Difference between revisions of "Conquest of Paradise"

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{{Version|Timeless}}
The '''Conquest of Paradise''' expansionary [[DLC]] was announced on 4 November 2013<ref>http://forum.paradoxplaza.com/forum/showthread.php?733017-Europa-Universalis-IV-Conquest-of-Paradise-expansion%96-Developer-diary-1</ref> and released on 14 January 2014 together with [[patch 1.4]]. The expansion focuses on [[colonization]] mechanics, a revamping of the [[New World]], with a particular focus on making states in North America more interesting and an optional new world randomizer.
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{{DLC
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| header= Conquest of Paradise
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| logo= Conquest of Paradise banner.jpg
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| type= Expansion
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| patch= 1.4
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| date= 2014-01-14
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| storeb = {{Store|pdx|europa-universalis-iv-conquest-of-paradise/EUEU04ESKeu4cop1.html}} / {{Store|steam|app/241369}}
 +
| storec = {{Store|pdx|europa-universalis-iv-conquest-of-paradise-content-pack/EUEU04CSK0000018.html}} / {{Store|steam|bundle/1863}}
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| storem = {{Store|pdx|europa-universalis-iv-songs-of-the-new-world/EUEU04SSK0000015.html}} / {{Store|steam|app/241372}}
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}}
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The '''Conquest of Paradise''' expansion was announced on 2013-11-04<ref>Forum, [[Forum:733017|Conquest of Paradise expansion– Developer diary 1]], 2013-11-04</ref> and released on 2014-01-14 together with [[Patch 1.4]]. The expansion focuses on [[colonization]] mechanics, a revamping of the [[New World]], with a particular focus on making states in North America more interesting and an optional new world randomizer.
  
==Features==
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== Expansion features ==
[[File:Conquest of Paradise exploration.jpg|thumb|right|600px|Randomised map exploration]]
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[[File:EU4RandomNewWorld.png|600px|thumb|right|Randomized map exploration (as of the 1.14 RNW rework).]]
* A generator for a [[map#Random New World|Random New World]]. The generator is limited to starts in november 11 1444 and isn't compatible with CK2 converted games.
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* A generator for a [[Random New World]]. The generator is limited to pre-colonial starts and isn't compatible with CK2 converted games.
* An expansive addition of new mechanics for [[Tribal nation|tribal nations]] in North America including [[Tribal nation#Migration|migration]], [[Tribal nation#Buildings|buildings]], [[Tribal nation#Native ideas|native ideas]], [[Tribal nation#Reforming the government|reforming the government]], a new mechanic for [[Tribal nation#Casus belli|casus belli]] and [[Tribal nation#Federations|federations]].
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* An expansive addition of new mechanics for tribal nations in North America including [[migration]], [[Native_council#Native_buildings|buildings]], [[native ideas]], [[Native_council#Reforming_the_government|reforming the government]], a new mechanic for [[Native_council#Casus_belli|casus belli]] and [[federations]].
* A new form of formable nations called [[Colonial nation|colonial nations]]. Colonial nations form when a nation controls 5 cored overseas provinces in the same [[Colonial nation#List of colonial regions|colonial region]]. They are a subject under the nation forming it. The relation involves the primary nation choosing the [[Colonial nation#Governor|governer]] of the colony and getting [[Colonial nation#Tariffs|tariffs]] from them while they have to be aware of the colonial nations [[Colonial nation#Liberty Desire|liberty desire]] that can cause the colony to declare war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group.
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* Ability to play as one's Colonial nation
* Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.
 
  
===Coinciding game patch===
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== Free features ==
{{Main|Patch_1.4}}
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{{Main|Patch 1.4}}
 
The expansion coincided with a supporting, free patch for the base game, that includes:
 
The expansion coincided with a supporting, free patch for the base game, that includes:
* [[Subject nations#Protectorate|Protectorates]] are introduced as a subject nation of technological inferiority that cannot be vassaled.
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* A new form of formable nations called [[Colonial nation|colonial nations]]. Colonial nations form when a nation controls 5 cored overseas provinces in the same [[Colonial nation#List of colonial regions|colonial region]]. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and [[Colonial nation#Tariffs|tariffs]] from them while they have to be aware of the colonial nation's [[Colonial nation#Liberty Desire|liberty desire]] that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
* [[Army#Climate and attrition|Climate]] now start to play its part in attritioning units.
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* [[Subject nations#Protectorate|Protectorates]] are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
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* [[Army#Attrition_modifiers|Climate]] now starts to play its part in unit attrition.
 
* A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.  
 
* A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.  
 
* Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
 
* Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
* More playable nations in [[New World#North American natives|North America] and [[Sub-Saharan Africa]].
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* More playable nations in [[New World#natives|North America]] and [[Sub-Saharan Africa]].
* Added new [[Patch 1.4#Events & Decisions|events and decissions]
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* Added new [[Patch 1.4#Events & Decisions|events and decisions]].
* Added new national ideas in North America
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* Added new national ideas in North America.
 
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* Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.
And a plethora of other additions to the game
 
  
== Video Content ==
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And a plethora of other additions to the game.
{| class="wikitable"
 
|-
 
! Title and Link !! Description !! Date mm-dd-yy
 
|-
 
|[https://www.youtube.com/watch?v=WvktvCQqwk4&list=UUoGGaYP3n6PMGl_NGXkP2hg Europa Universalis 4 Conquest of Paradise - Dev's show of features ingame] || Developers are explaining the game || 08-11-2013
 
|-
 
|[https://www.youtube.com/watch?v=FpUwoQlKXEE Europa Universalis 4 Conquest of Paradise - Dev's Play] || Developers playing the unreleased version. Episode 1 of 19 || 12-18-2013
 
|}
 
  
Other notable sources of information on the DLC:
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== Major DLC changes ==
{| class="wikitable"
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* The "random new world" feature received a major rework in [[patch 1.14]]. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.
|-
 
! Description !! Date mm-dd-yy
 
|-
 
|[http://forum.paradoxplaza.com/forum/showthread.php?747195-Europa-Universalis-IV-Conquest-of-Paradise-Manual Europa Universalis 4 Conquest of Paradise - Official Manual] || 13-01-2014
 
|-
 
|[http://forum.paradoxplaza.com/forum/showthread.php?747365-Europa-Universalis-IV-v1.4-Patchnotes-checksum-c814-NO-PROBLEM-REPORTS-HERE-PLS Patchnotes for patch 1.4 and the Conquest of Paradise DLC] || 14-01-2014
 
|-
 
|[[Developer diaries#Conquest of Paradise developer diaries|Developer diaries for Conquest of Paradise]] || 04-11-2013
 
|}
 
  
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== Dev diaries ==
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{{main|Developer diaries}}
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{{#lsth:Developer diaries|Conquest of Paradise}}
 
== References ==
 
== References ==
 
<references />
 
<references />
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Revision as of 21:45, 24 May 2019

Conquest of Paradise.png Conquest of Paradise
Conquest of Paradise banner.jpg
Type
Release date / Patch
2014-01-14 / 1.4

Store: Expansion
Store: Content pack
Store: Music pack

The Conquest of Paradise expansion was announced on 2013-11-04[1] and released on 2014-01-14 together with Patch 1.4. The expansion focuses on colonization mechanics, a revamping of the New World, with a particular focus on making states in North America more interesting and an optional new world randomizer.

Expansion features

Randomized map exploration (as of the 1.14 RNW rework).

Free features

Main article: Patch 1.4

The expansion coincided with a supporting, free patch for the base game, that includes:

  • A new form of formable nations called colonial nations. Colonial nations form when a nation controls 5 cored overseas provinces in the same colonial region. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and tariffs from them while they have to be aware of the colonial nation's liberty desire that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
  • Protectorates are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
  • Climate now starts to play its part in unit attrition.
  • A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.
  • Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
  • More playable nations in North America and Sub-Saharan Africa.
  • Added new events and decisions.
  • Added new national ideas in North America.
  • Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.

And a plethora of other additions to the game.

Major DLC changes

  • The "random new world" feature received a major rework in patch 1.14. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.

Dev diaries

Main article: Developer diaries

All developer diaries about the Conquest of Paradise expansion, patch 1.4 and patch 1.5.

Patch 1.4
No. Title and Link Description Date
1 Finding Paradise Introduction & design goals 2013-11-04
2 Exploring a new world American continent randomization 2013-11-08
3 The Tribes New North American native countries 2013-11-15
4 American Progression New tech system for Native Americans 2013-11-22
5 A new way of playing Migrations & federations 2013-11-29
6 Colonial nations Semi-independent colonies 2013-12-06
7 Colonial Diplomacy Colonial diplomatic rules 2013-12-13
8 Liberty! Colonial independence mechanics 2013-12-20
9 Random free stuff! Features included with patch 1.4 2014-01-10
Patch 1.5
No. Title and Link Description Date
10 Post Mortem diary Post-release thoughts on CoP 2014-03-03

References