Difference between revisions of "Burgundy"

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==Decision==
 
==Decision==
 
{{flag|Burgundy}} is the only non Dutch/Flemish/Frisian nation that can form {{flag|Netherlands}}.
 
{{flag|Burgundy}} is the only non Dutch/Flemish/Frisian nation that can form {{flag|Netherlands}}.
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{{box wrapper}}
 
{{#lst:Formation decisions|netherlands_nation}}
 
{{#lst:Formation decisions|netherlands_nation}}
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{{#lst:Formation decisions|french_nation}}
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{{end box wrapper}}
  
 
== Strategy ==
 
== Strategy ==
 
{{add/strategy}}
 
{{add/strategy}}
The below strategy is heavily reliant on owning the Emperor DLC, due to Burgundy's unique missions they gain from it.
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The below strategies are heavily reliant on owning the Emperor DLC, due to Burgundy's unique missions they gain from it.
  
As Burgundy, you should focus the first 10 or so years on weakening your strongest neighbour, France. Unless you have gotten very lucky with early alliances, you would not ordinarily be a match for France's superior manpower and large amount of vassals, however through your mission tree and with smart movements you are able to effectively cripple the French for the remainder of the game in a single decade.
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=== Burgundian Empire ===
  
Assuming you have either the Res Publica or Common sense DLC, you should set your focus to military technology and lower your army maintenance, as doing so will give you a huge advantage against the French while keeping your treasury filled. A military adviser may also assist you, but this is not mandatory. Afterwards Burgundy's first main focus should be its "English alliance" mission. This can be accomplished by allying, or by rivalling then insulting both France and England. While an English or French alliance may at first seem tempting, doing so will hinder your expansion, and only serve to empower your future targets. Therefore it is recommended to first rival England and France, and insult them afterwards. Doing so will give you an improve relations modifier for 20 years, which may seem minor but is vital in the upcoming move.
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If you own the Art of War DLC, you can press for your subject's CBs. Complete the mission Placate Subjects by Supporting Loyalists in your PU subjects, take the mission and revoke the Support Loyalists. Then you can seize Rethel and release {{flag|Champagne}} as a vassal. This will grant you access to the reconquest CB. {{flag|Champagne}} has cores on Nemours, Troyes, Valois and Reims. By taking up Champagne's reconquest CB, you only take 25% AE for granting Champagne's cores back. You will then have the AE to take Paris and Chartres without a powerful coalition rising up, which will heavily weaken {{flag|France}}. Strong Duchies privilege is a must as it will give you two extra relations slots and -10% LD. It's also helpful to own Res Publica or Common Sense. You will be able to set a national focus, and it is HIGHLY recommended you set it to military. All advisors hired should be level 1 to conserve cash and generate some extra Monarch Points in each category. Try to get an improve relations advisor to stack with the English Alliance buffs as well as a morale of armies/discipline advisor. Otherwise, your advisors aren't significant. Your starting ruler is a 48 year old 5/5/5 with the Well Advised trait (traits require Rights of Man), and since you can stack advisor cost reductions with estate privileges, starting advisors can be 45% cheaper if you take the estate privilege to lower their costs. Your rivals must be {{flag|England}}, {{flag|France}} and one at random, but try to avoid rivalling {{flag|Castile}} until they rival you and you can't improve relations to remove the rivalry. Allies must be {{flag|Austria}} and {{flag|Aragon}}, because {{flag|Austria}} will be less likely to press for the lowlands when the Burgundian Succession Crisis fires and {{flag|Aragon}} because they usually rival {{flag|France}} and share a border with them. If {{flag|Austria}} and/or {{flag|Aragon}} rival you, a restart is highly recommended. Mothball all of your forts so you have some positive income and start drilling your armies.
  
To complete your next mission "League of the Public Weal", it is necessary for you to improve relations with 3 of France's vassals until they gain 100 opinion of you. After this is done, you may complete the mission which gives you claims on much of northern France, and increases liberty desire of every single one of the French duchies by 50%. This liberty desire will begin to tick down rapidly therefore you should only complete it once you have managed to hit military technology 4 before France has, and are prepared for war. The League of the Public Weal is less useful as a tool to cause mass rebellion against French rule, but rather an opportunity for you to invade without the duchies becoming involved. While the war is now significantly easier the loss of France's subjects does not guarantee a win, especially if you are not able to secure a victory quick enough, therefore it is recommended to simply take 3 provinces and however much money you are able to take once the war is over. If the initial war is too difficult for you, keep an eye for an Aragonese French rivalry, as if this exists the former would usually be more than happy to assist you in your struggles.
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After rivalling and insulting {{flag|England}} and {{flag|France}}, you can take the mission English Alliance. Then improve relations with any 3 of the following French vassals up to 100: {{flag|Armagnac}}, {{flag|Auvergne}}, {{flag|Bourbonnais}}, {{flag|Foix}} and {{flag|Orleans}}. If your ruler died now, you will be stuck with a short regency and you won't be able to complete League of the Public Weal, which requires you to not be in a regency. Upon taking this, all of France's vassals will gain +50% LD, which will turn most or all of them disloyal. It is around about now the 100 Years' War will pick up again. Ideally, {{flag|England}} will hand Maine over to {{flag|France}}, but they usually end up fighting most of the time. In either case, activate all of your forts, stop drilling, hire the free mercenary company, hire some generals and prepare for war. Declare war with Champagne's Reconquest CB and call {{flag|Aragon}} in with promises of land. This war shouldn't be too difficult because {{flag|France}} will usually only be allied to {{flag|Provence}}, who usually mothballs their fort in Verdun. If you declared on the first of the month, you should be able to walk into Verdun and capture the fort if {{flag|Provence}} isn't participating in the 100 Years' War. Focus on sieging {{flag|Lorraine}} as well as Provence's Verdun and Barrois. Upon full occupation of {{flag|Lorraine}} and Verdun, {{flag|Provence}} is usually willing to accept peace. Now it's time to focus on {{flag|France}}. Their military strength is superior to yours and they have a big vassal swarm, so care should be taken. Keep all your stacks together and when a lone French stack charges into you, send all forces to that one province. If you do this correctly, you should be able to easily stackwipe a 15k stack of Frenchmen if you're defending. Keep your subject armies close by in case France's armies charge at you. The dream scenario sees you stackwiping two French stacks, driving their vassal LD up massively while you finish the sieges quickly while having {{flag|Naples}} assist you, if you declared before the Testament of Alfons fired. Full siege their provinces to 100 warscore and get all of Champagne's cores back and take Paris and Chartres. When your heir comes of age, make him a general since he is a 2/0/4. The hard part is over. If you get the event to make Marie your heir, do so. She is a 4/5/3.
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When your ruler dies, Marie will take charge. You will then be presented 4 options: Stay independent, integrate into {{flag|France}}, integrate into the Holy Roman Empire, or integrate into a strong royal marriage partner. Stay independent. At this point, if you're at peace with {{flag|France}}, they will declare a Reunification war. This will call {{flag|Aragon}} and {{flag|Austria}} in, so this will be extremely easy. The Emperor will always demand the Lowlands at this stage. When this happens, take the Great Privilege choice. This will inherit ALL of your PU subjects, allowing you to upgrade to Kingdom rank and state some extremely wealthy land. Beat {{flag|France}}, take 2 to 3 provinces and complete King of the Franks. If played right, all 5 of France's vassals should be disloyal. Upon this happening, all disloyal vassals will switch their allegiance to you. Congratulations, you are the strongest nation in Western Europe. You can now enter the HRE to attack in there, continue pressing your claims in {{flag|France}} and move into Italy. After this, you should continue pressing your claims in {{flag|France}} as well as choosing a new path to expand into. The HRE has many small princedoms, but upon entry you will lose your Kingdom rank which will put you over the Governing Capacity limit, not to mention taking provinces in the HRE will incur extra Aggressive Expansion. This will mean the Emperor will no longer be able to interfere with your expansion, however. You could also expand into Italy when it leaves the HRE, which has some incredibly rich lands. However, it is very easy to run into a powerful coalition there since a lot of provinces are high development.
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During the midgame, you should be an extremely powerful nation who is Emperor of the HRE or a lone Kingdom pressing its claims. You can either choose to become Protestant or stay Catholic, but try to stay away from the Reformed religion as it is notably less powerful than Protestantism's customisable Church Aspects and it can only become the Emperor's Religion if Religious Peace is signed or a Protestant Emperor abdicates in favour of the Reformed religion via The Reformers Protest. Your strategy is dependent on which religion you pick. If you chose Catholicism, it would be best to integrate into the HRE and vie for Emperorship when Marie's heir takes charge, and start rooting heresy out. Try to keep any and all newly appearing heretic religions away from the electors, because if an elector becomes Reformed, Protestant or Anglican, the League Wars will start up and you will have no way to avoid it. If you successfully prevented the League Wars from firing, the Imperial Diet will proclaim Catholicism the official HRE religion as if the Catholic League won the war. This will allow you to enforce religion on any heretical prince (if any exist), and continue centralisation of the HRE. However, Protestantism is a different story. You will incur extra AE because you will be taking Catholic lands as a Protestant nation, and converting will trigger the Dutch Revolt disaster. This is extremely easy to avoid by moving your capital into the Lowlands for a short period of time, converting your provinces and moving back to the old Burgundian capital of Dijon, or you could choose to set up a new court in the old French city of Paris, move somewhere with high development or even stay in the lowlands.  You can alternatively ride out the disaster and spend some diplo points to culture convert 4 provinces to Burgundian culture. When possible, try to use the Reconquest CB as that will allow you to take more lands for much less AE, and try to force-vassalise a nation that has a lot of cores or release one that has many cores. If your endgoal is be to become Emperor of the HRE, you will want to influence the League Wars to your outcome, which should be a victorious Evangelical Union.  If it goes awry, you can always choose the Peace of Westphalia which sets Religious Peace. {{flag|Switzerland}} may choose to leave the Empire, but you can either leave them out of it or declare to bring them back into the imperial fold. As always, you should try going for the provinces needed to form {{flag|Lotharingia}}, taking as many provinces as possible without incurring the wrath of a coalition.
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You can choose any idea groups you want, although if you want to go for colonialism you should no-cb an Irish OPM like {{flag|Munster}} and take it for yourself as a forward colonisation base. If you did that you should take [[Exploration ideas]] and [[Expansion ideas]] first, followed by a military idea or [[Religious ideas]]. Your fourth idea can then be whatever you want, although if going for a colonial Holy Roman Empire of Lotharingia run you should take [[Exploration ideas]], [[Expansion ideas]], a military idea/[[Religious ideas]], [[Religious ideas]]/a military idea, [[Diplomatic ideas]]. The other three idea groups are up to you, although if going for a pure HRE run you should take [[Diplomatic ideas]], [[Religious ideas]] and then a Military idea. {{flag|Burgundy}} has several good choices for ideas, and since they will be able to control the wealthy lowlands provinces [[Economic ideas]] is a good pick. [[Influence ideas]] makes another good pick since it decreases subject LD if you forced a union/vassalage on a nation and reducing costs of unjustified demands is generally good for a vassal swarm. [[Espionage ideas]] are only good purely for the reduced AE, but the ideas are completely up to the player as {{flag|Burgundy}} is good for a range of ideas and playstyles.
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=== Alternative Strategy ===
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As {{flag|Burgundy}}, you should focus the first 10 or so years on weakening your strongest neighbour, {{flag|France}}. Unless you have gotten very lucky with early alliances, you would not ordinarily be a match for France's superior manpower and large amount of vassals, however through your mission tree and with smart movements you are able to effectively cripple the French for the remainder of the game in a single decade.
 +
 
 +
Assuming you have either the Res Publica or Common sense DLC, you should set your focus to military points to reach military tech 4 faster and lower your army maintenance, as doing so will give you a huge advantage against the French while keeping your treasury filled.  A military adviser may also assist you, but this is not mandatory. You could also choose to delete all of your northern forts to save your economy, as they are fairly difficult to defend and are usually free war-score for France. Afterwards Burgundy's first main focus should be its "English alliance" mission. This can be accomplished by allying, or by rivalling then insulting both France and England. While an English or French alliance may at first seem tempting, doing so will hinder your expansion, and only serve to empower your future targets. Therefore it is recommended to first rival England and France, and insult them afterwards. Doing so will give you an improve relations modifier for 20 years, which may seem minor but is vital in the upcoming move.
 +
 
 +
To complete your next mission "League of the Public Weal", it is necessary for you to improve relations with 3 of France's vassals until they gain 100 opinion of you. After this is done, you may complete the mission which gives you claims on much of northern France, and increases liberty desire of every single one of the French duchies by 50%. This liberty desire will begin to tick down rapidly therefore you should only complete it once you have managed to hit military technology 4 before France has, and are prepared for war. The League of the Public Weal is less useful as a tool to cause mass rebellion against French rule, but rather an opportunity for you to invade without the duchies becoming involved. While the war is now significantly easier the loss of France's subjects does not guarantee a win, especially if you are not able to secure a victory quick enough.
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During the war it is recommended you focus on defeating France and Provence's individual stacks while they are separated from the rest of their army. If you are not able to catch them split from each other you should still be able to win battles even with a numbers disadvantage due to your starting traditions and tech advantage. It is not recommended to race for forts against the French due to their superior siege general they get at game start, therefore you should have one army focused on pushing Provence out of the war as soon as possible, and a second army (ideally with your subjects armies attached) focused on combat. Do not be afraid to take out loans and hire mercenaries as the French will likely outlast you in terms of manpower. Due to France's ability to stay in the war for a very long time, it is recommended that you siege down Paris and your war-goal soon after knocking Provence out of the war. This should give you the war-score to take 3 provinces and as much money as you can possible take. Ideally you would be able to take more land however a large coalition may form, which you are in no position to face. If the war is still too difficult for you keep an eye for an Aragonese French rivalry, as if this exists the former would usually be more than happy to assist you in your struggles.
  
 
After the initial French war has been completed, Burgundy has many paths for conquest and diplomacy. They are able to join the HRE assuming you are on good terms with the emperor, or force their way in via Subjugation and restoration of the union wars on electors if your relations have been sour. They may choose to become Holy Roman Emperor, or have a very easy time in dismantling it. You can choose to continue conquering your way west, claiming the title king of the Franks for yourself, or you may even choose to restore the kingdom of Lotharingia, which comes with a very powerful idea set of its own. You can even colonise as you are situated directly next to the best trade node in the entire game (the English Channel). Burgundy's location puts them in a very flexible and versatile position, which when combined with its powerful ideas makes it a great candidate for a long term campaign, and can lead to many interesting runs.
 
After the initial French war has been completed, Burgundy has many paths for conquest and diplomacy. They are able to join the HRE assuming you are on good terms with the emperor, or force their way in via Subjugation and restoration of the union wars on electors if your relations have been sour. They may choose to become Holy Roman Emperor, or have a very easy time in dismantling it. You can choose to continue conquering your way west, claiming the title king of the Franks for yourself, or you may even choose to restore the kingdom of Lotharingia, which comes with a very powerful idea set of its own. You can even colonise as you are situated directly next to the best trade node in the entire game (the English Channel). Burgundy's location puts them in a very flexible and versatile position, which when combined with its powerful ideas makes it a great candidate for a long term campaign, and can lead to many interesting runs.
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Your starting ruler is a 5 5 5 strong but old king, so make sure you're ahead of your enemy's military tech and keep the king safe. Remember! A wise king could turn a bad condition into a good one. Most of the time, you would want to start a war with England or France first, it is advisable to do so when [[French events#The Surrender of Maine|the Surrender of Maine]] event has escalated.
 
Your starting ruler is a 5 5 5 strong but old king, so make sure you're ahead of your enemy's military tech and keep the king safe. Remember! A wise king could turn a bad condition into a good one. Most of the time, you would want to start a war with England or France first, it is advisable to do so when [[French events#The Surrender of Maine|the Surrender of Maine]] event has escalated.
  
=== Diplomacy===
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=== Diplomacy ===
 
Never start a war against either country even if their allies wouldn't join as Burgundy is simply too weak in the beginning, even with the help of its subjects {{flag|Brabant}}, {{flag|Flanders}}, {{flag|Holland}} and {{flag|Nevers}}. HRE Diplomacy is important, but at the start, {{flag|Burgundy}} is not ready for it, especially the emperor {{flag|Austria}} always defend for it.  
 
Never start a war against either country even if their allies wouldn't join as Burgundy is simply too weak in the beginning, even with the help of its subjects {{flag|Brabant}}, {{flag|Flanders}}, {{flag|Holland}} and {{flag|Nevers}}. HRE Diplomacy is important, but at the start, {{flag|Burgundy}} is not ready for it, especially the emperor {{flag|Austria}} always defend for it.  
  

Latest revision as of 02:21, 22 September 2020

Duchy rankBurgundy
Burgundy.png
Primary culture
Burgundian (French)

Capital province
Bourgogne (192)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Burgundian ideas
Traditions.png Traditions:
+10% Morale of armies
+1 Diplomatic relation

Prestige.png The Order of the Golden Fleece

+1 Yearly prestige

Mercenary maintenance.png The Compagnies d'Ordonnance

−15% Mercenary maintenance

Mercenary manpower.png Promote the Estates General

+50% Mercenary manpower

Discipline.png Reform of the Feudal Army

+5% Discipline

Trade efficiency.png Integrate the Towns in the Estates General

+10% Trade efficiency

Tolerance heretic.png Allow Freedom of Worship

+2 Tolerance of heretics

National manpower modifier.png Create the Regimental System

+25% National manpower modifier

Idea bonus.png Ambition:

+15% Goods produced modifier
For the area, see Burgundy (area).
Shield Burgundy.png
The Bourgogne branch of the Valois dynasty not only rules the duchy of Burgundy, de jure a French possession, but also a significant part of the Low Countries, Vermandois and the county of Flag of Nevers Nevers. In short time they have created a realm that straddles some of the richest parts of Flag of France France and the Holy Roman Empire. Taken together the dukes of Burgundy can command an enormous wealth. These economic resources have been used by Philippe III, the Good, to expand the influence of his family even further, acquiring title after title along the Meuse and Rhine in an attempt to connect his realm.

While France has spent the last century being torn asunder in the on-going feud between Flag of England English and French claimants to the French throne, Burgundy has grown to be the cultural and economic center of western Europe. Nowhere are the knightly ideals of the late middle ages as alive as in Burgundy, with great tournaments, grand feasts, and of course the Order of the Golden Fleece itself. A knightly order created by the Duke, aspiring to recreate the knighthood of the Arthurian legends or Greek myths. The Burgundian court also dominates fashion and art, with fortunes being spent on silk, paintings and fantastic illuminated manuscripts.

The Duchy of Burgundy already rival many kingdoms in influence, income and even military might. By playing off the English and French against each other the Dukes have for a long time been practically independent. De jure however the Dukes remain both subjects to France and to the Holy Roman Empire. With the Hundred Years War nearing, what looks like, its conclusion, the future of the Duchy seems uncertain. If it continues its meteoric rise Burgundy could be the embryo of a new kingdom. A strong state in the middle of Western Europe. But the dukes have also gained many enemies in this short time. Should Philippe and his successors play their cards right there may be a crown in their future, but that requires taking risks that might well cost them everything, potentially reducing their glorious domain to a footnote in the annals of history.

Missions[edit]

Main article: Burgundian missions

Events[edit]

Main article: Burgundian events

Burgundian events center around the Low Countries and the Burgundian Succession.

Decision[edit]

Flag of Burgundy Burgundy is the only non Dutch/Flemish/Frisian nation that can form Flag of Netherlands Netherlands.

id

Execute decision.pngForm Dutch Nation

The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.
 
Potential requirements Allow
  • Administrative tech.png Administrative technology is at least 10
  • Is independent or a tributary
  • Is not a steppe horde
  • Is not at war
  • Flag of Netherlands Netherlands does not exist
  • Owns core provinces Breda (95), Amsterdam (97), Utrecht (98), Gelre (99) and Den Haag (4383)
  • Owns at least 10 provinces in the Low Countries.
  • If country is Flag of Burgundy Burgundy, does not currently have the Dutch Revolt.

Effects
  • If not an Elector of the Holy Roman Empire and not the Holy Roman Emperor, remove all owned provinces from the Empire
  • If country is Flag of Burgundy Burgundy:
    • Change primary Culture icon.png culture to Dutch
    • Change Capital.png capital to Holland
  • If country is Flag of Burgundy Burgundy and Flag of France France exists:
    • All provinces in France region owned by Flag of Burgundy Burgundy or their subject:
  • Country becomes Flag of Netherlands Netherlands
  • Flag of Netherlands Netherlands gains a permanent claims on all non-owned provinces in Low Countries region except for East Frisia (1931)
  • If government rank is Duchy rank Duchy:
    • Set government rank to Kingdom rank Kingdom
  • Gain Prestige.png 25 prestige
  • Trigger country event "New Traditions & Ambitions" unless using custom ideas or already using Dutch ideas

AI Burgundy will not take this decision.
id

Execute decision.pngForm French Nation


This year will mark the beginning of an evolutionary period for our nation. The old feudal ways will begin to make way for a more modern centralized nation. Although struggling financially due to miscalculated projects and military campaigns, we have managed to transform ourselves into one of the most dominant powers of Europe.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Allow

Flag of France France does not exist.
The country:


Effects

If Paris (183) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Paris (183):

  • becomes the new capital of the owner country.

The country:

  • becomes Flag of France France.
  • gets new Mission.pngmissions.
  • gets a permanent claim on every non-owned province in the region of France.
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.
  • gains Prestige.png25 prestige.

If Flag of France France:

  • is a member of the Holy Roman Empire but not the emperor or an elector
    • then all its provinces are removed from the HRE.
  • is a Duchy rank duchy
    • then it becomes a Kingdom rank kingdom.
  • does not have custom ideas

Strategy[edit]

Strategy The below is one of many player suggested strategies for Burgundy. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

The below strategies are heavily reliant on owning the Emperor DLC, due to Burgundy's unique missions they gain from it.

Burgundian Empire[edit]

If you own the Art of War DLC, you can press for your subject's CBs. Complete the mission Placate Subjects by Supporting Loyalists in your PU subjects, take the mission and revoke the Support Loyalists. Then you can seize Rethel and release Flag of Champagne Champagne as a vassal. This will grant you access to the reconquest CB. Flag of Champagne Champagne has cores on Nemours, Troyes, Valois and Reims. By taking up Champagne's reconquest CB, you only take 25% AE for granting Champagne's cores back. You will then have the AE to take Paris and Chartres without a powerful coalition rising up, which will heavily weaken Flag of France France. Strong Duchies privilege is a must as it will give you two extra relations slots and -10% LD. It's also helpful to own Res Publica or Common Sense. You will be able to set a national focus, and it is HIGHLY recommended you set it to military. All advisors hired should be level 1 to conserve cash and generate some extra Monarch Points in each category. Try to get an improve relations advisor to stack with the English Alliance buffs as well as a morale of armies/discipline advisor. Otherwise, your advisors aren't significant. Your starting ruler is a 48 year old 5/5/5 with the Well Advised trait (traits require Rights of Man), and since you can stack advisor cost reductions with estate privileges, starting advisors can be 45% cheaper if you take the estate privilege to lower their costs. Your rivals must be Flag of England England, Flag of France France and one at random, but try to avoid rivalling Flag of Castile Castile until they rival you and you can't improve relations to remove the rivalry. Allies must be Flag of Austria Austria and Flag of Aragon Aragon, because Flag of Austria Austria will be less likely to press for the lowlands when the Burgundian Succession Crisis fires and Flag of Aragon Aragon because they usually rival Flag of France France and share a border with them. If Flag of Austria Austria and/or Flag of Aragon Aragon rival you, a restart is highly recommended. Mothball all of your forts so you have some positive income and start drilling your armies.

After rivalling and insulting Flag of England England and Flag of France France, you can take the mission English Alliance. Then improve relations with any 3 of the following French vassals up to 100: Flag of Armagnac Armagnac, Flag of Auvergne Auvergne, Flag of Bourbonnais Bourbonnais, Flag of Foix Foix and Flag of Orleans Orleans. If your ruler died now, you will be stuck with a short regency and you won't be able to complete League of the Public Weal, which requires you to not be in a regency. Upon taking this, all of France's vassals will gain +50% LD, which will turn most or all of them disloyal. It is around about now the 100 Years' War will pick up again. Ideally, Flag of England England will hand Maine over to Flag of France France, but they usually end up fighting most of the time. In either case, activate all of your forts, stop drilling, hire the free mercenary company, hire some generals and prepare for war. Declare war with Champagne's Reconquest CB and call Flag of Aragon Aragon in with promises of land. This war shouldn't be too difficult because Flag of France France will usually only be allied to Flag of Provence Provence, who usually mothballs their fort in Verdun. If you declared on the first of the month, you should be able to walk into Verdun and capture the fort if Flag of Provence Provence isn't participating in the 100 Years' War. Focus on sieging Flag of Lorraine Lorraine as well as Provence's Verdun and Barrois. Upon full occupation of Flag of Lorraine Lorraine and Verdun, Flag of Provence Provence is usually willing to accept peace. Now it's time to focus on Flag of France France. Their military strength is superior to yours and they have a big vassal swarm, so care should be taken. Keep all your stacks together and when a lone French stack charges into you, send all forces to that one province. If you do this correctly, you should be able to easily stackwipe a 15k stack of Frenchmen if you're defending. Keep your subject armies close by in case France's armies charge at you. The dream scenario sees you stackwiping two French stacks, driving their vassal LD up massively while you finish the sieges quickly while having Flag of Naples Naples assist you, if you declared before the Testament of Alfons fired. Full siege their provinces to 100 warscore and get all of Champagne's cores back and take Paris and Chartres. When your heir comes of age, make him a general since he is a 2/0/4. The hard part is over. If you get the event to make Marie your heir, do so. She is a 4/5/3.

When your ruler dies, Marie will take charge. You will then be presented 4 options: Stay independent, integrate into Flag of France France, integrate into the Holy Roman Empire, or integrate into a strong royal marriage partner. Stay independent. At this point, if you're at peace with Flag of France France, they will declare a Reunification war. This will call Flag of Aragon Aragon and Flag of Austria Austria in, so this will be extremely easy. The Emperor will always demand the Lowlands at this stage. When this happens, take the Great Privilege choice. This will inherit ALL of your PU subjects, allowing you to upgrade to Kingdom rank and state some extremely wealthy land. Beat Flag of France France, take 2 to 3 provinces and complete King of the Franks. If played right, all 5 of France's vassals should be disloyal. Upon this happening, all disloyal vassals will switch their allegiance to you. Congratulations, you are the strongest nation in Western Europe. You can now enter the HRE to attack in there, continue pressing your claims in Flag of France France and move into Italy. After this, you should continue pressing your claims in Flag of France France as well as choosing a new path to expand into. The HRE has many small princedoms, but upon entry you will lose your Kingdom rank which will put you over the Governing Capacity limit, not to mention taking provinces in the HRE will incur extra Aggressive Expansion. This will mean the Emperor will no longer be able to interfere with your expansion, however. You could also expand into Italy when it leaves the HRE, which has some incredibly rich lands. However, it is very easy to run into a powerful coalition there since a lot of provinces are high development.

During the midgame, you should be an extremely powerful nation who is Emperor of the HRE or a lone Kingdom pressing its claims. You can either choose to become Protestant or stay Catholic, but try to stay away from the Reformed religion as it is notably less powerful than Protestantism's customisable Church Aspects and it can only become the Emperor's Religion if Religious Peace is signed or a Protestant Emperor abdicates in favour of the Reformed religion via The Reformers Protest. Your strategy is dependent on which religion you pick. If you chose Catholicism, it would be best to integrate into the HRE and vie for Emperorship when Marie's heir takes charge, and start rooting heresy out. Try to keep any and all newly appearing heretic religions away from the electors, because if an elector becomes Reformed, Protestant or Anglican, the League Wars will start up and you will have no way to avoid it. If you successfully prevented the League Wars from firing, the Imperial Diet will proclaim Catholicism the official HRE religion as if the Catholic League won the war. This will allow you to enforce religion on any heretical prince (if any exist), and continue centralisation of the HRE. However, Protestantism is a different story. You will incur extra AE because you will be taking Catholic lands as a Protestant nation, and converting will trigger the Dutch Revolt disaster. This is extremely easy to avoid by moving your capital into the Lowlands for a short period of time, converting your provinces and moving back to the old Burgundian capital of Dijon, or you could choose to set up a new court in the old French city of Paris, move somewhere with high development or even stay in the lowlands. You can alternatively ride out the disaster and spend some diplo points to culture convert 4 provinces to Burgundian culture. When possible, try to use the Reconquest CB as that will allow you to take more lands for much less AE, and try to force-vassalise a nation that has a lot of cores or release one that has many cores. If your endgoal is be to become Emperor of the HRE, you will want to influence the League Wars to your outcome, which should be a victorious Evangelical Union. If it goes awry, you can always choose the Peace of Westphalia which sets Religious Peace. Flag of Switzerland Switzerland may choose to leave the Empire, but you can either leave them out of it or declare to bring them back into the imperial fold. As always, you should try going for the provinces needed to form Flag of Lotharingia Lotharingia, taking as many provinces as possible without incurring the wrath of a coalition.

You can choose any idea groups you want, although if you want to go for colonialism you should no-cb an Irish OPM like Flag of Munster Munster and take it for yourself as a forward colonisation base. If you did that you should take Exploration ideas and Expansion ideas first, followed by a military idea or Religious ideas. Your fourth idea can then be whatever you want, although if going for a colonial Holy Roman Empire of Lotharingia run you should take Exploration ideas, Expansion ideas, a military idea/Religious ideas, Religious ideas/a military idea, Diplomatic ideas. The other three idea groups are up to you, although if going for a pure HRE run you should take Diplomatic ideas, Religious ideas and then a Military idea. Flag of Burgundy Burgundy has several good choices for ideas, and since they will be able to control the wealthy lowlands provinces Economic ideas is a good pick. Influence ideas makes another good pick since it decreases subject LD if you forced a union/vassalage on a nation and reducing costs of unjustified demands is generally good for a vassal swarm. Espionage ideas are only good purely for the reduced AE, but the ideas are completely up to the player as Flag of Burgundy Burgundy is good for a range of ideas and playstyles.

Alternative Strategy[edit]

As Flag of Burgundy Burgundy, you should focus the first 10 or so years on weakening your strongest neighbour, Flag of France France. Unless you have gotten very lucky with early alliances, you would not ordinarily be a match for France's superior manpower and large amount of vassals, however through your mission tree and with smart movements you are able to effectively cripple the French for the remainder of the game in a single decade.

Assuming you have either the Res Publica or Common sense DLC, you should set your focus to military points to reach military tech 4 faster and lower your army maintenance, as doing so will give you a huge advantage against the French while keeping your treasury filled. A military adviser may also assist you, but this is not mandatory. You could also choose to delete all of your northern forts to save your economy, as they are fairly difficult to defend and are usually free war-score for France. Afterwards Burgundy's first main focus should be its "English alliance" mission. This can be accomplished by allying, or by rivalling then insulting both France and England. While an English or French alliance may at first seem tempting, doing so will hinder your expansion, and only serve to empower your future targets. Therefore it is recommended to first rival England and France, and insult them afterwards. Doing so will give you an improve relations modifier for 20 years, which may seem minor but is vital in the upcoming move.

To complete your next mission "League of the Public Weal", it is necessary for you to improve relations with 3 of France's vassals until they gain 100 opinion of you. After this is done, you may complete the mission which gives you claims on much of northern France, and increases liberty desire of every single one of the French duchies by 50%. This liberty desire will begin to tick down rapidly therefore you should only complete it once you have managed to hit military technology 4 before France has, and are prepared for war. The League of the Public Weal is less useful as a tool to cause mass rebellion against French rule, but rather an opportunity for you to invade without the duchies becoming involved. While the war is now significantly easier the loss of France's subjects does not guarantee a win, especially if you are not able to secure a victory quick enough.

During the war it is recommended you focus on defeating France and Provence's individual stacks while they are separated from the rest of their army. If you are not able to catch them split from each other you should still be able to win battles even with a numbers disadvantage due to your starting traditions and tech advantage. It is not recommended to race for forts against the French due to their superior siege general they get at game start, therefore you should have one army focused on pushing Provence out of the war as soon as possible, and a second army (ideally with your subjects armies attached) focused on combat. Do not be afraid to take out loans and hire mercenaries as the French will likely outlast you in terms of manpower. Due to France's ability to stay in the war for a very long time, it is recommended that you siege down Paris and your war-goal soon after knocking Provence out of the war. This should give you the war-score to take 3 provinces and as much money as you can possible take. Ideally you would be able to take more land however a large coalition may form, which you are in no position to face. If the war is still too difficult for you keep an eye for an Aragonese French rivalry, as if this exists the former would usually be more than happy to assist you in your struggles.

After the initial French war has been completed, Burgundy has many paths for conquest and diplomacy. They are able to join the HRE assuming you are on good terms with the emperor, or force their way in via Subjugation and restoration of the union wars on electors if your relations have been sour. They may choose to become Holy Roman Emperor, or have a very easy time in dismantling it. You can choose to continue conquering your way west, claiming the title king of the Franks for yourself, or you may even choose to restore the kingdom of Lotharingia, which comes with a very powerful idea set of its own. You can even colonise as you are situated directly next to the best trade node in the entire game (the English Channel). Burgundy's location puts them in a very flexible and versatile position, which when combined with its powerful ideas makes it a great candidate for a long term campaign, and can lead to many interesting runs.

War[edit]

"A wise king never seeks out war, but must always be ready for it" -- keep that in mind, Burgundy's strategy isn't dependent on who has rivaled you, but depends on who you target first. To expand into Flag of England England,Flag of Austria Austria and/or Flag of France France, player should rival your rivals first and then decide your ally through that.

Your starting ruler is a 5 5 5 strong but old king, so make sure you're ahead of your enemy's military tech and keep the king safe. Remember! A wise king could turn a bad condition into a good one. Most of the time, you would want to start a war with England or France first, it is advisable to do so when the Surrender of Maine event has escalated.

Diplomacy[edit]

Never start a war against either country even if their allies wouldn't join as Burgundy is simply too weak in the beginning, even with the help of its subjects Flag of Brabant Brabant, Flag of Flanders Flanders, Flag of Holland Holland and Flag of Nevers Nevers. HRE Diplomacy is important, but at the start, Flag of Burgundy Burgundy is not ready for it, especially the emperor Flag of Austria Austria always defend for it.

Flag of France France and Flag of England England on the other hand are fighting each other, so the chance is obvious. Crushing Flag of France France basically is a must for Flag of Burgundy Burgundy, while Flag of England England is not much a threat due to weaker army. Flag of Castile Castile often rivals England and France, sometimes both, so they make a great ally. They will become even more helpful in wars when the Iberian Wedding wedding has escalated and they have Flag of Aragon Aragon and Flag of Naples Naples as junior partners. If for some reason allying Castile is not possible, Flag of Austria Austria sometimes is friendly with Burgundy from the beginning and thus make a good ally, especially against France Aggression whom Austria will often rival from the beginning. Besides, as a Catholic nation, it is better to get pope supporting you. Flag of Savoy Savoy is a good short term ally as they usually friendly with you and may find useful to kill big nations such as Flag of Austria Austria and Flag of France France. However, Flag of Savoy Savoy might be a target for Flag of Burgundy Burgundy, so don't hesitate to kill them after the shadow kingdom event, if you want to.

Expansion[edit]

Mercenaries are very crucial, even in the first battle. Don't hesitate to take out loans often, because you will need them. Declare the first war on France could be tricky, as France could get strong allies such as Flag of Aragon Aragon, Flag of Castile Castile, Flag of Venice Venice or even Flag of Denmark Denmark. However, declare Flag of Provence Provence could bring Flag of Savoy Savoy and Flag of Papal States Papal States to fight with you. Flag of France France should be broken by that. You might want Flag of England England taking some French lands, so that when you declare them. They could give a high price.

If you just want the achievement, after your invasion on French and English one by one, player could take steps in Italy and HRE to reach Austria. The Burgundian Conquest requires both Flag of France France and Flag of Austria Austria becoming vassals. Flag of Poland Poland, Flag of Bohemia Bohemia or even Flag of Ottomans Ottomans could be your future ally. However, the further expansion at this stage should be no big problem.

Ideas[edit]

Burgundy's idea is more focused on economy and mercenary while having good diplomacy, so a small Burgundy could do many style as you want.

  • Economic ideas is a powerful idea group allowing the player to build a strong economy just to be prosperous .
  • Influence ideas allows you a vassal swarm as well as getting faster inheritance from your PU subjects.
  • Diplomatic ideas helps you to control HRE electors and thus expand eastern without the need of colonization.
  • Innovative ideas may be desired for a further mercenary cost reduction and cheaper technology.
  • Exploration ideas is usually tough for Burgundy because of survival and mediocre location. However, after Annexing France, their economy should be great to hold colonies.
  • Expansion ideas with exploration ideas, Burgundy has the best trade nodes, money from the new world should overcome the cost of colonization.
  • Administrative ideas would be a very good choice for its mercenary benefits. If the player is very aggressive, the core-creation cost reduction will also be beneficial.
  • Quantity ideas a small burgundy could do huge army with many forts, essential to defend big nations and expand rapidly.

Achievements[edit]

The Burgundian Conquest icon
As Burgundy, own the Low Countries region as core provinces and have France and Austria as your subjects.
Mary of Lotharingia icon
Starting as Burgundy, form Lotharingia and have a female ruler named Marie.
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