Great Yuan ideas
- +25% National manpower modifier
- +20% Cavalry combat ability
- −25% Core-creation cost
- +10% Morale of armies
- −10% Technology cost
- +10% Shock damage
- −10% Envoy travel time
- +15% Movement speed
- +5% Administrative efficiency
- +10% Goods produced modifier
- +5 Number of states
Yuan is a formable country in Asia. Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. However, they were overthrown just under a century later and replaced by the Ming Dynasty. Re-establishing the Yuan dynasty brings great rewards due to its superb idea set, which combines military and expansionary power.
Any country of the Altaic culture group can take the decision to form Yuan.
Reform Great Yuan
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!
Yuan does not exist.
If the country is AI-controlled, then:
If Mandate of Heaven DLC is active:
If Beijing (1816):
Xilin Gol (723):
Note that becoming Emperor of China requires having an Eastern or Pagan religion, so Muslim Altaic nations will need to convert.
If one is aiming to form Yuan, one needs to be aware, that if current Emperor of China is annexed somehow by other enemies, Mandate of Heaven is gone forever and Yuan will not be possible to form. So it is recommended to separate/protect crippled Emperor from other enemies during the process of conquering China/other lands needed to form Yuan for the time of the process.
- For the script code of the decision see in .