{red|+1%}} {{icon|reform desire}} Reform desire
 
* Every {{icon|catholic}} [[Catholic]] neighbor country
 
: Add "''Demoted the Pope and raised the king to have religious authority''" opinion modifier: {{red|-60}} {{icon|relation}} towards our country
 
* {{flag|The Papal State}}
 
: Add "''The Pope does not appreciate the demotion''" opinion modifier: {{red|-100}} {{icon|relation}} towards our country
 
* Add "''The Statute in Restraint of Appeals''" modifier for the rest of the campaign:
 
** {{green|-10%}} {{icon|stability cost modifier}} Stability cost modifier
 
** {{green|-1}} {{icon|unrest|24px}} National unrest
 
** {{green|+0.5}} {{icon|prestige}} Prestige
 
** {{red|-10}} {{icon|papal influence}} Yearly papal influence
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Pass Abolition of Slavery Act
 
|decision_text=Pass an act to prohibit slavery and outlaw slave trade throughout the nation.
 
|potential=* At least '''1''' province produce {{icon|slaves}} [[Slaves]]
 
* Has at least '''15''' {{icon|adm tech}} Administrative technology
 
* Year is at least '''1700'''
 
* Does not have "''The Abolition of Slavery Act''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|dmp}} Diplomatic
 
* Has less than '''2%''' {{icon|overextension}} [[Overextension]]
 
|effect=* Add {{green|+5}} {{icon|prestige}} prestige
 
* Add "''Increased Innovative''" modifier for 10 years:
 
** {{green|-5%}} {{icon|technology cost}} Technology cost
 
** {{red|-1%}} {{icon|missionary strength}} Global missionary strength
 
* Add "''The Abolition of Slavery Act''" modifier for the rest of the campaign:
 
** {{red|-5%}} {{icon|national tax modifier}} National tax modifier
 
** {{green|-5%}} {{icon|stability cost modifier}} Stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Revoke Restraint of Appeals
 
|decision_text=Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.
 
|potential=* {{flag|The Papal State}} exists
 
* Is {{icon|catholic}} [[Catholic]]
 
* Has "''The Statute in Restraint of Appeals''" modifier
 
* Does not have "''Revocation of Restraint of Appeals''" modifier
 
|allow=* Ruler has at least '''4''' {{icon|dmp}} Diplomatic
 
* Has the {{icon|theologian|24px}} Theologian advisor
 
* Has an opinion of at least {{green|+100}} {{icon|relation}} with {{flag|The Papal State}}
 
|effect=* {{flag|The Papal State}}
 
: Add "''The Pope has again religious authority''" opinion modifier: {{green|+50}} {{icon|relation}} towards our country
 
* Remove "''The Statute in Restraint of Appeals''" modifier
 
* Add "''Revocation of Restraint of Appeals''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
** {{red|-1}} {{icon|prestige}} Prestige
 
}}
 
 
 
}}
 
 
 
== Cultural ==
 
<section begin=Accept Cultural Shift />
 
{{Decision
 
|version = 1.14
 
|decision_name=Accept Cultural Shift
 
|decision_text=The cultural identity of the ruling elite is shifting, as our $PRIMARY_CULTURE$ heritage is gradually losing ground to the language and traditions of $CAPITAL$.
 
|potential=* {{icon|capital}} [[Capital]] does not have the same {{icon|culture}} [[Culture]] as our country
 
* Is not {{flag|Scandinavia}}, {{flag|Germany}}, {{flag|The Papal State}}, {{flag|Italy}}, {{flag|Russia}}, {{flag|Byzantium}}, {{flag|Mongolia}}, {{flag|Japan}}, {{flag|Manchu}}, {{flag|Ming}} or {{flag|Prussia}}
 
* If country is {{flag|France}}, capital is in '''French''' culture group
 
* If country is {{flag|Great Britain}}, capital is in '''British''' culture group
 
* If country is {{flag|Holy Roman Empire}}, capital is in '''Germanic''' culture group
 
* If country is {{flag|Spain}}, capital is in '''Iberian''' culture group
 
* If country is {{flag|Persia}}, capital is in '''Iranian''' culture group
 
|allow=* Is not a subject nation
 
* Is at Peace
 
* Has at least {{green|1}} {{icon|stability}} Stability
 
* The dominant {{icon|culture}} Culture is the same as in the {{icon|capital}} Capital
 
''(Note: dominant culture is the culture with the highest development percentage in the nation.)''
 
|effect=* Lose {{red|-5}} {{icon|stability}} Stability
 
* Change the {{icon|culture}} Primary culture to the {{icon|capital}} Capital culture
 
|comment= AI will never take this decision
 
}}<section end=Accept Cultural Shift />
 
 
 
== Constructions ==
 
{{SVersion|1.13}}
 
This decision is '''disabled'''
 
{{Decision
 
|version = 1.13
 
|decision_name=Improve Fort Defense
 
|decision_text=During peacetime we can employ our engineering corps to improve the fortifications in our provinces.
 
|potential=* This decision is '''disabled'''
 
*Has Engineer Corps Idea ({{icon|Offensive|24px}} Offensive 5)
 
* Does not have "''Improved Fort Defence''" modifier
 
|allow=* Is at Peace
 
* Has at least '''1 year''' of {{icon|income}} Income
 
|effect=* Add {{red|-1 year}} of {{icon|income}} Income
 
* Add "''Improved Fort Defence''" modifier for 10 years
 
** {{green|+10%}} Defensiveness
 
}}
 
 
 
== Governments ==
 
{{SVersion|1.13}}
 
{{Box wrapper|
 
{{Decision
 
|version = 1.13
 
|decision_name=Adopt Plutocratic Administration
 
|decision_text=In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests
 
|potential=* Is a {{icon|republic}} Republic
 
* Is not a Merchant republic, Tribal democracy, Native council, Siberian native council, Free city, Ambrosian republic, Dutch republic or Colonial governament
 
* Has less than '''20''' {{icon|province}} provinces
 
|allow=* Is at Peace
 
* Is not a subject
 
* Has at least '''1''' {{icon|stability}} Stability
 
* Has less than '''20''' {{icon|province}} provinces
 
* Has at least '''30%''' of the income from {{icon|trade income}} Trade
 
* Has completed the {{icon|trade|24px}} Trade idea group
 
* Has completed the {{icon|economic|24px}} Economic idea group
 
|effect=* Add {{red|-1}} {{icon|stability}} Stability
 
* Change government to {{icon|republic}} [[Merchant Republic]]
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Adopt Plutocratic Administration
 
|decision_text=In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economical interests.
 
|potential=* Is a {{icon|monarchy}} Monarchy
 
* Is not a Merchant republic, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Native council, Siberian native council, English monarchy, Celestial empire, Daimyo, Shogunate or a Revolutionary empire
 
* Has less than '''20''' {{icon|province}} provinces
 
|allow=* Is at Peace
 
* Is not a subject
 
* Has at least '''1''' {{icon|stability}} Stability
 
* Has less than '''20''' {{icon|province}} provinces
 
* Has at least '''40%''' of the income from {{icon|trade income}} Trade
 
* Has completed the {{icon|trade|24px}} Trade idea group
 
* Has completed the {{icon|economic|24px}} Economic idea group
 
|effect=* Add {{red|-4}} {{icon|stability}} Stability
 
* Change government to {{icon|republic}} [[Merchant Republic]]
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Adopt Oligarchic Administration
 
|decision_text=The aristocracy of our country has achieved a position of complete political and economic dominance. With demands from leading aristocratic families for ever increasing privileges, we are now in a position to reform our government into a Oligarchic Republic.
 
|potential=* Is a {{icon|monarchy}} Monarchy
 
* Is not a Merchant republic, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Native council, Siberian native council, English monarchy, Celestial empire, Daimyo, Shogunate or a Revolutionary empire
 
|allow=* Is at Peace
 
* Is not a subject
 
* Has at least '''1''' {{icon|stability}} Stability
 
* Has completed the {{icon|aristocracy|24px}} Aristocracy idea group
 
* Has completed the {{icon|influence|24px}} Influence idea group
 
|effect=* Add {{red|-4}} {{icon|stability}} Stability
 
* Change government to {{icon|republic}} [[Oligarchic Republic]]
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Adopt Theocratic Administration
 
|decision_text=It is time we leave the rule of our state to those who truely know the will of the divine! The Clergy of our state has managed to reach a position of such political dominance that they are now demanding to have the political power formally surrendered to them.
 
|potential=* Has active {{icon|cs}} Common Sense DLC
 
* Is a {{icon|monarchy}} Monarchy or a {{icon|republic}} Republic
 
* Is not a Theocracy, Steppe horde, Iqta, Tribal despotism, Tribal kingdom, Tribal federation, Tribal democracy, Native council, Siberian native council, English monarchy, Elective monarchy, Free city, Ambrosian republic, Dutch republic, Celestial empire, Daimyo, Shogunate, Colonial government or a Revolutionary empire
 
|allow=* Is at Peace
 
* Is not a subject
 
* Has at least '''1''' {{icon|stability}} Stability
 
* Has at least '''100%''' {{icon|religious unity}} Religious unity
 
* Has completed the {{icon|religious|24px}} Religious idea group
 
* Has completed the {{icon|diplomatic|24px}} Diplomatic idea group
 
|effect=* Add {{red|-4}} {{icon|stability}} Stability
 
* Change government to {{icon|theocracy}} [[Theocracy]]
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Formalize Separation of Powers
 
|decision_text=By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.
 
|potential=* Is a {{icon|monarchy}} Constitutional monarchy
 
* Does not have "''Separation of Power''" modifier
 
|allow=* Is at Peace
 
* Has at least '''2''' {{icon|stability}} Stability
 
* Has the {{icon|statesman|24px}} Statesman advisor
 
|effect=* Add "''Separation of Power''" modifier for the rest of the campaign:
 
** {{green|+0.5}} {{icon|prestige}} Prestige
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Cult of Reason
 
|decision_text=The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.
 
|potential=* Is a {{icon|republic}} Revolutionary republic
 
* Does not have "''Cult of Reason''" modifier
 
|allow=* Has less then {{red|-1}} {{icon|stability}} Stability
 
|effect=* Add "''Cult of Reason''" modifier for the rest of the campaign:
 
** {{red|+4}} {{icon|unrest}} National unrest
 
** {{red|-1}} {{icon|prestige}} Prestige
 
** {{green|-15%}} {{icon|technology cost}} Technology cost
 
** {{red|+10%}} {{icon|stability cost modifier}} Stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Reform the Government
 
|decision_text=Currently, our government administrates land by means of grants, through the Iqta system. Changing this would allow us to adopt a more centralized administration.
 
|potential=* Is a {{icon|monarchy}} Iqta
 
|allow=* Has at least '''90''' {{icon|legitimacy}} Legitimacy
 
* Has at least '''12''' {{icon|adm tech}} Administrative technology
 
* Has at least '''100''' {{icon|amp}} Administrative power
 
|effect=* Change government type to {{icon|monarchy}} Administrative monarchy
 
* Add {{red|-100}} {{icon|amp}} Administrative power
 
|comment=  Reform the Iqta government
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Elevate Bishopric to an Archbishopric
 
|decision_text=As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.
 
|potential=* Is a {{icon|theocracy}} Theocracy
 
* Is a {{icon|duchy}} Duchy
 
* Is a [[HRE#Princes|HRE prince]]
 
|allow=* Has at least '''25''' {{icon|papal influence}} Papal influence
 
* Is a [[HRE#Electors|HRE elector]]
 
|effect=* Change government Rank to {{icon|kingdom}} Kingdom
 
* Add {{red|-25}} {{icon|papal influence}} Papal influence
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Secularization
 
|decision_text=With the ties to Rome cut we no longer have a place in a bigger Christian hierarchy. Perhaps the faithful would be just as well served by a Monarch as they are by a [Root.Monarch.GetTitle]?
 
|potential=* Is a {{icon|theocracy}} Theocracy or a Monastic order
 
* Is {{icon|protestant}} Protestant or {{icon|reformed}} Reformed
 
* If is {{flag|Teutonic Order}}, do not own and core Königsberg
 
* If is {{flag|Livonian Order}}, do not own and core Goldingen and Mitau
 
|allow=* Has at least '''2''' {{icon|stability}} Stability
 
* Has at least '''12''' {{icon|adm tech}} Administrative technology
 
|effect=* Change government type to {{icon|monarchy}} Administrative monarchy
 
* Add {{red|-1}} {{icon|stability}} Stability
 
* If has less then '''300''' {{icon|development}} Development, change goverment Rank to {{icon|duchy}} Duchy
 
* If was a Monastic order, every {{icon|monarchy}} Monarchy neighbor country
 
: Add "''Secularized Monastic Order''" opinion modifier: {{green|+25}} {{icon|relation}} towards our country
 
* If was a Theocracy, every {{icon|monarchy}} Monarchy neighbor country
 
: Add "''Secularized Bishopric''" opinion modifier: {{green|+25}} {{icon|relation}} towards our country
 
|comment= Secularization of Protestant Theocracy
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Secularization
 
|decision_text=[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.
 
|potential=* Is a {{icon|theocracy}} Theocracy or a Monastic order
 
* Is [[Christian]], but is not
 
:: {{icon|protestant}} Protestant
 
:: {{icon|reformed}} Reformed
 
|allow=* Has at least '''2''' {{icon|stability}} Stability
 
* Has at least '''20''' {{icon|adm tech}} Administrative technology
 
|effect=* Change government type to {{icon|monarchy}} Administrative monarchy
 
* Add {{red|-1}} {{icon|stability}} Stability
 
* If has less then '''300''' {{icon|development}} Development, change goverment Rank to {{icon|duchy}} Duchy
 
* If was a Monastic order, every {{icon|monarchy}} Monarchy neighbor country
 
: Add "''Secularized Monastic Order''" opinion modifier: {{green|+25}} {{icon|relation}} towards our country
 
* If was a Theocracy, every {{icon|monarchy}} Monarchy neighbor country
 
: Add "''Secularized Bishopric''" opinion modifier: {{green|+25}} {{icon|relation}} towards our country
 
* If is {{icon|catholic}} Catholic, {{flag|The Papal State}}
 
: Add "''Displeased''" opinion modifier: {{red|-50}} {{icon|relation}} towards our country
 
|comment= Secularization of Christian Theocracy
 
}}
 
 
 
}}
 
 
 
== Indian Trade Company ==
 
<section begin=Indian Trade Company />
 
{{Decision
 
|version = 1.14
 
|decision_name=Found Indian Trade Company
 
|decision_text=Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.
 
|potential=* Does not have passed this decision before
 
* Is not {{flag|Netherlands}}
 
* Is {{icon|western}} Western
 
* {{icon|capital}} Capital is not in [[Asian regions|Asia]] or in [[Oceanian regions|Oceania]]
 
* Has discovered a province in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
 
* If is AI controlled, own at least a province in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
 
* Has at least 2 ports
 
* Does not have "''[[Austrian events#The Ostende Company|The Ostende Company]]''" modifier
 
* Does not have "''[[Portuguese events#Portuguese East India Company|Portuguese East India Company]]''" modifier
 
|allow=* Has at least '''10''' {{icon|dip tech}} Diplomatic technology
 
* Own at least a port in the Korea, Japan, Burma, West India, Coromandel, Deccan, Bengal, South or North China Region
 
|effect=* Add {{green|+200}} {{icon|ducats}} ducats
 
* Adds the modifier '''"East India Trading Company"''' for the rest of the campaign:
 
** {{green|+1}} {{icon|merchant}} Merchant
 
** {{green|+5%}} {{icon|trade power}} Trade power
 
* If is {{flag|England}} or {{flag|Great Britain}}, get the country event [[English events#The East India Company|The East India Company]]
 
}}<section end=Indian Trade Company />
 
 
 
== Liberum Veto ==
 
{{Decision
 
|version = 1.13
 
|decision_name=Institute Liberum Veto
 
|decision_text=Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.
 
|potential=* Does not have passed this decision before
 
* Has less than 1 {{icon|Colonial nation}} Colonial subjects
 
* Is [[Christian]]
 
* Is {{icon|eastern}} Eastern
 
* Is a {{icon|monarchy}} Monarchy or a {{icon|republic}} Noble republic
 
|allow=* Is at war
 
* Has at least '''8''' {{icon|war exhaustion}} War exhaustion
 
* Has at least '''6''' {{icon|province}} Provinces
 
* Has at least 1 {{icon|aristocratic}} Aristocratic idea
 
|effect=* Add {{green|-10}} {{icon|war exhaustion}} War exhaustion
 
* Add {{green|+30}} {{icon|army tradition}} Army tradition
 
* Add  {{green|+100}} {{icon|mmp}} Military power
 
* Spawn on a random owned and controlled province
 
: {{green|10}} {{icon|infantry}}  Infantry units
 
: {{green|5}} {{icon|cavalry}} Cavalry units
 
}}
 
 
 
== Military ==
 
{{Decision
 
|version = 1.13
 
|decision_name=Enlist Privateers
 
|decision_text=Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.
 
|potential=* Is {{icon|western}} Western, {{icon|eastern}} Eastern, {{icon|ottoman}} Anatolian or {{icon|muslim}} Muslim
 
* Has at least '''8''' {{icon|dip tech}} Diplomatic technology
 
* Has at least '''1''' ports
 
* Does not have "''Hire Privateers''" modifier
 
|allow=* Has completed the {{icon|maritime|24px}} Maritime ideas
 
* Ruler has at least '''3''' {{icon|mmp}} Military
 
* Navy is at least '''50%''' of the {{icon|naval force limit}} force limit
 
|effect=
 
* Add "''Hire Privateers''" modifier for the rest of the campaign:
 
** {{green|+10%}} {{icon|embargo efficiency}} Embargo efficiency
 
** {{green|+25%}} {{icon|privateer efficiency}} Privateer efficiency
 
** {{red|-10%}} {{icon|relations decay}} Better relations over time
 
}}
 
 
 
== Muslim ==
 
{{SVersion|1.13}}
 
<div style="display:flex;flex-wrap:wrap;align-items:flex-start;"><section begin=Unify Islam />
 
{{Decision
 
|version = 1.13
 
|decision_name=Unify Islam
 
|decision_text=The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.
 
|potential=* Has enabled [[Star and Crescent]] DLC
 
* Is not AI controlled
 
* Is [[Muslim]]
 
* Has at least '''10''' {{icon|province}} Provinces
 
* Does not have "''A United Islam''" modifier
 
|allow=* Has at least '''200''' {{icon|amp}} Administrative power
 
* Has at least '''200''' {{icon|mmp}} Military power
 
* Has at least '''200''' {{icon|dmp}} Diplomatic power
 
* Country or a vassal owns:
 
: '''Thatta, Córdoba, Constantinople, Baghdad, Mecca, Medina, Messina, Palermo, Dagestan, Damascus, Samarkand, Ifni, Aden''' and '''Muscat'''
 
* Every owned province is [[Muslim]]
 
|effect=* Add {{red|-100}} {{icon|adm}} Administrative power
 
* Add {{red|-100}} {{icon|mil}} Military power
 
* Add {{red|-100}} {{icon|dip}} Diplomatic power
 
* Add "''A United Islam''" modifier for the rest of the campaign:
 
** {{green|-20%}} {{icon|stability cost}} Stability cost modifier
 
** {{green|+2%}} {{icon|missionary strength}}missionary strength
 
** {{green|+2}} {{icon|tolerance own}} Tolerance of the true faith
 
** {{green|+1}} {{icon|tolerance heretic}} Tolerance of heretics
 
}}<section end=Unify Islam />
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Change Religion to Sunni
 
|decision_text=The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.
 
|potential=* Has enabled [[Star and Crescent]] DLC
 
* Is not a subject
 
* Is {{icon|shiite}} Shiite
 
* The dominant religion is {{icon|sunni}} Sunni
 
* Is not force-converted
 
|allow=* Capital is {{icon|sunni}} Sunni
 
|effect=* Add {{red|-2}} {{icon|stability}} stability
 
* Add {{red|-100%}} {{icon|pious}} piety
 
* Convert to {{icon|sunni}} Sunni
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|decision_name=Change Religion to Shiite
 
|decision_text=The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.
 
|potential=* Has enabled [[Star and Crescent]] DLC
 
* Is not a subject
 
* Is {{icon|sunni}} Sunni
 
* The dominant religion is {{icon|shiite}} Shiite
 
* Is not force-converted
 
|allow=* Capital is {{icon|shiite}} Shiite
 
|effect=* Add {{red|-2}} {{icon|stability}} stability
 
* Add {{red|-100%}} {{icon|pious}} piety
 
* Convert to {{icon|shiite}} Shiite
 
}}
 
 
 
</div>
 
 
 
== Religion ==
 
 
 
=== Catholic ===
 
<div style="display:flex;flex-wrap:wrap;align-items:flex-start;"> <!-- Box wrapper -->
 
<section begin=Institute the Societas Jesu />
 
{{Decision
 
|version = 1.14
 
|header = h4
 
|decision_name=Institute the Societas Jesu
 
|decision_text=His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?
 
|potential=* Is {{flag|Portugal}} or {{flag|Spain}}
 
* Is {{icon|catholic}} Catholic
 
* Does not have "''The Societas Jesu''" modifier
 
* Does not have "''Jesuits Expelled''" modifier
 
|allow=* Has at least '''10''' {{icon|adm tech}} Administrative technology
 
|effect=* Add {{green|-2%}} {{icon|reform desire}} reform desire
 
* Add "''The Societas Jesu''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
** {{green|+0.5}} {{icon|papal influence}} Yearly papal influence
 
}}<section end=Institute the Societas Jesu />
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass De Heretico Comburendo Act
 
|decision_text=Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.
 
|potential=* Is {{icon|catholic}} Catholic
 
* {{icon|reform desire}} Reform desire is at least '''10%'''
 
* Does not have "''De Heretico Comburendo Act''" modifier
 
|allow=* Has at least '''6''' {{icon|adm tech}} Administrative technology
 
|effect=* Add {{red|0.1%}} {{icon|reform desire|24px}} reform desire
 
* Add "''De Heretico Comburendo Act''" modifier for the rest of the campaign:
 
** {{green|+0.5%}} {{icon|missionary strength}} Missionary strength
 
** {{green|+2%}} {{icon|national tax modifier}} National tax modifier
 
}}
 
</div><!-- Box wrapper -->
 
 
 
=== Christian ===
 
{{SVersion|1.13}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Advancement of Religion Act
 
|decision_text=Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.
 
|potential=* Is [[Christian]]
 
* Does not have "''Advancement of True Religion Act''" modifier
 
|allow=* Has a {{icon|theologian|24px}} Theologian
 
|effect=* Add "''Advancement of True Religion Act''" modifier for the rest of the campaign:
 
** {{red|+1}} {{icon|unrest}} National unrest
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
|comment=  AI will not pass this decision
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Blasphemy Act
 
|decision_text=Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.
 
|potential=* Is [[Christian]]
 
* Year is at least 1570
 
* Does not have "''Blasphemy Act''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|amp}} Administrative
 
|effect=* Add "''Blasphemy Act''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
** {{red|-1}} {{icon|tolerance heretic}} Tolerance of heretics
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Declaration of Indulgence Act
 
|decision_text=Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.
 
|potential=* Is [[Christian]]
 
* Does not have "''Declaration of Indulgence''" modifier
 
* Does not have "''[[#Pass Test Act|Test Act]]''" modifier
 
|allow=* Has at least '''10''' {{icon|adm tech}} Administrative technology
 
|effect=* Add "''Declaration of Indulgence''" modifier for the rest of the campaign:
 
** {{green|+1}} {{icon|tolerance heretic|24px}} Tolerance of heretics
 
** {{red|+5%}} {{icon|stability cost modifier|24px}} Stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Act of Uniformity
 
|decision_text=Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.
 
|potential=* Is [[Christian]]
 
* Does not have "''Act of Uniformity''" modifier
 
|allow=* Has at least '''8''' {{icon|adm tech}} Administrative technology
 
|effect=* Add "''Act of Uniformity''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength|24px}} Missionary strength
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Establish Sunday Schools
 
|decision_text=Provide education in religious and moral matters for children of the poor by establishing Sunday schools.
 
|potential=* Is [[Christian]]
 
* Has at least '''17''' {{icon|adm tech}} Administrative technology
 
* Does not have "''Sunday Schools''" modifier
 
|allow=* Ruler has at least '''2''' {{icon|amp}} Administrative
 
* Has at least {{green|2}} {{icon|stability}} Stability
 
|effect=* Add "''Sunday Schools''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Conventicle Act
 
|decision_text=Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.
 
|potential=* Is [[Christian]]
 
* {{icon|protestant}} Protestant or {{icon|reformed}} Reformed is enabled
 
* Does not have "''Conventicle Act''" modifier
 
|allow=* Has at least '''10''' {{icon|adm tech}} Administrative technology
 
|effect=* Add "''Conventicle Act''" modifier for the rest of the campaign:
 
** {{red|-1}} {{icon|tolerance heretic}} Tolerance of heretics
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
}}
 
 
 
}}
 
 
 
=== Protestant or Reformed ===
 
{{SVersion|1.13}}
 
{{box wrapper|
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Test Act
 
|decision_text=Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.
 
|potential=* Is {{icon|protestant}} Protestant or {{icon|reformed}} Reformed
 
* Does not have "''Test Act''" modifier
 
* Does not have "''[[Decisions#Pass Declaration of Indulgence Act|Declaration of Indulgence]]''" modifier
 
|allow=* Has at least '''10''' {{icon|adm tech}} Administrative technology
 
|effect=* Add "''Test Act''" modifier for the rest of the campaign:
 
** {{red|-1}} {{icon|tolerance heretic}} Tolerance of heretics
 
** {{green|+0.5%}} {{icon|missionary strength}} Missionary strength
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Dissolution of the Monasteries Act
 
|decision_text=Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.
 
|potential=* Is {{icon|protestant}} Protestant or {{icon|reformed}} Reformed
 
* If is {{icon|catholic}} Catholic, has "''[[Decisions#Declare Statute in Restraint of Appeals|The Statute in Restraint of Appeals]]''" modifier
 
* Does not have "''Dissolution of the Monasteries''" modifier
 
|allow=* Ruler has at least '''4''' {{icon|amp}} Administrative
 
|effect=* Add "''Dissolution of the Monasteries''" modifier for the rest of the campaign:
 
** {{green|+6%}} {{icon|national tax modifier}} National tax modifier
 
** {{red|+5%}} {{icon|stability cost modifier}} Stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Pass Popery Act
 
|decision_text=Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.
 
|potential=* Is {{icon|protestant}} Protestant or {{icon|reformed}} Reformed
 
* Has at least '''11''' {{icon|adm tech}} Administrative technology
 
* Does not have "''Popery Act''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|mmp}} Military
 
<!--* Has an opinion of less then '''0''' {{icon|relation}} with {{flag|The Papal State}}-->
 
|effect=* Add "''Popery Act''" modifier for the rest of the campaign:
 
** {{green|+0.5%}} {{icon|missionary strength}} Missionary strength
 
}}
 
 
 
}}
 
 
 
=== Muslim ===
 
{{SVersion|1.13}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Establish Sheikh ul-Islam Office
 
|decision_text=Institute a new office to be held by those with deep knowledge of the Book of God to ensure that the conduct of government is in accordance with Islamic law.
 
|potential=* Is [[Muslim]]
 
* Does not have "''Sheikh ul-Islam''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|amp}} Administrative
 
* Is not in [[Regency]]
 
|effect=* Add  {{green|+10}} {{icon|pious}} Piety
 
* Add "''Sheikh ul-Islam''" modifier until the Ruler's death:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
* The {{icon|clergy}} Clergy estate's loyalty is increased by {{green|+5%}}
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Adopt the Title of Khalifa
 
|decision_text=Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.
 
|potential=* Is {{icon|sunni}} [[Sunni]]
 
* Does not have "''Khalifa''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|mmp}} Military
 
* Is not in [[regency]]
 
|effect=* Add  {{green|+10}} {{icon|pious}} Piety
 
* Add "''Khalifa''" modifier until the Ruler's death:
 
** {{green|+0.5}} {{icon|prestige}} Prestige
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Denouncement of Sect Practices
 
|decision_text=Condemn any form of sect practice and declare all practitioners heretics.
 
|potential=* Is [[Muslim]]
 
* Does not have "''Denouncement of Sect Practices''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|amp}} Administrative
 
* Is not in [[regency]]
 
|effect=* Add  {{green|+10}} {{icon|pious}} Piety
 
* Add "''Denouncement of Sect Practices''" modifier until the Ruler's death:
 
** {{green|-1}} {{icon|unrest}} Global unrest
 
|comment= AI will not enact this decision
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Islamic center of Scholarly Learning
 
|decision_text=Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.
 
|potential=* Is [[Muslim]]
 
* Has at least '''8''' {{icon|adm tech}} Administrative technology
 
* Does not have "''Islamic center of Scholarly Learning''" modifier
 
|allow=* Ruler has at least '''5''' {{icon|dmp}} Diplomatic
 
* Is not in [[regency]]
 
|effect=* Add  {{green|+25}} {{icon|pious}} Piety
 
* Add "''Islamic center of Scholarly Learning''" modifier until the Ruler's death:
 
** {{green|-5%}} {{icon|technology cost}} Technology cost
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Introduce Jizya
 
|decision_text=Introduce a per capita tax, 'Jizya' for non-Muslim subjects that will be levied in accordance with the property they own.
 
|potential=* Is [[Muslim]]
 
* At least a owned province does not follow the state religion
 
* Does not have "''Jizya''" modifier
 
|allow=* Ruler has at least '''3''' {{icon|amp}} Administrative
 
* Is not in [[regency]]
 
|effect=* Add  {{red|-15}} {{icon|impious}} Piety
 
* Add "''Jizya''" modifier until the Ruler's death:
 
** {{green|+5%}} {{icon|national tax modifier}} National tax modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Establish an Ibadat Khana
 
|decision_text=Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.
 
|potential=* Is [[Muslim]]
 
* Does not have "''Ibadat Khana''" modifier
 
|allow=* Has completed the {{icon|innovative|24px}} Innovative idea group
 
|effect=* Add "''Ibadat Khana''" modifier for the rest of the campaign:
 
** {{green|-5%}} {{icon|idea cost}} Idea cost
 
** {{red|+10%}} {{icon|stability cost modifier}} Stability cost modifier
 
}}
 
 
 
}}
 
 
 
=== Eastern ===
 
{{SVersion|1.13}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Monastic Education
 
|decision_text=Improve literacy and numeracy skills by promoting a nationwide monastic education system.
 
|potential=* Is {{icon|theravada}} Theravada, {{icon|vajrayana}} Vajrayana or {{icon|mahayana}} Mahayana
 
* Does not have "''Monastic Education''" modifier
 
|allow=* Has a {{icon|theologian|24px}} Theologian
 
|effect=* Add "''Monastic Education''" modifier for the rest of the campaign:
 
** {{green|+1%}} {{icon|missionary strength}} Missionary strength
 
** {{red|+5%}} {{icon|accepted culture threshold}} Accepted culture threshold
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Regulate the monastaries
 
|decision_text=While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.
 
|potential=* Is {{icon|vajrayana}} Vajrayana
 
* Has at least '''15''' {{icon|adm tech}} Administrative technology
 
* Does not have "''Regulated Monastic Law''" modifier
 
|allow=* Has a {{icon|theologian|24px}} Theologian
 
|effect=* Add "''Regulated Monastic Law''" modifier for the rest of the campaign:
 
** {{green|+1}} {{icon|tolerance own}} Tolerance of the true faith
 
** {{red|+5%}} {{icon|stability cost modifier}} Stability cost modifier
 
}}
 
 
 
{{Decision
 
|header = h4
 
|version = 1.13
 
|decision_name=Invite a Lama to Settle in Our Country
 
|decision_text=We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.
 
|potential=* Has enabled {{icon|cs}} Common Sense DLC
 
* Ruler does not have already ''Invited a Lama''
 
* Is {{icon|vajrayana}} Vajrayana
 
* Does not have "''Lama''" modifier
 
|allow=* Is at Peace
 
* Has at least {{green|1}} {{icon|stability}} Stability
 
* Has at least {{green|25}} {{icon|prestige}} Prestige
 
|effect=* Add {{red|-25}} {{icon|prestige}} Prestige
 
* Trigger [[Buddhism events#Messenger Returns from Tibet|Messenger Returns from Tibet]] event in 60 days
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Anti-Christian Edict
 
|decision_text=Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.
 
|potential=* Is [[Religions and denominations#Eastern|Eastern]]
 
* Exist a [[Christian]] country we border or that own '''Sakam, Kingchow''' or '''Macau'''
 
* Does not have "''Anti-Christian Edict''" modifier
 
|allow=* Is not the {{icon|dotf}} DDefender of the Faith
 
* Exist a [[Christian]] country we border or that own '''Sakam, Kingchow''' or '''Macau''' that
 
:: has an opinion of less than '''0''' {{icon|relation}} with our country
 
|effect=* Add "''Anti-Christian Edict''" modifier for the rest of the campaign:
 
** {{green|+2%}} {{icon|missionary strength}} Missionary strength
 
** {{red|-10%}} {{icon|better relations over time}} Better relations over time
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Enforce our Heritage
 
|decision_text=Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.
 
|potential=* Is [[Religions and denominations#Eastern|Eastern]]
 
* Does not have "''Enforcing our Heritage''" modifier
 
|allow=* Has at least {{green|1}} {{icon|stability}} Stability
 
* Border a non [[Religions and denominations#Eastern|Eastern]] country
 
|effect=* Add "''Enforcing our Heritage''" modifier for the rest of the campaign:
 
** {{green|+2%}} {{icon|missionary strength}} Missionary strength
 
** {{red|-1}} {{icon|tolerance heathen}} Tolerance of heathens
 
}}
 
 
 
}}
 
 
 
=== Dharmic ===
 
{{SVersion|1.11}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Introduce Din-i Illahi
 
|decision_text=
 
|potential=* Does not have the country modifier "Din-i Illahi"
 
* Any of the following:
 
** All of the following:
 
*** Country is {{flag|Mughals}}
 
*** Follows the [[Sunni]] religion
 
*** Any owned province:
 
**** Follows the [[Hindu]] religion
 
** All of the following:
 
*** Follows the Hindu religion
 
*** Any owned province:
 
**** Follows the Sunni religion
 
|allow=* Isn't the defender of the faith
 
* Has the Theologian advisor
 
|effect=* Adds the modifier '''"Din-i Illahi"''' for the rest of the campaign:
 
** {{icon|technology cost|24px}} {{green|-6%}} technology cost
 
}}
 
 
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Anti-Muslim edict
 
|decision_text=
 
|potential=* Does not have the country modifier "Anti-Muslim edict"
 
* Follows the [[Hindu]] religion
 
** No owned province:
 
*** Follows the [[Sunni]] religion
 
* Any neighbor country:
 
** Is in the Muslim religion group
 
|allow=* [[Stability]] is at least 2
 
|effect=* Adds the modifier '''"Anti-Muslim edict"''' for the rest of the campaign:
 
** {{icon|tolerance heathen|24px}} {{red|-2}} tolerance of heathens
 
** {{icon|missionary strength|24px}} {{green|+0.5%}} missionary strength
 
|comment= AI will enact this decision if it has less then two missionaries
 
}}
 
 
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Accept Religious Sects
 
|decision_text=
 
|potential=* Does not have the country modifier "Religious Sect Tolerance"
 
* Follows the [[Hindu]] religion
 
|allow=* Isn't the defender of the faith
 
* Is at Peace
 
* [[Stability]] is at least 1
 
|effect=* Adds the modifier '''"Religious Sect Tolerance"''' for the rest of the campaign:
 
** {{icon|tolerance heretic|24px}} {{green|+1}} tolerance of heretics
 
** {{icon|global heretic missionary strength|24px}} {{red|-2%}} missionary strength vs heretics
 
}}
 
 
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Support the Haridasa Movement
 
|decision_text=
 
|potential=* Does not have the country modifier "Haridasa Movement Support"
 
* Does not have the country modifier "Advaita Movement Support"
 
* Follows the [[Hindu]] religion
 
|allow=* [[Stability]] is at least 1
 
* Ruler's diplomatic skill is at least 3
 
* Does not have the country modifier "Advaita Movement Support"
 
|effect=* Adds the modifier '''"Haridasa Movement Support"''' for the rest of the campaign:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength
 
** {{icon|stability cost modifier|24px}} {{green|-10%}} stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Support the Advaita Movement
 
|decision_text=
 
|potential=* Does not have the country modifier "Advaita Movement Support"
 
* Does not have the country modifier "Haridasa Movement Support"
 
* Follows the [[Hindu]] religion
 
|allow=* [[Stability]] is at least 1
 
* Ruler's diplomatic skill is at least 3
 
* Does not have the country modifier "Haridasa Movement Support"
 
|effect=* Adds the modifier '''"Advaita Movement Support"''' for the rest of the campaign:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength
 
** {{icon|unrest|24px}} {{green|-1}} global unrest
 
}}
 
 
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Save the Burning World
 
|decision_text=
 
|potential=* Does not have the country modifier "Saving the Burning World"
 
* Follows the [[Sikh]] religion
 
|allow=* Any of the following
 
** Has the Inquisitor advisor
 
** Has the Theologian advisor
 
|effect=* Adds the modifier '''"Saving the Burning World"''' for the rest of the campaign:
 
** {{icon|missionary strength|24px}} {{green|+3%}} missionary strength
 
** {{icon|tolerance heretic|24px}} {{red|-2}} tolerance of heretics
 
}}
 
 
 
}}
 
 
 
=== Pagan ===
 
{{SVersion|1.13}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Encourage Divination
 
|decision_text=
 
|potential=* Does not have the country modifier "Divination"
 
* Is in the [[Pagan]] religion group
 
|allow=* Is at Peace
 
* [[Stability]] is at least 1
 
|effect=* Adds the modifier '''"Divination"''' for the rest of the campaign:
 
** {{icon|unrest|24px}} {{green|-1}} global unrest
 
** {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Religious Sacrifices
 
|decision_text=
 
|potential=* Does not have the country modifier "Religious Sacrifices"
 
* Is in the [[Pagan]] religion group
 
* Does not follow the {{icon|nahuatl|24px}} [[Nahuatl]] religion
 
* Does not follow the {{icon|inti|24px}} [[Inti]] religion
 
* Does not follow the {{icon|mayan|24px}} [[Mayan]] religion
 
|allow=* Ruler's administrative skill is at least 3
 
* [[Stability]] is at least 1
 
|effect=* Adds the modifier '''"Religious Sacrifices"''' for the rest of the campaign:
 
** {{icon|prestige|24px}} {{green|+1}} prestige
 
** {{icon|stability cost modifier|24px}} {{green|-20%}} stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Introduce Vision Quest
 
|decision_text=
 
|potential=* Does not have the country modifier "Rite of Passage"
 
* Is in the [[Pagan]] religion group
 
|allow=* Has the Theologian advisor
 
|effect=* Adds the modifier "Rite of Passage" for the rest of the campaign:
 
** {{icon|prestige|24px}} {{green|+0.5}} prestige
 
** {{icon|stability cost modifier|24px}} {{red|+5%}} stability cost modifier
 
}}
 
 
 
{{Decision
 
|version = 1.13
 
|header = h4
 
|decision_name=Totemism Purification Movement
 
|decision_text=It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer form of our religion.
 
|potential=* Does not have the country modifier "Purification Movement"
 
* Religion = Totemism
 
* Any owned province does not follow the state religion
 
|allow=* Has the Theologian advisor
 
* [[Stability]] is at least 2
 
* Has at least '''50''' {{icon|amp}} Administrative power
 
|effect=* Add {{red|-50}} {{icon|amp}} Administrative power
 
* Adds the modifier "Purification Movement" for the rest of the campaign:
 
** {{green|+2%}} {{icon|missionary strength|24px}} Missionary strength
 
}}
 
{{Decision
 
|version = 1.14
 
|header = h4
 
|decision_name=Ritual Education
 
|decision_text=
 
|potential=* Does not have the country modifier "ritual education"
 
* Religion = Animism
 
* Any owned province does not follow the state religion
 
|allow=* Administrative technology 8
 
* [[Stability]] is at least 2
 
* Has the Theologian advisor
 
* Has at least '''50''' {{icon|amp}} Administrative power
 
* Adds the modifier "Ritual Education" for the rest of the campaign:
 
**|effect=* Add {{red|-50}} {{icon|amp}} Administrative power
 
** {{green|+2%}} {{icon|missionary strength|24px}} Missionary strength
 
}}
 
{{Decision
 
|version = 1.14
 
|header = h4
 
|decision_name=Adopt Vajrayana
 
|decision_text=
 
|potential=* Any owned province is Vajrayana
 
* Is not a subject nation
 
* Is in the [[Pagan]] religion group
 
|allow=* Is at Peace
 
* [[Stability]] is at least 1
 
*Is not Tengri, or is Tengri with Vajrayana as the secondary faith
 
|effect= *Change religion to Vajrayana
 
* lose {{red|4}} {{icon|stability}} stability
 
 
 
}}
 
}}
 
 
 
=== Judaism ===
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Encourage Conversion to Judaism
 
|decision_text=
 
|potential=* Does not have the country modifier "Encouraging Conversion"
 
* Follows the [[Jewish]] religion
 
|allow=* Has the Theologian advisor
 
|effect=* Adds the modifier '''"Encouraging Conversion"''' for the rest of the campaign:
 
** {{icon|missionary strength|24px}} {{green|+2%}} missionary strength
 
** {{icon|tolerance heathen|24px}} {{red|-1}} tolerance of heathens
 
}}
 
 
 
=== Zoroastrian ===
 
{{SVersion|1.14}}
 
{{Box wrapper|
 
{{Decision
 
|version = 1.14
 
|header= h4
 
|decision_name= Rites of Admission
 
|decision_text= Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.
 
|potential=This country:
 
*is [[Zoroastrian]].
 
*does ''not'' have the modifier ''“Rites of Admission”''.
 
|allow= This country:
 
* has a [[stability]] of at least 2.
 
* has a [[Theologian]] as [[advisor]].
 
* has at least 50 administrative power.
 
|effect= This country:
 
* loses {{red|50}}{{icon|adm|24px}} administrative power.
 
* gets the modifier ''“Rites of Admission”'' until end of the campaign with the following effect:
 
:: {{icon|missionary strength|24px}}{{green|+2%}} Missionary strength.
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|header= h4
 
|decision_name= Rekindling the Royal Fires
 
|decision_text= Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have however long been lost as our faith declined over the centuries and the locations of the old fires are now unkown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.
 
|potential=This country:
 
*is [[Zoroastrian]].
 
*does ''not'' have the modifier ''“Royal Fires”''.
 
|allow=This country:
 
* is an [[Government rank|empire]].
 
* owns all of the following [[core provinces]]:
 
** Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).
 
|effect=This country gets the modifier ''“Royal Fires”'' until end of the campaign with the following effects:
 
: {{icon|prestige|24px}}{{green|+0.5}} Yearly prestige
 
: {{icon|legitimacy|24px}}{{green|+0.5}} Yearly legitimacy
 
|comment=Map: {{Collapse|
 
[[File:Royal Fires map.png|center|thumb|330px]]
 
}}
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|header= h4
 
|decision_name= Zoroastrian Diaspora
 
|decision_text= During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.
 
|potential=This country:
 
*is [[Zoroastrian]].
 
*does ''not'' have the modifier ''“Reunification of the Zoroastrian Diaspora”''.
 
|allow=This country:
 
* owns all of the following [[core provinces]]:
 
** Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), North Konkan (529) and  Kirmanshah (2210).
 
* owns only provinces with Zoroastrian religion.
 
|effect=This country gets the modifier ''“Reunification of the Zoroastrian Diaspora”'' until end of the campaign with the following effects:
 
{{{!}} style="margin-left:1.5em"
 
{{!}} {{icon|advisor cost|24px}}
 
{{!}} style="text-align:right" {{!}} {{green|−10%}}
 
{{!}} Advisor cost
 
{{!}}-
 
{{!}} {{icon|stability cost modifier|24px}}
 
{{!}} style="text-align:right" {{!}} {{green|−10%}}
 
{{!}} Stability cost modifier
 
{{!}}-
 
{{!}} {{icon|tolerance of the true faith|24px}}
 
{{!}} style="text-align:right" {{!}} {{green|+1}}
 
{{!}} Tolerance of the True Faith
 
{{!}}}
 
|comment= Map: {{Collapse|
 
[[File:Zoroastrian Diaspora map.png|center|thumb|330px]]
 
}}
 
}}
 
 
 
}}
 
 
 
=== Norse ===
 
{{Decision
 
|version = 1.11
 
|header = h4
 
|decision_name=Spreading of Norse Rituals
 
|decision_text=Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them
 
|potential=* Does not have the country modifier "Spreading of Rituals"
 
* Follows the [[Norse]] religion
 
|allow=* Has the Theologian advisor
 
|effect=* Adds the modifier '''"Spreading of Rituals"''' for the rest of the campaign:
 
** {{icon|missionary strength|24px}} {{green|+1%}} missionary strength
 
}}
 
 
 
== Religious Conversion ==
 
{{SVersion|1.12}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.12
 
|decision_name=Embrace the Counter-Reformation
 
|decision_text=His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas ‘''Ecumenism''’ or ‘''Liberté, égalité, fraternité''’ we will lose this bonus.)
 
|potential=* Does not have the country modifier "Counter-Reformation"
 
* Has the global flag Counter-Reformation
 
* Does not have the Ecumenism Idea ([[Humanist ideas|Humanist 3]])
 
* Does not have the idea Liberté, Égalité, Fraternité ([[France|French 7]])
 
* The [[Protestant]] religion has existed for less than 150 years
 
* Follows the [[Catholic]] religion
 
|allow=* Any of the following:
 
** Country is {{flag|The Papal State}}
 
** Is the Holy Roman Emperor
 
** Has an opinion of at least -50 with [[The Papal State]]
 
* Does not have the country modifier "[[France#Enact Edict de Nantes|Edict de Nantes]]"
 
|effect=* If:
 
** Limited to:
 
*** Country is not {{flag|The Papal State}}
 
** Adds the opinion modifier "Embraced Counter-Reformation" {{green|+75}} from The Papal State
 
* If:
 
** Limited to:
 
*** Isn't the Holy Roman Emperor
 
*** Holy Roman Emperor:
 
**** Follows the Catholic religion
 
** Holy Roman Emperor:
 
*** Adds the opinion modifier "Embraced Counter-Reformation" {{green|+75}} towards our country
 
* Adds the modifier '''"Counter-Reformation"''' for the rest of the campaign:
 
** {{icon|global heretic missionary strength|24px}} {{green|+3%}} missionary strength vs heretics
 
** {{icon|papal influence|24px}} {{green|+0.5}} Papal influence per year
 
** {{icon|missionary|24px}} {{green|+2}} missionaries
 
** {{icon|technology cost|24px}} {{red|+5%}} technology cost
 
** {{icon|idea cost|24px}} {{red|+5%}} idea cost
 
}}
 
 
 
{{Decision
 
|version = 1.12
 
|decision_name=Kirishitan Conversion
 
|decision_text=Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.
 
|potential=* Has the [[Daimyo]] government type
 
* Follows the [[Shinto]] religion
 
* Any owned province:
 
** Follows the Catholic religion
 
|allow=* The dominant religion is Catholic
 
* [[Stability]] is at least 3
 
|effect=* Changes religion to [[Catholic]]
 
* Changes {{icon|stability|24px}} stability by {{red|-4}}
 
}}
 
 
 
}}
 
 
 
== Trade ==
 
{{SVersion|1.14}}
 
{{box wrapper|
 
{{Decision
 
|version = 1.14
 
|decision_name=Confirm Thalassocracy <!-- in Venice.txt -->
 
|decision_text=By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.
 
|potential=* Does not have the country modifier "Thalassocracy"
 
* is the strongest trade power in one of the following [[trade node]]s:
 
** '''Cote D'Azur, Gulf of Venice, Tunis, Ragusa, Alexandria, Lübeck, Northern Baltic Sea, Antwerpen, North Sea, Neva, Zanzibar Strait, Gulf of Aden, Thatta, Comorin Cape, Ganges Delta''' or '''Straits of Johor'''
 
|allow=* Has completed the {{icon|maritime|24px}} [[Maritime ideas]] idea group
 
* Any of the following:
 
** is the strongest trade power in all of the following [[trade node]]s:
 
*** '''Cote D'Azur, Gulf of Venice, Tunis, Ragusa''' and '''Alexandria'''
 
** is the strongest trade power in all of the following [[trade node]]s:
 
*** '''Lübeck, Northern Baltic Sea, Antwerpen, North Sea''' and '''Neva'''
 
** is the strongest trade power in all of the following [[trade node]]s:
 
*** '''Zanzibar Strait, Gulf of Aden, Thatta, Comorin Cape, Ganges Delta''' and '''Straits of Johor'''
 
|effect=* Adds the modifier "Thalassocracy" for the rest of the campaign:
 
** {{icon|navy tradition|24px}} {{green|+0.25}} Navy tradition
 
** {{icon|light ship cost|24px}} {{green|-10%}} Light ship cost
 
** {{icon|merchant|24px}} {{green|+1}} Merchants
 
** {{icon|diplomatic tech cost|24px}} {{green|-5%}} Diplomatic technology cost
 
}}
 
 
 
{{Decision
 
|decision_name=Close Foreign Trade
 
|version = 1.14
 
|decision_text=Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.
 
|potential=* [[Technology group]] is {{icon|chinese|24px}} Chinese
 
*At least 1 port
 
* Any known country:
 
** Technology group is {{icon|western|24px}} Western
 
**  Is strongest trade power in any active trade node in South or North China region
 
* Does not have the country modifier "Condemn Western Influences"
 
|allow=* Any known country:
 
** Technology group is Western
 
** Any active trade node:
 
*** Region is South or North China region
 
*** The strongest trade power is PREV
 
** Has an opinion of less than -100 with our country
 
* Ruler's military skill is at least 3
 
|effect=* Adds the modifier '''"Increased Narrowminded"''' for 10 years:
 
** {{icon|technology cost|24px}} {{red|+5%}} Technology cost
 
** {{icon|missionary strength|24px}} {{green|+1%}} Missionary strength
 
* Adds {{icon|mercantilism|24px}} {{green|5%}} Mercantilism
 
* Adds the modifier '''"Condemn Western Influences"''' for the rest of the campaign:
 
** {{icon|trade efficiency|24px}} {{red|-8%}} Trade efficiency
 
** {{icon|trade efficiency|24px}} {{red|-8%}} Trade efficiency
 
** {{icon|stability cost modifier|24px}} {{green|-6%}} Stability cost modifier
 
** {{icon|prestige|24px}} {{green|+0.5}} Prestige
 
}}
 
 
 
}}
 
 
 
== Tribal ==
 
{{SVersion|1.14}}
 
<div style="display:flex;flex-wrap:wrap;align-items:flex-start;"><!-- begin box wrapper -->
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Tribal Despotism)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
 
|potential=* Has the [[Tribal Despotism]] government type
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Legitimacy]] is at least 60
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|effect=* Changes government type to [[Despotic Monarchy]]
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Tribal Monarchy)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a True King!
 
|potential=* Has the [[Tribal Monarchy]] government type
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Legitimacy]] is at least 60
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|effect=* Changes government type to [[Feudal Monarchy]]
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Tribal Federation)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
 
|potential=* Has the [[Tribal Federation]] government type
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Legitimacy]] is at least 60
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|effect=* Changes government type to [[Feudal Monarchy]]
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
}}
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Tribal Democracy)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!
 
|potential=* Has the [[Tribal Democracy]] government type
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Republican tradition]] is at least 99
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|effect=* Changes government type to [[Oligarchic Republic]]
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
}}
 
 
 
<section begin=reform horde/>
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Steppe nomads)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!
 
|potential=* Has the [[Steppe nomads]] government type
 
* If AI controlled, has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Legitimacy]] or [[Horde unity]] is at least 60
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
* Ruler does not have the modifier "Tribal succession crisis"
 
|effect=* If is not {{flag|Timurids}} ''or'' {{flag|Manchu}}
 
** Gets the event [[New Traditions & Ambitions]].
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes government type to [[Despotic Monarchy]]
 
* If [[Technology group]] is {{icon|nomad}} Nomad Group ''and'' is a Muslim or with a Muslim secondary religion
 
** Changes government type to [[Iqta]]
 
** Changes technology group to {{icon|muslim}} Muslim
 
** Changes unit types to Muslim
 
* If [[Technology group]] is {{icon|nomad}} Nomad Group ''and'' is ''not'' a Muslim or with a Muslim secondary religion
 
** Changes government type to [[Despotic Monarchy]]
 
** Changes technology group to {{icon|Chinese}} Chinese
 
** Changes unit types to Chinese
 
}}<section end=reform horde/>
 
 
 
{{Decision
 
|version = 1.14
 
|decision_name=Reform the Government (Siberian Clan Council)
 
|decision_text=For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!
 
|potential=* Has the [[Siberian Clan Council]] government type
 
|allow=* Has at least {{icon|amp}} 200 administrative power
 
* [[Stability]] is at least 3
 
* Has completed one of the following idea group:
 
** {{icon|economic|24px}} [[Economic ideas]]
 
** {{icon|innovative|24px}} [[Innovative ideas]]
 
** {{icon|administrative|24px}} [[Administrative ideas]]
 
|effect=* Changes government type to [[Despotic Monarchy]]
 
* Changes {{icon|stability|24px}} stability by {{red|-5}}
 
* Changes {{icon|amp|24px}} administrative power stored by {{red|-200}}
 
}}
 
 
 
</div><!-- end box wrapper -->
 
 
 
[[Category:Decisions|#]]
 
 
[[Category:Realm]]
 
[[Category:Realm]]
{{realm navbox}}
+
[[Category:Decisions]]

Latest revision as of 08:57, 21 June 2020

An example of the decisions tab, from the point of view of Venice at 1444.

Decisions are a set of choices a nation can make if certain conditions are met. Each decision has consequences, which can be both positive and negative. A nation never has to take a decision; it is always at the player's discretion whether to accept a decision or not. Some decisions are nation specific, some are religion specific and some are more generic.

The option to make a decision appears in the alerts zone of the main screen and when clicked opens up the decisions interface. Some decisions have negative effects too and if they are judged to be too damaging a decision can be ignored by deselecting the circle to the left of the question mark in the interface.

See also[edit]

Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology