Difference between revisions of "Decisions"

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{{Version|Timeless}}
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[[File:Venicedecisions.png|thumb|An example of the decisions tab, from the point of view of Venice at 1444.]]
'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision it is always at the players discretion whether to accept a decision or not.  Some decisions are nation specific, some are religion specific and some are more generic.
 
  
== Countries with unique decisions ==
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'''Decisions''' are a set of choices a nation can make if certain conditions are met.  Each decision has consequences, which can be both positive and negative.  A nation never has to take a decision; it is always at the player's discretion whether to accept a decision or not. Some decisions are nation specific, some are religion specific and some are more generic. 
Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. Below is a list of all countries with unique decisions:
 
  
{{MultiColumn|
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The option to make a decision appears in the alerts zone of the main screen and when clicked opens up the decisions interface. Some decisions have negative effects too and if they are judged to be too damaging a decision can be ignored by deselecting the circle to the left of the question mark in the interface.
* {{Flag|Austria}}
 
* {{Flag|Byzantium}}
 
* {{Flag|England}}
 
* {{Flag|France}}
 
* {{Flag|Genoa}}
 
* {{Flag|Germany}}
 
* {{Flag|Great Britain}}
 
* {{Flag|Hindustan}}
 
* {{Flag|Inca}}
 
* {{Flag|Ireland}}
 
* {{Flag|Italy}}
 
* {{Flag|Japan}}
 
* {{Flag|Korea}}
 
* {{Flag|Manchu}}
 
* {{Flag|Ming}}
 
* {{Flag|Mughals}}
 
* {{Flag|Netherlands}}
 
* {{Flag|Ottomans}}
 
* {{Flag|Papal States}}
 
* {{Flag|Persia}}
 
* {{Flag|Poland}}
 
* {{Flag|Prussia}}
 
* {{Flag|Revolutionary France}}
 
* {{Flag|Romania}}
 
* {{Flag|Russia}}
 
* {{Flag|Sardinia}}
 
* {{Flag|Sardinia-Piedmont}}
 
* {{Flag|Savoy}}
 
* {{Flag|Scandinavia}}
 
* {{Flag|Spain}}
 
* {{Flag|Styria}}
 
* {{Flag|The Commonwealth}}
 
* {{Flag|The Hansa}}
 
* {{Flag|Tibet}}
 
* {{Flag|Venice}}
 
|4}}
 
  
== Civic ==
+
== See also ==
 
+
* [[List of decision lists]]
=== Declare Statute in Restraint of Appeals ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "The Statute in Restraint of Appeals"
 
* Follows the Catholic religion
 
* The Papal State exists
 
* Country is not The Papal State
 
 
 
'''Allow:'''
 
 
 
* The Papal State:
 
** Has an opinion of less than -50 with our country
 
* Ruler's administrative skill is at least 2
 
* Ruler's military skill is at least 2
 
 
 
'''Effect:'''
 
 
 
* Changes prestige by 10
 
* Adds 1% reform desire
 
* Every neighbor country:
 
** Limited to:
 
*** Follows the Catholic religion
 
** Adds the opinion modifier "Demoted the Pope and raised the king to have religious authority" towards our country
 
* The Papal State:
 
** Adds the opinion modifier "The Pope does not appreciate the demotion" towards our country
 
* Adds the modifier "The Statute in Restraint of Appeals" for the rest of the campaign:
 
** -10% stability cost modifier
 
** -1 revolt risk
 
** +0.5 prestige
 
** -1 diplomatic reputation
 
** -2 Papal influence per year
 
 
 
=== Pass Abolition of Slavery Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "The Abolition of Slavery Act"
 
* Has at least 1 provinces producing slaves
 
* Year is at least 1700
 
* Administrative technology is at least 15
 
 
 
'''Allow:'''
 
 
 
* Ruler's diplomatic skill is at least 3
 
* Overextension is less than 2%
 
 
 
'''Effect:'''
 
 
 
* Changes prestige by 5
 
* Adds the modifier "Increased Innovative" for 10 years:
 
** -5% technology cost
 
** -1% global missionary strength
 
* Adds the modifier "The Abolition of Slavery Act" for the rest of the campaign:
 
** -5% global tax modifier
 
** -2.5% stability cost modifier
 
 
 
=== Revoke Restraint of Appeals ===
 
 
 
'''Potential:'''
 
 
 
* Has the country modifier "The Statute in Restraint of Appeals"
 
* Does not have the country modifier "Revocation of Restraint of Appeals"
 
* Follows the Catholic religion
 
* The Papal State exists
 
 
 
'''Allow:'''
 
 
 
* Ruler's diplomatic skill is at least 4
 
* Has the Theologian advisor
 
* Has an opinion of at least 100 with The Papal State
 
 
 
'''Effect:'''
 
 
 
* Removes the country modifier "The Statute in Restraint of Appeals"
 
* Adds the opinion modifier "The Pope has again religious authority" from The Papal State
 
* Adds the modifier "Revocation of Restraint of Appeals" for the rest of the campaign:
 
** +1% global missionary strength
 
** -1 prestige
 
 
 
== Governments ==
 
 
 
=== Adopt Plutocratic Administration ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the Merchant Republic government type
 
* Any of the following:
 
** Technology group is Western
 
** Technology group is Eastern
 
** Technology group is Ottoman
 
** Technology group is Muslim
 
* Has the republic government type
 
* Has less than 10 provinces
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 1
 
* Has less than 10 provinces
 
* Trade is at least 40% of the country's income
 
* Has completed the Trade Ideas idea group
 
* Has completed the Economic Ideas idea group
 
* Is not at war
 
* Is not a vassal
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Merchant Republic
 
* Changes stability by -1
 
 
 
=== Adopt Plutocratic Administration ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the Merchant Republic government type
 
* Any of the following:
 
** Technology group is Western
 
** Technology group is Eastern
 
** Technology group is Ottoman
 
** Technology group is Muslim
 
* Has the monarchy government type
 
* Has less than 10 provinces
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 1
 
* Has less than 10 provinces
 
* Any of the following:
 
** Has no heir
 
** The heir has a legitimacy lower than 50
 
* Trade is at least 40% of the country's income
 
* Has completed the Trade Ideas idea group
 
* Has completed the Economic Ideas idea group
 
* Is not at war
 
* Is not a vassal
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Merchant Republic
 
* Changes stability by -4
 
 
 
=== Adopt Aristocratic Administration ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the Merchant Republic government type
 
* Any of the following:
 
** Technology group is Western
 
** Technology group is Eastern
 
** Technology group is Ottoman
 
** Technology group is Muslim
 
* Has the monarchy government type
 
* Has less than 10 provinces
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 1
 
* Has less than 10 provinces
 
* Any of the following:
 
** Has no heir
 
** The heir has a legitimacy lower than 50
 
* Trade is less than 20% of the country's income
 
* Has completed the Aristocratic Ideas idea group
 
* Has completed the Influence Ideas idea group
 
* Is not at war
 
* Is not a vassal
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Noble Republic
 
* Changes stability by -4
 
 
 
=== Formalize Separation of Powers ===
 
 
 
'''Potential:'''
 
 
 
* Has the Constitutional Monarchy government type
 
* Does not have the country modifier "Separation of Power"
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 2
 
* Has the Statesman advisor
 
* Is not at war
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Separation of Power" for the rest of the campaign:
 
** +0.5 prestige
 
 
 
=== Cult of Reason ===
 
 
 
'''Potential:'''
 
 
 
* Has the Revolutionary Republic government type
 
* Does not have the country modifier "Cult of Reason"
 
 
 
'''Allow:'''
 
 
 
* Stability is lower than -1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Cult of Reason" for the rest of the campaign:
 
** +4 revolt risk
 
** -1 prestige
 
** -15% technology cost
 
** +10% stability cost modifier
 
 
 
=== Reform the Government ===
 
 
 
'''Potential:'''
 
 
 
* Has the Iqta government type
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 12
 
* Technology group is Western
 
* Legitimacy is at least 90
 
* Has at least 100 administrative power
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Administrative Monarchy
 
* Changes administrative power stored by -100
 
 
 
== Indian Trade Company ==
 
 
 
=== Found Indian Trade Company ===
 
 
 
'''Potential:'''
 
 
 
* Country is not Netherlands
 
* Does not have the country flag Trade Company
 
* Technology group is Western
 
* Capital:
 
** Not in the continent Asia
 
* Capital:
 
** Not in the continent Oceania
 
* East Asian Trade Port:
 
** Has been discovered by our country
 
* Any of the following:
 
** Is not AI controlled
 
** East Asian Trade Port:
 
*** The province is owned by our country
 
* Has at least 2 ports
 
* Does not have the country modifier "Portuguese East India Company"
 
 
 
'''Allow:'''
 
 
 
* Diplomatic technology is at least 10
 
* East Asian Trade Port:
 
** The province is owned by our country
 
 
 
'''Effect:'''
 
 
 
* Sets the country flag Trade Company
 
* Changes treasury by 200 ducats
 
* Adds the modifier "East India Trading Company" for the rest of the campaign:
 
** +1 merchants
 
** +5% trade power
 
* Hidden effect:
 
** If:
 
*** Limited to:
 
**** Any of the following:
 
***** Country is England
 
***** Country is Great Britain
 
*** Gets the country event:
 
**** ID is flavor_eng.9145
 
**** Base mean time to happen of 1 days
 
 
 
== Jerusalem ==
 
=== Reestablish The Kingdom of Jerusalem ===
 
 
 
'''Potential:'''
 
 
 
* Jerusalem does not exist
 
* Follows the Catholic religion
 
* Does not have the republic government type
 
* Owns Judea
 
* The Protestant religion is not enabled
 
 
 
'''Allow:'''
 
 
 
* Is not at war
 
* Judea:
 
** Follows the Catholic religion
 
 
 
'''Effect:'''
 
 
 
* Changes prestige by 25
 
* Jerusalem:
 
** Adds core on Judea
 
* Release Jerusalem as a vassal
 
* Jerusalem:
 
** Change the primary culture to be same same as our country's culture
 
 
 
== Liberum Veto ==
 
 
 
=== Institute Liberum Veto ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country flag Liberum Veto
 
* Has less than 1 colonial subjects
 
* Is in the Christian religion group
 
* Technology group is Eastern
 
* Any of the following:
 
** Has the monarchy government type
 
** Has the Noble Republic government type
 
 
 
'''Allow:'''
 
 
 
* Has at least 1 Aristocratic ideas
 
* Is at war
 
* 8 war exhaustion
 
* Has at least 6 provinces
 
 
 
'''Effect:'''
 
 
 
* Sets the country flag Liberum Veto
 
* Changes war exhaustion by -10
 
* Changes army tradition by 30
 
* Changes military power stored by 100
 
* Random owned province:
 
** Limited to:
 
*** Controlled by our country
 
** Spawns a cavalry unit belonging to our country
 
** Spawns a cavalry unit belonging to our country
 
** Spawns a cavalry unit belonging to our country
 
** Spawns a cavalry unit belonging to our country
 
** Spawns a cavalry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
** Spawns an infantry unit belonging to our country
 
 
 
== Military ==
 
 
 
=== Enlist Privateers ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Privateers"
 
* Any of the following:
 
** Technology group is Western
 
** Technology group is Eastern
 
** Technology group is Ottoman
 
** Technology group is Muslim
 
* Has at least 1 ports
 
* Diplomatic technology is at least 8
 
 
 
'''Allow:'''
 
 
 
* Navy is at least 50% of the force limit
 
* Has completed the Maritime Ideas idea group
 
* Ruler's military skill is at least 3
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Privateers" for the rest of the campaign:
 
** +25% privateer efficiency
 
** -10% better relations over time
 
 
 
== Muslim ==
 
 
 
=== Unify Islam ===
 
 
 
'''Potential:'''
 
 
 
* [[Star and Crescent]] is enabled
 
* Country is not AI controlled
 
* Country is in the [[Muslim]] religion group
 
* Country owns at least 10 provinces
 
* Country does not have the country modifier "A United Islam"
 
 
 
'''Allow:'''
 
 
 
* Country is in the Muslim religion group
 
* Thatta is owned by the country or a vassal
 
* Córdoba is owned by the country or a vassal
 
* Constantinople is owned by the country or a vassal
 
* Baghdad is owned by the country or a vassal
 
* Mecca is owned by the country or a vassal
 
* Medina is owned by the country or a vassal
 
* Messina is owned by the country or a vassal
 
* Palermo is owned by the country or a vassal
 
* Dagestan is owned by the country or a vassal
 
* Damascus is owned by the country or a vassal
 
* Samarkand is owned by the country or a vassal
 
* Ifni is owned by the country or a vassal
 
* Aden is owned by the country or a vassal
 
* Muscat is owned by the country or a vassal
 
* Every owned province:
 
** Is in the Muslim religion group
 
* Have as at least {{icon|adm}} 200 administrative power
 
* Have at least {{icon|mil}} 200 military power
 
* Have at least {{icon|dip}} 200 diplomatic power
 
 
 
'''Effect:'''
 
 
 
* Adds the country modifier "A United Islam" for the rest of the campaign:
 
** {{icon|stability}}{{green|-20%}} stability cost modifier
 
** {{icon|missionary}}{{green|+2%}} global missionary strength
 
** {{icon|tolerance}}{{green|+2}} tolerance of the true faith
 
* {{icon|adm}}{{red|-100}} administrative power
 
* {{icon|mil}}{{red|-100}} military power
 
* {{icon|dip}}{{red|-100}} diplomatic power
 
 
 
=== Change Religion to Sunni ===
 
 
 
'''Potential:'''
 
 
 
* [[Star and Crescent]] is enabled
 
* Country has [[Shiite]] religion
 
* The dominant religion is [[Sunni]]
 
 
 
'''Allow:'''
 
 
 
* Capital has the Sunni religion
 
 
 
'''Effect:'''
 
 
 
* {{icon|stability}}{{red|-2}} stability
 
* {{icon|pious}}{{red|-100%}} piety
 
* Country religion changes to Sunni
 
 
 
=== Change Religion to Shiite ===
 
 
 
'''Potential:'''
 
 
 
* [[Star and Crescent]] is enabled
 
* Country has [[Sunni]] religion
 
* The dominant religion is [[Shiite]]
 
 
 
'''Allow:'''
 
 
 
* Capital has the Shiite religion
 
 
 
'''Effect:'''
 
 
 
* {{icon|stability}}{{red|-2}} stability
 
* {{icon|pious}}{{red|-100%}} piety
 
* Country religion changes to Shiite
 
 
 
== Religion ==
 
 
 
=== Institute the Societas Jesu ===
 
 
 
'''Potential:'''
 
 
 
* Any of the following:
 
** Country is Portugal
 
** Country is Spain
 
* Follows the Catholic religion
 
* Does not have the country modifier "The Societas Jesu"
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 10
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "The Societas Jesu" for the rest of the campaign:
 
** +1% global missionary strength
 
** +1 Papal influence per year
 
* Adds -2% reform desire
 
 
 
=== Pass De Heretico Comburendo Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "De Heretico Comburendo Act"
 
* Follows the Catholic religion
 
* Reform desire is at least 10%
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 6
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "De Heretico Comburendo Act" for the rest of the campaign:
 
** +0.5% global missionary strength
 
** +2% global tax modifier
 
* Adds 0.1% reform desire
 
 
 
=== Pass Advancement of Religion Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Advancement of True Religion Act"
 
* Is in the Christian religion group
 
 
 
'''Allow:'''
 
 
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Advancement of True Religion Act" for the rest of the campaign:
 
** +1 revolt risk
 
** +1% global missionary strength
 
 
 
=== Pass Blasphemy Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Blasphemy Act"
 
* Is in the Christian religion group
 
* Year is at least 1570
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 3
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Blasphemy Act" for the rest of the campaign:
 
** +1% global missionary strength
 
** -1 tolerance of heretics
 
 
 
=== Pass Declaration of Indulgence Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Declaration of Indulgence"
 
* Does not have the country modifier "Test Act"
 
* Is in the Christian religion group
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 10
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Declaration of Indulgence" for the rest of the campaign:
 
** +1 tolerance of heretics
 
** +5% stability cost modifier
 
 
 
=== Pass Act of Uniformity ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Act of Uniformity"
 
* Is in the Christian religion group
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 8
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Act of Uniformity" for the rest of the campaign:
 
** +1% global missionary strength
 
 
 
=== Pass Suffragan Bishop Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Suffragan Bishop Act"
 
* Is in the Christian religion group
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 8
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Suffragan Bishop Act" for the rest of the campaign:
 
** -8% stability cost modifier
 
** -4% global tax modifier
 
 
 
=== Introduce Church Taxes ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Church Tax"
 
* Is in the Christian religion group
 
* Country is not The Papal State
 
 
 
'''Allow:'''
 
 
 
* Any of the following:
 
** Does not follow the Catholic religion
 
** Has the country modifier "The Statute in Restraint of Appeals"
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Church Tax" for the rest of the campaign:
 
** +8% global tax modifier
 
** +1 revolt risk
 
 
 
=== Establish Sunday Schools ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Sunday Schools"
 
* Is in the Christian religion group
 
* Administrative technology is at least 17
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 2
 
* Stability is at least 2
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Sunday Schools" for the rest of the campaign:
 
** +1% global missionary strength
 
 
 
=== Pass Conventicle Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Conventicle Act"
 
* Is in the Christian religion group
 
* Any of the following:
 
** The Protestant religion is enabled
 
** The Reformed religion is enabled
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 10
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Conventicle Act" for the rest of the campaign:
 
** -1 tolerance of heretics
 
** +1% global missionary strength
 
 
 
=== Superintendents ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Superintendents"
 
* Any of the following:
 
** Follows the Protestant religion
 
** Follows the Reformed religion
 
 
 
'''Allow:'''
 
 
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Superintendents" for the rest of the campaign:
 
** -1 revolt risk
 
** +6% stability cost modifier
 
 
 
=== Pass Test Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Declaration of Indulgence"
 
* Does not have the country modifier "Test Act"
 
* Any of the following:
 
** Follows the Protestant religion
 
** Follows the Reformed religion
 
 
 
'''Allow:'''
 
 
 
* Administrative technology is at least 10
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Test Act" for the rest of the campaign:
 
** -1 tolerance of heretics
 
** +0.5% global missionary strength
 
 
 
=== Pass Dissolution of the Monasteries Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Dissolution of the Monasteries"
 
* Any of the following:
 
** Follows the Protestant religion
 
** Follows the Reformed religion
 
** All of the following:
 
*** Follows the Catholic religion
 
*** Has the country modifier "The Statute in Restraint of Appeals"
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 4
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Dissolution of the Monasteries" for the rest of the campaign:
 
** +6% global tax modifier
 
** +5% stability cost modifier
 
 
 
=== Pass Popery Act ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Popery Act"
 
* Any of the following:
 
** Follows the Protestant religion
 
** Follows the Reformed religion
 
* Administrative technology is at least 11
 
 
 
'''Allow:'''
 
 
 
* Ruler's military skill is at least 3
 
* Has an opinion of less than 0 with The Papal State
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Popery Act" for the rest of the campaign:
 
** +0.5% global missionary strength
 
 
 
=== Establish Sheikh ul-Islam Office ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the ruler modifier Sheikh ul-Islam
 
* Is in the Muslim religion group
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 3
 
* Is not in regency
 
 
 
'''Effect:'''
 
 
 
* Adds the ruler modifier "Sheikh ul-Islam" until the ruler's death:
 
** +1% global missionary strength
 
* Changes piety by 10%
 
 
 
=== Adopt the Title of Khalifa ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the ruler modifier Khalifa
 
* Follows the Sunni religion
 
 
 
'''Allow:'''
 
 
 
* Ruler's military skill is at least 3
 
* Is not in regency
 
 
 
'''Effect:'''
 
 
 
* Adds the ruler modifier "Khalifa" until the ruler's death:
 
** +0.5 prestige
 
* Changes piety by 10%
 
 
 
=== Denouncement of Sect Practices ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the ruler modifier Denouncement of Sect Practices
 
* Is in the Muslim religion group
 
 
 
'''Allow:'''
 
 
 
* Ruler's diplomatic skill is at least 3
 
* Is not in regency
 
 
 
'''Effect:'''
 
 
 
* Adds the ruler modifier "Denouncement of Sect Practices" until the ruler's death:
 
** -1 revolt risk
 
* Changes piety by 10%
 
 
 
=== Islamic center of Scholarly Learning ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the ruler modifier Islamic center of Scholarly Learning
 
* Is in the Muslim religion group
 
* Administrative technology is at least 8
 
 
 
'''Allow:'''
 
 
 
* Ruler's diplomatic skill is at least 5
 
* Is not in regency
 
 
 
'''Effect:'''
 
 
 
* Adds the ruler modifier "Islamic center of Scholarly Learning" until the ruler's death:
 
** -5% technology cost
 
** -5% idea cost
 
** +1% global missionary strength
 
* Changes piety by 25%
 
 
 
=== Introduce Jizya ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the ruler modifier Jizya
 
* Is in the Muslim religion group
 
* Any owned province:
 
** Does not follow the religion of its owner
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 3
 
* Is not in regency
 
 
 
'''Effect:'''
 
 
 
* Adds the ruler modifier "Jizya" until the ruler's death:
 
** +5% global tax modifier
 
* Changes piety by -15%
 
 
 
=== Monastic Education ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Monastic Education"
 
* Follows the Buddhist religion
 
 
 
'''Allow:'''
 
 
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Monastic Education" for the rest of the campaign:
 
** +1% global missionary strength
 
** accepted_culture_threshold = 0.05
 
 
 
=== Anti-Christian Edict ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Anti-Christian Edict"
 
* Is in the Eastern religion group
 
* Any of the following:
 
** Any neighbor country:
 
*** Is in the Christian religion group
 
** Taiwan:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
** Hainan:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
** Macau:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
 
 
'''Allow:'''
 
 
 
* Isn't the defender of the faith
 
* Any of the following:
 
** Any neighbor country:
 
*** Is in the Christian religion group
 
*** Has an opinion of less than 0 with our country
 
** Hainan:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
**** Has an opinion of less than 0 with our country
 
** Macau:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
**** Has an opinion of less than 0 with our country
 
** Taiwan:
 
*** The owner of the province:
 
**** Is in the Christian religion group
 
**** Has an opinion of less than 0 with our country
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Anti-Christian Edict" for the rest of the campaign:
 
** +2% global missionary strength
 
** -10% better relations over time
 
 
 
=== Establish an Ibadat Khana ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Ibadat Khana"
 
* Is in the Muslim religion group
 
* Any owned province:
 
** Does not follow the religion of its owner
 
 
 
'''Allow:'''
 
 
 
* Isn't the defender of the faith
 
* Has completed the Innovative Ideas idea group
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Ibadat Khana" for the rest of the campaign:
 
** -1 revolt risk
 
** +6% stability cost modifier
 
 
 
=== Introduce Din-i Illahi ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Din-i Illahi"
 
* Any of the following:
 
** All of the following:
 
*** Country is Mughals
 
*** Follows the Sunni religion
 
*** Any owned province:
 
**** Follows the Hindu religion
 
** All of the following:
 
*** Follows the Hindu religion
 
*** Any owned province:
 
**** Follows the Sunni religion
 
 
 
'''Allow:'''
 
 
 
* Isn't the defender of the faith
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Din-i Illahi" for the rest of the campaign:
 
** -6% technology cost
 
 
 
=== Anti-Muslim edict ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Anti-Muslim edict"
 
* Follows the Hindu religion
 
** No owned province:
 
*** Follows the Sunni religion
 
* Any neighbor country:
 
** Is in the Muslim religion group
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 2
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Anti-Muslim edict" for the rest of the campaign:
 
** -2 tolerance of heathens
 
** +0.5% global missionary strength
 
 
 
=== Accept Religious Sects ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Religious Sect Tolerance"
 
* Follows the Hindu religion
 
 
 
'''Allow:'''
 
 
 
* Isn't the defender of the faith
 
* Is not at war
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Religious Sect Tolerance" for the rest of the campaign:
 
** +1 tolerance of heretics
 
** -2% global missionary strength against heretics
 
 
 
=== Support the Haridasa Movement ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Haridasa Movement Support"
 
* Follows the Hindu religion
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 1
 
* Ruler's diplomatic skill is at least 3
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Haridasa Movement Support" for the rest of the campaign:
 
** +1% global missionary strength
 
** -10% stability cost modifier
 
 
 
=== Support the Advaita Movement ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Advaita Movement Support"
 
* Follows the Hindu religion
 
 
 
'''Allow:'''
 
 
 
* Stability is at least 1
 
* Ruler's administrative skill is at least 3
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Advaita Movement Support" for the rest of the campaign:
 
** +1% global missionary strength
 
** -1 revolt risk
 
 
 
=== Encourage Divination ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Divination"
 
* Is in the Pagan religion group
 
 
 
'''Allow:'''
 
 
 
* Is not at war
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Divination" for the rest of the campaign:
 
** -1 revolt risk
 
** +5% stability cost modifier
 
 
 
=== Religious Sacrifices ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Religious Sacrifices"
 
* Is in the Pagan religion group
 
* Any of the following:
 
** Country is Aztec
 
** Country is Chimu
 
** Country is Inca
 
** Country is Maya
 
** Country is Zapotec
 
 
 
'''Allow:'''
 
 
 
* Ruler's administrative skill is at least 3
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Religious Sacrifices" for the rest of the campaign:
 
** +1 prestige
 
** -20% stability cost modifier
 
** # global_revolt_risk = 1
 
 
 
=== Introduce Vision Quest ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Rite of Passage"
 
* Is in the Pagan religion group
 
 
 
'''Allow:'''
 
 
 
* Has the Theologian advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Rite of Passage" for the rest of the campaign:
 
** +0.5 prestige
 
** +5% stability cost modifier
 
 
 
=== Save the Burning World ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Saving the Burning World"
 
* Follows the Sikh religion
 
 
 
'''Allow:'''
 
 
 
* Has the Inquisitor advisor
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Saving the Burning World" for the rest of the campaign:
 
** +3% global missionary strength
 
** -2 tolerance of heretics
 
 
 
=== Enforce our Heritage ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Enforcing our Heritage"
 
* Is in the Eastern religion group
 
 
 
'''Allow:'''
 
 
 
* Any neighbor country:
 
** Is not in Eastern's religion group
 
* Stability is at least 1
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Enforcing our Heritage" for the rest of the campaign:
 
** +2% global missionary strength
 
** -1 tolerance of heathens
 
 
 
== Religious Conversion ==
 
 
 
=== Embrace the Counter-Reformation ===
 
 
 
'''Potential:'''
 
 
 
* Does not have the country modifier "Counter-Reformation"
 
* Has the global flag Counter-Reformation
 
* The Protestant religion has existed for less than 150 years
 
* Follows the Catholic religion
 
 
 
'''Allow:'''
 
 
 
* Any of the following:
 
** Country is The Papal State
 
** Is the Holy Roman Emperor
 
** Has an opinion of at least -50 with The Papal State
 
* Does not have the country modifier "Edict de Nantes"
 
 
 
'''Effect:'''
 
 
 
* If:
 
** Limited to:
 
*** Country is not The Papal State
 
** Adds the opinion modifier "Embraced Counter-Reformation" from The Papal State
 
* If:
 
** Limited to:
 
*** Isn't the Holy Roman Emperor
 
*** Holy Roman Emperor:
 
**** Follows the Catholic religion
 
** Holy Roman Emperor:
 
*** Adds the opinion modifier "Embraced Counter-Reformation" towards our country
 
* Adds the modifier "Counter-Reformation" for the rest of the campaign:
 
** +3% global missionary strength against heretics
 
** +0.5 Papal influence per year
 
** +2 missionaries
 
** +5% technology cost
 
** +5% idea cost
 
 
 
=== Kirishitan Conversion ===
 
 
 
'''Potential:'''
 
 
 
* Has the Daimyo government type
 
* Follows the Shinto religion
 
* Any owned province:
 
** Follows the Catholic religion
 
 
 
'''Allow:'''
 
 
 
* The dominant religion is Catholic
 
* Stability is at least 3
 
 
 
'''Effect:'''
 
 
 
* Changes religion to Catholic
 
* Changes stability by -4
 
 
 
== Trade ==
 
 
 
=== Close Foreign Trade ===
 
 
 
'''Potential:'''
 
 
 
* Technology group is Chinese
 
* Any known country:
 
** Technology group is Western
 
** Any active trade node:
 
*** Region is Chinese Coast
 
*** The strongest trade power is PREV
 
* Does not have the country modifier "Condemn Western Influences"
 
 
 
'''Allow:'''
 
 
 
* Any known country:
 
** Technology group is Western
 
** Any active trade node:
 
*** Region is Chinese Coast
 
*** The strongest trade power is PREV
 
** Has an opinion of less than -100 with our country
 
* Ruler's military skill is at least 3
 
 
 
'''Effect:'''
 
 
 
* Adds the modifier "Increased Narrowminded" for 10 years:
 
** +5% technology cost
 
** +1% global missionary strength
 
* Adds 5% mercantilism
 
* Adds the modifier "Condemn Western Influences" for the rest of the campaign:
 
** Trade efficiency is at least -8%
 
** -8% global trade income
 
** -6% stability cost modifier
 
** +0.5 prestige
 
 
 
== Tribal ==
 
 
 
=== Reform the Government ===
 
 
 
'''Potential:'''
 
 
 
* Has the Tribal Despotism government type
 
 
 
'''Allow:'''
 
 
 
* Has at least 200 administrative power
 
* Legitimacy is at least 90
 
* Stability is at least 3
 
* Any of the following:
 
** Has completed the Economic Ideas idea group
 
** Has completed the Innovative Ideas idea group
 
** Has completed the Administrative Ideas idea group
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Despotic Monarchy
 
* Changes stability by -5
 
* Changes administrative power stored by -200
 
 
 
=== Reform the Government ===
 
 
 
'''Potential:'''
 
 
 
* Has the Tribal Federation government type
 
 
 
'''Allow:'''
 
 
 
* Has at least 200 administrative power
 
* Legitimacy is at least 90
 
* Stability is at least 3
 
* Any of the following:
 
** Has completed the Economic Ideas idea group
 
** Has completed the Innovative Ideas idea group
 
** Has completed the Administrative Ideas idea group
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Feudal Monarchy
 
* Changes stability by -5
 
* Changes administrative power stored by -200
 
 
 
=== Reform the Government ===
 
 
 
'''Potential:'''
 
 
 
* Has the Tribal Democracy government type
 
 
 
'''Allow:'''
 
 
 
* Has at least 200 administrative power
 
* Republican tradition is at least 99%
 
* Stability is at least 3
 
* Any of the following:
 
** Has completed the Economic Ideas idea group
 
** Has completed the Innovative Ideas idea group
 
** Has completed the Administrative Ideas idea group
 
 
 
'''Effect:'''
 
 
 
* Changes government type to Noble Republic
 
* Changes stability by -5
 
* Changes administrative power stored by -200
 
 
 
=== Reform the Government ===
 
 
 
'''Potential:'''
 
 
 
* Has the Steppe Nomads government type
 
* Any of the following:
 
** Is not AI controlled
 
** Has completed the Economic Ideas idea group
 
** Has completed the Innovative Ideas idea group
 
** Has completed the Administrative Ideas idea group
 
 
 
'''Allow:'''
 
 
 
* Has at least 200 administrative power
 
* Legitimacy is at least 90
 
* Stability is at least 3
 
* Any of the following:
 
** Has completed the Economic Ideas idea group
 
** Has completed the Innovative Ideas idea group
 
** Has completed the Administrative Ideas idea group
 
 
 
'''Effect:'''
 
 
 
* If:
 
** Limited to:
 
*** Country is not Timurids
 
*** Country is not Manchu
 
** Switch to new country's idea group
 
* Changes administrative power stored by -200
 
* Changes stability by -5
 
* Changes government type to Despotic Monarchy
 
* If:
 
** Limited to:
 
*** Technology group is Nomad Group
 
*** Is not in Eastern's religion group
 
** Changes technology group to Muslim
 
** Changes unit types to Muslim
 
* If:
 
** Limited to:
 
*** Technology group is Nomad Group
 
*** Is in the Eastern religion group
 
** Changes technology group to Chinese
 
** Changes unit types to Chinese
 
 
 
== Other ==
 
 
 
=== Accept Cultural Shift ===
 
 
 
'''Potential:'''
 
 
 
* Capital:
 
** Culture is not the same as our country
 
* Any of the following:
 
** Country is not France
 
** All of the following:
 
*** Country is France
 
*** Capital:
 
**** Culture group is French
 
* Any of the following:
 
** Country is not Great Britain
 
** All of the following:
 
*** Country is Great Britain
 
*** Capital:
 
**** Culture group is British
 
* Country is not Scandinavia
 
* Country is not Germany
 
* Any of the following:
 
** Country is not Holy Roman Empire
 
** All of the following:
 
*** Country is Holy Roman Empire
 
*** Capital:
 
**** Culture group is Germanic
 
* Country is not The Papal State
 
* Country is not Italy
 
* Any of the following:
 
** Country is not Spain
 
** All of the following:
 
*** Country is Spain
 
*** Capital:
 
**** Culture group is Iberian
 
* Country is not Russia
 
* Country is not Byzantium
 
* Any of the following:
 
** Country is not Persia
 
** All of the following:
 
*** Country is Persia
 
*** Capital:
 
**** Culture group is Iranian
 
* Country is not Mongolia
 
* Country is not Japan
 
* Country is not Manchu
 
* Country is not Ming
 
* Country is not Prussia
 
 
 
'''Allow:'''
 
 
 
* The dominant culture is the same as in the capital ''(Note: This means the culture to shift to must be the biggest culture in the country by tax base.)''
 
* Stability is at least 1
 
* Is not at war
 
* Is not a vassal
 
 
 
'''Effect:'''
 
 
 
* Change the primary culture to the capital
 
* Changes stability by -5
 
  
 +
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[[Category:Realm]]
 
[[Category:Realm]]
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[[Category:Decisions]]

Latest revision as of 08:57, 21 June 2020

An example of the decisions tab, from the point of view of Venice at 1444.

Decisions are a set of choices a nation can make if certain conditions are met. Each decision has consequences, which can be both positive and negative. A nation never has to take a decision; it is always at the player's discretion whether to accept a decision or not. Some decisions are nation specific, some are religion specific and some are more generic.

The option to make a decision appears in the alerts zone of the main screen and when clicked opens up the decisions interface. Some decisions have negative effects too and if they are judged to be too damaging a decision can be ignored by deselecting the circle to the left of the question mark in the interface.

See also[edit]

Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology