Europa Universalis 4 Wiki
The Conquest of Paradise expansion was announced on 2013-11-04[1] and released on 2014-01-14 together with Patch 1.4. The expansion focuses on colonization mechanics, a revamping of the New World, with a particular focus on making states in North America more interesting and an optional new world randomizer.
Expansion featuresEdit
- A generator for a Random New World. The generator is limited to pre-colonial starts and isn't compatible with CK2 converted games.
- An expansive addition of new mechanics for tribal nations in North America including migration, buildings, native ideas, reforming the government, a new mechanic for casus belli and federations.
- Ability to play as one's Colonial nation
Free featuresEdit
- Main article: Patch 1.4
The expansion coincided with a supporting, free patch for the base game, that includes:
- A new form of formable nations called colonial nations. Colonial nations form when a nation controls 5 cored overseas provinces in the same colonial region. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and tariffs from them while they have to be aware of the colonial nation's liberty desire that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
- Protectorates are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
- Climate now starts to play its part in unit attrition.
- A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.
- Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
- More playable nations in North America and Sub-Saharan Africa.
- Added new events and decisions.
- Added new national ideas in North America.
- Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.
And a plethora of other additions to the game.
Major DLC changesEdit
- The "random new world" feature received a major rework in patch 1.14. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.
Dev diariesEdit
- Main article: Developer diaries
All developer diaries about the Conquest of Paradise expansion, patch 1.4, and patch 1.5.
- Patch 1.5
No. | Title and Link | Description | Date |
---|---|---|---|
10 | Post Mortem diary | Post-release thoughts on CoP | 2014-03-03 |
- Patch 1.4
No. | Title and Link | Description | Date |
---|---|---|---|
9 | Random free stuff! | Features included with patch 1.4 | 2014-01-10 |
8 | Liberty! | Colonial independence mechanics | 2013-12-20 |
7 | Colonial Diplomacy | Colonial diplomatic rules | 2013-12-13 |
6 | Colonial nations | Semi-independent colonies | 2013-12-06 |
5 | A new way of playing | Migrations and federations | 2013-11-29 |
4 | American Progression | New tech system for Native Americans | 2013-11-22 |
3 | The Tribes | New North American native countries | 2013-11-15 |
2 | Exploring a new world | American continent randomization | 2013-11-08 |
1 | Finding Paradise | Introduction and design goals | 2013-11-04 |
ReferencesEdit
- ↑ Forum, Conquest of Paradise expansion– Developer diary 1, 2013-11-04