Please help with verifying or updating this infobox. It was last verified for version 1.33.
Traditions:
+25% Land Force Limit Modifier
+100% Army Tradition From Battles
Confederacy of Clans
−10% Stability cost modifier
The Ukubuthwa
+20% Manpower recovery speed
The Impi Warriors
+10% Infantry combat ability
+10% Shock damage
Zulu Expansion
−10% Core-creation cost
−3 Years of separatism
Warrior Culture
+15% Morale of armies
Shaka's Reforms
+10% Reform progress growth
+10% Governing capacity modifier
Conquest through Patronage
+10 Vassalization acceptance
Ambition:
+5% Discipline
Zulu is a nation that is releasable via event either by the Mutapa and Rozwi Empire mission Recuit the Nguni or by the decision Militarize the Nguni. From 1750 onward, the event can happen without getting triggered by the mission/decision. They can also have cores spawned by separatists.
Note: Zulu Tribe doesn't set a minimum of 2 for rulers, but directly increases their military stat by 2. Due to the way ruler stats are calculated, it gives a 6/16 or 37.5% chance of getting a 6 ruler.
Please help with verifying or updating this infobox. It was last verified for version 1.33.
The armies of [Root.GetName] are splendid. But it can be better. By equipping the local Nguni and militarizing their people we assure hundreds of new recruits for the [Root.GetAdjective] [Root.GovernmentName].