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Africa southern regions

The regional divisions of the South of the African super-region.
Africa southern regions
Central Africa region
East Africa region
Kongo region
South Africa region

The Southern African regions are part of the Africa super-region. The nations in these regions are mainly divided into 2 main separate areas, the central inner lands and the eastern coast and the island, allowing nations in each area to try and become a local power uninterrupted before dealing with any other threat. This is especially true for inner Africa which can remain untouched by Europe well into the mid-late game. Since Fetishist Fetishism is the dominant religion in these parts, nations from one main area quick to interact with nations from the other main area will be able to double their available cults and get a bit of an advantage over their immediate neighbors.

There are many uncolonized provinces along the southern coast for outside forces - such as the European powers - to use as a stepping stone to get to Asia before turning the focus onto Africa itself. There are also uncolonized provinces acting as a divider between the aforementioned main areas which can be colonized, although it would be done at a rather great cost due to high native aggressiveness and ferocity. Controlling the trade nodes in the inner regions ensures the flow of money into Europe from its African holdings. Getting a hold of the eastern coast lines and diverting the trade coming from India will also help in obtaining the rich Asian trade.

The break-down of the Southern African regions is as follows:

Government types

  • Government tribal.png Tribal government forms are the dominant type in these parts (split mostly between Tribal Monarchy and Tribal Despotism).

Religions

  • Fetishist Fetishist is the dominant religion in these parts at the 1444 start.
  • Sunni Islam Sunni is present in the eastern part (with a bit of Ibadi Islam Ibadi).

Technology groups

  • Central African technology group Central African is the dominant tech group in these parts.
  • East African technology group East African in the eastern part.

Culture groups

  • Great Lakes in the northern part.
  • Congo in the western and central parts.
  • East Bantu and Southern African in the eastern part.

Formable / Reformable nationsEdit

There are no (re)formable nations in this super-region.

Revolter nationsEdit

There are no revolter nations in this super-region.


Regional Nations

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.

Central Africa regionEdit

Interlacustrine ideas
Notes:

For countries in the   Great Lakes culture group.


  Traditions:

+1 Attrition for enemies
+25% Looting speed

  Source of the Nile

+15% National manpower modifier

  Heirs of Kitara

+1 Yearly prestige

  No Illegitimate Children

+50% Chance of new heir

  Holy Lineages

+2 Tolerance of the true faith

  Emitwe

−10% Infantry cost

  Unity of the Clans

+10% Infantry combat ability

  Development of Clientship

+10% National tax modifier

  Ambition:

+1 Merchant
Kongolese ideas
Notes:

For countries in the   Congo culture group.


  Traditions:

+1 Attrition for enemies
−10% Land attrition

  The Kongo River Basin

+10% Fort defense

  Elephant Hunts

+10% National manpower modifier

  Aristocratic Merit

−10% Stability cost modifier

  Initiation Rites

−10% Infantry cost

  Aggressive Migration

−10% Culture conversion cost

  Subordinate Chiefs

−1 National unrest

  The Ivory Trade

+10% Trade efficiency

  Ambition:

+1 Leader without upkeep
State Government Religion Tech group National ideas Culture group Capital Notes
  Buganda    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Ganda) Buganda (4064)
  Buha    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Rwandan) Ruguru (4072)
  Bunyoro    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Ganda) Bunyoro (4065)
  Burundi    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Rwandan) Nkoma (4070)
  Busoga    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Ganda) Busoga (4062)
  Chokwe    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Chokwe) Ishindi (4095)
  Kalundwe    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Luba) Kalundwe (4096)
  Karagwe    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Ganda) Karagwe (4063)
  Kazembe    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Luba) Luapala (4100)
  Kikondja    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Luba) Upemba (4098)
  Kuba    Tribal Monarchy   Fetishist   Central African   Kuban Congo (Kuba) Kuba (4089)
  Luba    Tribal Monarchy   Fetishist   Central African   Luban Congo (Luba) Luba (4097)
  Nkore    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Ganda) Nkore (4066)
  Rwanda    Tribal Monarchy   Fetishist   Central African   Interlacustrine Great Lakes (Rwandan) Nduga (4067)

East Africa regionEdit

Malagasy ideas
Notes:

For   Malagasy countries.


  Traditions:

−10% Stability cost modifier
−20% Light ship cost

  Fortify the Coastline

+15% Fort defense

  Zafivolamena

+1 Yearly legitimacy

  Pirate Ports

+10% Embargo efficiency
+15% Privateer efficiency

  Martial Traditions

+10% National manpower modifier

  Sacred Law

−1 National unrest

  Control of the Foreign Traders

+10% Trade efficiency

  Permanent Taxation System

+10% National tax modifier

  Ambition:

+25% Naval force limit modifier
Swahili ideas
Notes:

For   Swahili countries.


  Traditions:

−20% Light ship cost
+25% Trade range

  Indian Ocean Trade

+10% Trade efficiency
−10% Sailor maintenance

  Monsoon Season

+1 Naval leader maneuver

  Great Mosque of Kilwa

+1 Tolerance of true faith

  Indian Ocean Melting Pot

−5% Idea costs

  Recruit the Unbelievers

−15% Mercenary maintenance

  Ivory Trade

+10% Production efficiency

  Familiar Presence Abroad

+1 Diplomatic reputation
+1 Diplomatic relation

  Ambition:

+10% Global trade power
Zambezi ideas
Notes:

For   Nyasa and   Makua countries.


  Traditions:

+10% National manpower modifier
+10% Infantry combat ability

  Warrior Culture

−15% Mercenary maintenance

  Maravi Influences

−10% Stability cost modifier

  Control of the Zambezi Trade

+25% Domestic trade power

  Strengthen the Chieftaincies

−1 National unrest

  Centralizing the Mbona Cult

+1 Yearly devotion
+1 Yearly legitimacy

  Wealth of the Shire Valley

−15% Diplomatic annexation cost

  Loyal Representatives

+10% National tax modifier

  Ambition:

+20% Income from vassals
State Government Religion Tech group National ideas Culture group Capital Notes
  Antemoro    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Antemoro East Bantu (Malagasy) Antemoro (4026)
  Betsimisaraka    Tribal Monarchy   Fetishist   East African   Betsimisaraka East Bantu (Malagasy) Vatomandry (4025)
  Imerina    Tribal Despotism   Fetishist   East African   Imerina East Bantu (Malagasy) Merina (1792)
  Kilwa    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Swahili East Bantu (Swahili) Kilwa (1196) Overlord of   Sofala
  Lundu    Tribal Despotism   Fetishist   Central African   Zambezi Southern African (Nyasa) Lundu (4039) Vassal of   Maravi
  Mahafaly    Tribal Despotism   Fetishist   East African   Malagasy East Bantu (Malagasy) Mahafaly (4028)
  Makua    Tribal Monarchy   Fetishist   Central African   Zambezi Southern African (Makua) Makua (4034)
  Malindi    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Swahili East Bantu (Swahili) Malindi (1203)
  Maravi    Tribal Despotism   Fetishist   Central African   Maravi Southern African (Nyasa) Kalonga (4040) Overlord of   Lundu
  Mombasa    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Swahili East Bantu (Swahili) Mombasa (1202)
  Pate    Tribal Monarchy
  •   Ibadi
  •   Shafi'i school
  East African   Swahili East Bantu (Swahili) Pate (2796)
  Sakalava    Tribal Despotism   Fetishist   East African   Malagasy East Bantu (Malagasy) Menabe (1193)
  Tumbuka    Tribal Monarchy   Fetishist   Central African   Tumbuka Southern African (Nyasa) Tumbuka (4045)

Kongo regionEdit

Kongo ideas
Notes:

For   Kongo,   Loango and   Ndongo.


  Traditions:

+10% Trade efficiency
−20% Land attrition

  Kongolese Tax Exchange

+10% National tax modifier

  Election of Manikongos

+50% Chance of new heir

  Imported European Weaponry

−10% Military technology cost

  Diplomacy With European Monarchs

+1 Diplomatic reputation
−25% Envoy travel time

  The Triangle Trade

+10% Provincial trade power modifier
+5% Infantry combat ability

  Foreign Demand For Slaves

+10% Production efficiency

  Defend Against the Colonists

+5% Discipline

  Ambition:

+30% Improve relations
Kongolese ideas
Notes:

For countries in the   Congo culture group.


  Traditions:

+1 Attrition for enemies
−10% Land attrition

  The Kongo River Basin

+10% Fort defense

  Elephant Hunts

+10% National manpower modifier

  Aristocratic Merit

−10% Stability cost modifier

  Initiation Rites

−10% Infantry cost

  Aggressive Migration

−10% Culture conversion cost

  Subordinate Chiefs

−1 National unrest

  The Ivory Trade

+10% Trade efficiency

  Ambition:

+1 Leader without upkeep
State Government Religion Tech group National ideas Culture group Capital Notes
  Kasanje    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Mbangala) Kasanje (4082)
  Kongo    Tribal Monarchy   Fetishist   Central African   Kongo Congo (Kongolese) Mpemba (1170) Overlord of   Loango and   Ndongo
  Loango    Tribal Monarchy   Fetishist   Central African   Kongo Congo (Kongolese) Loango (1166) Vassal of   Kongo
  Lunda    Tribal Monarchy   Fetishist   Central African   Lunda Congo (Lunda) Rund (4092)
  Ndongo    Tribal Monarchy   Fetishist   Central African   Kongo Congo (Mbundu) Ndongo (1171) Vassal of   Kongo
  Soyo    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Kongolese) Soyo (4080)
  • Releasable by   Kongo
  • Available by date (1590)
  Tyo    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Kongolese) Anziku (1169)
  Yaka    Tribal Monarchy   Fetishist   Central African   Kongolese Congo (Yaka) Yaka (4085)

South Africa regionEdit

Zambezi ideas
Notes:

For   Nyasa and   Makua countries.


  Traditions:

+10% National manpower modifier
+10% Infantry combat ability

  Warrior Culture

−15% Mercenary maintenance

  Maravi Influences

−10% Stability cost modifier

  Control of the Zambezi Trade

+25% Domestic trade power

  Strengthen the Chieftaincies

−1 National unrest

  Centralizing the Mbona Cult

+1 Yearly devotion
+1 Yearly legitimacy

  Wealth of the Shire Valley

−15% Diplomatic annexation cost

  Loyal Representatives

+10% National tax modifier

  Ambition:

+20% Income from vassals
State Government Religion Tech group National ideas Culture group Capital Notes
  Butua    Tribal Despotism   Fetishist   Central African   Butua Southern African (Shona) Butua (1185) Vassal of   Mutapa
  Mutapa    Tribal Despotism   Fetishist   Central African   Mutapan Southern African (Shona) Zimbabwe (1184) Overlord of   Butua
  Sofala    Tribal Monarchy
  •   Sunni
  •   Shafi'i school
  East African   Zambezi Southern African (Nyasa) Sofala (1186) Vassal of   Kilwa

Notes: These articles refer to the state of the world at the start of the grand-campaign (1444-11-11); meaning, if a nation is picked in other time points it may have different attributes. Table listings include: [1] 1444 starting nations, [2] 1444 releasable nations. Other tags, [3] later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Worth noting, [4] a nation is assigned a home region based on its capital's location, [5] location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). For a list of all available tags check the Countries article.