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Kingdom rankAdal
Adal.png
Primary culture
Somali (Cushitic)

Capital province
Harer (1211)

Government
Autocracy Government monarchy.png

State religion
SunniSunni.png

Technology group
East AfricanEast African technology group
Adalite ideas

Traditions.png Traditions:

+10% Trade efficiency
−10% Land maintenance modifier

Manpower recovery speed.png Our Infinite Struggle

+20% Manpower recovery speed

Legitimacy.png A Monarchical Imamate

+1 Yearly legitimacy

Trade power.png Zeila and Harar

+15% Global trade power

Cavalry cost.png Mujahiduir Cavalry

−10% Cavalry cost
+10% Cavalry combat ability

Years of separatism.png Unite the Clans

−5 Years of separatism

Morale of armies.png Yahu Yahu

+10% Morale of armies

Artillery combat ability.png Embrace the Cannons

+10% Artillery combat ability

Idea bonus.png Ambition:

+5% Discipline

Adal is a country in the Horn of Africa region of eastern Africa. In 1444 it is one of the most powerful nations in the Horn of Africa competing with Flag of Ethiopia Ethiopia, and Flag of Ajuuraan Ajuuraan. Adal follows the Shafi'i school Shafi'i school of Islam.

DecisionsEdit

id

 Unite the Somalian Clans


Since ancient times the Somalis have inhabited the Horn of Africa, but they have always been divided and have competed between each other, both in trade and in the field of battle. Everything changes now as the people leave rivalries behind and finally stand united under the same banner.


 
Potential requirements

The country:

If the country is AI-controlled then it:

Playing with normal or historical nations

Allow

  Somalia does not exist.
The country:

  • is not a subject nation other than a tributary state.
  • is not at war
  • is not a nomad nation.
  • gains at least   10 administrative power per month
  • gains at least   10 military power per month
  • owns the core provinces:
    • Mogadishu area
    • Ajuuraan area
    • Majeerteen area
    • Somaliland area
    • Ogaden area
    • Ifat area
    • Kismayo (2774)
    • Bardera (2777)

Effects

The country:

  • becomes   Somalia.
  • gains   25 prestige.
  • moves the   capital to Mogadishu (1205)
  • gets the   event ‘New Traditions & Ambitions’, unless it has custom or Somalian ideas
  • increases rank to   kingdom, if it is a   duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gains a siberian frontier colony with   400 settlers[1] in:
    • Ewaso Ngiro (4051)
    • Dawa (4052)
  • gains a permanent claim on the Horn of Africa region
  • gets “Increased Centralization” for   20 years, giving:
    •   −0.05 monthly autonomy change,
    •   +1 national unrest.

  • AI will always take this decision.
  • AI gives "high priority" (400) to this decision

MissionsEdit

Main article: Adalan missions

EventsEdit

Main article: Adalan events

StrategyEdit

Have a good strategy for Adal?
+ Add it to this article and help other players!
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AchievementsEdit

 
As a Somali nation, fully own the Horn of Africa region and have a monthly gold income of at least 10 ducats.
Country guides

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Eastern technology group     Jerusalem   Karabakh
Muslim technology group     Afghanistan   Ajam   Arabia   Ardabil   Hisn Kayfa   Hormuz   Oman   Mushasha   Timurids   Qara Qoyunlu
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Uzbek   Mongolia

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

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