Court And Country

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Court And Country
Resistance to the growing centralization in our country has culminated in a period of general crisis and conflict between Court and Country. Depending on how we handle this time of crisis we might come out of it a stronger country than before.

Court And Country[1] is a disaster that can occur in the Age of Absolutism.png Age of Absolutism.

Prerequisites[edit | edit source]

This country:

If these prerequisites are met, the monthly progress can begin.

Monthly progress starts if Monthly progress halts if

this country:

  • does not have an ongoing disaster.
  • has National unrest.png national unrest of at least 1.
  • has Stability.png stability of less than 3.
  • is at war.
  • has Absolutism.png absolutism of at least 50.
Monthly progress This country:
+1.0% has Absolutism.png absolutism of at least 50.
+1.0% has Absolutism.png absolutism of at least 60.
+1.0% has National unrest.png national unrest of at least 1.
+1.0% has Stability.png stability of 0 or less.
−1.0% has Stability.png stability of 3.
−1.0% has Absolutism.png absolutism less than 50.
−1.0% has National unrest.png national unrest of less than 1.
at least one of the following is true for this country:
  • has an ongoing disaster.
  • has National unrest.png national unrest of less than 1.
  • has Stability.png stability of 3.
  • has Absolutism.png absolutism of less than 50.
  • it is not the Age of Absolutism.png Age of Absolutism.

Start[edit | edit source]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngConflict of Court and Country


The encroachment of the [Root.GetAdjective] state on domains that have traditionally been dominated by regional aristocrats, local courts or other interest groups has led to a widespread resentment of the [Root.Monarch.GetTitle] and the [Root.Capital.GetCapitalName] court. These groups have now united and formed alliances to combat central authority.
Today we have received a number of objections to our latest tax decree, citing ancient rights and immoral conduct by the representatives of the [Root.Monarch.GetTitle]. It is clear that continued attempts to strengthen our power will be obstructed at every opportunity.


 
Trigger conditions
  • None
Is triggered only by

the start of the “Court and Country” disaster.


Event button 547.png
I am the State.
  • Gain disaster modifier “Hardline Centralization Attempts” for the rest of the disaster, giving the following effects:
    • National unrest.png +2 National unrest
    • Autonomy.png −0.05 Monthly autonomy change
  • Gain Absolutism.png 5 absolutism
Event button 547.png
Attempt to negotiate with these Frondeurs.
  • Gain disaster modifier “Negotiations to Increase Central Power” for the rest of the disaster, giving the following effects:
    • National unrest.png −1 National unrest
    • Autonomy.png +0.05 Monthly autonomy change
  • Lose Absolutism.png 5 absolutism


While the disaster is ongoing the country gets:

  • Goods produced modifier.png −20% National goods produced modifier
  • National tax modifier.png −20% National tax modifier
  • Maximum absolutism −20 Maximum absolutism

Also the following events are triggered by a monthly pulse.

Monthly events[edit | edit source]

The weight that no event is triggered is 1000 and for each monthly event is 50.

id

Msg event.pngRefusal to Pay Taxes


Local [Root.GetLocalPowerStructure]s in [local_court_location.GetName] and surrounding provinces are refusing to acquiesce to a number of recent ordinances and taxes. Instead the [Root.GetLocalPowerStructure]s have sent a formal request to [Root.Capital.GetCapitalName] asking us to replace a number of [Root.GetLowLevelOfficialForCountry]s in the state, citing abuse of power and a disrespect of their old privileges.


 
Trigger conditions
  • Any owned province:
    • Is not the country's capital
    • Is part of a state
    • Does not have province modifier “Refusal to Pay Taxes”
    • Has not been affected by this this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Choose one random owned province that meets the trigger conditions

Event button 547.png
Arrest their leaders!
  • Gain Absolutism.png 5 absolutism
  • The chosen province:
    • Particularist rebels.png Particularist rebels (size 1.5) rise in revolt
    • Every owned province in the same area, except the country's capital:
      • Gain province modifier “Enforcement of Ordinances” for 5 years, giving the following effects:
        • Local unrest.png +4 Local unrest
Event button 547.png
Send a negotiator to the [local_court_location.GetName] [Root.GetLocalPowerStructure].
  • Every owned province in the same area as the chosen province:
    • Gain province modifier “Refusal to Pay Taxes” for 10 years, giving the following effects:
      • Local autonomy.png 0.13% Monthly autonomy change
id

Msg event.png[separatist_province.Culture.GetName] Revolt


Our attempts to unify the legal traditions, taxes and obligations of the provinces in the [Root.GovernmentName] of [Root.GetName] has led to the leaders of the [separatist_province.Culture.GetName] people to call their compatriots to arms. They claim we have violated the rules we swore to uphold when the [separatist_province.Culture.GetName] lands came under our control and that they have no choice but to once again raise the [separatists_wanted_country.GetAdjective] banners.
Our local representatives implore us to strike a deal before it is too late. If we guarantee to uphold some of the [separatist_province.Culture.GetName] privileges they may yet be convinced the abolition of others.


 
Trigger conditions
  • Has not had this event before
  • Owns at least 15 non-colony provinces
  • Owns a province with non-accepted culture and:
    • Any other country has cores on at least 5 provinces in this country with their primary culture, including this one
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Choose one random owned province that meets the trigger conditions and:
    • Choose one random other country that meets the trigger conditions in respect of this province

Event button 547.png
This rebellion must be crushed!
  • Gain Absolutism.png 10 absolutism
  • The chosen province:
    • Separatist rebels.png Nationalist rebels (size 2) rise in revolt
  • This and every other owned province with the same culture:
    • Gain Years of separatism.png 10 years of separatism
    • Gain province modifier “Rooting out Separatism” for 5 years, giving the following effects:
      • Local unrest.png +8 Local unrest
Event button 547.png
We will buy their loyalty.
  • Gain Absolutism.png 5 absolutism
  • The chosen province and every other owned province with the same culture:
    • Gain Local autonomy.png 40% local autonomy
    • Lose Years of separatism.png 5 years of separatism
    • Gain province modifier “Local Concessions” for 10 years, giving the following effects:
      • Local unrest.png −2 Local unrest
      • Local autonomy.png 0.15% Monthly autonomy change
id

Msg event.pngThe League of [city_league_demand_rights_province.GetName]


Recent years have seen a number of new taxes and obligations put on many [Root.GetAdjective] cities and guilds. So far we have received all what has been asked for but our [Root.GetLowLevelOfficialForCountry]s report an increasing dissatisfaction among them.
With the growing resistance to the [Root.Capital.GetCapitalName] edicts and taxes the most powerful cities in the province of [city_league_demand_rights_province.GetName] have banded together around the mayor of [city_league_demand_rights_province.GetCapitalName]. They now demand their rights to levy their own taxes and privileges to uphold their own laws and they have violently evicted our [Root.GetLowLevelOfficialForCountry] from the area.


 
Trigger conditions
  • Any owned province:
    • Has not had this event before
    • Is not the country's capital
    • Has at least Development.png 10 development or a Province trade power value.png center of trade
  • No more than 2 owned provinces have had this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Choose a random owned province that:
    • Is not the country's capital
    • Has not had this event before
    • Matches one of the following, in descending order of priority:
      • Development.png Development of at least 60, 50, 40, 35
      • Either Development.png development of at least 30, 26, 23, 20, or 18 or a Province trade power value.png level 2 or 3 center of trade
      • Either at least Development.png 15 development or a Province trade power value.png level 2 or 3 center of trade
      • Either at least Development.png 10 development or any Province trade power value.png center of trade

Event button 547.png
Let us crush these troublemakers!
  • Gain Absolutism.png 5 absolutism
  • Particularist rebels.png Particularist rebels (size 2) rise in revolt in and occupy the chosen province
Event button 547.png
We can make exceptions for the cities of [city_league_demand_rights_province.GetName].
  • Lose Absolutism.png 5 absolutism
  • All owned provinces in the area containing the chosen province, except the country's capital:
    • Gain Local autonomy.png 40% local autonomy
id

Msg event.pngThe Quarrelsome Nobles of [quarrelsome_nobles_province.GetName]


Some nobles have come to resent the new ideals of nobility. They have lost influence and power in [Root.Capital.GetCapitalName] but they still command considerable local influence, with vast estates to their name and deep pockets. Longing for the time when they were the pillars of the realm instead of the servants of the [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] ministers, they have grown increasingly quarrelsome and obstinate.
It seems one such group has been preparing a plot to restore their old privileges and bring tradition and dignity back to the [Root.Capital.GetCapitalName] court. Using their countryside holdings as a base they have assembled an army to force their will upon us.


 
Trigger conditions
  • Any owned province:
    • Has not had this event before
    • Does not border the capital
  • No more than one owned province has triggered this event before
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Immediate effects
  • Choose a random owned province that meets the trigger conditions
    • Prefer a province that has modifier “Seat of Strong Aristocrats” or “Angered Nobles”

Event button 547.png
We will meet them with sword in hand.
  • Gain Absolutism.png 5 absolutism
  • Noble rebels.png Noble rebels (size 2) rise in revolt in the chosen province
  • Noble rebels.png Noble rebels (size 1) rise in revolt in additional non-capital provinces connected to the capital if the country has at least 30, 40, or 60 cities
Event button 547.png
Let us see try to meet their demands.
  • Lose Absolutism.png 5 absolutism
  • Lose Legitimacy.png 10 legitimacy
  • Lose Devotion.png 10 devotion
  • Lose Horde unity 10 horde unity
  • Lose Republican tradition.png 5 republican tradition
  • The chosen province gains Local autonomy.png 40% local autonomy
id

Msg event.pngDisloyal Officers


In times of war the army allows advancement like few other places. In a period of inward strife such as this, however, we must not forget that these men of ability still have ties to the disenfranchised and disloyal groups of the realm.
Can we really trust our armed forces? Close ministers to the [Root.Monarch.GetTitle] are asking us to purge all men with ties to the groups and families that oppose us.


 
Trigger conditions
  • Has not had this event in the last 5 years
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Event button 547.png
We need loyal soldiers.
  • Gain Absolutism.png 5 absolutism
  • Lose Army tradition.png 20 army tradition
  • Lose Manpower.png 1 year's worth of manpower
Event button 547.png
We cannot afford that.
  • Lose Absolutism.png 5 absolutism
  • Lose Yearly prestige.png 10 prestige
id

Msg event.pngSupporters of the [Root.Monarch.GetTitle]


Not everyone stands to lose from the new order of the [Root.GovernmentName], some can now make a salaried career out of military service or as a functionary in one of the many new institutions of the state. Others yet remain loyal to the [Root.Monarch.GetTitle] out of their sense of honor and tradition.
While the resistance to the increasingly ironclad rule of the [Root.Capital.GetCapitalName] court is widespread in our country we have recently seen a [Root.GetGovernmentSupporters] surge.


 
Trigger conditions
  • Has not had this event in the last 3 years
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Event button 547.png
An excellent opportunity to strengthen our ranks!
  • Gain Absolutism.png 5 absolutism
  • Gain Manpower.png 1 year's worth of manpower
Event button 547.png
Their loyalty will be rewarded.
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain Absolutism.png 5 absolutism
  • Gain Legitimacy.png 10 legitimacy
  • Gain Devotion.png 10 devotion
  • Gain Republican tradition.png 5 republican tradition
  • Gain Horde unity 10 horde unity
  • Gain Yearly prestige.png 10 prestige

End event[edit | edit source]

If this country:

  • Has no rebel controlled provinces.
  • Has Stability.png stability of at least 0.
  • Has War exhaustion.png war exhaustion of less than 2.
  • Disaster has been active for 10 years.

Or:

  • Particularist rebels.png Particularist or Noble rebels.png Noble rebels enforce their demands

Then it loses the above-mentioned effects and the following event is triggered:

id

Msg event.pngAn End to Hostilities between Court and Country


The period widespread obstruction of authority in the provinces has finally come to an end. The way we have handled this crisis will shape the way local power structures interact with the government in [Root.Capital.GetCapitalName] for the foreseeble future.


 
Trigger conditions
  • None
Is triggered only by

the monthly pulse for the “Court and Country” disaster.


Option conditions

Event trigger.pngEnabled if:

  • Absolutism.png Absolutism is at least 65
  • Did not end this disaster by rebels enforcing their demands
Event button 547.png
The state is Triumphant!
  • Gain Yearly prestige.png 15 prestige
  • Gain country modifier “Crushed Local Power” for the rest of the campaign, giving the following effects:
    • Maximum absolutism +20 Maximum absolutism

Event trigger.pngEnabled if:

  • Absolutism.png Absolutism is at least 30 but less than 65
  • Did not end this disaster by rebels enforcing their demands
Event button 547.png
Perhaps we can now finally work together.
  • Gain Yearly prestige.png 5 prestige
  • Gain country modifier “Central Authority Asserted” for the rest of the campaign, giving the following effects:
    • Maximum absolutism +10 Maximum absolutism

Event trigger.pngEnabled if: either:

  • Ended this disaster by rebels enforcing their demands or
  • Absolutism.png Absolutism is less than 30
Event button 547.png
The [Root.Capital.GetCapitalName] court is devastated.
  • Gain country modifier “Central Authority Defeated” for 10 years, giving the following effects:
    • Maximum absolutism −10 Maximum absolutism

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/disasters/court_and_country.txt and for the events in /Europa Universalis IV/events/disaster_court_and_country.txt.