Available only with the Origins DLC enabled. |
EventsEdit
Gold Deal with Ajuuraan
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Ajuuraan sent diplomats and merchants to the court of [Root.Monarch.GetName]. Apparently these men are seeking an audience with our [Root.Monarch.GetTitle]. They offer a trade deal, where we offer gold from our gold mines to Ajuuraan in exchange for a proper currency for our economy.
Trigger conditions
|
Is triggered only by
Completing the mission “Gain Gold Access” |
Accept the offer. The country: Ajuuraan gets the event "They accepted our deal" Decline the offer. The country:
Ajuuraan gets the event "They refused our deal" |
They accepted our deal
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The ruler of [From.GetName] has graciously accepted our trade deal. This will for sure result in the mutual benefit of both countries, including a substantial economic boost for ours.
Trigger conditions
|
Is triggered only by
The “Gold Deal with Ajuuraan” event - option "Accept the offer." |
Nice |
They refused our deal
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The fools of [From.GetName] have dared to refuse our generous trade offer. This will only result in their loss, and we will not be so magnanimous in the future.
Trigger conditions
|
Is triggered only by
The “Gold Deal with Ajuuraan” event - option "Decline the offer." |
We will remember that |
Currency minting
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Having access to gold mines, we can better regulate the production and minting of coins, resulting in an increased wealth for our country. Developing a proper and stable minting industry is sure to increase our economic power.
Trigger conditions
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Is triggered only by
Completing the mission “Gain Gold Access” |
Nice If Ajuuraan owns any Gold province: |
The Merchants of Ajuuraan
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Merchants from Ajuuraan have become a more common sight in India recently. They are fair traders and the wares they bring are of high quality. What stands out is their engagement in the local production processes and the currency they pay us with. These merchants might come in handy to improve our production of our several goods, but we may become too dependent on these foreigners.
Trigger conditions
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Is triggered only by
Completing the mission “Trade with India” |
A better production is always good though. The country: Expel them. The country: |
A giraffe for the Son of Heaven
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The distant nation of Ajuuraan has sent ambassadors to our glorious ruler [Root.Monarch.GetName]. They brought us news of their land and sumptuous gifts, one of them caught the eye of our [Root.Monarch.GetTitle]. A giraffe, an animal more akin to myth and legend in our country. They presented us the animal as a gift from their [From.Monarch.GetTitle] as a sign of friendship.
Trigger conditions
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Is triggered only by
Completing the mission “Trade with the Dragon” |
It is... It is... BEAUTIFUL! Ajuuraan gets the event "The Emperor loves the giraffe" Thanks, but we don't really need giraffes. Ajuuraan gets the event "They said it was meh..." |
The Emperor loves the giraffe
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The ambassadors we sent to [From.GetName] have returned at last. Apparently, the [From.Monarch.GetTitle] [From.Monarch.GetName] was delighted by our gift and graciously accepted the giraffe we offered. Relationships between our countries are sure to flourish.
Trigger conditions
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Is triggered only by
The “A giraffe for the Son of Heaven” event - option "It is... It is ... BEAUTIFUL!" |
Glad to see him liking it |
They said it was meh...
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The ambassadors we sent to [From.GetName] have returned at last. Apparently, the [From.Monarch.GetTitle] [From.Monarch.GetName] was unimpressed by our gift and refused the giraffe we offered. The ambassadors were forced to bring it back with them, but unfortunately the poor animal wasn't able to manage the trip back. We will not soon forget this disrespect.
Trigger conditions
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Is triggered only by
The “A giraffe for the Son of Heaven” event - option "Thanks, but we don't really need giraffes." |
You are meh too...
|
United dynasties
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Our islands have been a colony of Ajuuraan in the past. Eventually, we gained our freedom though as governing the Maldives proved too difficult to govern - until now. Ajuuraan Ambassadors have come to us from the mainland asking to put an end to this situation. Having been ruled by the same family, they argue that it makes no sense to be seen as two different nations, and that we both would benefit if we reunited with our brethren.
Trigger conditions
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Is triggered only by
Completing the mission “Retake the Maldives” |
Glad to be back Ajuuraan gets the event "United dynasties - they accept!" We will not submit to Ajuuraan! Ajuuraan gets the event "United dynasties - they refuse!" |
United dynasties - they accept!
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The ambassadors we sent to Maldives have returned with great news! [From.Monarch.GetTitle] of Maldives has agreed that we both benefit if we reunite our nations under only one banner.
Trigger conditions
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Is triggered only by
The “United dynasties” event - option "Glad to be back" |
Glad to be back
|
United dynasties - they refuse!
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The ambassadors we sent to Maldives have returned with dire news! [From.Monarch.GetTitle] of Maldives has refused our proposal of reuniting our nations. The fool must think [From.Monarch.GetHerselfHimself] better than us. What [From.Monarch.GetSheHe] doesn't realize is that the offer we presented was a mere formality, they are part of our nation whether they like it or not, and we are sure to show them.
Trigger conditions
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Is triggered only by
The “United dynasties” event - option "We will not submit to Ajuuraan!" |
Their land belongs to us one way or another!
|
Ajuuraan merchants in [Root.GetName]
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The merchants sent to us by Ajuuraan are sure to bring us great profit. Being able to trade with such distant lands will bring with it a great influx of wealth and people turning Dong Kinh into a bustling market.
Trigger conditions
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Is triggered only by
Completing the mission “Vietnamese Trade” |
Nice Province Dong Kinh (613): |
Ajuuraan merchants in Java
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The merchants sent to us by Ajuuraan are sure to bring us great profit. Being able to trade with such distant lands will bring with it a great influx of wealth and people increasing the products present in our markets.
Trigger conditions
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Is triggered only by
Completing the mission “Trade with Java” |
Nice Every owned province on the Java island: |
Modernization of the army
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Under the Ottoman guidance we could have a modern and imposing army. We could hire some of their instructors to radically change our armies, which wouldn't definitely be cheap but would be effective. Alternatively, we also have the option of buying some of their extra guns, we could get some better equipment but not the expertise to use it, that would be something we should earn by ourselves.
Trigger conditions
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Is triggered only by
Completing the mission “Modernize the Army” |
We shall ask for their guidance
We shall buy new equipment
Not really worth it |
FootnotesEdit
- ↑ The script code is located in /Europa Universalis IV/events/flavorAJU.txt