For colonial nations.
- −10% Development cost
- Heretic and heathen provinces do not give any penalties
- +0.3 Yearly republican tradition
- +25% Provincial trade power modifier
- −10% Construction cost
- −10% Idea cost
- −10% Regiment cost
- Automatically discover adjacent when a colony is built.
- +20 Global settler increase
- +1 Leader without upkeep
- +10% Morale of armies
Form Cuban Nation
The game is not using a random New World. The country:
If this country is AI-controlled, it must own at least 3 provinces.
Cuba does not exist.
If the country