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Croatian missions

This is a list of all missions of Flag of Croatia Croatia, Flag of Dalmatia Dalmatia and Flag of Ragusa Ragusa.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestCroatian IndependanceReclaim BosniaReconquer DalmatiaCroatian FleetDominate DubrovnikConquer CarniolaExpel the ItaliansWithstand the TurksGosti GuestsRenovate ZagrebCroatian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Contents

National missionsEdit

An Independent NationEdit

Mission Completion requirements Effects Prerequisites
  Croatian Independance
  Reclaim Bosnia

The Adriatic CoastEdit

Mission Completion requirements Effects Prerequisites
  Reconquer Dalmatia
  Croatian Fleet
  Dominate Dubrovnik   Reconquer Dalmatia

  Croatian Fleet

  Conquer Carniola   Dominate Dubrovnik
  Expel the Italians   Dominate Dubrovnik
  Withstand the Turks   Expel the Italians

Splendor of CroatiaEdit

Mission Completion requirements Effects Prerequisites
  Gosti Guests
  Renovate Zagreb   Gosti Guests

Regional missionsEdit

European missionsEdit

Mission Completion requirements Effects Prerequisites
  Global Dominance Country has the most   Trade power in its home node, which is the highest valued trade node in the world. Country gains   +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  •   +15% trade efficiency
  Faith's Bastion It is not the   Age of Discovery

The country:

  • is   Defender of the Faith
  • has at least 100%   Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  •   +5% Morale of armies
  •   +1% Missionary strength vs heretics

Generic missionsEdit

Diplomatic missionsEdit

Mission Completion requirements Effects Prerequisites
  Trustworthy Allies Country has at least two   allies with at least 150 opinion. Country gets “Influential Diplomats” for   25 years, giving the following effect:
  •   +1 diplomatic reputation
  Acquire Subjects Country has at least two non-tributary   subjects Country gets “Obedient Subjects” for   25 years, giving the following effect:
  •   −15% diplomatic annexation cost
  Trustworthy Allies
  Create a Grand Fleet Country has at least one of the following:
  •   10 heavy ships
  •   30 galleys
Country gets “Naval Enthusiasm” for   25 years, giving the following effects:
  •   +10% morale of navies
  •   +20% national sailors modifier
  •   +1 yearly naval tradition
  Acquire Subjects
  Dominate Trade Country has at least 75%   trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  •   −5% local development cost
  •   +10 local trade power
  Create a Grand Fleet
  Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for   25 years, giving the following effects:
  •   +15% trade efficiency
  •   +20% global trade power
  Dominate Trade


Administrative missionsEdit

Mission Completion requirements Effects Prerequisites
  High Income Country's   monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for   25 years, giving the following effects:
  •   −10% construction cost
  •   −25% construction time
  Build Buildings Country has at least 5 temples and 5 workshops Country gains   50 administrative power

Country gets “Building Spree” for   25 years, giving the following effect:

  •   +10 tax income (This is yearly, not per month)
  High Income
  Build a Treasury Country has at least   2000 ducats Country gets “Strong Treasury Department” for   25 years, giving the following effects:
  •   +0.10 yearly inflation reduction
  Build Buildings
  Build Manufactories Country has at least 20 manufactories Country gains   1.5 years of income

Country gets “Proto-Industrialization” for   25 years, giving the following effect:

  •   +10% production efficiency
  Build a Treasury
  Imperial Conquest Country has at least 1000   total development Country gains   30 prestige

Country gets “Imperial Ambition” for   25 years, giving the following effect:

  •   −5 years of separatism
  Build Manufactories

ReferencesEdit

  1. The script code is located in /Europa Universalis IV/missions/Albanian_Missions.txt.