Country interface

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This is the interface for dealing with the player's nation or a foreign nation. The player access his/her own nation's interface by clicking the shield (with the player's nation's name next to it) in the upper left corner. A popup will appear underneath the shield, displaying several tabs with unique information. In general, hovering over an interface item produces a tooltip giving further information; in particular, tooltips for numbers generally describe what the number represents, where the it comes from and its current effects.

The tabs are, from left to right:

UI tab court interface.png

Legitimacy.png Court[edit | edit source]

This tab gives an overview of the country's situation.

  • 1: Rulers :
    • Current ruler, heir, consort and their stats, with information about royal marriages and succession in ruler's tooltips. (Consort requires Rights of Man.png Rights of Man.)
    • Ruler personalities and timers showing when the next will be assigned. (Requires Rights of Man.png Rights of Man.)
    • Abdicate and disinherit buttons. (Requires Rights of Man.png Rights of Man.)
  • 2: Hired advisor(s) and their stats and modifiers:
    • Advisor religion and culture (details in tooltips).
    • Portrait, with a tooltip describing the type of advisor.
    • The advisor's skill and name.
    • Buttons to promote and fire the advisor. (Promotion requires Cradle of Civilization.png Cradle of Civilization.)
    • The bonus provided by the advisor
    • The advisor's monthly salary
    • The advisor's age, with a tooltip showing the yearly chance of the advisor dying
  • 3: National focus (Requires Res Publica.png Res Publica or Common Sense.png Common Sense) and monthly monarch point generation.
UI tab government interface.png

Tab domestic government.png Government[edit | edit source]

This tab gives an overview of the country's government and cultures.

  • 1: Government information:
    • Government form, type and rank.
    • Strengthen government button. (Requires Rights of Man.png Rights of Man.)
    • Absolutism.png Absolutism and Maximum absolutism maximum absolutism. (Displays "?" before the Age of Absolutism.)
    • Government specific mechanics. (Requires specific DLC depending on the country played. Example: Res Publica.png Res Publica for the Netherlands or Third Rome.png Third Rome for Russia.)
  • 2: Country modifiers. A button in the top right opens a list giving the value of all bonuses and maluses applying to the country as a whole (e.g. Advisor Costs, Improve Relations).
  • 3: List of accepted and non-accepted cultures, with the possibility to promote or to demote a culture.
UI tab diplomacy interface.png

Diplomatic power.png Diplomacy[edit | edit source]

This tab gives all diplomatic information either on your country or another one.

  • 1: Basic information on the selected country: state religion, government form, rank, tech group, ruler and his personality along with the heir
  • 2: Diplomatic values, laid out as follows:
Culture icon.png cultures Stability.png stability Administrative technology.png administrative technology
Policies.png active policies Yearly prestige.png prestige Diplomatic technology.png diplomatic technology
Diplomacy spy icon.png spy offense Idea bonus.png ideas and traditions Military technology.png military technology
Revanchism icon.png revanchism Icon score.png score Corruption.png corruption
Land forcelimit.png soldiers Naval forcelimit.png ships Manpower.png manpower
  • 3: Diplomatic statuses :
    • Lists of enemies (countries which have set this one as a rival) and rivals.
    • Other statuses : wars, casus belli, diplomatic relations such as allies and subjects, currently active diplomatic missions, etc.
  • 4: Three diplomatic tabs:
    • Diplomatic actions, available if another country is selected (Some diplomatic actions may require a DLC).
    • Opinions of and towards other countries.
    • Diplomatic feedback (Requires The Cossacks.png The Cossacks).
UI tab economy.png

Tab domestic economy.png Economy[edit | edit source]

This tab shows an overview of your country's economy.

  • The country's balance sheet, showing income and expenses. Each is divided into categories; individual income or expense items can be seen in tooltips.
  • Yearly inflation reduction.png Inflation: a graph of recent changes, an indicator of its current level and whether it's currently going up or down, and a button to spend Administrative power.png administrative power to reduce it.
  • War exhaustion.png War exhaustion and total Development.png development
  • Loans: buttons to take a loan (indicating how much money you will get), to repay one loan at a time, and to repay as many loans as possible.
UI tab trade.png

Tab domestic trade.png Trade[edit | edit source]

This tab shows all information relating to trade.

  • National values affecting trade
  • Current trade income, with a pie chart showing what proportion of the country's total income this represents
  • This country's embargoes on others (indicating the effect on trade efficiency), embargoes by others on this country, and countries transferring trade power to this country
  • Information on all known trade nodes, with buttons to send merchants on missions.
UI tab tech.png

Technology.png Technology[edit | edit source]

This tab shows all information relating to technology.

  • Institutions button and institutions technology cost penalty
  • Innovativeness (Requires Rule Britannia.png Rule Britannia)
  • Technology categories:
    • The name of the category and current tech level
    • In the top right, an icon Time Icon.png with a tooltip showing the bonus for being ahead of time, and the current tech cost bonus or penalty due to neighbour bonuses and being ahead of time
    • The next available tech level, with icons showing what its benefits will be (details in tooltips)
    • A bar showing progress (in stored monarch points) towards the cost of the next tech level
    • Governments, units and bonuses unlocked by those techs. Tooltips show each available bonus and which techs unlock them.

For administrative tech:

Administrative efficiency.png administrative efficiency Idea unlock number of idea groups available
Development.png development efficiency Production efficiency.png production efficiency
Tab domestic building.png buildings May force march.png forced march Number of states.png number of states

For diplomatic tech:

Trade efficiency.png trade efficiency Trade range.png trade range
Icon maintenance.png naval maintenance Colonial range.png colonial range
Morale of navies.png naval morale Global settler increase.png global settler increase
Tab domestic building.png buildings Spy network construction.png espionage actions Max promoted cultures.png max promoted cultures

For military tech:

Improved flanking range.png flanking range Military tactics.png military tactics
Morale of armies.png land morale Combat width.png combat width
Supply limit.png supply limit Tab domestic building.png buildings
UI tab ideas.png

Tab domestic ideas.png Ideas[edit | edit source]

This tab shows your country's national ideas and idea groups.

  • National traditions and (if they've been unlocked) ambitions. Details are in a tooltip.
  • National ideas, unlocked from left to right, along with a progress bar showing progress towards the next national idea (3 each, one per idea from an idea group).
  • Idea groups: either a button allowing you to choose a new idea (or look at one, if the slot isn't available) or, for active groups:
    • Icon indicating the category of idea group: Administrative power.png administrative, Diplomatic power.png diplomatic or Military power.png military
    • Name of the group, with a tooltip showing possible policies when this group is fully unlocked
    • (Art of War.png Art of War DLC) A button allowing abandonment of the idea group
    • A lightbulb icon, which is either dark or lit to indicate whether the group's bonus is active, and a tooltip to show what it is
    • A list of ideas, from left to right. When one is available to unlock, it will turn into a button.
    • Bar showing progress in accumulated power of the relevant category towards the amount required for the next idea
UI tab missions.png

Mission.png Missions[edit | edit source]

This tab shows your country's mission tree. The one shown here is for Flag of Russia Russia; other countries have different mission trees.

  • Each mission has:
    • A question mark icon with a tooltip giving the requirements for the mission to be fulfilled.
    • The country's coat of arms, if the mission is unique to that country (or a group of countries that includes it).
    • A Yearly prestige.png prestige or Yes tick icon with a tooltip giving the effects of the mission when completed. This has a sunburst highlight if the mission can be taken now.
    • Hovering over the mission image gives its description.
  • Missions are joined together with arrows. If an arrow leads from mission A to mission B, then A must be completed before B can be completed. A mission is greyed out if its prerequisite missions have not been completed.
UI tab decisions.png

Decision.png Policies and Decisions[edit | edit source]

This tab shows potential policies and decisions that you may enact.

  • Policies:
    • A grid with 3 rows which allows you to choose up to 3 policies from each type (Administrative power.png Administrative, Diplomatic power.png Diplomatic, Military power.png Military) or more with the right modifiers. Clicking on any box brings up an interface to add policies. Right-clicking on an assigned policy allows you to revoke it. On the left of the grid is shown the max amount of policies of each type and the amount of monarch points used up by policies monthly.
    • Country modifiers from enacted policies.
  • List of decisions:
    • Decisions that can be taken now are at the top, in alphabetical order.
    • "Important" decisions are prioritised and highlighted with green instead of blue scrolls.
    • Hovering over the name gives a description.
    • When a decision can be taken an alert will be displayed. A toggle here allows you to disable the alert for that mission.
    • A question mark icon has a tooltip giving the requirements to take the decision.
    • The envelope shows the effects of that decision when hovering and also acts as a button to take the decision if it isn't greyed out.
UI tab stability.png

Tab domestic stability.png Stability and Expansion[edit | edit source]

This tab shows information relating to the internal situation of the country.

  • War exhaustion.png War exhaustion:
    • Current level, with a bar showing progress towards the maximum of 20, and a tooltip showing its current effects
    • An arrow indicating whether it's going up or down or staying level
    • A button to spend Diplomatic power.png diplomatic power to reduce it
  • A list of possible disasters
  • Stability.png Stability:
    • Current level, from -3 to +3
    • A button to spend Administrative power.png administrative power to increase it
  • Overextension.png Overextension:
  • A section relating to colonial expansion:
    • Current Colonial range.png colonial range
    • Current Global settler increase.png global settler increase
    • Three buttons to set the country's native policy (greyed out if the country has no colonists). (Requires The Cossacks.png The Cossacks)
  • Rebels and possible rebels:
    • A bar showing the rebels' progress towards breaking the country
    • National unrest.png National unrest
    • A list of rebel factions in those provinces in the country that have either unrest or revolt progress:
      • Name of and symbol for the rebel faction (separatist rebels use the relevant country's coat of arms instead)
      • The faction's demands
      • Progress towards the next uprising
      • "Handle them!" button, which shows the faction's demands in greater detail and gives options for dealing with it: accept demands, boost stability, harsh treatment, or coring relevant provinces.
UI tab religion.png

Tab domestic religion.png Religion[edit | edit source]

This tab gives all relevant information relating to religion in the country.

  • Top left: a button that enables the player to change the country's state religion, if permitted and possible.
  • Religion name and icon.
  • List of the religion's general effects.
  • Tolerance towards Tolerance of the true faith.png the true faith, Tolerance heretic.png heretics, and Tolerance heathen.png heathens.
  • Mid left: details of the state religion. What is shown here varies based on the specific religion.
  • Mid right: Defender of the Faith. This shows which country is currently Defender of the Faith for the state religion, if any and which level of bonuses the defender of faith has (based on the number of countries of that religion). It is also a button allowing the country to become Defender of the Faith, if possible.
  • Below religion-specific details on the left is an indicator of current religious unity and your Missionary strength.png missionary strength
  • Below that is a list of provinces that are not of the state religion: name, province religion, time to convert at current Missionary strength.png missionary strength, and a button to send a missionary.
  • At the end is a checkbox to show wrong religion provinces in subjects (in relation to the subject's state religion)
UI tab military.png

Tab domestic military.png Military[edit | edit source]

This tab gives all information relating to the country's military situation.

  • Professionalism, with icons at each 20% increment; tooltips show its current effects. (Requires Cradle of Civilization.png Cradle of Civilization)
  • List of land units: from top to bottom, Infantry.png infantry, Cavalry.png cavalry and Artillery.png artillery.
    • Name. This is also a button allowing you to change the currently active unit type.
    • Gold Icon.png Recruitment cost, combat ability, Icon fire.png fire and Icon shock.png shock values, and number of regiments of that type currently raised (including mercenaries).
  • Button for selecting naval doctrine
  • List of naval units. Although the country's ships may be of several types, only the most recent is shown here (not obsolete types). From top to bottom: Heavy ship.png heavy ships, Light ship.png light ships, Galley.png galleys and Transport.png transports.
    • Unit name, Gold Icon.png build cost, combat ability, number of Icon ship cannons.png cannons, Hull.png hull size, and number of ships of that type currently owned.
  • On the left:
    • Military values:
      • Left column: Military tactics.png military tactics, Discipline.png discipline, Fort defense.png fort defense, Cavalry to infantry ratio.png cavalry to infantry ratio, Combat width.png combat width, Siege ability.png siege ability, Fort level.png forts (active/total)
      • Right column: Army tradition.png army tradition, Morale of armies.png morale of armies, Land forcelimit.png regiments raised / land force limit, Navy tradition.png navy tradition, Morale of navies.png morale of navies, Naval forcelimit.png naval force limit, Ship durability ship durability
    • Buttons to mothball or activate all forts, and to slacken recruitment standards. (Slacken recruitment standards requires Cradle of Civilization.png Cradle of Civilization)
    • A checkbox to enable automatic activation of forts when at war.
  • On the right, a list of currently active leaders: type icon, name, and Land leader fire.png fire, Land leader shock.png shock, Land leader maneuver.png maneuver and Leader siege.png siege pips; above, current number of leaders and Leader(s) without upkeep.png leaders without upkeep; and at the bottom, buttons to hire generals, admirals, conquistadors and explorers, and to turn the country's ruler or heir into a general.
UI tab subjects.png

Tab domestic subject.png Subjects[edit | edit source]

This tab contains everything the player needs to know about the country's subjects, if it has any. Most of the interface is taken up by a list of subjects. The columns are as follows:

  • The vassal's coat of arms.
  • An icon indicating the type of subject, for example Personal union.png personal union.
  • The subect's name
  • The subject's opinion of the overlord
  • Monthly income from the subject, if they provide any (i.e. vassals and colonial subjects)
  • Global tariffs.png Tariff efficiency (for colonial subjects)
  • Liberty desire.png Liberty desire
  • Number of army regiments
  • Whether the subject provides a bonus Merchants.png merchant (for colonial subjects and trade companies)
  • Subject interactions - a button bringing up a menu showing the available interactions

At the bottom are details of income from vassals and colonial subjects. Finally, at the bottom right are buttons allowing the player to change subjects' military focus or release a colonial subject.

UI tab estates.png

Tab domestic estates.png Estates[edit | edit source]

This tab contains all information on estates. The first row contains:

  • Land distribution between estates and crown
  • Effects from current crownland percentage and buttons for estate interactions
  • Current agenda

Every estate is then shown in more detail. Every box contains:

  • The estate's icon
  • The estate's name
  • Current loyalty (equilibrium is shown in the tooltip)
  • Current influence
  • Current country modifier from estate (not including effects from privileges)
  • The currently assigned privileges of that estate plus an empty field to add new ones up to a maximum of 4 (Note: it is currently possible to have more than 4 privileges for an estate by assigning them at once, but that is subject to change)