Conquest of Paradise

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Conquest of Paradise.png Conquest of Paradise
Conquest of Paradise banner.jpg
Release date / Patch
2014-01-14 / 1.4

Store: Expansion
Store: Content pack
Store: Music pack
Johan Andersson, PDS's studio manager, on Conquest of Paradise's Native Americans.
Johan Andersson, PDS's studio manager, on Conquest of Paradise's Colonial States.

The Conquest of Paradise expansion was announced on 2013-11-04[1] and released on 2014-01-14 together with Patch 1.4. The expansion focuses on colonization mechanics, a revamping of the New World, with a particular focus on making states in North America more interesting and an optional new world randomizer.

Expansion features[edit | edit source]

Randomized map exploration (as of the 1.14 RNW rework).

Free features[edit | edit source]

Main article: Patch 1.4

The expansion coincided with a supporting, free patch for the base game, that includes:

  • A new form of formable nations called colonial nations. Colonial nations form when a nation controls 5 cored overseas provinces in the same colonial region. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and tariffs from them while they have to be aware of the colonial nation's liberty desire that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
  • Protectorates are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
  • Climate now starts to play its part in unit attrition.
  • A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.
  • Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
  • More playable nations in North America and Sub-Saharan Africa.
  • Added new events and decisions.
  • Added new national ideas in North America.
  • Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.

And a plethora of other additions to the game.

Major DLC changes[edit | edit source]

  • The "random new world" feature received a major rework in patch 1.14. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.

Dev diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about the Conquest of Paradise expansion, patch 1.4, and patch 1.5.

Patch 1.5
No. Title and Link Description Date
10 Post Mortem diary Post-release thoughts on CoP 2014-03-03
Patch 1.4
No. Title and Link Description Date
9 Random free stuff! Features included with patch 1.4 2014-01-10
8 Liberty! Colonial independence mechanics 2013-12-20
7 Colonial Diplomacy Colonial diplomatic rules 2013-12-13
6 Colonial nations Semi-independent colonies 2013-12-06
5 A new way of playing Migrations and federations 2013-11-29
4 American Progression New tech system for Native Americans 2013-11-22
3 The Tribes New North American native countries 2013-11-15
2 Exploring a new world American continent randomization 2013-11-08
1 Finding Paradise Introduction and design goals 2013-11-04

References[edit | edit source]