Difference between revisions of "Chachapoya"

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'''Chachapoya''' is a small 6-development country in the Andes region. Along with [[Ichma]], it has the joint-lowest development of any country in the region. Chachapoya's starting economy is particularly weak, with low-value trade goods and no intrinsic advantages.
 
'''Chachapoya''' is a small 6-development country in the Andes region. Along with [[Ichma]], it has the joint-lowest development of any country in the region. Chachapoya's starting economy is particularly weak, with low-value trade goods and no intrinsic advantages.
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Historically, the Chachapoyans were known as "Warriors of the Clouds" due to their martial prowess and the [https://en.wikipedia.org/wiki/Cloud_forest cloud forests] in which they lived. They were conquered by the Inca Empire during the late 15th century.
  
 
== Decisions ==
 
== Decisions ==
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== Strategy ==
 
== Strategy ==
 
=== Early moves ===
 
=== Early moves ===
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==== Seeking allies ====
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Chachapoya's immediate neighbours {{flag|Cajamarca}} and {{flag|Huyla}} are the obvious targets for early conquest. To that end, Chachapoya should seek allies which are adjacent to one or both of those target countries: {{flag|Chimu}} / {{flag|Quito}} / {{flag|Ichma}} may be good candidates. {{flag|Wanka}} is also worthy of consideration, although they are the riskiest potential ally as they may be attacked by their powerful neighbour {{flag|Cusco}}.
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While alliances are important at this point, it is also worth remembering that allegiances can change quickly in this region. If Chachapoya wishes to form [[Inca]] in future, it will be necessary to defeat the other Andean countries. With this in mind, it may be wise not to form too many royal marriages, since declaring war on a royal marriage partner would reduce Chachapoya's stability. {{flag|Muisca}} may be a safer choice for royal marriage, since they are some distance away and do not need to be fought in order to form [[Inca]].
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==== Managing economy and army ====
 
Chachapoya starts the game with a castle in its capital province. Unfortunately, maintaining this castle would put enormous strain on the tiny Chachapoyan economy. Mothballing the castle or (perhaps ideally) destroying it outright could free up some scarce income.
 
Chachapoya starts the game with a castle in its capital province. Unfortunately, maintaining this castle would put enormous strain on the tiny Chachapoyan economy. Mothballing the castle or (perhaps ideally) destroying it outright could free up some scarce income.
 
Chachapoya's immediate neighbours [[Cajamarca]] and [[Huyla]] are the obvious targets for early conquest. To that end, Chachapoya should seek allies which are adjacent to one or both of those target countries: [[Chimu]]/[[Quito]]/[[Ichma]] may be good candidates. [[Wanka]] is also worthy of consideration, although they are the riskiest potential ally as they may be attacked by their powerful neighbour [[Cusco]].
 
  
 
Chachapoya's initial economy is poor, and the player will only be able to draw tiny loans initially. Rather than relying on these loans, it may be prudent to save up some ducats before going to war. This could be achieved most effectively by destroying Chachapoya's castle (to eliminate maintenance costs), hiring no advisors initially, and lowering army maintenance while at peace.
 
Chachapoya's initial economy is poor, and the player will only be able to draw tiny loans initially. Rather than relying on these loans, it may be prudent to save up some ducats before going to war. This could be achieved most effectively by destroying Chachapoya's castle (to eliminate maintenance costs), hiring no advisors initially, and lowering army maintenance while at peace.
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==== Maximising military competitiveness ====
 
==== Maximising military competitiveness ====
 
Some (or all) of the following measures may prove useful:
 
Some (or all) of the following measures may prove useful:
* ''Setting a National Focus to prioritise military monarch points.'' If desired, this can be done from the start of the game, and only revoked after Chachapoya has achieved its military ambitions.
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* '''Setting a National Focus to prioritise military monarch points.''' This can be done from the start of the game, and later revoked after Chachapoya has achieved its military ambitions.
* ''Hiring a military advisor.'' Chachapoya may not be able to afford any advisors for a while; but when they can, a military advisor would be a good first choice.
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* '''Hiring a military advisor.''' Chachapoya may not be able to afford any advisors for a while; but when they can, a military advisor would be a good first choice.
* ''Using the 'Demand Military Support' estates interaction'', as often as possible.
+
* '''Using the 'Demand Military Support' estates interaction''', as often as possible.
* ''Conserving military monarch points.'' This can be achieved by avoiding actions that cost military points, such as Harsh Treatment. Where possible, acquire new generals by using the 'Grant Generalship' estates interaction or by making Chachapoya's ruler a general.  
+
* '''Conserving military monarch points.''' This can be achieved by avoiding actions that cost military points, such as Harsh Treatment. Where possible, acquire new generals by using the 'Grant Generalship' estates interaction or by making Chachapoya's ruler a general.  
* ''Drilling the Chachapoyan army.'' This may not be economically viable at the start, but is likely to become viable after Chachapoya has annexed a few provinces.
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* '''Disinheriting Chachapoya's current ruler''', if an heir with superior military skill is available.
* ''Disinheriting Chachapoya's current ruler'' if an heir with superior military skill is available.
+
* '''Drilling the Chachapoyan army.''' This may not be economically viable at the start, but is likely to become viable after Chachapoya has annexed a few provinces.
  
 
Regardless, it is likely that Cusco will be ahead of Chachapoya in military technology at some points, due to their strong ruler and heir. When Chachapoya eventually shares a border with Cusco, this neighbour should be treated with particular caution.
 
Regardless, it is likely that Cusco will be ahead of Chachapoya in military technology at some points, due to their strong ruler and heir. When Chachapoya eventually shares a border with Cusco, this neighbour should be treated with particular caution.
  
=== Cultural considerations ===
+
==== Cultural considerations ====
 
Note that the Chachapoyan culture is part of the rare Marañón culture group, rather than the Andean culture group shared by most of the region. It may be worthwhile to promote one of the nearby Andean cultures to become an accepted culture in Chachapoya, after sufficient provinces with the target culture have been taken. The Quechua culture of Chachapoya's immediate neighbours is likely to be the most convenient choice in this regard.
 
Note that the Chachapoyan culture is part of the rare Marañón culture group, rather than the Andean culture group shared by most of the region. It may be worthwhile to promote one of the nearby Andean cultures to become an accepted culture in Chachapoya, after sufficient provinces with the target culture have been taken. The Quechua culture of Chachapoya's immediate neighbours is likely to be the most convenient choice in this regard.
  

Revision as of 22:37, 13 August 2019

Kingdom rankChachapoya
Chachapoya.png
Primary culture
Chachapoyan (Marañón)

Capital province
Chachapoyas (2943)

Government
Tribal MonarchyGovernment tribal.png

State religion
IntiInti.png

Technology group
AndeanAndean technology group
Chachapoyan ideas
Traditions.png Traditions:
−10% Construction cost
+1 Possible advisor

Morale of armies.png Warriors of the Clouds

+10% Morale of armies

Development cost.png Legacy of Kuelap

−10% Development cost

Fort defense.png Summit Fortresses

+10% Fort defense

Diplomatic reputation.png Women Diplomacy

+1 Diplomatic reputation

Hostile core-creation cost on us.png Chachapoyan Endurance

+25% Hostile core-creation cost on us

Prestige.png Purunmachus

+1 Yearly prestige

Attrition for enemies.png Cloud Forests

+1 Attrition for enemies

Idea bonus.png Ambition:

+10% Production efficiency

Chachapoya is a small 6-development country in the Andes region. Along with Ichma, it has the joint-lowest development of any country in the region. Chachapoya's starting economy is particularly weak, with low-value trade goods and no intrinsic advantages.

Historically, the Chachapoyans were known as "Warriors of the Clouds" due to their martial prowess and the cloud forests in which they lived. They were conquered by the Inca Empire during the late 15th century.

Decisions

Execute decision.pngTawantinsuyu, the Empire of the Incas


Once one of many small regional kingdoms our state now holds land in all the four regions of the Andes. Our kingdom has transformed into something greater, a mighty empire of many peoples united under a strong class of rulers. To our subjects we are simply their overlords, the Incas.


 
Potential requirements

The game:

The country:

If the country is AI-controlled then it:

Allow

Flag of Inca Inca does not exist.
The country:


Effects

The country:

that it does not own.
  • gains Prestige.png25 prestige.

If Flag of Inca Inca:


Strategy

Early moves

Seeking allies

Chachapoya's immediate neighbours Flag of Cajamarca Cajamarca and Flag of Huyla Huyla are the obvious targets for early conquest. To that end, Chachapoya should seek allies which are adjacent to one or both of those target countries: Flag of Chimu Chimu / Flag of Quito Quito / Flag of Ichma Ichma may be good candidates. Flag of Wanka Wanka is also worthy of consideration, although they are the riskiest potential ally as they may be attacked by their powerful neighbour Flag of Cusco Cusco.

While alliances are important at this point, it is also worth remembering that allegiances can change quickly in this region. If Chachapoya wishes to form Inca in future, it will be necessary to defeat the other Andean countries. With this in mind, it may be wise not to form too many royal marriages, since declaring war on a royal marriage partner would reduce Chachapoya's stability. Flag of Muisca Muisca may be a safer choice for royal marriage, since they are some distance away and do not need to be fought in order to form Inca.

Managing economy and army

Chachapoya starts the game with a castle in its capital province. Unfortunately, maintaining this castle would put enormous strain on the tiny Chachapoyan economy. Mothballing the castle or (perhaps ideally) destroying it outright could free up some scarce income.

Chachapoya's initial economy is poor, and the player will only be able to draw tiny loans initially. Rather than relying on these loans, it may be prudent to save up some ducats before going to war. This could be achieved most effectively by destroying Chachapoya's castle (to eliminate maintenance costs), hiring no advisors initially, and lowering army maintenance while at peace.

Before war is declared, the player may consider exceeding Chachapoya's forcelimit by training some extra regiments. This may grant Chachapoya a numerical advantage in early battles. If employing this strategy, it would be very helpful to spend a few years saving ducats first, so as to absorb the increased army maintenance cost (and the normal cost of reinforcement) without relying heavily on expensive loans. If costs become unmanageable later in the war, the extra regiments could be consolidated or disbanded to return the army to the forcelimit.

Long term strategy

With sufficient territory, Chachapoya could form Inca and thereby gain numerous benefits, such as Empire status.

If Chachapoya is to achieve this impressive feat, military technology is likely to be a key factor. Administrative technology will only become particularly useful to Chachapoya at level 4 (due to unlocking the first Idea Group), while diplomatic technology will be slower still to provide tangible benefits. In contrast, every military technology level is extremely important for Chachapoya - for offensive wars, for defense of Chachapoya's territory, and for dealing with the many rebellions associated with Inti religious reforms.

Furthermore, since all Andean countries start at tech level 1, there will be no ahead-of-time penalties for a long time. Each country can simply acquire new military technology as quickly as their monarch points permit - and Chachapoya must keep up.

Maximising military competitiveness

Some (or all) of the following measures may prove useful:

  • Setting a National Focus to prioritise military monarch points. This can be done from the start of the game, and later revoked after Chachapoya has achieved its military ambitions.
  • Hiring a military advisor. Chachapoya may not be able to afford any advisors for a while; but when they can, a military advisor would be a good first choice.
  • Using the 'Demand Military Support' estates interaction, as often as possible.
  • Conserving military monarch points. This can be achieved by avoiding actions that cost military points, such as Harsh Treatment. Where possible, acquire new generals by using the 'Grant Generalship' estates interaction or by making Chachapoya's ruler a general.
  • Disinheriting Chachapoya's current ruler, if an heir with superior military skill is available.
  • Drilling the Chachapoyan army. This may not be economically viable at the start, but is likely to become viable after Chachapoya has annexed a few provinces.

Regardless, it is likely that Cusco will be ahead of Chachapoya in military technology at some points, due to their strong ruler and heir. When Chachapoya eventually shares a border with Cusco, this neighbour should be treated with particular caution.

Cultural considerations

Note that the Chachapoyan culture is part of the rare Marañón culture group, rather than the Andean culture group shared by most of the region. It may be worthwhile to promote one of the nearby Andean cultures to become an accepted culture in Chachapoya, after sufficient provinces with the target culture have been taken. The Quechua culture of Chachapoya's immediate neighbours is likely to be the most convenient choice in this regard.

If Chachapoya forms Inca, a cultural union will occur. To take full advantage of this, it may be wise to further promote one of the Andean cultures to Chachapoya's primary culture, prior to forming Inca.

Country guides

Andean technology group Andean.png Chachapoya.png Chachapoya Cusco.png Cusco Muisca.png Muisca
South American technology group South American.png Mapuche.png Mapuche

Central African technology group Central African.png Mutapa.png Mutapa
East African technology group East African.png Kilwa.png Kilwa
Muslim technology group Muslim.png The Mamluks.png MamluksTunis.png Tunis
West African technology group West African.png Mali.png Mali

Eastern technology group Eastern.png Jerusalem.png Jerusalem
Muslim technology group Muslim.png Arabia.png Arabia Hisn Kayfa.png Hisn Kayfa Oman.png Oman
Indian technology group Indian.png Assam.png Assam Bahmanis.png Bahmanis Bengal.png Bengal Orissa.png Orissa
Chinese technology group Chinese.png Bali.png Bali Brunei.png Brunei Dai Viet.png Dai Viet Japan.png Japan Khmer.png Khmer Korea.png Korea Majapahit.png Majapahit Malaya.png Malaya Pagarruyung.png Pagarruyung Pasai.png Pasai Sunda.png Sunda
Nomadic technology group Nomadic.png Jianzhou.png Jianzhou Timurids.png Timurids Uzbek.png Uzbek

Western technology group Western.png United States.png United States
Mesoamerican technology group Mesoamerican.png Maya.png Maya
North American technology group North American.png Caddo.png Caddo Cherokee.png Cherokee Iroquois.png Iroquois