Difference between revisions of "Conquest of Paradise"

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{{version|Vanilla}}
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{{Version|Timeless}}
The '''Conquest of Paradise''' expansionary [[DLC]] was announced on 4 November<ref>http://forum.paradoxplaza.com/forum/showthread.php?733017-Europa-Universalis-IV-Conquest-of-Paradise-expansion%96-Developer-diary-1</ref> and released on 14 January<ref>http://forum.paradoxplaza.com/forum/showthread.php?740907-Europa-Universalis-IV-Conquest-of-Paradise-Launching-on-January-14</ref>. The expansion focuses on [[colonization]] mechanics, a revamping of the [[new world]] and an optional new world randomizer.
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{{DLC
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| header= Conquest of Paradise
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| logo= Conquest of Paradise banner.jpg
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| type= Expansion
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| patch= 1.4
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| date= 2014-01-14
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| storeb = {{Store|pdx|europa-universalis-iv-conquest-of-paradise/EUEU04ESKeu4cop1.html}} / {{Store|steam|app/241369}}
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| storec = {{Store|pdx|europa-universalis-iv-conquest-of-paradise-content-pack/EUEU04CSK0000018.html}} / {{Store|steam|bundle/1863}}
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| storem = {{Store|pdx|europa-universalis-iv-songs-of-the-new-world/EUEU04SSK0000015.html}} / {{Store|steam|app/241372}}
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}}
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The '''Conquest of Paradise''' expansion was announced on 2013-11-04<ref>Forum, [[Forum:733017|Conquest of Paradise expansion– Developer diary 1]], 2013-11-04</ref> and released on 2014-01-14 together with [[Patch 1.4]]. The expansion focuses on [[colonization]] mechanics, a revamping of the [[New World]], with a particular focus on making states in North America more interesting and an optional new world randomizer.
  
==Planned features==
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== Expansion features ==
[[File:Conquest of Paradise exploration.jpg|thumb|right|600px|Randomised map exploration]]
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[[File:EU4RandomNewWorld.png|600px|thumb|right|Randomized map exploration (as of the 1.14 RNW rework).]]
===Finding Paradise: Optional randomised new world===
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* A generator for a [[Random New World]]. The generator is limited to pre-colonial starts and isn't compatible with CK2 converted games.
* For the first time ever in a [[Paradox Development Studio]] game, you can choose to discover a completely randomized American continent.
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* An expansive addition of new mechanics for tribal nations in North America including [[migration]], [[Native_council#Native_buildings|buildings]], [[native ideas]], [[Native_council#Reforming_the_government|reforming the government]], a new mechanic for [[Native_council#Casus_belli|casus belli]] and [[federations]].
* Provinces hidden by [[terra incognita]] will not appear on the [[minimap]]
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* Ability to play as one's Colonial nation
  
===The Inhabitants of Paradise: Revamped New World countries===
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== Free features ==
To address the potentially dull play of New World countries, "lots of new and interesting things for the Native Americans to do" are being added. "The expansion makes it possible for you to play as a Native American nation and create an empire in early America."
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{{Main|Patch 1.4}}
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The expansion coincided with a supporting, free patch for the base game, that includes:
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* A new form of formable nations called [[Colonial nation|colonial nations]]. Colonial nations form when a nation controls 5 cored overseas provinces in the same [[Colonial nation#List of colonial regions|colonial region]]. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and [[Colonial nation#Tariffs|tariffs]] from them while they have to be aware of the colonial nation's [[Colonial nation#Liberty Desire|liberty desire]] that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
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* [[Subject nations#Protectorate|Protectorates]] are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
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* [[Army#Attrition_modifiers|Climate]] now starts to play its part in unit attrition.
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* A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.
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* Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
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* More playable nations in [[New World#natives|North America]] and [[Sub-Saharan Africa]].
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* Added new [[Patch 1.4#Events & Decisions|events and decisions]].
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* Added new national ideas in North America.
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* Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.
  
'''Features will include:'''
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And a plethora of other additions to the game.
* Chance to form federations with other natives
 
* New [[events]]
 
* New [[ideas]]
 
* New [[buildings]]
 
* New interface adding:
 
1. [[Map]] modes ([[colonial]], [[trade]], climate and weather)
 
  
2. A new window that is managing tarrifs of colonial states (affects liberty desire), vassals and protectorates.
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== Major DLC changes ==
* New religion: Totemist, for Native American tribes.
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* The "random new world" feature received a major rework in [[patch 1.14]]. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.
* New African states in East Africa.
 
 
 
(some of the features will come along with the patch)
 
 
 
===Conquering Paradise: Managing a colonial empire===
 
* Larger colonies will become separate, limited independent nations that serve their overlord
 
* You can gain money and half of their trade power, but they will operate independently, colonizing, fighting Native Americans and colonies of other nations, and potentially rebelling and attempting full independence
 
* You can pressure colonial nations, in exchange for potential repercussions later on
 
* You will be able to switch to play as a colony
 
 
 
===Coinciding game patch===
 
The expansion will coincide with a supporting, free patch for the base game, that will include:
 
* New map modes
 
* More playable nations
 
* Colonial nations
 
  
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== Dev diaries ==
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{{main|Developer diaries}}
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{{#lsth:Developer diaries|Conquest of Paradise}}
 
== References ==
 
== References ==
 
<references />
 
<references />
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Revision as of 21:45, 24 May 2019

Conquest of Paradise.png Conquest of Paradise
Conquest of Paradise banner.jpg
Type
Release date / Patch
2014-01-14 / 1.4

Store: Expansion
Store: Content pack
Store: Music pack

The Conquest of Paradise expansion was announced on 2013-11-04[1] and released on 2014-01-14 together with Patch 1.4. The expansion focuses on colonization mechanics, a revamping of the New World, with a particular focus on making states in North America more interesting and an optional new world randomizer.

Expansion features

Randomized map exploration (as of the 1.14 RNW rework).

Free features

Main article: Patch 1.4

The expansion coincided with a supporting, free patch for the base game, that includes:

  • A new form of formable nations called colonial nations. Colonial nations form when a nation controls 5 cored overseas provinces in the same colonial region. They are a subject under the nation forming it, but don't use a diplomatic relation slot. The overlord gets trade power and tariffs from them while they have to be aware of the colonial nation's liberty desire that can cause the colony to declare a war of independence if it increases to above 50%. Colonial nations are playable and have a separate idea group. They use their own, republican form of government; originally they would have governors appointed by the overlord instead of elections (the choice possibly affecting liberty desire), but as of patch 1.8 they are autonomous.
  • Protectorates are introduced as a subject nation of technological inferiority that cannot be vassalized, but don't take up a diplomacy slot and provide trade power in return for cheaper technology and the ability to call the overlord into defensive wars. They were removed again in patch 1.20.
  • Climate now starts to play its part in unit attrition.
  • A new interface has been added, where you can view all your current subjects, and view their benefits to your nation.
  • Attrition from being on a boat is added. It is 1% of the total army size and isn't modified.
  • More playable nations in North America and Sub-Saharan Africa.
  • Added new events and decisions.
  • Added new national ideas in North America.
  • Another new feature is the ability to support independence of a vassal, protectorate or colonial nation.

And a plethora of other additions to the game.

Major DLC changes

  • The "random new world" feature received a major rework in patch 1.14. Generation of RNW changed from random provinces to semi-random tile based system to allow for a more detailed RNW.

Dev diaries

Main article: Developer diaries

All developer diaries about the Conquest of Paradise expansion, patch 1.4 and patch 1.5.

Patch 1.4
No. Title and Link Description Date
1 Finding Paradise Introduction & design goals 2013-11-04
2 Exploring a new world American continent randomization 2013-11-08
3 The Tribes New North American native countries 2013-11-15
4 American Progression New tech system for Native Americans 2013-11-22
5 A new way of playing Migrations & federations 2013-11-29
6 Colonial nations Semi-independent colonies 2013-12-06
7 Colonial Diplomacy Colonial diplomatic rules 2013-12-13
8 Liberty! Colonial independence mechanics 2013-12-20
9 Random free stuff! Features included with patch 1.4 2014-01-10
Patch 1.5
No. Title and Link Description Date
10 Post Mortem diary Post-release thoughts on CoP 2014-03-03

References