Difference between revisions of "Absolutism"

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{{icon|Absolutism}} '''Absolutism''' is about how ruthless and efficient a government is. It is unlocked from the {{icon|Age Of Absolutism|24px}} Age of Absolutism onwards and gives scaling bonuses to discipline and administrative efficiency.
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{{icon|Absolutism}} '''Absolutism''' means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. It is unlocked from the {{icon|Age Of Absolutism|24px}} Age of Absolutism onwards and gives scaling bonuses to discipline and administrative efficiency.
  
 
At {{green|100}} Absolutism, the following benefits come into effect:
 
At {{green|100}} Absolutism, the following benefits come into effect:

Revision as of 17:45, 23 September 2021

Absolutism.png Absolutism means unrestricted and unlimited rule and is represented in EU4 by how ruthless and efficient a government is. It is unlocked from the Age of Absolutism.png Age of Absolutism onwards and gives scaling bonuses to discipline and administrative efficiency.

At 100 Absolutism, the following benefits come into effect:

Discipline.png +5% Discipline
Administrative efficiency.png +30% Administrative efficiency
Foreign core duration.png −50% Foreign core duration

Yearly absolutism

Absolutism.png Traditions Ideas Bonuses Policies
+1.0 yearly
  • Swedish idea 5: Swedish Absolutism
  • Veronese idea 6: Some Shall Be Pardoned, Some Punished
+0.5 yearly
  • Aristocratic idea 3: Local Nobility
  • Portuguese idea 6: Royal Absolutism
  • Trent idea 2: Slaughter of the Republicans
  • Berg ambition

Events and decisions

Changing absolutism

Absolutism.png Increasing modifiers
+2
+1
  • Increasing Stability.png stability
  • Decreasing Autonomy.png autonomy
    (per Development.png 20 development)
  • Harsh treatment action
Absolutism.png Decreasing modifiers
−1
−2
  • Increasing Autonomy.png autonomy
    (per Development.png 20 development)
−10
  • Separatist rebels.png Accepting rebel demands
−0.15
  • Assigning a Parliament.png seat in parliament
    (per Development.png province development)

A powerful method to quickly increase absolutism is to make use of the harsh treatment action during the age of Absolutism.png absolutism (once the mechanic is unlocked). This method quickly gains absolutism during that age while reducing headaches from dealing with rebels. Accordingly it is wise to 'save' the -25% harsh treatment discount from most mission trees and use it together with the age splendor ability of -50% for a combined -75% reduction. Ensuring one can gain +1 absolutism for as little as 8 military points if the rebel faction it is used on is small (each application reduces the rebel progress by 30%, so its best to use it on progress of 30%, 60% and 90% so as to not waste any monarch points).

An expert player trick to gain a large once-off increase in absolutism at the beginning of the Age of Absolutism is to accept Particularist rebel demands (affecting all accepted culture provinces) a few months before the previous age ends (the Age of Reformation). Accepting particularist rebel demands will increase autonomy on all accepted culture provinces by 30% and cost -20 prestige. The moment the Age of Absolutism starts be sure to be at peace and reduce the autonomy on all these affected provinces. High development provinces will yield the biggest gain in absolutism and the player will gain some reprieve from the extra unrest caused by the reduction in autonomy since each province will have the modifier "recent uprising -100" for ten years. This exercise can comfortably gain 20 to 30 absolutism on a decent size empire with a large number of accepted cultures.

Being a horde using this method and accepting the tribal rebel demands is even better as nearly all provinces are affected, except a few trade company provinces (whereas particularist rebels only affect accepted culture full core provinces).

The remainder of the 50% absolutism needed to trigger the Court And Country disaster can be gained from the harsher treatment or strengthen government method.

Also timing the annexing and full integration of a large vassal or PU subject at the beginning of the age can offer an additional opportunity to reduce autonomy on a large number of newly integrated provinces and materially boost the absolutism so gained.

Absolutism can also be changed through event choices, especially during the Court And Country disaster.

Changing maximum absolutism

The base value for maximum absolutism is Maximum absolutism +65. Its effects are capped at 100, but more absolutism can be gained beyond that as long as the maximum permits it.

The following government reforms modify maximum absolutism:

Maximum absolutism Increasing modifiers
+25
  • Government republic.png Strengthen Executive Powers (tier 10)
+20
  • Government theocracy.png Open Public Elections (tier 6)
  • Government theocracy.png Divine Guidance (tier 6)
+10
  • Government monarchy.png Prussian Monarchy (tier 1)
  • Government republic.png Consolidation of Power (tier 3)
  • Government tribal.png Retain Tribal Hierarchy (tier 4)
+5
  • Government monarchy.png Ottoman Sultanate (tier 1)
  • Government monarchy.png Political Absolutism (tier 7)
  • Government monarchy.png Royal Decree (tier 5)
  • Government monarchy.png Shogunate (tier 1)
Maximum absolutism Decreasing modifiers
−10
  • Government republic.png Frequent Elections (tier 3)
  • Government republic.png Military Dictatorship (tier 1)
  • Government republic.png Prussian Republic (tier 1)
−20
  • Government republic.png Noble Elite (tier 1)
  • Government republic.png Free City (tier 1)
  • Government republic.png Trading City (tier 1)
  • Government republic.png American Republic (tier 1)
  • Government republic.png Protectorate Parliament (tier 1)
−30
  • Government monarchy.png Elective Monarchy (tier 1)
  • Government monarchy.png English Monarchy (tier 1)
  • Government republic.png Ambrosian Republic (tier 1)
  • Government republic.png Autonomous Swiss Cantons (tier 1)
  • Government republic.png Dutch Republic (tier 1)
  • Government republic.png Federal Republic (tier 1)
  • Government republic.png Italian Signoria (tier 1)
−40
  • Government republic.png Oligarchy (tier 1)
  • Government republic.png Sich Rada (tier 1)
−50
  • Government republic.png Peasants Republic (tier 1)
  • Government republic.png Pirate Republic (tier 1)
  • Government republic.png Plutocracy (tier 1)
  • Government republic.png Veche Republic (tier 1)
  • Government republic.png Venetian Government (tier 1)

Additional absolutism modifiers

  • +65 Maximum absolutism Base value
  • +5 from Empire rank Empire government rank
  • +5 from Great power.png Great power status
  • +5 during a Monthly splendor.png Golden era
  • 0 to +5 scaling linearly with Religious unity.png Religious unity
  • −10 to +10 scaling linearly with Legitimacy.png Legitimacy. Note that the Government monarchy.pngCelestial Empire does not use Legitimacy.png Legitimacy and cannot get modifiers from it.
  • −20 during the Court And Country.png Court And Country disaster
  • Permanent +20, permanent +10, or temporary −10, depending on the Resolution of the Court And Country.png Court And Country disaster
  • −50 to +15 depending on crown land, and numerous −5/−10 modifiers from privileges granted to the estates.

Events and decisions

Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology