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Central and South America regions

The regional divisions of the Central and South American super-region.
Central and South America regions
South America super-region
Brazil region
Colombia region
La Plata region
Upper Peru region
Peru region
Central America super-region
Caribbeans region
Central America region
Mexico region

The Central and South American regions are the combined region of Central America super-region and South America super-region. Besides the unique native mechanics here (which are also present in North America super-region) these parts also contain unique religious mechanics for Inti.png Inti, Mayan.png Mayan and Nahuatl.png Nahuatl. Nations with these religions need to fully reform their religion before being able to embrace institutions at which point they will be able to keep all the benefits gained from the reforms in addition to getting a technology boost.

The area (like its North American counterpart) sports a large number of uncolonized provinces. While there are several OPM migratory tribes along the eastern coast most of the nations here are located in two main clusters in the northwest and the west, making it a bit harder for outside forces to reach and wage war against them (thus allowing them to survive longer into the game). Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a Subject colony icon.png colonial nation once enough of them have been settled in a single colonial region. The new nation will be a subject of its mother nation until it will declare and win an independence war.

The break-down of the Central and South American regions is as follows:

Government types

  • Government tribal.png Tribal governments are the dominant government form in these parts.
  • Government tribal.png Native Council scattered in the northern, eastern and southern parts.
  • Government monarchy.png Despotic Monarchy in the northwestern and western parts (along with a single Government theocracy.png Theocracy).

Religions

  • Mayan.png Mayan and Nahuatl.png Nahuatl in the northwestern part.
  • Inti.png Inti in the western part.
  • Animism Animist scattered in the rest of the area.

Technology groups

  • Mesoamerican technology group Mesoamerican in the northern part.
  • Andean technology group Andean in the western part.
  • South American technology group South American in the rest of the area.

Culture groups

  • Central American, Otomanguean and Mayan in the northwestern part.
  • Caribbean and Chibchan in the northern part.
  • Andean and Marañón in the western part.
  • Je and Tupi in the eastern part.

Formable / Reformable nationsEdit

Some of these nations don't exist at the 1444 campaign start. They can appear if another nation chooses to form them.

Revolter nationsEdit

These nations don't exist and also lack cores at the 1444 campaign start. They can still appear if Separatist rebels.png Separatist rebels manage to take control of their cultural provinces.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Brazil regionEdit

Tupi ideas
Notes:

For   Tupinamba countries.


  Traditions:

+10% Manpower recovery speed
+10% Reinforce speed

  Agnatic Kinship

−10% Stability cost modifier

  The Two Tribes

−1% Prestige decay

  It Is A Good Day To Die

+10% Infantry combat ability

  Slash and Burn

+15% National manpower modifier

  Cultivate The Land

+10% Production efficiency

  Head Hunters

−1% Yearly army tradition decay

  Wall Builders

+10% Fort defense

  Ambition:

−10% Infantry cost
State Government Religion Tech group National ideas Culture group Capital Notes
  Guarani    Native Council   Animist   South American   Guarani Tupi (Guarani) Povos das Missoes (2884)
  Potiguara    Native Council   Animist   South American   Tupi Tupi (Tupinamba) Ceara (751)
  Tapuia    Native Council   Animist   South American   Tapuian Je (Ge) Espirito Santo (761)
  Tupinamba    Native Council   Animist   South American   Tupi Tupi (Tupinamba) Belem (748)
  Tupiniquim    Native Council   Animist   South American   Tupi Tupi (Tupinamba) Ilheus (757)

Central America regionEdit

Mayan ideas
Notes:

For   Mayan countries.


  Traditions:

−1 National unrest
+15% Fort defense

  The Sacred Cenote

−10% Stability cost modifier

  Building Traditions

−10% Development cost

  Ancient Feuds

−10% Aggressive expansion impact

  Shipwreck Survivors

−5% Technology cost

  Kuchkabal

+10% National tax modifier

  Remote Isolation

+1 Attrition for enemies

  Caste War

+10% Morale of armies

  Ambition:

+10% Infantry combat power
Native ideas
Notes:

For countries with the   Native Council government type.


  Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

  Counting Coups

+10% Morale of armies

  Storytelling Tradition

−10% Idea cost

  Clan Mothers

+10% Production efficiency

  Adopt Clan Totems

−10% Stability cost modifier

  The Little War

−2 National unrest

  War and Peace Chiefs

+20% National manpower modifier

  Great Winter Hunts

+25 Global settler increase

  Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming   Maya and   UPCA. The province of Sotuta (846) is of religious importance for   Mayan nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Can Pech    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Yucatec) Campeche (845)
  Chactemal    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Yucatec) Belize (843)
  Chorti    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Highland Mayan) Chortli (2637)
  Cocomes    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Yucatec) Sotuta (846)
  Itza    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Putun) Petén (842)
  Kiche    Tribal Despotism   Mayan   Mesoamerican   K'iche Mayan (Highland Mayan) Guatemala (841)
  Kaqchikel    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Highland Mayan) Iximché (2653)
  Miskito    Native Council   Animist   Mesoamerican   Native Chibchan (Miskito) Mosquito (838)
  Tzotzil    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Lacandon) Tzotzil (4585)
  Xiu    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Yucatec) Mani (2633)
  Yokotan    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Chontales) Xicallanco (2632)

Colombia regionEdit

Native ideas
Notes:

For countries with the   Native Council government type.


  Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

  Counting Coups

+10% Morale of armies

  Storytelling Tradition

−10% Idea cost

  Clan Mothers

+10% Production efficiency

  Adopt Clan Totems

−10% Stability cost modifier

  The Little War

−2 National unrest

  War and Peace Chiefs

+20% National manpower modifier

  Great Winter Hunts

+25 Global settler increase

  Ambition:

+1 Diplomatic relation

Notes: This region holds provinces necessary for forming   Venezuela.

State Government Religion Tech group National ideas Culture group Capital Notes
  Arawak    Native Council   Animist   South American   Arawak Caribbean (Lokono) Essequibo (743)
  Carib    Native Council   Animist   South American   Carib Caribbean (Carib) Uyapari (2805)
  Muisca    Tribal Monarchy   Inti   Andean   Muiscan Chibchan (Muisca) Bogota (825)
  Tairona    Native Council   Animist   South American   Native Chibchan (Muisca) Magdalena (829)

La Plata regionEdit

Notes: This region holds provinces necessary for forming   Chile and   Paraguay.

State Government Religion Tech group National ideas Culture group Capital Notes
  Charrua    Native Council   Animist   South American   Charruan Je (Charruan) Rio de la Plata (778)
  Mapuche    Native Council   Animist   South American   Mapuche Araucanian (Mapuche) Huillimapu (784)

Mexico regionEdit

Mayan ideas
Notes:

For   Mayan countries.


  Traditions:

−1 National unrest
+15% Fort defense

  The Sacred Cenote

−10% Stability cost modifier

  Building Traditions

−10% Development cost

  Ancient Feuds

−10% Aggressive expansion impact

  Shipwreck Survivors

−5% Technology cost

  Kuchkabal

+10% National tax modifier

  Remote Isolation

+1 Attrition for enemies

  Caste War

+10% Morale of armies

  Ambition:

+10% Infantry combat power
Mesoamerican ideas
Notes:

For   Nahuatl countries.


  Traditions:

+50% Chance of new heir
+25% Income from vassals

  Olmec Legacy

−10% Idea cost

  Altepetl

+10% Global trade power

  The Ball Game

+1 Diplomatic reputation

  The Feathered Serpent

−1 National unrest

  Ritual Bloodletting

+1 Yearly legitimacy

  Pyramid Architecture

−10% Construction cost

  Obsidian and Jade

+5% Trade efficiency
+20% Trade range

  Ambition:

+20% Fort defense
Native ideas
Notes:

For countries with the   Native Council government type.


  Traditions:

+15% Manpower recovery speed
+100% Prestige from land battles

  Counting Coups

+10% Morale of armies

  Storytelling Tradition

−10% Idea cost

  Clan Mothers

+10% Production efficiency

  Adopt Clan Totems

−10% Stability cost modifier

  The Little War

−2 National unrest

  War and Peace Chiefs

+20% National manpower modifier

  Great Winter Hunts

+25 Global settler increase

  Ambition:

+1 Diplomatic relation

Notes: The province of Cholula (2644) is of religious importance for   Nahuatl nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Aztec    Autocracy   Nahuatl   Mesoamerican   Aztec Central American (Aztec) Mexico (852)
  Chichimeca    Native Council   Animist   Mesoamerican   Native Aridoamerican (Chichimecan) Guachichil (857)
  Coixtlahuaca    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Otomanguean (Mixtec) Coixtlahuacan (2646)
  Colima    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Aridoamerican (Tecos) Colima (2657)
  Guamar    Native Council   Animist   Mesoamerican   Native Aridoamerican (Guamares) Guamares (2615)
  Huastec    Tribal Despotism   Mayan   Mesoamerican   Mayan Mayan (Wastek) Tziccoac (2641)
  Matlatzinca    Autocracy   Nahuatl   Mesoamerican   Mesoamerican Central American (Matlantzica) Tullucan (2626)
  Mixtec    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Otomanguean (Mixtec) Mixtec (847)
  Otomi    Autocracy   Nahuatl   Mesoamerican   Mesoamerican Aridoamerican (Otomi) Xilotepec (4641)
  Tarascan    Autocracy   Nahuatl   Mesoamerican   Tarascan Central American (Purepecha) Patzcuaro (2624)
  Teotitlan    Autocracy   Nahuatl   Mesoamerican   Mesoamerican Central American (Aztec) Tepeacac (2628)
  Tlapanec    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Otomanguean (Tlapanec) Tlapanec (849)
  Tlaxcala    Autocracy   Nahuatl   Mesoamerican   Mesoamerican Central American (Aztec) Tlaxcala (850)
  Tonala    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Aridoamerican (Tepic) Huichol (2617)
  Totonac    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Central American (Totonac) Tohancapan (848)
  Xalisco    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Aridoamerican (Tepic) Sayultecas (854)
  Zapotec    Tribal Monarchy   Nahuatl   Mesoamerican   Mesoamerican Otomanguean (Zapotek) Zapotec (844)

Peru regionEdit

Andean ideas
Notes:

For   Andean countries.


  Traditions:

+1 Yearly legitimacy
+50% Chance of new heir

  Talking Knots

+10% National tax modifier

  Mountain Roads Network

+10% Provincial trade power modifier

  Tears of the Sun

+0.10 Yearly inflation reduction

  Llamas Farming

+10% Production efficiency

  Monumental Ornaments

−10% Development cost

  Hidden Cities

+10% Fort defense

  Zampano Music

+1 Yearly prestige

  Ambition:

+10% Trade efficiency
Aymaran ideas
Notes:

For   Aimara countries.


  Traditions:

+10% Production efficiency
+15% Fort defense

  Legacy of Tiwanaku

−10% Idea cost

  Yatiri Healing

+1 Possible advisor

  Chu'uqi Production

−10% Land attrition

  Cultivate Aymara Dances

+1 Prestige

  The Tinku Rites

+10% Morale of armies

  Encourage the Chal'lla

−15% Stability cost modifier

  Ayni Duties

−10% Recruitment time

  Ambition:

+10% Goods produced modifier

Notes: This region holds provinces necessary for forming   Inca. The province of Lima (809) is of religious importance for   Inti nations.

State Government Religion Tech group National ideas Culture group Capital Notes
  Cajamarca    Tribal Monarchy   Inti   Andean   Andean Andean (Quechua) Cajamarca (813)
  Chachapoya    Tribal Monarchy   Inti   Andean   Chachapoyan Marañón (Chachapoyan) Chachapoyas (2943)
  Chimu    Autocracy   Inti   Andean   Chimu Andean (Chimuan) Chanchan (812)
  Colla    Autocracy   Inti   Andean   Aymaran Andean (Aimara) Puno (804)
  Cusco    Autocracy   Inti   Andean   Incan Andean (Quechua) Cuzco (808)
  Huyla    Tribal Monarchy   Inti   Andean   Andean Andean (Quechua) Huanuco (814)
  Ichma    Clerical State   Inti   Andean   Aymaran Andean (Aimara) Lima (809)
  Pacajes    Autocracy   Inti   Andean   Aymaran Andean (Aimara) Tiahuanaco (2831)
  Quito    Tribal Monarchy   Inti   Andean   Andean Chibchan (Caran) Quito (820)
  Wanka    Autocracy   Inti   Andean   Andean Andean (Quechua) Huancavelica (810)

Upper Peru regionEdit

Andean ideas
Notes:

For   Andean countries.


  Traditions:

+1 Yearly legitimacy
+50% Chance of new heir

  Talking Knots

+10% National tax modifier

  Mountain Roads Network

+10% Provincial trade power modifier

  Tears of the Sun

+0.10 Yearly inflation reduction

  Llamas Farming

+10% Production efficiency

  Monumental Ornaments

−10% Development cost

  Hidden Cities

+10% Fort defense

  Zampano Music

+1 Yearly prestige

  Ambition:

+10% Trade efficiency
Aymaran ideas
Notes:

For   Aimara countries.


  Traditions:

+10% Production efficiency
+15% Fort defense

  Legacy of Tiwanaku

−10% Idea cost

  Yatiri Healing

+1 Possible advisor

  Chu'uqi Production

−10% Land attrition

  Cultivate Aymara Dances

+1 Prestige

  The Tinku Rites

+10% Morale of armies

  Encourage the Chal'lla

−15% Stability cost modifier

  Ayni Duties

−10% Recruitment time

  Ambition:

+10% Goods produced modifier

Notes: This region holds provinces necessary for forming   Chile.

State Government Religion Tech group National ideas Culture group Capital Notes
  Calchaqui    Tribal Monarchy   Inti   Andean   Andean Andean (Diaguita) Jujuy (794)
  Charca    Autocracy   Inti   Andean   Aymaran Andean (Aimara) Charcas (2942)

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.