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Kingdom rankChimu
Primary culture
Chimuan (Andean)

Capital province
Chanchan (812)

Autocracy Government monarchy.png

State religion

Technology group
AndeanAndean technology group
Chimu ideas
Traditions.png Traditions:
−1 National unrest
+10% National tax modifier

Goods produced modifier.png Inter-Valley Irrigation

+10% Goods produced modifier

Fort defense.png Ciudadelas

+10% Fort defense

Construction cost.png Split Inheritance

−10% Construction cost

Foreign spy detection.png Watchfulness of the Moon

+20% Foreign spy detection

Possible advisors.png Artisan Relocations

+1 Possible advisor

Trade power.png Specialized Economy

+10% Global trade power

National manpower modifier.png The Mit'a

+10% National manpower modifier

Idea bonus.png Ambition:

+1 Yearly prestige

Chimu is a country on the west coast of South America, in the Andes. It exists in gamestarts from 1444 until 1470.



This is a list of all   Chimu's events.[1]


 The Great Artisans of Chimu

Even the Incas marvel at the works of our great artisans and craftsmen. We are known for our silversmiths, weavers, ceramicists and others who produce treasures far beyond any other known culture. We should take pride in this and recognize the tremendous prestige our artisans bring to our country.

This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

32 months

They are really something special.

Chimu gets the modifier “Great Artisans” for 10 years with the following effects:

  •  +5 yearly prestige,
  •  +15% goods produced modifier.

 Reforming the Hierarchy of Chimu

Our society is a four-level hierarchical system, with a powerful elite who rules over different administrative centers. This has helped us greatly in the past, as the organization of labor to construct canals and irrigated fields is an example of. Lower-order centers manage land, water, and labor, while the higher-order centers either move the resources to our capital or carry out other administrative decisions. There have been clamors about changing this system, especially from our artisans. They have been complaining about being forbidden to change their profession and being grouped in our city according to their area of specialization.

This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

32 months

This is something we'll think about.


  • gains   50 administrative power.
  • gains   50 diplomatic power.
  • gains   50 military power.
We will not change anything.
If Chimu has a stability of less than +3,
  • then it gains  1 stability,
  • else it gains  50 administrative power.



 Tawantinsuyu, the Empire of the Incas

Once one of many small regional kingdoms our state now holds land in all the four regions of the Andes. Our kingdom has transformed into something greater, a mighty empire of many peoples united under a strong class of rulers. To our subjects we are simply their overlords, the Incas.
Potential requirements

The game:

The country:

If the country is AI-controlled then it:


  Inca does not exist.

The country:


The country:

If   Inca:


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  1. The script code of these events can be found in /Europa Universalis IV/events/flavorCHM.txt.
Country guides

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

Central African technology group     Kuba  Mutapa
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West African technology group     Air  Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois