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Kingdom rankZulu
Primary culture

Capital province
Mtetwa (789)

Zulu Tribe Government tribal.png

State religion

Technology group
Central AfricanCentral African technology group
Zulu ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+25% Land Force Limit Modifier
+100% Army Tradition From Battles

Stability cost modifier.png Confederacy of Clans

−10% Stability cost modifier

Manpower recovery speed.png The Ukubuthwa

+20% Manpower recovery speed

Infantry combat ability.png The Impi Warriors

+10% Infantry combat ability
+10% Shock damage

Core-creation cost.png Zulu Expansion

−10% Core-creation cost
−3 Years of separatism

Morale of armies.png Warrior Culture

+15% Morale of armies

Reform progress growth.png Shaka's Reforms

+10% Reform progress growth
+10% Governing capacity modifier

Vassalization acceptance.png Conquest through Patronage

+10 Vassalization acceptance

Idea bonus.png Ambition:

+5% Discipline

Zulu is a nation that is releasable via event either by the Flag of Mutapa Mutapa and Flag of Rozwi Empire Rozwi Empire mission Recuit the Nguni or by the decision Militarize the Nguni. From 1750 onward, the event can happen without getting triggered by the mission/decision. They can also have cores spawned by separatists.

Zulu Government[edit | edit source]

Zulu has a unique government in the Zulu tribe:

  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Montly war exhaustion
  • Monarch military skill +2 Monarch military skill
  • Governing capacity modifier −50% Governing capacity modifier

Note: Zulu Tribe doesn't set a minimum of 2 Military power.png for rulers, but directly increases their military stat by 2. Due to the way ruler stats are calculated, it gives a 6/16 or 37.5% chance of getting a 6 Military power.png ruler.

Militarization[edit | edit source]

The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. It is possible at any time to spend 50 Military power.png military power to gain 10 Militarization of state.png militarization. At 100% Militarization of state.png militarization of the state the country will gain:

Discipline.png +10% Discipline
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier

Monthly militarization is affected by the following:

Militarization of state.png Triggers
+0.020 Has completed the Prussian mission Empower the Junkers
+0.020 Has enacted the nobility privilege “Junker Supremacy”
+0.050 Has enacted the republican government reform Stratocratic Administration
+0.050 With the parliament issue “Extend Militarization of the State”
+0.050 with tier 3 Brandenburg Gate (+0.01 with Tier 1 and +0.02 with Tier 2)
+0.100 Army tradition (at 100%)
+0.025 Legitimacy (at 100%)
+0.000 Legitimacy (at 50%)
−0.025 Legitimacy (at 0%)
−0.010 Over governing capacity (per 1%)
−0.500 Bankruptcy

Decisions[edit | edit source]


Execute decision.pngMilitarize the Nguni

The armies of [Root.GetName] are splendid. But it can be better. By equipping the local Nguni and militarizing their people we assure hundreds of new recruits for the [Root.GetAdjective] [Root.GovernmentName].

Potential requirements

Flag of Zulu Zulu does not exist
The country:

If the country is AI-controlled then it:


Flag of Zulu Zulu does not exist
The country:

Provinces Mtetwa (789) and' Natal (1181):

  • are owned by us
  • have at least Manpower.png 8 Base manpower


The country:

  • gains Manpower.png 2 years' worth of manpower
  • Set country flag zulu_attracted_flag. This flag enables the event Rise of the Zulu which can spawn Flag of Zulu Zulu

Provinces Mtetwa (789) and' Natal (1181):

  • gain province modifier “Nguni Unrest” for Time Icon.png 25 years, giving:
    • Local unrest.png +5 Local unrest

AI will never take this decision.

Events[edit | edit source]

Main article: Zulu events

Strategy[edit | edit source]

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