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Empire rankYuan
Primary culture
Mongol (Altaic)

Capital province
Khanbaliq (1816)

Celestial EmpireGovernment monarchy.png

State religion

Technology group
ChineseChinese technology group
Great Yuan ideas
Traditions.png Traditions:
+25% National manpower modifier
+20% Cavalry combat ability

Core-creation cost.png Dai Zai Qian Yuan

−25% Core-creation cost

Morale of armies.png A Savage Kingdom Holy and Enchanted

+10% Morale of armies

Technology cost.png The Three Teachings and Nine Schools All Respected

−10% Technology cost

Shock damage.png Keshik and Weijun

+10% Shock damage

Envoy travel time.png A Thousand Miles as if at Home

−10% Envoy travel time
+15% Movement speed

Administrative efficiency.png Sino-Mongol Administration

+5% Administrative efficiency

Goods produced modifier.png Pax Mongolica

+10% Goods produced modifier

Idea bonus.png Ambition:

+5 Number of states

Yuan is a formable country in Asia. Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. However, they were overthrown just under a century later and replaced by the Flag of Ming Ming Dynasty. Re-establishing the Yuan dynasty brings great rewards due to its superb idea set, which combines military and expansionary power.


Any country of the Altaic culture group can take the decision to form Yuan.[1]

Execute decision.pngReform Great Yuan

The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!

Potential requirements

Flag of Yuan Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Kaifeng (688), Xilin Gol (723), Beijing (1816), Qaraqorum (2190), Xuanhua (2136), and Xiangyang (2171).
  • owns or has a non-tributary subject own all provinces of Mongol, Chahar, Khalkha, Oirat, or Uyghur culture.

If Mandate of Heaven.png Mandate of Heaven DLC is active:

  • then the country must be the Emperor of China.
  • else the country must be an Empire rank empire.


If Beijing (1816):


  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses Imperial authority.png1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains Tax Base Icon.png1 base tax, Production.png1 production, and Manpower.png1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If Flag of Yuan Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.
Own core (red), own or non-tributary subject own (blue), permanent claims after formation (yellow)

Note that becoming Emperor of China requires having an Eastern or Pagan religion, so Muslim Altaic nations will need to convert.

If one is aiming to form Yuan, one needs to be aware, that if current Emperor of China is annexed somehow by other enemies, Mandate of Heaven is gone forever and Yuan will not be possible to form. So it is recommended to separate/protect crippled Emperor from other enemies during the process of conquering China/other lands needed to form Yuan for the time of the process.


Back in Control icon
Form Yuan and be the only nation holding land in China.


  1. For the script code of the decision see in /Europa Universalis IV/decisions/YuanNation.txt.