Difference between revisions of "Achievements"
(→List of achievements) |
(→List of achievements) |
||
(28 intermediate revisions by 18 users not shown) | |||
Line 161: | Line 161: | ||
* {{icon|vassal}} Have 3 vassals | * {{icon|vassal}} Have 3 vassals | ||
* {{icon|march}} Have 2 marches | * {{icon|march}} Have 2 marches | ||
− | | | + | | Can be done immediately as {{flag|France}}, {{flag|Muscovy}}, {{flag|Timurids}}. They start with 5 vassals in 1444, designate 2 as marches. |
| {{icon|aow}} | | {{icon|aow}} | ||
| data-sort-value="12" | [[1.12]] | | data-sort-value="12" | [[1.12]] | ||
Line 198: | Line 198: | ||
|- | |- | ||
− | | {{Achievement|Liberty or Death|Start as | + | | {{Achievement|Liberty or Death|Start as USA in 1776 bookmark and own all your cores while being at peace.}} |
| | | | ||
* {{icon|time|24px}} Start on '''4 July 1776''' | * {{icon|time|24px}} Start on '''4 July 1776''' | ||
Line 403: | Line 403: | ||
| {{icon|all power costs}} Have a ruler that has at least '''5''' skill in every category | | {{icon|all power costs}} Have a ruler that has at least '''5''' skill in every category | ||
| Easiest way to obtain this achievement is starting with {{flag|Poland}} and appoint a local noble ruler for the event. In contrary to the achievement text getting a better ruler than 5/5/5 also counts. | | Easiest way to obtain this achievement is starting with {{flag|Poland}} and appoint a local noble ruler for the event. In contrary to the achievement text getting a better ruler than 5/5/5 also counts. | ||
+ | Alternatively, start as a republic and re-elect 4 times. | ||
| | | | ||
| data-sort-value="1" | [[Patch 1.1.X|1.1]] | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
Line 429: | Line 430: | ||
| | | | ||
| {{icon|gold}} Own 10 Gold provinces | | {{icon|gold}} Own 10 Gold provinces | ||
− | | In 1444, the Niger region has 3, the South Africa and East Africa regions have 5, the Peru and Upper Peru regions have 6, and the Mexico region has | + | | In 1444, the Niger region has 3, the South Africa and East Africa regions have 5, the Peru and Upper Peru regions have 6, and the Mexico region has 11, so it is easiest as a nation like Aztec. Does not require provinces to be cored. Provinces owned by [[colonial nation]]s do ''not'' count (playing as released colonial nation counts to achieve pile of gold). |
{{Collapse| | {{Collapse| | ||
[[File:Goldmap.png|center|thumb|130px|All pre-determined gold provinces]] | [[File:Goldmap.png|center|thumb|130px|All pre-determined gold provinces]] | ||
Line 463: | Line 464: | ||
| {{icon|yes}} Playing as {{flag|Mali}} | | {{icon|yes}} Playing as {{flag|Mali}} | ||
| {{icon|colonial subject}} Have 4 colonial nations based in the continent of [[South America]] | | {{icon|colonial subject}} Have 4 colonial nations based in the continent of [[South America]] | ||
− | | All 4 colonies must have their capital on the South American continent. Possible with Colombia when not colonizing Panama or further north | + | | All 4 colonies must have their capital on the South American continent. Possible with Colombia when not colonizing Panama or further north. |
| | | | ||
| data-sort-value="18" | [[1.18]] | | data-sort-value="18" | [[1.18]] | ||
Line 897: | Line 898: | ||
* {{icon|yes}} Is {{flag|Japan}} | * {{icon|yes}} Is {{flag|Japan}} | ||
* {{icon|institution}} Has embraced the {{icon|manufactories}} Manufactories institution | * {{icon|institution}} Has embraced the {{icon|manufactories}} Manufactories institution | ||
− | | | + | |Colonize the west coast of America as soon as possible to gain Colonialism. Do not enforce Sakoku when the option presents itself, since that will make it harder to get Global Trade. |
| | | | ||
| data-sort-value="20" | [[1.20]] | | data-sort-value="20" | [[1.20]] | ||
Line 971: | Line 972: | ||
* {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | * {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | ||
* {{icon|yes}} Reach 95 Doom for 20 years without hitting 100 Doom. <small>Had the flag ''doom_reached_95'' for 20 years ''and'' do not have flag ''doom_reached_100''</small> | * {{icon|yes}} Reach 95 Doom for 20 years without hitting 100 Doom. <small>Had the flag ''doom_reached_95'' for 20 years ''and'' do not have flag ''doom_reached_100''</small> | ||
− | | It is not required to keep Doom between 95 and 100 for 20 years. Doom may drop below 95 at any time. Passing Religious Reforms (except the Reform Religion button) will also not prevent the achievement. | + | | It is not required to keep Doom between 95 and 100 for 20 years, but make sure you are at 95 Doom at least once when a month tic happens so the countdown actually starts. Doom may drop below 95 at any time. Passing Religious Reforms (except the Reform Religion button) will also not prevent the achievement. |
| {{icon|ed}} | | {{icon|ed}} | ||
| data-sort-value="10" | [[1.10]] | | data-sort-value="10" | [[1.10]] | ||
Line 1,121: | Line 1,122: | ||
* {{icon|yes}} Is {{flag|Hormuz}} | * {{icon|yes}} Is {{flag|Hormuz}} | ||
* {{icon|diplomatic reputation}} Has at least 10 diplomatic reputation | * {{icon|diplomatic reputation}} Has at least 10 diplomatic reputation | ||
− | | Diplomatic reputation is gained from Hormuz ideas and completing missions. Easier in 1.24 since one of Islam's taxation policies gives +1 Diplomatic reputation. | + | | Diplomatic reputation is gained from Hormuz ideas and completing missions. Easier in 1.24 since one of Islam's taxation policies gives +1 Diplomatic reputation. |
+ | |||
+ | Forming other nations ''will'' prevent this achievement. | ||
| | | | ||
| data-sort-value="14" | [[1.14]] | | data-sort-value="14" | [[1.14]] | ||
Line 1,144: | Line 1,147: | ||
* {{icon|no}} No more than 1 custom nation exists in the world | * {{icon|no}} No more than 1 custom nation exists in the world | ||
* {{icon|no}} Used no more than 201 nation designer points | * {{icon|no}} Used no more than 201 nation designer points | ||
− | | {{icon|yes}} Has successfully used the Charter | + | | {{icon|yes}} Has successfully used the Charter Trade Company diplomatic interaction to buy a province in India. |
− | Trade Company diplomatic interaction | + | | Chartering a province from outside India proper will ''not'' grant the achievement (e.g. buying the Maldives from {{flag|Vijayanagar}}), but chartering a province in India from a country which has it's capital somewhere else works. |
− | | Chartering a province from outside India proper will ''not'' grant the achievement (e.g. buying the Maldives from | ||
| {{icon|dhr}} | | {{icon|dhr}} | ||
| data-sort-value="26" | [[1.26]] | | data-sort-value="26" | [[1.26]] | ||
Line 1,224: | Line 1,226: | ||
}} | }} | ||
| | | | ||
+ | Note that nations such as {{flag|Ottomans}}, {{flag|Kazan}} and {{Flag|Great Horde}} are considered as european countries. | ||
| | | | ||
| data-sort-value="2" | [[1.2]] | | data-sort-value="2" | [[1.2]] | ||
Line 1,376: | Line 1,379: | ||
| {{icon|emp}} | | {{icon|emp}} | ||
| data-sort-value="30" | [[1.30]] | | data-sort-value="30" | [[1.30]] | ||
− | | {{DI| | + | | {{DI|M}} |
|- | |- | ||
Line 1,691: | Line 1,694: | ||
* {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | * {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | ||
* {{icon|income}} Has at least 500 ducats in income | * {{icon|income}} Has at least 500 ducats in income | ||
− | | Despite description, can be done with fewer than 800 points - below 200 will allow eligibility for other custom nation achievements. Spoils of war do not count towards the income; you must make 500 ducats not including them.<br/> It became very easy after Third Rome, due to Siberian frontier ability: Start a nation in Americas with Siberian Frontier as a tradition, it will allow to expand in uncolonized regions rapidly. | + | | Despite the description, can be done with fewer than 800 points - below 200 will allow eligibility for other custom nation achievements. Spoils of war do not count towards the income; you must make 500 ducats, not including them.<br/> It became very easy after Third Rome, due to Siberian frontier ability: Start a nation in Americas with Siberian Frontier as a tradition, it will allow you to expand in uncolonized regions rapidly. |
| {{icon|ed}} | | {{icon|ed}} | ||
| data-sort-value="14" | [[1.14]] | | data-sort-value="14" | [[1.14]] | ||
Line 1,850: | Line 1,853: | ||
| | | | ||
| {{icon|land morale}} Have {{green|7}} Morale of armies | | {{icon|land morale}} Have {{green|7}} Morale of armies | ||
− | | Research military techs, invest in ideas that improve morale, maintain high [[prestige]] and [[ | + | | Research military techs, invest in ideas that improve morale, maintain high [[prestige]] and [[army tradition]]. Finally hire an [[Army Reformer]]. Easiest as [[France]], with their national idea "Élan!" that gives +20% morale. |
| | | | ||
| data-sort-value="1" | [[Patch 1.1.X|1.1]] | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
Line 1,997: | Line 2,000: | ||
|- | |- | ||
− | | {{Achievement|Sakoku Law|Go full isolationist in 6 | + | | {{Achievement|Sakoku Law|Go full isolationist in 6 Incidents.|extension=png}} |
| {{icon|tolerance own}} Religion is {{icon|Shinto}} Shinto | | {{icon|tolerance own}} Religion is {{icon|Shinto}} Shinto | ||
− | | Isolationism achievement counter is 6 | + | | Isolationism achievement counter is 6 |
− | | By "going full isolationist" the game is NOT referring to the level of isolationism in your country. Rather, it's referring to the fact that each incident has an outcome of either open, neutral, or isolationist. To get the achievement you must get the isolationist outcome of 6 | + | | By "going full isolationist" the game is NOT referring to the level of isolationism in your country. Rather, it's referring to the fact that each incident has an outcome of either open, neutral, or isolationist. To get the achievement you must get the isolationist outcome of 6 incidents. |
| | | | ||
* {{icon|moh}} | * {{icon|moh}} | ||
Line 2,052: | Line 2,055: | ||
* {{icon|yearly harmony}} Have 7 harmonized religions | * {{icon|yearly harmony}} Have 7 harmonized religions | ||
| Harmonization takes 33.3 years, but events can speed it up marginally. {{flag|Ming}} and {{flag|Korea}} start with Mahayana already harmonized. Easiest as Ming, conquering some Hindu, Sunni, and Shinto land. | | Harmonization takes 33.3 years, but events can speed it up marginally. {{flag|Ming}} and {{flag|Korea}} start with Mahayana already harmonized. Easiest as Ming, conquering some Hindu, Sunni, and Shinto land. | ||
− | It is also good option to start as Korea, form {{flag|Japan}}, then conquer Philippines, Indonesia to achieve this achievement. | + | It is also a good option to start as Korea, form {{flag|Japan}}, then conquer Philippines, Indonesia to achieve this achievement. |
Harmonization requires owning 20 development of the target religion or religious group. Might be quicker and more fun to create a custom nation with harmonizing ideas. | Harmonization requires owning 20 development of the target religion or religious group. Might be quicker and more fun to create a custom nation with harmonizing ideas. | ||
| | | | ||
Line 2,164: | Line 2,167: | ||
[[File:The Levant Turnabout map.png|center|thumb|140px]] | [[File:The Levant Turnabout map.png|center|thumb|140px]] | ||
}} | }} | ||
− | | Forming {{flag|Arabia}} will not prevent the achievement. | + | | Forming {{flag|Arabia}} will not prevent the achievement. Be sure to attack the Ottomans early or at least cut them off from further expansion into Arabia and the Caucasus. You also don't need to have 100% professionalism at the time of annexing the Ottomans. You can just build up to that number later. |
| {{icon|coc}} | | {{icon|coc}} | ||
| data-sort-value="23" | [[1.23]] | | data-sort-value="23" | [[1.23]] | ||
Line 2,195: | Line 2,198: | ||
|- | |- | ||
+ | | {{Achievement|The pen is mightier than the sword|Have three unions at the same time as Austria.}} | ||
+ | | {{icon|yes}} Playing as {{flag|Austria}} | ||
+ | | | ||
+ | * {{icon|yes}} Is {{flag|Austria}} | ||
+ | * {{icon|personal union}} Have 3 [[Personal Union|personal unions]] | ||
+ | | [[Austrian missions]] can give Restore Union CBs on Bohemia and Hungary and several others with the Emperor DLC. Check the page for the exact requirements. Acquiring PUs on these two are will be sufficient for the achievement, as Croatia is a PU subject under Hungary that will be transferred onto you. Events can also lead to a Habsburg ruling in Spain, allowing Austria the opportunity to claim the throne of Castile, and possibly Aragon and Naples as well. | ||
+ | | | ||
+ | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
+ | | {{DI|M}} | ||
+ | |||
+ | |- | ||
| {{Achievement|The Prince of Egypt|Starting as Florence, form Egypt.|extension=png}} | | {{Achievement|The Prince of Egypt|Starting as Florence, form Egypt.|extension=png}} | ||
| {{icon|yes}} Playing as {{flag|Florence}} | | {{icon|yes}} Playing as {{flag|Florence}} | ||
Line 2,210: | Line 2,224: | ||
| | | | ||
*The Japan region includes Okinawa, Hokkaido, and the Kuril Islands. | *The Japan region includes Okinawa, Hokkaido, and the Kuril Islands. | ||
− | *One possible and relatively easy way to do this is with {{flag|Spain}}. After you can reach the East | + | *One possible and relatively easy way to do this is with {{flag|Spain}}. After you can reach the East Siberian Coastline after getting some colonies in [[North America|North]] or [[South America]], get a colony there and start wars with {{flag|Japan}} afterwards. Due to their lacking of good military forces and technology those wars are pretty easy to win. |
| | | | ||
| data-sort-value="4" | [[1.4]] | | data-sort-value="4" | [[1.4]] | ||
Line 2,259: | Line 2,273: | ||
| | | | ||
| {{icon|naval morale}} Have {{green|7}} Morale of navies | | {{icon|naval morale}} Have {{green|7}} Morale of navies | ||
− | | Research diplomatic techs, invest in ideas that improve [[Naval warfare#Max naval morale |naval morale]], maintain high [[prestige]] and [[ | + | | Research diplomatic techs, invest in ideas that improve [[Naval warfare#Max naval morale |naval morale]], maintain high [[prestige]] and [[navy tradition]]. Finally hire a [[Naval Reformer]]. |
| | | | ||
| data-sort-value="1" | [[Patch 1.1.X|1.1]] | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
Line 2,327: | Line 2,341: | ||
| {{icon|yes}} Playing as {{flag|Korea}} | | {{icon|yes}} Playing as {{flag|Korea}} | ||
| {{icon|ship durability}} Ship durability is at least 135%. | | {{icon|ship durability}} Ship durability is at least 135%. | ||
− | | Either stack multiple policy bonuses, or become Emperor of China, which has a +20% durability decree. | + | | Either stack multiple policy bonuses ([[Naval units#Durability|list here]]), or become Emperor of China, which has a +20% durability decree. |
| | | | ||
| data-sort-value="20" | [[1.20]] | | data-sort-value="20" | [[1.20]] | ||
Line 2,388: | Line 2,402: | ||
| {{icon|yes}} Is {{flag|Rûm}} | | {{icon|yes}} Is {{flag|Rûm}} | ||
| | | | ||
− | Initial moves for a success are for the player to ally {{flag|Mamluks}} and later when possible {{flag|Timurids}}. Expanding East and land locking the {{flag|Ottomans}} in the Anatolia region by quick expansion east and north will in conjunction with your powerful allies forces the Ottomans to expand into Europe, once this | + | Initial moves for a success are for the player to ally {{flag|Mamluks}} and later when possible {{flag|Timurids}}. Expanding East and land locking the {{flag|Ottomans}} in the Anatolia region by quick expansion east and north will in conjunction with your powerful allies forces the Ottomans to expand into Europe, once this occurs your best chance is to wait for a good opportunity strike with your allies when the ottomans are weak. Your main objective should bet to get the provinces of Kocaeli and Hüdavendigar, so that in next war you can build up your galley navy and block the straits. |
| | | | ||
| data-sort-value="23" | [[1.23]] | | data-sort-value="23" | [[1.23]] | ||
Line 2,398: | Line 2,412: | ||
| {{icon|yes}} Is {{flag|Holy Roman Empire}} | | {{icon|yes}} Is {{flag|Holy Roman Empire}} | ||
| | | | ||
+ | Can easily be done as {{flag|Austria}}, playing normal emperor game, revoking the privilegia and then either forming the holy roman empire and continuing to play; or saving before forming, and then doing Alt+F4 once the achievement has been gotten, thereby continuing the campain with revoke. Can easily be combined with most of the HRE- and Austria- centric achievements. | ||
| | | | ||
| data-sort-value="1" | [[Patch 1.1.X|1.1]] | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
Line 2,511: | Line 2,526: | ||
* {{icon|livestock}} Has country modifier ''Trading in Livestock'' | * {{icon|livestock}} Has country modifier ''Trading in Livestock'' | ||
* {{icon|gems}} Has country modifier ''Trading in Gems'' | * {{icon|gems}} Has country modifier ''Trading in Gems'' | ||
− | | The ''Bunte Kuh'' was a ship of Lübeck that, according to legend, captured the notorious pirate Klaus Störtebeker in 1401. | + | | |
+ | * The ''Bunte Kuh'' was a ship of Lübeck that, according to legend, captured the notorious pirate Klaus Störtebeker in 1401. | ||
+ | * Forming {{flag|Hannover}} will not prevent you from getting the achievement | ||
| | | | ||
| data-sort-value="23" | [[1.23]] | | data-sort-value="23" | [[1.23]] | ||
Line 2,605: | Line 2,622: | ||
** {{icon|Manufactories|24px}} Manufactories | ** {{icon|Manufactories|24px}} Manufactories | ||
** {{icon|Enlightenment|24px}} Enlightenment | ** {{icon|Enlightenment|24px}} Enlightenment | ||
− | | The origin of the {{icon|Industrialization|24px}} Industrialization institution is not needed | + | | The origin of the {{icon|Industrialization|24px}} Industrialization institution is not needed. |
| {{icon|nation designer|28px}} | | {{icon|nation designer|28px}} | ||
| data-sort-value="18" | [[1.18]] | | data-sort-value="18" | [[1.18]] | ||
− | | {{DI| | + | | {{DI|H}} |
|- | |- | ||
Line 2,617: | Line 2,634: | ||
{{icon|mission}} Complete all Spanish missions. | {{icon|mission}} Complete all Spanish missions. | ||
| | | | ||
− | You don't get the Spanish missions if your culture is Aragonese or Catalan when you form Spain. If you start as {{flag|Aragon}} you need to culture convert before forming Spain to complete this achievement, otherwise you retain the Aragonese missions (culture converting after formation does not change your missions). | + | You don't get the Spanish missions if your culture is Aragonese or Catalan when you form Spain. If you start as {{flag|Aragon}} you need to culture convert before forming Spain to complete this achievement, otherwise, you retain the Aragonese missions (culture converting after formation does not change your missions). |
| | | | ||
* {{icon|gc}} | * {{icon|gc}} | ||
Line 2,947: | Line 2,964: | ||
* {{icon|imperial authority}} Is the emperor of the [[Holy Roman Empire]] | * {{icon|imperial authority}} Is the emperor of the [[Holy Roman Empire]] | ||
| | | | ||
− | Easiest to do as {{flag|Aragon}} by allying {{flag|Austria}} in 1444, abandoning your Personal Union with {{flag|Naples}}, and returning 1-2 provinces in Sicily to get just below 200 development. This way, you can add your provinces to the HRE so becoming the Emperor is much easier. Once you get to Administrative Technology 10, and the Iberian Wedding event has happened, form Spain diplomatically. Wait until you're already Emperor or you'll leave the HRE and it | + | Easiest to do as {{flag|Aragon}} by allying {{flag|Austria}} in 1444, abandoning your Personal Union with {{flag|Naples}}, and returning 1-2 provinces in Sicily to get just below 200 development. This way, you can add your provinces to the HRE so becoming the Emperor is much easier. Once you get to Administrative Technology 10, and the Iberian Wedding event has happened, form Spain diplomatically. Wait until you're already Emperor or you'll have to leave the HRE and it will become much harder to do again. |
| | | | ||
| data-sort-value="1" | [[Patch 1.1.X|1.1]] | | data-sort-value="1" | [[Patch 1.1.X|1.1]] | ||
Line 2,975: | Line 2,992: | ||
[[File:Stern des Südens map.png|center|thumb|140px]]File:Stern des Südens map.png | [[File:Stern des Südens map.png|center|thumb|140px]]File:Stern des Südens map.png | ||
}} | }} | ||
− | | Werder (2778) is in the Horn of Africa region and owned by {{flag|Marehan}} at the start of the game. As Munich, take your time consolidating into Bavaria. If you can, befriend the emperor and/or electors to make your life within the HRE easier. Once you have a border with Bremen or | + | | Werder (2778) is in the Horn of Africa region and owned by {{flag|Marehan}} at the start of the game. As Munich, take your time consolidating into Bavaria. If you can, befriend the emperor and/or electors to make your life within the HRE easier. Once you have a border with Bremen or coastal provinces in coring range of Bremen, keep an eye out for opportunities to start a war that Bremen will be involved in. As Bremen is a free city, it will be much harder if you declare directly on them directly (as the Emperor will defend free cities). Annex Bremen in a separate peace and release them as your vassal(you can't vassalize a free city in a peace deal). Afterwards, consolidate power and grow large enough to combat your most powerful neighbours - Ottomans, Spain, France, etc. Make sure to give Bremen land as well, either in the direction of the Ottomans or in the direction of Spain. You will have to fight your way through one and feed Bremen provinces to "snake" Bremen's land down to Werder (This is because vassals need adjacent land or sea tiles to be given provinces and '''do not care about coring distance/colonial range'''). The least time-consuming method would be to give them a province per sea tile starting from the Mediterranean, down through the {{flag|Mamluks}} to the red sea coast, and finally down to Werder. |
| | | | ||
| data-sort-value="30" | [[1.30]] | | data-sort-value="30" | [[1.30]] | ||
Line 2,999: | Line 3,016: | ||
* {{icon|province}} Own and core the provinces of Tepeacac, Mexico, Tullucan and Tlapacoyan(formerly called Huastec). | * {{icon|province}} Own and core the provinces of Tepeacac, Mexico, Tullucan and Tlapacoyan(formerly called Huastec). | ||
| | | | ||
− | You need to directly own and core the target provinces, and not through your colonial nation. For this you either need to move your capital city into the North America continent before a subject formed or to reintegrate them. Or you can vassalize a native, take land from some other native including the needed ones and core one coast piece to magically being able to core the other 4 and just give the 5th to your vassal to not form a colonial nation. Simply annexing a vassal in the region won't fire the achievement. You could also wait for the last age and use Unrestricted Conquest. | + | You need to directly own and core the target provinces, and not through your colonial nation. For this, you either need to move your capital city into the North America continent before a subject formed or to reintegrate them. Or you can vassalize a native, take land from some other native including the needed ones and core one coast piece to magically being able to core the other 4 and just give the 5th to your vassal to not form a colonial nation. Simply annexing a vassal in the region won't fire the achievement. You could also wait for the last age and use Unrestricted Conquest. |
| | | | ||
| data-sort-value="25" | [[1.25]] | | data-sort-value="25" | [[1.25]] | ||
Line 3,081: | Line 3,098: | ||
| | | | ||
| data-sort-value="6"|[[1.6]] | | data-sort-value="6"|[[1.6]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{DI|H}} | | {{DI|H}} | ||
|- | |- | ||
Line 3,128: | Line 3,134: | ||
[[File:Tiger of Mysore map.png|center|thumb|140px]] | [[File:Tiger of Mysore map.png|center|thumb|140px]] | ||
}} | }} | ||
− | | You need to ally Bahmanis to make it possible to defeat Vijayanagar If you | + | | You need to ally Bahmanis to make it possible to defeat Vijayanagar If you can't, then you might have to restart a few times or no-cb a country in southeast Asia |
| | | | ||
| data-sort-value="26" | [[1.26]] | | data-sort-value="26" | [[1.26]] | ||
Line 3,174: | Line 3,180: | ||
* {{icon|province}} Owns all provinces in the [[Caribbean]] region. | * {{icon|province}} Owns all provinces in the [[Caribbean]] region. | ||
|Bermuda is in the Caribbean region also. | |Bermuda is in the Caribbean region also. | ||
− | * Starting as a custom nation in the Caribbean with the Bahamas as a core, and privateering in the | + | * Starting as a custom nation in the Caribbean with the Bahamas as a core, and privateering in the Caribbean will allow you to spawn New Providence extremely quickly, giving you time to expand and colonize much of the Caribbean before the European colonial powers arrive. Pirate's republics can declare war on Colonial nations without their overlord being called as an ally, so if Europeans begin to colonize the Caribbean before you can finish, it may be easier to allow a colonial nation to form. |
| | | | ||
* {{icon|gc}} | * {{icon|gc}} | ||
Line 3,213: | Line 3,219: | ||
{{icon|province}} Own and core all provinces in the continent of [[Africa]] | {{icon|province}} Own and core all provinces in the continent of [[Africa]] | ||
| | | | ||
− | * Empty provinces and unfinished colonies are excluded | + | * Empty provinces and unfinished colonies are excluded and may be safely ignored. |
* The isolated islands required are: Comoros, Mahe, Mauritius, Île Bourbon, Sao Tome, Fernando Po, St. Helena, Cape Verde and Djerba (but not the Canarias, Madeira, Azores, Maldives, Socotra, or any other in the Mediterranean). | * The isolated islands required are: Comoros, Mahe, Mauritius, Île Bourbon, Sao Tome, Fernando Po, St. Helena, Cape Verde and Djerba (but not the Canarias, Madeira, Azores, Maldives, Socotra, or any other in the Mediterranean). | ||
| | | | ||
Line 3,248: | Line 3,254: | ||
|- | |- | ||
− | | {{Achievement|Around the World in 80 Years|Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11.|extension=png}} | + | | {{Achievement|Around the World in 80 Years|Starting as a Custom Nation of up to 400 points in the British Region, own New York, San Francisco, Suez, Bombay, Calcutta, Hong Kong and Yokohama by 1524.11.11.|extension=png|link=on}} |
| | | | ||
* {{icon|nation designer}} Playing as a custom nation | * {{icon|nation designer}} Playing as a custom nation | ||
Line 3,261: | Line 3,267: | ||
[[File:Around the World in 80 Years map.png|center|thumb|140px]] | [[File:Around the World in 80 Years map.png|center|thumb|140px]] | ||
}} | }} | ||
− | | Requires Salinan instead of Miwok (San Francisco). | + | | Requires Salinan instead of Miwok (San Francisco). Provinces cannot be owned by [[subject]], so it is important not to establish colonial nations in North America. Considerably easier with the [[charter company]] mechanism from {{icon|dh}} Dharma. |
| {{icon|ed}} | | {{icon|ed}} | ||
| data-sort-value="23" | [[1.23]] | | data-sort-value="23" | [[1.23]] | ||
Line 3,341: | Line 3,347: | ||
* {{icon|yes}} Is {{flag|Mann}} | * {{icon|yes}} Is {{flag|Mann}} | ||
* {{icon|province}} Own ''or'' have non-tributary subjects own all provinces which are [[Island#province_is_on_an_island|on an island]]. | * {{icon|province}} Own ''or'' have non-tributary subjects own all provinces which are [[Island#province_is_on_an_island|on an island]]. | ||
− | | Mann can't be selected as a country in 1444, you must release it as a vassal and choose the option to play as released vassal. | + | | Mann can't be selected as a country in 1444, you must release it as a vassal and choose the option to play as a released vassal. |
− | As England release Mann at the very start of the game. After 10 years you can annex them again. As the annexation progresses grant them your provinces bit by bit before the process hits 100%. You can even move your capital to continental Europe and give London to Mann. Be careful about France as they will likely attack you once you are weakened. After annexation is finished spend all your monarch points to boost provinces that Mann considers as core. Now release Mann again and chose to play as released vassal. Do ''not'' form England again or any other country because it will prevent getting the achievement. | + | As England release Mann at the very start of the game. After 10 years you can annex them again. As the annexation progresses grant them your provinces bit by bit before the process hits 100%. You can even move your capital to continental Europe and give London to Mann. Be careful about France as they will likely attack you once you are weakened. After annexation is finished spend all your monarch points to boost provinces that Mann considers as a core. Now release Mann again and chose to play as a released vassal. Do ''not'' form England again or any other country because it will prevent getting the achievement. |
− | Alternatively, sabotage England as much as possible, such as releasing all releasable nations, leaving Mann for last. Release and play as them, then ally all other released nations, plus a major like Castile. Take London, Sussex, and Kent in first war and you should be off to a great start. | + | Alternatively, sabotage England as much as possible, such as releasing all releasable nations, leaving Mann for last. Release and play as them, then ally all other released nations, plus a major like Castile. Take London, Sussex, and Kent in your first war and you should be off to a great start. |
| | | | ||
| data-sort-value="25" | [[1.25]] | | data-sort-value="25" | [[1.25]] | ||
Line 3,360: | Line 3,366: | ||
* {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | * {{icon|no}} ''Not'' playing as a [[Vassal#Release a nation|released vassal]] | ||
* {{icon|yes}} Owns or has a core on all habitable land provinces in the continents of [[North America|North]] and [[South America]] | * {{icon|yes}} Owns or has a core on all habitable land provinces in the continents of [[North America|North]] and [[South America]] | ||
− | | | + | | There must not be any empty provinces in the Americas, but it is not necessary to finish the colonies. Let the Colonial Nations do most of the job; their overlords will not defend them in a war. Only native provinces give OE; this means you are able to annex the Colonial Nations in one war, but do the war before they break free. Provinces which you own don't have to be cored, so you can leave provinces uncored if they don't give OE. |
| {{icon|ed}} | | {{icon|ed}} | ||
| data-sort-value="14" | [[1.14]] | | data-sort-value="14" | [[1.14]] | ||
Line 3,456: | Line 3,462: | ||
* {{icon|yes}} Is {{flag|Trebizond}} | * {{icon|yes}} Is {{flag|Trebizond}} | ||
* {{icon|empire}} Is empire | * {{icon|empire}} Is empire | ||
− | | Forming {{flag|Byzantium}} or another country ''will'' prevent the achievement. | + | | Forming {{flag|Byzantium}} or another country ''will'' prevent the achievement. A good tactic is trying to become the emperor of the HRE as it immediately makes you an empire. |
| {{icon|cs}} | | {{icon|cs}} | ||
| data-sort-value="12" | [[1.12]] | | data-sort-value="12" | [[1.12]] | ||
Line 3,500: | Line 3,506: | ||
* {{icon|no}} No owned province has more than {{icon|development}} 10 development | * {{icon|no}} No owned province has more than {{icon|development}} 10 development | ||
* {{icon|no}} No other country has a higher income than this country | * {{icon|no}} No other country has a higher income than this country | ||
− | | This can be done easiest as {{flag|Norway}} in the current patch of 1.29.5. Stay as a vassal under {{flag|Denmark}} for protection, rush expansion ideas, then get exploration after you reach diplomatic tech 7, and colonize Newfoundland from there, triggering the grand banks fishery which will power your colonial nation of Vinland. After Vinland forms, you can release and choose to play as them well within the time-frame of Denmark beginning integration, bypassing the PU. From there, expand and build as many manufactories as possible, swapping into Canada or Quebec's ideas, or even the USA. An important thing to note is that you can have a 10+ development province after the start of the campaign, but NOT during the month you're trying to count highest income. | + | | This can be done easiest as {{flag|Norway}} in the current patch of 1.29.5. Stay as a vassal under {{flag|Denmark}} for protection, rush expansion ideas, then get exploration after you reach diplomatic tech 7, and colonize Newfoundland from there, triggering the grand banks fishery which will power your colonial nation of Vinland. After Vinland forms, you can release and choose to play as them well within the time-frame of Denmark beginning integration, bypassing the PU. From there, expand and build as many manufactories as possible, swapping into Canada or Quebec's ideas, or even the USA. An important thing to note is that you can have a 10+ development province after the start of the campaign, but NOT during the month you're trying to count the highest income. |
− | Great alternative start is {{flag|Pomerania}}. Play regular HRE game, expanding into Denmark and Russia. Exploit all provinces within 10-20 development, boost development of all provinces below 10. Eventually your income from flat 10 dev provinces will be the highest in the world, especially if you consider expanding into west and taking control over the Channel. Keep all high dev provinces like Lubeck under vassals. | + | Great alternative start is {{flag|Pomerania}}. Play regular HRE game, expanding into Denmark and Russia. Exploit all provinces within 10-20 development, boost development of all provinces below 10. Eventually, your income from flat 10 dev provinces will be the highest in the world, especially if you consider expanding into the west and taking control over the Channel. Keep all high dev provinces like Lubeck under vassals. |
| | | | ||
| data-sort-value="14" | [[1.14]] | | data-sort-value="14" | [[1.14]] | ||
Line 3,565: | Line 3,571: | ||
}} | }} | ||
| | | | ||
− | As a New World country European overlords will not automatically join defensive wars against their colonies by you, establish a powerbase in | + | As a New World country European overlords will not automatically join defensive wars against their colonies by you, establish a powerbase in North America, then you can either get allies (unlikely as most will desire your gold provinces too much) or an effective strategy is try to trigger a defensive war, or attack a colonial province still controlled by the overlord. In the following peace treaty take European provinces from them, that way you can easily ship over your elite troops in peace time without the need to also build up a large armada. With the Unrestricted Conquest [[Ages#Abilities_4|ability from the Age of Revolutions]] you can take any province making it easy to take capitals without the need of conquering a lot of adjacent provinces. |
| | | | ||
| data-sort-value="2" | [[1.2]] | | data-sort-value="2" | [[1.2]] | ||
Line 3,703: | Line 3,709: | ||
* {{icon|province}} Own and have a [[holy order]] established in the Rum area | * {{icon|province}} Own and have a [[holy order]] established in the Rum area | ||
| | | | ||
+ | * Easiest to do as Aragon. Get PUs over Iberia, then use your mission tree to expand. Before 1590, form Spain, integrate Castille or take one of the Asturian provinces via event and release Asturias. Conquer at least one province per sea tile connecting Iberia to Rûm. Start integrating Asturias continuously feeding them land keeping them at 90-100% progress. Finish the integration once they fully cored Rum. Release Asturias selecting to play as them. | ||
| | | | ||
{{icon|gc}} | {{icon|gc}} |
Latest revision as of 14:23, 22 January 2021
- For tips and tricks on how to complete an achievement, see the achievements category.
EU4 has 310 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game and then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam (for more precise numbers one can use the Steam web API).
The difficulty of each achievement varies; some achievements are very easy (e.g. signing a royal marriage with another country), while some are extremely difficult (e.g. taking all of Asia's grassland before the age of absolutism). The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet).
Achievements, for the most part, can only be gained in single-player Ironman games, on Normal or higher difficulty, with historical nations started at 11 November 1444. Since patch 1.30 limited country forming (aka endgame tags) must also be active. Some achievements will require that you play as a released nation. Some achievements can also be earned while playing a custom nation. Six allow some custom game setup options. Four do not require the 1444 start date. All of this is noted in the table.
Achievements can be earned while playing older versions of the game (1.6 and above) as long as the given achievement was present in that version. E.g., Azur semé de lis or can be earned in 1.11, but Big Blue Blob cannot, since it was only added in 1.12.
List of achievements[edit]
The "Notes" column lists helpful short tips/strategies.
The column denotes achievements which can't be completed without the use of DLC mechanics (currently 91 out of 310). The
icon means it can also be achieved with custom nations; those without this icon can't be achieved if any custom nations exist, even if played by AI.
The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in (and no lower than 1.6).
The "DI" column is for difficulty as assessed by wiki editors. VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard, I = Insane, UC = Uncategorized.
Achievement | Starting conditions | Requirements | Notes | ![]() |
Ver | DI |
---|---|---|---|---|---|---|
|
The golden era can be started on the first day of the next month after completing 3 objectives. Easily done as ![]() |
1.20 | VE | |||
Must be done in a single action. | 1.18 | VE | ||||
![]() ![]() |
Can be achieved without being the warleader by having a Greedy ruler and the warleader taking all of a nation's ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.18 | VE | |||
![]() |
Start as a neighbor of an OPM. Go to a total war with them and sign peace (break their alliances if needed and take all their money). Soon after declare another war (breaking the truce) and capture their undefended capital. | 1.1 | VE | |||
![]() |
|
1.18 | VE | |||
![]() |
Possible to achieve in Custom Setup and Random Setup nation modes. Easily done as ![]() ![]() |
1.23 | VE | |||
|
This can be done easily by starting as Bohemia and then releasing Moravia as a vassal and selecting the option to play as the released vassal. Afterwards, you'll have more than 80% Crown Land and now you can give 2 privileges to each estate. Several of the privileges do not affect the size of the Crown Land which makes it easy to stay above 50%. This achievement can be combined with the Great Moravia achievement. |
1.30 | VE | |||
![]() |
![]() |
Can be done immediately as ![]() |
![]() |
1.1 | VE | |
![]() |
Easily done as ![]() |
1.14 | VE | |||
![]() |
Start as ![]() ![]() ![]() |
![]() |
1.1 | VE | ||
The 10 countries must all have the opinion modifier at the same time. ![]() ![]() ![]() |
![]() |
1.26 | VE | |||
Can be done immediately as ![]() ![]() ![]() |
![]() |
1.12 | VE | |||
![]() |
![]() |
Easily done as ![]() |
1.18 | VE | ||
|
![]() |
Remove the terra incognita of 1 province in the continent of South America and 1 province in the continent of North America. | 1.1 | VE | ||
![]() |
Easily done as a big nation by taking loans until reaching the target. | ![]() |
1.1 | VE | ||
|
|
Can be done easily by signing a peace treaty and accepting any demands. Then revoke all the cores of the provinces given away. The last step requires the Art of War DLC. | 1.3 | VE | ||
|
Since the 1.30 Austria update, Croatia exists from the start in 1444. All you have to do to get this achievement is to ask for military access with all the essential nations on the way to Stockholm. Don't bother your diplomatic relation slots. Then move your one cavalry unit there. | 1.9 | VE | |||
![]() |
Easily done as ![]() ![]() |
![]() |
1.8 | VE | ||
Either
or |
Possible to achieve in Custom Setup and Random Setup nation modes. Can be done without Cradle of Civilization by editing the player's Steam name to match the name of a general or by creating monarch in Custom Setup with exact name as player's Steam name and assign as general. | 1.23 | VE | |||
|
![]() |
Establish two colonies in Brazil and in Africa. Keep in mind the colonies need to be established, not finished, so this can be done extremely quickly after unlocking the first two exploration ideas. The name is a reference to a since deleted thread announcing the cancellation of the EU3 spin-off game "Magna Mundi", which was being developed by a Portuguese company. | 1.1 | VE | ||
![]() |
Fastest as a tribal nation, as only 5 reforms are needed to change government type. | 1.26 | VE | |||
![]() ![]() |
The eligible provinces in 1444 are Milan (30), Nanjing (33), Beijing (33) and Constantinople after Ottoman conquest (34), although it is much easier to conquer a good province from a minor, develop it to 30, give it back, conquer again and finally raze it. | ![]() |
1.14 | VE | ||
The achievement won't be given if the player full-annexes a country due to a bug.[1] | ![]() |
1.18 | VE | |||
![]() |
![]() |
1.1 | VE | |||
|
Easily done as ![]() ![]() |
1.12 | VE | |||
![]() |
1.20 | VE | ||||
![]() |
![]() |
1.1 | VE | |||
![]() |
![]() |
This achievement is not awarded if the player plays a nation that already is at or is over its maximum force limit. | ![]() |
1.1 | VE | |
![]() |
![]() |
![]() |
1.1 | VE | ||
![]() |
Easily done as ![]() ![]() ![]() |
![]() |
1.14 | VE | ||
|
Bohemia, the nations in the British Isles and those in Scandinavia start in a great position for this achievement. | ![]() |
1.12 | VE | ||
![]() ![]() |
![]() |
Easily done as ![]() |
![]() |
1.20 | VE | |
![]() |
1.16 | VE | ||||
![]() |
![]() |
The achievement only triggers if the number of player controlled cardinals is greater than or equal to (≥) 3. If the player starts with 2 or more cardinals the achievement will not be awarded. Easily done as Spain. | ![]() |
1.1 | VE | |
![]() |
![]() |
Easiest way to obtain this achievement is starting with ![]() Alternatively, start as a republic and re-elect 4 times. |
1.1 | VE | ||
![]() |
![]() |
Note that it won't trigger if the player already has one or more royal marriages at game start. | ![]() |
1.1 | VE | |
![]() |
Win a war as the main participant. | ![]() |
1.1 | VE | ||
![]() |
In 1444, the Niger region has 3, the South Africa and East Africa regions have 5, the Peru and Upper Peru regions have 6, and the Mexico region has 11, so it is easiest as a nation like Aztec. Does not require provinces to be cored. Provinces owned by colonial nations do not count (playing as released colonial nation counts to achieve pile of gold). | 1.6 | E | |||
![]() |
Only easy with ![]() ![]() ![]() Without Mare Nostrum, it is easiest to do as |
1.6 | E | |||
![]() |
![]() |
1.20 | E | |||
![]() ![]() |
![]() |
All 4 colonies must have their capital on the South American continent. Possible with Colombia when not colonizing Panama or further north. | 1.18 | E | ||
![]() |
Easiest to do as |
1.1 | E | |||
![]() |
![]() ![]() |
Easiest to do as ![]() |
1.1 | E | ||
![]() An Industrial Evolution As Great Britain, own all of England as core provinces and have at least 25 development in each province there. |
|
1.12 | E | |||
![]() |
![]() |
The continents are: Europe, Asia, Africa, North America, South America, and Oceania. Most easily done as ![]() ![]() NOTE Colonial Nations do not count, you must own the provinces directly. |
1.1 | E | ||
![]() ![]() |
![]() ![]() |
Aside from reconquest, can also be done by revoking the cores from non-owned provinces. | 1.1 | E | ||
![]() ![]() |
![]() |
You start with 5 wool-producing provinces. Focus solely on accumulating diplomatic points to develop them. Can be done before 1450.
Alternatively, annexing |
1.18 | E | ||
![]() ![]() |
Can be easily achieved with Tributary states as the Chinese Emperor with the Mandate of Heaven DLC or ![]() Can also be achieved by conquering swathes of low-development land and releasing client states. |
1.12 | E | |||
![]() |
Easily done as the ![]() ![]() |
1.10 | E | |||
Start as a Jurchen tribe and choose ![]() ![]() |
![]() |
1.14 | E | |||
Starting as Florence, only focus on technology and doctrines, accept all events that give innovativeness and always choose the same leader during election, can be done before 1550. | 1.25 | E | ||||
![]() |
1.1 | E | ||||
|
A random event creates the first Center of Reformation for each denomination. After that, the next two nations in Europe to convert have a random province designated as a Center of Reformation. Alternatively be on the first two to convert to Protestantism, and when you have a new monarch and Reformed has spawned, convert to Reformed. | 1.8 | E | |||
As an Anglican nation, (a)Divorce Consort every 100 church power, then wait for a new consort; (b)royal marriage with another nation or (c) press "Marry a local Noblewoman" button in religious panel. Cycle through the options five times. Kill the heir if necessary. Easily doable if the ruler is young. | 1.25 | E | ||||
![]() ![]() |
![]() |
Easily achieved by declaring no-CB wars on adjacent starting nations and manually developing provinces. You can get three development in your capital with the Expand Nation mission after increasing the development of your country by 50. | 1.18 | E | ||
![]() |
Easiest to do as the ![]() |
1.12 | E | |||
![]() |
"Appoint Colonial Governor" is a subject action you may perform on your colonial subjects. | ![]() |
1.12 | E | ||
![]() ![]() |
|
Can be done by filling the capital with buildings and then giving all other provinces to vassals. | 1.23 | E | ||
|
![]() ![]() ![]() ![]() |
1.8 | E | |||
![]() ![]() |
|
1.20 | E | |||
![]() |
![]() |
Obtainable as Castile if the union with Aragon occurs whilst they maintain their union with Naples, or as Muscovy by claiming ![]() ![]() ![]() ![]() ![]() |
1.3 | E | ||
![]() |
Easily done as one of the nations located in proximity to the region. Establish a colony on any province of the Australian coastline (no need to finish the colony). Taking someone's colony in Australia when signing peace won't earn the achievement. | 1.1 | E | |||
1.25 | E | |||||
![]() |
Possible to achieve in Custom Setup and Random Setup nation modes. Easy as ![]() |
1.23 | E | |||
![]() |
|
Easily done by annexing an elector (e.g. ![]() |
1.6 | E | ||
![]() ![]() |
|
The island Suqutra is the nearest Christian province and can be easily conquered. Normally the owner ![]() ![]() |
1.26 | E | ||
![]() |
A trade company must control at least 51% of the trade power in its node for it to be a "strong" company and give you an extra merchant. Far easier since 1.30, as trade companies can now be made in all regions not your own, including European regions. | ![]() |
1.6 | E | ||
![]() |
![]() |
1.30 | E | |||
![]() |
Way easier with the more aggressive AI from 1.20 onwards. | ![]() |
1.2 | E | ||
![]() ![]() |
![]() ![]() ![]() ![]() |
1.14 | E | |||
|
Possible to achieve in Custom Setup or Random Setup nation modes.
You are required to be Defender of the Faith when the provinces are converted. |
1.23 | E | |||
![]() |
|
You can start as ![]() ![]() ![]() |
![]() |
1.30 | E | |
![]() |
|
1.10 | E | |||
![]() |
1.4 | E | ||||
![]() |
Easily done as the ![]() ![]() |
1.1 | E | |||
![]() |
1.3 | E | ||||
![]() |
1.16 | E | ||||
![]() ![]() |
|
No CB War against Mikhlaf in Arabia, vassalize them in the peace deal. Ally a neighbour (Yemen is a good choice), ask for maps of the horn of Africa and then establish one of the Coptic minors as a tributary. | 1.9 | E | ||
![]() |
|
Contrary to the steam description of the achievement, a province in the region Mexico is necessary and not a province in the region Central America. | 1.8 | E | ||
![]() |
|
Colonize the west coast of America as soon as possible to gain Colonialism. Do not enforce Sakoku when the option presents itself, since that will make it harder to get Global Trade. | 1.20 | E | ||
|
Colonize along the route as much as possible, or get fleet basing rights. Fully-repaired ships can be stationed along the way to join the explorer's fleet before he moves to the next sea tile. If the fleet stops to repair, ships can also be sent to augment it while it is in port. How long the AI takes to circumnavigate varies from game to game. | ![]() |
1.10 | E | ||
|
![]() |
![]() |
1.26 | E | ||
Possible to achieve in Custom Setup nation mode. Spawned advisors take the culture and religion of a random held province. Easy as ![]() |
![]() |
1.23 | E | |||
![]() |
Can be completed at the same time as the Viva la Revolución! achievement. | ![]() |
1.8 | E | ||
![]() |
Hard to get with ![]() |
![]() |
1.16 | E | ||
![]() ![]() |
![]() |
Can be done swiftly by declaring a no-casus belli war a month from the start of the game, before any alliances are made. Hiring a handful of mercenaries will help with the conquest, whereas hiring an administrative advisor and changing the national focus to administrative will help to core the province sooner. | 1.3 | E | ||
|
|
It is not required to keep Doom between 95 and 100 for 20 years, but make sure you are at 95 Doom at least once when a month tic happens so the countdown actually starts. Doom may drop below 95 at any time. Passing Religious Reforms (except the Reform Religion button) will also not prevent the achievement. | ![]() |
1.10 | E | |
|
Can be done after passing Revoke the Privilegia (as HRE emperor), and put your dynasty on the throne whenever a vassal has a regency, through the subject interaction screen. Or just start as France and release some more vassals and give them your dynasty through the vassal interaction. For the latter way you need ![]() |
1.12 | E | |||
![]() ![]() |
|
Available by disaster evnts starting in the Age of Absolutism. Forming the Commonwealth will not prevent the achievement. | 1.7 | E | ||
![]() ![]() |
|
1.1 | E | |||
1.26 | E | |||||
![]() ![]() |
|
|
1.6 | E | ||
![]() |
These provinces are Kamchatka, Penzhina, Kagyrgyn, Gizhiga, Tauisk, Okhotsk and Jugjur. |
|
1.22 | E | ||
|
![]() |
1.1 | E | |||
![]() |
|
1.1 | E | |||
![]() ![]() |
|
Easy only with ![]() ![]() Without either of these DLCs, you're on your own. Save up money and build an army when Mutapa has started integrating you. |
1.18 | E | ||
|
Aside from forming Punjab, releasing Punjab as a vassal and playing it and converting to Sikh is also possible. | 1.26 | E | |||
![]() ![]() |
|
Diplomatic reputation is gained from Hormuz ideas and completing missions. Easier in 1.24 since one of Islam's taxation policies gives +1 Diplomatic reputation.
Forming other nations will prevent this achievement. |
1.14 | E | ||
|
|
![]() |
1.26 | E | ||
![]() |
Chartering a province from outside India proper will not grant the achievement (e.g. buying the Maldives from ![]() |
![]() |
1.26 | E | ||
![]() ![]() |
![]() |
Become emperor of the Holy Roman Empire. Austrian players already start as the emperor so they won't get the achievement. Easiest to do as Bohemia. | 1.1 | E | ||
![]() The Five Colonies Have five colonial nations. |
![]() |
Is an Age Objective in the Age of Reformation. | 1.4 | E | ||
![]() |
|
Easily done as ![]() |
1.6 | E | ||
![]() ![]() |
|
![]() |
1.12 | E | ||
|
Easiest as ![]() ![]() |
1.9 | E | |||
![]() |
As you don't have to accept a call to arms for a few months the easiest way to do this is when one of your allies asks you to join a war, first rent out condottieri to one of their enemies in the war then accept the call to arms. | 1.16 | E | |||
![]() |
Note that nations such as |
1.2 | E | |||
Easily done as ![]() |
![]() |
1.4 | E | |||
![]() ![]() |
|
It doesn't require the industrialization institution . Much faster in pre-1.17 patches, where the requirement is westernizing, which can be done by around 1520 instead of waiting until 1700 for the institutions to appear. | 1.3 | E | ||
![]() ![]() |
|
Once Poland enables elective monarchy countries of the same religion can support candidates to their throne via diplomatic action. High diplomatic reputation and good relations with Poland increase the likelihood gaining support. | ![]() |
1.7 | E | |
![]() |
Possible to do as ![]() ![]() |
1.1 | E | |||
![]() |
England is the only nation with a parliament in 1444. | ![]() |
1.12 | E | ||
|
sometimes a random world is generated where all of the land is already discovered by most native nations, one only needs to unpause in order to get the achievement | 1.28 | E | |||
|
|
1.2 | E | |||
![]() |
You do not have to discover all Terra Incognita yourself, as TI can be automatically uncovered via spread of discovery. The condition is simply that no TI exists in the world for you, not including sea zones. Wastelands are not needed. Easiest in Europe. With Mare Nostrum DLC, a good way to find the last few is to check the Request to share maps diplo action on colonizers or anybody else. | 1.1 | E | |||
1.28 | E | |||||
|
The following actions can increase Prussian Discipline:
|
1.12 | M | |||
![]() |
|
Forming ![]() ![]() |
1.18 | M | ||
![]() |
![]() |
![]() |
1.30 | M | ||
Easily done as ![]() ![]() |
1.12 | M | ||||
|
Coffee is common in the area around ![]() ![]() ![]() ![]() |
1.10 | M | |||
![]() |
![]() |
1.9 | M | |||
![]() ![]() |
![]() |
Forming Hindustan will not prevent the achievement | 1.9 | M | ||
![]() |
Can be done more easily as ![]() |
![]() |
1.12 | M | ||
![]() ![]() |
1.22 | M | ||||
![]() |
Culture must be Latin at game start AND when Tunisia is devastated. ![]() |
1.20 | M | |||
![]() |
![]() |
As the shogun, keep going to war to release annexed daimyos (alternatively ensure there are no wars by ensuring remaining daimyos do not border each other). Eventually, one will get a 3-star general via a rare event.
It is worth it to prioritize keeping daimyo with national ideas giving additional leader pips ( |
1.20 | M | ||
|
1.18 | M | ||||
Make sure to attack Muscovy ASAP to remove a future potential threat. | 1.1 | M | ||||
|
|
Can be done by culture shifting and forming ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1.30 | M | ||
![]() |
1.10 | M | ||||
![]() |
The maximum number of level 3 centers of trade equals the number of merchants you have. It should be easy to get more merchants with trade companies. | ![]() |
1.26 | M | ||
|
![]() |
1.14 | M | |||
Eligible countries are: | ![]() ![]() |
1.26 | M | |||
![]() |
![]()
|
Easiest to do as a coloniser such as ![]() ![]() ![]() ![]() ![]() |
1.9 | M | ||
|
1.20 | M | ||||
![]() |
|
|
1.16 | M | ||
Nitra's cores don't expire except by culture conversion. Requires all the territory of ![]() ![]() ![]() ![]() ![]() |
1.23 | M | ||||
![]() Hessian Mercenaries As Hesse, have at least 50 regiments of mercenaries and no loans. |
![]() ![]() |
|
1.10 | M | ||
|
![]() |
1.18 | M | |||
|
It is not needed to core the required provinces. | 1.25 | M | |||
|
Despite the description, can be done with fewer than 800 points - below 200 will allow eligibility for other custom nation achievements. Spoils of war do not count towards the income; you must make 500 ducats, not including them. It became very easy after Third Rome, due to Siberian frontier ability: Start a nation in Americas with Siberian Frontier as a tradition, it will allow you to expand in uncolonized regions rapidly. |
![]() |
1.14 | M | ||
1.25 | M | |||||
![]() ![]() |
Become Italy. The primary culture of the country you start with should be in the Latin culture group (the achievement won't be visible in game unless you are Latin) but you can also get the achievement via culture shift. The Papal State and The Holy Roman Empire can't form Italy. | 1.1 | M | |||
![]() |
![]() ![]() |
Possible starts are ![]() ![]() ![]() ![]() |
1.6 | M | ||
|
has enacted the decision Declare the Kingdom of God | 1.30 | M | |||
![]() ![]() |
|
1.10 | M | |||
![]() ![]() |
|
1.16 | M | |||
![]() |
![]() |
Possible starts are ![]() ![]() ![]() |
1.16 | M | ||
|
Lolland begins held by ![]() ![]() |
1.22 | M | |||
![]() ![]() |
|
1.22 | M | |||
![]() ![]() |
Has to be Protestant and lead the League. Forming ![]() |
![]() |
1.9 | M | ||
1.20 | M | |||||
![]() |
You will need seven different "Trading in X" modifiers at the same time. | 1.1 | M | |||
|
|
1.30 | M | |||
![]() |
Research military techs, invest in ideas that improve morale, maintain high prestige and army tradition. Finally hire an Army Reformer. Easiest as France, with their national idea "Élan!" that gives +20% morale. | 1.1 | M | |||
![]() |
|
![]() |
1.30 | M | ||
|
![]() |
1.12 | M | |||
![]() |
|
|
1.1 | M | ||
![]() ![]() |
![]() |
Forming ![]() |
![]() |
1.18 | M | |
|
|
1.1 | M | |||
![]() |
1.23 | M | ||||
![]() ![]() |
It is only required to start the game as Poland. Forming the Commonwealth will not prevent the achievement. Researching level 32 loses the ahead-of-time penalty in 1820. | 1.1 | M | |||
![]() |
Easiest to do as ![]() |
![]() |
1.22 | M | ||
|
![]() |
1.14 | M | |||
![]() ![]() |
|
1.20 | M | |||
|
Dismantling the Holy Roman Empire requires allying electors or controlling their capital as well as controlling the emperor's capital. Note that the HRE disbanding itself due to lack of an eligible emperor and another nation disbanding HRE both counts for the achievement. | 1.1 | M | |||
![]() ![]() |
Isolationism achievement counter is 6 | By "going full isolationist" the game is NOT referring to the level of isolationism in your country. Rather, it's referring to the fact that each incident has an outcome of either open, neutral, or isolationist. To get the achievement you must get the isolationist outcome of 6 incidents. | 1.20 | M | ||
|
|
![]() |
1.7 | M | ||
1.25 | M | |||||
![]() ![]() |
![]() |
Forming Scandinavia won't prevent getting the achievement. | 1.1 | M | ||
Harmonization takes 33.3 years, but events can speed it up marginally. ![]() ![]() It is also a good option to start as Korea, form |
1.20 | M | ||||
![]() ![]() |
|
It is required to start as ![]() |
1.9 | M | ||
![]() ![]() |
|
Besides provinces from ![]() ![]() |
1.12 | M | ||
![]() |
|
1.14 | M | |||
![]() ![]() |
|
1.12 | M | |||
![]() ![]() |
|
1.14 | M | |||
![]() ![]() |
|
Forming ![]() |
1.7 | M | ||
|
|
1.28 | M | |||
![]() ![]() |
|
Forming ![]() |
![]() |
1.23 | M | |
![]() ![]() |
It's enough to just start a colony. It doesn't need to be finished. Portugal gets an event to instantly annex Goa if the appropriate mission is completed. The islands of Hollhavai and the Maldives are considered part of the East Indies despite being closer to India. | 1.20 | M | |||
|
Either conquer or charter Bengal Delta from its owner. Add it to a trade company and save up 1.200![]() |
![]() |
1.26 | M | ||
![]() ![]() |
|
Austrian missions can give Restore Union CBs on Bohemia and Hungary and several others with the Emperor DLC. Check the page for the exact requirements. Acquiring PUs on these two are will be sufficient for the achievement, as Croatia is a PU subject under Hungary that will be transferred onto you. Events can also lead to a Habsburg ruling in Spain, allowing Austria the opportunity to claim the throne of Castile, and possibly Aragon and Naples as well. | 1.1 | M
| ||
![]() ![]() |
![]() ![]() |
Forming ![]() ![]() One intermediate tag that may be useful is |
1.23 | M | ||
![]() |
![]() |
|
1.4 | M | ||
![]() ![]() |
Forming |
1.18 | M | |||
![]() ![]() |
|
Lithuanias missions will give a restoration of Union casus belli against Poland, if Lithuania are independent after 1450, rival Poland and have annexed all of ![]() ![]() |
1.14 | M | ||
![]() ![]() |
|
1.12 | M | |||
![]() |
Research diplomatic techs, invest in ideas that improve naval morale, maintain high prestige and navy tradition. Finally hire a Naval Reformer. | 1.1 | M | |||
The Revolution disaster (and the French Revolution variant) is announced in a major event: 'Revolution in $COUNTRY$' (or 'The General Estates'). A country will become the revolution target, with "Revolutionary" in its name, if its capital is occupied by rebels while this disaster is active. The disaster spawns a stack of rebels, adds +10 national unrest, removes 3 stability, and can only be ended by having +3 stability while being a monarchy, or by becoming the revolution target. It is feasible both to wait for (or encourage) an AI revolution target, or to become the revolutionary target oneself before releasing (and playing as) a powerful vassal or colonial nation. The player can check if the disaster is still active for a country by looking for the +10 unrest modifier on its provinces. | ![]() |
1.8 | M | |||
![]() ![]() ![]() |
1.8 | M | ||||
|
Easiest to do with Utsunomiya as they get -1 decay to each respectively from their traditions and ideas. See the page Military tradition for other ways of gaining tradition. | 1.1 | M | |||
1.28 | M | |||||
![]() |
Can be done as ![]() Can be sped up with Can be sped up with |
1.14 | M | |||
![]() ![]() |
![]() |
Either stack multiple policy bonuses (list here), or become Emperor of China, which has a +20% durability decree. | 1.20 | M | ||
![]() |
Most easily accomplished by manually spawning Renaissance, Colonialism and Printing Press, and not expanding too much. To get the other institutions, build manufactories and universities. Researching level 32 loses the ahead-of-time penalty in 1820. | 1.16 | M | |||
![]() |
Possible to achieve in Random or Flat province tax and manpower modes. Possible as ![]() ![]() Once client states are available, you can conquer some low-developpement provinces, add them to the Empire, and create a one-province clients from each. Break vassalage as necessary. |
![]() |
1.23 | M | ||
Player can start as Muslim nation (such as The Ottomans) and switch religion by rebels. | ![]() |
1.18 | H | |||
![]() ![]() |
Although the achievement specifically says "maximum manpower" you actually need to have more than a million saved up. Easiest done as ![]() ![]() ![]() Becoming Revolutionary Empire grants extra +25% national manpower modifier
|
1.12 | H | |||
![]() ![]() |
![]() ![]() |
Initial moves for a success are for the player to ally |
1.23 | H | ||
![]() ![]() |
Can easily be done as |
1.1 | H | |||
![]() |
![]() ![]() |
Need to form Manchu first. | 1.8 | H | ||
![]() ![]() |
1.1 | H | ||||
|
Alternatively, you can just disband the HRE while remaining any religion. |
1.25 | H | |||
![]() ![]() |
|
1.9 | H | |||
|
Taiwan is only required if it is colonized. | 1.22 | H | |||
![]() |
|
Starting as ![]() ![]() |
1.14 | H | ||
![]() |
|
Easiest as Teutonic Order; ally Muscovy, Austria and Bohemia and DOW Poland ASAP, or else Poland will form a PU with Lithuania. Restarting until Poland declines the PU is also a viable strategy. | 1.12 | H | ||
![]() ![]() |
|
1.12 | H | |||
![]() ![]() |
|
1.23 | H | |||
![]() ![]() |
The requirements do not match the actual Centers of Trade. Forming Spain will not prevent you from getting the achievement. |
1.18 | H | |||
|
|
1.14 | H | |||
![]() ![]() |
![]() |
![]() |
1.22 | H | ||
Primary culture is Romanian |
|
Possible starts are ![]() ![]() |
1.9 | H | ||
![]() ![]() |
![]() |
Avoid the event at the start of the game that attempts to free Sirhind by using the 'place relative on throne' subject interaction right away. To make them loyal you can do development in their land, remember that it costs 0 dip to integrate them as you already start with cores. Focus on expanding south and northwest to begin the game.
Alternatively, get lots of allies and let the event fire. Sirhind will attack you without any allies such as Jaunpur. Provinces owned by vassals and other non-tributary subjects of the player's country will count for the achievement. |
1.26 | H | ||
|
|
Mulhouse starts as a republic, and needs to become a monarchy to be able to become the Holy Roman Emperor. Forming another nation (like ![]() |
![]() |
1.30 | H | |
The origin of the ![]() |
![]() |
1.18 | H | |||
|
You don't get the Spanish missions if your culture is Aragonese or Catalan when you form Spain. If you start as |
1.28 | H | |||
|
![]() |
1.14 | H | |||
![]() |
Hegemony power is at least 100% | ![]() |
1.30 | H | ||
![]() ![]() |
![]() ![]() |
Note that the Kingdom of Jerusalem cannot be formed after Age of Reformation ends. | 1.23 | H | ||
You can only guarantee a country if you are larger than it. Can be achieved easily after unifying the HRE. | 1.9 | H | ||||
![]() ![]() |
|
If Teutonic Order reforms to Prussia or Livonian Order to Kurland, there won't be any remaining core of the former nation, so the achievement must be done BEFORE that happens. | ![]() |
1.9 | H | |
|
|
1.22 | H | |||
![]() |
![]() ![]() |
Note that this decision can only be taken during the first two ages, so the achievement has to be completed by the start of the 1600s. | 1.9 | H | ||
![]() |
This country and its junior partners are the only countries with the Rurikovich dynasty | 1.16 | H | |||
![]() ![]() |
|
1.14 | H | |||
![]() |
![]() |
Possible starts are ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
1.2 | H | ||
![]() ![]() |
|
Lucknow is in northern India, initially owned by ![]() |
1.12 | H | ||
![]() ![]() |
|
Easiest to do as the ![]() ![]() ![]() |
1.16 | H | ||
![]() |
![]() |
It's required for the player to properly own all provinces inside the Indian sub-continent (i.e. vassals don't count to trigger the achievement). However, the provinces don't have to be states. They can be territories, as long as they are cored. The capital does not need to remain in Europe. Edirne is European, so the Ottomans are eligible and have the best shot at a quick land rush into India. | 1.1 | H | ||
![]() ![]() |
![]() |
|
1.22 | H | ||
|
![]() |
![]() |
1.26 | H | ||
|
![]() |
Forming ![]() |
1.30 | H | ||
![]() |
Colonial provinces taken in war from other nations do not add overextension. Colony won't be established as long as at least 5 provinces aren't cored so don't core them until you get the achievement. |
1.9 | H | |||
![]() Østindisk Kompagni Te As Denmark establish Trade company and have at least 10% Tea market share. |
|
|
Forming ![]() |
![]() ![]() |
1.26 | H |
![]() ![]() |
![]() |
1.23 | H | |||
|
1.25 | H | ||||
![]() ![]() |
Caffa is in the Pontic Steppe region, initially owned my ![]() |
![]() |
1.18 | H | ||
![]() ![]() |
|
If you form any nation, you will be ineligible for the achievement. Can be combined with 'A Blessed Nation'. | 1.9 | H | ||
![]() |
|
Conditions may be fulfilled any time after 1699, and do not need to be fulfilled before that time. Yemen is reformable via culture shift, so this is very attainable playing as any country. Can be combined with the Arabian Coffee achievement. | 1.23 | H | ||
|
Can be combined with the 'A Manchurian Candidate' achievement. | ![]() |
1.20 | H | ||
![]() ![]() |
![]() |
1.16 | H | |||
![]() ![]() |
![]() |
1.6 | H | |||
![]() |
|
Easiest to do as |
1.1 | H | ||
|
![]() ![]() ![]() |
Easiest to do by forming a colonial nation in the Mexico colonial region (to form Mexico) or the Rio Grande region(to form Texas) and then release and play as them which requires ![]() ![]() ![]() |
1.30 | H | ||
|
Werder (2778) is in the Horn of Africa region and owned by ![]() ![]() |
1.30 | H | |||
![]() |
Lippe doesn't exist in 1444, but it can be released from its core province Ravensberg (4775) which is owned by ![]() |
1.30 | H | |||
|
You need to directly own and core the target provinces, and not through your colonial nation. For this, you either need to move your capital city into the North America continent before a subject formed or to reintegrate them. Or you can vassalize a native, take land from some other native including the needed ones and core one coast piece to magically being able to core the other 4 and just give the 5th to your vassal to not form a colonial nation. Simply annexing a vassal in the region won't fire the achievement. You could also wait for the last age and use Unrestricted Conquest. |
1.25 | H | |||
|
![]() |
1.23 | H | |||
![]() ![]() |
|
1.14 | H | |||
![]() |
Silk provinces stretch from Hüdavendigar to Kyoto, with concentrations in the Persia, India and South China regions. With ![]() ![]() ![]() ![]() |
1.8 | H | |||
![]() ![]() |
1.22 | H | ||||
![]() ![]() |
1.16 | H | ||||
![]() ![]() |
|
You must start as a Daimyo vassal to the ![]() |
1.1 | H | ||
|
Best done with a high income nation with naval force limit and ship build cost bonuses. Netherlands, Venice, and Genoa are optimal but can easily be done with England, Spain or Malaya. With ![]() |
1.6 | H | |||
![]() |
|
Provinces owned by vassals and other non-tributary subjects of the player's country will count for the achievement. | 1.9 | H | ||
![]() |
![]() |
Make a custom Jurchen duchy holding all Jurchen provinces and the most developed states in East Asia. Set it up for high number of states, reduced culture conversion cost, and lots of diplomatic power. Start with at least 1200-1250 development, or face needing to develop or conquer more and wait for separatism to tick down. Form Manchu and then Qing, then make everyone nearby pay tribute in diplomatic power. Everything can be converted to Manchu before 1500, which is enough for 100 regiments and a few more. Admin tech 8 gives 3 more state slots but it is possible without them. | 1.20 | H | ||
![]() ![]() |
You need to ally Bahmanis to make it possible to defeat Vijayanagar If you can't, then you might have to restart a few times or no-cb a country in southeast Asia | 1.26 | H | |||
![]() ![]() |
![]() ![]() |
Tributary states do not count towards the achievement. Fleeing to the new world is recommended, if not required for this achievement. | 1.18 | H | ||
![]() ![]() |
|
Quickly vassalize Byzantium, feed them back their cores, ally Austria/Hungary to combat the Ottomans early game. Conquer all the centers of trade/estuaries in the Constantinople trade node feed them to Byzantium. You can release Bulgaria and feed them as well so Byzantium does not have as high development. Repeat this by releasing Syria and feeding them back their cores and conquering/feeding Syria centers of trade in Alexandria node. Keep vassals happy by developing their provinces, placating and developing your own provinces to make yourself seem stronger. Plurocratic/Influence/Diplomatic/Innovative ideas help with keeping vassals loyal because of ideas, policies and dip rep. Take Trade Idea group. You can drop Crete, Corfu and Dalmacija and pick up Milan and Ragusa, Release Croatia to help control the Ragusa trade node to ensure your wealth. | 1.7 | H | ||
![]() ![]() |
|
You can only guarantee a country if you are larger than it. Ironically, taking land from the ottomans for a vassal is probably the best way to do this. | ![]() |
1.16 | H | |
|
Bermuda is in the Caribbean region also.
|
1.28 | H | |||
![]() |
|
1.10 | VH | |||
![]() ![]() |
|
|
1.14 | VH | ||
![]() ![]() |
|
|
1.1 | VH | ||
![]() ![]() |
|
1.9 | VH | |||
![]() |
|
Forming ![]() ![]() ![]() |
1.28 | VH | ||
|
Requires Salinan instead of Miwok (San Francisco). Provinces cannot be owned by subject, so it is important not to establish colonial nations in North America. Considerably easier with the charter company mechanism from ![]() |
![]() |
1.23 | VH | ||
![]() ![]() |
|
![]() |
1.23 | VH | ||
![]() ![]() |
|
1.1 | VH | |||
|
1.28 | VH | ||||
![]() ![]() |
|
Most used route is attacking Scandinavia or Balkans. Make sure to conquer low-development provinces to limit AE. | 1.12 | VH | ||
![]() ![]() |
![]() ![]() |
The Eastern religions are Theravada, Vajrayana, Mahayana, Confucian, and Shinto. Due to ![]() |
1.16 | VH | ||
![]() ![]() |
![]() |
The Indian sub-continent already has the highest concentration of cotton-producing provinces in the game, so this achievement is best partnered with The Buddhists Strike Back. | 1.26 | VH | ||
|
Mann can't be selected as a country in 1444, you must release it as a vassal and choose the option to play as a released vassal.
As England release Mann at the very start of the game. After 10 years you can annex them again. As the annexation progresses grant them your provinces bit by bit before the process hits 100%. You can even move your capital to continental Europe and give London to Mann. Be careful about France as they will likely attack you once you are weakened. After annexation is finished spend all your monarch points to boost provinces that Mann considers as a core. Now release Mann again and chose to play as a released vassal. Do not form England again or any other country because it will prevent getting the achievement. Alternatively, sabotage England as much as possible, such as releasing all releasable nations, leaving Mann for last. Release and play as them, then ally all other released nations, plus a major like Castile. Take London, Sussex, and Kent in your first war and you should be off to a great start. |
1.25 | VH
| |||
|
|
There must not be any empty provinces in the Americas, but it is not necessary to finish the colonies. Let the Colonial Nations do most of the job; their overlords will not defend them in a war. Only native provinces give OE; this means you are able to annex the Colonial Nations in one war, but do the war before they break free. Provinces which you own don't have to be cored, so you can leave provinces uncored if they don't give OE. | ![]() |